Home › Forums › Destiny of an Emperor › Destiny of an Editor (permanent beta test mode active)
Tagged: Destiny of an Editor, Destiny of an Emperor, Huo Hu, Niahak, ROM Hacking, Xian Zhu Xuande, Zhuge Liang
- This topic has 1,129 replies, 26 voices, and was last updated 9 years ago by MiDKnighT.
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October 16, 2007 at 6:17 am #26710Xian Zhu XuandeParticipant
Niahak said:
Keep in mind 12 corresponds to level 18 (since these are hex values). [
October 17, 2007 at 12:38 am #26711NiahakModeratorI’m pleased to announce the 0.1 release of Destiny of an Editor!
Download here. No documentation yet, sorry – still in alpha! If you have questions either post them here or AIM me (Niahak).
Some directions LYS helped me to remember:
1. When you’re done editing an officer, click Save. If you do not, you will lose the changes when you switch officers selected! I can fix this in a future release if anyone wants that.
2. When you’re done with all the officers you want to edit (or you want to make an interim ROM, so as to not lose work), click File->Export to ROM.
It is still in alpha for good reason. Export often, don’t overwrite your original, et cetera.
This *will* crash on you. It crashed on me 3 times (two were issues I fixed – the third was… uh… actually I don’t remember) as I was making the bit featured below. It will not crash gracefully, either (though if you, say, try to give someone 256 strength it will gently prod you instead of crashing).
Changelog (since the screenshot above)
-AC/DP issue has been fixed.
-Also, the officer list now sorts automagically (I can work around this… but I’m a lazy programmer right now and it’s a hack as it is).
-One mystery change! The original is a piece of the screenshot (not the buttons) posted previously. If you can name it, you win a cookie.
I made this in about 20 minutes with DoaEditor (most of which was crashing & bugfixing):
OMG! No Wei!
Actually, mods would be pretty easy to make. Every reference to Liu Bei from now on refers to Cao Cao, et cetera.
Oh, another note – there are a bunch of minor things (enemy AP not actually corresponding to real values, background colors without names) – I’m sorry, they will be fixed in the next version.
Please post future suggestions here.
/edit: Oh yeah, this thing’s still called MainForm. Ignore that (I was lazy), it’s really going to be Destiny of an Editor in future versions.
October 17, 2007 at 1:35 am #26712CommieCatGirlParticipantOh man, this is great
The only time it crashed on me was when I tried to open the ROM with Read-Only checked in.
You have to remember, though; the very thing that makes you a nerd is that your enthusiasms are totally unrelatable and non-marketable to most of the world. For example, anime and celibacy. - Seanbaby
October 17, 2007 at 10:52 pm #26713Xian Zhu XuandeParticipantXian Zhu Xuande said:
Niahak said:
Keep in mind 12 corresponds to level 18 (since these are hex values). [
October 17, 2007 at 11:17 pm #26714Xian Zhu XuandeParticipantNiahak, do you know what values for the pirate are the unknown ones? It seems like it may be the entire later portion that serves as a regular officer’s stats. I
October 18, 2007 at 3:52 am #26715NiahakModeratorI don’t actually know which stats for the pirate are valid – that’s why I left them out of this version of the tool.
And I used the leveling scheme for tactics – I had a hunch that they wouldn’t make it any more complicated than they’d have to.
Have you tried out the tool yet? Some of what you said implies you haven’t :)
October 18, 2007 at 4:38 am #26716Xian Zhu XuandeParticipantFor your research I do think it is the later values on the Pirates.
When I next go through the game I
October 18, 2007 at 6:34 pm #26717CommieCatGirlParticipantIs there a table or something on which number goes for what sprite? I know I can look through the officer listing for whatever officer I want, but I want to use a female sprite.
You have to remember, though; the very thing that makes you a nerd is that your enthusiasms are totally unrelatable and non-marketable to most of the world. For example, anime and celibacy. - Seanbaby
October 18, 2007 at 10:23 pm #26718Perhong_AngtongParticipantWhoa! This is nice! I can finally give Song Yong and Song Ren the stats they deserve!
http://www.youtube.com/pananning
http://pananning.blogspot.com
http://openmedia.ca/lockdownYeah... Pretty much...
October 18, 2007 at 10:41 pm #26719NiahakModeratorJames: There is no way this can corrupt an existing ROM unless you try to export over it (the file is opened in Read mode only), but I can understand your reluctance.
Apparently it’s a bit more stable than I gave it credit for. I admit I haven’t done any testing since I fixed those two bugs.
CCG: There’s no easy way to tell you which numbers go with which sprites. The officer sprites are made up of 4 tiles each so that would be a heck of a task… I don’t even know how many distinct sprites there are. I could set it up so a sprite entry will tell you what officer they came from, but it won’t account for, say, townspeople sprites (or Wang).
October 18, 2007 at 10:53 pm #26720Xian Zhu XuandeParticipantNiahak said:
CCG: There’s no easy way to tell you which numbers go with which sprites. The officer sprites are made up of 4 tiles each so that would be a heck of a task… I don’t even know how many distinct sprites there are. I could set it up so a sprite entry will tell you what officer they came from, but it won’t account for, say, townspeople sprites (or Wang).
I
October 19, 2007 at 12:22 am #26721Xian Zhu XuandeParticipantCommieCatGirl said:
Is there a table or something on which number goes for what sprite? I know I can look through the officer listing for whatever officer I want, but I want to use a female sprite.
Here you go: http://kongming.net/doae/rom_hacking/sprites/
Enjoy!
I haven
October 19, 2007 at 1:08 am #26722CommieCatGirlParticipantYes, that is most ballin’
You have to remember, though; the very thing that makes you a nerd is that your enthusiasms are totally unrelatable and non-marketable to most of the world. For example, anime and celibacy. - Seanbaby
October 19, 2007 at 2:05 am #26723NiahakModeratorJames: mind if I incorporate the image previews into the officer editor? I’ll credit you, of course. That must’ve been quite a bit of work.
I don’t know if I’ll be able to do the colors too (without having a separate image for each combo)… but it’d help a lot.
October 19, 2007 at 2:15 am #26724Xian Zhu XuandeParticipantNiahak said:
James: mind if I incorporate the image previews into the officer editor? I’ll credit you, of course. That must’ve been quite a bit of work.
I don’t know if I’ll be able to do the colors too (without having a separate image for each combo)… but it’d help a lot.
Of course you can. What I did was take a screenshot of each sprite (this took most of the time); created a Photoshop action to crop each screenshot down to the right size and remove the black background; exported the action to a Photoshop droplet to automatically process the whole batch; then used some regular expressions to automatically create the HTML using all the files I saved from my emulator. Believe it or not, the whole process took less than an hour and a half. :)
Thanks for the credit!
I wonder if I can somehow create new batches of sprites for each color in Photoshop… it would be far too much work to go through and gather them in the ROM. I guess what matters most is documenting all the colors/attack powers. I
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