Final Fantasy XII – 7. Ending
The Feywood
Teleport to either Golmore Jungle or Eruyt to get near the Feywood. Go towards the south exit and you’ll be there soon enough. The monsters aren’t too tough around here, even the best ones like Cerberus or Golem. So head east (don’t take the Paramina Rift exit of course) and in the second screen you’ll find a map in the northeast corner. If you go to the far west you’ll find an exit to Henne Mines where you can fight three Abysteels that will probably kill you (but are really good EXP). Anyway, go directly south into the small area for a Save Crystal. If you try to go south you’ll see a dense mist, but it’ll disappear mysteriously. Cast all of your status spells like Bravery / Haste / Berserk and then Save again.
Rafflesia greets you in the next area. She is not too hard, but there is a magic draining field here, which is why I suggested to prepare before you got in. You will soon be out of magic, but it may not matter. If you have berserked tanks ready with Protect and Haste and Bravery you should be able to slash through her pretty fast. She will cry for help and get Marlboro’s to come help but they should be a short distraction for you. Return back and Save.
You are in a new area, one that your map doesn’t cover. There is a new map for this area, in the southeast part of the first screen. You are to head southwest and in the large part with four pillar buildings. Try to exit via the far southwest, but it’ll just loop back. Instead, go to one of the buildings and it’ll riddle you with illusion. Don’t move though, just spin the analog around and see between which pillars is there a forest illusion on the other end? Follow this path and you’ll end up in another building, and so on and so forth. You’ll make your way to the southwest but it won’t loop this time. Same thing for this area, but you’ll get to a gate and it’ll mention something about summoning a gigas. So naturally you are to summon Belias and then touch the gate, and Belias will open the gate.
The Ancient City of Giruvegan
Continue along to the Gate Crystal and save. Further along and hit the panel to go to a new area. You’ll see a boss ahead, Daedalus in fact, so prepare yourself with Protect / Berserk / Brave / Haste and whatever else you normally use. Of course he’ll cast Haste right away so Dispel that when he gets it up. He’ll use Ice Break and Tremor but with Shell / Protect these should do minimal damage. Really, nothing too tough here, and he doesn’t exactly surprise you – you can go up to him when you want.
After the defeat another panel appears, so use it. You’ll be in an underground area with plenty of Behemoth’s. Go down the ramp and search the Avrio Gate Stone. Now go all the way south to where the two Mythril Golems are and defeat them. Examine the Chthes Gate Stone now. Go back north for a decent amount until you can go west a little and then north. This will take you to a White Fang, and then double back and go south (sticking west). This path is fairly linear and leads to two Mithril Golems and after you kill them a path opens up with large green holographs to walk on.
In this new area, go down the ramp and kill the Mythril Golems and hit the Paron Gate Stone. Down more more ramps and then hit the Parelthon Gate Stone. Down yet some more ramps and you’ll see a green gate, the Tychi gate. Remember where this is and then work your way southwest (using the map’s direction’s). This path will go up some ramps and down some, leading to two more Mithril Golems and the Tychi Gate Stone. Press that switch and then you can either backtrack or continue the way you’re going (it’ll circle around). If you continue the way you’re going you’ll get a White Fang, otherwise take the Tychi Gate out of here.
You get to a dead end with a Mythril Golem, so kill it and a green hologram path will appear again. Walk on it for a while and you’ll get to a new screen, and Save when you can. This upcoming area may seem like a dead end, but if you walk up the west ramp and then northeast (sticking to the wall) a path will open up where the guard rail isn’t. Put your barriers up as once you get to the circular green area you’ll fight a boss, Tyrant.
Tyrant locks Techniques, but really, does that matter? Dispel him and unleash your Berserk / Bravery / Haste tanks on him. He’ll use Sonic Fangs and Piercing Graviga, it’s toughest attack spell. He likes to follow up the Piercing Graviga with Firaga so have a Curaja to get in there immediately. Other than that the high HP is the only thing barring your victory, so once he’s done hit the warp.
You are in a new area now, and if you check the map you’ll probably be confused.
The Great Crystal – A Prama Vikaari is where you are at. On two ends of the teleportation device are green holographic bridges for you. Scorpio gate is also near the initial panel but is not accessible currently.
Take the path leading south and down. Continue along (two more bridges to make appear) and you’ll get to another way path panel. Take this and then take the middle path (going directly up). You’ll eventually get to the Cancer Gate Stone. Examine this and then take the other path going up, and this will bring you back to the three way path (you took the middle path going up, and now you take the far right path that is going down).
Continue past a few screens and you should be at Dha Vikaari Trahk with another Way Stone. Another new area (very southeast part of map) with three exits. One is gate Pisces which is blocked currently. Take the path just left of this, leading down. You will soon be at Aries Gate and the Pisce Gate Stone. Hit the Pisces Gate Stone and return to that previously inaccessible area, where the Pisces Gate was. Go down and hit the Way Stone, and you’ll see a scene (incidentally, if you take the other path you have a chance at getting a Holy Lance).
A scene will occur after hitting the way path and you’ll get to a new area, where you should head south and Save. Put your protective stuff up and hit the Way Path. You’ll get to Shemhazai, a difficult boss indeed. It will use Mana Spring, Shock, and Flare just to name a few. It also starts off with Haste, so Dispel should be used ASAP. It’ll use Enrage at the end to make itself more powerful, and then will use Chain Magick. It’s defense gets high at the end so keep up the pressure to put him away. Shemhazai the Whisperer is now your latest Esper.
