Phase 7: COMPLETE
Make all damage and healing tactics more level based… Ie…if you cast Lian Huo at level 10 it will be stronger than it would be at level 1. This would allow us to consolidate fire and water tactics down to 3-4 each and have other non-elemental damage based tactics (perhaps “Arrows” and “X-bows” that always succeed and have damage increased by STR)
I made some changes to this one. When you assigned 2 attributes to a tactic I thought the damage grew too fast per level.
So what I did is:
If there are 2 or more attributes (STR, INT, LDR, VIT, etc…) associated with a tactic it will take the bonus from all attributes and divide by 2. That way if a tactic has 1 or 2 attributes associated with the tactic the damage/healing growth will be similar per level. If you had a 3rd attribute it will grow 150% faster per level.
Updated the RH guide with the details:
http://doaerhguide.wikidot.com/start#toc49