Chapter 5 : The Chosen
Hidden Village
The hero lives in a village sheltered from the world of Dragon Quest IV. Explore the town when you regain control of your hero, as you are to deliver a lunch to your father. A weird guy was let in to stay at the Inn. Your father is in the north part of town, so give him your lunch and return home.
When you do, everyone is in a panic. Monsters have found the village. As you retreat, the townsmen tell you of your fate. You are the hero, but you are weak and must hide to survive right now. Your friend gives you the Big Book of Beasts aka the Beastiary.
When the commotion settles, leave the hamlet with the hero. Go to the shack just south of here. Check the grave for Seed of Life, and check inside the house for 50 Gold, Medicinal Herb and the Leather Armour. The dwarf looking guy tells you of a castle to the southeast.
Casabranca Castle
Sure enough, you find Casabranca Castle. Funny how no one came across your village prior to this since the castle is not far away at all.
You hear a few important things here, like that monsters are after Torneko for building that tunnel and that the twin sisters are at Endor. A Set of Plain Clothes can be found in the east end of town.
Leave and take the Trans-Montane Tunnel to Endor.
Endor
First thing upon entering besides resting, is going to the west part of town and talking to Meena. Get your fortune read and she’ll figure out that you’re the Hero of the Chosen Ones! Now get Maya at the Casino. Hopefully you bought some spare weapons / armor with the sisters so you can sell them here or give them to the Hero. Either way you need to get the Hero some nice weapons and armor, and you can get the Half Plate Armor, Iron Shield and Hardwood Headwear for the Hero in Endor. His best weapon, Steel Broadsword, can be purchased at Ballymoral.
To earn enough Gold to get all this stuff, go east of Casabranca to an oasis Inn. You can find a Packed Lunch and 15 Gold here. A young man named Hank Hoffman Jr is here and he has the horse and carriage. But he is a tough lad and seems ornery. Talk to Hank Hoffman Sr, the Innkeeper, to learn more about him.
Outside of this place are the toughest enemies you can face so far. The Jinksters in particular yield a lot of EXP and Gold. They were much harder in Dragon Warrior IV when they actually had enough MP to cast Firebal / Sizz. Try to get Hero up to level 10 or so as he has a significant test coming up.
Symbol of Faith Cave
To the far east of the Desert Oasis Inn is the cave where Hank Hoffman Jr was betrayed. As you go through the cave and follow the path, the two sisters will have in a pit, leaving the Hero by his lonesome. Take the stairs down until you see the sisters.
These are not the sisters though as you soon find out. These two enemies can Dazzle you, making physical attacks nearly impossible to land. Use Sizz if this is the case or just wait until the effect of Dazzle runs out.
You will fall down a pit now and see another set of Maya and Meena. Talk to them but again they are not your friends, but boss enemies. Two Tricksy’s and two Vampire Bats. Kill those Tricksy’s quick and then the Vampire Bats should be easy to mop up. You will gain nearly 1000 EXP for this.
Take the next few staircases to see yet another group of sisters. Answer ‘no’ and they will know it is you. Now that the group is together keep taking the south staircase until you reach a room with a ton of brick walls. Blow up the north most wall in the center and walk down to find a hidden room with the Symbol of Faith.
Desert Inn
Walk back to the Desert Inn to present the Symbol of Faith to Hank Hoffman Jr. Hank Hoffman Junior is a changed man and joins the party, of course with the Wagon and Mary Lou.
Now you can travel south through the desert with the Wagon and Hank Hoffman. You will need to veer off to the east a bit as you go south to avoid the craters.
Bath Town
Uh, I liked Aneaux much better here. But now this town is called Bath. Check behind the Inn to the right of you for Antidotal Herb, then go through the door by the Weapon Shop. You will find 50 Gold.
Check the northwest part of town (at night) to see the ghost of Bladud who knows about the Zenithian Armor. Search his grave for a Seed of Strength. Now go back south a bit and look for a side door that leads to a merchant’s house, he has a Seed of Agility lying around here. A bath area is in the northeast. You can find a Mini Medal here. The weird Inn just south of here has a Leather Shield. Not much else to do in this town.
Porthtrunnel
Directly south of Bath Town, near the coast, is the port town of Porthtrunnel. There is a treasure at the top of the Inn but you cannot get it yet. The southwest house has a set of Wayfarer’s Clothes. The northeast part of town has a Mini Medal.
Check the Armour Shop for Golden Tiara’s. Nothing else is new. The townsfolk mostly talk about the Pharos Beacon Tower to the east but also of Mintos across the ocean.
Pharos Beacon Tower
The dark light emanating from Pharos Beacon Tower is causing ships to get lost and destroyed as they sail around.
As you enter, the center area has a few treasures. Head in there for 400 Gold and a Seed of Resilience. To the north is Torneko Taloon who just seems to be waiting for help. Tell him you will help him out.
Up the stairs and head left as you get out for Mini Medal. Take the southwest stairs for a Phial of Magic Water and then return to the previous floor. You still need to take the southeast path for a Seed of Strength and the center staircase going up to continue.
Watch for the pit, then talk to the Mini Demon nearby. He was going to ambush Torneko but you tell him that Torneko ran away. Mini-demon casts Zoom and gets knocked out from the wall. Continue with the south path that winds east and north. Keep heading north for a Moonwort Bulb, then go west all the way for a Hunter’s Bow. Take the north-center stairs going up, then head south for some Holy Embers. Take these Holy Ember’s to the northeast staircase.
Go west for a Golden Tiara. In the center you see some monsters marching around the dark flame. Two Flamethrowers and a Tigergram. This is a boss battle but not one that is too difficult. Have Maya use Bang to attack all the enemies at first, then she can start using spells like Sap to reduce the defense of the Tigergram in particular. With Meena try to put the Tigergram to sleep right away to buy you some time to take out the Flamethrowers. The Flamethrowers have decent physical attacks and Sizz can do about 15 on each member. They have a small HP count though.
Meanwhile just keep the Tigergram asleep and with Sap you should be able to do a number on him, though he does have over 200 HP. 2220 EXP is your reward along with 454 Gold.