Continue along to the Way Stone and you’ll go through some scenes. Ashe will be alone and there will be lots of scenes. At the end, the Treaty-Blade is yours. After getting the Treaty Blade touch the Way Stone and then go to the Save Crystal and teleport out to the Port of Balfonheim.
Port of Balfonheim
Before moving on with the story (you’d go to the red dot), buy Shellga, Protectga, Esunaga and all the other good spells that popped up here. Also check out the weapon and armor store for new and improved goods, the best money can buy.
I went on a bunch of hunts before returning to the story.
If you want to continue on the story (the red dot in Port of Balfonheim) just skip below to the bold Port of Balfonheim. Anyway, Goliath was next on my to do list. Talk to the Bangaa ( Barrong ) in the far northeast part of Nalbina Fortress and he wants his bestiary complete. Goliath is in the Necrohol of Nabudis, in the first room if you enter from the Nabreus Deadlands side. It’s a perfect time to break in your new spells Protectga and Shellga. Goliath has a ton of HP and uses Aeroga and Gravity at first, but later on goes crazy with physical attacks so Protectga is a must. For The Creature Collector you get 3600 Gil, Save The Queen and the Einherjarium item. Save The Queen is a particularly good Great Sword for your use.
While in Nalbina go to the Aerodrome and talk to Zammadria to set up the Carrot hunt. Carrot is in the Salikawood, so teleport there and then use the Flee option as you run a screen west and then south. From here you’ll meet the Viera who said she’d join you at the scene back at the Rabanastre Clan. Anyway, continue to flee south and you’ll soon see a huge Malboro, this is Carrot. Quickly cast Dispel and be ready to cast it again if it uses Hero’s March. Otherwise, back up and watch out for Bad Breath. It might be wise to attack from a distance so that it only gets one character per attempt if it works. Carrot has low HP for this point in the game though and that helps, but she gets violent towards the end with physical attacks. Keep on her and when she goes down, return to the Aerodrome in Nalbina to get 5200 gil, Stink Bombs and Putrid Liquid for the Carrot Stalk hunt.
Lindwyrm was much too hard for me until this point, and even now he pushed me to the edge. This huge dragon is only around during the cloudy weather in Tchita Upplands. This does not mean rain and this does not mean sunny weather – there are three different types and it needs to be cloudy. You get a Rusted Scrap of Armor at the end of the battle. Back in Old Archades you get 4200 Gil, Barrel Coat and a Hi Ether for Old Legends, Decaying Bonds from Fermon.
Teleport to Mosphoran Wasteland and talk to the Craftsmoogles. Then go to the far south part of this camp screen and turn the south Wind Shrine on. Go through the northeast into Rays of Ashen Light and towards the marking on the map. You’ll eventually get to some grass you otherwise wouldn’t be able to pass and you’ll go to another screen, Skyreach Ridge. Continue along until you get to the West Wind Shrine, which of course you should turn on and then use your map to see another marking has appeared to your northwest. For now though you’ll be stuck unless you push the boulder down near the West Wind Shrine. Do this, and then go down and just north of the shop is the North West Wind Shrine which you should also touch. Now get a chocobo and head towards those two marks.
The chocobo won’t go any further, so get your Berserk / Haste / Protectga / Shellga / Brave and anything else you use up. Exodus is ahead, and you should Dispel him immediately. He’ll use Flare and Unleash and the devastating Scathe. Still, with Bubble Belts this shouldn’t be too hard to survive, just have Curaja available. He is obsessed with having Reflect status up and when he gets near death he’ll use a Physical Paling ability so you have to use magic (or wait until it runs out). You will be using Dispel and Bio / Flare / whatever else you have on him if you are to use magic. Still, Exdeath’s HP is easy to trim down but he gets a bit difficult at the end.
Go to Nalbina Fortress and talk to Popol in the middle area. He is the petitioner for the Deathscythes hunt. You are to go to the Necrohol of Nabudis, might as well from the Nabreus Deadlands side. Work your way east a few screens to the cloister of the highborn and clear out the area of most of the monsters. Now the ones that are left, quickly switch in your two worst characters and dont equip them with anything. Let them get demolished by the enemies and if you are near the stairway that you entered (through the hall of the ivory covenant) the Deathscythe will appear. Once they are dead or able to switch out, do so and get your regular party in. Deathscythe is no easy fight. Getting most of his HP gone is easy but then he does the physical paling that my party of tanks just loves. You can try to use magic like Curaga whatever you feel is most efficient or you can wait until the paling wears off. Either way, once he starts getting low he starts casting Annul and Death like crazy on your party so Phoenix Down’s or Raise’s need to be ready fast. It is imperative to kill him fast as he gets low on HP as he will also do melee attacks that will cut through even Bubble Belt characters. Back in Nalbina Fortress Popol will give you 2800 Gil, a Hi Ether and a Soul of Thamasa for Dead City Watch and the Deathscythes.
Overlord is a pretty easy hunt. Go to the Technicks shop in Archades and talk to the Seeq, who will actually help you. Teleport to Tchita Upplands and enter the Sochen Cave Palace from there. Your destination is Doubt Abandoned, and you’ll see the Overlord’s bright red dot soon enough. Careful with him, all of his physical attacks hit devastatingly hard. Protectga, Berserk, Haste, Bravery, use all of these. The good thing is, Overlord has a weak defense and low HP so this will be done soon either way. If you keep Dispelling him, which you should do right away, he’ll waste previous turns recasting Bravery for nothing. Simple battle, return to the Archades Technicks shop for 3500 Gil, Hi Ether and a Teleport Stone for The Things We Do.
