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		<title>Dragon Quest 9 FAQ: Gittingham Almighty Corvus</title>
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		<pubDate>Fri, 20 Aug 2010 18:50:44 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[Dragon Quest IX]]></category>

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		<description><![CDATA[<p><img class="alignnone" title="DQIX DS Dragon Warrior Armor Shield" src="http://www.lordyuanshu.com/images/DQIX/dragonwarrior.jpg" alt="" /></p> <p><strong>Wormwood Creek </strong></p> <p>You&#8217;ll meet <strong>Wallace</strong> who nurses you back into shape. Also, <strong>Mayor Doffish </strong> is here. Nice guy. Read the bookshelf in the room for recipes; <strong>Purblind Bow, Blinding Bow, Pixie Boots, Tricksie Boots, Spirit Bracer, </strong>and <strong>Elfin Charm </strong>.</p> <p>The villagers aren&#8217;t any [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="DQIX DS Dragon Warrior Armor Shield" src="http://www.lordyuanshu.com/images/DQIX/dragonwarrior.jpg" alt="" /></p>
<p><strong>Wormwood Creek</strong></p>
<p>You&#8217;ll meet <strong>Wallace</strong> who nurses you back into shape. Also, <strong>Mayor Doffish</strong> is here. Nice guy. Read the bookshelf in the room for recipes; <strong>Purblind Bow, Blinding Bow, Pixie Boots, Tricksie Boots, Spirit Bracer, </strong>and <strong>Elfin Charm</strong>.</p>
<p>The villagers aren&#8217;t any nicer. Head to the weapon shop for a <strong>Terrible Tattoo (cursed) </strong>and a <strong>Mini Medal</strong>.  Talk to the guy in the southeast part of the room. Your recovery speed  impressed him and he says you can go buy some weapons. Of course they  are spendy but worthwhile upgrades. The item shop has a blue treasure (<strong>Mini Medal</strong> for me) and a bookshelf with recipes; <strong>Lunar Fan, Moon Axe, Solar Fan, Full Moon Axe, Sun Crown, </strong>and <strong>Apollo&#8217;s Crown</strong>.</p>
<p>Head to the Inn. Some guy in the southwest is really drunk. Sneak back and earn their trust by stealing their <strong>Mini Medal</strong> in the treasure. Just rest to the evening now and go to the Church. Time to go through the <strong>Wormwood Canyon</strong> it seems. Back to the church though to get some recipes in the northwest corner; <strong>Soul Breaker, King Axe, Erazor-Wing Boomerang, Tempest Shield, Raging Bull Helm, </strong>and <strong>Payback Pumps</strong>.</p>
<p>Head out and go north, then east across the bridge. East a tad more  then north and west. Enter this area and you&#8217;ll see the lake to your  left. Look south and east though for a smaller hole in the wall. You can  still fit through if you search it though. A <strong>Lucida Shard</strong> within, along with <strong>Wallace</strong>. Wallace gives us a valuable hint, something about a sentry statue at the <strong>Bowhole</strong> to the west.</p>
<p>Wallace runs off and you see <strong>Serena</strong> as you leave. She is looking for something, it is near the foot of the Guardian statue. So return to <strong>Wormwood Creek</strong> and just outside the weapon shop (to the west of it) is a statue you  can search. After the scene, go to the church this time and talk to  everyone. The lady implies it is around, so go to the northeast and  investigate the stone. You find a <strong>Serene Necklace</strong>. Return this to the place where Wallace was, and you&#8217;ll watch a scene.</p>
<p><img class="alignnone" title="Dragon Quest IX Wormwood Selene Necklace" src="http://www.lordyuanshu.com/images/DQIX/wormwoodghost.jpg" alt="" /></p>
<p><strong>The Bowhole</strong></p>
<p>Now that we have a way to get in, time to head west of Wormwood  Creek. In Western Wormwood, you should see a big place on the map in the  northwest corner. This is The Bowhole.</p>
<p>Take a right as you enter and there is a blue chest at the far right; a <strong>Lump of Iron Ore</strong> for me. Northeast for another blue chest (<strong>Prayer Ring</strong>)  and southwest for a third blue treasures (Gleeban Groat). Okay, work  your way west from here. The straight-north path has a fence blocking  it, so you&#8217;ll have to work clockwise. The far northeast (thin path) has a  locked door from the inside. But that center door you should already  see the ghost there in front of the seal. Talk to <strong>Serena</strong> and she will be able to evaporate the seal. Off goes Serena, so enter.</p>
<p>Ignore the holes as you enter north and go to the far north. There is a ghost that teaches you a new party trick: the <strong>Weird Dance</strong>.  I don&#8217;t think it really matters which hole you take though the west and  north one connect quickly. So, we&#8217;ll take the west one.</p>
<p>Once you fall to B1, raid the jars (I found a <strong>Mini Medal</strong> on the west end and an <strong>Angel&#8217;s Statue</strong> on the north end). Take the northwest route now to reach a jar, blue chest (<strong>Gold Rosary</strong>), and red chest (<strong>Mini Medal</strong>).  The northeast stairs down continue on but first go east all the way and  follow that path to unlock a door. Raid the east hole&#8217;s jars as you  follow south. In the southeast is a red treasure (3000 Gold Coins) and a  staircase up. Of course, this leads to that door that was locked on the  east end before you entered the sealed door. Makes for an easy escape  though you probably have Evac anyway. Back in B1 continue west and go  north when you can. You can unlock a door just north of you that was  locked from the other side if you tried to get through. Just west of  here is another red treasure, this time a <strong>Prayer Ring</strong>. In the  southwest is a blue treasure and another statue. Not much else for us  here, so just go to the far northeast to that staircase going down to  Bowhole B2.</p>
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</script>First, something worth saying in this room. It is one of the best places to level up because you will run across <strong>Liquid Metal Slimes</strong> (you might recognize them as Metal Babbles). They yield an otherworldly  amount of EXP (10000+EXP). This is your new best place to level up,  putting <strong>Metal Slimes</strong> and <strong>Metal Medleys</strong> to shame. They do  have 8-9 HP so hopefully you have weapon abilities that allow you to  attack multiple times (Flailing Nails comes to mind but there are many  others). Now, let&#8217;s explore. In the southeast we have a blue treasure (<strong>Gold Rosary</strong> for me) and a red treasure (<strong>Pair of Light Gauntlets</strong>). Head to the north for a <strong>Holy Talisman</strong>. To the west for a blue treasure (<strong>Gleeban Guinea</strong>) and some jars. Take the southwest path to find the stairs (the south path leads to a blocked entry).</p>
<p>Head straight north in B3 to grab a blue treasure (<strong>Agility Ring</strong>). Take the east stairs now and follow the path all the way south and west for a <strong>Gold Bar</strong>. Take the middle path west and you will find the stairs down to B4.</p>
<p>In this room, rest up and walk north across the thin bridge. On the other side is a tough boss, <strong>Gadrongo</strong>.  Well, unless you spent quite a bit of time farming Liquid Metal Slimes,  then maybe he&#8217;s not so tough. He has a strong regular attack and uses  it often to start the battle. Also has some powerful attack-all  abilities. However Gadrongo seems to have a low HP count and if you get  lucky with a Coup de Grace for the Gladiator (instant 100 tension), that  can make this a short battle. 12500 EXP, 3050 Gold Coins and an <strong>Ethereal Stone</strong>.</p>
<p>We now have the ability to venture forth into the realm of the mighty <strong>Greygnarl, Hero of the Heavens</strong>. Search the pedestal after the battle for the <strong>Wyrmlight Bow</strong>. Time to leave lest you wish to grind some more levels with the slimes.</p>
<p><img class="alignnone" title="Dragon Quest IX Wormwood Wyrmbow shoot" src="http://www.lordyuanshu.com/images/DQIX/wyrmbow.jpg" alt="" /></p>
<p><strong>Alltrades Abbey</strong></p>
<p>From all the grinding, I reached level 40 with Martial Artist. At the top of the stairs is <strong>Grandmaster Wun Tun Punch</strong>. New quest: <strong>098 Slowly, Slowly, Critty Golem</strong>. You need to defeat three golems with regular critical hits to show your strength. Now remember, you don&#8217;t <em>have</em> to use a Martial Artist for these critical hits, but the critical hits  must be natural (not with the help of an ability). But the best way to  do this is to take your level 40 Martial Artist and build them up in the  Thief class, getting all the Deftness bonuses.</p>
<p>Also hit level 40 with the Mage. Go to the Inn and rest. <strong>Wanda </strong>and <strong>Wandine</strong> come out. Seems you need to be equipped with their wand (<strong>Faerie Staff)</strong> and deal the death blow to ten <strong>Wight Priests</strong>. Quest <strong>096 Faerie Nearly There</strong>. Easiest place to fight Wight Priests is probably at <strong>Swinedimples Academy; Old School</strong>.  Right as you enter you will see them, sometimes they come in packs of 2  even. Here&#8217;s a hint to complete this easily; you don&#8217;t need your <strong>Mage</strong> to do this. You just need someone who can equip the Faerie Staff. So give it to someone stronger like your <strong>Paladin</strong>,  and then you can use Egg On + Oomph and he should be able to take out a  Wight Priest in one attack. Your reward for finishing this quest is a  scroll called <strong>Mage&#8217;s Manual</strong>.</p>
<p>Level 40 for the Thief sends you back to <strong>Dourbridge</strong>. <strong>Buster</strong> is in the southwest house, far-west door, if you forgot. <strong>Quest 100 Busted</strong> asks you to steal back the <strong>Lunar Diamond</strong> from a Sorcerer in the basement level of Gerzuun. This is actually really easy, I stole a Lunar Diamond on the first try from a Sorcerer. The tricky part is finding them, because the jail area in Gerzuun is the only &#8216;basemen&#8217;t part (it is the staircase down in the center). The Sorcerers seem to spawn the least often here, behind the trolls and armour types. After you steal the Lunar Diamond, there is a scene with <strong>Baden</strong> and Buster. Return back to Dourbridge to talk to Buster and he rewards you with the <strong>Thief&#8217;s Theory</strong> and 10000 gold coins. Thief&#8217;s Theory makes stealing much easier.</p>
<p><strong>Wormwood Canyon</strong></p>
<p>To continue on, head to Wormwood Creek and travel west just a bit to  Wormwood Canyon. Travel southwest. You&#8217;ll see a sign that tells you what  to do. So go further southwest and shoot the arrow for a scene. As you  do, <strong>Mayor Doffish</strong> is right behind you. Of course, they warm up to you after seeing that you can build a bridge out of light.</p>
<p>Walk across the bridge and then south in the new screen. You are now in <strong>Wyrmtail</strong>. Travel south a ways, and take the west and north path only if you want to stock up on <strong>Tanglewebs</strong>. Further south and you will find the exit to the next area, <strong>Wyrmwing</strong>.</p>
<p>This area is easy to exit, but you can go south and on a plateau to find some more things to farm; <strong>Thunderballs</strong>. But the one annoying part about running around these areas are the <strong>Terrorhawks</strong> who are damn persistent when it comes to avoiding them. Try to do a 360  spin move to get them off your heels or try to get a rock or something  to get in their route. Head to the west end of the Wyrmwing to find a  beach. At the far south end of the beach are <strong>pinches of Glass Frit</strong>. Northwest in this area to exit out to the Wyrmtail.</p>
<p>But now we&#8217;re on the west side of the Wyrmtail. Just go north to the next area, <strong>Wyrmsmaw</strong>.  East is a dead end here, so go northwest instead. You will see stairs  leading further north as you pass northwest, and these lead to lava and a  place to pick <strong>Lava Lumps</strong>. Time to continue clockwise a long  ways, until you reach the far east and then can go south up some stairs  (ignore the north path for now that you passed). Just south of here and  you will be where you want to be. But first, go further south if you  want to farm <strong>Fisticups</strong>. Northwest now to find Upover.</p>
<p><img class="alignnone" title="Dragon Quest IX Upover Magmaroo Guide" src="http://www.lordyuanshu.com/images/DQIX/upover.jpg" alt="" /></p>
<p><strong>Upover Town</strong></p>
<p>Finally we have reached the famed Upover. Rest at the Inn if you  want, and then go down the well to the west. There is always something  useful down these wells. This time you learn a new party trick, the <strong>Sultry Dance</strong>.  The item shop has a blue treasure. Outside the shop, go up the mountain  via the stairs. There is a guard who won&#8217;t let you past, but go inside  the nearby house. The mayor believes your story and says you can go  through the Magmaroo to see <strong>Greygnarl</strong>. Search the bookshelf for a <strong>Dragon Slayer, Dragontail Whip, Xenlon Rod, Dragon Shield, Dragon Mail, Dragon Dress, Xenlon Robe, Dragon Top </strong>and <strong>Dragon Trousers</strong>. <strong> </strong></p>
<p>You can take the cave now to the east, but explore the rest of the  village. Down the stairs to the west and you can see the guy who makes  their dragon drink. Further west to get to the west part of town. Check  the nearby house for <strong>Uber Falcon Blade, Uber Miracle Sword, Uber War Hammer, Empowered Shield, Sacrosanct Armour, </strong>and a <strong>Mega-Magical Hat</strong>.  Down the stairs with two more houses, one being the armour shop and the  other having a blue treasure. Lots of nice expensive things at the  Armour Shop, but something that is valuable yet cheap would be the <strong>Glommer&#8217;s Gloves</strong> for a huge Deftness increase (great if you&#8217;re stealing a lot). The weapon shop has a <strong>Mini Medal</strong> in the chest and then you can blow whatever you have on new weapons.  You are seeing more and more weapons that you are able to use in battle  to attack-all enemies with a spell.</p>
<p><strong>The Magmaroo</strong></p>
<p>Speak with the guard in the northeast by the cave. He now lets you in  The Magmaroo. Travel northwest until you see a southwest path. Take  this all the way out to a blue treasure (<strong>Phial of Magic Water</strong>). Return in and take those stairs up in the northwest.</p>
<p>On L2, travel west for 1500 Gold.  Then go east all the way for a <strong>Seed of Defense</strong>.  Time to take those stairs going up to L3. Up here, you are first going  to want to walk north through the lava steps to the staircase down. This  is a part of L2 that you couldn&#8217;t reach previously. A <strong>Mini Medal</strong> is here. Back up the stairs and go all the way south until you reach  the cliff area. West here until you reach a south path; it leads to a <strong>Phial of Saint&#8217;s Ashes</strong>. Further west now and enter the door. Take the staircase in this room to L4.</p>
<p>Much bigger area here. Ignore the steps up right by you and take the  west route for a few jars (though I only extracted a Jug of Fresh Water  here). Back to the steps and go up, following the path west and then  south. You are now on the lowest area after a set of steps south and one  east. Go to the far southeast for a <strong>Hades&#8217; Helm</strong>. Of course, this  is cursed so don&#8217;t equip it. Work your way west now, and then north.  There are a few paths to take but only north leads to anything important  (the exit). Stick to the west wall as you go north to avoid lava.</p>
<p>Only one route on L5. Take this all the way south for a <strong>Pair of Safety Shoes</strong>. Back inside and east up those stairs to L6. South to the <strong>Summit</strong>. Run up and search the blue treasure (<strong>Gleeban Groat</strong>).</p>
<p><img class="alignnone" title="Dragon Quest IX Greygnarl gittish seal" src="http://www.lordyuanshu.com/images/DQIX/dragon.jpg" alt="" /></p>
<p>Ahead you see <strong>Greygnarl</strong>, the <strong>Hero of the Heavens</strong>, who says you are an agent of the <strong>House of Gitt</strong>.  Time for the boss battle against this beast. His regular attack is  decent, but he only attacks once. The thing to beware of is the clouds  of Blinding Light that does 50-60 damage unless you defend. The  Lightning attack is tough too but that&#8217;s 30-40 damage per character.  However, you should be able to do massive damage with a Gladiator who  uses Double-Up and then Dragon Slash, a simple combination. Even better  using Oomph. 15.5k experience points and a <strong>Dragon Scale</strong>.</p>
<p>After the scene, go to leave for a quick chat. Then cast <strong>Evac</strong>.</p>
<p><strong>Upover</strong></p>
<p>Seems like enemies are attacking. Heal up. The mayor isn&#8217;t going to  do anything, so just go down the steps and confront these Gittish  clowns. Two <strong>Stenchurions</strong> and a <strong>Fright Knight</strong>. Might be good to focus on the Fright Knight first since he likes to cast <strong>Zing</strong> on his fallen allies.</p>
<p><strong>Lieutenant Hootingham-Gore</strong> comes in and takes out the Fright  Knight. More scenes, and then you should go and talk to the old lady in  the northeast who we saw at the summit. She says to get some <strong>Drunken Dragon</strong>,  so go do that. It&#8217;s down the stairs and in that big lab room. You now  get a keg of Drunken Dragon for Greygnarl. What&#8217;s more is that we can  Zoom right to the Summit now. But first, Zoom to Stornway to put all of  your members in the reserve party. Then Zoom to the Summit.</p>
<p>Old Greygnarl wants his Drunken Dragon right away. Now that he&#8217;s happy he gives you the <strong>Gittish Seal</strong>.</p>
<p>Then, you get in a battle with an <strong>Aggrosculpture</strong>. Shouldn&#8217;t be hard for you, but you&#8217;ll get 2k EXP. Then you get the <strong>Dragon Warrior Helm, Dragon Warrior Armour, Dragon Warrior Trousers</strong> and <strong>Dragon Warrior Boots</strong>. Equip these and talk to the dragon, and you are then surrounded by Wyverns.</p>
<p><img class="alignnone" title="Dragon Quest IX Greygnarl final battle" src="http://www.lordyuanshu.com/images/DQIX/greygnarl.jpg" alt="" /><img class="alignnone" title="Dragon Quest 9 Barbaros black dragon" src="http://www.lordyuanshu.com/images/DQIX/barbaros.jpg" alt="" /><img class="alignnone" title="DQIX 9 DS Barbaros shoots Greygnarl" src="http://www.lordyuanshu.com/images/DQIX/barbarosenergy.jpg" alt="" /></p>
<p>Well that was an intense battle.</p>
<p><strong>The Gortress</strong></p>
<p>You wake up in the presence of <strong>Lieutenant Goreham-Hogg</strong> of the <strong>Triumgorate</strong>. Search the gate when you are in the cell and then it&#8217;s time to sleep. Wake up and follow the path to meet <strong>Sterling</strong>, your friendly neighbor.</p>
<p>Go around and explore. To the south are some guards and a huge,  impenetrable shield. In the east is a strange, pointless contraption ran  by the Mother Empire as a way to make the slaves do work. Just north of  here to see a shield and learn that you can actually walk through it,  thanks to the Seal you got from Greygnarl. West to examine the gallows.  In the southwest is a huge graveyard. After this, just talk to Sterling  and the day is over.</p>
<p>Time to hatch a plan for escape. The next day, go up the stairs and  north to the gallows. Head north after the scene, and go up the second  floor. Make sure you are equipped. A guard is here and he&#8217;s quite tough.  <strong>Lethal Armours</strong> have around 500 HP. But it is your Hero so he should be able to handle it, and a <strong>Seed of Defence</strong> is dropped as a reward.</p>
<p><img class="alignnone" title="DQIX DS Hootingham kills enemy" src="http://www.lordyuanshu.com/images/DQIX/arggh.jpg" alt="" /></p>
<p>Return to <strong>Stornway</strong> to recruit your allies now, if you haven&#8217;t  already. Now return to the Gortress and go through door right by that  tower you entered previously. To the southeast to speak to a cook and  check some jars out.<em> </em>Southwest for some recipes; <strong>Ogre Shield, Big Boss Shield, Mythril Helm, Minotaur Helm, Spiked Armour, Sturdy Gauntlets, Heavy Gauntlets, Safer Shoes,</strong> and <strong>Safest Shoes</strong>. Further southwest for a staircase down to Gortress B1. The first cell has some jars (Found a <strong>Mini Medal</strong> in one of them) but little else we can do with the gated doors.</p>
<p>When you are ready, head to the center of the room to see <strong>Lieutenant Goreham-Hogg</strong>. Easy battle especially if you have a <strong>Paladin</strong> handy. You will only have to expect physical attacks for <strong>Buff</strong> or<strong> Kabuff</strong> would be nice. Using <strong>Forbearance</strong> allows your Paladin to block every attack but this likely means death  in the even that he uses the attack-all attack (which he seems to use  1/4th of the time). But with Buff you should be okay. As for attacking,  Falcon Slash was nice for 400 damage each turn. Goreham-Hogg&#8217;s HP is  lacking, especially so if you use Sap to expedite the process. <strong>17500 EXP, 3550 Gold Coins, </strong>and a <strong>Tough Guy Tattoo</strong> are your rewards.</p>
<p>It seems maybe he was revived from before, considering he died vs.  Greygnarl. At any rate, once the battle is over you can get going. <strong>Sterling</strong> gets a whistle, he&#8217;s excited. But we can get the <strong>Ultimate Key</strong> next to it. This of course will be of a bit more value for you. Go downstairs to B1 and check the cell by Sterling. It&#8217;s a <strong>Celestrian</strong>. Save the rest of them and get out. There is a scene when you get out. The <strong>Starflight Express</strong> comes thanks to that Whistle. Guess it was useful after all.</p>
<p><strong>The Observatory</strong></p>
<p>Let&#8217;s check some of the areas out that had Ultimate Key locks. Make  your way out of this area of the Observatory and go down to L2 and  through the green door. Go northeast to open one of the Ultimate Key  doors for a <strong>Goddess Ring </strong>and a <strong>Lump of Orichalcum</strong>. In the center is <strong>Apus Major</strong>.  Time to update him. Hmm. Strange, and if you talk to the others  (including the Celestrians you saved) it seems something fishy is going  on here. Head to the top floor now (with Yggdrasil but to the left).  This is where the <strong>Starflight Express</strong> is. Talk to Apus Major, then enter.</p>
<p><img class="alignnone" title="DQIX Sterling flies Apus Major to Almighty" src="http://www.lordyuanshu.com/images/DQIX/starfly.jpg" alt="" /></p>
<p><strong>Realm of the Almighty</strong></p>
<p>And, we&#8217;re here. Go north and the door opens for the pure one. West and in for a <strong>White Knight&#8217;s Shield</strong>. North for a new area. East and northwest to the inner ring, which has a <strong>Mighty Armlet</strong> on the west end of it. Back to the beginning of the area, and keep  going north. Up the stairs after the scene, and then offer up the <strong>Fygg Fruits</strong>.</p>
<p>During a long scene we meet <strong>Goddess Celestria, </strong>the daughter of the Almighty Himself, the <strong>Grand Architect Zenus</strong>. Talk to Apus Major, Stella and Sterling once more. Go to the Express and talk to Sterling a few times and go to <strong>Alltrades Abbey</strong>.  There are sidequests to do and doors to unlock with that new key. If  you just want to continue on though, scroll down to the Gittingham  Palace.</p>
<p><strong>Our Ship</strong></p>
<p>There are some places we should check out since we have the Ultimate  Key. First, go to your ship. Then go to the lowest floor on the ship.  Use the key for a <strong>Seed of Agility</strong> and a <strong>Falcon Blade</strong>.</p>
<p><strong>Bloomingdale</strong></p>
<p>Go to the far northeast, to find that well. Go on through to find a <strong>Pair of Mayoress&#8217;s Mittens</strong>.</p>
<p><strong>Gleeba: The Plumbed Depths</strong></p>
<p>Zoom over to Gleeba and enter the Plumbed Depths. Go a bit into B1  until you see a purple magic key door. Enter this and you will find some  cells. The east one has a <strong>Phial of Saint&#8217;s Ashes</strong>.</p>
<p><strong>Batsureg: Gerzuun</strong></p>
<p>Head to Batsureg. Go north a screen and then east a screen. <strong>Gerzuun</strong> is in this next area. Enter and take the west path, and then the southeast staircase down. There is a chest here, the <strong>Thug&#8217;s Mug</strong>.</p>
<p><strong>Coffinwell</strong></p>
<p>Zoom to Coffinwell now. There is a guy inside a cell, you have to go  down the well in the west part of town to find him. He still wants to  &#8216;escape&#8217;, so we have a new quest; <strong>011 The Not-So-Great Escape</strong>. He wants <strong>Hammer Handrills</strong>, so we need to turn to Alchemy. We need one pair of regular <strong>Handrills</strong> (<strong>Gleeba</strong> weapon shop), <strong>Iron Ore x1</strong> (should have that already) and <strong>Iron Nails </strong>x5.  The Iron Nails are what makes this quest lame. You&#8217;ll have to go find  some random enemies that will have them to steal  (Clockwork Cuckoo) and  then pray that it&#8217;s actually the item you want instead of some dumb  Chimaera Wing. Actually had a lot more luck getting them from <strong>Killing Machines</strong> (either stealing or via drop) and they are just outside the Gortress (Gittingham Empire). Your reward for completing <strong>011 The Not-So-Great Escape</strong>? An <strong>Unhappy Hat</strong>. Actually a good hat, and don&#8217;t worry, it&#8217;s not cursed.</p>
<p><strong>Dourbridge</strong></p>
<p>Zoom over to Doorbridge. Go to the right side of the river, on the  lower part. Now go to the other side of that building (right by where  the item shop guy is) and you should see a ! sign so press X to unlock a  door and go through. Then down the stairs. Some really nice stuff at  this place, especially defensive equipment. Expensive though but that&#8217;s  to be expected at this point.</p>
<p>Check out <strong>Max Meddlin&#8217;s</strong>. He has a huge cell on the east end of his tent with a <strong>Mini Medal, Demon Whip, Skull Ring, </strong>a <strong>Phial of Saint&#8217;s Ashes</strong> and 3000 gold. <strong> </strong></p>
<p><strong>Stornway Castle</strong></p>
<p>Last <strong>Ultimate Key</strong> place to backtrack to. In the castle, take  the southwest stairs down. Three cells to open and two jars, could be  something decent or could yield nothing.</p>
<p><strong>Hermany</strong></p>
<p>In case you haven&#8217;t done a Gladiator quest, go to <strong>Gleeba</strong> and then sail east. There is a really tiny island in Hermany that you are looking for. <strong>Thunderballs</strong> spawn here but also there is the level 40 Gladiator quest. <strong>Unscrupulus Maximus</strong> is here. The level 15 Gladiator quest just requires you to kill 10 Drackals with Double Up. New quest is <strong>105 Challengus Maximus</strong>. We need to kill a <strong>Green Dragon</strong> with a <strong>Double-Edged Slash</strong> after using <strong>Double Up</strong>. We also need to become poisoned first (envenomation). So where do we find Green Dragons? Try <strong>Magmaroo</strong>.  Zoom to the Summit and then go down a level to start seeing them on  that floor laden with lava. Just wait until they get poison breath to  work on your Hero and then use Double-Edged Slash to defeat the Green  Dragon (assuming you&#8217;ve already used Double Up). Do this three times and  the quest is complete. Return to the little island in East Hermany to  speak with Unscrupulus Maximus. Your reward for completing 105  Challengus Maximus is the <strong>Gladiator&#8217;s Guide</strong> ability. Put this scroll in your Gladiator&#8217;s inventory to allow use of it.</p>
<p><strong>Gleeba &#8211; Mirage Mahal</strong></p>
<p>My <strong>Paladin</strong> was at level 40 recently as well. The level 40 Paladin quest is at the top of the Mirage Mahal in Gleeba. Speak with <strong>Brunhild</strong> and agree to quest <strong>108 Top-Flight Knight Fight</strong>. We need to bring a companion with only one health point remaining back from the bring of death with <strong>H-Pathy</strong> in five separate battles.</p>
<p>Easiest way to do this? Get an Ally to 1 HP via poison / lava damage  and then get in battle. Use H-Pathy. There you go. Or get a level 1 ally  and head to Angel Falls, take minimal damage until they reach 1 HP and  use H-Pathy. Return to Brunhild to complete Quest 108 Top Flight Knight  Fight and your reward is the <strong>Solar Flair Ability</strong>. In your inventory it is called the <strong>Paladin&#8217;s Primer</strong>; put that in your Paladin&#8217;s inventory.</p>
<p><strong>Gittingham Palace</strong></p>
<p>When you are finished side questing, continue on to the Gittingham  Palace via the Starflight Express. Or just Zoom to the Gortress. Then  head to the center of this island, towards the north. You will see an  area surrounded by a purple shining light. Make sure you have saved and  rested before entering the castle.</p>
<p><img class="alignnone" title="DQIX DS Hootingham-Gore Gittingham" src="http://www.lordyuanshu.com/images/DQIX/hootingham.jpg" alt="" /></p>
<p>Within, <strong>Lieutenant Hootingham-Gore</strong> is waiting for us. He attacks twice per turn and has spells like <strong>Frizzle</strong> and <strong>Swoosh</strong> (which sometimes goes &#8216;haywire&#8217; and does more damage). The <strong>Karmours</strong> should be your first focus, as they do have a bit of HP, decent defense and protect Hootingham. He also likes to put<strong> Bounce</strong> up so don&#8217;t bother with magic; just focus on physical attacks. A Gladiator with Double Up should be fine. <strong>18500 EXP, 4314 Gold Coins, </strong>and a <strong>Phial of Sage&#8217;s Elixir</strong>.</p>
<p><strong>Gittingham Palace</strong></p>
<p>Enter the Gittingham Palace (maybe return to rest after that boss  battle). A long path to the west or a long path to the east. The west  path leads to a staircase going up. Then go south all the way to the  entrance of the castle (but on the upper level) and you will find a <strong>Mini Medal</strong>. Probably a good idea to just Evac and re-enter the Castle now.</p>
<p>This time on L1 we take the eastern path. Two chests on the east side as we travel north; a <strong>Reckless Necklace</strong> and a Mini Medal. The Reckless Necklace is cursed so don&#8217;t bother.  Further north and just continue northwest and out. In this new area,  further northwest for six treasures. The red treasures are <strong>5000 Gold Coins, Celestial Spear</strong> and a <strong>Mini Medal</strong>. Three blue treasures too (<strong>Phial of Finessence, a Mini Medal</strong> and <strong>Special Medicine</strong> for me). Take the stairs and read the book called Secrets of the Supreme Sage. It tells how to become the <strong>Sage vocation</strong>, probably the best vocation you can be in the game. Anyway, quest <strong>115 Sages in the Pages</strong> asks you to defeat five <strong>Great Trolls</strong> with <strong>Frizz</strong>.  However we don&#8217;t fight Great Trolls until the final dungeon, so hold  your excitement for a little bit. Go back to the previous room (skip the  stairs up) and take the southwest path that leads to the exterior of  the castle.</p>
<p>Take the first door that you see for a <strong>Seed of Deftness</strong>. Exit  back out and continue until you reach a new room to enter. Enter it.  Nothing in the chasm-room in the northeast, so just go clockwise. You&#8217;ll  come across a <strong>Dark Shield</strong> on the pedestal. Further along and  you&#8217;ll work your way to a center room with a staircase going up to L2  and a heal spot on the floor (it is aqua blue). Up the stairs to L2 now.</p>
<p>New, tougher enemies up here. A bookshelf in the northwest part of the room with recipes; <strong>Demon Spear, Falcon Knife Earring, Demon Whip, Archdemon Whip, Cobra Claws, </strong>and the <strong>Executioner&#8217;s Axe</strong>.  South for some jars, and then take the northeast staircase going up.  There are books to read in this isolated part of L3. Recipes include <strong>Happy  Hat, Elevating Shoes, Lucky Pendant, Princess&#8217;s Robe, Queen&#8217;s Robe,  Empress&#8217;s Robe, Prince&#8217;s Pea Coat, King&#8217;s Coat, Spellward Circlet,  Marquess&#8217;s Mittens, Monarch&#8217;s Mittens</strong> and an<strong> Emperor&#8217;s Attire</strong>. Back down the stairs now to L2, and take the east route outside.  <strong> </strong></p>
<p>Out here, take the east and then north route until you reach a <strong>Seed of Skill</strong>.  Now go south all the way and  to the center, to see a door to enter. Go  through and then up to L3. Go counterclockwise to the southeast part of  this place for a blue chest and a <strong>Mini Medal</strong>. Take the southwest exit out, rest up, and go on for a boss fight.</p>
<p><img class="alignnone" title="Dragon Quest IX Lieutenant Goresby-Purrvis" src="http://www.lordyuanshu.com/images/DQIX/purrvis.jpg" alt="" /></p>
<p><strong>Lieutenant Goresby-Purrvis</strong> is here, the last of the  Triumvirate. Buffing your defense will help as he has an onslaught of  physical attacks, and goes twice per turn. And he attacks fast. Might be  wise to increase your agility to keep up with him. <strong>Multislash</strong> is  four attacks spread out amongst your characters. You can eat those up  with Forbearance by a Paladin, just will need someone else to heal the  Paladin since they&#8217;ll be busy. If you&#8217;re having trouble get a few  Gladiator type in there to double up and hack away with a Falcon Blade.  Your rewards are <strong>20000 EXP, 4550 Gold, </strong>and a <strong>Fizzle Foil</strong>.</p>
<p><img class="alignnone" title="DQIX DS King Godwyn burns Aquila" src="http://www.lordyuanshu.com/images/DQIX/burntwings.jpg" alt="" /></p>
<p>Might want to leave and save, or at least return to the blue heal  spot to rest up. North through the door past Purrvis and you&#8217;ll see  something bad. Time for your own battle with <strong>King Godwyn</strong>. You&#8217;ll  fight two forms and this is the first one, so if you&#8217;re having trouble  here that&#8217;s a good way to gauge where you&#8217;re at. Godwyn will attack  twice per turn about half the time it seems. He&#8217;ll use weak physical  attacks, but can throw balls from his staff for 40-50 damage each  (attacks twice to random allies) and has Kafrizz which does 80-100  damage to one ally. Stay healed and try to conserve your MP because  we&#8217;ll need it in the next battle.</p>
<p><img class="alignnone" title="Dragon Quest IX King Godwyn boss fight" src="http://www.lordyuanshu.com/images/DQIX/godwyn.jpg" alt="" /></p>
<p>Time to fight <strong>King Godwyn</strong> again, but he&#8217;s much more dangerous  this time. His physical attacks are much more damaging and he has a more  potent fire spell (<strong>Inferno</strong>) but he doesn&#8217;t use it that often. Kafrizz is what he uses most often for 80-100 damage. This time though he also has a <strong>D</strong><strong>isruptive Wave</strong> ability that removes different buffs on your allies (Oomph, Buff, etc). However we can fight back by using <strong>Sap</strong>,  and you&#8217;ll want to do this because otherwise we&#8217;ll be stuck in a long  battle. You really only might have one ally able to attack per turn with  all the healing. This form of Godwyn almost always attacks twice and  with more devastating maneuvers so you&#8217;ll be busy recovering. So that  means you&#8217;ll need one really strong character (likely your Hero) who can  dish out a lot of damage all by himself.<strong> 26500 EXP, 6000 Gold, </strong>and a <strong>Sceptre of Gitt</strong>.</p>
<p>More scenes. Then we have to go back to L2 and when you get there,  you see a scene with the door evaporating. Make your way to L1 quickly  to restore your MP / HP, then go through that door on L2.</p>
<p><strong>Oubliette</strong></p>
<p>Ahead we have the Oubliette dungeon. B1 just has us going clockwise through jail cells. So follow to the end to B2.</p>
<p>Take a right immediately from getting down the stairs in B2. You&#8217;ll go through the wall and come out by a <strong>Mini Medal</strong> and a <strong>Pair of Battler&#8217;s Bracers</strong>. Now head to the center of the room to talk to a ghost and then take the staircase down to B3 in the southwest corner.</p>
<p>Head north to some bookshelves; you learn recipes for <strong>Empress&#8217;s  Whip, Kaiser Axe, Silver Shield, Mirror Armour, Catoptric Armour,  Celestria&#8217;s Raiment, Sage&#8217;s Stone, Gold Bar, Agate of Evolution, </strong>and <strong>Malicite</strong>.  West for some jars and then north for a bunch of cells. Captured  Celestrians are here. Release them and talk to them. Then head northeast  to the stairs down to B4.</p>
<p>To along until you get to the four-way with the pit in the center.  West and south are dead-ends, so go east and follow that path until you  see stairs going down to B5. Follow the long path on B5 until you get to  a sideways T (ignore the west path) and go north. Continue along the  lengthy path until the stairs to B6.</p>
<p><img class="alignnone" title="DQIX DS Meet Corvus in Oubliette" src="http://www.lordyuanshu.com/images/DQIX/corvus.jpg" alt="" /></p>
<p>This time we&#8217;re taking a long route counterclockwise. The path is  thin so avoiding enemies is tricky. In the far southeast is a blue  treasure (<strong>Gleeban Gold Piece)</strong>. Northeast and past the poison.  Soon we&#8217;ll reach the very bottom with a strange man bound. A boss fight  erupts, but we cannot win. <strong>Serena</strong> comes in after this looking for <strong>Corvus</strong>. Long scene after this.</p>
<p><strong>The Observatory</strong></p>
<p>We&#8217;re back at The Observatory. After talking with <strong>Apus Major</strong>, walk south and you will be called by the <strong>World Tree Yggdrasil</strong>. Head up to the top and you get a <strong>Fygg</strong> to eat. Then to the Starflight Express. You can choose where you want to go here, but you can leave the Realm of Almighty if you choose to go there.</p>
<p><strong>Realm of Almighty</strong></p>
<p>Looks a bit different than it did before Corvus got here. When you gain control, head north across the bridge that appears. When you get across, look west for a red treasure (<strong>Mini Medal</strong>). The east door is locked so take the center door.</p>
<p>In this area, go north to the four-way fork, then go east and south for a red chest (<strong>Mini Medal</strong>). Go to the west part of the map to see a bunch of paths (light in the background). First, take the northwest one and then go east up the stairs. Grab the <strong>Suit of Mirror Armour</strong>. Return to the door with the in the background.</p>
<p>Now, take the southern-most path and go north for a <strong>Seed of Magic</strong>. Take the staircase up on the west end of B2 now. North again for the staircase to B1. So now we&#8217;re on the top part of L1. Travel north and east down the staircase. Then south through this small area. We come out by a bridge that we can travel east on. All the way east and southeast to climb that red vine for a <strong>Seed of Skill</strong>. Now go northwest to go past another bridge and then take the north exit to L1.</p>
<p>L2 now. We will start to find <strong>Great Trolls</strong> here. We need to defeat 5 of them with <strong>Frizz</strong> (basic mage attack magic). Frizz might be taking off 40+ damage at this point if you&#8217;re lucky. Great Trolls still have so much HP, it can be tough to get a read of when they are near death. But just use Frizz to kill 5 of them and then return to the <strong>Gittingham Palace</strong>. Take a right as you enter, then go north and northwest. Up the stairs to 2F Gittingham and you will see the bookshelf. Quest <strong>115 Sages in the Pages</strong> is now complete. Your reward, obviously, is the ability to be a Sage. Try it out. They blow Mages and Priests out of the water.</p>
<p>Return with a level 15 Sage and you have a quest; <strong>116 Sagier and Pagier</strong>. You are required to defeat an <strong>Equinox</strong> by using the <strong>Bang spell</strong> (mage). You may have already fought one at the end of a <strong>grotto</strong>, but that&#8217;s where you would find them. Might as well go to the first one, west of <strong>Stornway</strong>. Equinox was again at the end of it and by this point, he should be simple to defeat (that said he does still use powerful attacks). Just make sure after the first 1000-1500 HP you just start using Bang. I had two Sages using it so that helped. Return to the bookshelf and get the <strong>Sage&#8217;s Robe</strong> as your reward. Very nice boost for your Magic Might / Magic Mending with this robe.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/dw6-dian-wei" title="Dynasty Warriors 6 Dian Wei Musou story">Dynasty Warriors 6 Dian Wei Musou story</a></li><li><a href="http://www.lordyuanshu.com/1-suikoden-gregminster" title="1 &#8211; Suikoden Gregminster">1 &#8211; Suikoden Gregminster</a></li><li><a href="http://www.lordyuanshu.com/legend-of-cao-cao-status-tactics" title="Legend of Cao Cao Status Tactics LoCC">Legend of Cao Cao Status Tactics LoCC</a></li><li><a href="http://www.lordyuanshu.com/final-fantasy-12-xii-hunt-walkthrough" title="Final Fantasy 12 XII Hunt Walkthrough, Mob Hunts Guide">Final Fantasy 12 XII Hunt Walkthrough, Mob Hunts Guide</a></li><li><a href="http://www.lordyuanshu.com/kenny-sky-walker" title="Kenny &#8220;Sky&#8221; Walker">Kenny &#8220;Sky&#8221; Walker</a></li></ul>]]></content:encoded>
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		<title>DQIX Walkthrough Find Fyggs, Key, mini medals</title>
		<link>http://www.lordyuanshu.com/dqix-walkthrough-find-fyggs-key-mini-medals</link>
		<comments>http://www.lordyuanshu.com/dqix-walkthrough-find-fyggs-key-mini-medals#comments</comments>
		<pubDate>Sun, 25 Jul 2010 07:56:07 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[Dragon Quest IX]]></category>
		<category><![CDATA[Alltrades Abbey]]></category>
		<category><![CDATA[Cap'n Max Meddlin]]></category>
		<category><![CDATA[Dourbridge]]></category>
		<category><![CDATA[Lleviathan]]></category>
		<category><![CDATA[Master of Nu'Un]]></category>
		<category><![CDATA[Mini Medal]]></category>
		<category><![CDATA[Tower of Trades]]></category>
		<category><![CDATA[Tywill Cave]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=3024</guid>
		<description><![CDATA[<p><strong>Alltrades Abbey </strong></p> <p><img class="alignnone" title="DQIX DS All Trades Abbey class" src="http://www.lordyuanshu.com/images/DQIX/alltradesabbey.jpg" alt="" /><br /> Beautiful place with classic <strong>Dragon Warrior </strong> tunes. However, it looks like at the moment it is impossible to change our vocation (class). Go north to have this re-affirmed, and then north all the way to [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><strong>Alltrades Abbey</strong></p>
<p><img class="alignnone" title="DQIX DS All Trades Abbey class" src="http://www.lordyuanshu.com/images/DQIX/alltradesabbey.jpg" alt="" /><br />
Beautiful place with classic <strong>Dragon Warrior</strong> tunes. However, it looks like at the moment it is impossible to change our vocation (class). Go north to have this re-affirmed, and then north all the way to the priest in the red robe. Talk to him a few times to mention the fruit; evidently someone still here has one of these fruits and gave it away. That man is in green in B1, by the Inn. There is also a maid down here who has some advice. Weapons and armor here if you&#8217;d like; the Iron equipment is decent if you have the money, though the weapons are nothing new. Also be sure to speak to the man in purple in the Inn who is practicing his Bow gestures. <script type="text/javascript">
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<p>Check the bookshelf in the Inn for some recipes; <strong>Steel Broadsword, Steel Lance, Spiked Steel Whip, Steel Bar, Steel Claws, Steel Axe</strong> and a <strong>Steel Fan</strong>. The opposite bookshelf has steel defensive equipment recipes; <strong>Steel Shield, Steel Helmet, Full Plate Armour, Steel Gauntlets, Steel Kneecaps, </strong>and <strong>Steel Sabatons. </strong>Head upstairs now and talk to the priest at the north end once more and he implores you to head off to the <strong>Tower of Trades</strong> to retrieve the priest who fled. You learn a new party trick that will allow you to enter; the <strong>Bow</strong> gesture.</p>
<p><strong>Newid Isle</strong></p>
<p>Back on the Newid Isle world map. The <strong>Tower of Trades</strong> is to the far east of this island. However, fighting around and earning some gold / exp would not be the worst thing at this time. A tough boss looms, certainly the toughest we've fought yet. Of course you can fight tougher random enemies within the Tower to level up as well, if you so desire.</p>
<p><img class="alignnone" title="Dragon Quest 9 Tower of Trades faq" src="http://www.lordyuanshu.com/images/DQIX/toweroftrades.jpg" alt="" /></p>
<p><strong>Tower of Trades</strong></p>
<p>Tall, ominous-looking Tower. The door won't open until you go in front of it and use the <strong>Bow Party Trick</strong>. You can now enter but monsters will be on top of you as you do. Go to the southeast corner when you have a chance to find some <strong>Toad Oil</strong>. Take the northeast staircase to 2F of the Tower of Trades.</p>
<p>We took the northeast staircase because then the three treasures at the south end of 2F are right along the path we're taking. You will come to <strong>some nails, </strong>a <strong>Mini Medal</strong> and some <strong>Magic Water</strong> (though the contents of these chest's seem to be random). Follow along this path until you see a staircase going up in the center of the room. Before going up, open up the pots for some <strong>Tortoiseshell</strong>.</p>
<p>On the next floor, travel to the southeast for a <strong>Mini Medal</strong>. Continue clockwise until you reach the stairs going up in the northwest corner. You are on L4 now. The southwest corner has a <strong>Lump of Iron Ore</strong>. The north end has a 1200 Gold Coins treasure chest. The southeast corner is where you want to end at, with a <strong>Mini Medal</strong> and the stairs going up to L5.</p>
<p>Be careful up here because you will find <strong>Restless Armour</strong> enemies. They guard the far northeast and far northwest areas. The treasure north of you is a <strong>pair of Iron Gauntlets</strong>. To the center for the staircase up to level 6 of the Tower of Trades. The northeast path leads to nothing here, so just take the center staircase up to the rooftop (level 7 of Tower of Trades).</p>
<p>Look southwest first for a <strong>Mini Medal</strong>, and then northeast for a <strong>phial of Magic Water</strong>. Travel through the strange white portal in the north. <strong>Abbot Jack</strong> off <strong>Alltrades Abbey</strong> is within. He wishes for power but gets evil power. You now face off against the <strong>Master of Nu'Un</strong>.</p>
