Home › Forums › Destiny of an Emperor › [MOD] Rise of Lu Bu 3.0 – Downloadable!
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October 4, 2011 at 2:26 pm #5209sonic.penguinModerator
Rise of Lu Bu Version 3.0 Download Link 8/16/2013
Version 2.0 below
FCE Ultra Emulator Download Page
Use FCE Ultra 2.2.1 Emulator for BEST compatibility.
Game changes in Rise of Lu Bu 3.0
*New story – Now you start as Lu Bu did instead of with Liu Bei and his crew
*New Duel Tactic
*New 8 Tactic Battle System
*New agility based attacks
*Battle balancing and new officers
*Lots of typos fixed2012 Huo Hu Award for Best Comedy in a Mod: TIE: Rise of Lu Bu (by sonic penguin 2011-2012) and Yuan Shao's Revenge (by MiDKnighT 2010-2012)
Runner up: Yuan Shu Mod by Lord Yuan Shu 2007-2011)Yuan Shao's Revenge (by MiDKnighT 2010-2012)
Yuan Shao mod, the moment Cao Cao slaps Cao Hong
I would say Yuan Shao vs. Yuan Shu, but since the Emperor still did not get any new clothes in the Yuan Shu mod, and a lot of the mod needed cleaned up, I'll have to cast my vote for Yuan Shao's Revenge.
Destiny of an Emperor 2.0: Rise of Lu Bu (by sonic penguin 2011-2012)
Rise of Lu Bu – sonic.penguin will know why I chose this.
There are times I go through and play and it seems like a Dynasty Warriors game with all the classic quotes and silly behavior from townspeople. I think there are no less than 10 townspeople talking about action figures, buying DoaE books, etc.
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Voted WINNER of the following 2011 Huo Hu Awards:
Best Story line/Text Modifications
Destiny of an Emperor 2.0 – Rise of Lu Bu: the plethora of changes, and overall theme is quite consistent…. and the fictional story progression is in place as well. Comedy is nice.Best Map Modifications
New 'optional' routes for traveling convenience, provides a more open-ended NES style RPG experience. Great Wu stone maze and the Yellow Turban area is way different (even if a little ugly and un-natural looking).Best Comedy in a Mod
There are times I go through and play and it seems like a Dynasty Warriors game with all the classic quotes and silly behavior from townspeople. I think there are no less than 10 townspeople talking about action figures, buying DoaE books, etc."L..Lu Bu! Don't kill me!"
Liu Zhang, Rise of Lu Bu mod
Player Reviews!:
"This was a VERY enjoyable mod!… though the Stone Sentinel maze did start to get to me (which is the point, right?)!"
HugDaddy @ the-scholars.com"the lu bu mod was amazing"
Shifter 420 @ @ the-scholars.com"Unexpected"
"Man, I'm playing this mod and I don't believe my eyes."
"It was challenging, but also coherent and interesting enough to make it worth doing."
Lord Yuan Shu @ the Lordyuanshu.com/forums"After playing many of the downright brutal DoaE, it was nice to play the lubu mod that was fairly balanced although still more difficult than the original."
unfy @ the Lordyuanshu.com/forums"..it was a real nice mod, insane battles aside."
Tarrot @ the-scholars.com"I had to give Lu Bu the gemsword so I could stop buying resurrects. "
MiDKnighT @ the Lordyuanshu.com/forums"I wish I was like Lu Bu…"
Man @ Luosang Village
Yeah… Like he said! -points up-
Synopsis: Follow the story of Liu Bei (yes, not Lu Bu) and the gang through the world of DOAE until… holy cow, did I just die in 1 hit? Why haven’t I learned AnSha/Behead yet!? <sniff>
Experience a new diversity of gameplay and fun in…
DESTINY OF AN EMPEROR 3.0: RISE OF LU BU
Original changes in RISE OF LU BU
1. Increased difficulty for major boss battles. You might have to plan your use of strategists at different points. Get to know your tactics and what they do!
2. Faster leveling than the original DOAE 2.0 to aid vs. difficulty increase.
3. New officers/ removal of officers who are just a waste of space in battles + changed portraits!
4. New officer stats/rebalancing. The game will be easier and harder at different points and not so exploitable throughout *most* of the game. Don’t expect to be An-Sha-ing/Beheading your way through Shu and Wu either!
5. TONS of changed dialogue to make characters more unique, tell a differing story, and enhance gameplay/humor value from the generic dialogue of the original.