Go up to the fire and throw in the Holy Embers (item – use). The evil light is extinguished and the holy light burns bright. Zoom on over to Porthtrunnel.
Porthtrunnel
Talk to Torneko in the northwest part of town, by the port. He is pleased that you defeated the evil beings at Pharos Beacon but is worried for his safety because of the monsters targetting him. Allow him to join you in your travels.
Watch the boat sail away. You now have control and can go anywhere on the land, though it is hinted that you should go south to Mintos.
Mintos
As you get to Mintos, Hank Hoffman Jr decides it is time to leave your party and be an Innkeeper. Ah okay, but hey he lets us keep his horse and carriage. What a guy. He does say that Conrad Ilton lives here, the guy with the Treasure Map.
First off, Mintos has some nice weapons and armor. Better yet if you followed my advice and stocked Torneko’s inventory with expensive weapons / armor when you finished DWIV Chapter 3, you should be able to sell all that for 10000+ Gold. Don’t get too crazy spending though, there are better weapons and armor that you can now acquire with the ship at your disposal especially for the Hero. However the Iron Helmet is a good addition for someone like Taloon. The Full Plate Armor, not so much, since it is just an incremental increase from the Half Plate Armour (+5).
Check the southwest well for a Mini Medal and the southeast for a Seed of Resilience. Another Mini Medal in the east part of the town and a Scale Shield in the house over there. Moonwort Bulb outside the Inn and a Seed of Wisdom on the 2nd floor of the Inn. A few curious folks on the 2nd floor, Borya and Kiryl in fact. Kiryl is sick and the Princess Alena went off to search for a cure, as you’ve heard from the townsfolk. Let Borya join you as you go to look for Kiryl’s cure.
Before you leave Mintos be sure to talk to Conrad Ilton in the center of town. Tell him no, you’re not interested in the ocean. Then take his test, and you will pass. The Treasure Map is your reward.
Parthenia
Head east a good deal from Mintos and then south until you reach the Kingdom of Parthenia. This is a poor country, and their Feverfew Seeds are locked in the Imperial Pantry to the south. A Seed of Magic in the southeast portion of the place. If you want to be a jerk you can take the 3 Gold in the pot in his ‘throne room’.
Imperial Pantry
Southwest a decent haul and you will find the Imperial Pantry. Enter and you will see Alena doing her classic wall kick to open the door.
As you soon find out, this icy place has ice-steps that push you the direction they are facing. You will need to manipulate these to get around here. Take the southwest stairs down to continue on.
Alena and friends are walking in a circle here. You should take the far west path going north to get a Seed of Life, and then take the steps again to get to the northeast area. You have plenty of paths to go here, but stick to the northwest, not hitting any spaces. Eventually you run into a path going south that has a Robe of Serenity, terrific armour for a mage. Head directly east from that south path to get 800 Gold after a short speed-step east. Go to the southeast now and take the inner path, so that you can take the stairs going down to the south.
Lots of speed steps in this area. Take the far northeast ones to go to the north end. On this north end, go west a bit and look for any one of the three speed steps that takes you to the west end. Ignore the treasure on this side unless you want to fight a Cannibox. Now for the correct path to get to the treasure you want, go north of the Cannibox and take the uppermost 4-speed-step set to your right. This speed step path takes you to a Feverfew Seed! Cast Evac and then Zoom to Parthenia.
Parthenia / Mintos
Back at Parthenia, return to the king and watch the Feversew Plants grow. The king then hands you a Feverfew Root, so Zoom back to Mintos.
Use that Feverfew Root on Kiryl. Kiryl and Alena will join you here, leaving you with just one more member to find. The bard hanging outside the room overheard your conversation. He gives you your next lead, this one on Ragnar McRyan. It seems Ragnar is headed to the western continent Libeccio, specifically the Palais de Leon.
Havre Leon
Zoom to Endor and then travel southwest to Havre Leon. You will come across a single house on an island, go here to learn that the Lord of the Underground’s Castle is located underneath the ground. This explains the issues at Mamon Mine. Grab the Mini Medal here before you leave.
The shrine east of the Havre Leon port will tell you that Ragnar McRyan is near, and that the light is close to joining forces as a whole.
Dunplundrin
Go to Mamon Mine, and then sail north. You will find a village you have not seen yet, the Pirate Town of Dunplundrin. Check the northwest house for a Leather Hat. Underneath the well is a pair of Fishnet Stockings and a Mini Medal. The Fishnet Stockings are new ‘accessories’ added in Dragon Quest IV DS. This particular accessory increases defense by 8 for females.
You wil hear a lot about the Sands of Time in this village. Travel here at night or just use the Night Light. The water rises near the village but notice a crater in the ground. Make note of where that is and stay at the Inn. The water goes back down during the day so find that spot and search for the Karstaway Stone.
From this village, travel west through that side of the map and to the northeast corner. You will see a kingdom on an island here, Minikin’s Dominion to be exact.
Minikin’s Dominion
Finally, you can exchange all of those Mini Medals you have found. This is not like the Small Medal King in Dragon Warrior IV, because you do not get to choose how you want to use your Mini Medals. Instead, you get rewards based on certain numbers of Mini Medals collected. For example your first reward is a Strength Ring for 15 Mini Medals. At least you can cast Zoom to get here again unlike Dragon Warrior IV.
Canalot
Might as well continue on a tangent here, because we can get something very useful easily. Head north of Zalenagrad and Zamoksva (which is infested by monsters) until you get to the extreme northwest part of the map. A weird island here, you need to land on the mountainous part to the east (and walk to the castle).
It seems that the king has ordered people to make him laugh to raise spirits. Check behind the Pub for a Mini Medal and in the nearby house for yet another Mini Medal. The shops may be worth checking out, particularly a Cloak of Evasion for Borya, but nothing else really has value.
North to the castle. Detour west for a Seed of Strength right as you enter. Now take one of the side paths to check out the ground floor level. You will find a Mini Medal, Phial of Magic Water and a Chimaera Wing. Return back and take the center route into the castle.