<p><img class="alignnone" title="Dragon Quest IX Master of Nu'Un" src="http://www.lordyuanshu.com/images/DQIX/masternuun.jpg" alt="" />Prepare to use <strong>Sap</strong> often, assuming you have a magician. Master of Nu'Un attacks twice per round and loves to <strong>Buff</strong> his defense. His main attacks to worry about are his <strong>Woosh</strong> and Crackling Lightning spells. The latter takes off about 20 to all, while Woosh's damage can fluctuate. If the Master goes 'haywire', it'll be closer to 30 damage to everyone. Otherwise, in the high teens is more likely. Defending at times will be useful and you will need to stay ahead of healing. If one person dies you're in deep trouble especially if it's a healer (or the magician who can keep his defense down). Master of Nu'Un doesn't attack twice <em>every</em> turn, but over 50% of the time he will and if he uses Woosh or Crackling Lightning twice in a turn, it can be devastating. The <strong>Coup de Grace</strong> for a Priest is a huge help - <strong>Choir of Angels</strong> heals everyone's HP to full. Master of Nu'un has a ton of HP so this is another of those battles where you absolutely want to have near full MP (especially considering he uses <strong>Magic Drain</strong> at times in this battle). Everyone will get about 700-800 EXP, 780 Gold Coins and a <strong>Lava Lump</strong>.</p>
<p>The <strong>Jack of Alltrades</strong> wakes up after this, not sure what has happened. Seems the shiny fruit (the <strong>Fygg</strong>) is something that consumes the being that eats it.</p>
<p><strong>Alltrades Abbey</strong></p>
<p>Return to Alltrades Abbey. If you have reached level 15 as a Martial Artist, you will meet <strong>Brusque Lee</strong>, a student of <strong>Grandmaster Wun Tun Punch</strong>. He is right outside the abbey. <strong>097 Cry Wolf</strong>. We will deal with this later, at <strong>Bloomingdale</strong> (which is where the Scare Wolf is).</p>
<p>Within the temple you can also accept another quest; <strong>109 Elementary Training</strong>. This is with the <strong>Armamentalists</strong> that use the Fource of Mother Nature. You will need a <strong>Mage</strong> with <strong>Wizard Ward</strong>. This erects a magical barrier though we don't need it to defeat the <strong>Metal Slime</strong>. This is one of the more annoying quests, because you'll have to hope your crappy-attacking Mage can finish off the enemy after a Wizard Ward (or if you are really leveled up, you could make your Mage (w/ Wizard Ward) a better physical class like Gladiator or Martial Artist). Timing is the key once again as you'll need to get the final blow in before the Slime leaves (they have three HP, maybe four HP some rare times). After you have killed two Metal Slimes like this, return to Alltrades Abbey and talk to that Armamentalist just as you enter the Temple. You can now change your vocation to an Armamentalist (Not the best class certainly but it's fun to experiment).</p>
<p>When you build up an Armamentalist to level 15, you will have a new quest; Use Sap on an enemy to dampen their defense and then use <strong>Fire Fource</strong>. You must do this to a <strong>White Tigertaur</strong> ten times. This is quest <strong>110 Fource In The Field</strong>. Another quest that we cannot do for a while.</p>
<p>The old man by the Inn mentions<strong> Gladiators</strong>. This new quest <strong>103 Gladiator Graduator</strong> is accepted. I suggest you take part in this quest because Gladiators are dominant physical characters. Anyway, for the quest, you need to get your tension to 100 and use a <strong>Dragon Slash</strong> on a slime (yes, a regular blue slime from the beginning of the game). Slimes often times run though, so you should put it to sleep or use War Cry to strike fear in it so it cannot act. Getting your Tension up with Egg On or Psyche Up should do the trick, though getting the tension from 50 to 100 can be hard some times. You may fail 5+ times or you may get it to 100 after 1 or 2 tries. Just keep buying yourself time, you only need to do this with three Slimes. Use the Dragon Slash to off the slimes and you'll know you did it right when it mentions it after the battle. Return to the guy at Alltrades Abbey outside the Inn. You have now completed Quest <strong>103 Gladiator Graduator</strong>.</p>
<p>If you build up a level 15 Gladiator you can accept the quest relating to <strong>Unscrupulus Maximus</strong>. However we can only pick that up after we attain a ship.</p>
<p>To the far north is the <strong>Jack of Alltrades</strong>. Speak to him a few times as he thanks you for helping and then offers to change your vocation. This is where you can really alter your party however you like. It is advised that you don't change 3 or 4 classes at once as those characters start at level 1.</p>
<p>If you stay the night at the Inn with a level 15 Mage, you have a dream. You meet <strong>Wanda</strong> the faerie of the Wand. And <strong>Wandine</strong>. They have a request; <strong>095 Free the Faerie Two</strong>. They need you to equip the <strong>Faerie Staff</strong> and kill ten monsters with the weak spell <strong>Frizz</strong>. This will release the faeries from their prison. Not too tough of a task. Return back to the Inn after 10 enemies are defeated by Frizz, and they will meet you again. Your reward for <strong>Mission Request 095 Free The Faerie Two</strong> is the <strong>Fizzle-retardant Suit</strong> and the <strong>Fizzle-retardant Blouse</strong>. They then say to come back when you are level 40.</p>
<p><img class="alignnone" title="Dragon Quest IX Porth Llaffan ship" src="http://www.lordyuanshu.com/images/DQIX/llaffan.jpg" alt="" /></p>
<p><strong>Porth Llaffan</strong></p>
<p>Once you are finished with your vocations, make your way south (slightly east as you head south to get over the hill). You are looking for the port town, <strong>Porth Llaffan</strong>. Fight up with your new vocations so that hopefully you are at level 7-9.</p>
<p>As you get here, it seems we cannot use a ship for <strong>Lleviathan</strong> is in the water and willing to attack. Check out the weapons / armor shop. Not much for weapons (some new types that you can't equip) but the defensive gear is worth looking into.</p>
<p>If you are there at night, rest. Otherwise if it's daytime you'll see the villagers in the center of town. <strong>Mayor Bryce</strong> is near the water by <strong>Jona Jones</strong>. Try to talk to Jona Jones but she'll be too busy. Eventually Lleviathan comes in with a bunch of fish. Talk to everyone again after this and Jona Jones will want you to come by at night time (her house is the east-most). Check the west house for a locked treasure chest but also a bookshelf that tells about <strong>trailblazing bandana, Mercury's bandana, bunny ears, golden tiara, feather headband</strong> and a <strong>Gold Circlet</strong>. The one next to it nets you these recipes; <strong>tortoiseshell fan, ace of clubs, shell shield, tortoise shell, </strong>and the <strong>tortoiseshell armour</strong>. Just rest to night-time after this.</p>
<p>Speak with Jona in her home. Not a minute after talking to her someone comes in, saying <strong>Mayor Bryce</strong> wants her to come by. Follow her and talk to the ghost at the shore. She'll tell you what you probably already were seeing. Go over to the Mayor's house at the west end, so watch the conversation. You'll then be back at Jona's talking to her for a bit.</p>
<p>When you wake up, she's gone. Go towards the northwest to find <strong>Bryson</strong> at the gate. Seems it is time to head through. Follow the path west on the world map until you reach the cave.</p>
<p><img class="alignnone" title="Dragon Quest IX Lleviathan Jona" src="http://www.lordyuanshu.com/images/DQIX/fish.jpg" alt="" /></p>
<p><strong>Tywill Cave</strong></p>
<p>Go south and east for a <strong>Seed of Magic</strong>. West of here for a <strong>Phial of Magic Water</strong>. Enter the cave to the north now. Walk along the eastern rocks, and then go southwest at the next split. This takes you to a <strong>Set of Iron Kneecaps</strong>. Take the north route and look for a north cave as you head west. A <strong>pair of Ultramarine Mittens</strong> are within. These are nice. Go up those stairs and through that cave for a <strong>mini medal</strong>.  Now go back to the main area and go south along this west end. But look for rocks leading a tad east and then south all the way through the center of the room.</p>
<p>This takes you to the initial area, but on the west end (higher side). Go up the stairs and take the first cave you see. East for a <strong>Seed of Agility</strong>, but then it is a dead end. Head out and west to the other cave entrance.</p>
<p>In this area of Tywill Cave L2, take the west-most path for a <strong>Mini Medal</strong>. Now head back south to the myriad paths awaiting us. Take the west one and the west path for those jars and some <strong>lambwhool</strong>. Continue north (the chest you got earlier should be north of you) and follow that path east. It leads a long way, but to 1500 gold coins. Make your way to that blue treasure in the center, a <strong>Resurrock</strong>. You're going to want to go north from here as the next path is in this northeast area. Just follow the rock paths.</p>
<p>Even more narrows paths here. Take the first north path across the rocks that you see, and wrap around west when you can. There are a pair of <strong>blue jeans</strong> down here. Now rest up and go all the way north.</p>
<p><img class="alignnone" title="Dragon Quest IX Cuddiedig leviathan" src="http://www.lordyuanshu.com/images/DQIX/cuddie.jpg" alt="" />You have arrived at <strong>Cuddiedig Cliff</strong>. <strong>Mayor Bryce's</strong> private beach. Watch the scenes with <strong>Jona</strong>, <strong>Bryce</strong> and <strong>Lleviathan</strong>. You get another chance to rest before going up to Lleviathan for battle. This battle will likely be extremely long, so it is advised you return back to rest or at least use Magic Water to have full magic for  your healer / magician. That said, Lleviathan is not as hard as you might think. It only gets to go once, so even though the physical attack does 35-40 damage it is not too hard to heal one person. Sap doesn't seem to work so Crack might be best as a low-cost magic attack for 35 damage. Unfortunately after the first few turns he will begin to use a side swipe attack to hit all members for ~30 damage points. Then a <strong>Tidal Wave</strong> for 30-35 damage. So you are only really in trouble if you get caught with a Tidal Wave a few times in a row. But you will likely have to expend a lot of items and magic water to win this war of attrition. Over a 1000 EXP for many of your characters (those who haven't changed vocations). Also 960 gold coins and a <strong>mass of emerald moss</strong>. After defeating Lleviathan, we also see Jona walk right out. She recognizes the voice of Lleviathan as he speaks; it is her dad. After some conversation here you will eventually get your second <strong>Fygg fruit</strong>.</p>
<p>Go to the boat in town and agree to head with them.</p>
<p><strong>Slurry Quay</strong></p>
<p>You arrive at Slurry Quay. The item shop is just to the right of you as you get off the boat. Not much to speak of though it is worth buying the <strong>Bow Tie</strong> for a quest. One of the chests is locked, the other is a <strong>Seed of Strength</strong>. Not much else here. Get to the world map, and go southeast to the marker on the map. But if you want some Fresh Water to complete a previous quest, you can go northeast of Slurry Quay to see a waterfall. Search it for a Jug of Fresh Water. Return to <strong>Angel Falls</strong> now and talk to the purple-robed man east as you enter. He will mix it with the water here to get <strong>Angel Tears</strong>. Now zoom over to <strong>Stornway</strong>, and enter the castle. Take the northwest staircase up and talk to the guard to give him the Angel Tears. Evidently it's for the king. Your reward is a <strong>Seed of Life</strong>.</p>
<p><img class="alignnone" title="DQIX DS Slurry Quay Dourbridge" src="http://www.lordyuanshu.com/images/DQIX/portsail.jpg" alt="" /></p>
<p><strong>Dourbridge</strong></p>
<p>Welcome to the wonderful village of Dourbridge. People like to party here. Head north and go down the stairs for the weapon / armor shop. Finally, better weapons. <strong>Cautery Sword, Holy Lance, Stolos' Staff, </strong>and <strong>Sacred Claws</strong> were all purchases, and that was the rest of my gold. There are some nice defensive choices as well depending on class choices you have made.</p>
<p>Head south after this and talk to the old man by the fire. He needs something to stoke his fire: <strong>Quest 013 All Fired Up</strong>. Just talk to him again and give him a <strong>Cowpat</strong> or some other worthless item. Some of the more valuable items he won't even take (like those used for alchemy). Your reward is 1 gold coin no matter what you give.</p>
<p><img class="alignnone" title="DQIX DS Dourbridge Zere Rocks ghost" src="http://www.lordyuanshu.com/images/DQIX/blueghost.jpg" alt="" /></p>
<p>Check the house west of this. There is a dwarf-looking guy who gave away 'a shiny fruit' for some <strong>Leather Shoes</strong>. That's good. A Cowpat and <strong>Boxer Shorts</strong> in the door just next to it. Also a thief next to him who has a quest for you if you have a level 15 Thief. <strong>099 B-Coming One of the B-Team</strong>. You need to find a <strong>Hunter Mec</strong> in the <strong>Bad Cave</strong> and steal from it. You are looking to steal the <strong>Tycoon's Trove</strong>. It shouldn't be too hard to steal, though you'll have to go to the lower floors to do it (not a bad place to be with the Metal Medley's there). Your reward is a <strong>Set of Rogue's Robes</strong>.</p>
<p>Go on to the east end of town now. A <strong>Pink Pearl</strong> that you can buy more for aesthetic purposes (like the Bow tie). North through the door here for recipes; <strong>Perfect Panacea, Yggdrasil Dew, Sage's Elixir, Astral Plume, Celestial Skein, </strong>and a <strong>Lucida Shard</strong>.</p>
<p>Climb the ladder and look at the drunk. Then walk west and a blue ghost comes out. Go to the far north when you regain control. The guy has a chest with 52 gold coins and some barrels of gold too. Talk to this guy and I guess he sold it to some guy who lives at the bottom of <strong>Zere Rocks</strong>. Read the bookshelves for some more recipes: <strong>Pointy Hat, Hunter's Hat, Ear Cosy, Tricky Turban, Thief's Turban, Musketeer Hat, Tough Guy Tattoo, Raging Ruby, Mighty Armlet, Ruby of Protection, Utility Belt</strong> and a <strong>Rosary</strong>. <strong> </strong>And a <strong>Bunny Tail</strong> in the drawer.</p>
<p><img class="alignnone" title="DQIX DS find cap'n mini medal" src="http://www.lordyuanshu.com/images/DQIX/minimedals.jpg" alt="" />As you go outside, someone is here who mentions <strong>Old Man Mason</strong>. Enter the tent on the east end of town. This is <strong>Cap'n Meddlin's Castle, </strong>the guy who collects <strong>Mini Medals</strong>. You'll find a <strong>Wing of Bat</strong> in the jars on the west end. This guy is loaded with treasures, but some are in a gate and others are locked. There is a <strong>Seed of Sorcery</strong> near the fellow. Then talk to <strong>Cap'n Max Meddlin</strong>. At the moment I had 10 mini medals. At 4 Mini Medals you get the <strong>Thief's Key </strong>and for 8 you get the <strong>Mercury's Bandana</strong>. The Thief's Key allows you to open 'ordinary' treasure chests. Mercury's Bandana is a huge help, with an added 20 agility and 8 magical mending. Before leaving his place, search the chest right by him and you can now open it; another <strong>Mini Medal</strong>.</p>
<p>To leave the village, just go southeast. But since we now have the Thief's Key, let's go back and take care of the locked treasure chests we couldn't access previously.</p>
<p><strong>Zoom</strong> over to <strong>Slurry Quay</strong>. The chest here is an <strong>Agility Ring</strong>. This is a huge upgrade over the <strong>Bunny Tail</strong> in terms of agility-increasing accessories. Next, to <strong>Porth Llaffan</strong>. Remember there is a chest in the mayor's house at the west end; it is a <strong>Pink Pearl</strong>. Teleport over to <strong>Stornway</strong> and go into the castle. Take the northwest stairs going down to B1. The locked chest down here is a <strong>Cautery Sword</strong>. You probably already have a Cautery Sword but you may have two that could use it (or sell it for good $). While you are in Stornway, if you haven't yet done the <strong>Magic Water</strong> quest, you can now drop some off to <strong>Earnan</strong> in the castle (old guy in 1f). He then gets the ink off and request <strong>008 Don't Cry Over Spilt Ink</strong> is complete. Your reward is a <strong>Seed of Magic</strong>.</p>
<p><img class="alignnone" title="Dragon Quest 9 Lonely Plains fygg" src="http://www.lordyuanshu.com/images/DQIX/gootifulfruit.jpg" alt="" /></p>
<p><strong>Lonely Plains<br />
</strong></p>
<p>Head through the east exit of <strong>Dourbridge</strong> to continue the story. Take the southeast path on the World Map across the bridge, and then work your way to the east and northeast eventually in the following area. Be careful in the second area. There are <strong>Beakons</strong> and they can be extremely annoying. They attack twice, call reinforcements, and use a fear-all attack that can force your party to sit out a turn. Their attacks aren't devastating but combined with the fact that it's hard to run in this game, you can get stuck in one of these battles for a long while.</p>
<p>You will find a shack with a guy looking for <strong>Mason</strong>, the statue-building expert. Inside the house you can find a <strong>Moonwort Bulb</strong> and then read the diary; it seems he's gone off to <strong>Zere Rocks</strong>, unsure if he'll stop by again. Good recipes here; <strong>Staff of Sentencing, Staff of Divine Wrath, Pillar of Strength, Sacred Claws, Foehn Fan, </strong>and the <strong>Gale Force Fan</strong>.</p>
<p><img class="alignnone" title="DQIX Heights of Loneliness Chimaera" src="http://www.lordyuanshu.com/images/DQIX/heights.jpg" alt="" /></p>
<p><strong>Heights of Loneliness</strong></p>
<p>Just as you enter, you see <strong>Odval</strong>, the true <strong>Ranger</strong>. He says, the <strong>Toxic Dagger</strong> is your friend. Use it to envenomate three <strong>Hocus Chimaeras</strong>. However, the venom itself must cause them to expire. This is <strong>Quest 112 Ranger Changer</strong>.</p>
<p>As you enter, take the west route for a red treasure; a <strong>mini medal</strong>. Take the east route now to the top, and to the exit to Heights of Loneliness L2. In this area  you will probably come across the Hocus Chimaera.  Remember, we need to defeat three of these Hocus Chimaera's for the  Ranger Changer quest. Venomous damage only takes off 4 so you'll have to  get close (at the same time, this Chimaera uses Midheal so that can  make these battles very long). Cast evacuate when you are finished and talk to <strong>Odval</strong>. Mission request <strong>112 Ranger Changer</strong> is now complete and you are now versatile enough to venture into the ranger vocation! I wouldn't blame you if you went back to Alltrades and got a Ranger, they're pretty good.</p>
<p>Okay, continuing on L2 of Heights of Loneliness. Go west and up for a <strong>Jar of Toad Oil</strong>. North of here for a red treasure (climb the green rope) which is a <strong>Seed of Deftness</strong>. West and up a few green ropes, then walk east across one. Follow this around clockwise now until you reach a long green rope on the west end. Climb this to Heights of Loneliness L3.</p>
<p>The ledges here are narrow which means you'll be forced into some of these fights, most likely against the Metal Slime Knights or the Chimaera's. Take the first opening you see and follow this a long ways inside. It comes out by a treasures, a <strong>bag of kitty litter</strong>. Return to the main route and follow it up. Stick to the west end and look for stairs going way up, and then a green rope. The treasure up here is a <strong>Mini Medal</strong>, but again, you'll have to do some winding and weaving to hope to evade the enemies in these tight areas. Now go to the far right end, across the bridge. Another green rope to climb, and another to walk across.</p>
<p>Enter and you are in <strong>Heights of Loneliness - L6</strong>. The grave north of you belongs to <strong>Mason,</strong> the Champion of the chisel. Up the west stairs now to L7. South now to the exterior of the cave.</p>
<p>You will see someone laying on the ground on the other half of the broken bridge. This is <strong>Christopher Collapsus</strong>. New mission request: <strong>015 Collapsus's Call</strong>. Chris needs some special medicine, which you can make using <strong>Alchemy</strong>. We'll deal with that when we're finished here unless you have some on you. Grab the blue treasure to the left of you (<strong>Gold Bracer)</strong>. Up the stairs now.</p>
<p><img class="alignnone" title="DQIX DS Garth Goyle boss fight" src="http://www.lordyuanshu.com/images/DQIX/garthgoyle.jpg" alt="" /></p>
<p><strong>Zere Rocks</strong></p>
<p>Wow, so this place looks familiar, sort of. Probably what the village looked like before it turned bad. Make your way to the northeast part of the area to see a staircase and a door (be sure you are ready for a boss if you enter). Talk to the slime for a bit and then it's time to head out.</p>
<p><img class="alignnone" title="DQIX Gargoyle Martial Artist tension" src="http://www.lordyuanshu.com/images/DQIX/gargoyletension.jpg" alt="" />The <strong>Garth Goyle</strong> is here. He was extremely easy with the help of <strong>Egg On. </strong>Combined with <strong>Flailing Claws</strong>, it can do tremendous damage. I've heard the Gargoyle will buff his physical defense but he only buffed his magic defense. This only affected the Mage (and a Mage can cast <strong>Spooky Aura</strong> to negate that (though it doesn't always work)). His own attacks aren't that bad, lest he happens to use two physical attacks on one party member. Even then you should be able to survive, unless you have a character with a relatively new vocation. Your reward is a good chunk of EXP (~1200). 1250 Gold Coins and last, a <strong>Terrible Tattoo</strong>.</p>
<p>Afterward you see an old man go down the stairs. You will speak with Mason, and then acquire a <strong>Fygg fruit</strong>. Head out of that area and then use <strong>Evac</strong> to leave.</p>
<p>If you want you can finish up that Collapsus quest while we're here. Just go use Alchemy with some Medical Herbs to get the Special Medicine. Bring that to Collapsus (not fun walking all the way up the Heights of Loneliness but save your MP to Evac out). For completing <strong>015 Collapsus's Call</strong>, you get your first treasure map; <strong>Granite Tunnel of Woe Lv. 1</strong>.</p>
<p>To get to the main plot, go down to Bloomingdale. There will be a part at the end of this Treasure Map cave that is very hard so you may wish to do this later anyway, but we'll cover it here. Go west of <strong>Stornway Castle</strong> and north across the bridge, and go to items - treasure map. You should see the marker on the map is near, and you will be able to click it when you see the ! mark.</p>
<p><img class="alignnone" title="DQIX DS 1st grotto treasure cave" src="http://www.lordyuanshu.com/images/DQIX/grotto.jpg" alt="" /></p>
<p>The Granite Tunnel of Woe is a cave with long, thin paths that make it hard to avoid enemies, and it goes four floors deep. Not much treasure to be found except a few blue treasure chests. The enemies are a challenge for where you are, namely the groups of 3 Exploads that love to spam their Ribbit Launcher attack.</p>
<p>If you plan on putting up a fight against the boss, you'll have to conserve your MP throughout. Avoiding battles would help, or maybe explore and fight battles to open up the map and leave / return with full HP / MP. When you get to the floor with the green horse, definitely rest up. As mentioned before entering, it's probably best off that you return later unless you are skilled or over-leveled. The closer to level 30 your characters are, the better off you'll be. Anyway, I focused on Egging On the Martial Artist, and using Flailing Nails. Equinox does seem to have a stronger physical defense than magic defense, but you'll spend a lot of time with your Mage healing. Considering we lack a way to heal-all allies at this point, it can be troublesome especially if Equinox gets off his attack-all ability for 60-70 damage to all. He will waste a lot of turns on <strong>Panic Wave</strong> though, and his regular attacks (which are very strong). Defeating him nets you close to 5000 total EXP and some Gold. Also, a new map; <strong>Graphite Lair of Joy Lv. 13</strong>. If you pull this map out it seems to be an island, so nothing we can get to yet.</p>
<p><img class="alignnone" title="DQIX DS Bloomingdale port town" src="http://www.lordyuanshu.com/images/DQIX/bloomingdale.jpg" alt="" /></p>
<p><strong>Bloomingdale</strong></p>
<p>Take the bridge southwest of the <strong>Heights of Loneliness</strong>. This leads to Bloomingdale. Beautiful town, eh? First stop at the weapon store as usual. Many of goodies, depending on your vocation. <strong>Crow's Claws</strong> were a must-have for my Martial Artist but 4800 Gold is pricey. You can check out the defensive gear shops (there are two of them) but if you're like me and blow your money on weapons, I doubt you'll have gold for Armor left over. But, you should save about 1000 gold. More on this later.</p>
<p>Talk to the folks around town. The lady at the front of town mentions a boat up for grabs. The well in the northeast leads to a jail cell with a treasures but we don't have that key. At the Inn, rest up and talk to people. Uh oh, seems that <strong>Marion</strong> at the mansion had a 'fruit' and suddenly gained strength. We'll deal with that later. Go upstairs now. A little girl is worried about the cat; talk to the cat for a new mission request; <strong>016 Help Meowt Here!</strong> The key to this quest is simple. Head to the armor shop (the west-most one in Bloomingdale) and buy the <strong>Cat Ears</strong> for 1150 gold. Decent headgear but just put it on the hero and return to the second floor of the Inn. The cat is so in love that it purresented you with a <strong>Kitty Shield</strong>. Quest complete.</p>
<p>Check the house just west of the graveyard. Bookshelves within; you learn recipes for <strong>Hobnail Boots, Classy Clogs, Stiletto Heels, Highness Heels, Sorceress Sandals, Platinum Sword, Platinum Platter, Platinum Shield, Platinum Headgear, </strong>and <strong>Platinum Mail. </strong>The series of three doors on the southwest building have some things to find. The west-most has some useless items / gold, but the east has a <strong>Springtime Skirt</strong>. Also a bookshelf with these recipes; <strong>Kestrel Claws, Kite Claws, Feathered Cap, Eaglewing</strong> and a <strong>Fowl Fan</strong>.</p>
<p><img class="alignnone" title="DQIX DS Bloomingdale Pride Ship" src="http://www.lordyuanshu.com/images/DQIX/bloomingdalepride.jpg" alt="" /></p>
<p>When you are ready to continue the story, take the northwest route to see an old man at the harbour, protecting the pride of Bloomingdale. He seems to want someone to use it so he suggests seeing <strong>Marion, Ms. Bloome,</strong> at the mansion in the center-north part of town. Talk to Marion Bloome's guard and he lets you in. On the 2nd floor (east end) you'll find a <strong>Strength Ring</strong> and 1500 Gold.</p>
<p>Talk to <strong>Marion</strong> (east end of 1F). Clearly, 'Marion' realizes you are onto her and says you can't have the ship. Time to head out and talk to the nanny in the house just west of Marion's mansion. She suggests the toymaker next to the church. He's the bald guy in green that was outside his house just before. He's in the house now, his name is <strong>Randolph</strong>. You automatically go with Randolph to the Mansion after this.</p>
<p>The door is unlocked, but Marion is no longer there. A letter says she has been kidnapped, but we see a ghost after this. Follow it through and watch the scene. Time to head north to that cave, though you can talk to the villagers for new dialogue.</p>
<p>One thing worth noting is that you will find the <strong>Scarewolves</strong> in the north forests, by the Bad Cave. If you remember they are the enemies you have to kill after using <strong>War Cry</strong> (Martial Artist ability). You need to kill five of them and the caveat is that you have to defeat them <em>while</em> they stunned, meaning you can't even let the wolf get to it's turn after being stunned. Just whittle the enemy down and you should be able to use War Cry and then defeat it with the mage. You must do this five times, and then return to <strong>Alltrades Abbey</strong>. Speak with <strong>Brusque Lee</strong> to finish up <strong>Quest 097 Cry Wolf</strong>.  Your reward is a <strong>Pair of Slick Slacks</strong>. We can do more with this at level 40.</p>
<p><img class="alignnone" title="Dragon Quest 9 Marionette Marion Fygg" src="http://www.lordyuanshu.com/images/DQIX/marionette.jpg" alt="" /></p>
<p><strong>The Bad Cave</strong></p>
<p>The east route that leads north in the Bad Cave leads to a locked door within. Read the classy signs and just take the center path going into the cave. After a battle or two, a scene. A man leaves through the previously locked door (which is now southeast of where you are). One of the guys here is worried that no one will come to give them the dough. Then they go back in and you can continue counterclockwise on that grassy path above. Check the sign and then sit in the chair like it says. A scene occurs, and then the guys run off. Now we can climb the ladder down to continue. All you can do is go southeast and go through the wall for a new area of Bad Cave L1.</p>
<p>This seems to be the 'residential' area of the hideout. To the west is a jail cell that has been destroyed. Break the jar in here for a <strong>mini medal</strong>. Go to the southeast to unlock that door; you now have an easier exit, but of course we don't need to take this yet. Northeast now for two blue treasures; a <strong>Gleeban groat</strong> and a <strong>Chimaera Wing</strong>. You can raid the rest of the place but everything else is useless fodder. Follow the path all the way counter-clockwise until you see two southwest paths. Take the eastern-most one for <strong>Hephaestus' Flame</strong>, then the western one to continue.</p>
<p>Take the path you see just to the west. Not much in this room either; just go west down the steps and south back to the initial area of L1 (albeit on the northwestern part of the map). Go south past the rocks and underneath the natural bridge above you. You'll want to circle around west, north and east to grab that blue treasure; a <strong>Strong Antidote</strong>. Through the west door now to a new area of the Bad Cave, with a rushing current south of you. Use the north path as you get out for a <strong>mini medal</strong>. Return back south and work your way west. You'll see a blue treasure as you head west. Circle back to get it when you have a chance (<strong>Pair of Sandals</strong>). Return back west and go straight north across the rocks. The treasure up here has 1700 Gold Coins. Nothing left to do here so it's time to head to the far west and through the opening.</p>
<p><img class="alignnone" title="DQIX DS Tyrantula Bad Cave boss" src="http://www.lordyuanshu.com/images/DQIX/tyrantula.jpg" alt="" />You are now in <strong>The Bad Cave - B2</strong>. Great place to level up your allies. You are apt to see some <strong>Metal Medley</strong> slimes that yield an absurd amount of EXP (2500-3500 depending on character level). It's possible you saw some at the end of B1 too. They run quick and have more powerful attacks than the Metal Slimes we fought previously. Abilities like <strong>Metal Slash</strong> and <strong>Flailing Nails</strong> are a bit help in doing damage to these things; Flailing Nails in particular can do 2-4 damage easy with it's multiple attacks. Also you will find <strong>Hunter Mec's</strong> more often down here. Remember, we need to steal with them from a Thief for Quest 099 B-Coming One of the B-Team. It may take several tries, the only thing you can do to increase the odds would be to up your Deftness skill. At least we only need to get one of these. Return this to the Thief in Dourbridge for a Set of Rogue's Robes.</p>
<p>Anyway, back to the walkthrough. The northeast path at the split leads to a grave, telling you about the <strong>Tarantula</strong>. Take the northwest path when you want to continue for a blue chest (<strong>Phial of Magic Water</strong>). Rest up and walk through the door here.</p>
<p>Poison on the exterior of this level. We see <strong>Marionette</strong>, and then <strong>Tyrantula</strong>. This boss has some devastating moves, <strong>Wind Sickles </strong>maybe being the worst (30 or so damage to all members). Like most bosses he attacks twice, and does use a regular attack from time to time. Tyrantula will use a Wicked Web to cause an ally to miss a turn. <strong>Venomissile</strong> is nasty too, especially if he uses it in conjunction with Wind Sickles on some turn. The poison damage is negligent but it's hard to heal multiple allies in this game until later on, which provides the difficulty in battles like this. Have your other allies (sans the Priest) have Strong Antidotes and stronger medicine in their possession. They'll need it. Your members will get 1000-1500 EXP, also a <strong>Tangleweb</strong> and 1500 Gold Coins.</p>
<p>A scene with those kidnappers, <strong>Marion</strong> and <strong>Marionette</strong>. Time to cast <strong>Evac</strong> and then return to Bloomingdale.</p>
<p><strong>Bloomingdale</strong></p>
<p>Rest up. Go to the manor in the north part of town, and then to the grave (to the west of her room on 1F). The <strong>Fygg</strong> is acquired, your fourth one. Just as this happens, someone walks in and grabs Marionette.</p>
<p>Time to head to the port. Finally, we get our hands on the ship. You get the basics from Stella, and then can go wherever you wish.</p>
<p>After this, my <strong>Ranger</strong> was level 15+ so you can do the Ranger Quest at the beginning of the <strong>Heights of Loneliness</strong>. You can talk to <strong>Muunokhoi</strong> now; <strong>Odval</strong> rescued him. This new quest sounds hard; <strong>Quest 113 Hoarse Whisperer</strong>. You must attract the attention of twenty beasts by angering them, and then calm them back down with <strong>Soothe Sayer</strong>. The key is you need a Warrior that has the <strong>Whistle</strong> ability to enrage an enemy. This takes 28 ability points for the class so if you're making a character just for that, it's going to take you until level 20 or so to get the ability. Then you just use that and Soothe Sayer on an enemy to calm them. You can do this to the same enemy over and over (but Soothe Sayer costs MP so you'll run out eventually but still, beats doing it one enemy at a time). Back to Odval you go and you have completed Mission Request <strong>113 Hoarse Whisperer</strong>. Your reward is a <strong>Nomadic Deel</strong>. This is quality armor for a Ranger. Like the other quests with a class, you can also return when you are level 40.</p>
<p><img class="alignnone" title="Dragon Quest IX 9 Djust Desert Gleeba" src="http://www.lordyuanshu.com/images/DQIX/djustdesert.jpg" alt="" /></p>
<p><strong>Djust Desert + Gleeba Town</strong></p>
<p>The continent north of the one you are one (Bloomingdale's) is a huge desert. You will want to head for the center, which looks like a town. It is Gleeba.</p>
<p>Check the well to the north. This is a more 'finished' well bottom here, made by <strong>King Aqeus High Drator</strong>. Unfortunately the incumbent ruler seems to be using too much water and it will soon be gone. Check the west house for some recipes; <strong>Sober Ring, Full Moon Ring, Contra Band, Rousing Ring</strong> and a <strong>Ring of Clarity</strong>. <strong> </strong>Nothing in the east residential house but we do learn that the salesman came over here with a fruit for the Queen.</p>
<p>The southwestern house is the headquarters of the Gleeban Royal Guard. Some useless things in the pots and drawers (Lambswool, Chimaera Wing, etc). Talk to Ruki on floor 1, he has a quest; 029 Fool's Gold. It seems the Gold Golems around the desert want the fake gold-plated golem to go. Upstairs is Mehdik, who heals the wounds of Gleeban soldiers. He is looking for five of the bindings that are worn by mummies. Another quest, 030 Wrapper's Delight. We will need to find five grubby bandages from Manky Mummies. The man implies stealing them but defeating those mummies also nets the bandages at a 1/8 rate. We will soon be able to take care of this quest.</p>
<p>The house in the northwest is where the belly dancers are. Talk to the man with the turban who has a mission request. <strong>031 Feathers for a Fan</strong>. He wants three <strong>Hocus Chimaera Feathers</strong> to impress a girl at this place, <strong>Belinda</strong>. Hocus Chimaera's can be found at the Heights of Loneliness but might appear more on that island just west of Bloomingdale (with the lighthouse). Walk around in circles and fight them. They will sometimes drop Chimaera Wings or Prayer Rings (or nothing). The Hocus Chimaera Feather will only appear if you have signed up for the quest and even still might take a long while. Be patient, they'll come (though the reward is a <strong>Magical Skirt</strong>).</p>
<p>New weapons and armor to clean out the Gold you have saved up. <strong>Handrills, Lightning Staff, Bandit Blade,</strong> there goes 20k.</p>
<p><img class="alignnone" title="Dragon Quest IX Mirage Mahal Voluptua" src="http://www.lordyuanshu.com/images/DQIX/majesty.jpg" alt="" />In the north is the <strong>Mirage Mahal</strong>. In the northeast is the peddler who frankly admits he gave the fruit away, you just missed it. New recipes in here, <strong>Gigasteel Shield, Gigasteel Helmet, Gigasteel Armour, Gigasteel Gauntlets, Gigasteel Kneecaps</strong> and <strong>Gigasteel Sabatons</strong>. Try to enter the center room that is guarded but you will hear a conversation in the background. In the northwest is a library with all sorts of stuff to read. You find recipes for<strong> Enchanted Shield, Enchanted Armour, Enchanted Robes, Enchanted Gloves, Enchanted Stones, Reinforced Boomerang, Cutting-Edge Boomerang, Crucerang, Longbow, Hunter's Bow, Hotshot Bow, Warrior's Sword, Fizzle Foil, Sandstorm Spear, Halberd, Slumber Stick, Set of Hammer Handrills, . </strong>You also learn a near party trick, how to <strong>Salute</strong>. Last but certainly not least, the bookshelf at the west end of the room has a request for you! <strong>033 Lady of the Dance</strong>. There is a belly-dancing teacher in the <strong>Iluugazar Plains</strong>. He has jewels and is pretty, we need to find him. <strong> </strong></p>
<p>Go up the stairs and speak to the Chancellor-type by the throne. He has a request for you, and it revolves around the maiden <strong>Misslei</strong> who has misled <strong>His Dryness</strong> the pet lizard. Go up the stairs to the south and you will see a treasure by you. Go outside, circle around the building a grab it; the <strong>Magic Key!</strong> Well that was easy.</p>
<p>To the north is a <strong>Paladin, Brunhild</strong>. He wants you to use <strong>Whipping Boy</strong> ten times in battle in the <strong>Djust Desert</strong> to protect your allies. This is quest <strong>106 Taking Soul Control</strong>.</p>
<p>Now go back to floor 1 to confront the purple-haired girl running along the bathing room. This is indeed <strong>Misslei</strong>. She is glad you're looking around too. From the hints we have learned, we should look in an obscure spot and clap. Go outside of the castle and on the west end, outside. In this area you should find a tree in the northwest. Go up to it and use the <strong>Clap party trick</strong>. The gleaming golden lizard comes out and you can catch it.</p>
<p>Back into castle and speak with Misslei, and then the chancellor. You then get a scene with the exalted majesty <strong>Voluptua Queen of Gleeba</strong>. Seems this Fygg won't be so easy to obtain. If you are ready, rest up and go to the top floor (with the Paladin and the guy fishing). Talk to the purple-robed man to learn of how to get in. Before entering I'll be completing some of the quests we just received, but if you just want to enter and get the Fygg press ctrl + f "The Plumbed Depths".</p>
<p><img class="alignnone" title="Dragon Quest IX Fake Gold Golem" src="http://www.lordyuanshu.com/images/DQIX/goldplateruboff.jpg" alt="" /></p>
<p><strong>Djust Desert</strong></p>
<p>Go outside of the town to finish up some of those quests. <strong>029 Fool's Gold</strong> deals with the <strong>Gold Golems</strong> in the southeast part of the map (the valley, with the Exploads). After defeating a Gold Golem you will eventually come to a cut scene where it was a fake and a real one comes in to give you 1k gold. This has happened for some in their first battles while it took me thirty+ of these guys to get it done. The Gold doesn't hurt though.</p>
<p>While  you are out here, you might as well be using <strong>Whipping Boy</strong> to deflect attacks. Note that you actually have to have the enemy attack whoever the character is protecting for it to count (you probably knew that though). You can also use it multiple times in battle and it will count. Do it ten times and return to Brunhild at the top of the Mirage Mahal. <strong>Quest 106 Taking Soul Control</strong> is now finished. You now get to meet <strong>Bombax</strong>, the sensational soul who will now be at your side.</p>
<p><strong>Paladin</strong> is a good quest for your Priest to continue on with (at least in the sense that they both have similar weapons with defensive magic). If you make a Paladin and quickly get them to level 15 (the Metal Medley Slimes at the Bad Cave B2 allow this to happen very quick), then you can start a new Paladin quest. You must defeat three <strong>Infernal Armours</strong> with damage deflected with the <strong>Pincushion</strong> ability. Quest <strong>107 Off The Record</strong> is now accepted.</p>
<p><img class="alignnone" title="DQIX DS drakkypoo takes voluptua" src="http://www.lordyuanshu.com/images/DQIX/drakkypoo.jpg" alt="" /></p>
<p><strong>The Plumbed Depths</strong></p>
<p>Remember, go to the top floor and talk to the purple-robed man fishing. Just west of him you can search and jump in, and you'll be in a scene. So ah, there it goes. You can leave to do whatever you like, but go down the well in the northwest to follow. Through the door and you will be in The Plumbed Depths - B1.</p>
<p>The jars to the northwest were empty, so just go straight north through the door. Follow the path for some pots (120 gold, and then down the stairs). Down here we have the former king, <strong>Aqeus High Drator</strong>, the father of Voluptua. Check the bookshelf out for recipes; <strong>Gigasteel Broadsword, Gigasteel Lance, Gigaspike Whip, Gigasteel Bar, Gigasteel Claws, Gigasteel Axe</strong> and a <strong>Gigasteel Fan</strong>. Exit out to the south and go on the lower floor. Work your way northwest for an <strong>Enchanted Stone</strong>. Just east of this is a blue treasure (<strong>Phial of Finescence</strong>). The door here opens with a <strong>Magic Key</strong>, but the jail cells are locked. West for stairs down.</p>
<p>Now you're in B2 in a larger, more open room. New enemies too, like <strong>Mummies </strong>and <strong>Ghouls</strong>. If you're interested in grinding it might be worth doing with the Mummy's as they drop the <strong>Grubby Bandages</strong> you need for a quest you just accepted. You'll need five of those bandages. In this big area there is also a <strong>Lump of Mythril Ore</strong> (far north). Back up the stairs and this time and through the jail area to B1. This time in B1 head to the northeast and go up that ladder to the stairs going down here.</p>
<p>New part of B2 here. You can head a long ways southeast on this upper path on the floor but it leads to nothing but jars (empty ones at that). Make your way to the far north across that thin plank. Continue through this long counterclockwise path until you reach a staircase going down. You are in the west corner and will have to go southeast a tad and then work your way north on this lower floor. Look for a northwest route that leads to a red treasure; a <strong>Mini Medal</strong>. Before going down the ladder at the north end, go all the way north for a <strong>Magic Shield</strong>.</p>
<p><img class="alignnone" title="DQIX Drak Snake boss fight" src="http://www.lordyuanshu.com/images/DQIX/draklove.jpg" alt="" />B3 is where you will hear Voluptua. Follow counter clockwise and again be rested up. <strong>The Grand Lizzier</strong> is here. Not a daunting fight though. Grand Lizzier has a tough physical attack (50-70 damage) but only attacks once per turn. He also spends a lot of time trying to terrify your party. The one attack-all ability he will show is Fire Breath and that's only 25-30 damage to each member, which should be close to obsolete right now. Buff your weaker allies to ensure those physical attacks don't catch someone by surprise. You'll get 6k experience points, 1750 Gold and a <strong>Dragon Scale</strong>. And our <strong>fifth Fygg fruit</strong>.</p>
<p>Misslei comes in and watch the scenes. There is peace at Gleeba Town right now. If you acquired 5 of those <strong>Grubby Bandages</strong> from the <strong>Mummies</strong>, you can return them to the <strong>Mehdik</strong> in the southwest house. Our reward is a <strong>Ruby of Protection</strong> and <strong>030 Wrapper's Delight</strong> is complete.</p>
<p>Want to explore some older areas now that we have that <strong>Magic Key?</strong> If you want to continue with the storyline go down to Batsureg Town. If you want Magic Key treasures, read on.</p>
<p><strong>Magic Key Treasures</strong></p>
<p>First, we'll go to Bloomingdale. The big mansion. Head to the second floor and then the northwest door which is a Magic Key door. Lots of random generic treasure here but also a <strong>Magical Robes</strong>. If you just bought a Fur Vest this will be a lot weaker in the defensive department (but great for Magical Might + Magical Mending).</p>
<p>To <strong>Coffinwell</strong> we go. To the Inn, and then upstairs via the stairs in the northeast. In the building and then into the Magic Key door. New recipes; <strong>Fire Blade, Inferno Blade, Lightning Lance, Storm Spear, Lightning Staff, Lightning Conductor, Magma Staff, Fire Claws, Banefire Boomerang, Flametang Boomerang, Flame Shield</strong> and<strong> Combusticlaws</strong>. And the treasure is a <strong>Suit of Spiked Armour</strong>. Impressive Armour for this juncture of the game.</p>
<p>Next, go to <strong>Zere</strong>. There is a door at the back of the Inn (impossible to see on the map besides the ! marker). A <strong>Mini Medal</strong> is here.</p>
<p>Why not go to <strong>Dourbridge</strong> and drop off your recent medals. I was at 17 mini medals at this point; for 13 Medals you get a <strong>Bunny Suit</strong>.</p>
<p><img class="alignnone" title="DQIX DS Batsureg Yurt Batkhaan" src="http://www.lordyuanshu.com/images/DQIX/batsureg.jpg" alt="" /><img class="alignnone" title="DQ9 Batsureg Sarantsatsral fruit" src="http://www.lordyuanshu.com/images/DQIX/sarantsatsral.jpg" alt="" /></p>
<p><strong>Batsureg Town</strong></p>
<p>Batsureg is a small, quiet town. Rest up as you get here then check out the weapons / armor. If you are rolling with the new Paladin class, a <strong>Partisan Spear</strong> would be nice. The <strong>Fur Vest</strong> is a nice one at the armor shop.</p>
<p>Spend some time talking to the villagers. The northwest yurt belongs to <strong>Batzorig</strong>, the son of tribe leader <strong>Batkhaan</strong>. The north yurt belongs to the Chief who is with his lady, <strong>Sarantsatsral</strong>. She says they know nothing of the fruit, but then Batzorig comes in. He is ordered to defeat this beast though he does not seem up to the task. The beast does in fact come right now and then Batzorig hides. He is then taken off to the north, which is where we need to get to next.</p>