6. Some slight changes to maps to remove a few exploitable areas of the game + extras!
7. Unexpected surprises throughout the game! (don't we all love them?)
8. Faster/cleaner dialogue after battles, in menus, and when dealing with merchants to eliminate extra keystrokes.
Updates! 10/6/11
9. Increased TP gains per level 5-6. 1/16 chance of 4 or 7.
10. Adjusted HP of many characters and battles.
11. Fixed dialogue for townspeople for errors and for a more unique dialogue. We will no longer go to meet them now… q.q
12. Increased chance of higher damage for you and enemies! (about 5% change)
13. New generic enemies in some boss fights!
New sprite colors!
Updates 10/19/11
14. NEW sprite colors! Look at those awesome colors…groovy!
15. Changed weapon and armor types sold in some stores. Now advanced weapons are available earlier at a premium cost!
16. Slight weapon AP adjustments.
17. Tactic cost change for Behead (AnSha) and Zeal (Bei Ji)
18. Level 52 is possible if you aren't greedy early on…
19. Now you automatically start with 200 gold and 1000 food.
20. Some people offer BONUS level ups for free! Make sure to talk with people.
21. BONUS battles. More boss battles than the original, yes MORE, added to the game and placement adjustments for lots of surprise battles. Watch out for ambushes!
***TipS***
*If you can't seem to win by brute force, try changing to a tactician of a different intelligence. Just because they're old, doesn't make them any less useful, especially in Jing Zhou!
*Formation is key. Officers on top get hit A LOT more than ones on the bottom. (that doesn't sound right??)
I have played the game through myself more than once and found it to be an excellent challenge and full of surprises for DOAE veterans.
Any feedback on the mod and suggestions for totally necessary changes would be very welcome.
More info can be found in the "Read Me" that is zipped in the mod at the top of this post.
You will need an emulator such as FCE ULTRA EMULATOR 2.2.1 to run this game.
Thanks for downloading and enjoy!
Regards, sonic.penguinOctober 4, 2011 at 11:45 pm #38871MiDKnighTModeratorHi sonic, just some honest constructive criticism here:
Just from playing the beginning I personally would like to see more variation from the DoaE 2.0 mod. From the beginning this mod should be unique. For me it is too much like the original and DoaE 2.0 mod at least at first. When I start to play it, I want to be like…whoa…that is different right from the start. With the "Lu Bu" name in the title I was expecting to start off with Lu Bu related characters. Was disappointed to see Liu Bei and the gang…again…along with the same beginning text.
I would highly recommend making the beginning more unique. The first 10-15 minutes of game play is going to be the most important to see if you can hook the player into finishing it out. You don't want the player to think "Oh, I've already played this one" and quit.
I'm saying all this so that you can make the very best Lu Bu mod you can :)
October 5, 2011 at 12:57 am #38872sonic.penguinModeratorahh, okay, i was trying to keep it as "real" as possible up to the point of getting through Dong Zhuo and so on. I thought of the same thing as well for the intro but doing a story only made sense if I used characters that the player HAD to keep throughout the story. I'll look into seeing what I can do, but the rest of the game might not make much sense :X
Problem with starting characters is you lose them all, which was kind of the issue when i started modding this and made it hard to do the storyline I had in mind.
Keep me posted if you manage to get through any more.
October 5, 2011 at 1:33 am #38873MiDKnighTModeratorQuote:Problem with starting characters is you lose them all, which was kind of the issue when i started modding this and made it hard to do the storyline I had in mind.This is true… You will definitely lose 3 characters. But they don't have to be the 3 characters you start with! You can change which generals you start with. The codes for Liu Bei, Guan Yu, and Zhang Fei are A8,A9,AA. You DO NOT have to start with those 3. In fact there's a simple hex edit change to change that. The only rules you must abide by are: The player MUST have the A8 (Liu Bei) character before the end of chapter 1 and the player MUST have the A9 and AA characters (Guan Yu and Zhang Fei) characters before the end of Shu. With that said, here's what I would do if I were doing a Lu Bu mod.
Starting 3:
Ding Yuan or Dong Zhuo (This is your A8 Liu Bei guy)
Lu Bu (which is NOT using A8, A9, or AA)
Diaochan, Wang Yun, or one of these guys that join Lu Bu early: http://kongming.net/encyclopedia/directory/Other#lu-bu
October 5, 2011 at 2:04 am #38874sonic.penguinModeratoractually, that is how i started the mod, however, once i realized that you dont actually have to take the characters such as song ren/song yong or liu feng/chen deng, it made it so the story wouldnt make sense if players didn't get them. I'll work on that, but big changes are made later on through the game.