You will hear a lot about Zenithia and the Zenithian Equipment. Turns out the Zenithian Helmet is here at Canalot and the Zenithian Shield might be in Burland. Now go to the top and try to make the king laugh, but you cannot. Think to what everyone was talking about in town. Tom Foolery was mentioned along with much talk about entertainers from Laissez Fayre. Zoom to Havre Leon and walk to Laissez Fayre.
Laissez Fayre
Head to Manager Artois’ room and speak with Tom Foolery. Have him join your party and put him in the lead. Now go back to Canalot. Tom Foolery does not have any good jokes but he gets you the Zenithian Helmet nonetheless. This is the best helmet for the Hero. Tom Foolery then leaves the party.
Aubout du Monde
Zoom back to Laissez Fayre and go north to Aubout du Monde. You can still rest for free and an interesting merchant from the Bazaar is here. Nothing really special here though unless you still want to get a Cloak of Evasion. More importantly speak with the slime in the bottom level of Mr Mahabala’s house. Turns out the Magic Key is nearby.
Mr Mahabala’s Laboratory / Cave
You should know the layout pretty well here since you’ve already searched it before. You are looking to get to B3, where you recruited Oojam in DQIV Chapter 4. Basically, take the elevator in the northeast in floor 1. Then head straight west when you get out for another elevator. Go east and search the treasure in the middle of peninsula. Press the switch after searching the empty treasure – a staircase emerges!
Go inside and get the Mini Medal and Seed of Magic. Oh, and of course the Magic Key.
Palais de Leon
Before you go parading into Palais de Leon, you will probably want to grind for a bit. The boss in here will not go lightly on you. I’m generally in the mid teens when I come around these parts and I like to get Maya up to 19 so she can cast Frizzle. I also had close to 35000 Gold thanks to the purple statues that drop 300 Gold per enemy. With that kind of money, go to Endor and head east just as you enter. Go inside that building and buy Liquid Metal Armour for your hero. This is the best armour in the game, even stronger than the Zenithian Armour. Unfortunately it is now 35000 Gold instead of 15000 Gold like it was in DWIV.
When you are ready to give it a shot, take your new Magic Key to Palais de Leon and enter the right side door. Make your way north to find Ragnar McRyan! The Scottish fellow charges through the door but guards come. Ragnar takes out the guards but your party will need to fight the Marquis de Leon.
Have Maya keep up with the Sap to keep his defence low, and use Frizzle (high level fire magic) to do close to 100 damage in her other turns. Alena and Hero should fight, and then bring in an extra healer. Or if you like Borya and he has Oomph, you should abuse that here on your fighters. It’s probably a better strategy than having Maya in there, to be honest, because then you will have Alena and Hero taking off 110-140 damage each turn and Crackle with Borya for 40 damage. Having an extra healer (aside from Hero) is probably your best bet though, unless you are over-leveled. Kiryl in particular is worth having for Kabuff to save you some trouble with the physical attacks.
His Chilly Breath does a number on your party, around 40-50 to each. Sizz does about half that, and his regular attacks are powerful but can be negated with Kabuff by Kiryl. Marquis de Leon has close to 1000 hit points so this battle will be long. Keep up the Frizzle and physical attacks to wear him down and hope he does not use the chilly breath tactic too much. 5100 EXP and a Full Plate Armour are your rewards.
Ragnar joins your party and the Marquis de Leon regains consciousness. Healie the human thanks you for your efforts.
Cave North of Minikin’s Domain
Zoom to Minikin’s domain and rest up. With the Magic Key you can enter the water cave to the north via raft.
Take the east route and look for a Mini Medal to your right. Continue north and take the first west path that extends to a new area for a Mini Medal. Follow that path north, west, and south into a new area (don’t leave your boat). Some shoals are in your way in this center room, but work your way to the west screen. Take the stairs to the west of you on the island.
Grab the Mini Medal and Zenithian Armour! Well that was easy.
Zamoksva
Now that Marquis de Leon has been defeated, your next task to is cleanse Zamoksva from enemy rule. Try to be in the low 20’s and again you will probably want to bring in an extra healer (in addition to the Hero, I mean).
He used to be Balzack. Now he is Baalzack! He says he is stronger than Psaro the Manslayer himself. This version of Baalzack likes to use Crackle for 20-40 damage on each member, and use cool breath for 10 damage on everyone. He has some devastating physical attacks too. Hopefully you have the Zenithian Armour and or Liquid Metal Armour equipped on your studs (Hero and Ragnar) as that will make all the attacks much more palatable. Having Borya along is best so that your attackers do maximum damage with Oomph to boost their attack. Baalzack does not have much more HP than Marquis de Leon, somewhere a little over 1000 HP probably. 6500 EXP is your reward and Baalzack kicks the bucket finally, after his 2nd defeat.
The Minidemons analyze what has gone on. The Secret of Evolution hasn’t been perfected and they must report back to Psaro. The Armlet of Transmutation seems to be important here.
Now that you blew Baalzack out of the castle, go downstairs. You can take the chests on the 1st floor protected by the Magic Key door. The Flute of Revelation is a key item that you get, along with the Magma Staff. Also you get a Seed of Strength.
Straithbaile
Zoom to Straithbaile. You can stay at the Inn if you want to see an interesting dream that everyone else is seeing. But the real business is to get on your boat and travel east past the craters, then land and walk south.
You will come to a large brown crater. Walk up all the way north and use the Magma Staff. A cool scene commences as your party is allowed to continue onward now. Don’t forget to pick the Magma Staff back up though since it is such a powerful weapon for a mage.
Femiscyra Castle
A short distance north from here is the female-only castle of Femiscyra. Enter the castle and see the stairs to the north? Go behind them for a staircase down. Grab the Fire Claw, Alena’s best weapon. Alena is now an absolute terror and should be used the rest of the game unless you get sick of her poor defence.
The southwest part of the castle has a Mini Medal. Of interest at the armour shop is the Pink Leotard; though expensive it is great armour for females.
Go to the second floor and the northeast room for a Seed of Agility and Leather Dress. The queen herself is not very nice, she just tells you to leave. Back to floor 1. The east room has a Seed of Wisdom and a shady character who tells you to look in the cabinet. Whether you do or not, try to leave and you will be framed.