<p><img class="alignnone" title="DQIX goody bag jewels 033 Dance" src="http://www.lordyuanshu.com/images/DQIX/goodybag.jpg" alt="" />Go outside the village and run around the area north of the village. You will find <strong>Goody Bags</strong> here aka Trick Bags from the old Dragon Warriors. They have shiny jewels and we need to defeat them for the<strong> 033 Lady of the Dance</strong> side quest (book you read at the Mirage Mahal). You need to defeat a few of them and then a scene happens after the battle with the <strong>Grand Goodybag</strong>. Your hero will learn a new party trick; <strong>belly dance</strong>. That's great.</p>
<p><strong>Hunter's Yurts</strong></p>
<p>To the north are the Hunter's Yurts. The west yurt had a <strong>Dancer's Costume</strong> and you can overhear a conversation in the east yurt. Some scenes and then go to the west yurt to talk some more.</p>
<p>Exit out and then go north across the bridge to a new area. You'll see the young man from the village run off to the west. You should now be in the <strong>Mt. Ulbaruun</strong> section of the map. Go southwest here to what looks to be a cave. Seems the man has found <strong>Khoonbish</strong>. You also get to talk to a ghost, <strong>Bayarmaa</strong>.</p>
<p><strong>Gerzuun</strong></p>
<p>Head back northeast and further east to a new screen. Now you are in the <strong>Mt. Ulzuun</strong> screen. East and north is a cave that leads to Gerzuun. Avoid the poison be careful with the bomb-types around here; if you leave them be for too long they'll do an extremely dangerous explosion.</p>
<p>A quest worth mentioning involves the <strong>Drackal</strong> enemies here. In southeast <strong>Hermany</strong> (east of Gleeba on a tiny island) is a champion gladiator. There is another Gladiator level 15 quest that he gives you, <strong>104 Glad to be of Service</strong>. It requires you to use <strong>Double Up</strong> to defeat ten Drackals, so you might as well do it while you're here. Your reward is a <strong>Tactical Vest</strong> and a <strong>Brawling Byrnie</strong>.</p>
<p><img class="alignnone" title="Dragon Quest IX Gerzuun infernal armour" src="http://www.lordyuanshu.com/images/DQIX/gerzuun.jpg" alt="" />As you enter the ghost opens the door. Time to find the <strong>Bodura Grass</strong>. Enemies are all over here, even in the yurt to the north. Take the southwest steps and the southeast for the staircase down. Down here you will find <strong>Infernal Armours</strong>. If you remember, <strong>Paladin level 15 quest 107 Off The Record</strong> involves these enemies. You must use <strong>Pincushion</strong> to deflect the final damage to three Infernal Armours. There are many reasons this is hard, most of which center around the fact that your Paladin has a high natural resistance, so even when you take off all your armour (which you should do for this quest) you will still only take off 3-5 reciprocal damage to the Infernal Armour. But they have around 120 HP so if you can time it right and put that character in the front row, you should be able to achieve victory. You only have to do this three times. One other caveat is to remove the Spiked Armour if one of your allies has that equipped, because it will do 2 damage to the Infernal Armour and could ruin a kill like it did for me. Your reward is a valuable <strong>Suit of Holy Mail</strong> and a <strong>Suit of Holy Femail</strong>. <strong>Quest 107 Off The Record</strong> is complete. We can check back later at level 40.</p>
<p>Okay, with that out of the way, work clockwise to the very end with the two treasures. They are a <strong>Sober Ring</strong> and <strong>Hephaestus' Flame</strong>. Back up the staircase now and continue southwest. There is a yurt over here with nothing. Go north and take the east route first for a blue chest (240 gold for me). Take the west path which goes all the way to the far west end. South and down the well for some random treasures (the blue treasure was <strong>Iron Nails</strong>). The northwest yurt has a <strong>Mini Medal </strong>red chest.</p>
<p>Further east and ignore the north route. This leads to the sanctuary but we'll go here last. The northwest blue chest was a Phial of Magic Water. Southwest for a <strong>Slime Crown</strong>. Southeast for a blue chest (<strong>Mini Medal</strong>). Northeast for a <strong>Resurrock</strong>. Then take that north west to talk to the ghosts. Further north for some stairs. You can pick some of the rare looking grass here, <strong>Bodura Grass</strong>. Time to leave. I made a quick stop to Dourbridge to drop off Mini Medals (19 total now and with 18 you get a <strong>Jolly Roger Jumper</strong>).</p>
<p><strong>Batsureg</strong></p>
<p>Zoom over to Batsureg and walk north to the Hunter's Yurts. Batzorig is here and you will show him the grass. Rest up and save somewhere (you can do it at Batsureg, even) and then go to the hill on the west end of town. Make a point to give your Sober Ring to your best physical attacker (Martial Artist for me).</p>
<p>Watch the scenes. You'll find yourself in battle with <strong>Larstastnaras</strong>. She has a weak physical attack, even if she attacks twice. But she has a formidable defense. <strong>Crackle</strong> seems to do the best damage for magic and physical defense isn't impeded much. Her magic barrier can be a nuisance, along with her draining MP attacks. She has a knock down attack that can waste a turn for your characters, and her most devastating attack that she busts out is <strong>Boom</strong>. Mostly it's physical attacks though, and you'll know she's close  to dead when she does use Boom. 8200 EXP, 2000 Gold, and an <strong>Enchanted Stone</strong> are your rewards. Of course, there is also the <strong>Fygg Fruit</strong>. This is our Sixth Fygg.</p>
<p>In the morning, speak to <strong>Chuluun</strong>. New quest request; <strong>034 A Simple Task</strong>. Except, this is anything but simple. It will require a certain list of equipment (I assume for the Hero) and they need to be 'fashionable' types. Even then it's hard to know what to choose but we should have a wider array of weapons / armor to choose from later so we'll do this then.</p>
<p><strong>Hermany</strong></p>
<p>Remember how we initially entered  the continent with <strong>Batsureg</strong>. It was to the south and a little east through the <strong>Urdus Marshlands</strong>. So go back to those Marshlands and travel southeast until you reach Hermany. There is a mountainous region to the west, seems like we can't get to the marker on the map without flying. Take the northeast path and you'll see a sign - the Snowberian Coast is indeed our destination.</p>
<p><strong>Snowberian Coast - Swinedimples Academy<br />
</strong></p>
<p>Snowing here of course. Travel north and you'll eventually see a big structure in the center of this snowy route. This is Swinedimples Academy. Just as you enter, you meet the Headmaster. You'll be going for a stroll. Next thing you know he'll be giving you a few thousand gold coins and a <strong>Swinedimples Blazer</strong>.</p>
<p>Head to the east in the Academy (L1) and you will see <strong>Alchemilla</strong>. <strong>Quest 036 Little Miss Bossy Boots</strong>. She wants to see if you are qualified to go to this academy so you need to retrieve two <strong>lumps of Royal Soil</strong>. In the southeast room there are like 10 bookshelves. New recipes; <strong>Icicle Dirk, Fenrir Fang, Mistick, Optimistick, Ballistick, Ice Axe, Avalanche Axe, Ice Shield, Flowing Dress, Elfin Elixir, Birdsong Nectar, Densinium, Sainted Soma, Sunstone, Technicolour Dreamcloth, Ethereal Shield, Ethereal Armour, Ethereal Robes, Ethereal Gloves, Ethereal Stone, Aurora Blade, Celestial Spear, Holy Lance, Razer-wing Boomerang, White Shield, White Knight's Shield, Mythril Coif, Holy Mail, Holy Talisman, Rune Staff, Hieroglyph Staff, Thinking Cap, Scholar's Circlet, Canny Cap, Saintly Robe, Fizzle-proof Suit, Sage's Robe, </strong>and a <strong>Brainy Bracer</strong>. Wow.</p>
<p>Go up the nearby stairs to L2. The south room has some new recipes; <strong>Meteorite Bracer, Life Bracer, Monarchic Mark, Catholicon Ring, </strong>and a <strong>Goddess Ring</strong>.</p>
<p>Back down to L1. Unlock the Magic Key door in the southeast to get a <strong>Pair of Red Tights</strong>. The big room in the southwest has a <strong>Gold Rosary</strong>. Exit out into town now.</p>
<p>I would definitely get a <strong>Magma Staff</strong> in town. Best staff around and great to use in battle. Go in the southeast shack now and down the stairs. You'll see a scene and a ghost nearby. The ghost disappears when you walk in. Talk to them, they leave, and you should head downstairs and head out too. Everyone runs in, but you should go to the far west. <strong>Fred</strong> and his gang are here, so chat with them. Another bells rings and people run off. When you are ready, go back to your room and 'rest' until night time.</p>
<p>North to the Academy building, and then go up the stairs to L3. Go up to the rooftop and touch the Guardian Statue's forehead. After the scene go all the way down and to the northeast for another scene. The grave moves and a staircase shows itself. Go down.</p>
<p><strong>Swinedimples - The Old School</strong></p>
<p>Here we are in B1. You're going to want to take the first left and then go north for a bit until you see some books in the northwest acting as stairs. Go up them and then go south, east and south some more for a blue treasure (<strong>Tortoiseshell</strong>). Now go north and look for a ladder going down. Take it and go through the door, following the long path through the poison until you reach a <strong>Brainy Bracer</strong>. Return to that door you went through and the ladder you went down. Go up the ladder and north now, following this path until you reach the west wall. Then go south for a <strong>Seed of Therapeusis</strong>. Now north and east until you reach some 'book' stairs in the northeast corner. Go down to The Old School B2.</p>
<p><img class="alignnone" title="DQIX Swinedimples Old School Sternivus" src="http://www.lordyuanshu.com/images/DQIX/sternivus.jpg" alt="" /></p>
<p>Check the bookshelves on the north end, you'll get these recipes; <strong>Terra Tamper, Terra Firmer, Terra Hammer, Gusterang, Blusterang, Blowy Bow, Billowing Bow, Blustery Bow, Flamenco Shirt, Dancer's Dress, Superstar's Suit, Technicolour Tutu, Twinkling Tuxedo, Shimmering Dress, Star Circlet, </strong>and <strong>Fancy Pants</strong>. Take the south route (through the middle) for a red treasure; <strong>Einhander</strong>. Take the far west path going south and east through the poison. Look for a door to enter.</p>
<p>You are late. Rest up and talk to the kids. Then the ghost. This is actually the <strong>Dreadmaster</strong>. Might be wise to use <strong>Kabuff</strong> as he has strong physical attacks and goes twice per turn (not to mention some regular attacks will attack twice). He does have an attack-all move in <strong>Crackle</strong>, but he doesn't use it often.<strong> Zamle</strong> is maybe his weakest attack but still does 20-40 damage. Just stay healed from his consistent damage dealing and you'll be fine. 10k experience points, 2550 Gold, and a <strong>Phial of Sage's Elixir</strong>. <strong>Sir Sternivus Swinedimple</strong> is no more. And here is our seventh and final <strong>Fygg Fruit</strong>.</p>
<p>After this you speak with the Headmaster and he gives you 3000 Gold Coins.</p>
<p><strong>Starflight Express - Observatory</strong></p>
<p><img class="alignnone" title="DQIX DS Hootingham-Gore + Barbatos" src="http://www.lordyuanshu.com/images/DQIX/hootingdragon.jpg" alt="" />Okay, we have all the Fyggs. To the Observatory we go. Zoom over to <strong>Alltrades Abbey</strong> and then go west to that sparkling blue tree. Summon the Starflight Express. A white light appears behind you. Who is here? Well, it's an old friend, one you may have forgotten about. It doesn't matter how many times you say no, you have to give it up. All seven of those Fyggs. You can't win after that either. Afterward you see <strong>Lieutenant Hootingham-Gore</strong>. He is headed to <strong>Upover</strong> to take down the <strong>Hero of the Heavens</strong>. After this the dragon is kind enough to hit the Express with a breath attack and we go down.</p>



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		<title>Dragon Quest IX Dharma Walkthrough</title>
		<link>http://www.lordyuanshu.com/dragon-quest-ix-dharma-walkthrough</link>
		<comments>http://www.lordyuanshu.com/dragon-quest-ix-dharma-walkthrough#comments</comments>
		<pubDate>Wed, 14 Jul 2010 19:18:16 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[Dragon Quest IX]]></category>
		<category><![CDATA[Angel Falls]]></category>
		<category><![CDATA[Apus Major]]></category>
		<category><![CDATA[Aquila]]></category>
		<category><![CDATA[Catarrhina]]></category>
		<category><![CDATA[Dr. Phlegming]]></category>
		<category><![CDATA[Erinn]]></category>
		<category><![CDATA[Great World Tree Yggdrasil]]></category>
		<category><![CDATA[Hexagoon]]></category>
		<category><![CDATA[Starflight Express]]></category>
		<category><![CDATA[the Crystal of Benevolessence]]></category>
		<category><![CDATA[The Hexagon]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2983</guid>
		<description><![CDATA[<p><img class="alignnone" title="Dragon Quest IX opening credits page" src="http://www.lordyuanshu.com/images/DQIX/dragonquestix.jpg" alt="" /><img class="alignnone" title="Slime + CruelCucumber enemies ambush party" src="http://www.lordyuanshu.com/images/DQIX/slimeambush.jpg" alt="" /></p> <p>Start the game up, naming your character and going through the opening dialogue. </p> <p><strong>The Observatory </strong></p> <p>When you gain control and <strong>Aquila</strong> leaves, head for the southeast building. 2 Gold within a jar and a <strong>Chimaera Wing </strong> in the treasure chest. [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Dragon Quest IX opening credits page" src="http://www.lordyuanshu.com/images/DQIX/dragonquestix.jpg" alt="" /><img class="alignnone" title="Slime + CruelCucumber enemies ambush party" src="http://www.lordyuanshu.com/images/DQIX/slimeambush.jpg" alt="" /></p>
<p>Start the game up, naming your character and going through the opening dialogue.</p>
<p><strong>The Observatory</strong></p>
<p>When you gain control and <strong>Aquila</strong> leaves, head for the southeast building. 2 Gold within a jar and a <strong>Chimaera Wing</strong> in the treasure chest. The southwest has a man who will heal you. Go to the south area with the stairs going up.</p>
<p>Now that you are in <strong>Observatory L2</strong>, go northwest to see Aquila and <strong>Columba</strong>. They speak of <strong>Apus Major&#8217;s</strong> decision ahead. Speaking of, time to meet with him. Go to the north end of this area after you have talked to everyone (he&#8217;s the old fellow).</p>
<p>It is time for you to go tend to your duties yourself, says Apus Major. Also, the <strong>Crystal of Benevolessence</strong> that you acquired must be offered unto the <strong>Great World Tree Yggdrasil</strong>. As the guard near you says, go out the large door at the far south of L2, and work your way up the ensuing stairs.</p>
<p>Outside this area, first go northeast for a <strong>Wakerobin</strong> (wake an ally from sleep). The northwest area has a chest for 50 Gold Coins. Up to the main area with the winding stairs and grab the <strong>Phial of Holy Water</strong> on the west end. Talk to the guy in the center and go up those stairs.</p>
<p><img class="alignnone" title="offer Benevolessence to Yggdrasil World Tree" src="http://www.lordyuanshu.com/images/DQIX/offerbenevolessence.jpg" alt="" /></p>
<p>As you go up top to offer the Benevolessence up to Yggdrasil, <strong>Aquila</strong> shows up behind you. He offers his faith up to you, <strong>Guardian of Angel Falls</strong>. Back to <strong>Apus Major</strong> we go. He too reaffirms that maybe we are getting close to Yggdrasil bearing fruit. It is now time to go to the <strong>Protectorate</strong> and gather more of this benevolessence, this time though without Aquila&#8217;s company. If you have yet to rest in the southwest of floor 1, may as well do so now. Otherwise, head to the Observatory L1 and go to the center to speak with the blue-haired female to descend to the Protectorate.</p>
<p><img class="alignnone" title="undertake celestial guardian of Angel Falls" src="http://www.lordyuanshu.com/images/DQIX/undertakealone.jpg" alt="" /></p>
<p><strong>Angel Falls</strong></p>
<p>So there we are, back in Angel Falls. <strong>Ivor</strong> and <strong>Hugo</strong> are talking about a name on the Guardian Statue. Seems it said &#8216;<strong>Aqui&#8217;</strong>-something but now says the name of your character. But most think it has always read your name.</p>
<p><img class="alignnone" title="DQIX DS Angel Falls statue name" src="http://www.lordyuanshu.com/images/DQIX/statuename.jpg" alt="" /></p>
<p>In the church, a lady is praying for her husband&#8217;s ring and for you to find it and return to her. Save your game in here if you like. <strong>Erinn</strong> at the Inn is the Guardian-believer around here. She is wondering what to cook tonight and wishing for some meat. West of the Inn is the house of <strong>Mayor Litlun</strong>. He is concerned about his son Ivor. Search upstairs for an <strong>Antidote Herb</strong>. The house southwest of this has a bunch of <strong>Horse Manure</strong> to clean. Clean them all and the farmer wakes up. You then acquire a <strong>Crystal of Benevolessence</strong> for this deed.</p>
<p>Head on over the bridge to the east end of the village. Speak with the dog just east of that house and he takes you over to a <strong>Keepsake Ring</strong>. Inside the item shop you can find 30 Gold Coins and an <strong>Antidote Herb</strong>. The owner too mentions a ghost roaming the area at night. Outside of here is a kid who mentions that Ivor should be taught a lesson; you can then go to Ivor now and choose to teach him a lesson for a little whack. Nothing seems to happen for doing this though.Go in the well at the east end of the village for an <strong>Antidote Herb</strong>. The house in the northeast has a frustrated man because he can&#8217;t help Erinn and 30 Gold Coins upstairs to be found in a dresser.</p>
<p><img class="alignnone" title="Dragon Quest 9 IX Fygg fruit tree" src="http://www.lordyuanshu.com/images/DQIX/purplebeam.jpg" alt="" />Head to the church now that you have that Keepsake Ring and talk to the praying lady. Of course, another crystal of Benevolessence for this. It is then night time. You see Aquila in the center of town. He says not only do we watch those still alive, but also that we deal with those whose souls continue to roam the land. This is indeed related to the &#8216;ghost&#8217; the villagers had mentioned. Sure enough, a strange blue figure east of the bridge. The blue figure talks strangely, but he does realize that you are a <strong>Celestial</strong> so the fact that he can see you means he&#8217;s dead. He goes on ahead but not before leaving  you with another Crystal of Benevolessence. You can talk to everyone or go on ahead with Aquila back to the Observatory. As you and Aquila are about to leave, you see the <strong>Starflight Express</strong>.</p>
<p>Go up to <strong>Yggdrasil</strong> to offer up these Crystals of Benevolessence that you have collected. However, a big scene occurs after this, and then the <strong>Dragon Quest IX DS opening credits</strong>.</p>
<p><img class="alignnone" title="Apus Major Praise Be Yggdrasil" src="http://www.lordyuanshu.com/images/DQIX/praisebe.jpg" alt="" /><img class="alignnone" title="DQIX Aquila Celestial Guardian" src="http://www.lordyuanshu.com/images/DQIX/aquila.jpg" alt="" /></p>
<p><strong>Angel Falls</strong></p>
<p>Now you see, no halo over your head. So of course we get to speak to the villagers, namely <strong>Ivor</strong> and <strong>Erinn</strong>. Head back to the northeast house last, and explore the rest of the village. Go to the shop in the building just west of you, and sell off your Phial of Holy Water for a <strong>Soldier&#8217;s Sword</strong> (+6 attack from the <strong>Copper Sword</strong>).</p>
<p>Talk to everyone outside, including going to the Mayor&#8217;s house to overhear him yelling at Ivor. Try to leave but <strong>Hugo</strong> explains the influx of monsters after the earthquake. Back to the northeast house and the old man worries about the Inn because of the blocked mountain pass. Then talk to Erinn to turn in for the night after dinner.</p>
<p>The next day, Ivor is at the door to wake you up. Agree to go with him and open up the pass. The villagers now give you all kinds of hints about battle. Leave when you are ready.</p>
<p><strong>World Map</strong></p>
<p>You should be able to make quick work of these enemies if you bought that Soldier&#8217;s Sword. Having an ally to do extra damage helps, and you will only fight 2 enemies at a time. At night some different enemies might come out, like <strong>Sacksquashes</strong> and <strong>Dracky&#8217;s</strong> (Dracky&#8217;s seem more potent compared to others around here).</p>
<p><strong>The Mountain Pass</strong></p>
<p><img class="alignnone" title="Starflight Express Mountain Pass Dragon Quest" src="http://www.lordyuanshu.com/images/DQIX/paletrain.jpg" alt="" />The mountain pass is quite a ways east (slightly north as you go east). Seems there is a strange train here that you may recognize. Antidote Herb if you take the east route, and then go west where Ivor went. Once you get past the <strong>Stornway</strong> sign, you know you are close. Turns out the landslide is crumbling and some Stornway soldiers are helping (sentby the <strong>King of Stornway</strong>). They say the landslide will be cleared soon enough but also that in the meantime they want you to look for a <strong>Patty</strong> who supposedly went towards Angel Falls.</p>
<p><strong>Angel Falls</strong></p>
<p>Back to Angel Falls we go, to visit the Inn and <strong>Erinn</strong>. Then, to <strong>Mayor Litlun&#8217;s</strong> house after this to let him know. Erinn overhears the conversation about Patty and gets worried. Buy whatever else you can afford (defensive equipment, but no shield because you will get one ahead).</p>
<p><strong>World Map</strong></p>
<p>Head on over to the southeast this time. There is a circle on the map in this area, it is <strong>The Hexagon</strong>. Enter it.</p>
<p><strong>The Hexagon</strong></p>
<p>Poison near you so go straight north to enter. Straight north more to read an inscription about beast-related deaths being the cause of this being shut down. &#8216;Talk&#8217; to the ghost and then follow it to the statue; the statue has a button on the back. Now you can continue on through the northeast route. The east route leads to a <strong>Leather Shield</strong>. Back to the staircases and take the left one for a <strong>Gold Ring</strong>. Up to the top and take the stairs down to The Hexagon &#8211; B2.</p>
<p>Go to the far south for 210 Gold Coins. To the northwest you will find a winding path and a <strong>Feather Fan</strong>. It is weaker than the <strong>Soldier&#8217;s Sword</strong> though (by 4 attack points). To the northeast, for stairs going up to the Hexagon &#8211; B1 floor.</p>
<p><img class="alignnone" title="Dragon Quest IX Hexagon Boss Hexagoon" src="http://www.lordyuanshu.com/images/DQIX/firstboss.jpg" alt="" />Follow the path counterclockwise all the way until you reach a <strong>Gleeban groat</strong>. Take the northeast door when you are ready now. Take the northwest path quick for a <strong>Seed of Deftness</strong>. Follow along but rest up before you speak with the downed lady with blue hair. Help her up, but a <strong>Hexagoon</strong> appears. It has a regular attack for 6-8 damage and <strong>Rubble</strong> for about the same damage. So long as you saved some of your MP or have Medical Herbs, you should be fine here. Just heal when you are low; this enemy looks a lot harder than it is. Your reward is a <strong>Magic Beast Hide</strong>. Afterwards, you head out with this blue-haired lady, who is indeed the <strong>Patty</strong> that you are looking for. Back to <strong>Angel Falls</strong> we go.</p>
<p><img class="alignnone" title="DQIX DS Stella of Starflight Express" src="http://www.lordyuanshu.com/images/DQIX/brownfairy.jpg" alt="" /></p>
<p><strong>Angel Falls</strong></p>
<p>Upon entry to Angel Falls, go to the Inn to advance the story with Patty and Erinn catching up. Patty tells Erinn she should be using her talents at the Inn in <strong>Stornway</strong>. Erinn is reluctant to leave however. Go to Erinn and the Old Man&#8217;s house to see <strong>Edwinn</strong>. Well, his ghost at least. But then that ball of light comes in and hits you; it is <strong>Stella</strong>, stunning skipper of the sky-soaring <strong>Starflight Express</strong>. Talk to her a bit and she comes with, and allows the <strong>Battle Records</strong> screen to be accessed.</p>
<p><img class="alignnone" title="Erinn + Edwinn Inncredible Achievements Inntertainment" src="http://www.lordyuanshu.com/images/DQIX/inntertainer.jpg" alt="" />You regain control and can talk to Edwinn, as he wonders if what he buried behind the Inn is the cause of his troubles. Go over to that area and search the bush for a shiny gold trophy. Awarded to Edwinn by <strong>HRH King Schott</strong> for <strong>Inncredible Achievements in Inntertainment</strong>. Go take this to Edwinn and then Erinn. She then decides to go to Stornway, and Edwinn is at peace. A few days later, the landslide is cleared and the mountain pass is open again. Time for Erinn to travel to Stornway to meet her new destiny, and for our hero to head to the Starflight Express.</p>
<p>Talk to <strong>Questelle</strong> in front of the church to learn about <strong>Quests</strong>, and then you can accept her quest. <strong>001 One Good Turn: </strong>Questelle wants a <strong>Tangleweb</strong>. You can find one of these when exploring the Mountain Pass; you will see a spider web that you can walk on and there will be a shining area there where you can pick up the Tangleweb. Giving her the Tangleweb nets you a <strong>sleeping hibiscus</strong>.</p>
<p><strong>Mountain Pass</strong></p>
<p>Now, to the Mountain Pass and then that <strong>Starflight Express</strong> just as you enter. Stella sets it for takeoff to <strong>The Observatory</strong>. Alas, it will not work, evidently because there is not a Celestrial inside. Time to head to <strong>Stornway</strong> instead to gather some Benevolessence. It is not much further down the Mountain Pass until you are back on the World Map in an area near Stornway.</p>
<p><strong>Stornway</strong></p>
<p>Stornway is just to the east. Some new enemies within, but you should be more than capable of handling them (some of which you have already seen). Plus, you have likely acquired 7 or more ability points and if you used them on your Sword Abilities, you will then have +10 with a sword (making the Soldier&#8217;s Sword even better).</p>
<p><img class="alignnone" title="Einn Stornway Ginny Inny Trophy" src="http://www.lordyuanshu.com/images/DQIX/inny.jpg" alt="" />In Stornway, enter for a scene with Patty, Erinn and <strong>Ginny</strong>. Ginny is finally convinced after that Inncredible award is pulled out. Then talk to them and agree to do what you can to help them out. Outside, check the well just west of the Inn for a pair of <strong>Linen Gloves</strong> (+5 deftness). Enter the nearby stairs to learn from a man that red chests can only be opened by the hero of the world they&#8217;re in (blue chests can be opened by anyone). So grab those chests (<strong>Lambswool + Medicinal Herb)</strong>. 2 gold coins in a barrel just north of these. Outside again and go to the northwest to find a treasure chest in the grass, with a <strong>Mini Medal</strong> inside. Talking to the villagers you hear a lot about the <strong>Wight Knight</strong> and how he is terrorizing the village.</p>
<p>Now explore the part of town that is northeast of those bridges. The church has a lady who wants you to egg her on with an air punch. <strong>002 Pleased as Punch</strong> quest accepted from Ricki. She explains how to set your party tricks (hold b to start them). Your reward is a new Party Trick, a <strong>pirouette</strong>. Back outside the church, go down the stairs and break the barrel for a Medicinal Herb. To the Armor Shop just west of the church. I didn&#8217;t bother to buy body armor at <strong>Angel Falls</strong> so the <strong>Chain Mail</strong> was a big help here. The weapon shop does have the <strong>Rapier</strong> at 480 gold (+6 attack from the Soldier&#8217;s Sword). Two treasures here too; <strong>Antidote Herb</strong> and a <strong>Seed of Strength</strong>. The purple dog in the northeast corner of the village is facing a flashing light on the ground. Search that area for a <strong>Mini Medal</strong>.</p>
<p>Leave town and fight around a bit. Return and go to the Inn, and things should have settled down. You can now create a party to your liking (for now I just used the default classes; Martial Artist, Mage, Priest). <strong>Patty</strong> then shows her appreciation for you helping her before by teaching you how to Egg On fellow party members to boost their tension. All of these new allies start at level 1 with obsolete weapons / armor. Obviously it is expensive to outfit them right now but you may wish to build their levels for a bit anyway.</p>
<p>Now that we have allies, go towards the Stornway Castle (during the day time). Talk to the right guard and tell him you are responding to the <strong>Wight Knight</strong> request. Enter the castle and it is time to explore. Go to the north part of Stornway Castle &#8211; 1F and search the cabinets for a <strong>Leather Hat</strong> and a pair of <strong>Cotton Gloves</strong>. This is Queen Schott&#8217;s room. Take the stairs going down in the northwest to find a room with two treasures; one locked and a <strong>Mini Medal</strong>. The northeast has some jars with 5 Gold coins within, and a northeast exit to the courtyard for a well. The guy down here is <strong>Hamish</strong>, and he sees a crevice. He wants to look in further and needs a <strong>Slimedrop</strong>. <strong>007 Curious Crevice request </strong>is t o find one of these slimedrops and return to Hamish. Your only option now is to fight <strong>she-slimes</strong> over and over for one; I got one reasonably soon. Regular slimes won&#8217;t yield the slimedrop (other slimes you fight later will though). But, it&#8217;s best to just do now as fighting up around town is good for your new characters. Your reward for this slimedrop? A <strong>Seed of Strength</strong>. But the poor guy still can&#8217;t get through the hole.</p>
<p><img class="alignnone" title="dragon quest ix stornway princess simona" src="http://www.lordyuanshu.com/images/DQIX/princesssimona.jpg" alt="" />Back into the castle, and to the center area of 1F. Search the pots for 4 Gold Coins. West of here for a room with an old man wishing to remove some Ink. He needs <strong>Magic Water</strong>. <strong>008 Don&#8217;t Cry Over Spilt Ink</strong> now accepted. You&#8217;ll find some Magic Water at some point but likely you don&#8217;t have it now and won&#8217;t for some time (you may either find it or buy it much later on). Take the northwest staircause up to Stornway L2. A soldier, <strong>Angus</strong>, is here, and he needs a <strong>Medicinal Herb, Antidotal Herb</strong> and a <strong>Moonwort Bulb</strong> as soon as possible. <strong>005 Herb&#8217;list </strong>mission request accepted. You probably have all of these besides the Moonwort Bulb. Back to the first floor and take the southwest staircase going down. Enter the stairs in the middle going up. Go south to the outside area to find some miniscule gold coins and northeast to a door. Nothing here though so head to <strong>King Schott</strong> at the north end of 2F. He is with <strong>Simona</strong>. Turns out that the <strong>Wight Knight</strong> has requested that Simona be delivered to him at <strong>Loch Storn</strong> by a certain time. You can go north and up the stairs to 3F. But this just leads to the 3F balcony and then a locked door.</p>
<p>Back to town and into the church. The lady has a second quest: <strong>003 We Like to Party</strong>. She wants to be egged on by another party trick. You are to do a pirouette, clap, jump and an air punch in a row. Set this as B + down, so that all four are done at once. Ricki will then acknowledge you for your skills, then she teaches you a new party trick; to <strong>pray</strong>. Quest 003 complete.</p>
<p>Head outside of town and take the east route along the northern mountains. You will find a path that leads up to that higher ground just on this east end. Travel straight north of Stornway to find the land of <strong>Zere</strong>.</p>
<p><img class="alignnone" title="Dragon Quest IX Zere Town mission" src="http://www.lordyuanshu.com/images/DQIX/zere.jpg" alt="" /></p>
<p><strong>Zere</strong></p>
<p>New area with new monsters. Still, now that you have three allies you should be in great shape. Take the northwest path through the cornfields and up the stairs to enter a &#8216;new&#8217; area. There are cows around, but enemies too. Further to the northwest and look for that marker on the map; this is the town of Zere.</p>
<p>Enter the Inn to rest. Interesting characters in one of the rooms; you can also see a treasure but you can&#8217;t get to it. You can try to open the back door of the Inn, but it is locked. Enter the well and you will find a Medicinal Herb and about 12 gold coins. Go across the bridge and into this hole in the land. You meet a lady and you should agree to help her out. She just wants to be cheered on. Of course, your reward is a new party trick; to cheer people on.</p>
<p>To the item shop on the west end of town. Be sure to purchase a <strong>Moonwort Bulb</strong>; it is likely you still need one of these for the <strong>005 Herb&#8217;list </strong>mission request. The church has a pair of <strong>Leather Shoes</strong> and the house in the northeast should have a <strong>Medicinal Herb</strong>. Rest up at this point and prepare to go back southeast.</p>
<p><strong>Loch Storn</strong></p>
<p><img class="alignnone" title="DQIX DS Wight Night boss battle" src="http://www.lordyuanshu.com/images/DQIX/wightknight.jpg" alt="" />There should be a marker just north of where you entered the Zere area. This is why you want to go to meet the <strong>Wight Knight</strong>. He won&#8217;t show up until night-fall. Not too tough of a battle though. Maybe the hardest part to work around is the fact that Wight Knight has a high agility, but so long as you don&#8217;t let your HP get too low you should be fine. Wight Knight can also cast heal on himself but you can more than make up that damage in one round. Your reward is a bit of EXP, 200 gold coins and a set of <strong>Iron Gauntlets</strong>.</p>
<p>Afterwards, the Wight Knight mentions her name as <strong>Mona</strong>. Turns out this is a case of mistaken identity. Mona is the princess of the Wight Knight&#8217;s homeland, in <strong>Brigadoom</strong>. The Wight Knight seems to have some understanding and says to tell those at Stornway that he won&#8217;t be going around the castle again. Time to return to Stornway.</p>
<p><strong>Stornway Castle</strong></p>
<p>Not a long journey back. Now that you for sure have a <strong>Moonwort Bulb</strong> (to go with a <strong>Medicinal Herb</strong> and <strong>Antidote Herb</strong>) then you can finish that quest. It was the soldier in the castle who asked it. His name is <strong>Angus</strong> on the second floor (take the northwest staircase going up on 1F). After dropping off the Medicinal Herb, Antidote Herb and Moonwort Bulb, <strong>005 Herb&#8217;list</strong> is now a complete quest. Your reward is a <strong>Gleeban groat</strong>.</p>
<p>Just as you return to the throne area, <strong>Princess Simona</strong> is about to answer Wight&#8217;s demands. Speak with the King when the commotion settles. The king doesn&#8217;t seem to believe that the <strong>Wight Knight</strong> is telling the truth. As you leave, Princess Simona requests a chat. Go out the 2F balcony to the south, and then go northeast to the princess&#8217; quarters. Evidently, she has heard of the town of <strong>Brigadoom</strong>. She also mentions <strong>Zere</strong> (which if you&#8217;ve been to, you may have heard about Brigadoom too).</p>
<p><img class="alignnone" title="DQIX DS Wight Knight Zere Village" src="http://www.lordyuanshu.com/images/DQIX/wightknightchase.jpg" alt="" /></p>
<p><strong>Zere</strong></p>
<p>If this is your first time here, scroll up a bit for the full analysis of town. If you&#8217;ve already been here, just go to the house at the west as you enter. This lady says <strong>Alanna</strong> and <strong>Petra</strong> will be together. So head all the way northeast to that far house to see them. Ask <strong>Alanna</strong> about <strong>Princess Simona</strong> and they sing the <strong>Right Knight ditty</strong>. Seems <strong>Brigadoom</strong> might be to the north.</p>
<p>As you leave the village, someone cries for help. The <strong>Wight Knight</strong> has returned to confront this man, who mentions that he is the slave of some witch in the forest. You then talk to Wight Knight to relay him the information about the &#8216;Right Knight&#8217; song and Brigadoom being to the north.</p>
<p><strong>Doomingale Forest</strong></p>
<p>You may have stumbled upon this if you explored the region previously; it is in the far northwest. Tougher enemies within but again, nothing you should not be able to handle at this point. Zere has defensive gear to help and Stornway has a bit more to choose from (and weapons). Avoid the poisonous swamp as best as you can (you actually don&#8217;t have to travel straight north through it, though the damage is negligible. You could travel east and north to wrap around). The black smoke in the center of the area is where you need to be, obviously.</p>
<p><img class="alignnone" title="Dragon Quest Doomingale Brigadoom ruins" src="http://www.lordyuanshu.com/images/DQIX/lightningruins.jpg" alt="" /></p>
<p><strong>Brigadoom Ruins</strong></p>
<p><strong>Wight Knight</strong> wonders if these are the ruins of Brigadoom, and then considers his beloved <strong>Mona</strong>. Start off by working your way southwest and then follow that path north to a door. Within, a <strong>Chimaera Wing</strong>. Back to the central area. If you try to go north up the stairs and through the red door, you will find it&#8217;s locked. To the southeast is a staircase that leads to nothing but enemies (and some jars that have cowpie). So, head north and west when you can for that <strong>Gleeban Groat</strong> treasure. Continue northeast to see a nice grave, that of the great alchemist <strong>Neachdainn</strong>. Nearby pot has a Medicinal Herb. Then take that east tower. At the top, a <strong>Trailblazing Bandana</strong>. At this point, just go down to the center area and take the staircase going down in the northwest area (or as northwest as you can get for now).</p>
<p>Can&#8217;t do anything but go north for a while here in <strong>Brigadoom B1</strong>, then circle around east and south. You can look at the Black Knight statue if you&#8217;d like. Travel south a bit and then east when you can, for a long route that winds south and back west to a room with treasures. Take the <strong>pair of Clogs</strong> and the <strong>Mini Medal</strong>. Also an <strong>Evac-U-Bell</strong> and <strong>Gleeban Groat</strong> in the pots to the west. Back to where you initially took this east route and continue for south. A library in the southwest with a note behind a shelf and some books to read. A <strong>Belle Cap</strong> treasure in the south cell, and further east for a Medicinal Herb in the cell. Back north and west for the staircase going up to 1F.</p>
<p>South for a jar (<strong>Resurrock</strong>). Nothing else above besides miniscule items and poison. Just go upstairs once more. You can go south to unlock that red door to make traveling through here faster. Head north then and east all the way if you want some small amounts of gold from the jars. Take the far north exit down the stairs. Down the stairs again for a notebook to read on the table and a <strong>Gold Bracer</strong> in the treasure chest. Rest up before you head in the throne room above, just in case.</p>
<p><img class="alignnone" title="Dragon Quest IX Morag Brigadoom boss" src="http://www.lordyuanshu.com/images/DQIX/morag.jpg" alt="" /><img class="alignnone" title="DQIX Princess Simona + WightKnight dance" src="http://www.lordyuanshu.com/images/DQIX/monadance.jpg" alt="" /></p>
<p>Ahead is the <strong>Black Knight</strong> and <strong>Morag</strong>. Use Buff and Sap at the beginning to make your defense higher / her&#8217;s lower. Her physical attack isn&#8217;t particularly strong but she does like to try charming you. After you do a few hundred damage points she&#8217;ll become enraged and start using her more dangerous moves like Crack and <strong>HP Hoover</strong>. Defeating her will net you around 400 EXP, 360 gold coins and a <strong>pair of High Heels</strong>. Morag is no more and then you&#8217;ll see <strong>Princess Mona</strong>. Or, Princess Simona. Wight Knight is now at peace.</p>
<p><strong>Stornway Castle</strong></p>
<p>Make your way back to Stornway Castle, either by foot or Chimaera Wing. <strong>King Schott</strong> thanks you for your work. He allows you access to the treasure area behind the throne, and then says that a checkpoint to the east is now open if you wish to continue your adventure that way. First thing to do is go up those stairs behind the throne and then to the east building. Five treasures; <strong>iron nails, </strong>1000 gold, <strong>phial of Aggressence</strong>, an <strong>Angel Bell</strong> and a <strong>Gold Rosary</strong>.</p>
<p>As you leave the Castle, Stella comes out to summarize the events and say that we should go back to the <strong>Starflight Express</strong>. Before that, head to the Inn. You can now use the <strong>Alchemy Pot</strong> aka <strong>Krak Pot</strong>. It gives you the <strong>Alchenomicon</strong> to access from the Battle Records menu.</p>
<p>You may have noticed a man along the way (just west of the sign in town) with a blue bubble. After you have talked to the Krak Pot, you can accept Bill&#8217;s quest. The mission request is; <strong>004 Pick Me Up a Panacea</strong>. You then learn a recipe for making a panacea. Turns out we will need a <strong>Moonwort Bulb, Special Medicine</strong> and <strong>Superior Medicine</strong>. Easy to make, you just need Medicinal Herbs to get the latter two. Once you get all three, combine them to acquire the <strong>Panacea</strong>. Return to Bill just outside the Inn to complete the quest <strong>004 Pick Me Up a Panacea</strong>. Your reward is a <strong>Gleeban guinea</strong>.  He also shows you a book called <strong>On-Trend Accessories You Can Alchemise at Home</strong>. You now have a recipe for a <strong>Strength Ring, Slime Earrings, Bow Tie, Agility Ring, Prayer Ring </strong>and a <strong>Life Ring</strong>.</p>
<p>Also a good time to check in with that knight in the castle, <strong>Angus</strong> (northwest end, floor 2). He has another quest, he wants some of that water at <strong>Angel Falls</strong>. The quest begins, <strong>006 Get Well Water</strong>. Simply use a Chimaera Wing to Angel Falls and talk to the purple-robed man in between the bridges in the center. He wants to dilute it and then he could just give you some <strong>Angel&#8217;s Tears</strong> for free.</p>
<p><strong>The Mountain Pass</strong></p>
<p>Go to the Mountain Pass and find that Starflight Express. Turns out some of the work we&#8217;ve done to help the knight has return some of the hero&#8217;s <strong>Celestrian powers</strong>. But we still need to acquire more power it seems.</p>
<p>Go to <strong>Stornway</strong> once more and go east (not southeast but northeast. Southeast leads to nothing). You will reach the Western Stornway Checkpoint. As the merchant here says, there are newer, tougher enemies ahead.</p>
<p><img class="alignnone" title="Dragon Quest IX Coffinwell Benevolessence" src="http://www.lordyuanshu.com/images/DQIX/coffinwellstatue.jpg" alt="" /><img class="alignnone" title="DQ IX DS Dr. Phlegming + Catarrhina" src="http://www.lordyuanshu.com/images/DQIX/drphlegming.jpg" alt="" /></p>
<p><strong>Coffinwell</strong></p>
<p>To the north is Coffinwell. You won&#8217;t hear too many positive things when you enter. What you will want to do is check out the weapon / armor shop. Quality stuff but expensive. Still, better than what you&#8217;ve had access to (at Stornway) so spend what you can to upgrade. I generally prioritize weapons especially earlier on when your risk of death is low.</p>
<p>Enter the Inn to rest and go up to the second level. You&#8217;ll learn that the recent earthquake caused a previous disease in the village to run rampant. Can&#8217;t get to the treasure in the north unfortunately, door is locked. Up further and you come out right in front of the Mayor&#8217;s house. You&#8217;ll find <strong>Mayor Laria</strong> on the 2nd floor in the library area. Seems a contagious disease from over a century ago has resurfaced and he wants you to see how <strong>Phlegming&#8217;s</strong> progress with translating the material. Head to the west to see Phlegming&#8217;s house. Check the bookshelf to learn some recipes; <strong>Tracksuit Top, Tussler&#8217;s Top, Tussler&#8217;s Trousers, Finessence</strong> and <strong>Tracky Bottoms</strong>. Nearby is <strong>Catarrhina</strong> sleeping on a bed. Talk to her to get her up and she&#8217;ll go with you to see her husband Phlegming. Explore a bit more before following. The eastern house has some recipes upstairs; <strong>Snakeskin Whip, Serpentine Whip, Cobra Fan, Large-Scale Armour</strong> and a <strong>Sidewinder</strong>.</p>
<p>Catarrhina is in the lower area so go south a bit and wrap east and north to get there. You will meet <strong>Dr. Phlegming</strong>. Read the books on his bookshelf. You will learn these recipes: <strong>Lunaria, Magic Water, Mystifying Mixture, Aggressence, Hephaestus&#8217; Flame , Feline Fan, Catty Shield, Kitty Shield, </strong>and <strong>Cat Ears</strong>. One of the bookshelves even has a note about a new party trick, <strong>Provoke</strong>. Naturally, you see where you fit in here. Go back to the Mayor and tell him that you&#8217;ll explore it. You then acquire the <strong>Quarantomb Key</strong>. Now get to Doctor Four-Eyes and then you can go.</p>
<p>It&#8217;s an easy shot west to the next screen, and then north quite a ways to <strong>Quarantomb</strong>, our destination.</p>
<p><img class="alignnone" title="Dragon Quest IX Quarantomb Jar seal" src="http://www.lordyuanshu.com/images/DQIX/jar.jpg" alt="" /></p>
<p><strong>Quarantomb</strong></p>
<p>The door is open thanks to the earthquake. Just head on in but be wary of the upcoming monsters. The <strong>EarthenWarrior&#8217;s</strong> have an annoying Fire Breath attack for ~10 damage to all. More tedious than anything else. Enemies are also hard to avoid in the narrow corridors here. Another thing to keep an eye on are the <strong>Metal Slimes</strong>. Any Dragon Quest / Warrior vet knows these guys yield tons of EXP but flee quickly. Best of luck in defeating them but the reward is high (but can compromise the difficulty big-time).</p>