Sign up for Belito with Montblanc. He will tell you of the bangaa hunting down clan members, and Monid the bangaa seems to be acting suspicious. Either way, rest up and teleport to Ogir Yensa Sandsea and enter the Zertinan Caverns through the Central Junction in Ogir-Yensa. You will have an exit to the northwest of you to the Withered Shores. Head towards the end of this dead end area, but not all the way. You’ll eventually see a bangaa from afar, but first put up Shellga, Protectga, Bravery, Haste and Berserk (if necessary).
You get jumped by Ba’Gamnon, and that bastard has a friend up here with him. Monid is up here too to help you and he seems to migrate towards Ba Gamnon. After a few seconds BaGamnon’s friends will run out so it’s four on four! What fun. If you have Berserked characters this can be kind of difficult as it’s better off if you can gang up on certain characters, as the faster his friends fall the faster you’ll have Ba Gamnon to yourself. He’ll start to throw out Shining Ray and other powerful attacks but as long as you don’t have his other three friends with you should be able to withstand his attacks, especially with Bubble Belts. Monid explains this was all phony to get Ba Gamnon and the clan hunters out in the open, but you still get a reward of 5100 Gil and a Megalixir for A Dark Rumor. And Ba’Gamnon ends up in the quicksand.
There is one last available hunt, the Mystery Man. Montblanc is the petitioner of course and you are to go to Lhusu Mines (teleport) and Gilgamesh is at the bridge. Now he has Enkidou with him, which isn’t like the Enkidou in Final Fantasy 5 , but instead is a dog. Focus on that first (dispel it right away and if it uses status things on itself) and then you can get to Gilgamesh. If you remember from FF5 you can steal Genji equipment from him. In this particular battle, you can Steal from him at certain HP intervals. For example you only get worthless Potions from 40% to 100% of his health, but if you Steal from him in the 20% – 40% range you get the Genji Shield and in the 0%- 20% range you get the Genji Gloves. Now, the Genji Gloves allow multiple hits to be scored more often, something that is very valuable. You definitely want to get this. In this 0% to 20% range he puts up a physical and magical paling so you’ll have to withstand that until he uses two Ultimate Illusions. After that, finish him off and Gilgamesh will run off with Enkidou.
This hunt isn’t finished, so get to the Teleport Stone and use it to Phon Coast. In the same place the Gate Crystal is at, go to the northwest part and talk to the Bhujerban who fell. Search behind him for the Site 11 Key, it shines. Teleport back to Lhusu and go past the Gate Crystal and past where you fought Gilgamesh, all the way up to the gate leading to Site 11. Use the key and enter into the new area. It’s not too complicated, most of the “treasures” are Bugs and there are a few Switchboards you can turn on to open a few gates, one for convenience and one to continue on. When you get to Site 5 you have some options, as the south path takes you to the Lhusu Candle (map for this secret area)
If you go north you can walk through a wall and fight some Pandora’s and get an Aegis Shield treasure at the end. South of here is a Save Crystal and another room after that. Be sure to save, the second form of Gilgamesh and Enkidou is very difficult. Gilgamesh takes off 1500 a swipe and Enkidou is very dangerous especially near his death, as he uses instant kill tactics. This kind of limits the effectiveness of Bubble as Enkidou will cut through any amount at rapid rates. Always Dispel him when he puts up protective statuses. If you can finish him off the battle is a lot easier, allowing you to Steal the Genji Helmet and Armor from him at the 20-40% and 0-20% intervals. The Nihopalaoa trick can help to Blind and Oil up the Enkidou dog and Firaga will destroy him afterwards. Gilgamesh by himself is a lot easier but even with the best armor and Protect he’ll kill you with combos. Back to Montblanc for 10,000 Gil and Masamune Katana for Battle on the Big Bridge.
Port of Balfonheim
Continuing on with the story, you ended up at Balfonheim after the Giruvegan. You are to talk to Reddas in the southwest part, the port area. Reddas will tell you about the Sun Cryst and some other things, and then he’ll join you as a guest. You will now be able to use the Strahl so head out to the Aerodrome and fly it to the Ridorana Cataract.
The Ridorana Cataract
A really nice looking place, to say the least. Can’t complain about the FF12 graphics so far. Save your game when you get there, and you can return to the anchor to leave when you want. Past the Save Point and then take the southern exit to the Colisseum area. There are a bunch of traps in the central area so have Libra ready, but head north and then a quick west leading to the Ridorana Cataract map. Return east and head north to the new screen and northeast a bit more for a Save Point. There is a dangerous trap near it so careful.
The Pharos at Ridorana
As you enter this also gorgeous area you will come upon a sleeping dragon, the Hydro. He’s a pushover for a prepared party, and he likes to use Darkra and Sonic Fangs so Shellga and Protectga are useful. If you have Brave Berserk and Haste up on your tanks (including guest Reddas) you should absolutely maul this boss. Should he disease you make sure your Remedy Lore is of level 3 and you can cure it simply.