Just wait in your jail cell. Someone will come to get you for an audience with the queen. You have an opportunity to find the crook who framed you regarding the bronze rosary. Rest up and head to the southeast cave. Might be wise to bring Borya here, you will need Sap.
Cave southeast of Femiscyra Castle
Walk until you get to a fork going west, south, or east. East leads to a Mini Medal and south to a dead end. So take the west path as you work your way north until you get to a T fork. South here and follow it east and north (on the lower path) fora Seed of Strength. South leads to nothing so take the upper path north.
Another T on this upper path, so take the eastern route that leads to a stairway down and 1050 Gold Coins. Take the southern route now, a long path that leads to a staircase down to B2.
Upon entry of B2, take the southwest stairs and take the first path south (the far northwest is a dead end). That south path though will take you to a Seed of Resilience. Go east and south a bit here, but west when you can. All the way west to the wall for an Iron Mask, a great helmet for Ragnar, then south for a Dragon Shield. Again, another great piece of armour for Ragnar. Now just go to the very southeast corner of the map, which allows you to travel west along this southern wall until you reach a staircase to B3.
Your thief is down here sleeping. Search around the room first for a Phial of Holy Water, Mini Medal and Mercury’s Bandana. This is another accessory, one of my favorites as it will allow your agility to skyrocket by 15 for whoever equips it. Give it to your healer, and then confront the sleeping thief. He tries to run, so just get in his way and chat with him.
Time to fight that bad dude Kirk Buzzer. Kirk likes to use Crackle on your party but fortunately he only attacks once per turn. Frizzle and Zap work nicely to take off 70-80 per turn. However Kirk Buzzer will also use Kabuff on himself to make his physical defence impenetrable, unless you counter with Sap to reduce it again. Otherwise you will have to rely on Zap and the rest of your spells. Kirk probably has a little more HP than the last few bosses you fought, but not much. Maybe close to 1500 HP. 7400 EXP and a Seed of Agility are your rewards.
Seems like some Femiscyra guards have followed you in here and witnessed what happened.
Femiscyra Castle
Talk to the queen. She rewards you with the Ultimate Key, allowing you to open any door in the world. This opens up the rest of the game to you, and allows you to take back your companion that is in prison. The queen also mentions Rosehill to the south, and the Zenithian Shield in the basement which you can have.
Lakanaba
Make a quick trip to Lakanaba. You will need to Zoom to Ballymoral since you cannot directly go to Lakanaba. Head to the weapon shop that Torneko used to run. Use the Ultimate Key to get a Chain Sickle, Seed of Strength, and an Icicle Dirk. The Icicle Dirk is one of the best weapons you can find for the time being.
Rosehill Village
Sail east of Endor and look for a river going up. Take this and you will see Rosehill on your right. Home of the dwarf’s, and you may recognize this place from your dreams.
Check the north part of town and talk to the person who tells you about Rose’s teardrops. Search the garden in front of him for a Seed of Magic. The Inn has a Poison Needle inside. Check the drawer in the bottom level of the monster church for a Mini Medal.
Use the Flute of Revelation on the square-shaped spot with a purple center, in front of the church. This activates the elevator going down. Follow the path for some stairs up to the top of the tower, and Sir Roseguardin the knight who is guarding the area. He can use the Sphere of Silence, maybe the most annoying part of this fight. So bring healing items and don’t go mage-heavy. Maybe bring Borya to cast Oomph at the beginning of the battle on Ragnar with his new Icicle Dirk. Otherwise just attack him. He may summon a Chillanodon ally. Besides that, he has very powerful physical attacks that can screw you over if you are silenced all around. Anyway, he has about 1200 HP so take him out and take your rewards; 7008 EXP and the Sphere of Silence.
Now you can go south and talk to the characters. The slime will tell you of the Royal Crypt and the Mod Rod which can be found there.
Minikin’s Domain
You should have at least 15 Mini Medals (19 if you are following the guide), so that should net you the Strength Ring. Once you have 20, you get the Ruby of Protection.
Travel south of Minikin’s Dominion, and land on that piece of land just east of the Symbol of Faith Cave. Continue south here and look for a cave west near a small piece of water. Use that Karstaway Stone that you found in the pirate village. The water recedes, and you can go down the staircase.
Use the Magic Key and Ultimate Key to go through this part, grabbing the Sands of Time while you are at it.
Work your way west on the next floor, going north when you see a chest for a Mini Medal. Continue west and follow the path as it wraps north and east for the stairs down.
Directly south in this next area leads to a Death Mask, so skip that path unless you want to bother with selling this cursed helmet. Travel east and take the first south path for 780 Gold. Go all the way east now, then all the way south and west for the Liquid Metal Sword! Give this to Ragnar and watch him maul any enemy. This is the best sword / weapon in the entire game, more powerful than the Zenithian Sword even.
Royal Crypt
Southwest of Endor is a shrine that requires the Ultimate Key to enter. This is a terrific place to level up (even before you get the key) because you can fight Liquid Metal Babbles here. Tough to kill, but they net you 10000 EXP each! Defeating them becomes much easier once you acquire the Liquid Metal Sword. The Liquid Metal Sword does 2 damage each time to a Metal Babble, and it hits nearly every time (and they have about 4-5 HP).
Anyway, go north to the first basement area stairs. Then take the speed steps to the north for another staircase down. More speed steps that you are forced to take, and another staircase down. In this next basement area just hit the speed steps west of you to come up by a Staff of Antimagic. Then go west and you will see a treasure enclosed just south of you. Work your way here to grab the Mini Medal, then travel all the way south, east, and northeast for the stairs going up.
Go west and north to a recovery point on this new floor. This makes leveling up around here that much easier. I would suggest farming Metal Babbles until your heart’s content. Only downside is that since the Wagon does not come with, only the four characters with will gain levels. This sucks since this is my main level-up spot in the game, but to be fair I don’t use more than 4-6 characters (Meena and Taloon tend to get the shaft for me every time, and I usually only use Borya or Maya, not both).