<p>First, head to the southeast for some <strong>Slipweed</strong>. Go north a bit from here to find a <strong>Mini Medal</strong>. Make your way to the northeast corner now. A <strong>Seed of Skill</strong> is along the way. You see a mysterious blue glow from the northwest statue, so press the button you see upon examing. Now head to the northeast and you see the statue with a red glow. Push that button and the two lights go all the way to the beginning where those two locked doors are. Those doors now open, so return down there. Heal up before entering (if you&#8217;re really low on MP, might as well head back to rest first. The following battle is a long one and you will run out of MP otherwise).</p>
<p><img class="alignnone" title="Dragon Quest IX ragin contagion strategy" src="http://www.lordyuanshu.com/images/DQIX/contagion.jpg" alt="" />You&#8217;ll see the jar has been open. The contagion has left this sealed jar, and appears shortly after. You do get one last chance to heal so do so if you haven&#8217;t, then encounter the enemy. Biggest thing to worry about with <strong>The Ragin&#8217; Contagion</strong> is that it is the first boss to attack twice per round. Might be good to use Accelerate to ensure your party members attack first. The Ragin Contagion has regular attacks for ~ 20 damage points. Though again, he attacks twice and is liable to decrease your defense as well. He can also decrease your agility so that&#8217;s even more reason to keep Accelerate in mind. The Ragin Contagion has close to 2300 hit points, so this battle will take a long time. You&#8217;re probably lucky to average 100 damage points on him a round considering the turns wasted healing and casting accelerate, awaken, etc. When you do win you&#8217;ll get ~550-600 EXP, 600 gold coins and a <strong>clump of Royal Soil</strong>.</p>
<p><strong>Doctor Phlegming</strong> seals it away and then goes off to explore. You can follow him to find out this is actually the tomb of some king from long ago (consequently you see a ghost to the left of him that looks an awful lot like a king sprite).</p>
<p><img class="alignnone" title="Dragon Quest IX Phlegming seals Contagion" src="http://www.lordyuanshu.com/images/DQIX/contagionseal.jpg" alt="" /></p>
<p><strong>Coffinwell</strong></p>
<p>Return to Coffinwell a hero (though most credit the Doctor). Rest up, then talk to the Mayor. He suggests telling Catarrhina. Go to the northwest house to find something unsightly. Speak with <strong>Mayor Laria</strong> when you regain control, then rest until evening. Mayor Laria again forgets why you are here to talk to him, but does give you a <strong>Feather Headband</strong>. Wow.</p>
<p><img class="alignnone" title="DQ IX 9 DS Dr. Phlegming Catarrhina" src="http://www.lordyuanshu.com/images/DQIX/drphlegaround.jpg" alt="" />Head out to the entrance of town to see some ghosts. Talk to them and then go north to the Laboratory. The secret knock gets <strong>Dr. Phlegming</strong> to come out. He then joins you as you go around town talking to the formerly-afflicted villagers. The Inn, the house on the east end of village and a western house are the houses you need to go to I believe. Then, Phlegming has seen enough and it is time to return to the lab. Phlegming is back to work and Catarrhina is at peace. You then automatically go to rest after this.</p>
<p>Turns out people are happy now and benevolessence is about. Time to return to the <strong>Mountain Pass</strong>, says <strong>Stella</strong>.</p>
<p><strong>The Mountain Pass</strong></p>
<p>Might as well use a Chimaera Wing to <strong>Angel Falls</strong> and walk east to make this backtracking faster. The <strong>Starflight Express</strong> seems to have a bit more luster but as you get near, a strange blue-clad lady appears and disappears. It is finally ready to take off, when you are ready (and you might as well go now, there is nothing you&#8217;ll miss forever).</p>
<p><img class="alignnone" title="DQIX Starflight Express: Observatory" src="http://www.lordyuanshu.com/images/DQIX/observatoryexpress.jpg" alt="" /></p>
<p><strong>The Observatory</strong></p>
<p>The Starflight Express will make it to the Observatory despite the thunderous storm. Hey look, <strong>Apus Major</strong>. You are greeted upon your arrival. Time to catch up on the events in the <strong>Protectorate</strong>. After speaking it is time to visit <strong>World Tree Yggdrasil</strong> to give thanks for returning. Go up and offer up a prayer. You fall into a deep sleep and experience a strange dream.</p>
<p>You are still lacking wings and a halo. However a voice directs you where to go and teaches you the <strong>Zoom spell</strong>. Also known as Return in the older Dragon Warrior&#8217;s, you can go to any town that you have previously visited. More scenes and the situation in front of you has become more focused; time to find the fallen fygg fruits in the Protectorate. There are seven fyggs in total.</p>
<p>Before leaving, speak to <strong>Columba</strong> on the far west end of 1F by the grave. She mentions that <strong>Aquila</strong> descended to the Protectorate to search for you, but still has not returned. Back to L4 of the Observatory, which is where the <strong>Starflight Express</strong> is. Time to get back to the Protectorate.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/growlanser-5-heritage-of-war-faq" title="Growlanser 5 V Seldous Isaac Admonisher PMB">Growlanser 5 V Seldous Isaac Admonisher PMB</a></li><li><a href="http://www.lordyuanshu.com/grandia-ii-dc-carbo-ryudo" title="Grandia II 2 Dreamcast Walkthrough Ryudo Granas Seal">Grandia II 2 Dreamcast Walkthrough Ryudo Granas Seal</a></li><li><a href="http://www.lordyuanshu.com/dynasty-warriors-5-xl-final-weapons" title="Dynasty Warriors 5 XL Final Weapons">Dynasty Warriors 5 XL Final Weapons</a></li><li><a href="http://www.lordyuanshu.com/destiny-of-an-emperor-ii-zheng-letter-bug" title="Destiny of an Emperor II 2 Zheng Letter Bug">Destiny of an Emperor II 2 Zheng Letter Bug</a></li><li><a href="http://www.lordyuanshu.com/lu-fan-destiny-of-an-emperor" title="Lu Fan Destiny of an Emperor">Lu Fan Destiny of an Emperor</a></li></ul>]]></content:encoded>
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		<title>How Persona 3 PS2 differs from P3 PSP</title>
		<link>http://www.lordyuanshu.com/how-persona-3-ps2-differs-from-p3-psp</link>
		<comments>http://www.lordyuanshu.com/how-persona-3-ps2-differs-from-p3-psp#comments</comments>
		<pubDate>Thu, 08 Jul 2010 07:17:28 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[Persona 3]]></category>
		<category><![CDATA[Akihiko Sanada]]></category>
		<category><![CDATA[ATLUS]]></category>
		<category><![CDATA[Persona]]></category>
		<category><![CDATA[Social Link Guide]]></category>
		<category><![CDATA[Tartarus]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2979</guid>
		<description><![CDATA[<p><img class="alignnone" title="Persona 3 Yukari Junpei Monorail" src="http://www.lordyuanshu.com/images/Persona3/monorail.jpg" alt="" /></p> <p>With the release of <a rel="nofollow" title="Persona 3 PS2 PSP collector's box" href="http://shop.lordyuanshu.com/show/amazon/B00356GVRW"><strong>Persona 3 Portable </strong></a> for the PSP, many wonder how the game will be constructed now that it is portable. Atlus is going to the well one more time with what has almost become [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Persona 3 Yukari Junpei Monorail" src="http://www.lordyuanshu.com/images/Persona3/monorail.jpg" alt="" /></p>
<p>With the release of <a title="Persona 3 PS2 PSP collector's box" href="http://shop.lordyuanshu.com/show/amazon/B00356GVRW"><strong>Persona 3 Portable</strong></a> for the PSP, many wonder how the game will be constructed now that it is portable. Atlus is going to the well one more time with what has almost become a legendary game already.</p>
<p>The big change that everyone is talking about is that we are now able to choose the gender of the Main character. Previously it was just the blue-haired male but as you can see from the cover, we have a female we can choose. Naturally, the game will differ if we pick her (namely her Social Links; she won&#8217;t be dating the girls, instead it will be Akihiko Sanada). There are some changes throughout the game if you choose the male Main character but the new female perspective adds a whole new element.</p>
<p><a title="Persona PSP sale price box deal" href="http://shop.lordyuanshu.com/show/amazon/B00356GVRW"><img class="alignnone" title="Review of Persona 3 PSP + PS2 FES guide" src="http://www.lordyuanshu.com/images/persona3psp.jpg" alt="" width="174" height="300" /></a></p>
<p>Of course, graphically it is not quite on par with the Playstation 2 versions. Walking about in <strong>Tartarus</strong> is still 3D but the rest of the game has changed. No longer will we be running around the area; just point and click. One other thing; the cut scenes in Persona 3 for the PS2 are not in this one, so those are some story sequences still unique to Persona 3.</p>
<p>In battle there are some concepts taken from Persona 3 and Persona 4. Your Social Link / Commu rank will influence how your character&#8217;s act in battle (high social link level with a character means they are more apt to help you when you are in need while fighting).</p>
<p>Link for Persona 3 PSP above and take a gander at the <a title="Persona 3 PS2 PSP Female" href="http://www.lordyuanshu.com/category/persona-3"><strong>Persona 3 PS2 PSP Walkthrough</strong></a>. Also a Social Link Guide.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/persona-3-p3-fes-journey-requests-guide-social-link-walkthrough" title="Persona 3 P3 FES Journey Requests Guide Social Link Walkthrough">Persona 3 P3 FES Journey Requests Guide Social Link Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/persona-3-fes-walkthrough-faq-2" title="Persona 3 FES Journey Walkthrough FAQ 2">Persona 3 FES Journey Walkthrough FAQ 2</a></li><li><a href="http://www.lordyuanshu.com/shin-megami-tensei-persona-3-faq" title="Shin Megami Tensei Persona 3 SEES Walkthrough FAQ">Shin Megami Tensei Persona 3 SEES Walkthrough FAQ</a></li><li><a href="http://www.lordyuanshu.com/persona-4-atlus-december-9th-ps2-release-date-news-confirmed" title="Persona 4 ATLUS December 9th PS2 Release Date News Confirmed">Persona 4 ATLUS December 9th PS2 Release Date News Confirmed</a></li><li><a href="http://www.lordyuanshu.com/persona-3-fes-walkthrough-faq-3" title="Persona 3 FES Journey Walkthrough FAQ 3">Persona 3 FES Journey Walkthrough FAQ 3</a></li></ul>]]></content:encoded>
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		<title>Strange Journey Grus Sector Guide</title>
		<link>http://www.lordyuanshu.com/strange-journey-grus-sector-guide</link>
		<comments>http://www.lordyuanshu.com/strange-journey-grus-sector-guide#comments</comments>
		<pubDate>Tue, 15 Jun 2010 04:10:31 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[SMT Strange Journey]]></category>
		<category><![CDATA[angel Mastema]]></category>
		<category><![CDATA[Captain Jack's Squad]]></category>
		<category><![CDATA[Firest Lieutenant Zelenin]]></category>
		<category><![CDATA[Grus Sector Code G]]></category>
		<category><![CDATA[Grus's Exotic Matter]]></category>
		<category><![CDATA[The Red Sprite]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2953</guid>
		<description><![CDATA[<p><img title="Strange Journey: Ryan Jack's Squad" src="http://www.lordyuanshu.com/images/StrangeJ/ryansprite.jpg" alt="" /></p> <p>After the shift, we are in Sector G, code name <strong>Grus</strong>. Seems to be a haywire version of <strong>Antlia</strong>, frozen throughout with some areas that look nothing like we have seen. New <strong>Main Mission: Grus&#8217;s Exotic Matter </strong>.</p> <p>As usual, to <strong>Irving</strong> [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><img title="Strange Journey: Ryan Jack's Squad" src="http://www.lordyuanshu.com/images/StrangeJ/ryansprite.jpg" alt="" /></p>
<p>After the shift, we are in Sector G, code name <strong>Grus</strong>. Seems to be a haywire version of <strong>Antlia</strong>, frozen throughout with some areas that look nothing like we have seen. New <strong>Main Mission: Grus&#8217;s Exotic Matter</strong>.</p>
<p>As usual, to <strong>Irving</strong> we go with the boss spoils. He takes the <strong>Salt Lump</strong>. New <strong>Sub-Apps</strong> available; <strong>Tea Amity (</strong>demon will reconsider when it changes it&#8217;s mind about joining you), <strong>Long Birthday</strong> (demon item present for leveling up), and <strong>Laplace</strong>. Definitely get Laplace since it&#8217;s only 1000, takes 0 spots and raises odds of creating higher level demons than normal during fusion.</p>
<p><strong>Grus Sector Code G</strong></p>
<p>As always when entering a new sector, get your best demons ready for battle. As you get to Sector Grus, it is about what you saw on the monitor and at <strong>Antlia</strong>. It is now snowing in the region and we have blue flames abound.</p>
<p><img title="SJ Grus Sector Antlia-like" src="http://www.lordyuanshu.com/images/StrangeJ/sectorgrus.jpg" alt="" /></p>
<p>Head to the north and through the door to see a phase shifter in the middle of the room with a Demon Angel guarding it. It mentions <strong>Master Mastema</strong> who we have no seen in a while come to think of it. Grab the <strong>Yoma Mask x1</strong> forma in the area then further south for a <strong>Yoma Bridle x1</strong>.</p>
<p>Through the door in the south and a demon will begin to speak about the illusions you see. Sure enough if you take the southwest path (southeast is dead end) you will see what looks to be another dead end but the illusion lifts as you get closer. Take an east when you can for a Demon that tells you that &#8216;the enemy uses a rather troublesome spell&#8217;. Follow along south to an empty room and an east route to continue on. North for an <strong>AT Grusite x2</strong> and if you go east all the way and north a long ways, you reach a Gate Search door that you cannot open unless you got Gate Search E from the EX mission with Amaterasu. If you can go in that door, grab the <strong>Detox Core x4</strong> forma and the <strong>Bead of Life x1</strong> treasure within.</p>
<p>Back south of 1F for a big square room. The west end opens up to another identical area except you can go west or south here. First Enemy Search of <strong>Grus</strong> was in this area, with <strong>Nymph Peri</strong> and level 72 <strong>Genma Heimdall</strong>. Needless to say he wasn&#8217;t easy to take down even knowing his fire weakness. Because of the level difference he will dodge your attacks extremely often but a Genma Bugle forma is worth your time. Anyway, after this fight head west to another big room and then north. <strong>Yoma Bridle x1</strong> along the way. Two paths going north here, one to the right that is a dead end and the left one is a dead end too but with a dead crewman at the end. Check the east wall near the top of this west path and you should see a door; if you acquired the Gate Search Type E function from the Amaterasu EX Mission, you can go through. North for a rare forma: the <strong>Cornucopia</strong>.</p>
<p><img title="Angel Mastema Grus Illusion" src="http://www.lordyuanshu.com/images/StrangeJ/interwovenhallucinations.jpg" alt="" />Head straight south and probably another <strong>Genma Heimdall</strong> enemy search two squares down. West then takes you to a strange door that will not open. Take the room just east of here that you passed earlier, then you&#8217;ll go east more and then feel a presence. It is of course <strong>angel Mastema</strong>. He tells you more about the hallucinations you are having. More importantly Mastema tells you of his plan with other angels, to gather at the <strong>Sanctuary</strong> ahead. <strong>First Lieutenant Zelenin</strong> then cries to Mastema regarding her worries about the team because of their prolonged use of demons.</p>
<p><strong>The Red Sprite</strong></p>
<p>The group is called back to the Red Sprite. More suspicious activity from <strong>Captain Jack&#8217;s Squad HQ</strong>. Back at the HQ you get a call in from <strong>Ryan</strong>, who brags about the tech left behind by Jack and reports that he killed some of your squad members over there.</p>
<p>Two alignment questions ahead, one from <strong>Jimenez</strong> (top answer for Chaos, lower answer for Neutral) and the other from <strong>Zelenin</strong> (top answer for Law, lower answer for Neutral). New <strong>Main Mission: Pacify Jack&#8217;s Squad</strong>. To the Lab to return the Cornucopia and the Unlock feature of your Main App has been enhanced. You have now obtained <strong>Unlock E</strong>. Also was able to buy the <strong>Mortal Knife</strong> for 13.2 K.</p>
<p>Back into <strong>Grus Sector</strong> and you can use the Phase Shift. Just north for a <strong>DF Grusite X x1 forma</strong> and then to the south to see a demon, who sees it is you and Zelenin. South of here for a <strong>Fairy Helmet x1</strong> and then you can go through the east door. An Enemy Search here with our Genma friend and then a big room ahead. No where to go but south, and then take a quick west and north for a heal spot and <strong>Detox Core x4</strong> forma. West and north again for a Terminal to save.</p>
<p>The south-center room in this area has an Angel, along with the northeast room (which has a few). The southeast path leads to a pit that is by the Terminal. Continue west instead and you will reach a new pit that takes you to a new area. North and take the west route north, and you come to a door where you are rejected as a heretic. East and south for a pit back to the Terminal if you want, or go south where you entered this region and north for a pit to a new area.</p>
<p>Travel south until you have to go east, and then south a few spaces. Go west when you can (south for a pit that leads back), and then take that west route going south for a room with <strong>Mahama Stone x2</strong>. Back north, remembering to take the west route north to avoid the pit, and then go northeast and south when you can for a big room with another Guardian Angel. He is blocking a door at the south end.  Instead, go back north and east more, looking for another south route. <strong>Calm Core x4</strong> in here. Take the northeast route now, for a pit that leads south to a new area.</p>
<p><img title="angel Mastema + Zelenin transformation" src="http://www.lordyuanshu.com/images/StrangeJ/zelenintransformation.jpg" alt="" />Northeast and going north at the split leads to a pit that dumps you back, so head south instead and continue on until you reach a door going west. This leads to <strong>angel Mastema</strong>. Mastema tells of what we might be able to do with <strong>Ryan&#8217;s Squad</strong> but also mentions that he can turn humans into angels if they so desire. You can volunteer to become an angel or remain silent and <strong>Zelenin</strong> of course offers to become an angel. After this sequence you are given an alignment question: &#8220;It&#8217;s beautiful&#8221; for Law, &#8220;It&#8217;s awe-inspiring.&#8221; for Neutral and &#8220;No problems here&#8221; for Chaos.</p>
<p><strong>The Red Sprite</strong></p>
<p>Return to the Red Sprite via the pit in the northeast from Mastema&#8217;s room, and then you will be by a Terminal to return.</p>
<p><strong>Jack&#8217;s Squad HQ</strong></p>
<p>Time to return to Jack&#8217;s Squad HQ with the new Zelenin and see what happens. Head straight north to the <strong>Lightning Ship</strong> and Zelenin will do here singing. <strong>Crewman Jimenez</strong> is skeptical to say the least. They go deeper in and will release the demons that Ryan&#8217;s Squad has.</p>
<p><img title="angel Zelenin + Jack's Squad Ryan" src="http://www.lordyuanshu.com/images/StrangeJ/ryanpacify.jpg" alt="" /></p>
<p>You then talk to the leader of this demon group, a <strong>Jaki Grendel</strong>. He wants to take the recovering demons to a <strong>world of illusion</strong>. The great mother who controls that world of illusion is <strong>Maya of the Night</strong>. <strong>Main Mission: Pacify Jack&#8217;s Squad</strong> is now complete.</p>
<p><strong>Arthur</strong> theorizes that Zelenin will be useful despite her shady, new abilities. Also mentions that the boss of <strong>Grus</strong> is Maya. Jimenez mentions a pocket dimension you can reach within Grus with the Phase Shifter. He then passes off the <strong>Giant&#8217;s Fang</strong> to you, which you take to <strong>Irving</strong> and you can now use <strong>Phase Shifter B</strong>.</p>
<p><strong>Grus Sector G</strong></p>
<p>Time to re-enter Grus Sector. Go to that Phase Shifting element and choose Phase Shift Type B. New area now. You can go back north through the door to go back near the ship, but instead grab the forma near you (<strong>DF Grusite x1</strong>). South should lead to a longer path that also has an Enemy Search (<strong>Genma Heimdall</strong>). Through a door to the west and to the northwest corner here for another Enemy Search. This time it was an <strong>Avian Garuda </strong>(strong vs. fire, weak vs. ice).</p>
<p>South of this area is a huge route going south, with many paths. First, we&#8217;ll take the northwestern path for a Terminal door and a dead end. This dead end is where you&#8217;ll get dumped (pit area coming up).</p>
<p>Next, take the northeastern-most path and look north as you go that way for a heal spot. Further east for a path to drop down to a new area. Follow the path and take the west route for a pit. This takes you by a <strong>Beast Scales x1</strong> forma, then west all the way for<strong> AC Grusite x2</strong>. South now and take the west path going south for <strong>DF Grusite x2</strong>. No other path to take besides that one on the east end leading south to a pit, so take it. This leads to a new area in the south. Enemy Search here (<strong>Gogmagog + Avian Garuda</strong>). Straight north and you will see a door; your demonica will respond if you try to enter. Says you need to value freedom to go through the door (Must be Chaos-alignment to enter, I am presuming. I am Neutral). So head back and take that middle path going west. Enter the door going south along the way.</p>
<p><img title="Grus Sector Jaki Grendel Squad kill" src="http://www.lordyuanshu.com/images/StrangeJ/killthosesquads.jpg" alt="" />That goofy naked thrusting demon <strong>Jaki Grendel</strong> is in this room. He knows you want to take out <strong>Maya</strong> for what she has but also mentions that he respects those with power; that is the way in the demon world. Jaki Grendel thinks for a bit and decides that if you kill those jerks that captured the demons (<strong>Captain Jack&#8217;s Squad)</strong> then Jaki Grendel will tell you how to reach Maya. Answer &#8220;Sure&#8221; for Chaos, &#8220;I refuse&#8221; for Law and &#8220;Let me think&#8221; for neutral. He also warns of the angels that are dangerous and that he is looking to squash them before they become more powerful.</p>
<p>Time to return to speak to your crew-mates about what to do. Out of the Jaki Grendel room and west. The door to the north you see is locked and again I think is Chaos-alignment only. <strong>Chakra Core x1</strong> forma here as you go south and hit a pit. This takes you back to the Terminal and you will run into <strong>Crewman Jimenez</strong>. Of course he suggests you take the deal, after all, he has reason to detest their squad. He talks some more and then heads out.</p>
<p>You can head back or explore further within this area. Take that northeast pit again, but this time take the next northeast pit (instead of the northwest one). This leads to a room with another pit and facing to the north, a door. Scan through this Gate Search Type C door and grab the <strong>Mamudo Stone x2</strong>. Take the west pit now to return to the Terminal.</p>
<p>Back to the main area with the Terminal, and now take the first door on the west end as you go south. In this room you will find an <strong>AC Grusite x1</strong> forma. An interesting demon is also in the room. The room just south of this has another demon that mentions the angels and humans are both worth stomping on. East of here for a demon that curses Jack&#8217;s Squad for beating his friends up.</p>
<p>Return back to your ship. As you get close,<strong> angel Zelenin</strong> seems to be talking to herself. You can watch or call out to her, doesn&#8217;t matter. But she does offer a second question; &#8220;By all means, sing&#8221; for Law, &#8220;That won&#8217;t be necessary&#8221; for Chaos and &#8220;Let me think&#8221; for Neutral.</p>
<p><strong>The Red Sprite</strong></p>
<p>The Red Sprite members deliberate for a while. Ultimately, everyone disagrees and <strong>Arthur</strong> pins it on you to decide. Accept the demon terms for Chaos or accept the angel terms for Law (of course, choosing &#8220;we shouldn&#8217;t&#8221; twice is Neutral).</p>
<p>Rest at Sickbay and then check out the Lab. Was able to produce the powerful <strong>Scanner Vest</strong>, and the <strong>Warrior Ring</strong> which provides a lot more HP.</p>
<p>The choice is still yours. You can accept Zelenin&#8217;s plan to sing for Law, or you can go to the <strong>Jaki Grendel</strong> and choose to go with his plan. Also, you can just choose to fight him for Neutral. It&#8217;s not a particularly hard fight, just use high-level magic to penetrate is stout physical defense. Anyway, however you decide to open up the door in Grus 1F, you can continue on south through what was once a purple barrier.</p>
<p><strong>Maya</strong> will call out to you as you enter. Further south and you will have some distorted visions. <strong>Commander Gore</strong> pops into the screen and orders all to shoot each other, and points the gun at you. Someone yells and you get out of the vision and the crazy dead <strong>Gore</strong> shows up. He seems to have woken up and tells of the ubergestalt, and then of some of the tougher bosses; <strong>Maia Ouroboros, Tiamat, Maya</strong> and <strong>Mem Aleph</strong>.</p>
<p>When you can continue, go south through the two doors. West at the upside-down T is a dead end. East and you can go through another door, and Gore calls in. He has the coordinates for the location you need to get to, and it&#8217;s on the same floor you are on, but you&#8217;ll have to go down to B3F first and then back up. Take the stairs down to Grus B1F.</p>
<p>West and look north for a Terminal to save. West a bit and north for a locked door. Further west and you will come to two different water paths. North leads to a pit and Grus B1F. North and west for a dead end or just go northeast and you come to two different south paths. East path leads to a pit on Grus B1F.</p>
<p>You are dumped by a river to the north (but you can&#8217;t take it because it&#8217;s going at you) and further west for a Terminal (look north again). Take the west water route and you will see in this new area that you can go south to get back to where you were. So just go north and through the door. North more and you have a T but a dead end. Take the east path through the door and head north. Lots of illusions but the northwest path opens up. The path then winds a bit until you reach a door facing the south that is a water area. Don&#8217;t be hasty here; take the north route when you can and through the east door. Take the <strong>Bead x3</strong> treasure and go back west through the door, and then north to a pit. Then go south for a pit, and this takes you to the east side of these treasures. Head north and look for a west door. Grab the <strong>Bead of Life x1</strong>. West to get on the main water route for a little backtracking to make up for the treasures. You&#8217;ll want to go to that route on the west end of this area that took you to the first treasure, and instead go west. Takes you to a pit and a new area to the north of Grus B1F.</p>
<p>Hmm, looks like <strong>Delphinus Sector</strong> right? New enemies here like a <strong>Wood Erlkonig</strong>. Follow the long path south, east, north and west. South path up here led to <strong>Night Torch x1 forma</strong>. You can now either go west for a pit or go south to descend the stairs (in the middle of that area). Take that south route to the stairs going to Grus 2F.</p>
<p>North and east for a pit (other two paths lead to nothing). North and east leads to a pit back to the previous area. Straight north and down the stairs to Grus 3F. South through the door though it&#8217;s a one-way. Tough enemies in here like <strong>Tyrant Abaddon</strong>. Ignore the east route as it just circles north and sends you through some poison. South instead for another one-way door. South again through a one-way door. Now you are in an area where you can go fifteen billion ways including a few different stairs going up. Good luck, I can only do so much. I would suggest running often so you can focus on finding a route and if you have sub-apps that make demon encounters go faster, you will want to die. I ended up taking the southwest staircase going up to Grus B2F, having to go through some lava.</p>
<p>In this area, take the only route you can to the pit. Then in this new area, go south and north all the way, then west when you can and look for a Terminal to save. East and north for a pit. In this area there are three paths; the west that leads to a dead end and the north and south routes that lead to pits. Take the north route for the pit. Then west a few spots for another pit. North all the way for a Gate Search Type C door. You can try to get on the water route but it sends you back. So go east and north for a Terminal. North for a pit.</p>
<p>This takes you back to an area in Grus 2F that looks more like Antlia. A few steps east for a pit. This room has three paths. East leads to nothing, north leads to a pit / area you&#8217;ve been to, so go south for a pit. <strong>Revival Core x4</strong> forma to the south here. Two more pits to take, so take the east one. East a few more steps and you&#8217;re back to an area in Grus 2F that you&#8217;ve been to before. Take the south route now and then hop on the water route after you get out of the pit. Either way here you are screwed, taking you to a route you&#8217;ve been or a Terminal. Just take the west route to the Terminal. Take the northeastern pit here, and then the northern pit in the next area. A few steps west for another pit you may have been to. This time in this next area, take the east route instead of straight north. New pit and new area to the southwest. West a few squares to a new pit, setting you just to the west. Straight north to a staircase to <strong>Grus B1F</strong>.</p>
<p>You can go north or south and they just circle around. So go west. South is a river that sends you back and north for a pit that sends you to the beginning of Grus B1F, screwing us some more.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/strange-journey-fornax-walkthrough" title="Strange Journey Fornax Walkthrough">Strange Journey Fornax Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-eridanus-guide" title="Strange Journey: Eridanus Guide">Strange Journey: Eridanus Guide</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-delphinus-walkthrough" title="Strange Journey: Delphinus Walkthrough">Strange Journey: Delphinus Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-walkthrough-carina-sector" title="Strange Journey Walkthrough: Carina Sector">Strange Journey Walkthrough: Carina Sector</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-guide-bootes-sector" title="Strange Journey Guide: Bootes Sector">Strange Journey Guide: Bootes Sector</a></li></ul>]]></content:encoded>
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		<title>Strange Journey Fornax Walkthrough</title>
		<link>http://www.lordyuanshu.com/strange-journey-fornax-walkthrough</link>
		<comments>http://www.lordyuanshu.com/strange-journey-fornax-walkthrough#comments</comments>
		<pubDate>Sun, 06 Jun 2010 09:18:48 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[SMT Strange Journey]]></category>
		<category><![CDATA[bugaboo]]></category>
		<category><![CDATA[Captain Jack's Squad]]></category>
		<category><![CDATA[Crewman Jimenez]]></category>
		<category><![CDATA[Drake Tiamat]]></category>
		<category><![CDATA[EX Mission: Catch the Rabbit]]></category>
		<category><![CDATA[Exotic Matter]]></category>
		<category><![CDATA[Fornax Sector Code F]]></category>
		<category><![CDATA[fuse Fiend Alice]]></category>
		<category><![CDATA[Grus Sector Code G]]></category>
		<category><![CDATA[Lady Amaterasu]]></category>
		<category><![CDATA[Lady Asherah]]></category>
		<category><![CDATA[Reaper Orcus]]></category>
		<category><![CDATA[Schwarzwelt]]></category>
		<category><![CDATA[The Red Sprite]]></category>
		<category><![CDATA[Tyrant Asura]]></category>
		<category><![CDATA[Tyrant Horkos Glutton of Hell]]></category>
		<category><![CDATA[Tyrant Mitra]]></category>
		<category><![CDATA[Tyrant Morax]]></category>
		<category><![CDATA[Tyrant of Flames Moloch]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2934</guid>
		<description><![CDATA[<p><img title="SMT: find exotic formless matter" src="http://www.lordyuanshu.com/images/StrangeJ/exoticmatter.jpg" alt="" width="256" height="194" /></p> <p>You find yourself back at the Red Sprite. Arthur eventually re-boots and speeds us up on everything.the situation. The Formless Matter we have is actually <strong>Exotic Matter </strong>, a material that controls time-space navigation away from the Vanishing [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><img title="SMT: find exotic formless matter" src="http://www.lordyuanshu.com/images/StrangeJ/exoticmatter.jpg" alt="" width="256" height="194" /></p>
<p>You find yourself back at the Red Sprite. Arthur eventually re-boots and speeds us up on everything.the situation. The Formless Matter we have is actually <strong>Exotic Matter</strong>, a material that controls time-space navigation away from the Vanishing Point. Formless Matter has been classified as <strong>EM: Eridanus</strong>. Evidently those three strange life forms wish for us to do more work in the <strong>Schwarzwelt</strong>. They give Arthur information about an entity known as <strong>Mem Aleph</strong>. You are then asked if  it is easy for you to go forward.</p>
<p><img title="new Sector Fornax guide faq" src="http://www.lordyuanshu.com/images/StrangeJ/fornax.jpg" alt="" width="256" height="194" /></p>
<p><strong>Fornax Sector Code F</strong></p>
<p>Our new sector is Fornax and our new mission is to find the Exotic Matter within this sector. <strong>Main Mission: Fornax&#8217;s Exotic Matter</strong> accepted. Go and give <strong>Irving</strong> the <strong>Klein Bottle</strong>. New sub-apps are available; <strong>HP Regen II</strong> and <strong>MP Regen I</strong>.</p>
<p>As you can see, Fornax is by itself on the map. Enter it. North all the way and then northeast for a heal spot. East of this for <strong>Amrita Soda x2</strong>. Back south and east when you can. Then north for <strong>Detox Core x5 forma</strong>. East and north again for <strong>Recovery Core x3</strong>. South a long ways, west a bit and then north for a long route to a <strong>Balm of Rising x1 treasure</strong>. South and west for a dead end but <strong>AC Forite x1</strong> forma. Back to the start and take the northwest path this time.</p>
<p><img title="find Lady Amaterasu futotama ex mission" src="http://www.lordyuanshu.com/images/StrangeJ/ladyamaterasu.jpg" alt=""  />In one of the bottom right areas of this west area you will see <strong>Futotama</strong>. Ask Futotama about that request made by <strong>Ame no Uzume</strong>, who wondered about <strong>Lady Amaterasu&#8217;s </strong>whereabouts. She cannot be found, seems she must be wearing the <strong>Marebito Robe</strong>. However Futotama can give you the <strong>Tamashiro Mirror</strong> which should help you discover the truth. Take this back to <strong>Eridanus Sector</strong> and take that shortcut path to 2F, just west of the entrance to the Sector. Then, go to the far northwest of this rectangular area and you will find a Gate Search Type C door. Scan through and you will find what looks like a <strong>Kinnamon</strong> but is actually <strong>Amaterasu</strong> after you use the <strong>Tamashiro Mirror</strong>. Of course, <strong>Futotama</strong> was following the light so here he is. Then <strong>Ame no Uzume</strong>. The <strong>EX Mission Marebito, the foreign god</strong> is now complete and you acquire the <strong>Sound Jewel x1</strong>. Take this back to <strong>Irving</strong> at the Lab and he will be able to enhance your Gate Search function. You now have <strong>Gate Search E</strong>.</p>
<p>Back north and west when you can for a sideways T; south leads to a <strong>Soma Drop x1</strong>. Take the north route here for an <strong>AT Forite x2 forma</strong> along the way. Follow along for a door to the northeast that is a Terminal. South of here and you are warned of a strong presence ahead. Rest up and go forth with Bufu users (and those who can protect against Agi).</p>
<p><img title="Tyrant Morax Frigid Moloch boss" src="http://www.lordyuanshu.com/images/StrangeJ/frigidmoloch.jpg" alt="" />Sure enough, an enemy pops up. Seems to be <strong>Tyrant Morax</strong>. He wants revenge for his previous defeat. But wait, there&#8217;s more, he changes to a new form in this world; <strong>Moloch. </strong>He asks you an alignment-based question before battle (&#8220;I already know&#8221; for Chaos, &#8220;Stay away from humans&#8221; for Neutral and &#8220;Demons should die&#8221; for Law). <strong> Tyrant of Flames Moloch</strong> is obviously going to be weak against Ice and having resistance to Agi would help. Not really a difficult battle either way. He is going to use <strong>Maragidyne</strong> so if you have Fire reflect you&#8217;ll do massive damage. Tyrant Moloch has around 2200-2300 HP so this should not take you too long if you have like-alignment demons. You can now fuse Tyrant Moloch after the battle.</p>
<p>Further ahead you hear some more creepy enemies behind the doors. One says Buono &#8211; must be a <strong>Horkos</strong> clone. This means all the old bosses have been born again from the womb of the <strong>Goddess Tiamat</strong>.</p>
<p>Suddenly, behind you is <strong>Louisa Ferre</strong>. She says she will be watching you. Is she the Goddess Tiamat? Anyway, those three strong demon presences are there once more, so new <strong>Main Mission: Defeat the Three Demons</strong>. You have an idea of who these enemies are from the previous encounters but we won&#8217;t fight them for a while yet. <strong>Mitra</strong> was the second boss so let&#8217;s take his route first (the west door).</p>
<p><img title="tired fiend alice bunny ex mission" src="http://www.lordyuanshu.com/images/StrangeJ/alicetired.jpg" alt="" />You will notice just as you enter this door that new enemies are within. Follow along the path to Fornax B1F. North all the way and west for a <strong>Calm Core x5</strong>. South of here to find a <strong>Reaper Rime x1</strong>. In this area is an elevator and to the north is a door. Take the north door first and follow the east route for an <strong>AC Forite x1</strong>. Back west and take the north route for <strong>Recovery Core x5</strong> and east all the way for a staircase going down to Fornax B2F. There is a door nearby but like many around here, it is a one-way. But there should be a <strong>DF-Forite x2</strong> to the right of this door (south side). The far southeast has a <strong>Dekunda Stone x2</strong> treasure. Take the middle east path as you go south and you will see a strange purple-clad girl. This is <strong>Alice</strong> and she is looking for a bunny. New <strong>EX Mission: Catch the Rabbit</strong>.</p>
<p><img title="fuse fiend alice die for me" src="http://www.lordyuanshu.com/images/StrangeJ/dieforme.jpg" alt="" />To complete this EX Mission &#8211; Catch the Rabbit, you need to be very fast. This needs to be done in one moon. Take that west route to the one-way door going north, and then east all the way for the stairs down to Fornax B2F. On this floor you will see the <strong>Hare of Inaba</strong>. This is who Alice is looking for. He runs off so head all the way west to talk to a demon, who hints at the rabbit taking a turn and dumping down a bit. So take your first west and west all the way for a pit. Now you are on Fornax B3F. The rabbit comes by and runs once more, so head east and when you can go south, look towards the east wall for a Gate Search door. Northeast all the way to drop down a pit. Continue on B4F until you get to an intersection to see the rabbit wailing for help. Follow the south path to drop down once more, to Fornax B5F. All the way west through the Poison and then heal-up as you get to the dead end. Please equip Mudo protection (or demon&#8217;s that are ST / NU / RF for Mudo). <strong>Alice</strong> has made her way here. You can sit and watch her torture and kill the poor bunny (sick..), but either way you have to fight <strong>Fiend Alice</strong>. Strange battle. Physical attacks do next to no damage and gun-type attacks are reflected. Your only hope are the four elemental-type spells and even they are reduced in attack power against Fiend Alice. She does only have 1500 HP or so though. <strong>Die For Me</strong> has a really high success rate even if you are strong against Mudo. Winning allows you to <strong>fuse Fiend Alice</strong>. As for the dead rabbit, all of his wounds have been healed. With <strong>EX Mission: Catch the rabbit!</strong> complete, you get <strong>Hexagram x1</strong>. <strong>Hare of Inaba</strong> then flees.</p>
<p>From this point on B5 go east for a grey forma (<strong>AT Forite x1</strong>). East and south and west for a one-way door and a <strong>White Core x3</strong> forma. Southeast of here for <strong>AT Forite II x2</strong> forma. Take the west path south all the way for a one-way door. This leads to that elevator. Take this back because we need to get that <strong>Hexagram</strong> examined by Irving. He takes a look at it and has a new enhancement for your Main App. You now have <strong>Forma Search C</strong>. There were also a few new products that could be manufactured, notably the <strong>Hardwired</strong> armor and <strong>Answerer Knife</strong>.</p>
<p>Return to Fornax B2F. Talk to the demon at the far west and he will mention all the pits around here. The room to the west has nothing besides that pit we fell in chasing the rabbit. Go south a bit and west for a heal restoration area on the ground. South and east for a Terminal to save. In this area there are six total areas and each has a pit at the far end (we already went to the north-most one for the bunny).</p>
<p>We&#8217;ll start from the top. Take the next pitfall (the east route just above the terminal) and you fall to Fornax B3F. Should be a <strong>Femme Spool x1</strong> right as you drop. Continue to the west and you will fall through another hole to <strong>Fornax B4F</strong>. A <strong>Rising Core x3</strong> forma is around the corner to the east on this level.  South on this path as you have to fall through the whole to Fornax B5F. Take the elevator to reach the top and get to the Terminal / Heal spot on B1 again.</p>
<p>If you take the next pit to the south (east end) you will end up in an area of B3F with another pit but also a Gate Search door on the west end. Open it but drop down the pit on that east end. West and north on B4F to fall through another pit and you will get a warning about getting close to a tough enemy. There is a Terminal to the south and then east for a rare forma: <strong>Sun Mirror</strong>. South of here for a heal spot, then south and east for a <strong>Soma x2</strong> treasure. Should have another <strong>Rising Core x3</strong> forma to the west of here. Now rest up and get demons that are strong against Bufu. Also get a lot of Garu users to exploit this bosses weakness and if they are like-alignment, even better. Return north towards the Terminal (using the heal point if you&#8217;d like) and then <strong>Tyrant Mitra</strong> busts through.</p>
<p>Actually, it is <strong>Fallen Mithras</strong>. He says demons should rule over humans (Top for neutral, middle for law, bottom for chaos). This is really one of the easier bosses left. Mithras will still use moves that Mitra did, like <strong>Waking Dream</strong> and <strong>Light of Order</strong>. Lots of <strong>Explosive Fists</strong> so if you have physical attack defense, even better. His ice attack is <strong>Ice Breath</strong> and he uses it rarely, though it can be devastating if you don&#8217;t have bufu protection and it goes off 4 times per use. Mithras has just over 2000 HP so this shouldn&#8217;t take too long, though his defense is decent. You can now fuse Fallen Mithras.</p>
<p><strong>The Red Sprite</strong></p>
<p>Unfortunately, after this battle <strong>Arthur</strong> has detected strange behavior from <strong>Captain Jack&#8217;s Squad</strong>. Time to head to their secret destination to confirm their intentions. Before that, go to Lab to show Irving the <strong>Sun Mirror</strong>. Sounds like when combined with something else the Sun Mirror has great use but we need to wait still. Go to Sickbay if you need to and then head to the Deck. Two Plane Shifts coming up.</p>
<p><img title="Ryan of Captain Jack's HQ" src="http://www.lordyuanshu.com/images/StrangeJ/ryanjack.jpg" alt="" /></p>
<p><strong>HQ of Jack&#8217;s Squad</strong></p>
<p>Go up ahead to speak with <strong>Ryan</strong>. We won&#8217;t be talking to Jack it looks like, and we won&#8217;t be able to create our own space-time pocket either. How unfortunate. Bugaboo senses something odd going on with Ryan, but Ryan offers to buy him. Jimenez is obsessed so there is no way he is selling. Nothing else you can do but leave for the Red Sprite.</p>
<p>Arthur can&#8217;t help but be intimidated by their technology. <strong>Crewman Jimenez</strong> offers to act as the Spy, keeping tabs on Captain Jack&#8217;s Squad, whether you want to or not.</p>
<p><strong>Fornax Sector</strong></p>
<p>Back to Fornax Sector. That was a nice little break, but it&#8217;s time to take the east door on 1F. This leads towards Horkos, so take those stairs in the northeast to Fornax B1F. West when you get out and north for <strong>Chakra Pot x1</strong>. South to that east exit, and then take that north and east for <strong>Reaper Rime x1</strong>. South a tad and all the way east for <strong>Miracle Core x3</strong>. <strong>AC Forite x2</strong> in the far southeast corner but to continue on head northeast. Wrap around to the northwest to find <strong>AT Forite x1</strong> and the stairs going down to Fornax B2F.</p>
<p>Take the long route east, and then south, and west. It&#8217;s a dead end but there is a door on this south end. It leads to a dark area. Just head west until you hit a wall, and then look south for a door. A <strong>DF Forite x1</strong> forma is just around the corner on the west end, and then further north for another door leading to a dark area. East all the way, south a few spots and look west for a door to enter. Grab the <strong>Magic Mirror x2</strong> forma here. Return back to where you entered this part of the dark area. Go straight south and look east towards the end for a door to enter. Take the <strong>Wilder Eye x1</strong> and follow the path to the stairs to Fornax B3F.</p>
<p>Heal spot to your south as you enter. The door here leads to another dark area. North all the way, and then west for about 5-6 steps until you can go north. Then you go north for a few steps and look west for a door (there will be a grey forma nearby (<strong>AC Forite x2</strong>)). Enter the door to the south for another dark area. South a few squares and look east for a door and the stairs to Fornax B4F.</p>
<p>East all the way here for a Terminal. Save and then take the south door for a dark area. West a few squares, then south all the way. East from here for a door and a set of stairs going down to Fornax B5F. Take the <strong>Ma Incense x1</strong> here and go back up. Enter the dark area again, go west once and back north all the way. This is the same intersection you were at earlier, this time go west all the way. Then north, west, and south for a door to enter. Stairs going down to Fornax B5F.</p>