Head inside and Fran will read an inscription. When you regain control head further inside to a Gate Crystal and a Way Stone. Save and take the north stair above the Way Stone. You’ll notice Black Orb’s floating after defeating a monster. Should you see one, pick it up, you’re looking for three of them. Work your way to the northeast, and then south, and then west to get the map of the Pharos First Ascent. Fight up until you get three Black Orbs, and then once you do, you have to place them on the alters in The Wellspring area. Two of the altars are only accessible through paths that come from the Wellspring Labyrinth.
After all three have been placed the Seal of Night is removed and you can enter the far east door. Do so and you’ll be transported to a dark, desert area. Hmm…there is no mini map for you to use, so just head up the sand hill and you’ll see a dark grey ball in the background.
Head toward this, it is the tortoise boss Pandaemonium. Dispel his Protect / Shell immediately and get to work. He’s slow and if you can get him to chase one of your characters while your Berserk / Brave / Haste tanks go at him, he should have no shot. He’ll use a Power Spin to attack but it’s not too problematic. Stone Gaze is also a favorite of his, Flatten too. Still, none of these should kill you and with a Bubble Belt he’ll have no shot to kill you. You’ll have to withstand his Perfect Defense for a while but it’s not too hard to run around for a while until it fades.
Return back to The Wellspring and take the Way Stone to a new area now that the seal is gone. In this new area you will notice dead ends, but you can form green bridges by killing the Brainpans sitting around. Brainpain has a Self Destruct function so don’t let them sit when they get low. Their presence basically means you have to search every nook and cranny of this place, not that that’s really out of your way. In some of the rooms you will have to go in circles as the Brainpan’s and Deidar’s re spawn. Basically, kill a certain amount of those two in each section and continue your way up to Horizon’s Break, which has a Save Crystal.
Save and go south toward the triangle and to the stairs. Following this path you’ll get to Slyt, a fish. Dispel it right away but you’ll see it keeps casting Regen back on itself. Other than that it likes to use physical attacks which get stronger as the battle progresses (as does his defense) but really he has little to offer besides melee attacks. Continue past after the battle is over and you’ll come to a way stone that you should use.
Second Ascent – Reach of Diamond Law
To start off, go to the other side of the waterfall to save. Now this room has four rooms, each with an altar. Each area will nullify certain commands, like Item or Magic or Attack or Mini Map. The southeast one is Mini Map and since that isn’t an issue, let’s go there. Touch the altar and enter.
Use the big map to guide you around here. The first area is simple, the other, not so much. You can find an exit in the northeast corner going downstairs into the Station of Suffering. If you want the map, go to the northwest part of the floor. In this area though, go to the southeast corner to find another set of stairs going up. Work your way to the northeast corner of this room and then go west to the northwest corner to find the exit. Tough Bune monsters roam these areas in great abundance so be careful. After this floor you’ll be near another waterfall area which has a Save Point to the right as you walk in. South now and up the stairs in the triangle area.
Walk halfway into this large room and then get your barriers up. You’ll soon be teleported to another boss battle, this time against Fenrir. He has some fast physical attacks so Dispel him to eliminate his bonuses and then Protectga your party. If he tries Bravery Dispel it. Again, Dispelling him and keeping your good statuses up is paramount in success, although the last few “bosses” are more like regular monsters that are a little beefed up.
Continue along after the fight to a waterfall area with lots of altars to touch. Of course if you took the Knowledge one (Mini Map) like I had suggested, you go to that altar and touch it and the door will lose power. Go to the left side of the circular room and use the Dais of Ascendance to get to floor 67F.
Use the Save Point and then the Way Stone to get to the Reach of the Occult.
Third Ascent
Read the note ahead of you and take the Black Sigil to 81F. Go along to the east in this area to what would seem to be a deadend for you but get close and you’ll see it says Fool’s Facade so strike the wall and go through, getting the treasure for a Dragon Whisker and the Green Sigil.
Careful of traps in this area, and when you get out go east and touch the Red Sigil Way Stone quick before the flying Aeronite hurts you. Grab the Circlet here and touch the Purple Sigil Way Stone to get out of there. Check the wall immediately north of you and hit through it to get to a regular way stone that you should take.
You are at the Dais elevator again and you can take it to 90f. This is what you want to do, but first use Protectga, Haste, Brave and whatever else as a boss fight looms.
It is Hashmal in fact. Dispel his Protect right off the bat and get started on him. He will use Roxxor which can take off a bit, and Quakeja as he gets close to death. This could slow you, and in combination with his rapid melee attacks you could be in trouble. Bubble Belts are perfect for this situation, and his HP is easy to whittle down if you can stay alive. Hashmal is your newest Esper.
Go along the path now until you get to the Save Crystal on floor 98f. Save and continue to the way stone, but use some protective magic before you get there as a battle against yet another boss is on the horizon. You’ll actually go through a bunch of screens first, but Gabranth will then battle you.
This battle is really very easy especially if you did some of the status’ before you hit the elevator. Anyway, Dispel him right away of course and get Protectga up to protect against his Guilt attack and anything else he throws at you. After a quick defeat (likely) from his likely due to his low HP, Cid will berate him and a new battle starts.
Now a battle against Cid and his summon Famfrit the Darkening Cloud. Famfrit will join Cid halfway through, but that’s pretty fast as going through Cid by himself is pretty simple. Before you get him to half HP though make sure Protectga and Shellga are up as Cid + Famfrit are a tough duo. Dispelga them but Cid will continue to use Protect and Haste and other positive spells on Famfrit.