To continue, go southwest all the way for the stairs going up. Without hitting the speed steps, go west all the way and south all the way. Now east just a tad for the Mod Rod. If you go back north and take the speed steps east you can go in that center building which has a teleport back to B3. Not really worth your time to take unless you want to go back to the recovery point to grind. Some tough battles loom so spending time here would be a wise choice.
Minikin’s Kingdom
You should have 20 Mini Medals at this poin, netting you a Ruby of Protection. 25 Mini Medals gets you the Magical Skirt.
Riverton
You have not been to this continent yet, but it is just a bit southwest of Mintos. Interesting information here about people being able to fly around the continent, and that the ability to do so may rest with the Lord of the Underground. Take the center island Mini Medal and check out the weapon shop. The Dragonsbane is one of the few weapons stronger than the Icicle Dirk, but you may be using your Gold for several sets of Liquid Metal Armour at Endor instead.
The northeast house has a Gold Bracer, a weak accessory that only provides +5 defense. You can find a Moonwort Bulb just south of there.
Stone Colossus
South of Riverton is an strange structure. A tower in the shape of a colossus. The priest gives you a hint about the eyes, and then use the Ultimate Key to enter 1F.
There is the set of stairs just north of you, but go further north for a Mini Medal. Take the 640 Gold and the stairs going up in the next room. Another set of stairs going up is just west as you get back on 1F.
Now on 2F, travel south a bit and then work your way east for a Seed of Agility. Go back east all the way and then south for the stairs going to 3F. Plenty of options in this room, though this first two entrances on the east side of the center building lead to nothing. Take the nearby stairs to find a Hela Hammer. This is powerful yet cursed. Instead, go back down and travel to the northeast part of the room to find a back entrance to the center area. Take the stairs up here.
The treasure chest above the stairs is a Mimic. Fight it at your own risk, for the reward is minimal. Up the stairs and you find yourself with two ledges to jump down. Take the west one to jump out the right eye (the other eye takes you to the Hammer which you already got). A few sets of stairs going up and then you can hit the lever to move the Stone Colossus. Birds get scared and fly away. It looks pretty cool. Jump off one of the sides and you will be off the Colossus.
Diabolic Hall
Rest up as soon as you get out of the Colossus, because you need to reach the Diabolic Hall or else you will have to do it all over again. The Dragon Riders in particular are troublesome.
As you enter the Diabolic Hall, you can walk around freely but if you want to talk to the monsters you need to use the Mod Rod until you are another monster. Otherwise they attack you. Take the stairs down in the northwest part of this first room.
Another Mini Medal down here, along with a Prayer Ring in the cell. Also a Lucida Shard that raises luck in the southeast. The merchant outside tells you of the Mod Rod if you don’t already know. Take the stairs going down in this basement and follow the ensuing stairs until you reach a meeting between two monsters. There seems to be an Aamon character that is plotting to overthrow Psaro the Manslayer. Also you hear about Estark the Emperor of Monsterkind.
Back inside and go east through the doors to talk to the monsters about the meeting and the gas balloon. Take the stairs up then the stairs down nearby. You will be outside, where you can walk west and north for a room with 4 treasures. A Seed of Magic is first, then south for a Mimic, east for a Tempest Shield, and north for a Mini Medal. The real prize is the Tempest Shield for Ragnar, which is +20 better than the Dragon Shield.
Back to the throne room area on the 2nd floor. Go outside the door and then jump off the balcony. Use Safe Passage to get to the other side of this building that you cannot enter. A staircase is going down nearby. A Kamikazee Bracer lies in front of the grave.
At the throne room again, talk to the beast outside and then everyone inside. Sit by the Bengal type enemy and Psaro the Manslayer will fly in. Estark has revived at Mamon Mine. Those idiot miners dug all the way to his crypt.
Mamon Mine
Zoom over to Mamon Mine to hear the town is in even worse shape than before. Head down to where you found the Powder Keg back in Chapter 4. Just continue to head north in these two new areas, no treasures of note but you can talk to a few monsters along the way.
You will reach a dwarf who is happy about the gold he has dug to, but he seems delusional. North of here is a new area, and the first building is a recovery spot. Enter the building east of here.
Go north to the second room, and then start collecting the treasures. The first one you see is a Mini Medal, then a Phial of Magic Water, 2480 Gold, Seed of Strength, Seed of Agility, then take the stairs going up just south of here.
On the rooftop, ignore the first staircase you get to. This just leads you to the bottom pit surrounding the Ruler of Evil. Instead take the southeast stairs, and then grab the Mini Medal from the left chest and the right chest is actually a Mimic. There is a flame blocking a chest on a pedestal, could that be something to run the balloon everyone has been talking about? The flame will not extinguish so long as Lord Estark lives. Take the stairs just northwest of here. And another set of stairs.
You are now in front of those three cronies blocking you from Estark. Fight them, it is just two Cheater Cheetah’s and Rhinocerex. The cheetah’s go down quick, so deal with them and then worry about the Rhinocerex who attacks twice and powerful attacks at that. These guys drop a Full Plate Armour.
Rest up before going up to that big blue giant Lord Estark. Estark is damn powerful when asleep, emitting a light that takes off about 50 to everyone twice per round until he wakes up. When he is up, expect some physical attacks and he will also use chilly breath which takes off 50 like the emitted light earlier, though the Hero’s Zenithian equipment makes it 10 for him / her. Definitely have Ragnar along for this battle because of his HP, defense, and attack with the Liquid Metal Sword. Then pick one of the healers, and then one of the black mages. If you bring Borya along, try to use Oomph on your attackers to make Ragnar and Hero even more powerful. Maya should be using Frizzle. If you want to be risky you could try to finish this battle with just the Hero as a healer and Ragnar, Alena and Maya /Borya attacking. Either way keep up with the Full Heals as Estark will take about 2600-2800 HP or so to finish. 15000 EXP is your reward and Psaro the Manslayer comes in to see the Lord of the Underworld go down.
Grab the Gas Canister that the fire spirit was blocking earlier, then cast Evac.
Riverton
Zoom over to Riverton and give the Gas Canister to the guy in the house just south of the Inn and Armour Shop. Spend the night at the Inn and then talk to him. He has the first Flying Machine and it is yours.