<p>A powerful demon is up ahead. Use the heal spot and north and east for a Terminal to save. As we remember from the <strong>Tyrant Horkos Glutton of Hell</strong> battle, he is weak against Fire and Electric. Physical / Gun attacks won&#8217;t do anything and neither will Bufu. Make sure your main has a gun that has something like Flame Shot, Bolt Spray, etc. Through the door by the Terminal when you are ready, and then go northwest to find a rare forma; the <strong>Moon Mirror</strong>.</p>
<p><img title="Horkos - fuse Reaper Orcus" src="http://www.lordyuanshu.com/images/StrangeJ/orcusdead.jpg" alt="" /></p>
<p>Further ahead and we come to <strong>Horkos</strong>. And then, uh, he turns into something else. This is <strong>Reaper Orcus</strong>, he who has beckoned countless humans to the underworld. First answer for Neutral, second answer for Chaos, third for Law. Reaper Orcus still likes to &#8216;take a bite&#8217; to absorb back HP. Grocery Run will bring back <strong>Beast Katakirauwa</strong>. Same enemy you fought before, just a little more HP. Another easy boss battle and you can fuse Reaper Orcus.</p>
<p>Bad news after the fight. <strong>Crewman Jimenez</strong> has been captured by Jack&#8217;s Squad. Hard to be surprised by this. Time to head back, but first follow the path you were taking for a one-way door going north. East for another door and follow the path to <strong>AT Forite II x1</strong>. Follow this path to stairs going up to Fornax B4F. Take the door in the southeast to a dark area. You can see where the door is, just north of the other dark-area door and the Terminal. Take it back and go into the Red Sprite.</p>
<p><strong>The Red Sprite</strong></p>
<p>Jimenez has indeed been captured, and <strong>Captain Jack</strong> and <strong>Ryan</strong> actually do call in from the Lightning ship. Sounds like Jimenez is going to be a part of the experiment. New <strong>Main Mission: Save Crewman Jimenez</strong>.</p>
<p>Before leaving the Red Sprite, deliver the Forma you acquired on that trip to defeat Reaper Orcus. Now that Irving has the <strong>Sun Mirror</strong> and the <strong>Moon Mirror</strong>, it is closer to doing something, but not yet. You may be able to purchase something else too. I was only able to get the <strong>Holy Knife</strong> but I rarely use a sword anyway.</p>
<p><img title="Captain Jack's Squad voids alliance " src="http://www.lordyuanshu.com/images/StrangeJ/nullvoid.jpg" alt="" /></p>
<p><strong>Captain Jack&#8217;s HQ</strong></p>
<p>Enter Jack&#8217;s HQ and you will get in a fight with a few <strong>Human Soldiers</strong>. These guys have a ton of HP and though they have a decent attack as well, they aren&#8217;t very hard. They are accompanied often times by random, low level grunt type demons. Take the left route and south to see a Terminal, and then a door by itself on the west end. Within are two more Human Soldiers but also a <strong>Human Sergeant</strong>. They mostly just use regular attacks so it&#8217;s just a long fight of absorbing their weak attacks. A demon is set free that had been tortured.</p>
<p>Next, go east into a room with strange machines and cultivation tanks. Mutilated demons screaming for their body parts and to be free again. Two more Soldiers and a Sergeant in here to fight. Turn the cultivation tank off after this to let them rest in peace. North and take the northeast door and search the middle-north area of that room for a Gate Search type B door. There is a rare forma within, the <strong>Piercing Stone</strong>. Back to the main hall and west and north for a new room. This is where the <strong>Lightning Ship</strong> is, but it&#8217;s parked. Check the far west of the main hall here and the wall can be scanned through. <strong>Life Stone x5</strong> treasure within, and another gate search type b door at the north end. Scan through that for <strong>Rising Core x1</strong>.</p>
<p>Time to return back to the Red Sprite for a moment. You should have the entire 1F mapped out which means you just need to go in the basement which is right at the front of their HQ. Anyway, at the Red Sprite, you hand over the <strong>Piercing Stone</strong> and you will have an enhanced Visualizer; <strong>Visualizer B</strong>.</p>
<p>Back into <strong>Jack&#8217;s Squad HQ</strong>. Enter the B1F stairs in front of you and then look east for a wall to scan through. Take the south route and the door there for a <strong>Frag Grenade x2</strong> treasure, and then return back and go north. That strange woman is here. Continue along this path for a door to the west and a dark area. If you have that <strong>Visualizer B</strong> you should be able to see fine now. Take that first door to the north for <strong>Bead x2</strong>. Back in the dark area and follow the path west and south. Two doors at the far south here. Take the far south one first for <strong>Nerve Gas x2</strong>. Take that next path and you will come to a scientist. He says that <strong>Jimenez</strong> is in an <strong>Underground Lab</strong>, but you need a passcode. Continue to ask him questions including &#8216;about the scientist&#8217;. Since he&#8217;s the scientist he should know the Passcode, so he does indeed give it to you.</p>
<p><img title="Crewman Jimenez fused with Bugaboo" src="http://www.lordyuanshu.com/images/StrangeJ/bugaboofuse.jpg" alt="" /></p>
<p>Okay, head out of the dark area and return to the beginning of B1F. You can now open that door just south of the initial stairs. No matter what you do here the results will be the same (though helping the process with your Demonica gives you some Chaos points I believe.</p>
<p>Time to rest up and gather yourself after this. It is time to confront <strong>Captain Jack</strong> at the <strong>Lightning Ship</strong>.</p>
<p><img title="Human Captain Jack boss fight" src="http://www.lordyuanshu.com/images/StrangeJ/jacklobotomy.jpg" alt="" />It is pried open by Jimenez when you get there. Jimenez holds off some random enemies while it is time to do battle with <strong>Human Jack</strong>. Human Jack is accompanied with two <strong>Pisaca&#8217;s</strong>. They are annoying so you&#8217;ll want to use Fire to burn them away quickly. They have an ABSURD amount of hit points for a random enemy however, and if they put you in bomb status quickly use Dis-Bomb or Amrita to cure it. Jack himself has an extremely powerful gun attack, <strong>Rain Strike</strong>, and you will want allies who can (preferably) reflect it or at least be strong against it or nullify it. I had <strong>Tyrant Loki</strong> who had null protection against guns so that was a big help. <strong>Sunset Melody</strong> does decent damage to all allies and lowers their attack just a bit. The worst is <strong>Pure Blue</strong> and you will have to hope he is not liberal with using it otherwise this could be a very long battle. Jack only has about 2000 HP and his defense is not that good, but he is not weak to anything and the Pure Blue can heal 1000+ hp at once! This is bad. You can try to Charm him with Marin Karin, Charm Strike, etc as that will preoccupy him when he would otherwise maybe heal himself. It is hard to get him charmed though. Either way, once you find a way to take him out you get <strong>Spirit Stalk forma</strong>.</p>
<p>After the battle, something happens to Mr. Jack. <strong>Ryan</strong> then begs for mercy, willing to say something about the <strong>Exotic Matter</strong> that we need. Zelenin then shares her opinion.</p>
<p><strong>The Red Sprite</strong></p>
<p>Back at the Red Sprite, <strong>Main Mission: Save Crewman Jimenez</strong> is finished. Arthur plans on stripping the Lightning Ship of the ability to move but they will be able to live and function in the mean time. One last special rare forma was acquired, the <strong>Star Mirror</strong>. A question is asked about what to do with Jimenez: top answer being Chaos, middle being neutral and the bottom being law. Back to Irving at the Lab and it seems with the <strong>Sun Mirror, Moon Mirror</strong> and now <strong>Star Mirror</strong>, we can finally do something. We now have <strong>Enemy Search B</strong>, allowing us to find tougher enemies with the function than before.</p>
<p><strong>Fornax Sector</strong></p>
<p>Back to Fornax Sector and to the north end of Fornax 1F. This time, take the center route. Straight north to Fornax B1F. There is a demon in this room who mentions of a demon below that is invisible, but he is very angry too. Take the stairs down to Fornax B2F at the north end.</p>
<p><img title="strange journey brute demon gods" src="http://www.lordyuanshu.com/images/StrangeJ/dudegods.jpg" alt="" /></p>
<p>Go forth for a <strong>Soma Drop x1</strong>. Continue on to Fornax B3F. Funny demon just east as you enter. Another treasure is here, the <strong>Amrita Soda x1</strong>. Fornax B4F has a new forma, <strong>AT Forite X x1</strong>.</p>
<p>At Fornax B5F, use the heal spot on the left and the Terminal on the right. The following battle will be one that tests your physical defenses; so bring in demons that are good at that sort of thing. Fire defense helps too because she will still use Maragion. <strong>Lady Asherah</strong> is weak against ice and at least strong against everything else (well besides physical attacks). Again you will want to dust off the <strong>Frost Cannon</strong> for <strong>Frigid Shot</strong>, and having <strong>Loki</strong> helped with his Ice Boost + Bufudyne.</p>
<p>Go ahead and you will see a <strong>Spirit Strange Demon</strong>, thanks to the enemy scan. It will use Maragion and <strong>Asura Roga</strong>, so hopefully you can kill it quick before it does any damage (it does have probably 1000 HP). Take the stairs nearby and you are warned of a tough enemy ahead. Rest up and prepare for the above battle. You first see <strong>Tyrant Asura</strong>, who then realizes the true form; <strong>Lady Asherah</strong>. To her comment about destruction rejuvenating earth, the top answer is Neutral, middle is Law and bottom is Chaos.</p>
<p><img title="Asura Roga Lady Asherah boss faq" src="http://www.lordyuanshu.com/images/StrangeJ/trueasherah.jpg" alt="" />Lady Asherah will start the battle with <strong>Asura Roga</strong>. Defend and pray that it hits only one of your demons, at worst. If it gets your Main you might as well reset. She will then mostly use physical attacks, like <strong>Ashura</strong> (strong physical damage to all allies) and a charge + attack combo that can kill any character if they are not defending and / or strong against physical attacks. <strong>Black Flame</strong> is a tactic she rarely uses but can do massive damage if it goes off 3-4 times when she does use it. Just keep at it and if you have enough Bufu users with the same-alignment, you should be able to defeat her after she gets off a second Asura Roga (assuming it doesn&#8217;t do much damage). You can now fuse Lady Asherah.</p>
<p><strong>Main Mission: Defeat the Three Demons</strong> is now complete. You now have control in Fornax B6F. Not anything to the southeast save for a tough enemy search fight and <strong>White Core x3</strong>. The southwest end also has a <strong>White Core x3</strong> and a door that leads south to a dark area. The room to the east is a dead end, as is the west room though it is a bit bigger. So work your way southeast in the dark area. Another empty room on the east end but just when it looks like a dead end, you see a phase shifting element in the south room. Time for some space manipulation.</p>
<p>Head north in the Phase shift to a dark area, then go straight north for more phase shift. Work your way west and southwest for <strong>Megido Stone x2</strong>. Go all the way north now to connect to the normal part of Fornax B6F. You can also go to the northeast and scan through a Gate Search type C door to get to the eastern part of Fornax B6F. South of here quite a ways and you will see a yellow forma; <strong>AT Forite X x1</strong>. West of here for another Gate Search type C door facing the north. This leads to <strong>DF Forite II x2</strong>.</p>
<p>The stairs at the very south point of B6F will take you to B7F. You are stopped as you enter to see a marker on the map, indicating a powerful demon ahead. A heal spot and Terminal on your sides here. The door leads to a Forma Search type C, <strong>AT Forite X x1</strong>. North more and on the west end you will meet a cocky demon. Further north is our boss.</p>
<p><img title="Strange Journey Drake Tiamat Mother" src="http://www.lordyuanshu.com/images/StrangeJ/birthorchard.jpg" alt="" />To prepare, note that <strong>Drake Tiamat</strong> uses all kinds of ice spells, most notably Mother Earth for large damage + she heals half the damage. You probably will want to purchase the <strong>Hardwired Armor</strong> for the Hero to protect, and make sure the demons you bring along have some sort of ice resistance. Null or Reflect for at least two is preferable because since she heals half the amount, if she takes off too much with it she&#8217;ll heal too much and you&#8217;ll be screwed. Also will need Zio users and a good Elec-type gun. The Frost Cannon has an Elec Spray as does the <strong>Buffalo Gun</strong>. Having a good physical defense is good too as she has an attack-all physical attack that she uses about as often as Mother Earth. Have many that can heal-all because you will likely be in a battle of attrition here; Drake Tiamat has a ton of HP so you will want to de-buff her for this long battle. She does have <strong>Luster Candy </strong>to offset your work so don&#8217;t let her get ahead, she can be dangerous then. You can now fuse Drake Tiamat! Mother is now gone.</p>
<p>On the ground we find a <strong>Salt Lump</strong> and <strong>EM: Fornax</strong>. With the Fornax Exotic Matter in hand, Arthur chimes in and says congratulates and time to head back. <strong>Main Mission: Fornax&#8217;s Exotic Matter</strong> is now complete.<strong> </strong>That strange <strong>Gore</strong> returns, noting that Mother has left and it is time for him to then shift.</p>
<p><strong>The Red Sprite</strong></p>
<p>Back at the Red Sprite, it is time to analyze the mission and prepare to shift to a new phase. Meanwhile, <strong>Crewman Jimenez</strong> will not continue considering his current state cannot be helped. And then an update on <strong>Jack&#8217;s Squad</strong> and how their work with forma and whatnot will be reported through us.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/strange-journey-delphinus-walkthrough" title="Strange Journey: Delphinus Walkthrough">Strange Journey: Delphinus Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-walkthrough-carina-sector" title="Strange Journey Walkthrough: Carina Sector">Strange Journey Walkthrough: Carina Sector</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-antlia-walkthrough" title="Strange Journey Walkthrough: Antlia">Strange Journey Walkthrough: Antlia</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-grus-sector-guide" title="Strange Journey Grus Sector Guide">Strange Journey Grus Sector Guide</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-eridanus-guide" title="Strange Journey: Eridanus Guide">Strange Journey: Eridanus Guide</a></li></ul>]]></content:encoded>
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		<title>Strange Journey: Eridanus Guide</title>
		<link>http://www.lordyuanshu.com/strange-journey-eridanus-guide</link>
		<comments>http://www.lordyuanshu.com/strange-journey-eridanus-guide#comments</comments>
		<pubDate>Wed, 02 Jun 2010 06:00:36 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[SMT Strange Journey]]></category>
		<category><![CDATA[Bugaboo demon]]></category>
		<category><![CDATA[Captain Jack's Squad]]></category>
		<category><![CDATA[Herald Kazfiel]]></category>
		<category><![CDATA[Kishin Zouchouten]]></category>
		<category><![CDATA[Lady Amaterasu]]></category>
		<category><![CDATA[Pillars of the Four Devas]]></category>
		<category><![CDATA[Snake Ouroboros]]></category>
		<category><![CDATA[Tyrant Asura]]></category>
		<category><![CDATA[Tyrant King Frost]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2911</guid>
		<description><![CDATA[<p>Head to the Lab for Irving to see the <strong>Ulna</strong>. You can now buy new Sub-Apps; <strong>Paracelsus</strong>, <strong>Surpriser</strong> and <strong>Enemy Welcome </strong>.</p> <p><img title="fuse Tyrant King Frost bufudyne" src="http://www.lordyuanshu.com/images/StrangeJ/kingfrost.jpg" alt="" width="256" height="194" /></p> <p><strong>Sector Eridanus </strong></p> <p>Enter Sector Eridanus. Go northwest and face north to search the Gate Type B wall. But nothing seems to [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p>Head to the Lab for Irving to see the <strong>Ulna</strong>. You can now buy   new Sub-Apps; <strong>Paracelsus</strong>, <strong>Surpriser</strong> and <strong>Enemy Welcome</strong>.</p>
<p><img title="fuse Tyrant King Frost bufudyne" src="http://www.lordyuanshu.com/images/StrangeJ/kingfrost.jpg" alt="" width="256" height="194" /></p>
<p><strong>Sector Eridanus</strong></p>
<p>Enter Sector Eridanus. Go northwest and  face north to search the Gate  Type B wall. But nothing seems to be in  here. Head east and with the  Enemy Search you should be able to find <strong>Tyrant  King Frost</strong>.  Defeating him means you can fuse Tyrant King Frost  afterward (level 40+  characters only though). He is tough to fight in  battle, with <strong>Mabufudyne</strong> and<strong> Mediarahan</strong> to heal himself by  333+. Lots of Agi to put him  away with group melee attacks. Anyway,  head southeast and look for a <strong>Thoth</strong>.    Agree to his test and he  will ask for his own personal book, the <strong>Book  of Thoth</strong>. First  hint: <em>A supernatural phenomenon has the first  volume. It makes the  book look like it&#8217;s flying on it&#8217;s own.</em> New <strong>EX  Mission: The wise  man&#8217;s library</strong>.Take the east door only to see that  there is a gate  that you cannot unlock in the southeast corner.</p>
<p>Go through the north door and northeast for <strong>Dis-Stone x4</strong>.    Then, head east until you can go south through a door for <strong>AC Eridite   x1</strong>. Back to the far west and it will connect to the southern part  of  1F that you have already explored, through that Gate Search type B   door. Take the <strong>Bead x1</strong> here. East a bit and then further north   all the way for <strong>White Core x4</strong> forma. East through the door and   then northeast for <strong>Chakra Drop x3</strong>. East more and take the second   south route and you will get a message about the radios acting up.  Large  amounts of energy going on in this area; has the Joint Project  already  started their destruction? Head west through the regular door  to see a  demon. The north door is a Terminal and then there is the  stairs to  Eridanus 2F. If you want to first, you can go to the  southeast part of  Eridanus 1F to get <strong>Recovery Core x5 forma</strong>.</p>
<p>Now, to those center stairs to Eridanus 2F. A dark area is ahead, and  your Visualizer does not seem to work anymore. No matter, head all the  way north and then all the way west for a door. <strong>Jimenez</strong> calls in  to mention traps ahead. Follow the path for stairs going down to the  northwest part of Eridanus 1F. The first west path leads to a palace of  some sorts, but ignore that and go north more and look east for a route.  Take this along with a Gate Search type b door and to the east you  should find a Rare Forma, <strong>Goetite</strong>. Back to the route and straight  north for what looks to be an elevator but there is no way to access it  at the moment.East of here through a door and then north all the way  for a treasure, <strong>Amrita Soda x2</strong>. However these light green spots  cause your allies to fall asleep, and there is not much else to find in  these areas besides more snooze spots and also poison spots if you  explore far to the north. There is a path worth taking though. Just  south of the Amrita Soda x2 treasures is a route east and slightly  southeast, allowing you to head all the way north and west for a scene  with <strong>Bugaboo</strong>.</p>
<p><img title="Eridanus Sector teleport terminal" src="http://www.lordyuanshu.com/images/StrangeJ/evilteleport.jpg" alt="" width="256" height="384" /></p>
<p>Bugaboo is crying as a crewman that looks like <strong>Jimenez</strong> is on  the ground. Meanwhile there is an Enemy Search here that is a <strong>Fiend  Red Rider</strong>. The Fiend Red Rider is in the mid 50&#8242;s for a level and  will trounce you. At the far north to examine Jimenez, who fell asleep  on that light green spot. The only way to get him up is to punch and  kick at him. He will thank you with <strong>Patra Stone x5</strong>. West of here  for a <strong>Me Patra Stone x3 </strong>treasure. Continue to head north and east  through a door until you reach a sideways T. South for the Terminal and  north for the stairs going up to a new part of <strong>Eridanus 2F</strong>.</p>
<p>East and south through the door, and then south more. You will find a  Strike Team member around here who is a bit confused. Straight west  from here and look north &#8211; you can scan through the wall with Gate  Search type B. <strong>Chakra Core x2 forma</strong> is here. Look for a south  path as you go west, and look towards the east wall as you do. Another  Gate Search type b door to unlock, but first continue south and east for  <strong>Miracle Core x2</strong>. Back to that Gate Search type b door and go  through to find a Phase Shifting element within.  There are other Gate  Search type b doors around Eridanus 2F but none are too important; take  this Phase Shifter to head to an undisclosed part of Eridanus 2F.</p>
<p>South for a <strong>Balm of Rising x1</strong>. North and look east for a Gate  Search Type b door. Nothing in here though. Further north and east for a  door that leads to stairs down to 1F and a Terminal (a shortcut  basically). Back in the Phase Shift area and go to the far north from  the Phase Shift start, and through the door. West leads to a dead end so  go east down the stairs to a new part of Eridanus 1F.</p>
<p>Southwest for <strong>Chakra Core x2</strong> forma and <strong>Chakra Core x1</strong> forma. Back north and west when you can for a door going south. Many  rooms in this area. If you take the first north room you meet a Strike  Team member who wants to go see his daughter. West of this room is a  demon who laughs about the prospect of this human seeing his daughter.  Northwest has a room full of sleep spots and southwest room is empty, so  take the southeastern room. The south room has sleep spots but if you  take that Gate Search Type b door you can avoid many of them. Take the  east spot to see a crewman down; he hands you <strong>Dis-Poison x5</strong> for  rescuing him. Now you can go south all the way for a <strong>Soma x1</strong> or  you can go around to the west and get it and avoid more of the sleep  spots. In the southwest part of this room is a Gate Search Type B door.  Head south but look for <strong>Agilao Stone x3</strong>. South more for a Gate  Search Type B door that connects you to the beginning part of Eridanus  1F. It would be a good time to return to rest up and drop off that Rare  Forma.</p>
<p><strong>Red Sprite</strong></p>
<p>Back at the Red Sprite, head to Irving. He takes a look at the <strong>Goetite  rare forma</strong>. The forma search function of your Demonica&#8217;s Main App  has been enhanced. <strong>Forma Search B</strong> is now usable. This basically  means higher-quality Forma can be found on the field so as always keep  your eyes peeled. So let&#8217;s return back into Eridanus to scan the area  once more.</p>
<p>You will find all sorts of nice Forma now. More importantly, make  your way to the stairs and the phase shift area of 2F. There is a rare  forma here, the <strong>Asteria Stone</strong>. Find some more forma (lots of AT  Eridite) and head back to the Lab. You should be able to get things like  the <strong>Tsukikage Vest, Pinlight Gun, Snake Knife, etc</strong>.</p>
<p>Enter Eridanus and take the stairs up just west of your starting  position. Head to the west end and you will teleport into the palace of  Eridanus 2F. South for a heal spot, north for the Terminal. East leads  to nothing except another grey pit that sends you back from where you  came. West has a Gate that you cannot open in the northwest corner, but  little else, so hit the Terminal or the grey spot in the northeast.</p>
<p>Anyway, now that you have the Asteria Stone, head to the center part  of Eridanus 1F for the Terminal and the stairs going up. Then north and  west through the dark area to a staircase leading back to 1F, and then  the strange red device is just north of you. It is in fact a device for  teleporting. It takes you into a new area of Eridanus 1F, within the  Palace. By the way, if you take those other two west paths going into  the Palace, you can get <strong>Miracle Core forma</strong> (north route west) and  the southern route leads you to a demon mentioning <strong>Lady Amaterasu</strong>.  This is <strong>Ame no Uzume</strong> attendant to <strong>Lady Amaterasu</strong>.  Agree  to help. Then Ame mentions a guy named <strong>Futotama</strong>. New <strong>EX  Mission; Marebito, the foreign god</strong>.</p>
<p><img title="EX Mission, fight and fuse Zouchouten" src="../images/StrangeJ/zouchouten.jpg" alt="" /></p>
<p>If you take the north route and go west, you see another teleporter.  But a <strong>Ghoul</strong> comes out as you try to enter. Even if you try to  force your way, the demon will block you. South of here for <strong>AT  Eridite x1</strong> and a staircase to Eridanus 2F. North for a Gate Search  type B that allows you to connect with the heal spot and Terminal. Head  south for the stairs to 3F.</p>
<p>Another heal spot on the floor here. Go south and you will have many  areas to explore. West for a <strong>Calm Core x4 forma</strong> and a Gate Search  type B door to the west. Enter this area and go north for another Gate  Search but it ends in an error. Go to the center of this area for a  demon, <strong>Zouchouten</strong>. Zouchouten is one of the pillars of the <strong>Four  Devas</strong>. Agree to train with him and you will unlock <strong>EX Mission:  The ever-steeper trial I</strong>. Equip the <strong>Frost Cannon</strong> before you  try this, and anyone that can use Bufu. Protection against something  like <strong>Agidyne</strong> would be nice. You cannot heal or even have a member  in your party that has a healing spell. This may eliminate some of your  go-to characters. Nonetheless, <strong>Frigid Shot</strong> does massive damage  for you and if you have <strong>Black Frost</strong> with casting Bufudyne, you  should be fine. <strong>Kishin Zouchouten</strong> can now be created through  fusion! <strong>EX Mission The ever-steeper trial I</strong> is now complete and  you receive <strong>Abacus x1</strong> for your efforts.</p>
<p>Now to the east end of Eridanus 3F for a <strong>Divine Chain x1</strong> forma. Another Gate Search type b door to go through. And another gate  search door to the north in the room that cannot be opened. Meanwhile, <strong>Kazfiel</strong> is in the middle of the room. New <strong>EX Mission: Before the holy battle  I</strong>.</p>
<p>We must win this battle with a group of demons that has a total magic  power below 60. With the levels you are at this probably means one good  spell-caster at best, if you are planning on having a three-demon party  at least. If you only use two-demons you could possibly fit in two  spell-casters. However you may be better off with three physically  strong demons for a more powerful group melee attack. Use those who have  high level Zio spells. Remember, the <strong>Frost Cannon</strong> also has <strong>Bolt  Spray</strong>, a powerful bolt attack though it takes 36 MP. <strong>Herald  Kazfiel</strong> will spend time buffing her defense and with regular  attacks, but beware once she starts to use spells like <strong>Garudyne</strong>.  What&#8217;s worse, when Kazfiel is near death she will use a <strong>Charge +  Deathbound</strong> combo that will nail all allies for massive damage. You  will definitely want to guard after she uses Charge. And she has a ton  of HP. <strong>EX Mission: Before the holy battle I</strong> is complete, and your  reward is <strong>Paper Sheet x1</strong>.</p>
<p>You can come back later with a better Gate Search function to be  tested more. They are tough, competitive battles and is good experience  with your main character. It allowed me to reach level 42 so I could <strong>fuse  Asura</strong>. To fuse Asura you just need <strong>Fallen Orias, Jirae Knocker, </strong>and  <strong>Spirit Pisaca</strong>. And of course be level 42.</p>
<p><img title="How to fuse tyrant Asura SMT" src="../images/StrangeJ/heavenlyasura.jpg" alt="" /></p>
<p>When you are ready to continue the main story route, take the south  elevator to the &#8220;TOP&#8221;. At the north end of the TOP of Eridanus we see a  tough demon. When you regain control, go west and search the the Gate  Search type b door. Follow the path to an <strong>AT Eridite II x1</strong> forma.  Also a heal spot and a Terminal in this area. Go to the east end of  this area. Another Gate Search but you cannot process this one. Look for  a demon by this gate door that mentions the <strong>Snake Ouroboros</strong> and saying  that no humans can defeat that demon. North through the door now.</p>
<p>North all the way for a Gate Search door you cannot open and a  strange sequence. <strong>Arthur</strong> chimes in to order everyone back to the <strong>Red  Sprite</strong> to leave the sector, as we have no means of going through  the door. The others don&#8217;t like this order. Anyway, explore this area  before heading back. To the northeast is a <strong>Miracle Core x2</strong> forma,  <strong>DF Eridite II x2</strong> at the far north, and another <strong>Miracle Core  x1</strong> at the west end circling around. A little bit south of that for <strong>AT  Eridite II x2</strong>.</p>
<p>Return to the Red Sprite now. Since we can&#8217;t do anything else in  Eridanus, the mission is suspended. A strange signal has been picked up  in <strong>Carina Sector Code C</strong>. Time to head there.</p>
<p><strong>Carina Sector</strong></p>
<p>The plane shift to Carina begins. Seems to be a strange ship there;  signals aren&#8217;t going through but could it be the <strong>Gigantic</strong>? Or  some random ship in the <strong>Schwarzwelt? </strong>The location seems to be 4th  floor at 9 o clock. New <strong>Main Mission: Signal Investigation</strong>. At  the Lab, that <strong>Paper Sheet x1 </strong>and <strong>Abacus x1</strong> from those  previous &#8216;test&#8217; battles will net you numerous sub-apps (all of which  relate to leveling up demons).</p>
<p>While you are on 1F, check that room <strong>Mastema</strong> took residence  in. Now you see a <strong>Dwarf</strong>. Take on his quest. He needs <strong>Cursed  Lance x1</strong> and <strong>AT Carite II x2</strong>. New <strong>EX Mission: Forge!  Forge!! Forge!!! I</strong>.</p>
<p>Take the northeast elevator from here, to floor 4. Head south along  that western path and look west for a door (you may already have this  gate search on your map if you saw it earlier). Scan through that Gate  Search type B door. South and scan through that Gate Search type B door  too. <strong>VI Incense x1</strong> at the very bottom. Check the west door to see  a <strong>Goblin</strong>. A lady demon then talks to the Goblin. The lady is  mother to the famous hound of Culann, <strong>Cu Chulainn</strong>. She came to  see Master Cu Chulainn. New <strong>EX Mission; A formal search request</strong>.</p>
<p>Now go north and west through a Gate Search Type B door. A giant ship  is ahead of you in this room. It is not the <strong>Gigantic</strong> but instead  of a prototype model of the <strong>Red Sprite</strong>. It is called the <strong>Lightning</strong>.  They seem to know about our operation but is it safe to go in? Main and  <strong>Jimenez</strong> go inside. This is a small band known as <strong>Jack&#8217;s Squad</strong>,  and you are talking to <strong>Captain Jack</strong>. Interesting guy. His group  has been dispatched for one purpose; money. Top choice he gives you is  neutral, middle is chaos and bottom is law. Captain Jack then asks <strong>Ryan</strong> about a Forma he is looking for. <strong>Hydro Apple x1, Ice-10 x1</strong> and <strong>X  Metal x1</strong>. We have none of these but evidently they are in Eridanus  Sector. Jack also mentions a teleporter that had a Ghoul blocking it;  we&#8217;ve seen that before. We can go through it now.  <strong>Main Mission:  Signal Investigation</strong> is now complete. Now a new <strong>Main Mission:  Jack&#8217;s Bargain</strong>. Time to return to Eridanus (but search the north  area for <strong>Fallen Feather x1</strong> and <strong>Muscle Drink x3</strong>.</p>
<p><img title="Eridanus Sector: Captain Jack's forma" src="http://www.lordyuanshu.com/images/StrangeJ/jacksitems.jpg" alt="" width="256" height="384" /></p>
<p><strong>Sector Eridanus</strong></p>
<p>Take the stairs going up just west of you. Then go in that black pit,  then south down the stairs when you get to the Palace area. You are in  Eridanus 1F and just north is that teleport device that the demon was  blocking earlier. Take the path this time to end up in a new area of  Eridanus 1F (west end).</p>
<p>Straight to the south for a Gate Search Type B door that connects  this route to the one just south of it. West of here is a dead end with a  dead crewman, so head north and west instead through a door. Several  black pits in this area. Take the south one and you end up feet from  where you were. Take the north one and you end up in a new area. <strong>Chakra  Pot x1</strong> in front of you. Two pits in this room; east takes you back  to the start, and the south one takes you to a third area like this.</p>
<p>This third area has three different black pits that send you elsewhere. The right one sends you to the southwest where there is a <strong>Chakra Core x3 forma</strong>. A Strike Team member is in the center, confused. Take the right path again to get to a Terminal. South and west, up the stairs to 2F. Go through the poison for an <strong>Anubis Stone x1</strong>. Into the black pit to return to the previous room.  This time, take the left pit and grab the <strong>Caladbolg x1</strong>. South for a pit that sends you to a <strong>Hydro Apple x1</strong>. That&#8217;s one of the things we needed for <strong>Captain Jack</strong>. Three more different areas to go through here. West takes you to an <strong>AC Eridite x1</strong> and then back to the Terminal area you were just at. North takes you southwest, and to a <strong>Luck Core x1 forma</strong>. Dropping down the pit south of it sends you to that Terminal area you were at before, so drop down just north of where that Luck Core forma was. Drop in the south-most pit. This puts you right by the <strong>Ice-10 rare forma</strong> (the 2nd of 3 that Jack requested). Look for a south gate as you go east here. Yea, only three more routes down here.</p>
<p>Take the first south you see, and hang to the southeast. You will find a door to scan through, and go further south for <strong>Recovery Core x3</strong>. Check the north paths too though, one leads to a staircase up to 2F Eridanus. There is a pit to the southwest in this room; ignore it and go north, along the east wall. You will soon find a Terminal. Just southwest of this for a <strong>Garula Stone x3</strong>. Go to the far west and then southwest for a pit all by itself; and it sends you to a place all by itself on 1F. East leads to a one-way door back to where you were, while south has a Terminal and a staircase up to 2F.</p>
<p>Up those stairs and south for <strong>Miracle Core x1 forma</strong>. Take the <strong>Lu Incense x1</strong> ahead, and continue to follow this route. You will go north a bit to a dead end and fall through. What is here? <strong>X Metal</strong>, the last of the three Rare Forma we need. Now we can go, though you are certainly welcome to go explore the rest of this area. You can go south and southeast to open up two Gate Search type B doors that allow for easier moving about. Last but not least we can open up a Gate Search type B door to the northwest that leads to the teleportation devices, which is where we started (if you are hankering to go through the rest of the routes for Forma). Personally I&#8217;m sick of it but the boss ahead is probably the toughest yet.</p>
<p>Return to <strong>Sector Carina</strong> when you are ready, and then to <strong>Jack&#8217;s Ship</strong>, the <strong>Lightning</strong>. You will then hand over the <strong>Hydro Apple, Ice-10</strong> and the <strong>X Metal</strong>. You then open a link to Jack&#8217;s Demonica and upload the Forma Search B program for them. <strong>Main Mission: Jack&#8217;s Bargain</strong> is now complete. Return to the <strong>Red Sprite</strong> and prepare for another plane shift, back to <strong>Eridanus Sector</strong>.</p>
<p><img title="Eridanus EX Mission Koumokuten" src="http://www.lordyuanshu.com/images/StrangeJ/koumokuten.jpg" alt="" /></p>
<p>Take the stairs up and then the black pit. South in this area and up the stairs to Eridanus 3F. South all the way in 3F for the elevator, which you take to the <strong>TOP. </strong>Just to the north, a strange signal comes in saying that &#8216;Mother&#8217; has awakened. Who was that, a demon or someone with Jack? Probably not the latter as when we go north we see <strong>Ryan</strong>, who is a member of <strong>Captain Jack&#8217;s Squad</strong>. He hands you something very valuable, <strong>Gate Search C</strong>.</p>
<p>The door north of you opens with <strong>Gate Search C</strong>. But let&#8217;s not go in it. This boss battle is one you are not ready for. Head south and take the east route through the Gate Search type C door. This leads you down a narrow path that has a door and another Gate Search Type C door to the north. Enter the regular door to the west and grab the <strong>Bead Chain x1</strong> and the <strong>Recovery Core x5 forma</strong>. North all the way for another Gate Search type C door. Hang a quick left through the door to get the <strong>AT Eridite II x3 forma</strong>.Further north along the narrow path for <strong>Spirit Acid x1</strong> and then you will wrap around west.</p>
<p>Notice you already have that area to the south explored. This was from the <strong>Dis</strong> quest earlier (if you did that, that is (<strong>Yggdrasil)</strong>. Sure enough, check the center of the room to see Yggdrasil hanging around quietly. Turns out with Yggdrasil recovered, the three <strong>Dis&#8217;</strong> turned into <strong>Norn Goddess of Time</strong>. Agree to go back in time. New <strong>EX Mission: Fateful Aid</strong>. This is a tough battle at this point. With Main at 43 and most of the demons in the high 30&#8242;s low 40&#8242;s, this battle was very hard. You need to load up on fire users and hope for same-alignment group attacks. Only 1800 HP but it takes a while to get down at low levels. <strong>Arrow Rain</strong> is a devastating attack to absorb, upwards of 200 damage to each character if they are weak against projectiles. <strong>Tree Yggdrasil</strong> also has <strong>Hell Thrust</strong> that can do to one ally. You will gain a bit of EXP for this and you can now <strong>fuse Tree Yggdrasil</strong>. Yggdrasil is now tame. You go back to <strong>Norn</strong> in the present time with <strong>EX Mission: Fateful Aid</strong> complete. <strong>Nornir Ring x1</strong> is your reward and we can also <strong>fuse Megami Norn</strong>. The Nornir Ring is a useful all-around ring, giving each stat a marginal boost.</p>
<p>Back to the main narrow route going west. Look for a <strong>Luck Core x1 forma</strong> and west through another Gate Search type C door. South quick for a door with <strong>Luck Core x1</strong> within. Back to the narrow west path for <strong>Chakra Core x1</strong> and soon you will be traveling south. Look south for a Gate Search Type C door but again, take the east door for a <strong>Miracle Core x2 forma</strong> before continuing south. The room to the south has nothing but go south out of that door and quickly east for <strong>Sword Shard x1</strong> and also <strong>Dantalian</strong>. She wonders if you can map every inch of this land. Well actually just every inch of three different maps. New <strong>EX Mission: Tales of investigation</strong>. Dantalian would like to start off by exploring every inch of land on <strong>the first floor of Sector Bootes</strong>. Follow the path all the way south and east back to the Heal Spot and Terminal.</p>
<p><img title="Eridanus Herald Aniel boss fight" src="http://www.lordyuanshu.com/images/StrangeJ/aniel7.jpg" alt="" /></p>
<p>Now that you have the Gate Search Type C, you can take the south door just east of the Eridanus 1F entrance. This nets you <strong>Dis-Para x4</strong>. You can also head to the third floor of Eridanus to use the Gate Search Type C to unlock more boss battles. <strong>Aniel</strong> is on the right side as you go north, for <strong>EX Mission: Before the holy battle II</strong>. You must win within 7 turns so bring allies that are of like-alignment and can use Garu, for melee attacks. This battle is not very hard though <strong>Ziodyne</strong> can be a problem. But <strong>Herald Aniel</strong> can cast Diarama towards the end to create a problem (remember, you have to win within 7 turns). <strong>EX Mission: Before the holy battle II</strong> is now complete. <strong>Plasma Sword x1</strong> is our reward.</p>
<p>On the west end we have<strong> Koumokuten</strong> one of the pillars of the Four Devas. This battle gimmick involves having a very limited amount of spirit. Limited as in 1 MP. New <strong>EX Mission: The ever-steeper trial II</strong> has commenced. It may sound difficult but <strong>Kishin Koumokuten</strong> is not too troublesome. He has tough physical attacks including <strong>True Lobotomy</strong>, but you can heal if need be. Plus, this is a battle that characters like <strong>Horkos</strong> (and more random demons like <strong>Fairy Spriggan</strong>) will excel at. After the battle you can fuse <strong>Kishin Koumokuten</strong>. With <strong>EX Mission: The ever-steeper trial II</strong> complete, we get <strong>Vajra x1</strong>. The Vajra is for Chaos users only. 1-2 strikes at 54 attack power (similar to the 1-2 attack <strong>Snake Knife</strong> but the Snake Knife has just a 42 attack power).</p>
<p>Once you are level 44 or higher, you can start to think about the boss ahead, <strong>Ourobos</strong>. Find a bunch of Agi users. Other things to think about; Hama protection, Zio protection and you need many allies with the same alignment (all four being the same alignment would be best). The reason is because Ourobos heals 160 HP each turn, so you&#8217;re going to want to take off 250-300 just to feel like you&#8217;re getting some progress. Otherwise you&#8217;ll run out of HP or get unlucky with his Mahama. Give the Main the <strong>Thiomoto Vest</strong> as it is strong against Wind and (more importantly) Electric. You will also want to dust off your <strong>Randall gun,</strong> if you still have it. We need that <strong>Flame Shot ability</strong>.</p>
<p><img title="Eridanus Snake Ouroboros Maia boss guide" src="http://www.lordyuanshu.com/images/StrangeJ/ouroborosmaia.jpg" alt="" /></p>
<p>Go to the TOP floor of Eridanus again. <strong>Snake Ouroboros Maia</strong> awaits within that door. One good thing about this battle is that Snake Ouroboros has such a poor defense, if you have an Agidyne user like Kingu you can take off the 160+ damage in one turn with one character. Try to heal gradually and use one of your less potent allies to do so. Main&#8217;s Flame Shot is powerful so it will be a detriment to our attack when he has to heal though it is inevitable. Hope that Mahama goes your way and if you have reasonable protection for <strong>Wild Lightning</strong>, you should be okay.</p>
<p>After the battle, an old friend comes by. Seems to be <strong>Commander Gore</strong> who praises <strong>Ouroboros Maia</strong> once more. His prophecy comes true as <strong>Snake Ouroboros</strong> is back, in an even more grand form. Time to retreat.</p>
<p><strong>Captain Jack</strong> calls in to sympathize. Turns out there are areas of energy around this TOP floor of Eridanus. You may or may not have already explored around here but it is not difficult to traverse. Head to the west end first by the terminal and rest area, and you will see a <strong>Basilisk</strong>. You will fight three of these <strong>Drake Basilisks</strong> and they are a bit harder than your average ones. After you defeat them, the presence goes away in this area.</p>
<p>North now and in the north-center you will see the frog <strong>Dzelarhons</strong>. Use lots of Bufu here for an easy win. The east end has the skull <strong>Kwancha</strong>. There are two of them. Last but not least are the <strong>Mandrakes</strong> south of here. That should do it, so rest up near the Terminal and Save. Then return to the point where Ouroboros was.</p>
<p><img title="defeat and fuse snake Ouroboros 2nd form" src="http://www.lordyuanshu.com/images/StrangeJ/ouroboroskill.jpg" alt="" width="256" height="384" /></p>
<p>Others have said that the first version of Ouroboros is tough. For me, it was the second version. The first version of Ouroboros is less potent than this one; granted there is no regeneration of 161 HP for the second Ouroboros, but his attacks are much more troublesome. Again you want to gather allies that are strong against Hama, Wild Lightning (Zio) and physical attacks. <strong>Wave of Death</strong> is the new physical attack and it will slaughter you to the tune of 200+ damage unless you are strong against physical attacks. It goes without saying it&#8217;s hard to find allied demons with all of those protections <em>and</em> that can use Agi <em>and</em> also be the same alignment. For me my victory started with getting <strong>Koumokuten</strong>, who requires level 47 or so to fuse. But I was pleased to get him as he was Chaos, has lightning strength, strong against physical attacks and strong against Hama (oh, and he could use Maragi). This left me with only Kingu to heal (who has no protection but is kept along for his Agidyne). Also I was fortunate enough to see Ouroboros start off with Mahama twice and hit nobody. So the two free wins were enough to propel our group over the snake.</p>
<p>Victory nets you the right to <strong>fuse Snake Ouroboros</strong>. Ouroboros leaves behind a <strong>Klein Bottle</strong> and <strong>Formless Mass</strong>. After this you see <strong>Gore</strong> lamenting the loss of Ouroboros. <strong>Main Mission: Find the Vanishing Point</strong> is now complete.</p>
<p>Back at the ship, it&#8217;s time to get ready for the <strong>Vanishing Point</strong>. Jimenez mentions the Formless Mass, our last souvenir. The <strong>Red Sprite</strong> then heads through the Vanishing Point. However, something attacks the Red Sprite from behind. Some scenes with the Main, Zelenin and Jimenez.</p>