However Cid can’t be hurt during all this so you have to focus all of your attacks on Famfrit, which can be tricky if you have Berserked characters. Famfrit is most known for his Waterga spell which can do about 1000 each whether Shellga is up or not. His HP is also pretty deep so withstanding the middle part of the battle until Famfrit is defeated is the key. Cid gets much more vicious after Famfrit goes down, using Gatling Gun and other gun attacks to hurt the entire party. The hard part of the battle is done though, and it may have taken a lot out of you in terms of HP and MP so rotating characters could help. You then get Famfrit the Darkening Cloud, and some scenes go by and you’ll be able to save (you’re in Balfonheim).
Balfonheim Port
At this point in the game you can go to Bahamut, but there are plenty of things to do. New spells and items are everywhere and several hunts have popped up. Buy all the new spells / weapons / armor from Balfonheim that you can, then teleport to Dalmasca Estersand for Hastega from the Unlucky Merchant. With the new weapons and armor at Balfonheim you should be able to finish off most of the hunts and espers that you haven’t defeated yet. If not, go to the Baknamy Merchant in the Necrohol of Nabudis for the best armor in Maximillian, one of the best technicks in Telekinesis and the Scathe black magic spell. To get to the Baknamy Merchant, head to the Necrohol of Nabudis from the Salikawood extrance (near Bomb King and Braegh). Go to the northwest of the first room (Hall of Effugent Light) and go into the secret room, and to the left of the Pandora treasure you see, will be a ??? prompt. This is the Baknamy Merchant.
Catoblepas is one of the easier hunts, go to Jahara and the War-chief Supinelu. You are to meet him in the Zertinan Caverns, in the Hourglass Basin. Go past where Adrammelech is into the Save Point area to save and get your restorative stuff up, although it may wear off by the time you get there. Walk through the quicksand in this area to a secret area (Hourglass Basin) just north. Dispel Catoblepas of course and then go at it. Hastega should allow you to be a little more efficient although it does cost quite a bit. Catoblepas should be an easy victory despite his physical prowess, and back at Jahara you acquire 3200 Gil, Arctic Wind and Volcano .Piscodaemon can be found in Giruvegan but go to Ivaness in Mt. Bur Omisace to sign up. Piscodaemon is in the Gate of Fire at Giruvegan, an annoying walk to say the least. Remember, paths appear at the dead end of these large stairway rooms in the Giruvegan so look for them.
At the Gate of Fire, go to the west part of it and you’ll see his large red dot. He’ll have some Vivian or Gargoyle’s near him so eliminate those if you can, but if they are too close to him you’ll just have to deal with them. Piscodaemon only has Shell up and has a ridiculously low amount of HP. I tore through him in a matter of seconds and he only got Invert off on one character. The walk back is just as fun as the walk to Piscodaemon. Back at Mt Bur-Omisace you will get 3800 Gil, Dark Shot and Scathe Mote for The Black Sorcerer from Ivaness.
The Wild Malboro petitioner is Rena in the far northwest of Eruyt Village. You are to go to the Feywood, where you fought Rafflesia ( Redolent Glade ). The Wild Malboro is here with three other smaller Malboro’s. Quickly Dispel the Wild Malboro and get to work on the others. Decoying a member is a good idea so that the status breaths only hit one character (have your other berserk / bravery / haste tank use a long range weapon). It will use Soul Etude towards the end of a Mist Chain would be a wise choice. It will also use a Paling so physically attacks will be nullified. You can wait for this to go off or throw your Holy / Flare types at him. During this time you’ll be holding off several physical attack combo’s on the Wild Malboro’s part so you may wish to run around in circles to run the Paling out faster. A little tricky and longer than you’d think, but once Wild Malboro bites the dust return to Eruyt to get 4600 Gil and Euclid’s Sextant for A Wild Stench.
Diabolos is a bit more difficult than the last few hunts. Miclio is in the southern part of Bhujerba and after talking to him teleport to the Lhusu Mines. From here you are to go west on the map until you get to Site 11, and then it’s the southwest cape of Site 11. Diablos is by himself so get your barriers up and Dispel his Haste. His HP is low but he has some things that can be an issue. Bubble is as vital as ever here and Esunaga for Curse on your allies. Towards the end he gets downright nasty casting bad effects like Confuse Disease Sap Poison and Curse so Esunaga will be your best friend. Again, physical paling comes into effect but if you have fast and powerful enough tanks you can kill him before he gets up it due to his low HP (or with a Quickening). If you can’t pull this off you’ll just have to withstand him through his Paling or use magic. Miclio will give you 2600 Gil, Zeus Mace and the Demon Shield for The Child Snatcher.
Sign up for Deathgaze and go in any Aerodrome to find the kid traveler who sets up the battle against the Doomgaze Wyrm. You’ll have to fly to a few different Aerodromes and talk to the kid, he’s in a different area each time but as you continue to talk to him Death Gaze will get closer. This is a very difficult boss so when the kid says Deathgaze is near, Save and then go talk a flight somewhere and you’ll have the option of fighting it. Go up a few stairs until you get on the deck. Just put up Protectga and Shellga and then Dispel the Death Gaze Wyrm. It will put up a physical paling right away so you’ll have to withstand that. He’ll use Fireball and Crushing Fangs, and instant kill attack. He can also Disease, Confuse, Sap, Poison and do other status effects that require a Remedy or Esuna. Worse yet, even when you can attack him he will use Restore to get a little bit of HP back and then Renew to get it all back. You can probably avoid these by killing him off before he does it, but it can sap your MP / items the longer the battle goes. His HP really isn’t that high though but he will get a Paling up right before he dies again. In addition watch out for Reverse, as he will cast this on himself just as he is about to die so if you have some Berserked tanks up there, those attacks will begin to heal him.