El Forado
With your new hot air balloon, fly over to the X on the treasure map now that you can cross over the craters. Land and enter the World Tree, Yggdrasil.
Before you enter the tree there is a town below. The armour shop to the right has some nice choices. The Power Shield is really only useful for Kiryl or Torneko, but very much so, especially if you use Kiryl a lot. The Flowing Dress is great equipment for Maya or Borya. Talk to the people in the village – you are only to bring 3 characters into Yggdrasil, as someone at the top is calling for help. Who to bring besides the Hero? I tend to take Alena for her quick, high-powered attack, and then Maya or Borya. I leave Kiryl and the Healer’s back because the Hero can act as the Healer, plus, you can search anywhere in the Yggdrasil tree to find a leaf that will revive a character, should thinks turn dire.
As you enter Yggdrasil, take the west staircase up for a Staff of Salvation. Go back and take the east staircase going up now. Take the south route and work west for another staircase going up.
You are now on 3F. Take the stairs going up just south of you for a Phial of Yggdrasil Dew. Now return to the previous floor and travel clockwise along the exterior of the room until you reach the stairs going up. Next floor, travel counter-clockwise until you reach the stairs going up.
At the top of Yggdrasil you see a fallen angel-looking character. It is Orifiela who descended from Zenithia. This is why you need 3 members, so she can join your party. In order to take the Stairway of Zenithia, she says you will need to have all the Zenithian equipment on you. The Zenithian Sword is actually on this east side of this floor of the Yggdrasil tree, so take it with you. It is actually less powerful than the Icicle Dirk at this point. However you still need to have it equipped before entering the Stairway to Zenithia.
Minikin’s Domain
Zoom over here. I had 27 Mini Medals saved up so your reward (for 25) is a Magical Skirt. When you have 30, you get a Staff of Divine Wrath.
Center of the World
With the hot air balloon, you can travel to that island in the center of the world covered by shoals. When you land you will see the mini map for this area.
Azimuth, gateway to Zenithia
When you land, go northeast above the eastern craters, and then southeast once you pass them to reach Azimuth. The northeast building has a Mini Medal. Check the northwest building for another Mini Medal, and you get word that the Zenithian Dragon God is waiting for you.
Speak with the prophets in the center. An ominous fate awaits, as even though you have defeated Estark as prophesized, there is no prophesy for the future battle with Psaro the Manslayer now that the Secret of Evolution has been perfected.
Stairway to Zenithia
Travel southwest of Azimuth, and equip all of your Zenithian Equipment as you walk up the tower. Once you enter, you can take off the Zenithian Sword for the Dragonsbane or Icicle Dirk if you wish (actually after experimenting, you don’t need to have all the Zenithian Equipment equipped to enter on the DS version).
Both sets of stairs on the first floor lead to the 2nd floor. Take the southwest staircase in the next room and then go up the next two sets of stairs for a Dragon Shield. Back to the 2nd floor and take the southeast stairs. You are now on the ledge. Head inside in the room for a Glombolero, great defensive armour for a mage. Hop on the elevator nearby. Then take take the elevator in the back on the next floor (the door leads to nothing).
Enter through the door you see, then go down the stairs. In this next room you have to work you way west, so take the first stairs you see going up for a Phial of Yggdrasil Dew. Back and take the west-most stairs up.
You now have a large ladder to climb or an elevator to ride down. The elevator just acts as a quick retreat to the lower floors, so take the ladder into a new area.
Use the southeast stairs and then go east and down again to a new floor on the far right side of this tower. You will find a room with a silver symbol and a brown spot in the middle – search for a Mini Medal. Down the staircase for another Mini Medal, and a Seed of Strength. Back to the area where you climbed up the ladder and chose the southeast stairs – you are now to take the southwest ones and you will ride the elevator high up to the top part of the tower.
When you get out, go east for a Kerplunk Bracer. Follow the path and the stairs that go across the middle of the room. This is a long path that eventually leads to you flying up to Zenithia.
Zenithia
Orifiela leaves your party and thanks you for bringing her back. Enter the first door to your left and talk to the Minidemon for some Yggdrasil Dew. The room next door has a Mini Medal in the drawer. Go down the east stairs and talk to Orifiela. She sends Sparkie with you, a Dragon Pup.Time to speak with the Zenith Dragon. As you talk to him, evil beams spring out from behind the castle. The Dragon God gives you about 20000 EXP, blesses your Zenithian Sword, and sends you off to Nadiria. To begin the journey, head to the eastern basement room where you got Sparkie, and go out that door to the south. Jump down the hole.
Road to Nadiria
Quickly head north twice through a door for a Shimmering Dress. Now follow the path and stick to the west routes, and you will soon reach a room with speed steps. Take the southeastern-most ones for a Mini Medal, then head back to the eastern room.
Continue in a counter-clockwise manner; you’re not going in circles, you are actually going from floor to floor this way. Take the next west exit but there are no speed steps here. Go west in this room for a Thalian Staff. Continue due south but you will see a Mimic chest surrounded by poison. Ignore it if you like and continue clockwise here until you reach the stairs going up.
More speed steps by you. Take the southwest speed steps for a Suit of Hela’s Armour, but it is cursed so do not equip it. Travel east using the east-most speed step that is heading east (so that you can reach that staircase down. Take the Seed of Life, Seed of Agility, Seed of Strength and 3280 Gold. Then the stairs down.
You now have a raft at your disposal. Travel northwest for a Mighty Armlet, a great supplement to your attack power. Take the south route and go east for a Flowing Dress. The other island to the rest has a staircase going down, so take that. Don’t miss the Seed of Magic along the way.
You will eventually make your way out of Nadiria and onto a short tower. Down the steps for a Seed of Life, but return up them and jump down for a Mirror Shield. Keep going down and south to exit out.
Heaven’s Haven
The place south of here is Heaven’s Haven. You can rest for free and save here thanks to the angel, who warms you about Psaro the Manslayer’s ongoing evolution. There are four barriers on the corners that you must take out in order to enter Psaro’s castle.