<p><img title="Red Sprite ship flies through Vanishing Point" src="http://www.lordyuanshu.com/images/StrangeJ/vanishingpoint.jpg" alt="" /><img title="three strange demons / life forms" src="../images/StrangeJ/demoncatch.jpg" alt="" width="256" height="194" /></p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/strange-journey-fornax-walkthrough" title="Strange Journey Fornax Walkthrough">Strange Journey Fornax Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-delphinus-walkthrough" title="Strange Journey: Delphinus Walkthrough">Strange Journey: Delphinus Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-grus-sector-guide" title="Strange Journey Grus Sector Guide">Strange Journey Grus Sector Guide</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-walkthrough-carina-sector" title="Strange Journey Walkthrough: Carina Sector">Strange Journey Walkthrough: Carina Sector</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-guide-bootes-sector" title="Strange Journey Guide: Bootes Sector">Strange Journey Guide: Bootes Sector</a></li></ul>]]></content:encoded>
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		<title>Strange Journey: Delphinus Walkthrough</title>
		<link>http://www.lordyuanshu.com/strange-journey-delphinus-walkthrough</link>
		<comments>http://www.lordyuanshu.com/strange-journey-delphinus-walkthrough#comments</comments>
		<pubDate>Sun, 30 May 2010 19:45:51 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[SMT Strange Journey]]></category>
		<category><![CDATA[angel Mastema]]></category>
		<category><![CDATA[Bugaboo demon]]></category>
		<category><![CDATA[Crewman Jimenez]]></category>
		<category><![CDATA[Delphinus Sector Code D]]></category>
		<category><![CDATA[EX Mission: snowman's revenge]]></category>
		<category><![CDATA[First Lieutenant Zelenin]]></category>
		<category><![CDATA[Formless Spirits]]></category>
		<category><![CDATA[Genma Frost Ace]]></category>
		<category><![CDATA[Kresnik]]></category>
		<category><![CDATA[Rosetta Del]]></category>
		<category><![CDATA[schw]]></category>
		<category><![CDATA[The Vanishing Point]]></category>
		<category><![CDATA[Tyrant Asura]]></category>
		<category><![CDATA[Tyrant Horkos Glutton of Hell]]></category>
		<category><![CDATA[Tyrant Mitra]]></category>
		<category><![CDATA[Vampire Kudlak]]></category>
		<category><![CDATA[Visualizer A]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2896</guid>
		<description><![CDATA[<p><img title="How to Fuse Black Frost w/ Pyro Jack" src="http://www.lordyuanshu.com/images/StrangeJ/blackfrost.jpg" alt="" />Time for yet another plane shift, and afterward we are greeted from the <strong>Joint Project </strong>. A beautiful, trash-infested Sector looms. <strong>Sector D, </strong>code named <strong>Delphinus</strong>. New <strong>Main Mission: Delphinus&#8217;s Rosetta </strong> has been accepted. </p> <p>The group is interrupted by sickbay. It is <strong>Zoe</strong>. Turns [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><img title="How to Fuse Black Frost w/ Pyro Jack" src="http://www.lordyuanshu.com/images/StrangeJ/blackfrost.jpg" alt="" />Time for yet another plane shift, and afterward we are greeted  from the <strong>Joint Project</strong>. A beautiful, trash-infested Sector looms.  <strong>Sector D, </strong>code named <strong>Delphinus</strong>. New <strong>Main Mission:  Delphinus&#8217;s Rosetta</strong> has been accepted.</p>
<p>The group is interrupted by sickbay. It is <strong>Zoe</strong>. Turns out that  the Commander is gone. Yes, <strong>Commander Gore</strong>. Of course this is  important so new <strong>Main Mission: Inquiry into Commander Gore&#8217;s Body</strong> has begun.</p>
<p>To the lab to give <strong>Irving</strong> that <strong>Stomach Acid</strong> forma.  Should have a few new Sub-Apps available; <strong>HP Recover II, MP Recover  I, Nurse, </strong>and some <strong>Friend</strong> sub-apps (relating to demon  negotiating).</p>
<p>You can see the formula to <strong>fuse Horkos</strong> is not too difficult  especially if you are Chaos. You need <strong>Macabre, Doppelganger</strong> and <strong>Momunofu</strong>.  The bigger problem is you need to be level 33 to fuse Horkos and your  main character won&#8217;t be level 33 for a while. So we can fuse Horkos  later.</p>
<p>Onto <strong>Delphinus Sector Code D</strong>. North and then east and south.  Follow this long path until you reach <strong>Bead x2</strong>. Now head north for  a REALLY long time, taking the <strong>DF Delphite x1</strong> forma along the  way. Another treasure in the more open area, this time a <strong>Tetraja  Stone x1</strong>. West for another long passage that leads to <strong>Life Stone  x5</strong>. South for another forma after a ways, <strong>White Core x2</strong>.  Treasure in here, a <strong>Dis-Stone x2</strong> and a Strike Team member that  doesn&#8217;t like<strong> First Lieutenant Zelenin</strong>.</p>
<p>Return back to the entrance and go up the stairs. Zelenin is in  trouble. Want to do the &#8216;right&#8217; thing and save her? Or tell her to do it  herself? In this room you can see a Terminal just north of you, and you  can go west to see some water. It pushes you back and you cannot go  that route. Head straight east and the water takes you southeast to <strong>Fallen  Rattle x1</strong> and also an <strong>AT Delphite x1</strong>. If you take the  southeast path here, you get dumped off in a pit and back to 1F. So take  the southwest path, and then go north through a door. A <strong>Poison Gas  x1</strong> treasure is ahead. Northwest in the corner to find <strong>DF Delphite  x2</strong>. There is also a dead crewman in here.</p>
<p><img title="Delphinus Sector D statue" src="http://www.lordyuanshu.com/images/StrangeJ/delphinusstatue.jpg" alt="" width="256" height="384" /></p>
<p>Further west via that water route. If you try to go west again via  the water, you will be blocked. If you head all the way north, you will  take the water back to the entrance. So instead take the middle-west  path and you will get to the western part of 2F. A plethora of routes to  take here. We&#8217;ll start with the south-most route. It slides you south  and you can then go west for a <strong>Bead Chain x1</strong> and then east for a  river that takes you back to the previous split. Take the middle-west  path again to get back to the west end of 2F. This time take the path  just southwest of that previous south-path. This leads to <strong>Chakra Core  x2 forma</strong> and an <strong>AT Delphite x2</strong> forma north of that. Take the  water ahead to go in the pit. You will then have to backtrack to that  big split on the west end of 2F.</p>
<p>Take the northwest route this time, through a door. The northwest  path takes you through water and to that same pit you were just at. The  other north pit just east of that will take you to a pit too. So, scan  the wall just east of you and go through the door. Follow the river and  look north for stairs going up. If you take them and go south, you see <strong>Jimenez</strong> who bitches at you and tells you to leave. You can search the rest of  this area for a <strong>White Core x4</strong> forma and a few big, empty rooms.</p>
<p>Back downstairs to 2F. East and south for a Terminal and the room  where Zelenin is. But first, take the water route east. Go north when  you can for <strong>Chakra Drop x2 treasure</strong>. South leads to another pit  via water. Head to the Terminal and save. Might just want to return to  rest up. You should probably be able to get the <strong>Luna Knife (</strong>50  attack 1 hit) and the <strong>Randall</strong> (23 attack 1-4 attacks + Flame  Shot). Anyway, return to that Terminal right by the Zelenin room. You  will have two <strong>Wilder Nue&#8217;s</strong> to beat and <strong>two Haunt Ghoul</strong>&#8216;s.  Use Flame on the Ghoul&#8217;s and wind on the Wilder Nue&#8217;s. Nothing difficult  here though these enemies have a ton of hit points.</p>
<p><strong>Zelenin</strong> will finish up her observation duties and then will  ask you to head to the third floor. Try her experiment, but it will  fail. Zelenin did find a <strong>Passage Jewel</strong> however. As you are here, the <strong>Bugaboo demon</strong> comes by and calls for you to come to <strong>Jimenez</strong>. He is freaking  out and starts a battle. In case you haven&#8217;t noticed, something in this  area is controlling the consciousness of several crewmen and forcing  them to be jerks. Arthur says for all the non-infected crewmen to head  back to the <strong>Red Sprite ship</strong>.</p>
<p>It seems about 10% of the crewmen are infected with these unknown  illnesses. Unfortunately, we see the crew members that are infected  fighting each other. After analysis of some of the infected, we learn  that there is nothing physically wrong but they are mentally abnormal.  Arthur suggests use of the <strong>MK Gun</strong>. If you remember back in <strong>Bootes  Sector</strong>, <strong>Norris</strong> was afflicted with a similar disease. We are  now labeling this current disease as the <strong>Delphinus Parasite</strong>. New <strong>Main  Mission: Treatment Development</strong>.</p>
<p>Head to the lab to give <strong>Irving</strong> the <strong>Passage Jewel</strong>. The  gate search function has been enhanced once more. We now can use <strong>Gate  Search B</strong>. Also before going I was able to purchase the <strong>Manshonyaga  gun</strong>, a machine gun that hits all enemies and is a little stronger  than the Randall.</p>
<p><img title="demons + How to fuse Tyrant Horkos" src="http://www.lordyuanshu.com/images/StrangeJ/buonohorkos.jpg" alt="" /></p>
<p><strong>Bootes Sector</strong></p>
<p>Return to Bootes Sector, and you will see <strong>angel Mastema</strong> as you  arrive. Mastema alludes to the fact that these may be &#8216;Chaos&#8217; based  allies which would back up the reckless <strong>Jimenez&#8217;s</strong> condition.  Ahead Mastema then asks you a question that is alignment-altering.</p>
<p>Talk to <strong>Melchom</strong> right by the Bootes entrance. He has a new <strong>EX  Mission: Melchom&#8217;s task II</strong>. To complete Melchom&#8217;s second task you  just need <strong>Chakra Pot x2</strong>. I had three at the time so I just did  it. <strong>EX Mission Melcom&#8217;s task II </strong>is then completed. Your reward is  15000 Macca.</p>
<p>Time to get checking the <strong>Gate Search type b</strong> doors. There is  one right in that northwest corner that leads into the Bootes Palace,  but just to a dead end. Grab the <strong>DF Bootite x1</strong> forma to the west  of this gate b entrance, and then south for <strong>Ag Incense x1</strong> and <strong>Vi  Incense x1</strong>. Now go to the northeast part of Bootes (outside of the  palace). Another Gate search type B to go through. There should be a <strong>Beast  Hoof x1 forma</strong> just east of you and a <strong>St Incense x1</strong> southeast  of that. Northeast for a <strong>Ma Incense x1</strong> and explore the rest;  dead ends all around.</p>
<p>Return to the Bootes Palace entrance. Head to the north part of the  palace on 1F, and then go south down that middle route to the elevator. A  demon will mention that <strong>Tyrant Mitra</strong> did in fact have an  experiment going on to make human&#8217;s go mad, and the demon then mentions  something about cleaning the 8th floor. So take that elevator to 5F and  then 8F.</p>
<p>On 8F in the Bootes Palace, you can see two &#8216;hidden&#8217; doors to the  north (one going west and the other east). Take the northeast secret  passage and then go northeast for 3000 macca. Just west of this is a  room full of treasures, but wait a second. First go to the far south for  <strong>Soma Drop x1</strong> and <strong>Bead Chain x3</strong>. Back to that treasure  room in the northwest. There is a strangely decorated red crystal that  comes up. <strong>Mastema</strong> comes in. Evidently the placard means <strong>Madman&#8217;s  Stone</strong>. The name <strong>Asura</strong> is brought up, then Mastema leaves.</p>
<p>Back at the <strong>Red Sprite</strong>, bring your findings to <strong>Irving</strong>.  With the <strong>Madman&#8217;s Stone</strong>, Irving is able to forge the <strong>MK Gun</strong>.  Bring it to the Treatment area of Sickbay to see if the gun works. It  shows the weird virus upon shooting the person with the MK Gun. Seems it  is working. <strong>Main Mission: Treatment Development</strong> is now complete.  Time to find the Strike Team members of <strong>Delphinus</strong> and restore  their minds. New <strong>Main Mission: Delphinus Parasite Treatment</strong> has  been accepted.</p>
<p><img title="Delphinus Sector D Form less spirits" src="http://www.lordyuanshu.com/images/StrangeJ/unknowndemons.jpg" alt="" width="256" height="384" /></p>
<p><strong>Delphinus Sector</strong></p>
<p>Start off by heading west on 1F. In the southwestern corner is a man  in need of a MK Gun shot. The man then comes to his senses and thanks  you. The guy is nice enough to give you a <strong>Demonica Code</strong> though it  is a Demon in the high 30&#8242;s for level so you will not be able to  utilize it for a while. Back to the beginning of 1F. You can now scan  through these two walls east and west of the staircase. Take the  northwest door first and wrap around south for a <strong>Revival Bead x2</strong> chest. Continue west through a door here and you will come to another  door leading to the <strong>Vampire Kudlak</strong>. Kudlak talks about <strong>Kresnik</strong> andhow he wants Kresnik to suffer. Then mentions the <strong>Pest Crop</strong> and that it would be nice if you could find it. New <strong>EX Mission; Find a  sickle called Pest Crop</strong>.</p>
<p>Now go just east of this room through the other hidden door. You will  explore and find <strong>Kresnik</strong>. He wants to defeat the <strong>vampire  Kudlak</strong> but needs the <strong>Hawthorn Spear</strong>. Accept the mission if  you wish &#8211; new <strong>EX Mission: Hawthorn Spear needed</strong>. So which of  these two will we help? For the time being, might as well rest up and  re-enter Delphinus, and head for 2F.</p>
<p>We can now head straight north and use the Gate Search type B to go  through that door. This just gets us to the staircase to level 3F  faster, but go back south and take the east water route. This should  take you to another crazy Strike Team member, so shoot him and he&#8217;ll be  fine. He has a <strong>Soma Drop x1</strong> for your reward. Time to head to 3F.  Shoot <strong>Jimenez</strong> as soon as you see him, though <strong>Bugaboo</strong> will  try to &#8216;protect&#8217; him.</p>
<p>Back at Red Sprite, <strong>Main Mission: Delphinus Parasite Treatment</strong> is complete. Time to head back into <strong>Delphinus</strong>. Go to 2F and as  we do, something on the radar pops up in the empty room just northeast  of the stairs. Since you can go north through that door, quickly head  over there and rest up. Equip the Randall since these enemies ahead are  weak against Fire (Flame Shot). Then enter.</p>
<p>Two enemies are within, <strong>Spirit Formless</strong>. They seem to be what  have been getting inside of crewmen&#8217;s heads. These things have a ton of  HP so focus on one first; they will mostly use Status Ailments to annoy  you. Anyway, Flame Shot does 100+ damage plus the group melee afterward.  A decent amount of EXP is your reward, and then this shapeless demon  heads out. Arthur still has little information about this entity but  does assume that it is related to the Delphinus Parasite we just cured.  And just a warning, big spoilers in 2 paragraphs.</p>
<p>Head to 3F. Both of the big rooms, west and east, have that red !  marker. Head to the left-most one on the map first. The <strong>Spirit  Formless demons</strong> here were weak against Bufu. After you defeat them,  Arthur says you just have to continue on with your investigation. So  load up with Zio-users, and head to the eastern large room for two more  Spirit Formless Demons. They are weak against Zio so if you come  prepared you should have no problem.</p>
<p><img title="Commander Gore ghost Delphinus Sector" src="http://www.lordyuanshu.com/images/StrangeJ/oldgore.jpg" alt="" width="256" height="192" />Now head south. Who is this strange man in a  suit? Oh, him. He will talk to you for a while and then ask you a big  question; Will you end man&#8217;s rule on Earth? &#8220;I will&#8221; for the Chaos  answer and &#8220;I can&#8217;t let that happen&#8221; for Neutral and Law (for reference I  am doing Neutral this time).  <strong>Main Mission: Inquiry into Commander  Gore&#8217;s Body</strong> is now complete. On a side note it was about this time  that I reached level 33 with the Main character so you can then <strong>fuse  Tyrant Horkos</strong>.</p>
<p>Time to venture deeper into <strong>Delphinus</strong>, finally. Take the west  door and then northwest for a Gate Search type B door. Continue west and  north to <strong>Chakra Drop x4</strong>. Work your way southeast now and you  will run into a crewman. He said the disease may have relapsed. <strong>EX  Mission; The shadow withdraws</strong>. Sure enough, head southwest and you  will see a staircase going to Delphinus 4F. It leads to a dark area so  ignore this one for now and return back to the split to take the east  door this time.</p>
<p>Take the north route and then scan through the northeast corner to  find a river passage. Just a warning that it dumps you to a new area of  Delphinus 2F with your only reward being southeast for an <strong>AC Delphite  x5</strong>. The southeast area has a Gate Search type B to go through which  should lead to that <strong>Revival Core x3</strong> forma nearby and another  door to the northeast. Straight north for <strong>Dis-Para x4 </strong>and south  for <strong>White Core x3 forma</strong>. Follow the path south to the end for a  chest of 5500 Macca and north for the staircase going up to Delphinus  4F.</p>
<p>The demon just north of the staircase contemplates life with a  night-light which evidently is around here. Move along and get the <strong>White  Core x3 forma</strong> and then enter the door for another dark area. Move  west and keep going counterclockwise and then south for a door and a <strong>Keisetsu  Stone</strong>. Rare Forma, this could be good. The strike team member  mentions it might be worth going back to the <strong>Red Sprite</strong>, but we  know this, so just head to the Terminal nearby and go back.</p>
<p><strong>Irving</strong> takes a look at the <strong>Keisetsu Stone</strong>. New function  for the <strong>Demonica</strong>; <strong>Visualizer A</strong>. Time to head back up to  4F, where the Terminal was. The Visualizer is neat, as you can see. When  you get to the dark room south of the Terminal, head south but look for  the west route, as this takes you further southwest. Take the <strong>Sacrifice  x1</strong> and then explore around in the southwest and you will fall in a  pit.</p>
<p>New area of 3F after falling in that pit. West all the way for an <strong>Amrita  Shower x1</strong>. The door north leads to new places to discover with the  Visualizer, while the water south of you leads to a dump part of 2F that  you have already been to. So head north through that door. Straight  west and you will come to a door and a <strong>Kamudo Sword</strong> x1. 47 attack  and can cause Mute. Take the east route in the dark area now. Go all  the way west when you come out, then north until you see a wall &#8211; this  is a Gate Search type B again. Now that this is scanned you have a  shortcut through Delphinus 3F. Take the stairs to Delphinus 4F just  south of this.</p>
<p><img title="Delphinus EX Mission McClane boss" src="http://www.lordyuanshu.com/images/StrangeJ/horkosmegaton.jpg" alt="" width="256" height="384" /></p>
<p>New area of Delphinus 4F. Take the <strong>White Core x4 forma</strong> and  then you can rest / save if you wish. For now I&#8217;m taking the Terminal  and going back to 3F, but taking the southwest stairs this time. It  leads to a dark area but it is easy to navigate with the Visualizer.  Straight north and through the door for <strong>DF Delphite II x1</strong>. Take  the path through the east door and look for three <strong>Strike Team</strong> members interrogating each other, trying to figure out which one is  infected. Mention the right hand, as all who are infected have a cut on  their right hand. After this, <strong>McClane</strong> shows up. What a sneaky  guy, he has tried to ambush all of you. This battle is easy though. Just  use Wind magic to defeat the enemies, and then McClane himself has  nothing but weak attacks (though he does have a ton of HP). After the  battle, you use the <strong>MK Gun</strong> to restore his senses. <strong>EX Mission:  The shadow withdraws</strong> is now complete. An <strong>Abba Dingo x1</strong> is  your reward. That is enough for now, so go back down to 3F and then take  that center staircase that leads to the Terminal and heal spot.</p>
<p>Go north to the three doors. The middle door leads to a huge stone  statue. You may know who this is. Take either door (left or right) and  it will lead to a staircase going to <strong>Delphinus 5F</strong>. Take a quick  left if you want a <strong>Raptor Talon x1 forma</strong>, but this path is  blocked past that. So take a right and into another dark area; <strong>Chakra  Core x1 forma</strong> is right by you. South into another dark area, but  don&#8217;t keep going south. That will take you back to where you started as  there seems to be conveyor belts on these floors as well. Anyway,  instead of going south to the conveyor head west (take a right). You  will see a few more north / south routes but skip the first few until  you get to the last one. Go south and this conveyor takes you way down  on the map. Continue west for a door and a Terminal.</p>
<p>Enter the west dark area and a conveyor will take you northwest. Go  west and north from here, onto another conveyor. North onto another  conveyor and then east and south for another conveyor. Go east and then  north for one last conveyor. Then go east and look south for a door to  enter. South and wrap around north for that <strong>AC Delphite x2</strong>. Then  south for the staircase up to <strong>Delphinus 6F</strong>.</p>
<p><strong>AT Delphite II x1</strong> in front of you and then a Terminal. The  east route leads to a conveyor going west. Go west and the first  conveyor passage leads to a dump spot to 5F (same map you were on  earlier). Further west for another conveyor coming your way and at the  very west, a conveyor going north to take. Only thing of note in this  area is the switch in the north. Press this and hit the conveyor south  of you. It will take you to a pit. However, you can then return to 6F at  the south end and enter two different conveyors. Taking the southeast  conveyor east leads you to five different conveyors going west. Take the  first path west and it leads to a dump to Delphinus 5F. The next path  has a conveyor coming at you, while the third route west has a conveyor  that just leads you through route 2. So head to the very north (conveyor  coming at you) so take the second west route from the top. This leads  us to a switch we should hit (light should be red now).</p>
<p>Go to the east-most point that stretches all the way south. This time  head south and look for the west route you went through before, but  this time you can go west further. <strong>Recovery Core x3</strong> as you search  around here. Further northwest for a bigger room with two more Forma; <strong>DF  Delphite II x2</strong> and <strong>AT Delphite II x2</strong>. Go back to the  original part of Delphinus 6F. Take the west-most route and you should  flip the switch to green once more.</p>
<p>Head back on the conveyor and take the route just east of this (going  north). Ignore the conveyors and take the staircase to 7F. The east  conveyor and west-most conveyor send you back where you came from, so  take the other west route and you can continue on west. A switch is in  this northwest area, so flip it to green. You can now take the path just  south of this, so continue south all the way. East a bit and north for  another conveyor that takes you to <strong>Wood Bark x1</strong>. From here, go  east and through a short conveyor. Then south for a bigger room with yet  another switch (should be red). Also an <strong>AT Delphite II x2</strong> forma.  Hit the switch so it is green and then go north a few conveyors.  Through the door ahead.</p>
<p><img title="summoned Power Angel saves Zelenin" src="http://www.lordyuanshu.com/images/StrangeJ/powerzelenin.jpg" alt="" /></p>
<p>Again, we see the giant hive-like thing. It tries to attack <strong>Zelenin</strong> but the <strong>Power Angel</strong> comes out to protect her. These two <strong>Formless  Spirit&#8217;s</strong> are weak against Garu. You will get a fair amount of EXP  for your victory and then this strange demon leaves. Return to the  northwest to start this sequence over on Delphinus 7F. Flip the switch  so that you can ride the conveyor south. Take the first west for the  staircase going up to 8F Delphinus.</p>
<p>In this area, there is a secret Gate door to the north and south just  as you enter. But continue northeast and take the next north &#8211; you  should see a <strong>Revival Core x1</strong> forma. Work your way south of this  room for <strong>Wood Bark x1</strong>. In the northeast now we have a Terminal to  save. Return to the beginning of Delphinus 8F. Enter that southwest  room through the Gate Search type B (but first equip Agi-using allies).  The Formless Spirits within are weak against Agi. After the battle, all  the red markers on the map will disappear. It seems the Formless Demon  is plotting it&#8217;s next maneuver. Return to the northeast Terminal and  head south. Another empty room. Seems we have reached a dead end. Hit  the Terminal and head back.</p>
<p>Highly advise buying the <strong>Rock Vest </strong>for the main character. The  goal is to bring anti-fire gear (or demons). You can also get the <strong>Traitor  Knife</strong> which is a small upgrade for the sword. One thing that is a  big help for this upcoming boss battle is if you completed the <strong>EX  Mission: snowman&#8217;s revenge</strong>, you will have acquired the gun with  Frost Shot.</p>
<p><img title="EX Mission Snowman Frost Ace Demon" src="http://www.lordyuanshu.com/images/StrangeJ/frostace.jpg" alt="" width="256" height="194" /></p>
<p>The key is getting the <strong>Ice Vest</strong>. It takes 1 DF Carite, 3 UMA  Muzzles and 2 Enigma Clays. If you need Enigma Clays, go use enemy  search in Carina Sector to find the Enigma type demons (big foot with a  face). After producing the Ice Vest return to Carina B1F and look for  the little hee-ho with the light blue dot on the map. Deliver that Ice  Vest and he will turn into the Frost Ace Hee-ro. <strong>EX Mission: The  snowman&#8217;s revenge</strong> is now complete and the <strong>Frost Cannon x1</strong> is  yours. Also, <strong>Genma Frost Ace</strong> can be fused through a special  fusion. <em>To fuse Frost Ace, you will need Fairy Jack Frost, Genma Tam  Lin and Divine Power (and Main must be level 34+). </em>Genma Frost Ace  is useful in the upcoming boss battle in Delphinus. So lots of big  reasons to complete this quest before the Delphinus Boss (which is  coming up soon).</p>
<p>Rest up and bring a group ideally based on the last few paragraphs of  preparation. Str vs. Fire is a must and using Bufudyne or something  similar is very nice too. Get back to Delphinus 4F. Assuming you have  beat all the Formless Spirits including the ones on Delphinus 8F, you  should get a new blip on your radar to the north. The middle room with  the statue.</p>
<p>After a conversation with the terrifying Asura you are prompted an  Alignment-based question (top &#8211; law, middle &#8211; neutral, bottom &#8211; chaos).  The beginning of the battle starts with <strong>Asura Roga</strong>, which can put  you in Rage status. Defend just to up your likelihood of missing this  infliction as it will cause Chaos amongst whoever is in Rage status.  After this Asura will focus on fire attacks, most notably <strong>Maragidyne</strong>.  If you have those hee-ho&#8217;s Black Frost and Frost Ace you should be in  good shape because they will reflect the attack for 400+ damage on  Asura! <strong>Frost Shot</strong> does a tremendous amount of damage as well  (130+). I happened to have four neutral members and this battle went  extremely fast. <strong>Tyrant Asura</strong> can now be fused in battle.  Something is left on the battlefield; <strong>Ulna forma</strong> and <strong>Rosetta:  Del</strong>.</p>
<p><img title="Tyrant Asura Delphinus Boss fight" src="http://www.lordyuanshu.com/images/StrangeJ/asuramorph.jpg" alt="" width="256" height="192" /></p>
<p><strong>Arthur</strong> summarizes the previous mission. <strong>Asura</strong> infected  members of the crew but nonetheless another Rosetta is in your  possession. <strong>Main Mission: Delphinus&#8217;s Rosetta</strong> is now complete.  Arthur also mentions that the group is gaining a better understanding of  <strong>The Vanishing Point</strong>, where this world connects to the outside  world. It takes some time to pinpoint the new Sector but ultimately  Arthur finds it. Hey, it looks like earth. We are now in <strong>Sector E:  Eridanus</strong>. New <strong>Main Mission: Find the Vanishing Point</strong>.  According to the Joint Conference, they are planning on eradicating the  Schwarzwelt as soon as you leave (hopefully).</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/strange-journey-walkthrough-carina-sector" title="Strange Journey Walkthrough: Carina Sector">Strange Journey Walkthrough: Carina Sector</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-fornax-walkthrough" title="Strange Journey Fornax Walkthrough">Strange Journey Fornax Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-guide-bootes-sector" title="Strange Journey Guide: Bootes Sector">Strange Journey Guide: Bootes Sector</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-eridanus-guide" title="Strange Journey: Eridanus Guide">Strange Journey: Eridanus Guide</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-antlia-walkthrough" title="Strange Journey Walkthrough: Antlia">Strange Journey Walkthrough: Antlia</a></li></ul>]]></content:encoded>
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		<title>Strange Journey Walkthrough: Carina Sector</title>
		<link>http://www.lordyuanshu.com/strange-journey-walkthrough-carina-sector</link>
		<comments>http://www.lordyuanshu.com/strange-journey-walkthrough-carina-sector#comments</comments>
		<pubDate>Sun, 23 May 2010 20:17:13 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[SMT Strange Journey]]></category>
		<category><![CDATA[angel Mastema]]></category>
		<category><![CDATA[Bootes Sector Code B]]></category>
		<category><![CDATA[Bugaboo demon]]></category>
		<category><![CDATA[Carina Sector Code C]]></category>
		<category><![CDATA[Crewman Jimenez]]></category>
		<category><![CDATA[EX Mission: Faerie Land Establishment]]></category>
		<category><![CDATA[EX Mission: snowman's revenge]]></category>
		<category><![CDATA[Fiend David]]></category>
		<category><![CDATA[Phase Shifter A]]></category>
		<category><![CDATA[Rosetta Car]]></category>
		<category><![CDATA[Schwarzwelt]]></category>
		<category><![CDATA[Tyrant Horkos Glutton of Hell]]></category>
		<category><![CDATA[Tyrant Mitra]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2858</guid>
		<description><![CDATA[<p><strong><em>Carina Sector : Sector Code C </em></strong></p> <p>Lots of new things to check out. <strong>HP Regen I </strong>, <strong>Enemy Begone </strong>, and <strong>Fracastoro</strong> are all available (though you may be running out of capacity for sub-apps.)  All kinds of new weapons and armor, [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><strong><em>Carina Sector : Sector Code C</em></strong></p>
<p>Lots of new things to check out. <strong>HP Regen I</strong>, <strong>Enemy  Begone</strong>, and <strong>Fracastoro</strong> are all available  (though you may be running out of capacity for sub-apps.)  All kinds of  new weapons and armor, though for the weapons it is up to you whether  you prefer rolling the dice on a weaker weapon (<strong>Athame Dagger</strong>)  with high upside (3 attacks).</p>
<p><img class="alignnone" title="Night Fomorian to fuse master Mitra" src="http://www.lordyuanshu.com/images/StrangeJ/fomorian.jpg" alt="" width="256" height="192" /></p>
<p>Before entering Carina Sector, you may wish to acquire the recipe for  one of the <em>special fusions</em>; <strong>Tyrant Mitra</strong>. To  fuse Tyrant Mitra you will need to be level 25, and have <strong>Fallen  Bifrons (16), Night Fomorian (16), </strong>and <strong>Jaki  Ippon-Datara (14)</strong>. You will find them around floor 3-4 and  higher of Bootes Sector.</p>
<p><img class="alignnone" title="demons to fuse for Tyrant Mitra" src="http://www.lordyuanshu.com/images/StrangeJ/tyrantmitra.jpg" alt="" width="256" height="193" /></p>
<p>Many new enemies that will give you trouble if you have not been  upgrading your Demon’s consistently. New enemies are always harder  anyways since you are experimenting against the unknown. Head south and  east for a locked door, a deceased crewman and a Recovery Core x3 forma.  West of here for an <strong>AT Carite x1</strong>. Look for another  east path just north of here that is long but leads to a <strong>Muscle  Drink x1</strong> treasure. North a bit more and east for a route that  leads to stairs going up.</p>
<p>In the door and then <strong>Jimenez</strong> sees a contraption. <strong>Space  Manipulation point </strong>confirmed…Error! Nothing you can do here  with your current applications. Return down the stairs and now check out  the north area of the 1F. A Recovery Core x3 forma is here, along with a  <strong>Knockout Gas x3</strong> treasure. In the northwest corner is a  <strong>DF Carite x1</strong>. Take that east route along the north  wall. Along the way, grab the <strong>Miracle Core x3</strong>. East as  you get out for a new area.</p>
<p>Within is <strong>Mastema</strong>. You can say whether you trust  Mastema or not, and then re-enter to see that Mastema is just going to  hang out here for the time being. South of that room for an <strong>AT  Carite x1</strong>. Go west down the two-square path to speak to a  floating pig saying that <strong>Master Horkos</strong> is eating a ton  of food today. If you take that middle path back west you will see  another demon talking about <strong>Master Horkos’</strong> eating.  Anyway, in this big area as you go south you will see a few more locked  doors, and then a path going west (at the far south) that leads to  stairs going down. Also a path going up to the east. We’ll go to these  in a bit, but if  you go to the far north you can first heal up (west  path after going all the way north) or hit the elevator just east of  that. Elevator takes you to 4F, which consequently takes you to a  terminal. Might be a good time to return, you may be able to buy  something decent now like a <strong>Gustible Vest</strong>.</p>
<p>Back to the southeast of 1F now. Take that path going up first. Go  north and west for an Enemy Search – a <strong>Karasu Tengu</strong> and  <strong>Kuda</strong>. Back south and go up the stairs to Carina 3F.  The north route here looks like a dead end but the wall at the north has  a locked door to the east. Up the stairs again to 4F. Looks like this  is the production area. Take the east route a long ways and you will  come to <strong>Amrita Soda x2</strong>. And that’s it, so head back  down to the basement.</p>
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<p>Arthur interrupts to say he found the location of Ship 3. As you go  north through the door here in Carina B1F,  you see that it is pitch  dark. Only way to know where to go is to ‘feel’ your way through by  finding the walls. You start by having to go all the way north and all  the way east. Then go north three spaces, and west all the way for a  door. South for <strong>AC Carite x2</strong> and north for a <strong>Haunt  Plasm x1</strong> and <strong>Bead x2</strong>. Time to head back into  the dark area again. Go east all the way, north all the way, west all  the way, north all the way, east a few squares and then north. Take this  east through a door for <strong>AT Carite x2</strong>.</p>
<p>Back to the dark area. West all the way then south three spots. You  should be able to head north, west or east at this intersection. Head  east a few squares to reach a door. East as you get through, then north  for a Terminal. South through another door, and now you are in the dark  area once more. Immediately go west as far as you can, then south a few  spots until you see a door.</p>
<p>South all the way and west all the way to see good old <strong>Jack  Frost</strong>. He wants an <strong>Ice Vest</strong> to get back at  this demon. New <strong>EX Mission: The snowman’s revenge</strong>.  We’ll have to get one and deliver it shortly. Meanwhile, head north and  take the <strong>Mental Drink x2</strong>. Back to the door and the dark  area. Look for a path going south right in line with the red  exclamation mark. Enter the door.</p>
<p><img class="alignnone" title="Ship 3 Elve Horkos Glutton mutate" src="http://www.lordyuanshu.com/images/StrangeJ/elvemutate.jpg" alt="" width="256" height="384" /></p>
<p>We see the <strong>Elve, Ship 3</strong>, but it has undergone some  odd changes. It seems to have turned into <strong>Horkos, Glutton of  Hell</strong>, or rather Horkos has sucked the Elve in and consumed it,  and is now using it as armor. Then the <strong>bugaboo demon</strong> heads out  and is absorbed too. You can choose to stay if you like but you’ll lose  another 20 HP. Time to head out.</p>
<p>Go visit <strong>Mastema</strong> in that room on 1F of Carina. Mastema has a way of fusing a certain crystal to your weapons, but needs some things first to carry this out. New <strong>Main Mission: Mastema&#8217;s Request</strong>. I already had a <strong>Hathor</strong> in the Compendium to buy but had to input a password to get <strong>Wilder Jueyuan</strong>. Beast and Snake tangle is the password. If you want Hathor it is &#8220;Nymph and Angel harem&#8221;. Return to Mastema and hand over Hathor and Jueyuan. After this there is a scene with Mastema and <strong>Zelenin</strong>. The two demons are then fused into a crystal, which we now are calling the <strong>Shibboleth</strong>. You then acquire the Shibboleth in hopes of using it as a weapon to damage Horkos. And as a means of protecting Zelenin, Mastema sends an &#8216;angel&#8217; demon with her, <strong>Power</strong> the Divine. Main Mission: Mastema&#8217;s Request complete.</p>
<p>Go over to <strong>Irving</strong> at the Lab and you will hand over that Shibboleth. You now have the <strong>Horkos Buster</strong>. Rest up and head back to the basement, and shoot that Horkos Buster at Horkos. His bond with the Elve Ship 3 will grow weaker. Horkos then knocks Jimenez back and runs away. As you leave, Zelenin sends in that Horkos has moved to the room above (where Mastema previously was). Make your way back and then again we see Horkos, still fused to the Elve. Shoot as soon as you can as <strong>Jimenez</strong> will distract him. Horkos flees once more but drops some things; <strong>Chakra Pot x1, Sacrifice x1</strong> and <strong>Findite</strong>, a rare forma.</p>
<p>Back to <strong>Irving</strong> to learn more about that <strong>Findite Forma</strong>. This will now enhance the unlock feature of your Main App; you now have <strong>Unlock B</strong>. With Unlock B we can open doors previously inaccessible; including some on <strong>Antlia Sector A</strong> and <strong>Bootes Sector B</strong>. We&#8217;ll take a detour to open these doors in those previous sectors, though if you wish to skip ahead to the main guide just pass the next four paragraphs.</p>
<p>If you are going back to <strong>Antlia</strong>, go to the far north wall on Antlia 1F. Use the Unlock B to go in the door. Then go straight north (another locked door in the northeast that you still cannot open) and then go west. North for another locked door and south all the way for yet another locked door. Head west instead and talk to the <strong>High Pixie</strong>. This was the regular <strong>Pixie</strong> earlier but now she has grown into this High Pixie. She says she wants faeries here and then first asks for a <strong>Goblin</strong>. New <strong>EX Mission; Faerie Land establishment I. </strong>Quickly summon a Goblin and then deliver that Goblin to High Pixie. <strong>EX Mission Faerie land establishment I</strong> is complete and you get a <strong>Sleeping Stone x1</strong> as a reward. Nothing else you can do here as the rooms behind her are full of nothing.</p>
<p>Now to <strong>Bootes</strong> to look for <strong>Unlock B</strong> doors. Head to the northeast of Bootes to find one of the doors (but outside of the Bootes Palace). Two treasures within; <strong>1500 Macca</strong> and <strong>Bead x1</strong>. Go southeast of here and in the corner is another door you can now unlock. You will find some Forma, and the <strong>God of Wine, Dionysus</strong>. Accept his mission and he will mention a poisonous wine, distilled from the feather of a vicious bird named <strong>Zhen</strong>. Turns out we will need to negotiate one of these pristine feathers from a Zhen, you cannot kill the bird first. New <strong>EX Mission; Death distilled</strong>.</p>
<p><img class="alignnone" title="Fuse Fiend David EX Mission" src="http://www.lordyuanshu.com/images/StrangeJ/daviddeath.jpg" alt="" width="256" height="384" /></p>
<p>Nothing to do with that yet so head to the southwest of this region. Three demons will have you ambushed. <strong>Dawson</strong> and some other strike team members save you. <strong>Mike</strong> and <strong>Keema</strong> are also here. Agree to help them but the enemies are onto you already; <strong>EX Mission: Escape Plan</strong> has now commenced. Take the right door first to evade the enemies. Next, the left one and then the back door. Finally, the right door to make your way out. But you hear a violin; it is <strong>Fiend David,</strong> he who plays the tune of death. Having some experience through Carina Sector, you should be able to handle a tough enemy like this. Tyranny from Wendigo and Mitra was a big help, and David is weak against Zio so load up on lightning-users. After victory, <strong>EX Mission Escape plan</strong> is finished. <strong>Death Omen x1</strong> is your reward. Return this to Irving and along with the other Forma, you should now have <strong>Enemy Lullaby</strong> and <strong>Fiend Converter</strong> sub apps available. Upon buying Fiend Converter you will unlock Fiend David for fusion creation.</p>
<p>Enter the Bootes palace for the final Unlock type B doors. Go to the east end of 4F to find a door that you can go east through. A <strong>Summon Stone x1</strong> is within. Up the stairs now and take the door on 5F at the south end. Lots of lava here, so just go south and look east for <strong>Sacrifice x1</strong>. Go up a few stairs to 7F and then towards the west part of 7F. This will allow you to go down staircases on the west end to 5F where there are two Unlock type B doors. One has a <strong>Bead Chain x1</strong> and the other has <strong>Ag Incense x1</strong> (along with <strong>AT Bootite II x1 forma</strong>.</p>
<p>Now return to <strong>Carina Sector</strong>. There are Unlock type B doors here that we can search out now that we have this on our Main App. Start off by going south on 1F Carina and then go through the yellow-tape door here going east. <strong>DF Carite x2</strong> is within and then you can go east through that door for a shortcut. East a few more steps for another door to scan through. You will be able to get the <strong>Recovery Core x5</strong> south of you. Take the north route going east to speak with another demon talking about the amount of production they are going through.</p>
<p>East more and you have a few options. A door going east and then a door going north. East is a Terminal. Take the north door and follow that path west, south a tad, east and south to a <strong>Soma Drop x1</strong>, <strong>32o0 Macca</strong>, and <strong>Revival Bead x2</strong>. Stairs going northeast, so climb them to a different part of Carina 2F. West and south through a door, and then east and south for a heal spot. Take that southwest route to see <strong>Horkos</strong>, still barely fused to that Elve Ship. Fire that <strong>Horkos Buster</strong> once more and Horkos will be in bad shape. Still, he manages to flee with the Elve Ship. You obtain a <strong>Bead Chain x1</strong>, <strong>Vi Incense x1</strong> and then <strong>MacCleary</strong> calls in to say he seems to have something like a signal from the Elve&#8217;s ship. Horkos is nearby in the east room. Go there and fire away to finally send Horkos packing. He goes in hiding while the Elve is destroyed.</p>
<p><img class="alignnone" title="Ship 3 Elve Horkos Glutton mutate" src="http://www.lordyuanshu.com/images/StrangeJ/elvemutate.jpg" alt="" width="256" height="384" />Time to go inside to recover the <strong>graviton radio</strong>. Also, <strong>Bugaboob </strong>is inside. <strong>Jimenez</strong> finds him. With the Graviton Radio it is time to depart. <strong>Main Mission Graviton Radio Recovery</strong> is complete. Turns out you get a hold of the <strong>Schwarzwelt Joint Project</strong>. After the meeting it is time to make haste and get the pig&#8217;s Rosetta.</p>
<p>Your group rests and you meet <strong>Louisa Ferre</strong>. A well informed girl. Meanwhile the pig attacks but Arthur gets the Plasma Shield up in time. New <strong>Main Mission: Carina&#8217;s Rosetta</strong>. Enter Carina and you will get a signal. Head up the stairs and <strong>Horkos</strong> will flee once more; but you acquire the <strong>Swine&#8217;s Hoof</strong>. Return this to <strong>Irving</strong> for him to examine. Irving turns the Swine&#8217;s Hoof into a new function for your Demonica, the <strong>Phase Shifter</strong>. After you obtain <strong>Phase Shifter A</strong>, rest up and head out.</p>
<p>Return to that 2F scan spot to shift phases. Take the northwest exit to go through a few doors and then take the <strong>Calm Core x3</strong> forma and go up the stairs. <strong>Detox Core x3</strong> will be waiting just as you get up to <strong>Carina 3F</strong>. Further east and through a door for another <strong>Detox Core x3</strong>.</p>
<p>Now south and west and you will find three doors leading to dark rooms.</p>
<p>Enter the middle door and go south until you can go west, then go west all the way. Look south for an entrance to a <strong>St Incense x1</strong>. Return to the dark area and go south when you can, then east when you can for another door to open. East and north for another entrance to the dark area, but instead go east and north all the way for a <strong>DF Carite II x2</strong> forma. Back to the southwest door, and you see that forma just south of here? Make your way here in the dark area and enter to grab the <strong>Divine Shield x1</strong>. All the way east for a Terminal, then follow the north path until you reach a locked door. Go through it and follow until you get <strong>Chakra Drop x3</strong>. Follow the path for another Phase Shifting experience.</p>
<p><img class="alignnone" title="Tyrant Horkos attacks Red Sprite ship" src="http://www.lordyuanshu.com/images/StrangeJ/horkosattack.jpg" alt="" width="256" height="193" /></p>
<p>Head north, west and south. Follow this path until you get <strong>Bead x2</strong>. Up a tad and west for more Type A Phase Shifting. In this new area of 3F you can wrap around counter clockwise for a <strong>Miracle Core x3</strong>, and then turn around. You can go north and west through some doors out of the phase shift, but first head northeast and look for some stairs to 4F, then wrap around counter clockwise and grab the <strong>AC Carite x1 forma</strong>. Nothing else here so go back down to 3F and then take the northern path going east in this area for <strong>Detox Core x5</strong>. Now go south into the &#8216;dark&#8217; area (not the phase area). Work your way south, west, and counter-clockwise so that the forma in this area is west of you. Return to the dark area entrance by the stairs going up. Head south and east until you see a door going south; go through. Now head straight west, north and west through another door. You are in a new &#8216;phase&#8217; area instead of a dark area.</p>