And i just picked up an editor about 2 weeks ago and i am unfamliar with hex but im trying :)
October 5, 2011 at 2:26 am #38875sonic.penguinModeratoressentially the problem also came down to how to replace lu bu due to his low int. which makes him useless endgame. I solved that problem by doing it the way it is set up now.
October 5, 2011 at 3:06 am #38876MiDKnighTModeratorJust got to the first Lu Bu fight. I guess you *really* like him. Giving him 250 AP at this stage of the game means automatic one-hit kill every hit. I think you went a bit overboard with that one… :lol:
Afraid to see what awaits at Luo Yang. Maybe I need blaze first…
October 5, 2011 at 11:55 am #38877sonic.penguinModeratorQuote:Just got to the first Lu Bu fight. I guess you *really* like him. Giving him 250 AP at this stage of the game means automatic one-hit kill every hit. I think you went a bit overboard with that one…Afraid to see what awaits at Luo Yang. Maybe I need blaze first…
Its doable with scorch all the way through chang an even. The issue you may run into is that you won't get Xu Shu until later levels if you grind too much which means you might not get as much TP.
The way that the game is set up now… I think its safe to say a max TP of 140 can be reached if you get +5 every level… which makes me want to see if I can get help changing the TP gains per level from 3-5 to 4-6 because I always found DOAE stupid that you can never use TP until boss battles and even at that you lose +50 just to zeal everyone until someone negates you and you start all over >_<
I thought of some changes to do last night, I'll start with map changes in the YT area.
October 5, 2011 at 12:21 pm #38878MiDKnighTModeratorQuote:Its doable with scorch all the way through chang an even.Ya I won the first one by scorching the heck out of him. I didn't use Zhang Fei just so I could have 5 scorchers. The problem with the guaranteed one-hit kills is the number of resurrects you have to buy. It's annoying.
Quote:if I can get help changing the TP gains per level from 3-5 to 4-6Sure, I know how to do that. See this post:
http://www.gamefaqs.com/boards/563402-destiny-of-an-emperor/47999342?page=7
See the post that starts with "Well, as far as your TP question goes…"
I can also show you how to switch the starting 3 generals if you're interested.
October 5, 2011 at 4:04 pm #38879sonic.penguinModeratorI know how to change the starting characters but the story won't make sense then… You will see what I mean. I updated the link and made some adjustments that you suggested. I wish Niahaks editor was easier to see which tiles don't have coasts or was sorted somehow, makes it hard to put down rivers.
October 5, 2011 at 4:30 pm #38880MiDKnighTModeratorQuote:I wish Niahaks editor was easier to see which tiles don't have coasts or was sorted somehow, makes it hard to put down rivers.That's probably my fault but it's fixable. Under where you installed the DOAE tool, check the maptiles folder. That has the names of all the tiles. Then in the tablesCategories folder you can mark which pictures belong to which category.
You can actually fix it yourself. No need for Niahak :)
October 5, 2011 at 5:20 pm #38881Zhuge LiangParticipantNice work, sonic. I'm downloading
In the Cao Cao mod, James actually knows how to modify level system to get your army past 60.000 soldiers. The old man in JiZhou also pleases to give you 3-4 levels bonus ( not just one in the original ). I'll be happy to know how he did something amazing like those.
DoaE gave birth to Huo Hu.
October 5, 2011 at 5:35 pm #38882sonic.penguinModeratorAh okay, I see what you mean MidKnight. Thanks! Also, Be sure to update the ROM by redownloading, there are some updates. You should be able to safely overwrite it.
Quote:In the Cao Cao mod, James actually knows how to modify level system to get your army past 60.000 soldiers. The old man in JiZhou also pleases to give you 3-4 levels bonus ( not just one in the original ). I'll be happy to know how he did something amazing like those.I tried getting in contact with him about some stuff like that, particularly about adding new officers to battles but never got a respone. Will keep up the good fight though :-)
Quote:The problem with the guaranteed one-hit kills is the number of resurrects you have to buy. It's annoying.Youd better stock up then for the rest of the game >_o
Also, you inspired me to chang the starting village a bit, at least with people to make it seem less generic :)
October 5, 2011 at 6:35 pm #38883sonic.penguinModeratorfixed a typo in Si Shui gatex2 and another in Wu
October 5, 2011 at 7:20 pm #38884sonic.penguinModeratorSome guy on kongming forums didn't like the HuLaoGate battle, was it too much? I thought it was kind of funny myself, but let me know if you think people will hate it.
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