Southwest Barrier
Go down the stairs to the south and then you will be in a room with 5 statues that follow your every move. They move much slower than you but still do a good job of staying in front of you. You should be able to inch your way across the sides so long as those exterior statues do not touch you.
Speak with the huge Pruslas, who looks like Baalzack’s final form. Don’t listen to him and instead just talk to him again to start the battle. As you can imagine, Pruslas has a decent physical attack, a ton of HP, and really only relies on physical attacks. Though he will cast Kasap and defend on some turns. He does attack twice, but is very slow and goes even after Ragnar generally. Mow down his 2000 or so HP, you are rewarded with 4100 EXP and an Oaken Club.
Northwest Barrier
No strategy involved in getting to the boss here, but boy does this guy pack a punch. I don’t remember him being this dangerious in the NES version. His defense is much higher than the previous boss, though he only attacks once. Actually sometimes he attacks twice, most often when doing physical attacks. He likes to use a scream to stun you and exhale chilly breath. The scariest attack is when he pulls out the blistering flames that takes off upwards of 100 per character! Hopefully he doesn’t go twice after using that. His HP is pretty high, probably close to 3000. 5500 EXP and a valuable Miracle Sword are your rewards. This is the best weapon for Kiryl and Torneko Taloon. Lovable guy that Torneko is, I can’t imagine many are using him at this point so it is probably best with the popular Kiryl.
Northeast Barrier
Take the stairs to the north, and then you have two sets of stairs to take. The nearby northeast stairs lead to a powerful yet cursed Suit of Zombie Mail. Take the other set of stairs all the way to the top to see a friendly priest.
Well at first he looked friendly. This monster claims to have ordered the abduction of Rose. Aamon here is the monster that the insurrectionists at the Diabolic Hall were talking about, who was to overthrow Psaro as the leader of monsterkind. Aamon reflects all spells so just use physical attacks, but you might want to dispose of the Drooling Ghouls first. They sometimes dodge your attacks but do not do much to hurt you. Aamon will use Kacrackle, Kaswoosh, Frizzle, and sometimes will go twice per turn. His attacks really are not that powerful, the previous boss was much more difficult. Plus Aamon’s HP count is relatively low, so this battle should not take long. 8092 EXP is your reward for stopping Aamon.
Southeast Barrier
All that is left is the southeast barrier. Enter, go down the stairs, and you will see a purple dragon. Three Rashaverak’s are here to stop you. These guys will burp up hot gas a lot. Use Kazap a few times and these guys will likely get burned up in 2 or 3 rounds. Not much harder than a regular battle to be honest and if you use Kabuff their physical attacks will basically do nothing. 3080 EXP and a Dragon Shield are your rewards.
Finally you can enter Psaro the Manslayer’s Castle.
Also since you probably have at least 30 Mini Medals, go to Minikin and get Staff of Divine Wrath. For 34 Mini Medals you get a Kerplunk Bracer.
Psaro the Manslayer’s Castle
No more barrier so walk right in the door. Just follow the path to the stairs up in the southeast and watch out for the damage spots on the floor.
Make your way to the stairs down northwest of you, cast Safe Passage, and go south for a Mini Medal. Return up the stairs, and take the stairs to the right of you now. You are on the balcony, so head to the nearby door. Then head north skipping the gold button.
Instead, go north past the button and up the stairs. Now head east but look north behind the statues because one of them is hiding a passageway. Take the passage, down the stairs. Keep following the relatively long path until you get the Sage’s Stone, a fabulous healing item that casts Multiheal on your party just by using it in battle.
Return to the spot where you pushed the statue to get through the wall. Go east here instead and follow until you reach a Yggdrasil Leaf and Lightning Staff. The Lightning Staff would be useful if it was Kaboom instead of Boom. 30-40 damage just doesn’t cut it at this point even if it is against all enemies.
All the way back to the area with the gold switch on the ground. Hit it this time, and go south immediately. Follow the path northeast to a stairs up. Hit the gold switch in the next area you find for another elevator. This takes it down, so get back up the stairs and now just go northeast for the staircase up. Follow the path and you soon will be out of the castle.
Volcano
Enter the volcano area and walk all the way up. Psaro the Manslayer is in the midst of becoming pure evil.
The first form is a brown Estark clone. He tends to just use physical attacks so if you can Kabuff once or twice you are set. This version has plenty of hit points, near 2000 probably. Maya and Kafrizzle is a nice strategy for 180 or so damage each time. After about 5 turns of this and help from Ragnar, Psaro autotomises his arm. This Psaro will use extremely dangerous physical attacks for 120+ damage, and often times will get a critical hit wiping out a character. This is trouble especially if you have a Kerplunk Bracer that sometimes reflects even resurrection spells.
The Psaro Manslayer from with no arms is one of the trickiest. It can put you to sleep and really screw you over. Whack is never fun either. Also he will use Buff so it would be helpful to have the caravan to switch in Borya to counterattack with Sap. Or just use spells until it wears off. This version thankfully does not have much HP, and it’s head will blow up after the fight.
Now Psaro turns into a strange winged green monster. The Blistering Flames and Burp Gas are what gets you here. He also meditates to regain HP. Even though Kabuff does not help you against the Blistering Flames, still use it because he will do regular attacks occassionally and also will shoot waves from his fingertips to cancel out your buffs.
Next Psaro gains arms. This version loves physical attacks so get Kabuff up. Unfortunately the blistering flames still come at you. After a bit of damage, Psaro gains feet. This Psaro likes physical attacks too but he is known to spam blistering flames too.
Things get hairy after this. Psaro gains an extra head. And some horns, and eyes. He will attack, so keep up Kabuff, plus he will use that shining light from the fingertips ability. Of course, the blistering flames is still the worst. Probably most problematic at this point is you are probably dangerously low on MP, especially if you have had to use the same 4 characters. Kiryl and Meena in particular have a low MP count. Still, keep at it. This version of Psaro does not have that much more HP than any of the other ones. And the more Kabuff’s you can pull out the more turns he will waste on the fingertips ability.