Maybe try to time Dispel so that right when he Reverse’s himself you have Dispel to get rid of that. With all these tricks up his sleeve it’s easy to die or have a really drawn out battle. Talk to the little kid traveler to get 3400 Gil and two Elixir for the Visitor on Deck. Kind of bullshit that you didn’t get more loot.
Ixion is to be signed up for with the Whitecap Wench in Port Balfonheim. Teleport to Pharos at Ridorana and use the elevator to go to Penumbra. You will now be in Subterra – Origin of Darkness. If there are monsters around the circle you are at then Ixion won’t appear. If so, use the elevator back up to the 1st floor and then back down to Subterra until there are no monsters. When this happens just get your Protect / Shell / Haste / Bravery / Berserk combo up and run around until it appears. Dispel him and notice that Ixion is especially prone to tankers as it’ll put a magic barrier up at the halfway point. He’ll also use Fearga which will deplete everyone’s MP. Most of his attacks are physical ones like Kick that take off 1000-2000 so Curaja should be ready at all times. Towards the end his defense gets a huge boost and he’ll start using Thundaga and Aeroga. Your reward is 3000 Gil, Sapping Bolts and the Ragnarok Great Sword!
With Holy and Hastega and other powerful spells you can probably now handle Cuchulainn in Garamsythe. Via Lowtown, go to the central area of Garamsythe where you should close the 3rd and 10th Sluice Gates (light up the two pedestals to the right basically). Go to the No. 3 Cloaca Spur area and find the 1st south sluice gate to close that. Return to the center area and open the 3rd and 10th Sluice Gates, the ones you just closed. Go to the other side now to close the 4th and 11th Sluice Gates. Now go to the southeast exit to the No. 4 Cloaca Spur and close the 1st North Sluice Gate. Back to the central area once more to open the 11th sluice gate and close the 3rd, leaving the middle two (4th and 3rd) lit up.
Save and go to the southmost area, No. 1 Cloaca, to fight the Esper Cuchulainn the Impure. This battle is extremely tough and even though it’s accessible early you will get destroyed until later on in the game. There is a permanent Sap on your entire group that you can’t get rid of, so don’t bother trying. He can also cast Sap in conjunction to this so have Curaja and Regen ready. Black Belts are absolutely essential as Disablega can be fatal otherwise. If he Immobilizes you, hopefully you have a long ranged weapon to suffice while you’re waiting for that to wear off. Foobar’s drop from the sky during this battle, not huge hazards as your Berserked characters should be able to take them out. Holy works well on Cuchulainn but so does the usual Tank strategy. Bubble is nice but you’re better off with the Black Belt to prevent Disable so you’d have to cast Bubble instead. As long as you don’t let the battlefield Sap drain you down too far, the Impure King should be much easier to defeat at this juncture in the game.
Return to Lowtown and go to Old Dalan’s house, where you should talk to Roh’Kenmou. He’ll tell you about a medallion split into four, you are to recover the four parts and get a secret. You should be able to give him the Blackened Fragment for now, from the Orthros Bounty. You may have already received the Dusty Letter in the north residence in Lowtown but if not go and get it now and talk to Deeg the seeq. You must have completed the Wraith hunt, but please, that’s been done over a 100 hours ago. Go to Garamsythe Waterway, by the four sluice gate switches and the Save Crystal.
The middle two were still lit up for me from the Cuchulainn fight so I opened both of them so all four lights were dim and then left and returned, just in case. Now back at the Save crystal, do the following: Close No. 11 sluice gate, close No. 4 sluice gate, open No. 11 sluice gate, close No. 3 sluice gate, and open No. 4 sluice gate. You should hear a noise, so go to the south part of the room to find a Dull Fragment. Bring this back to RohKenmou and then talk to Filo in the east part of the same section. He’ll inform you about a part of the medallion, and then go up the stairs and talk to the Curious Woman in the Southern Plaza and listen to her story about how she is an amnesiac. Do the moogling to the Bazaar and talk to the orange bangaa. He’ll know of who he sold it to so go to Yugri’s Magicks and talk to the Sotted Imperial who wants you to bring the Curious Woman to him. She’s not at the fountain in the Southern Plaza anymore, so go talk to Filo in Lowtown again and agree to go to Yugri’s Magicks. At the end of the scene there, you’ll get the Grimy Fragment. Congratulations, you don’t have to fetch any more crap for a while. RohKenmou will go off to Nabudis with the four pieces of medallion and will invite you with.
Teleport to Archadia and go to Charlotte’s Magickery to find RohKenmu and another acolyte buddy and he’ll have sold the Moonsilver Medallion. Hehe, go to Old Archades and talk to the Proper Gent who is actually Otto. He will give you the Moon Silver Medallion which you should return to RohKenmu and then teleport Nabreus Deadlands and go to the southern Save Crystal to talk to Ma’Kleou. They will tell you of Humbaba, Fury and Chaos, evil monsters that have spawned from Nabudis being destroyed. They were sealed but you have now been chosen to defeat them all. You need one more medallion to take part in this, the Medallion of Might in Overlooking Eternity. This is where you fought Roblon. Slice through the Dead Bones and at the top you’ll receive the Lusterless Medallion, and the Medallion’s of Love and Bravery.