<p>Follow this phase area south and take the southwest route. Likely will come across a <strong>Jirae Seal x1 forma</strong>. If you take the north route here it leads to the beginning of the phase shift in this area (and it&#8217;s a one-way door so it&#8217;s a lot of backtracking if you take it). South of here for a terminal in the phase shift. route. Return east and stay the path as it leads to a <strong>Summon Stone x1</strong>. East more for the stairs going up.</p>
<p>As soon as you get up here, a marker on the map for a large enemy. We can assume this is Horkos. Head west for a <strong>Miracle Core x1 </strong>forma. Take the nearby terminal as you get close to the Horkos room, and then rest up. You want allies that can cast Zio or Agi spells. Doppelganger is nice to have around because any attack at him by Horkos will just be reflected. Horkos has a strong attack so having something like <strong>Arm Shot</strong> to reduce his attack power is a must. Don&#8217;t do it any more than three times though or else he will cancel it. Horkos will also go on a <strong>Grocery Run</strong> to pick up a <strong>Katakirauwa</strong>, which he will then eat shortly thereafter. The more HP from the Katakirauwa that you take off, the less that Horkos will be healed. Horkos also has a &#8216;Taking a Bite&#8217; ability that can do about 70-80 damage plus absorb half of that. But <strong>Air Dive</strong> is the scariest move he has, taking off 100+ damage to all members. Helps to have that Doppelganger to reflect it for 100 or so damage to Horkos. This is a long battle as he has 1800 HP but stay healed and go through your demons if you have to; focus on Fire and Elec attacks to get group beat downs. <strong>Tyrant Horkos</strong> will then be available through fusion.</p>
<p>You obtain <strong>Stomach Acid</strong> and <strong>Rosetta Car</strong>. You emerge back at the Red Sprite, rewarded for your victory as <strong>Main Mission Carina&#8217;s Rosetta</strong> is complete.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/strange-journey-delphinus-walkthrough" title="Strange Journey: Delphinus Walkthrough">Strange Journey: Delphinus Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-guide-bootes-sector" title="Strange Journey Guide: Bootes Sector">Strange Journey Guide: Bootes Sector</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-fornax-walkthrough" title="Strange Journey Fornax Walkthrough">Strange Journey Fornax Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-antlia-walkthrough" title="Strange Journey Walkthrough: Antlia">Strange Journey Walkthrough: Antlia</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-grus-sector-guide" title="Strange Journey Grus Sector Guide">Strange Journey Grus Sector Guide</a></li></ul>]]></content:encoded>
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		<title>Strange Journey Guide: Bootes Sector</title>
		<link>http://www.lordyuanshu.com/strange-journey-guide-bootes-sector</link>
		<comments>http://www.lordyuanshu.com/strange-journey-guide-bootes-sector#comments</comments>
		<pubDate>Sun, 11 Apr 2010 22:12:07 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[SMT Strange Journey]]></category>
		<category><![CDATA[angel Mastema]]></category>
		<category><![CDATA[Arthur]]></category>
		<category><![CDATA[Bootes Sector Code B]]></category>
		<category><![CDATA[Bugaboo demon]]></category>
		<category><![CDATA[Crewman Norris]]></category>
		<category><![CDATA[Demon Summoning Program]]></category>
		<category><![CDATA[First Lieutenant Zelenin]]></category>
		<category><![CDATA[Karasu Tengu]]></category>
		<category><![CDATA[Macabre]]></category>
		<category><![CDATA[Mamedanuki]]></category>
		<category><![CDATA[Rosetta Boo]]></category>
		<category><![CDATA[Schwarzwelt]]></category>
		<category><![CDATA[Tyrant Mitra]]></category>
		<category><![CDATA[Tyrant Morax]]></category>
		<category><![CDATA[Yggdrasil]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2849</guid>
		<description><![CDATA[<p><img title="Strange Journey Macabre Bootes Boss" src="../images/StrangeJ/macabretrick.jpg" alt="" width="256" height="192" /></p> <p><strong><em>Bootes Sector : Sector Code B </em></strong></p> <p>Go to <strong>Irving</strong> to give him that <strong>Brass Horn </strong> forma. There should be plenty of new things to manufacture including some neat Sub-Apps (albeit very expensive). The <strong>Andersen Shotgun </strong> attacks twice at 17 attack [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><img title="Strange Journey Macabre Bootes Boss" src="../images/StrangeJ/macabretrick.jpg" alt="" width="256" height="192" /></p>
<p><strong><em>Bootes Sector : Sector Code B</em></strong></p>
<p>Go to <strong>Irving</strong> to give him that <strong>Brass Horn</strong> forma. There should be plenty of new things to manufacture including some neat Sub-Apps (albeit very expensive). The <strong>Andersen Shotgun</strong> attacks twice at 17 attack so it&#8217;s a decent option, but the rifles that attack all enemies just seem to have more value unless you know you&#8217;re going into a boss fight against one enemy. The <strong>Cursed Lance</strong> attacks twice so it&#8217;s like the Pixie Knife but still lacks the upside of the 4 hits and the Charm side effect. The Sub-Apps are expensive as stated before, but the <strong>Presenter</strong> for 2000 is nice (increases odds of your demons giving you items upon level up).</p>
<p>Head to the Deck and disembark into Bootes Sector Code B. Go east and then south when you can for <strong>AT Bootite x1</strong>. Go east and look north for a little path leading to a <strong>Melchom demon</strong>, the paymaster of Hell. He has some tasks for you, the first being to bring him <strong>Chakra Drop x2</strong>. This is <strong>Melchom&#8217;s Task 1</strong>. You should be able to just talk to him and hand over the Chakra Drop x2 after this. For this you acquire 4000 Macca. Nice deal. If you talk to him again he has no assignments, but says to check back as he will get some more. While we are on the topic of <strong>Melchom</strong>, we should mention a special three-way fusion that includes him, an <strong>Oni</strong> and <strong>Raptor Itsumade</strong>. They make <strong>Tyrant Morax</strong>, who should do you well for a good bit here in Bootes. By the way, Oni&#8217;s are more rare to encounter &#8211; try fighting a few random battles near the last save point in Antlia. You should find an Oni there to exploit with Zio and eventually recruit.</p>
<p><img title="Strange Journey Yggdrasil Ring Mission" src="http://www.lordyuanshu.com/images/StrangeJ/yggdrasildevour.jpg" alt="" width="256" height="192" /></p>
<p>South from here and east for a portal that will not open. Back up but look to your left as you do to see an area that you can scan open. Go west a ways and then a Strike Team member stops you to tell you about <strong>Records</strong>.  You can check more about them in your Mission Log of course. Work your way west all the way, then wrap around counterclockwise. Go through the red area and grab the <strong>DF Bootite x1</strong> Forma. Back north and through the door. It seems there is enough room here to launch the <strong>Signal Beacon</strong>. Arthur starts the process. Continue to look for new areas, so head north through the one-way door. Go east a bit now, and then north to a new door. Wrap around counter-clockwise again and grab the <strong>AT Bootite x2 forma</strong>. Nothing else here, so continue east and then southeast through the lava pits. In this new area, going north all the way leads to a locked door but on the right side is a door you can scan open.</p>
<p>Further in and <strong>Norris</strong> hears someone laughing. Well, it&#8217;s not us. North when you can, and then east again. Another big area to launch a <strong>Signal Beacon</strong>. New information has been gained. Main Mission: <strong>Bootes Monitor Duty</strong> completed. Now go west and clockwise until you see a north route. Attempt to scan but you cannot. Further east is another path going north but you can go through. Now much here besides a locked portal and then a <strong>Release Jewel Forma</strong>. This forma emits an unusual reading. Counter-clockwise some more and look at the east end for a door with a green lock. This is your Terminal. Save, and you can return back like Arthur asked or continue to explore a bit.</p>
<p>Return back to where Norris called you. Go east all the way, south, and then west all the way for demon on the field. He mentions <strong>Master Mitra</strong>, and also a hidden door into the palace. Back east all the way, south a bit and west more. Through this one-way door is a bunch of lava but this eventually leads to another locked door and another one-way door. Go south and east quick, through the door. Speak with all the female demons here, there are three in this little room. These <strong>Disir</strong> have something to say about the mother tree <strong>Yggdrasil</strong>. It has turned wild. Accept their <strong>EX Mission; The madness of Yggdrasil </strong>and have them take you there. Strange events occur after you black out, but ultimately Yggdrasil is still and EX Mission: The Madness of Yggdrasil is complete. Your reward is an <strong>Yggdrasil Ring x1</strong> which prevents Poison and raises your HP by 15.</p>
<p><img class="alignnone" title="Strange Journey Karasu + Koppa Tengu" src="http://www.lordyuanshu.com/images/StrangeJ/karasu.jpg" alt="" width="256" height="192" /></p>
<p>Now, back to where we were in Bootes. Go south all the way. This leads to another one-way door. Speak with the <strong>Karasu Tengu</strong> here. Whichever you say, he proposes a Mission. He is looking for <strong>Koppa Tengu</strong>, who was sent to get him stuff but never returned. New <strong>EX Mission: Long nose in the air</strong>. To complete this mission, go to B2F of Antlia and look for that Koppa Tengu. He says Karasu Tengu is dumb and lazy, but he gives you a <strong>Tengu&#8217;s Box</strong> instead.  Return this to Karasu Tengu and he gives you <strong>Tengu&#8217;s Letter</strong>. Return back to Antlia and fight around until you find Koppa Tengu again, and give him the letter. Back to Karasu Tengu who tells you to take care of your Demons and not be a slave-driver. He then goes off. Your reward for all this is 3000 Macca.</p>
<p>Back at the Red Sprite, you are commended on a good job from <strong>Arthur</strong>. They have received some data from the Beacons already and also a voice message that is broken up, which is seemingly from <strong>Ship 3</strong>, the <strong>Elve</strong>. New Main Mission: <strong>Emergency Signal Inquiry</strong>.</p>
<p>Check with <strong>Irving</strong> and he first looks at that <strong>Release Jewel</strong>. Irving and <strong>Chen</strong> get to work here. You now have a new function on your Demonica suit; <strong>Gate Search A</strong>. This allows you to check suspicious-looking walls. New things to manufacture as well; the <strong>Slicer Knife</strong> is strong for one attack but overall weaker than the <strong>Cursed Lance</strong>. The <strong>Dark Vest</strong> however is a nice purchase for armor.</p>
<p>Time for our second venture into <strong>Bootes Sector</strong>. With the <strong>Gate Search A</strong> function, you can now scan through these odd walls. Start off just east of the entrance and look north; scan through to find the door. <strong>Revival Core x5</strong> just north of you. Go further into Bootes and you are interrupted by <strong>Norris</strong> once more. Um, something strange is going on with Crewman Norris. That blocked door to the southeast now opens, making for an easier shortcut to the area where the Dis Demon&#8217;s were. South of here and look for a west wall to scan through.</p>
<p>West again as you enter. In the southwest here are two more doors, one leading east that just winds around in a circle and the southwest one continuing on. That was a one-way door but you can go north and east to get back. Go north and west to continue. West until you can find a door going south. Lots of one-way doors around here, and of course west further and north for one final one-way door leading back to the entrance.</p>
<p>From here, make your way to the center and head north. You run into <strong>Crewman Norris</strong> who sounds crazy and wants to go to the Palace. Arthur comes in saying it is an emergency. New official Main Mission: <strong>Search for Norris</strong>. Only one more door will open too; scan the wall just north of where Norris went crazy.</p>
<p><img class="alignnone" title="Strange Journey Mitra Demon Palace" src="http://www.lordyuanshu.com/images/StrangeJ/yesecstasy.jpg" alt="" width="256" height="192" /></p>
<p><em>Palace of Master Mitra</em></p>
<p>Wow, look at this seductive place. Speak with the <strong>Macabre</strong> nearby. This is the <strong>Palace of Master Mitra</strong>. Save your game nearby. Enter the west door and go through the lava spots. Continue north and wrap counter-clockwise around the lava to avoid it. A <strong>Revival Core x1 Forma</strong> should be nearby. Northwest for a door and north for a healing spot.</p>
<p>Go south for an elevator that is not working. North of here is the stairs up, but don&#8217;t take them yet. Continue east and south through a door, avoiding the lava on your right side. After you get out the door look for a single lava spot to the east and walk past it. Straight north through a door and then one lava spot, and you will get to a <strong>Calm Core x4</strong> Forma.</p>
<p>Go back to the north end to go up the stairs to <strong>Bootes 2F</strong>. Read the note you see on the floor (&#8220;take the long road&#8221;). Sure enough, if you go for the Forma to the south you will fall through a pit-hole. No harm done though, and the trip back to 2F is not far. If you take the west entrance on 2F it leads to a dead end, but the east path going south leads to some options. Look for a west route to circle back and take the <strong>Chakra Core x3</strong>. Further south and west is a terminal. East from here for a <strong>Recovery Core x2 Forma</strong>. East a bit and north for another note telling you to &#8216;take the long road&#8217;. Sure enough, another pitfall just north of you. Take the northeastern route and talk to the twisted demon who lusts for torturing others. West through a door and then north through a door.</p>
<p>This brings you to a bigger room. Head straight north for a <strong>Dis-Charm x4</strong>. East of here for a <strong>Night Tail x1 Forma</strong>, then southeast for a <strong>Revival Bead x2</strong>. Northwest for a <strong>Brute Fishbone x1</strong> and the stairs to <strong>Bootes 3F</strong>. <strong>Detox Core x3</strong> just as you enter here. The south path leads to a pit, so take the southwest or southeast path (southeast has lava though).</p>
<p>As you enter the south door, you hear a strange voice. No matter what you choose, the voice envelopes you and takes you elsewhere. Hmm, it seems as though it is the 4th floor now. Speak with another crew member in the center. It is <strong>Zelenin</strong> from the <strong>Elve Ship</strong>. Seems it is done for. After speaking with her, Main Mission: <strong>Emergency Signal Inquiry</strong> is complete. The wall on the east end that looks suspicious cannot be opened, but the north door can.</p>
<p>As you enter the north door the <strong>Naga</strong> tells you to go back in your cell. Speak with Zelenin again to give her the <strong>Demon Summoning Program</strong>, and then that locked east cell opens and demons come in. They tie you up and take you to <strong>Bootes 8F</strong>. Another locked door east of you, and if you try to flee south downstairs, that demon stops you. Head north to see <strong>Master Mitra</strong>. If you don&#8217;t tell him your name you get whipped by the demon for 20 damage to all <img src='http://www.lordyuanshu.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The next answer doesn&#8217;t matter though Mitra has several responses. He tries to recruit you and gives you the <strong>Luxury Bell</strong>, and you are to return with it later when you have made your decision about joining him like the other crewmen or fighting him.</p>
<p>You are sent off near the Red Sprite in Bootes. A Strike Team member notices you as you near the entrance. <strong>Arthur</strong> summarizes that <strong>Master Mitra</strong> rules over this sector and his tongue has brainwashed crewmen that need to be saved. Several Crewmen are within but the only identified one was <strong>First Lieutenant Zelenin</strong>. New Main Mission: <strong>Rescue Zelenin</strong> has been accepted. One force will act as the diversion while the main character&#8217;s force infiltrates the enemy base. Rest up at the Sickbay and then check out the Lab, you may have the <strong>Alabaster</strong> (3340 macca) available. Spend some time fusing demons to try to improve your top 3.</p>
<p>As you re-enter Bootes, you give <strong>Jimenez</strong> the <strong>Luxury Bell</strong> to confuse the demons. Make your way into the Mansion and there will be no demons in sight. Head to Bootes 3F, where you were captured; this time, no one there. Head east as you enter that door and grab the <strong>Muscle Drink x1</strong>. Now circle around clockwise and check the elevator. It still doesn&#8217;t work. West more until you see a door going north (the west path is empty and just has lava). Take this long north route to a <strong>Night Skull x1 forma</strong>. North all the way and west for a <strong>Bead Chain x1</strong> treasure. Climb the stairs to Bootes 4F.</p>
<p>There should be a <strong>Flight Leg x1 forma</strong> just southwest as you enter, and then a deceased crewman in the northwest from the Elves Ship. Enter the green room to save if you wish, then head south. A locked door on your west, and as you get to another one, <strong>Zelenin</strong> calls out to you from within the cell. Unfortunately, shortly after you are interrupted by that invisible demon. He binds you once more and then takes you to a different cell. Check the dead bodies in the north end; one was suffocated and the other cut open, both done as experiments. More gross stuff with the other two bodies in the room. Then head to the center.</p>
<p><img class="alignnone" title="Strange Journey Foul Norris Search" src="http://www.lordyuanshu.com/images/StrangeJ/norrishorror.jpg" alt="" width="256" height="192" /></p>
<p>New experiment, and <strong>Norris</strong> is here. If you try to interfere you are cut back, but the damage is minimal so do it if you wish to do the &#8216;right&#8217; thing. Either way, a battle with Norris looms. He has a <strong>Stun Claw</strong> that does 50+ damage to start things out (a little less to the Main probably). Foul Norris also will use Rampage and then <strong>Giant Slice</strong> for 30+ on every member. You probably have someone with <strong>Media</strong> at this point though. Normal attacks are probably best, magic doesn&#8217;t seem to be that great against him (no elemental weaknesses at least). That Alabaster gun is nice for 80 damage or so if it hits twice.</p>
<p>Norris yields a fair amount of EXP, and then something falls from him. It&#8217;s some rock-like thing that is taken to Master Mitra. It is the Demonica cert for Crewman Norris. Main Mission: <strong>Search For Norris</strong> is complete. Now you can go south to the next cell. Tell <strong>Zelenin</strong> what you saw. Head to the southeast of this room to meet a strange crew member. Well, actually no, it is the angel <strong>Mastema</strong>, a herald of the kingdom of light. Hmm, she seems to want to go with, though Zelenin is suspicious. Check the northwest corner. Mastema shows off her strength and reveals a hole in the floor. Time to jump down.</p>
<p><img class="alignnone" title="Strange Journey Angel-demon Mastema" src="http://www.lordyuanshu.com/images/StrangeJ/mastema.jpg" alt="" width="256" height="192" /></p>
<p>You fall down, but we don&#8217;t see Mastema. Walk north on 3F and you will find a hole to fall down. Another hole in 2F, and then you are on 1F by the recovery station. Mastema shows up and has a parting gift. It is a rare forma that the man with the suit had (Norris). It is the <strong>Chiasto Mirror</strong>. Mastema then leaves and you have control.</p>
<p>Just as you near the exit, <strong>Macabre</strong> shows up. Again, no elemental weaknesses but the main character&#8217;s new shotgun does wonders if you&#8217;re lucky to get the 2-hits. Macabre has strong attacks but <strong>Blight</strong> is the one you have to watch for; 35 damage to the main character but 50+ to all the demons usually. The worst part is that it will inflict poison on your demons. This is why you absolutely needed that anti-poison ring from the Yggdrasil tree for the main character a bit earlier. It might be wise to have two Media users and then the main can use dis-poison. Macabre has a bit of HP but again, that double-hit shotgun should do a number on him if you can spare the time to attack with the main. You probably will have demons die off but that&#8217;s okay. If only the main survives he gets more HP and that&#8217;s closer to level 19 when you can get the <strong>High Pixie</strong> fused. Another strategy would be to hold off on summoning your demons until he uses Blight three times or so; eventually he stops using it, I believe after the third Blight.</p>
<p><strong>Red Sprite</strong></p>
<p>Make your return to the Red Sprite. Enemies start to pop up after  you leave the mansion area. Zelenin is back at the Red Sprite but she is unsure of the status regarding the rest of the Elve Ship members. Main Mission: <strong>Rescue Zelenin</strong> has been completed. Time to get the Rosetta from <strong>Master Mitra</strong>. Turns out that <strong>Chiasto Mirror</strong> will be a help; <strong>Enemy Search A</strong> now works. New Main Mission: <strong>Bootes Rosetta</strong>. Check out the Lab before you go; the <strong>Health Ring, Speed Ring</strong> and <strong>Fortune Ring</strong> should be at your disposal. Possibly a <strong>Gold Vest</strong> as well, which is strong against Fire and Electricity but weak against Ice.</p>
<p>First, a word of warning about the new Enemy Search function that you can use in Sectors. It is very very dangerous to use because the enemies you face are generally higher in level (some are MUCH higher in level and can behead a demon in one hit if they aren&#8217;t defending). Anyway, head to the building in the north end of Bootes. On the second floor in the southeast end you should be able to do an Enemy Search to find your first set of tricky enemies (likely <strong>Pyro Jacks</strong> and <strong>Chupacabra</strong>). The battles you really have to watch out for are with <strong>Takeminakata</strong> as he is level 27 and can maul your demons in one hit. Try to fight enough of the Pyro Jacks to be able to recruit them (obviously using all kinds of Bufu on it for group attacks expedites this process). Though to be honest, it prompted me to ask it to be my demon (and unlike every other time a demon has said that to me, the Pyro Jack actually meant it).</p>
<p>The key is to get back to 4F of Bootes, which is where the cells were and you were caught. This time you can see the enemy so scan it; it is a <strong>Night Fomorian</strong>. Use all the wind you can. <strong>Wind Shot</strong> in particular will do 70+ damage to this goon. This battle is not really dangerous, just takes a long time with Fomorian&#8217;s huge HP count.</p>
<p>Go south all the way and ignore the west path &#8211; it leads to a pitfall and nothing else. To the east there is a green device and a switch &#8211; press it and it turns red, and it starts an elevator. Descend to the northeast here, and then go east all the way. In this small area, you can search that northeast wall to find a door. Enter and go north all the way. The magenta-clad lady demon you may recognize from an old SMT but fortunately she&#8217;s quit dining on humans. West and north a bit for another demon. The <strong>Hamsa</strong> mentions <strong>Hariti</strong> which is the lady we just saw. South leads to a pit, which sends you in a new area on the previous floor (2F).</p>
<p>West for a dead end but return a bit and take the long north route to a <strong>Sleep Harpe x1. </strong>This is a sword that (obviously) adds the Sleep effect on occasion. South all the way now and you come to a one-way door leading back to the main route out in the southeast. Check the elevator on 1F or 3F. You can use it now <img src='http://www.lordyuanshu.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> , if you hit that green switch earlier. Return back to 3F and make your way to the pit that you fell through, and go north to the stairs to 4F instead. The east path going south here leads to a pit &#8211; the west one does not. Climb the south stairs to 5F.</p>
<p>Go forward and you drop in a pit. Go forward on 4F now and grab the <strong>AC Bootite x5</strong> Forma. You will fall in pits to 2F. This time, take the <em>elevator</em> to the fourth floor. This is a new area. Go east and look for a <strong>Beast Hoof x1</strong> Forma. Nearby, it sounds like someone is taking a beating. We need to rush in and help them. <strong>Jimenez</strong> is here too. Rest up of course, just in case.</p>
<p><img class="alignnone" title="Strange Journey Jimenez recruits Bugaboo" src="http://www.lordyuanshu.com/images/StrangeJ/bugaboo.jpg" alt="" width="256" height="192" /></p>
<p>Within, Jimenez rushes the <strong>Bifrons</strong>. Epic battle here between Bifrons and Jimenez and Jimenez&#8217;s demons. After the battle it turns out that we saved another demon, not a human. We now have the option of finishing off the demon or talking to him. Just talk to him. Turns out he&#8217;s a <strong>Bugaboo demon</strong>, and not 100% demon. Hmm. Combined with these experiments, you wonder if this demon was a human before. Nothing else to do in this room so head north through a door ( the door on the east end is locked). Northeast leads to a dead end while the west route leads to stairs going up. Go east and south through either path. Don&#8217;t take the west route as you go south; you just go through lava and it leads to a dead end. Southeast for the stairs going up to 6F.</p>
<p>Take the first west for a Terminal. North all the way for an Enemy Search fight and a <strong>Nymph Swimsuit x1 Forma</strong> in the northwest. Go south of here for a Strike Team member; he hands you half of what he found, <strong>Chakra Drop x3</strong>. Up the stairs just east of here for Bootes 7F. Heal up here, and west for a door. Follow the long path clockwise for another door. Further west for <strong>Calm Core x3</strong>. Back east and southeast for a dead crewman. Follow the path further south and east and you will fall through to a pit, back to a new area in 6F. Head west after you fall for a <strong>Demon Goblin</strong>. He explains why things look the way they do here. Follow the path northeast for <strong>Calm Core x4</strong>. East more and you see a huge area of lava. Examine the ground before you enter to read &#8216;take the long road&#8217;. Sure enough, evade the center spot that does not have lava and walk through the lava the long way for <strong>AT Bootite II x2 Forma</strong> on the other end. Then go to the center to fall through the hole.</p>
<p>Return back to Bootes 7F now, and go south but not southeast where the pit was. Go southwest and you can then examine the wall looking north; though it is not a gate that you can go through. Head to the west end of the screen. South a tad and then east more for a green switch to flip. This turns the elevator on. Further south for <strong>DF Bootite II x2</strong> forma. North and you will get to a staircase going down.</p>
<p>New part of Bootes 6F with a <strong>Calm Core x4 Forma</strong> in front. The path will quickly turn south for a while, so head west and stick to the north wall. You will reach a <strong>Dis-Strain x4</strong> treasure. South a bit and west for a terminal door. Southeast of here are stairs going down to 5F. With this route you will come across a few cells on the left as you head north, and then an <strong>AC Bootite x1 forma</strong>. Circle around to the northeast and then south for another <strong>AC Bootite x1 forma</strong>. Then, south all the way for a <strong>Ma Incense x1</strong> treasure. That is the end of this detour, so head back to 6F. Go to the far south to see a locked door and then a new elevator. Take this to 5F.</p>
<p>Of course, this is a new part of 5F. Go to the left and the Strike Team member will commend you for getting the other elevator going. Further west for <strong>Chakra Core x1</strong>. To the east is another elevator, this being the original one. Take the one you were just in up to 7F. Well, you don&#8217;t have to go here since there is nothing here besides a dead end. Head straight north in 8F. You will see a locked door in the northeast and further north for a <strong>Revival Core x1 forma</strong>. Speak with the demon a spot south of this. He has to clean <strong>Master Mitra&#8217;s room</strong> but it is a floor below this. South of this guy and take the west routes. One leads to another locked door, the other leads to a black bird demon (<strong>Halphas</strong>). He wants to play a game called <strong>Mamedanuki</strong>, where whoever collects the most <strong>UMA Tissues</strong> in battle shall be the victor. <strong>EX Mission; A sport for gentleman</strong>. Nothing else on this floor besides an enemy search in the southwest (Takeminakata).</p>
<p>Return back to 7F from the elevator. Take that northwest route but look for a west wall that you can examine. This takes you to a huge room. Take the south route for a terminal. Be sure to save, then head north to the stairs going to 8F. Rest up. Master Mitra is ahead.</p>
<p><img class="alignnone" title="Strange Journey Mitra Boss Fight" src="http://www.lordyuanshu.com/images/StrangeJ/pointlesshumans.jpg" alt="" width="256" height="192" /></p>
<p>Things to think about before entering the battle would include making sure no one is weak against Bufu (<strong>Mabufudyne</strong> will shred you up otherwise) and having <strong>Wind Shot</strong> ready for the main character (and having at least 1 and preferably 2-3 characters of the same alignment to do an extra attack each time). <strong>Tyrant Mitra</strong> also likes to use <strong>Rampage</strong> for good damage on many allies. <strong>Macabre</strong> of my party was using the same thing for 50-100 damage total each time. <strong>Explosive Fist</strong> will do close to 100 damage to one ally. <strong>Light of Order</strong> will just take out one of your allies. So long as you aren&#8217;t bombarded by Mabufudyne&#8217;s you should be able to survive. Mitra has more HP than Morax but  you&#8217;ll whittle it down faster. Tons of EXP for your reward, and another <strong>Stone Fragment</strong> and <strong>Rosetta; Boo</strong>. You can also do a <strong>special fusion</strong> to fuse <strong>Tyrant Mitra</strong>. Time to bring the Rosetta Boo back.</p>
<p><strong>Red Sprite</strong></p>
<p>You are welcomed as you get back with another main mission completed; <strong>Bootes Rosetta</strong>. Each sector in the <strong>Schwarzwelt</strong> has a ruling demon. Zelena and Jimenez meet each other, and then <strong>Terry the Engineer</strong> says the Red Sprite is prepared to move to <strong>Sector C: Codename Carina</strong>.</p>
<p><img class="alignnone" title="Strange Journey Zelenin summon demons" src="http://www.lordyuanshu.com/images/StrangeJ/repulsivedemons.jpg" alt="" width="256" height="192" /></p>
<p>According to the visual of <strong>Sector C: Codename Carina</strong>, there are stores, food, designer clothing, etc. Meanwhile, <strong>Kato</strong> is getting a strange response on the open communication channel for the <strong>Elve</strong>. <strong>Arthur</strong> has a new idea; Main Mission; <strong>Graviton Radio Recovery</strong>. In addition, the new Rosetta allows you to carry up to 12 demons. Jimenez summons Bugaboo but is told to put him away as you are on ship premises.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/strange-journey-walkthrough-carina-sector" title="Strange Journey Walkthrough: Carina Sector">Strange Journey Walkthrough: Carina Sector</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-delphinus-walkthrough" title="Strange Journey: Delphinus Walkthrough">Strange Journey: Delphinus Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-antlia-walkthrough" title="Strange Journey Walkthrough: Antlia">Strange Journey Walkthrough: Antlia</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-fornax-walkthrough" title="Strange Journey Fornax Walkthrough">Strange Journey Fornax Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-grus-sector-guide" title="Strange Journey Grus Sector Guide">Strange Journey Grus Sector Guide</a></li></ul>]]></content:encoded>
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		<title>Strange Journey Walkthrough: Antlia</title>
		<link>http://www.lordyuanshu.com/strange-journey-antlia-walkthrough</link>
		<comments>http://www.lordyuanshu.com/strange-journey-antlia-walkthrough#comments</comments>
		<pubDate>Fri, 26 Mar 2010 08:00:56 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[SMT Strange Journey]]></category>
		<category><![CDATA[Antlia Sector Code A]]></category>
		<category><![CDATA[Arthur]]></category>
		<category><![CDATA[Commander Gore]]></category>
		<category><![CDATA[Crewman Jimenez]]></category>
		<category><![CDATA[Demonica Suits]]></category>
		<category><![CDATA[First Lieutenant Zelenin]]></category>
		<category><![CDATA[Rosetta Ant]]></category>
		<category><![CDATA[Sandman's Bag]]></category>
		<category><![CDATA[Schwarzwelt]]></category>
		<category><![CDATA[The Blue Jet]]></category>
		<category><![CDATA[The Red Sprite]]></category>
		<category><![CDATA[Tokamak Motor]]></category>
		<category><![CDATA[Tyrant Morax]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2820</guid>
		<description><![CDATA[<p><img class="alignnone" title="Strange Journey Land of Ruin" src="http://www.lordyuanshu.com/images/StrangeJ/landofruin.jpg" alt="" width="256" height="192" /><img class="alignnone" title="Strange Journey Schwarzwelt Field Map" src="http://www.lordyuanshu.com/images/StrangeJ/schwarzweltmap.jpg" alt="" width="256" height="192" /><img class="alignnone" title="Strange Journey South Pole driving" src="http://www.lordyuanshu.com/images/StrangeJ/drivepole.jpg" alt="" width="256" height="192" /></p> <p>Start your game and <strong>Atlus</strong> will have their disclaimer about the views and opinions within. Watch the long opening sequence to hear of how prosperity turned into chaos and the environment suffered, bringing about the <strong>Land of Ruin </strong> [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Strange Journey Land of Ruin" src="http://www.lordyuanshu.com/images/StrangeJ/landofruin.jpg" alt="" width="256" height="192" /><img class="alignnone" title="Strange Journey Schwarzwelt Field Map" src="http://www.lordyuanshu.com/images/StrangeJ/schwarzweltmap.jpg" alt="" width="256" height="192" /><img class="alignnone" title="Strange Journey South Pole driving" src="http://www.lordyuanshu.com/images/StrangeJ/drivepole.jpg" alt="" width="256" height="192" /></p>
<p>Start your game and <strong>Atlus</strong> will have their disclaimer about the views and opinions within. Watch the long opening sequence to hear of how prosperity turned into chaos and the environment suffered, bringing about the <strong>Land of Ruin</strong> to the world.</p>
<p>But the Journey about to take place will decide man&#8217;s fate. A group of elites from various countries are in a giant conference room. Everything that is told here in the <strong>Schwarzwelt Joint Project</strong> is to remain a secret.</p>
<p>The scene shifts between news reports of events around the globe, and then random shots near the speculated area by the <strong>South Pole</strong>. Several large vehicles drive closer to the Schwarzwelt. The time for investigation is near. It is led by <strong>Commander Gore</strong>. He talks for a bit and then will introduce <strong>First Lieutenant Zelenin</strong>. She goes into more detail about the natural phenomenon that arose here. Many thought it was a blizzard but it is a spatial anomaly that is continually expanding.</p>
<p>The exterior of the Schwarzwelt prevents entry. The interior consists of parallel universes. Entering and surviving seems bleak though these vehicles have the protective means to do so. <strong>Command Unit Arthur</strong> speaks. He will coordinate your system with other ships to devise a strategy. There are four amphibious assault ships; <strong>Ship 1 The Red Sprite, Ship 2 The Blue Jet, Ship 3 Elves</strong> and <strong>Ship 4 &#8211; Gigantic</strong>. 2 and 4 are used for combat support. You are aboard The Red Sprite.</p>
<p><img class="alignnone" title="Strange Journey Name American Character" src="http://www.lordyuanshu.com/images/StrangeJ/american.jpg" alt="" width="256" height="192" /><img class="alignnone" title="Strange Journey Jimenez talks Demonica suit" src="http://www.lordyuanshu.com/images/StrangeJ/bluejet2jimenez.jpg" alt="" width="256" height="192" /></p>
<p>Shortly after this you are introduced. Name your character (the american) and then you can shake the Commander&#8217;s hand. Save your game and then speak with the Engineer, Strike Force and the russian Zelenin. The Engineer mentions <strong>Demonicas</strong> but you will learn more later from Commander Gore. Not much else to do here so choose move and go to the deck (other areas are busy). Then return to Commander Gore&#8217;s briefing. He gives you details about the powerful armored suits you wear &#8211; the <strong>Demonica suits</strong>. <strong>Crewman Jimenez</strong> is ready to explain how they work; not only do they withstand harsh conditions but there are many high-tech features. The system itself grows to match your experiences in battle. Jimenez has a snide remark at the end.</p>
<p>Time to initialize your Demonica&#8217;s Main App. <strong>DEMO</strong>ountable <strong>N</strong>ext<strong> I</strong>ntegrated <strong>C</strong>apability <strong>A</strong>rmor online. Now you answer questions deliberately and honestly. How you answer them determines things about your character (for the record, I got <strong>Luck Support</strong>). More chatting with the Commander and you are free to double-check documents you have on file (press X). New documents on mission logs; <strong>Schwarzwelt Investigation Team, Alignment + Demonica</strong>. Read over the Alignment details. <strong>Jimenez</strong> ponders the motives of this operation, concerned of being used as a meat shield (he won&#8217;t shake your hand, if you offer).</p>
<p>Back at the Commander&#8217;s room <strong>Zelenin</strong> speaks about the <strong>Schwarzwelt</strong>, a term hailed from <strong>German Professor Hammerschmidt</strong>. Time to head back to the deck. The announcer mentions you are closing in on the barrier. Turns out the ships are being pulled in various directions by an unknown gravitational force. Most people panic, some make fun of the people panicking. An Engineer asks how you feel so respond accordingly; shortly after though, the <strong>Red Sprite</strong> crashes.</p>
<p>You find yourself in a strange room with three voices. They see you as a hardy soul, but are uncertain if you will achieve greatness. First though, you must fall. You wake up on the ship. <strong>Commander Gore</strong> speaks with you and mentions the engine being stopped and <strong>Arthur</strong> being out of commission. But, we did make it in the Schwarzwelt.</p>
<p>Back in the Commander&#8217;s Room, Red Sprite is no longer functional says Gore. No contact with Ship&#8217;s 2-4 either. Suddenly, the deck hatch begins to open. <strong>Terry</strong> says there is a man down and the attack begins. New Main Mission on the mission log; <strong>Engineering SOS</strong>. Speak with everyone, save and head to the deck.</p>
<p>The area is littered with corpses of the crewmen, but there is one alive crew member that recognizes you. It is Terry. He is going into the reactor room to active the sub-reactor and ultimately shut this door. No enemies around here yet but soon there is one. However, the <strong>Demon Summoning Program</strong> starts up. Shortly after, a battle with two unknown blue enemies occurs. Gun down these two enemies since gun attacks two at once (while the sword is more powerful for one enemy). The hatch door shuts after defeating the <strong>Foul Slimes</strong>.</p>
<p><img class="alignnone" title="Strange Journey Demonica level up 2" src="http://www.lordyuanshu.com/images/StrangeJ/demonica2.jpg" alt="" width="256" height="192" /></p>
<p>Back at the command room we speak with <strong>Commander Gore</strong>. Time to get the plasma shield off but also to analyze this Demon Summoning Program. Arthur is still unresponsive but it turns out Arthur&#8217;s admin systems have been overrun by the program. There is a message to you though, from the Land ruled by Demons. Seems that some will be our enemies, some will be our friends. Just after this we are alerted of an emergency at the <strong>Sickbay</strong> as the medical crew is under attack. New main mission; <strong>Sickbay Trouble</strong>. Get to Sickbay and rescue the medics. First, talk to everyone and Gore will mention heading to the lab for some medical supplies. Do that first for <strong>Medicine x5</strong> from <strong>Chen</strong>. More things to read if you wish but can just head to the Sickbay. Quickly defeat the two <strong>Foul Slimes</strong>. If you didn&#8217;t use a Medicine before this battle you may need to here. Your Demonica should gain a level and the Sickbay Trouble mission is complete.</p>
<p><img class="alignnone" title="Strange Journey Green Treasure Chests" src="http://www.lordyuanshu.com/images/StrangeJ/greentreasure.jpg" alt="" width="256" height="192" /></p>
<p>Return back to the Commander&#8217;s Room of course, after hearing the news of members possibly outside the ship being attacked. Back in the Commander&#8217;s room it sounds like members of the crew have been kidnapped by demons. One member missing from <strong>Comms</strong>, one from <strong>Monitors</strong>, and one from <strong>Maintenance</strong>. Also, <strong>Irving</strong> from the Lab. Gore then says it is time to go explore with the Strike team in <em>Sector A &#8211; codename Sector Antlia</em>.</p>
<p>Main Mission; <strong>Missing Crewmen</strong> in Sector Antlia. Head over to the lab first for <strong>Medicine x10</strong> and then to the Sickbay to rest up if need be. Now, to the deck. Tell <strong>Dent</strong> you are prepared and then<strong> Disembark</strong> to Antlia.</p>
<p>You find yourself in an ice cave. New document on Field Controls. Check it out and speak with the Strike member about the DP Gauge. Through the door and you run into an enemy; it is a <strong>Pixie</strong>. Now we are introduced to conversing with demons. Say &#8216;pleased to meet you&#8217; and the upper-center bar flashes green to indicate the demon liked what you said. This can net you Macca or an item. Sometimes you get something special if you just choose to do nothing. Pixie then explains you can ask the demon to join if the conversation went well, though it depends on various things; most notably alignment but also moon phase. Certain demons will just dislike you though while others will be easier to recruit or just talk to. You cannot communicate well with the unknowns but there are rare occasions where you get something special from doing it. The Pixie then asks you to ask her to join, so she joins for free (the other demons are not this nice). Your Analyze level for Pixies goes up after this; they are strong against Fire and use <strong>Agi</strong> and <strong>Dia</strong>.</p>
<p>Time to check out your Mission Log. Read about Alignment and Demon Conversation; clearly integral parts of the gameplay. After you are caught up put Pixie in your party and then walk forward to see a Strike team member. Move around a bit and you will fight a battle with a <strong>Foul Slime</strong> and an Unknown. You learn more about combining Alignment attacks &#8211; for example, Agi with the Pixie and your character&#8217;s Fire shot. Use this on an enemy here and the follow-up attack comes in addition to that character&#8217;s own turn. The other enemy is a <strong>Jirae Knocker</strong>. Also may run across a <strong>Spirity Dybbuk</strong>. Head directly west from where you start to find some floating green thing. This is <strong>Chakra Drop x1</strong>. Straight north through the door to find a crew member; this is <strong>Muccino</strong> of the <strong>Comms team</strong>. He is saved but ahead there is <strong>Maebe</strong> who needs attention. So go to the right and look south to see Maebe from Maintenance. Save her and defeat the Foul Slime and Jirae Knocker. You can &#8216;examine&#8217; these boulders, but they won&#8217;t move yet.</p>
<p><img class="alignnone" title="Strange Journey Distressed Jimenez BlueJet" src="http://www.lordyuanshu.com/images/StrangeJ/distressedearlycall.jpg" alt="" width="256" height="192" /></p>
<p>Rest up if you need to, and go to the far west and then south for another treasure, <strong>500 Macca</strong>. The far north portal is locked, so check the one just north and west of the 500 macca. It is locked as well. <strong>Flight Tangata Manu</strong> is another flying enemy you may come across, which case use a gun since they are weak against projectiles. Return to the beginning area and go west (the route just north of the Chakra-drop treasure). You will come across a Strike Team member. Further ahead a battle to save <strong>MacCleary</strong> of the monitor team. He talks of the <strong>Moon Phases</strong> and you will have that document in your mission log. Head west and north for a <strong>Revival Bead</strong>. The portal at the far west is locked. Only one area on the 1st floor of Antlia left to explore &#8211; the southeast region. The <strong>Demonica</strong> senses a life-form ahead. It is <strong>Irving</strong> from Supplies at the end of the path. He heads back and <strong>Commander Gore</strong> calls in to congratulate you on finding all four. Head back to the <strong>Red Sprite</strong>. Commander Gore offers to go with the Strike Force as the options are now limited with all the recent casualties. However someone connects and calls in, and it is <strong>Jimenez</strong> of the Strike Team. The <strong>Blue Jet</strong> is done for and he seems to know of these demons as well. Time to find Jimenez.</p>
<p>New Main Mission; <strong>Rescue Jimenez</strong>. Rest up and buy some medicine if you would like. Note that resting with your demon friends does cost a decent fee, so be efficient. When you are ready, enter Antlia once more. You have some <strong>C4</strong>, enough for one blast. Head all the way north and then east to the red exclamation mark on the map (where you found <strong>Maebe</strong>). Time to use the C4 but when you do a demon will appear. It devours many allies and leaves. Commander Gore goes after it while many are in a panic.</p>