Psaro the Manslayer is now unconscious. The volcano is then about to erupt, but the Dragon God saves you. Enjoy your ending. You can save your game at the end and it seems there is a Chapter 6 to be played still.
When you get to the final battle with psaro tha man slayer what level do you recommend to be at? My guys were at 34 and 35 and I was wiped out after he grew legs.
i was level 33 when i finished the chapter 5 and he wiped me out that time but without leveling up i went back using taloon ragnar hero and meena and he didnt stand a chance my highest level was with taloon and that was 34 i think your trying to control too much when its set to auto they dont decide what to do untill they act if your in control they have to be stuck with whatever choice you give them which i hate to say cripples them in many ways
Hey SykoSaint…
Psaro was hard for me around that level too. Did you have Kiryl in for healing purposes and defense up? He was a big help for me – in the original Dragon Warrior IV I would beat him with Hero – Alena – Brey – Mara and no healer.
He’s harder in this one though, especially at low levels. If he uses that Blistering Flames attack too often you’re screwed. So getting lucky with him doing worse attacks helps a lot as well.
I was about the same level 34 – 37 and I bet him.. it was quite easy when I read up what do to :) you just keep healing and hitting him I guess..
Kiryl was the key for me. He can keep your defense up and continue to heal. I didn’t use him the first few times and died. I never used to use him in Dragon Warrior IV because you couldn’t control him and his AI made poor use of his turns. Now that you can control the myriad spells at his disposal, it’s hard to lose when he’s in your party.
kiryl is still a wuss in this game i use meena all the time on auto so i can take advantage of the full heal instead of the girly heal everyone spell that kiryl casts
yeah but he also gains full heal
it took me so long to figure out wwhat to do near the end that i was about lvl 46 and used only the female characters which is quite good. (my hero was female)
Wow I’m impressed. I’m a big fan of Maya and Alena but Meena (Nara), not so much. She’s at least a healer and by level 46 it probably doesn’t matter who you use.
I was level 42 when i beat him. But i’m sooooo mad now i went through the credits then it asked to save the game so I did, it was stuck saying FIN on the screen so i turned it off to load that save to play post game and what do ya know im back in endor before fighting psaro. grrrrrrrrrrrrrr
Hey, I beat him for about 6 times and I keep having to start over… is there really a chapter six??
I won with ragnar and alena as my attackers, borya to keep defense of boss down and to double attack and the hero to heal with fullheal. Only trouble I had was with my MP, it goes down pretty fast when he hits his 4th stage
Hey Brad. Yea that is the main fault in the strategy that consists of using your hero as the healer. His MP count leaves you wanting more and the battle generally lasts longer than you have planned. This is why I usually use Kiryl even though I don’t really like to, since he is so limited offensively.
the trick to using your hero for magic and healing is to find lots of magic seeds and feeding them to him i fed all my seeds to the hero and the only one even close to his rival is psaro
you gotta go to azimouth to start chapter six after starting back in endor go to rosehill and check out the well then go to the worldtree and talk to the two elves there by the tree then head on over to azimouth once there go to where the guy was standing in azimouth theres a hole on that pyramid thing go down it and work your way through there till you find the dorks arguing about chickens or eggs beat the tar outa them then head back to the tree and at the top will be the flower you need take that back to rosehill and put it on the grave THEN go back to where psaro was and talk to him he will join you and bam it doesnt oficially have a chapter six but its kinda like a linear change in what happens more of a what if scenario
i figured out a way to where estark get hit you have the team of the hero maya meena and alena have menna do kasnooze after he wakes up the first time then attack he may wake up and wont attack then keep on kasnozzing every turn it should work dont let someone die it throws it out of wack
nahhh putting him back to sleep is the dumbest idea there is he is stronger when hes asleep cuz he hits the whole group every time better to take two hits than 4
man this game rocks my socks but i guess the guy doin the walkthrough isnt very adventurous because i have gotten enough medals for a liquid metal shield im just 5 from gettin the gringham whip i havent finished the game yet as im under level 40 but i think the crypt is the best fix for that i mean i can just walk around there till i find metal slimes or even head to azimuth to find king metal slimes
Well props to you arastopsoff. You’re welcome to mention the Small Medals that you got that I missed in here.
I agree the Royal Crypt is a great place to level up, right by that healing pool deeper in the crypt (or before that if you don’t have the Final Key yet).
wow i went beyond getting the gringham whip and started on chapter 6 and i havent hit level 40 yet im kinda havin trouble with amon i cant really remember where i got all the medals at but i know i got lots from doing the boomtown sidequest if you go to boomtown search everywhere and youll get a couple everytime it changes a lil bit but you gotta remember to look for stuff before you change the town i think you can get at least a dozen im not really fond of commanding my charecters i kinda let them do their own thing in battle i just set my healers to concentrate on that and have my wizards fight smart then i let my fighters and taloon show no mercy and they get the job done i only got wiped out 3 times throughout the whole game once by psaro and twice now by amon but i played the heck out of the old game back in the day and i pretty much located all the medals in the same places from before and several others in new places like boomtown, but having taloon or rather torneko as hes called now in your party you tend to gather more stuff that can be sold which allows you to get better equipment earlier in the game and i lucked out by scoring about 6 miracle swords throuought the game but i sold em off in favor of the whip from boomtown which i have to say is pretty spendy and if you have the patience to NOT sell your cursed stuff psaro can use it without any ill effects he does afterall come equiped with the zombie mail so since i saved all my cursed stuff in hopes that it could be uncursed (it cant unless i have missed something) i equiped him and well without a doubt hes the most powerful one in the game at this point i know it dont mean much as the games pretty much over :( but oh well im still running around getting tuffer so i kin squash amon back since hes struck a nerve by doing what all the others have done….. kill me more than once
That moment when pearl uses 4 blistering flames in a row and wipes you out.
Type/mistake/confused?
Stone Colossus paragraph, you say, “take the nearby stairs to find a Hela Hammer”. I take the stairs to a floor with nothing and no routes.
It took me over 80 hours but I was able to beat this game.
It took me about 83 hours to beat Chapter 6.
I think it took me over 60 to beat chapter 5
Thanks for the guidance
Crazy that this review was made 10 years ago