You can now open these doors in the Necrohol of Nabudis anytime you’d like. Save at the Gate in Nabreus and then enter Necrohol. In the second room there will be the Door of Loathing on the southeast side.
Use the Medallion of Love to open the door and you’ll see a giant green monster…but Fury the bunny kills it. Fury can do some fast and powerful damage to you, so Dispel it right away and prepare to do it again when Hero’s March comes up. His HP is really low at this point so despite Bunny Slam and his other attacks, he shouldn’t be able to kill a character with the Bubble Belt on. Continue to Dispel the little jerk and he uses Bacchus Wine and Hero’s March some more. Once he’s done, continue on.
The third area (right after this one) will be the door of Despair. Unfortunately this is the Medallion of Might and it hasn’t been powered up yet, so go to the next screen and continue west through a few Babil’s to the Door of Horrors where you will use the Medallion of Bravery to open it. You will encounter Humbaba Mistant who has Bravery and Haste up. Quickly Dispel that and get to work. He has a ton of HP but the Berserk idea works well especially with a Genji Glove tank. Humbaba casts Protect so Dispel that and his Darkness attack can be absorbed. Temblor is a powerful attack of his that causes Disable and Immobilize. This is all to watch out for though. After the battle the guy shrinks and his sword falls on top of him, crushing Hambaba Mistant to death. Your reward is a map of the Necrohol of Nabudis, and if you already beat Fury you’ll receive the Medallion of Might. You can now open the door of Despair, but please be ready for this, it’s a tough battle. It is against the Esper Chaos and you cannot use the fight option so your magic gambits have to be ready. You cannot run from this battle.
Chaos has Haste and Regen up so get rid of those immediately. You cannot attack so you are limited to Technicks and Magicks. Good luck. There is an Air, Flame, Water and Earth crystal that you should kill before working on Chaos. They can be an annoyance especially with the weird elementals (you can use Blizzara on the fire one and it is immune?) Quickenings might be your best bet to get rid of those things right away as they don’t have a lot of HP. Chaos will annoy you until he is dead. Aeroga and Whirlwind are favorites with Aeroga doing around 1000-2000 depending on Shellga being up while Whirlwind does around 5000. Worse yet you will be getting Silenced all the time so keep up with Vox or Echo Screens or Remedies, although I ran out of the two latter items and got lucky. Towards the end of the line for Chaos he’ll start pulling off Aeroja’s, doing around 3000-4000 on each with Confuse sometimes coming along with. Ouch. A little bit of luck is involved as is fast recovery on your part; it will look like defeat in many cases, it is your duty to keep yourself in it. This is especially true at first but as you start using Bio and Flare you should be able to wear Chaos down. There are only a few espers left at this point.
Speaking of, maybe you received the Stone of Condemner at Mt. Bur Omisace at some point. If not go to the top and talk to the acolyte to acquire it. You are to take it to the Stilshrine of Miriam, and when you get to the Way Stone in the south of the first room, you’ll be prompted to use it and go to a previously inaccessible area. Right before you open this door, put up all the protective and other status enhancers you want. The battle inside will not allow you to use magic.
The opposite of the Chaos battle, this time against Zeromus the Condemner from Final Fantasy 4 (Final Fantasy 2 stateside). As stated above you cannot use magic so make the most of your statuses by rushing Zeromus immediately and hacking away. His HP is not that much so hopefully you can do a good amount on him. The Dark Lord’s will soon swarm you but the battle will continue to be like that. The chains you build up will help but eventually you’ll have to focus on Zeromus as he gets more violent. He likes using Stop so Power Armlet’s might be useful to equip. If you get Slow – ed though, that could be a problem. Your X Potions and Phoenix Downs will get used often. Assuming you don’t run out, you should be able to outlast Zeromus’ generally weak attacks. Remember, since you can’t use magic you might as well use Quickenings to do damage on Zeromus. After the battle Zeromus the Condemner will be available on your license board.
Since you have defeated 10 Espers (if you followed this walkthrough) you will have the option of talking to Geomancer Yugeli in Jahara to unlock Zodiark Esper. Teleport to Henne Mines and go north and east to enter the new area. Continue all the way east through a bunch of extremely tough Abysteel’s and you’ll get to a dead end, and south is the Henne Mines Candle. You are now to go south through some more Abysteel’s but new monsters join the fold. Abysteel’s are the hardest around here in my opinion though. As you can see with the Henne Mines Candle that you are to work your way to the east through some secret passages not on the map. If you entered from the Feywood you’ll see that area as well although it’s still separate from where you are now.
Some of the tougher hunts remain before it’s time to do the end game with Bahamut. Fafnir has the petitioner Relf in Mt. Bur Omisace and she’ll give you the details (talking to her makes the snowstorm appear). Get a chocobo and go into Paramina Rift. You are to go one screen west, one south, and then take the southeast exit. From here take a quick south and if it is snowing Fafnir will be in this secluded area. He has a tremendous amount of HP. Having Ice Shield’s to halve his White Breath is a necessity. His combos will eventually get you with Rake and Shock will probably kill you outright unless you are a full health Bubble Belt character. You can Slow and Sap him, the Slow being worth it but you have to constantly apply it. Continue the tanking and after half an hour probably you’ll have depleted his 1 million HP. After the battle you get a Ring of the Light. Back to Relj you get 7000 Gil, Teleport Stone and Assassin’s Arrows for Wyrm Wrath’s Renewal.