<p>South and west to see that locked portal that you saw on the other end. East of here is a green door with carbon dating back 100,000 years old. Basically, a save point. Go north and east (passing a locked portal) and then you can enter to see the wrecked <strong>Blue Jet</strong>. We need to get to the other side of it. Travel south now for a heal spot (you have to pay macca here, too). East is where we need to go but continue west. I found a <strong>Jirae Knocker</strong> that joined around here, which can use <strong>Bufu</strong> magic so that&#8217;s nice. The area west of this does not have much though, besides a few weak enemies and then a purple demon bird that taunts you.</p>
<p>Back to that rest point in the southeast. Heal yourself and make sure you have full MP. <strong>Commander Gore</strong> does something rash here and attacks the <strong>Orias demon</strong> himself. He attacks a few times and lands some weak shots while the Orias has some stronger attacks. The Orias feigns defeat but then comes back as Commander Gore lets down his guard. Gore is down, but now it is your turn to fight this thing. You will make use out of <strong>Agi</strong> here, and <strong>Fire Shot</strong> from the Hero. This allows you to get an extra shot. Pixie may be needed to heal however. If you have a third ally it might be wise just to defend so that if they are hit they can act as a good meat shield. Stay healed as the <strong>Fallen Orias</strong> has a bit of HP even if you are getting off the extra attacks. Your MP will probably be nearly depleted, though most will go up a level after this. You also find a <strong>Lemegetonite</strong>, a rare item.</p>
<p><img class="alignnone" title="Strange Journey Commander Gore Fate" src="http://www.lordyuanshu.com/images/StrangeJ/worldsfate.jpg" alt="" width="256" height="192" /></p>
<p>Times are bad after this, but we must continue. <strong>Arthur</strong> has at least been restored though the faction is in disarray. Jimenez just wants to leave. Others feel that way but some want to stay and carry out the plan. Either way there is no way to leave yet. Meanwhile <strong>Irving</strong> interrupts  as he is looking at that Lemegetonite that we acquired from the Orias boss fight. Jimenez is then officially made a member of the Red Sprite Strike team since Blue Jet is out of commission. Speak with<strong> Blair</strong> and <strong>Dent</strong> and then it will be time to disembark.</p>
<p>Spent some time talking with <strong>Tangata Manu</strong> after entering. He wanted some money and a few life sucks. Head to the north end of the Blue Jet wreckage site. Check for the Engine Room and you hear a voice. Jimenez is here talking about the <strong>Tokamak Motor</strong>. Many dead bodies lay within, though we here a cry from the control terminal. It is <strong>Verne</strong> the command unit of the Blue Jet. Though inoperable, he says to remove this terminal and take it to another ship. Time to take this Tokamak Motor and <strong>CU Terminal</strong> back to our Sprite. Before you do that though, go visit that purple flying demon west of the healing spot. He will mention looking for materials, but we will learn more about that soon.</p>
<p><img class="alignnone" title="Strange Journey Tokamak Motor Blue Jet" src="http://www.lordyuanshu.com/images/StrangeJ/tokamakmotor.jpg" alt="" width="256" height="192" /></p>
<p>The Tokamak Motor is sent to engineering to be put to use. Main Mission Engine Restoration now completed. You also hand over the CU Terminal that Verne had. It will still take some time to get the engine going but it&#8217;s a start. Meanwhile Irving chimes in about that Lemegetonite. Evidently it is a &#8216;material&#8217;, and a rare one at that (material like that purple demon was speaking of). They are called <strong>Forma</strong> that act as new equipment or abilities for demons. Head over ot the Lab and hand over the Demonica. You now have access to <strong>Forma Search A</strong> which we can use on the field to find Forma materials. Then we bring them back here to the lab. New main mission; <strong>Collect Rare Forma</strong>. Head on into Antlia when you are ready.</p>
<p>As you can see, there are a ton of Forna around that you previously could not see. Grab the <strong>Antlite x2</strong>, <strong>Detox Core x3</strong> and <strong>Recovery Core x3</strong> in the nearby area. Note that you may also find unidentified Forma in battle now too. Far to the north for a Rare Forma, a <strong>Feather Flock</strong>. Search around a bit more for <strong>DF Antlite x1</strong> and <strong>Recovery Core x3</strong>, then head back to the ship and Irving at the lab. The Feather Flock is nifty; and now we can open the locked doors we have seen. Finally we can explore more with <strong>Unlock A</strong>. Meanwhile though, Arthur talks about what he found from Verne and regarding the Blue Jet. Their escape failed.</p>
<p>New Main Mission; <strong>Energy Signature Investigation</strong>. But wait, first Verne has the <strong>Demon Fusion Program</strong> that Arthur has now copied to all Demonica. Now back to the lab for Irving. Manufacture a <strong>Heat Knife</strong> for your character; good upgrade for your character. Also chose to manufacture a <strong>Hiroemon</strong> for attaining items post-battle with more frequency.Time to venture back out and explore with these new goodies (and fuse a few of your demons so that you can get better demons and you can always re-acquire your old ones back). You can make lots of progress by fusing these demons and it is a way to farm very nice abilities. If you have played SMT / Persona games before, you know about this concept.</p>
<p>For the time being, head to the far west to open the door and find some more Forma discoveries (<strong>DF Antlite, AT Antlite</strong> and <strong>Detox Core x2</strong>). South and east of here you see a Jinae demon who mentions that downstairs there are very powerful enemies that can wipe you out quickly. Look for an <strong>Agilao Stone x1</strong> in this area, and then return to the central area where you entered. The far northeast has another portal that you can unlock but this leads to the downstairs basement; don&#8217;t go here yet. Return back to the Lab at the Red Sprite and acquire an <strong>Iperitta</strong> gun. Very powerful. Plus, you should probably rest and save before going down too. Descend down the stairs to <strong>Antlia / B1F</strong>.</p>
<p>Grab the <strong>Night Sand x1</strong> Forma in front of you. Up ahead you hear a cry for help from what turns out to be a <strong>Pixie</strong>. She wants a <strong>Bead x1</strong>. Accept the mission and a new <strong>EX Mission</strong> will be added; <strong>The little injured faerie</strong>. A Bead fully restores HP and you will find them as a random drop from an enemy in the next floor or two. Just keep your eye&#8217;s peeled. When you do find the Bead, return to the Fairy to acquire the <strong>Fairy Knife</strong>. You have completed the EX Mission The little injured faerie. The effectiveness of the Fairy Knife often depends on how fast you get it; it has a lower attack even if you get two attacks off, but if you get lucky and get the four attacks that is really nice. Not to mention the passive Charm effect it sometimes gives off is very nice.</p>
<p>Head south after this and wrap around to the left to see a green door. Enter and this update will allow the user to <strong>change a Demonica&#8217;s Sub Apps</strong> when linked with a terminal. This will be useful later. For now, just save.West of here you can rest for some Macca.</p>
<p>Unlock that door just to the left to see a battlefield on fire. This is where the tough enemies are &#8211; use Elec Shot to get by the early battles until you gain some more levels. Head west and scan the <strong>Detox Core x3 Forma</strong>. Go north and east for more Detox Core, then all the way west for <strong>Patra Stone x2</strong>. South of here but then east at the upside down T for Recovery Core x3. West all the way now through another door (still in the outdoor area though). <strong>AC Antlite x2</strong> ahead. Should be good for now on this west end.</p>
<p>Go to the east door in the room with the save point. Check the Forma north of you in this battlefield area for <strong>Beast Fire Fur x2</strong>. East through another door and then grab the AC Antlite x2. Not much else here, so return to the save point and go south.</p>
<p>Through the door to the outside, and then through another door. Head straight ahead and you see a strike team member looking at your Demonica. He tells you a bit more about your demon friends and sends you some notes, mentioning the sources that demons sometime give after gaining a level. Go back and take the north route and east for AT Antlite x1 forma. East more for a <strong>Revival Bead x1</strong> treasure chest. More Forma northwest of here, <strong>Detox Core x3</strong>. Back south now, and take the route going east that is just south of the Revival Bead chest. This leads to an open area but also has a place to descend at the far right. Turn back and go west and then southwest when you can, through a door.</p>
<p>There are a few options in this new spot. You can go north all the way for a one-way door going back to the save point / rest area. Or go all the way west from that spot for <strong>Jaki Bolt x1 Forma</strong>. Back east and south when you can &#8211; this route leads to a <strong>Chakra Drop x2</strong> treasure. Return south more and then further west. You will run into a Strike Team member cautioning about the tougher demons ahead. He then offers to explain more about Demon Fusion, including the Compendium and again on the Demon Sources you acquire. He serves as a reminder that you need to constantly be upgrading your weaker demon allies. West more for a terminal to Save, Return, or Install Sub Apps. North for a door.Forma discovery just southwest as you enter, for a<strong> Night Sand x1</strong>.  Tougher enemies are in this area, as you will soon find out. Clearly, you are not ready to just head down another floor, so return back to the entrance.</p>
<p>Plenty of things you should be able to purchase at the Lab, with the Forma you have attained. The <strong>Body Ring</strong> is a nice initial accessory to add HP if you want to spend the Macca on it. You should be able to get the <strong>Caloric</strong> now too, which allows you to again attack all enemies with a gun but much stronger than the <strong>Strike Rifle</strong>. Might want to get the <strong>Lunatic Sub-App</strong> so you don&#8217;t have to worry about it being a Full Moon.</p>
<p>Return back to B1 on Antlia. Go to the far east and descend to B2 that way. Take the north route and then east to a dead end, but a dead strike team member. Head through the west door and grab the <strong>AT Antlite II x1</strong> forma. Clearly not much else for us here, so head back to B1 and then all the way west to the Terminal and the other route to B2.</p>
<p><img class="alignnone" title="Strange Journey Sandman's Demon Bag" src="http://www.lordyuanshu.com/images/StrangeJ/sandmanbag.jpg" alt="" width="256" height="192" /></p>
<p>Enter the door east of you (North-west is a dead end). Go north when you can, and then west through the door. West another spot and you will see a <strong>Sandman</strong>. Accept his mission and he talks about the Sandmen&#8217;s Signature. He is looking for another Sandman who has his bag. You just have to get in a battle with another Sandman, and then talk to it. You are more likely to find them closer to the beginning of B2 (like right after you enter the fiery battlefield area). You will then get the <strong>Sandman&#8217;s Bag</strong>.Return this to that Sandman looking for his bag (look for the blue dot if you forgot). Your reward is a <strong>Chakra Pot x1</strong>, which is actually nice because it fills up any member&#8217;s entire MP.</p>
<p>Back to the guide. The Forma just north of the Sandman is a <strong>Recovery Core x2</strong>. Not much else over here, so go back east and look for another door on the east end. Head straight north and you will run into a huge red demon. He is one of the elite mercenaries that <strong>Master Morax</strong> made. You may have fought one of these <strong>Brute Oni&#8217;s</strong> before. Tough attack and stingy physical defense. Use a gun or magic, preferably <strong>Zio</strong> (<strong>Lilim</strong> has Zio and <strong>Mazio</strong>, also <strong>Hamsa</strong> has Mazio). They have a bit of HP though. After the win the demon curses you and goes down, while a Strike Team member shows up and hands you <strong>DF Antlite x1</strong> and <strong>Jaki Bolt x2</strong>.</p>
<p>Further north through a door and then you will see a door on the west end as you head north. Another Brute Oni is here but he has a <strong>Fallen Melchom</strong> with him. Don&#8217;t underestimate this Fallen Melchom; much more improved than your normal one you have seen in random battles. Use that Caloric gun and Mazio. LONG route north of here but there is nothing. Go west through this door, then south through another door.  A <strong>Bufula Stone x1</strong> is here. North and west through a door. South leads to a one-way door that results in you walking all the way around to get back. You may wish to take it to return and rest up, since a tougher boss lies ahead. Upon returning I was also able to buy a <strong>Mind Ring</strong> (not that good yet) and an <strong>Ancient Vest</strong>.</p>
<p>Along the east wall is a door and another <strong>Brute Oni</strong>. It has a <strong>Kaso (Beast</strong>) and <strong>two Fairy Pixies</strong>. Again, that Caloric gun is a huge asset for attacking all of these enemies. And of course Mazio and Zio for the Oni. The Forma northwest of here is <strong>AT Antlite II x1</strong>. Go through the door to the east. There is another door to the southeast here but that just acts as a shortcut to leave. Enter north through the other door.</p>
<p>Uh oh. You get a warning about a powerful demon up ahead. It would be wise to rest up at this juncture, though if you rested a bit ago maybe you don&#8217;t want to head all the way back. The Forma up ahead is AT Antlite II x1. Further ahead and a Strike Team member stops you to tell you about the password for the door, and sends you a document on <strong>Demon Compendium Passwords</strong>. Look around you now. In the northeast there is a green door to Save and Return. In the northwest there is a place to rest up. To the southeast and southwest in this room you see strange markings on the sides and you can scan to open doors. The southeast door leads to <strong>1000 Macca</strong> and the southwest has <strong>Revival Bead x2</strong>.</p>
<p><img class="alignnone" title="Strange Journey Tyrant Master Morax Boss" src="http://www.lordyuanshu.com/images/StrangeJ/moraxsighting.jpg" alt="" width="256" height="192" /></p>
<p>When you go through the door, you come across <strong>Morax</strong>. No matter what choice you choose, <strong>Tyrant Morax</strong> goes into battle to kill you. He likes to use <strong>Maragi</strong> and <strong>Lunge</strong> (50+ damage to an ally). <strong>Gehenna</strong> is something he uses towards the end that forces your characters to spend turns doing nothing or something being &#8216;put away&#8217;. <strong>Horned Rampage</strong> is a scary move he uses towards the end too and it does 35+ damage a few times. Stay healed and use Bufu-related tactics and hopefully you have members with similar alignment for group attacks. Regular attacks are weak and other magic attacks are not much better. Tyrant Morax has a ton of HP so this battle is going to last for a bit. If you can&#8217;t beat him, head back and see if there is something new to buy or try to recruit / fuse newer, more powerful demons. After the battle, <strong>Tyrant Morax</strong> can be created through fusion. A ton of EXP for your group and you will come across the <strong>Brass Horn</strong> and an <strong>Energy Mass</strong>.</p>
<p><strong>Jimenez</strong> and <strong>Arthur</strong> congratulate you after the battle. You then appear back at <strong>Red Sprite</strong>. Arthur says you have completed Mission: <strong>Energy Signature Investigation</strong>. This energy source will solve the problem of the quantum tunnel at the zenith. The energy source is known as a <strong>Rosetta Manifold</strong>. The Energy Mass just acquired has been identified as a <strong>Rosetta: Ant. </strong></p>
<p><img class="alignnone" title="Strange Journey After Battle Celebrate Jimenez" src="http://www.lordyuanshu.com/images/StrangeJ/caseycojones.jpg" alt="" width="256" height="192" /></p>
<p>The Engineering crew then uses the Rosetta Ant to act as an oil to go through the Schwarzwelt&#8217;s shield to a new sector. The new sector code is B, codename <strong>Bootes</strong>. Arthur then gives you a <strong>Signal Beacon</strong> that is to gather intelligence for the group. Main Mission: <strong>Bootes Monitor Duty</strong> now under way. You can now store 10 demons at once by the way.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/strange-journey-fornax-walkthrough" title="Strange Journey Fornax Walkthrough">Strange Journey Fornax Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-guide-bootes-sector" title="Strange Journey Guide: Bootes Sector">Strange Journey Guide: Bootes Sector</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-delphinus-walkthrough" title="Strange Journey: Delphinus Walkthrough">Strange Journey: Delphinus Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-walkthrough-carina-sector" title="Strange Journey Walkthrough: Carina Sector">Strange Journey Walkthrough: Carina Sector</a></li><li><a href="http://www.lordyuanshu.com/strange-journey-grus-sector-guide" title="Strange Journey Grus Sector Guide">Strange Journey Grus Sector Guide</a></li></ul>]]></content:encoded>
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		<title>Vandal Hearts XBL PSN Tobias Act I Walkthrough</title>
		<link>http://www.lordyuanshu.com/vandal-hearts-xbl-psn-act-i-walkthrough</link>
		<comments>http://www.lordyuanshu.com/vandal-hearts-xbl-psn-act-i-walkthrough#comments</comments>
		<pubDate>Fri, 22 Jan 2010 21:53:59 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[Vandal Hearts Flames of Judgment]]></category>
		<category><![CDATA[Capital Shumeria]]></category>
		<category><![CDATA[Devilsteel Garrison]]></category>
		<category><![CDATA[Dread Caverns]]></category>
		<category><![CDATA[Flames of Judgment]]></category>
		<category><![CDATA[General Daldren Gray]]></category>
		<category><![CDATA[Golden Order]]></category>
		<category><![CDATA[Shance Aya]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2807</guid>
		<description><![CDATA[<p>Start a new game and watch the opening scene. The rain is doused by the Flames of Judgment from the sky. </p> <p>Sixteen years later, it is a nice day as <strong>Liana</strong> tells of the horror wrought on both [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p>Start a new game and watch the opening scene. The rain is doused by the Flames of Judgment from the sky.</p>
<p>Sixteen years later, it is a nice day as <strong>Liana</strong> tells of the horror wrought on both countries from the war. <strong>Tobias</strong> and <strong>Menicks</strong> mention training with Sebastian. During these loading scenes you can see some general tips in the background along with the pictures.</p>
<p>Young <strong>Calvin</strong> grabs a few weapons and then you get to control Tobias over to the weapon rack for a <strong>Practice Sword</strong> and <strong>Practice Bow</strong>. After 5 attacks your skill level goes up.</p>
<p>More bullying from Menicks but Tobias confronts him. Notice how wide the axe attacks &#8211; it can hit multiple targets including an ally. Bow practice is next. As you see, going into action &#8211; weapon switches your weapon. Attack the dummy three times and your skill level goes up. Skill level went up two more times the next two hits as well.</p>
<p>Sebastian is ready to teach everyone magic. First, he has you get the treasure next to him &#8211; Book: Mobility. Time to use some magic on the dummies. Use <strong>Dark Star</strong>, a spell you may remember from <strong>Vandal Hearts I</strong>. The hex spell to use after this is <strong>Ensnare</strong>. Now use an Augment spell on an ally &#8211; <strong>Holy Shield</strong> or <strong>Bless Weapon</strong>. Last, cast a healing spell on a friend &#8211; either <strong>Heal, Cure,</strong> or <strong>Magic Shield</strong>.</p>
<p><strong>Battle 1 &#8211; Bandit Ambush &#8211; Bandit Archer, Bandit Slasher (2)<br />
</strong></p>
<p>You are then ambushed by some bandits. Notice you must keep both <strong>Tobias</strong> and <strong>Calvin</strong> alive, along with clearing all enemies. Menicks and Sebastian act as NPC&#8217;s and will charge the enemies with melee weapons, so stand back and use your arrows from the elevated ground (however, the <strong>Bandit Archer</strong> will counter you). Finish him off first before he retreats behind the two <strong>Bandit Slashers</strong>. Go ahead and use Dark Star or whatever you would like, as the two Slashers should be easy to surround and off. Do as much damage as you can to up your skills because Menicks will route them with his axe.</p>
<p>Unfortunately, enemies are all over town. Sebastian orders Tobias and Calvin to <strong>Devilsteel Garrison</strong> to call for reinforcements. You now get your 300 gold coin reward for the previous battle.</p>
<p>Scene with Calvin and Tobias afterward. <strong>Connor</strong> then shows up. <strong>Eleanor</strong> then screams over by the riverbed. You are then prompted to save in one of three slots, so do so. Then &#8216;leave camp&#8217;. Go towards the <strong>Dry Riverbed</strong></p>
<p><strong>Battle 2 &#8211; Dry Riverbed -Red Wolf (3), Blue Wolf (4)<br />
</strong></p>
<p>The female screaming is not Eleanor, but still obviously must be saved.</p>
<p>Check <strong>Connor&#8217;s</strong> status. His core skills show that he is best as a melee fighter (like Tobias, but not as balanced). Calvin clearly is a magician at heart, attack from afar.</p>
<p>Rush ahead to engage the Wolves during turn 1, as the injured female must be saved quickly. Connor will go first and then get bombarded by three blue wolves, but he should do a fair amount of damage himself. The wolves then like to gang up on Calvin since he&#8217;s weak so try to pull out his sword if you can remember, just so that he can counter-attack. The female loses 12 HP each turn so you have a while, but you cannot heal her.</p>
<p>By the time the last red wolf comes by from the far end of the map, you should have the rest defeated. Just circle around the wolves and try to protect your backs from critical hits. You should gain about 760 Gold Coins from this battle.</p>
<p>Tobias will heal the female after the battle. Turns out the red-haired girl is <strong>Urdain</strong>. Her name is <strong>Altyria Jono</strong>. She joins with you though Connor just wants to get going. Save your game and leave camp.</p>
<p>Head on south to <strong>Devilsteel Garrison</strong>. Tell Gren that <strong>Tolby</strong> is being overrun by bandits. <strong>Luce</strong> comes out. You now have a decision to make, whether to keep her there or have her come with you. For reference I am choosing to bring her with.</p>
<p>Lots to buy here. You will have to pick and choose, but probably will want new bows and swords for Tobias and Calvin. Gave an axe to Connor and then some defensive equipment with the rest of the gold. You&#8217;ll have to make some choices as the funds are limited.</p>
<p><strong>Dry Riverbed Skirmish (optional) </strong></p>
<p>Now you fight over twice as many wolves as you did before, but you have three new characters now (assuming you brought Altyria with). Be aggressive in overwhelming these wolves before they all gang up on you. Still, Gren and Luce have near impregnable defenses so as long as you protect someone weak like Calvin you should be okay. Just use this battle as a means of furthering skills for each character and acquiring more Gold. Any gear you weren&#8217;t able to purchase before, you should be able to afford now.</p>
<p><strong>Battle 3 &#8211; Town of Tolby &#8211; </strong></p>
<p>As you get to Tolby, you see <strong>Eleanor</strong>. Looks like a big guy with a big weapon named <strong>Kelbrun </strong>is about to do something bad. He strikes Eleanor and <strong>Connor </strong>becomes enraged and leaves the party (acts as an NPC). You still must protect him along with Tobias, and defeat as many bandits as possible before confronting Kelbrun.</p>
<p>Connor starts the battle in a frenzy, mauling two enemies and moving on to a third. Push forward with your troops to keep up with him. Only 5 bandits start off, but several more join in after round 2 (including a <strong>Bandit Healer</strong> and <strong>Bandit Lt.</strong>). Round 3 yields more enemies (another Bandit Healer, Bandit Lt. and also a <strong>Bandit Mage</strong>). Should take you a few rounds to clear out most of these. At this point, Kelbrun will go after you himself. At the same time though, <strong>General Daldren Gray</strong> comes in. The battle becomes easy at this point, as Gray and the Golden Captains will terrorize the remaining bandits near that exit. Try to grab the <strong>Herb</strong> in the chest up the hill (where two bandits were, attacking villagers). Lots of gold comes your way for winning.</p>
<p><strong>Luce</strong> and <strong>Daldren</strong> speak after the battle. <strong>Connor</strong> is still pissed about losing <strong>Eleanor</strong> after messing around waiting for <strong>Altyria</strong>. Connor does re-join the party after this though. Daldren then says it is time to counterattack the <strong>Urdain</strong> and the thugs they hired. <strong>Sebastian Horne</strong>, son of <strong>Baltus Horne</strong>, pledges to fight. <strong>Menicks Racine</strong> joins as well. You are reminded to head back for weapons if you so please. <strong>Liana</strong> speaks with you first.</p>
<p>Return to the Garrison. They have new weapons and armor; namely, a <strong>Long Bow, Ornate Hammer, Brigandine Armor, Brigandine Gorget, Master&#8217;s Cloak</strong> and the <strong>Master&#8217;s Cowl</strong>. <strong>Tobias, Luce, Calvin</strong> and <strong>Altyria</strong> can use the Long Bow, while the Ornate Hammer is good for <strong>Gren</strong> and maybe <strong>Connor</strong>.</p>
<p>Also, check out the <strong>Mess Hall. </strong>Like the bars of old Vandal Hearts, you can learn some important things (namely, that one guy hid in a tree in the Riverbed).</p>
<p><strong>Riverbed &#8211; Optional Battle</strong></p>
<p>More Wolves to beat up. This time, heed the advice of the man at the Garrison Mess Hall. See up the hill where there is a recess in the tree (looks like something females have). You want to bring a character over here, though it may be hard as you maul the enemies each time they attack. Use Paralysis to keep them at bay, or just cast Mobility on a few characters to get them to hurry up the hill and to that tree with the hole. Choose Action &#8211; Examine. You find a map with four Kings, pertaining to a place east of here.</p>
<p><strong>Four Swordsmen Spring &#8211; Optional Treasure Map<br />
</strong></p>
<p>Again, this battle surfaces after you search the tree with the opening at the <strong>Riverbed</strong>. Lots of bandits here, but nothing too difficult for your party. Do make a point of grabbing that treasure by the statues, the <strong>Graceblade</strong>.</p>
<p><strong>Battle 4 &#8211; Fort Pelgaius</strong></p>
<p>A golden trooper talks with <strong>Daldren</strong>. Then a strange young man named<strong> Shance</strong> comes into the picture.</p>
<p>The party then approaches the fortress of <strong>Kelbrun</strong>. <strong>Calvin</strong> slips up and causes a rock to smash the fortress, ruining their position. You will have to continue with the boulder-pushing to open up the gates. Once you push four boulders into that gate, it opens, and Kelbrun then comes down. He will charge you, but wait back and continue to slowly pick his forces off. Kelbrun&#8217;s charge will be a lonely one after that.</p>
<p>After Kelbrun charges out, mop up the rest of his forces that are trailing him. This should enable you to search the fort better. Notice the shiny weapon racks &#8211; one of them yields a <strong>Master&#8217;s Cowl</strong>, while the other one near the entrance has a <strong>Brigandine Gorget</strong>. Check the treasure chests for <strong>800 Gold</strong> and a <strong>Master&#8217;s Cowl</strong>. Another rack in the far corner of the fort, which has another<strong> Brigandine Gorget</strong>. The well has a <strong>Master&#8217;s Cowl</strong>.  I think we need more of these. At this point, just finish off Kelbrun.</p>
<p>The plot thickens after this. Just watch the scene.</p>
<p><strong>Act Two &#8211; The Darkest Road</strong></p>
<p>The group gathers themselves and even <strong>Altyria</strong> comes out of her shell and speaks. Turns out she was out and about because her village, <strong>Ven Aldekai</strong>, burned down.</p>
<p><strong>Luce</strong> plans on heading to the King at <strong>Shumeria</strong>.</p>
<p><strong>Battle 5 &#8211; Dreas Village &#8211; Hellhound Medic (2), Hellhound Mage (2), Hellhound Fist (6), Hellhound Ninja (2), Shance Aya<br />
</strong></p>
<p>Check out the Shop of course. Save and then leave the village.</p>
<p>You are stopped by a <strong>Watchman</strong>. He says you are to lay down your weapons and submit to <strong>General Daldren Gray</strong> and the <strong>Golden Order</strong>. <strong>Shance Aya</strong> the <strong>Hellhound</strong> is here. The plan for the time being is to run east into the <strong>Dread Caverns</strong>. The <strong>Path of Unity</strong> should take us to <strong>Capital Shumeria</strong>.</p>
<p>Time to hurry, as the enemy approaches.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/dw6-he-fei-castle" title="DW6 He Fei Castle; Lu Xun, Sima Yi, Wei Fire Trap">DW6 He Fei Castle; Lu Xun, Sima Yi, Wei Fire Trap</a></li><li><a href="http://www.lordyuanshu.com/suikoden-tierkreis-walkthrough-recruit-lugenik" title="Suikoden Tierkreis Walkthrough Fort Arc One King">Suikoden Tierkreis Walkthrough Fort Arc One King</a></li><li><a href="http://www.lordyuanshu.com/final-fantasy-v-world-2" title="Final Fantasy V 5 Walkthrough Galuf&#8217;s World FAQ Exdeath">Final Fantasy V 5 Walkthrough Galuf&#8217;s World FAQ Exdeath</a></li><li><a href="http://www.lordyuanshu.com/destiny-of-an-emperor-ii-best-avatars" title="Destiny of an Emperor II Best Avatars">Destiny of an Emperor II Best Avatars</a></li><li><a href="http://www.lordyuanshu.com/technorati-profile" title="Technorati Profile">Technorati Profile</a></li></ul>]]></content:encoded>
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		<title>Sale: Assassin&#8217;s Creed II 2 PS3 Xbox360 Ubi Soft</title>
		<link>http://www.lordyuanshu.com/sale-assassins-creed-ii-2-ps3-xbox360-ubi-soft</link>
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		<pubDate>Tue, 15 Dec 2009 15:05:29 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[Game Deals]]></category>
		<category><![CDATA[Assassin's Creed II]]></category>
		<category><![CDATA[Playstation 3]]></category>
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		<description><![CDATA[<p><a rel="nofollow" href="http://shop.lordyuanshu.com/show/amazon/B00269DX5W"><img class="alignnone" title="Assassins Creed II 2 Playstation 3 Xbox360 sale" src="http://www.lordyuanshu.com/images/assassinscreediips3.jpg" alt="" width="205" height="205" /></a>Sale of the Day for December 15th 2009 is on <strong><a rel="nofollow" title="Assassin's Creed II Playstation 3 PS3" href="http://shop.lordyuanshu.com/show/amazon/B00269DX5W">Assassin&#8217;s Creed II Playstation 3 </a> + <a rel="nofollow" title="Assassin's Creed II Xbox360 price cut" href="http://shop.lordyuanshu.com/show/amazon/B00269DXCK">Assassin&#8217;s Creed II Xbox360 </a>. </strong>Assassin&#8217;s Creed for Xbox 360 and PS3 are both listed at <strong>59$</strong>, but the sale price has them at <strong>39$</strong> for [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://shop.lordyuanshu.com/show/amazon/B00269DX5W"><img class="alignnone" title="Assassins Creed II 2 Playstation 3 Xbox360 sale" src="http://www.lordyuanshu.com/images/assassinscreediips3.jpg" alt="" width="205" height="205" /></a>Sale of the Day for December 15th 2009 is on <strong><a title="Assassin's Creed II Playstation 3 PS3" href="http://shop.lordyuanshu.com/show/amazon/B00269DX5W">Assassin&#8217;s Creed II Playstation 3</a> + <a title="Assassin's Creed II Xbox360 price cut" href="http://shop.lordyuanshu.com/show/amazon/B00269DXCK">Assassin&#8217;s Creed II Xbox360</a>. </strong>Assassin&#8217;s Creed for Xbox 360 and PS3 are both listed at <strong>59$</strong>, but the sale price has them at <strong>39$</strong> for today only. Don&#8217;t miss this price cut because it is unlikely you will find a lower price on Assassin&#8217;s Creed 2. A definite improvement over the popular Assassin&#8217;s Creed I, even more realistic and with more side quest content.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/sale-grand-theft-auto-iv-ps3-rockstar-games" title="Sale: Grand Theft Auto IV PS3 Rockstar Games">Sale: Grand Theft Auto IV PS3 Rockstar Games</a></li><li><a href="http://www.lordyuanshu.com/capcoms-resident-evil-5-19-sale-xbox360-ps3" title="Capcom&#8217;s Resident Evil 5 19$ sale Xbox360 + PS3">Capcom&#8217;s Resident Evil 5 19$ sale Xbox360 + PS3</a></li><li><a href="http://www.lordyuanshu.com/sale-uncharted-2-among-thieves-ps3-deal" title="Sale: Uncharted 2 Among Thieves PS3 Deal">Sale: Uncharted 2 Among Thieves PS3 Deal</a></li><li><a href="http://www.lordyuanshu.com/sale-playstation-3-black-friday-bundle-120gb-300" title="Sale: Playstation 3 Black Friday Bundle 120GB 300$">Sale: Playstation 3 Black Friday Bundle 120GB 300$</a></li><li><a href="http://www.lordyuanshu.com/sale-dragon-age-origins-xbox360-electronic-arts" title="Sale: Dragon Age: Origins Xbox360 Electronic Arts">Sale: Dragon Age: Origins Xbox360 Electronic Arts</a></li></ul>]]></content:encoded>
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		<title>Sale: Grand Theft Auto IV PS3 Rockstar Games</title>
		<link>http://www.lordyuanshu.com/sale-grand-theft-auto-iv-ps3-rockstar-games</link>
		<comments>http://www.lordyuanshu.com/sale-grand-theft-auto-iv-ps3-rockstar-games#comments</comments>
		<pubDate>Tue, 15 Dec 2009 14:13:00 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[Game Deals]]></category>
		<category><![CDATA[Grand Theft Auto IV PS3]]></category>
		<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2803</guid>
		<description><![CDATA[<p><a rel="nofollow" href="http://shop.lordyuanshu.com/show/amazon/B000HKP88C"><img class="alignnone" title="Grand Theft Auto IV Playstation 3 best price sale" src="http://www.lordyuanshu.com/images/gtaivps3.jpg" alt="" width="176" height="202" /></a>Sales going on today for <strong>Playstation 3 </strong> games. <a rel="nofollow" title="Grand Theft Auto IV PS3 Rockstar sale" href="http://shop.lordyuanshu.com/show/amazon/B000HKP88C"><strong>Grand Theft Auto IV PS3 </strong></a> is on sale for <strong>19.78$</strong> after check out &#8211; List price if <strong>29.99$</strong> and previous discount was <strong>26.99$</strong>. One of the first games that really blew audiences away [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://shop.lordyuanshu.com/show/amazon/B000HKP88C"><img class="alignnone" title="Grand Theft Auto IV Playstation 3 best price sale" src="http://www.lordyuanshu.com/images/gtaivps3.jpg" alt="" width="176" height="202" /></a>Sales going on today for <strong>Playstation 3</strong> games. <a title="Grand Theft Auto IV PS3 Rockstar sale" href="http://shop.lordyuanshu.com/show/amazon/B000HKP88C"><strong>Grand Theft Auto IV PS3</strong></a> is on sale for <strong>19.78$</strong> after check out &#8211; List price if <strong>29.99$</strong> and previous discount was <strong>26.99$</strong>. One of the first games that really blew audiences away for the PS3. Phenomenal graphics and GTAIV has a more engrossing story relative to GTA&#8217;s of the past.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/sale-assassins-creed-ii-2-ps3-xbox360-ubi-soft" title="Sale: Assassin&#8217;s Creed II 2 PS3 Xbox360 Ubi Soft">Sale: Assassin&#8217;s Creed II 2 PS3 Xbox360 Ubi Soft</a></li><li><a href="http://www.lordyuanshu.com/sale-uncharted-2-among-thieves-ps3-deal" title="Sale: Uncharted 2 Among Thieves PS3 Deal">Sale: Uncharted 2 Among Thieves PS3 Deal</a></li><li><a href="http://www.lordyuanshu.com/sale-playstation-3-black-friday-bundle-120gb-300" title="Sale: Playstation 3 Black Friday Bundle 120GB 300$">Sale: Playstation 3 Black Friday Bundle 120GB 300$</a></li></ul>]]></content:encoded>
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		<title>Sale: Shin Megami Tensei Sony PSP ATLUS: 14$</title>
		<link>http://www.lordyuanshu.com/sale-shin-megami-tensei-sony-psp-atlus-14</link>
		<comments>http://www.lordyuanshu.com/sale-shin-megami-tensei-sony-psp-atlus-14#comments</comments>
		<pubDate>Mon, 30 Nov 2009 21:24:21 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[Game Deals]]></category>
		<category><![CDATA[Persona Revelations FAQ]]></category>
		<category><![CDATA[ATLUS]]></category>
		<category><![CDATA[Shin Megami Tensei]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2799</guid>
		<description><![CDATA[<p><a rel="nofollow" href="http://shop.lordyuanshu.com/show/amazon/B001V7UX1Ww"><img class="alignnone" title="Shin Megami Tensei Persona I PSP Best Price Sale" src="http://www.lordyuanshu.com/images/personapsp.jpg" alt="" width="163" height="280" /></a>This sale only lasts a few hours on Cyber Monday but is a great deal on a classic remake. <a rel="nofollow" title="Shin Megami Tensei I PSP ATLUS" href="http://shop.lordyuanshu.com/show/amazon/B001V7UX1W"><strong>Shin Megami Tensei: Persona I PSP </strong></a> is on sale for <strong>14.95$</strong> instead of the previous discount of <strong>36.99$!</strong> Remember to <em>check [&#8230;]</em></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://shop.lordyuanshu.com/show/amazon/B001V7UX1Ww"><img class="alignnone" title="Shin Megami Tensei Persona I PSP Best Price Sale" src="http://www.lordyuanshu.com/images/personapsp.jpg" alt="" width="163" height="280" /></a>This sale only lasts a few hours on Cyber Monday but is a great deal on a classic remake. <a title="Shin Megami Tensei I PSP ATLUS" href="http://shop.lordyuanshu.com/show/amazon/B001V7UX1W"><strong>Shin Megami Tensei: Persona I PSP</strong></a> is on sale for <strong>14.95$</strong> instead of the previous discount of <strong>36.99$!</strong> Remember to <em>check out</em> to get the final discount to 14$. Only lasts a few hours or until product sells out (it will be the latter), so don&#8217;t miss out. Classic ATLUS fans will adore this game for making some modern additions (graphics, music, etc) to a classic formula; great story and competitive gameplay.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/how-persona-3-ps2-differs-from-p3-psp" title="How Persona 3 PS2 differs from P3 PSP">How Persona 3 PS2 differs from P3 PSP</a></li><li><a href="http://www.lordyuanshu.com/persona-4-atlus-december-9th-ps2-release-date-news-confirmed" title="Persona 4 ATLUS December 9th PS2 Release Date News Confirmed">Persona 4 ATLUS December 9th PS2 Release Date News Confirmed</a></li><li><a href="http://www.lordyuanshu.com/persona-3-p3-fes-journey-requests-guide-social-link-walkthrough" title="Persona 3 P3 FES Journey Requests Guide Social Link Walkthrough">Persona 3 P3 FES Journey Requests Guide Social Link Walkthrough</a></li><li><a href="http://www.lordyuanshu.com/persona-3-fes-walkthrough-faq-guide" title="Persona 3 FES Walkthrough FAQ Guide">Persona 3 FES Walkthrough FAQ Guide</a></li><li><a href="http://www.lordyuanshu.com/rondo-of-swords-ds-okami-wii-released" title="Rondo of Swords DS Okami Wii Released">Rondo of Swords DS Okami Wii Released</a></li></ul>]]></content:encoded>
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		<title>Capcom&#8217;s Resident Evil 5 19$ sale Xbox360 + PS3</title>
		<link>http://www.lordyuanshu.com/capcoms-resident-evil-5-19-sale-xbox360-ps3</link>
		<comments>http://www.lordyuanshu.com/capcoms-resident-evil-5-19-sale-xbox360-ps3#comments</comments>
		<pubDate>Mon, 30 Nov 2009 18:36:19 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[Game Deals]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Sony PS3]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://www.lordyuanshu.com/?p=2797</guid>
		<description><![CDATA[<p><a rel="nofollow" href="http://shop.lordyuanshu.com/show/amazon/B0012N94WO"><img class="alignnone" title="Resident Evil 5 best price cut Capcom" src="http://www.lordyuanshu.com/images/residentevil5.jpg" alt="" width="202" height="202" /></a>New sale on <a rel="nofollow" title="Capcom's Resident Evil 5 PS3 Xbox360" href="http://shop.lordyuanshu.com/show/amazon/B0012N94WO"><strong>Capcom&#8217;s Resident Evil 5 </strong></a> for a few hours today. <strong>36$</strong> price but after check out during the sale, it will go down to <strong>19$</strong>. This sale is active for both <strong>Resident Evil 5 Sony PS3 </strong> and <a rel="nofollow" title="Resident Evil 5 Capcom sale xbox360" href="http://shop.lordyuanshu.com/show/amazon/B000ZK6950"><strong>Resident Evil [&#8230;]</strong></a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://shop.lordyuanshu.com/show/amazon/B0012N94WO"><img class="alignnone" title="Resident Evil 5 best price cut Capcom" src="http://www.lordyuanshu.com/images/residentevil5.jpg" alt="" width="202" height="202" /></a>New sale on <a title="Capcom's Resident Evil 5 PS3 Xbox360" href="http://shop.lordyuanshu.com/show/amazon/B0012N94WO"><strong>Capcom&#8217;s Resident Evil 5</strong></a> for a few hours today. <strong>36$</strong> price but after check out during the sale, it will go down to <strong>19$</strong>. This sale is active for both <strong>Resident Evil 5 Sony PS3</strong> and <a title="Resident Evil 5 Capcom sale xbox360" href="http://shop.lordyuanshu.com/show/amazon/B000ZK6950"><strong>Resident Evil 5 Xbox360</strong>. </a></p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/sale-assassins-creed-ii-2-ps3-xbox360-ubi-soft" title="Sale: Assassin&#8217;s Creed II 2 PS3 Xbox360 Ubi Soft">Sale: Assassin&#8217;s Creed II 2 PS3 Xbox360 Ubi Soft</a></li><li><a href="http://www.lordyuanshu.com/sale-street-fighter-iv-madcatz-windows-bundle" title="Sale: Street Fighter IV MadCatz Windows Bundle">Sale: Street Fighter IV MadCatz Windows Bundle</a></li><li><a href="http://www.lordyuanshu.com/sale-playstation-3-black-friday-bundle-120gb-300" title="Sale: Playstation 3 Black Friday Bundle 120GB 300$">Sale: Playstation 3 Black Friday Bundle 120GB 300$</a></li><li><a href="http://www.lordyuanshu.com/sale-dragon-age-origins-xbox360-electronic-arts" title="Sale: Dragon Age: Origins Xbox360 Electronic Arts">Sale: Dragon Age: Origins Xbox360 Electronic Arts</a></li></ul>]]></content:encoded>
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		<title>Sale: Street Fighter IV MadCatz Windows Bundle</title>
		<link>http://www.lordyuanshu.com/sale-street-fighter-iv-madcatz-windows-bundle</link>
		<comments>http://www.lordyuanshu.com/sale-street-fighter-iv-madcatz-windows-bundle#comments</comments>
		<pubDate>Sun, 29 Nov 2009 23:13:59 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[Game Deals]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Ryu FightPad]]></category>
		<category><![CDATA[Street Fighter IV MadCatz Windows Bundle]]></category>
		<category><![CDATA[Windows Vista]]></category>
		<category><![CDATA[Windows XP]]></category>

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		<description><![CDATA[<p><a rel="nofollow" href="http://shop.lordyuanshu.com/show/amazon/B002914DLK"><img class="alignnone" title="Big price cut on Street Fighter IV - Mad Catz Windows Bundle" src="http://www.lordyuanshu.com/images/streetfighterivbundle.jpg" alt="" width="196" height="196" /></a>Great sale on a <a rel="nofollow" title="street fighter iv windows platform bundle sale" href="http://shop.lordyuanshu.com/show/amazon/B002914DLK"><strong>Street Fighter IV MadCatz Windows Bundle </strong></a>. List price of <strong>59.99$</strong> but on sale for <strong>39.99$</strong> for a few hours today. After you hit &#8216;check out&#8217; the price cut to 39 will set in. Of course, [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://shop.lordyuanshu.com/show/amazon/B002914DLK"><img class="alignnone" title="Big price cut on Street Fighter IV - Mad Catz Windows Bundle" src="http://www.lordyuanshu.com/images/streetfighterivbundle.jpg" alt="" width="196" height="196" /></a>Great sale on a <a title="street fighter iv windows platform bundle sale" href="http://shop.lordyuanshu.com/show/amazon/B002914DLK"><strong>Street Fighter IV MadCatz Windows Bundle</strong></a>. List price of <strong>59.99$</strong> but on sale for <strong>39.99$</strong> for a few hours today. After you hit &#8216;check out&#8217; the price cut to 39 will set in. Of course, it comes with a Street Fighter IV Mad Catz &#8220;FightPad&#8221;. There are other models but this comes with the <strong>Ryu FightPad</strong>. By <strong>Capcom </strong>and for Windows OS: <strong>Windows Vista</strong> and <strong>Windows XP</strong>. Too good of a deal to pass up for fans of fighting games and the Street Fighter franchise.</p>



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<br/><br/><h3  class="related_post_title">Further Reading:</h3><ul class="related_post"><li><a href="http://www.lordyuanshu.com/capcoms-resident-evil-5-19-sale-xbox360-ps3" title="Capcom&#8217;s Resident Evil 5 19$ sale Xbox360 + PS3">Capcom&#8217;s Resident Evil 5 19$ sale Xbox360 + PS3</a></li></ul>]]></content:encoded>
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		<title>Sale: Uncharted 2 Among Thieves PS3 Deal</title>
		<link>http://www.lordyuanshu.com/sale-uncharted-2-among-thieves-ps3-deal</link>
		<comments>http://www.lordyuanshu.com/sale-uncharted-2-among-thieves-ps3-deal#comments</comments>
		<pubDate>Sat, 28 Nov 2009 21:21:06 +0000</pubDate>
		<dc:creator>Lord Yuan Shu</dc:creator>
				<category><![CDATA[Game Deals]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Uncharted 2 Among Thieves]]></category>

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		<description><![CDATA[<p><a rel="nofollow" href="http://shop.lordyuanshu.com/show/amazon/B001JKTC9A"><img class="alignnone" title="Uncharted 2: Among Thieves 40$ best price sale" src="http://www.lordyuanshu.com/images/uncharted2.jpg" alt="" width="194" height="194" /></a>Best selling game deal at Amazon so far has been <a rel="nofollow" title="Uncharted 2 Among Thieves PS3 Sale" href="http://shop.lordyuanshu.com/show/amazon/B001JKTC9A"><strong>Uncharted 2 Among Thieves </strong></a> for <strong>40$</strong> instead of <strong>59.99$</strong>. Made by <strong>Sony</strong> with a perfect 368 5 star reviews. Engrossing storyline and character interaction in a beautifully detailed world. Multi-player [&#8230;]</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://shop.lordyuanshu.com/show/amazon/B001JKTC9A"><img class="alignnone" title="Uncharted 2: Among Thieves 40$ best price sale" src="http://www.lordyuanshu.com/images/uncharted2.jpg" alt="" width="194" height="194" /></a>Best selling game deal at Amazon so far has been <a title="Uncharted 2 Among Thieves PS3 Sale" href="http://shop.lordyuanshu.com/show/amazon/B001JKTC9A"><strong>Uncharted 2 Among Thieves</strong></a> for <strong>40$</strong> instead of <strong>59.99$</strong>. Made by <strong>Sony</strong> with a perfect 368 5 star reviews. Engrossing storyline and character interaction in a beautifully detailed world. Multi-player is even done well as a change of pace from the 1-player story. Worth buying a <a title="Sony Playstation 3 120GB 299$ bundle" href="http://shop.lordyuanshu.com/show/amazon/B002I0J4VQ">Playstation 3</a> for.</p>



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