Pylraster should be one of your final hunts. Talk to Rikken a few times at Port Balfonheim and you’ll race him. Afterwards he wants you to go on a hunt for him to see who is the strongest. Pylraster is no fun that’s for sure. You are to teleport to Pharos at Ridorana and then go west into the large area.
Down the stairs you’ll see a huge dinosaur running around They Who Thirst Not. This is Pylraster. His attack is ridiculous so please have Protect up. Unlike most later hunts, this guy doesn’t ignore evade (meaning equipping a high level shield plus Decoy on that characters means lots of blocked attacks). You can also Slow him with the Nihopalaoa trick. He is most dangerous near death of course as his defense is seemingly tripled, his speed is up and his strength is even higher (all from Growing Threat increasing his level). If you lose a character near death it’s likely he’ll kill your entire party off or you’ll have to run out of the room to rest up, as his speed truly is much faster even with Slow. If you can manage to keep all your characters alive just spam Curaja near the end to replenish any attacks that aren’t blocked by your shield. Return to the Port at Balfonheim to get 8000 Gil, two Scathe Mote and a Grand Mace for Who’s The Strongest!?
Sky Fortress Bahamut
Go to any Aerodrome and you’ll have the option of going to the Bahamut (just northeast of Rabanastre). You’ll be reminded that you have no way of returning if you go to Bahamut. I suggest making a separate save and going here. Lots of scenes will take place. The imperial enemies in here are unlimited and of many different types. Fortunately if you’ve done most of the hunts and espers and other sidequests you should maul through them. When you gain control take either path and you’ll get to a T. Take the path going up the stairs. A cutscene will occur and enemies will be around you. Continue along and in the next area go east a little and north to get on the circular part. Pass the first exit on your left and instead look for an exit on your right that leads to the interior area with a lift.
Take this lift and you’ll be in a battle against Judge Magister Gabranth. Seems he didn’t die. Again, if you’ve done most of the hunts and espers you’ll destroy this fellow. If not, Dispel his Haste initially and get your usual status buffs up like Berserk for your tanks and Haste / Protect / Bravery for everyone. Towards the end he’ll Renew and gets more dangerous with an ability that takes off 1000-1500 on each member and high combo rate skyrockets with Enrage.
After the battle, put up Protectga / Shellga / Hastega / Brave / Berserk on whoever you wish, then hit the lift. A battle with Vayne occurs and you have Larsa’s aid throughout. This battle should be even easier than Gabranth as although Vayne’s moves look cool and hurt the entire party, it should only do about 500-1000 with a party that has Shell / Protect. Even then, nothing Curaja or a Bubble Belt couldn’t absorb.
Another battle with Vayne ensues, this time against Vayne + manufactured nethicite. Vayne Novus has 5 Sephira flying around. Your Berserked characters will eventually wipe out all the Sephira, and notice you have Gabranth in this battle. He’s not much help but he attacks and will distract someone. Dispel Vayne Novus immediately and work him down to halfway to get a scene. He will use Inviolable Will, another cool looking move but one that only did around 1000 to each character. Vayne Novus puts up a Magic Shield as he nears death but since you’re probably tanking him to death you shouldn’t worry.
Gabranth tries to kill Vayne at the end but Vayne knocks Gabranth back and his mask comes off. Larsa comes back as Vayne tries to kill Gabranth and destroys the nethicite. More scenes with Venat and Vayne blowing things up. When battle begins put your buffs back up and prepare for battle versus The Undying. Dispel Undying’s Haste and get to work using the same stuff that got you to this point. At a certain point he’ll use Chain Magic and he starts going faster obviously. He likes Piercing Thundaga / Blizzaga / Firaga (1000-1500), Megaflare (1500-2000) and will use Faith on himself. Dispel that immediately if it happens. You’ll never see his HP but you can tell when he starts getting desperate at the Magick Barrier gets put up. Piercing Holy will come out and so will Ascension, the latter taking off 2000 each and Holy takes off about 3000 on one. You may also see Gigaflare Sword, taking off 2500-3000 on each. The Undying will use Enrage and Force Barrier to be immune to physical attacks. Eventually Perfect Defense will come out and he’ll beat you down for a while and use Teraflare, a devastating maneuver that takes off 4000 on each roughly. Surely you should have a Bubble Belt or two on for that one. Afterwards his barriers drop and he truly won’t have much longer to live. Continue and victory will be yours. Enjoy the scenes afterwards, it’s the end of Final Fantasy XII and you earned it.
how do i get the Lindwyrm to show itself?
The trick to get Lindwyrm to show up at Tchita Upplands is to have the weather be cloudy. Not rainy. But cloudy. There are three types – rainy, cloudy, sunny. So you will see Lindwyrm at that location if it is cloudy. If it is not, just exit – re-enter Tchita Upplands.
Ctrl + f + “lindwyrm” to see in the guide.
How do you defeat the magic pot in penumbra?
Thanks a lot of all the great trick you gaved!! =D You really help me in the story!!!! Thanks one more time ! XD
does wayne have a bestiary entry ?
can u save after beating the undying?