Home › Forums › Destiny of an Emperor › [MOD] Destiny of an Emperor; Flames of Wu
Tagged: Destiny of an Emperor, Destiny of an Emperor Mods, Destiny of an Emperor roms, Destiny of an Emperor Sun Ce, Destiny of an Emperor Sun Quan, Destiny of an Emperor Wu, Flames of Wu mod, Gan Ning, Han Dang, Huang Gai, Lu Su, Lu Xun, Pang De, sonic.penguin, Sun Ce, Sun Jian, Sun Quan, Taishi Ci, Wu, Yuan Shu, Zhang Hong, Zhou Tai, Zhuge Ke
- This topic has 1,008 replies, 22 voices, and was last updated 10 years, 2 months ago by sonic.penguin.
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May 15, 2012 at 3:19 pm #42707cabalpapaParticipant
Sonic, I am seeing some overlap between our impending mods, lol…
May 15, 2012 at 4:53 pm #42708sonic.penguinModeratorCURSES! Well, may the best person win! FLEXX
No really, it's fine, maybe I'll just wait for you to release yours then rip-off all the good ideas :)
I'm sure they will both be unique, I just have to figure out how to incorporate Fan castle, which I think is in Xiang Yang?
Also, can someone give me the order of how the 4 counties were conquered? Like Yan Baihu, then who? who? who?
New picture for the FOW mod
May 15, 2012 at 6:53 pm #42709DragonAtmaModeratorInformation on Sun Ce's conquests in Jiangdong? Try this link:
http://en.wikipedia.org/wiki/Sun_Ce's_conquests_in_Jiangdong
Also http://en.wikipedia.org/wiki/File:Wu_region_sun_ce.jpg gives the general area.
May 15, 2012 at 9:22 pm #42710NiahakModeratorHey Sonic, trying to get a handle on this cell edit-ability issue…
Is it just the Chapter that's uneditable? That appears to happen if I don't have a marker for that map region loaded earlier – which might happen where the X-Y of the region doesn't match up right.
Any idea where the region itself is located in the code?
May 15, 2012 at 10:08 pm #42711sonic.penguinModeratorWell, I know its got to be near address 37e02, just haven't got around to manually checking each one…. looks like 37EBA is the one that controls the cell chapter over Jian An castle
May 17, 2012 at 12:19 am #42712NiahakModeratorLooks like I'd need to incorporate those maps into the editor to get that function working – that map tile has an effective X-Y of (10, 23).
If you can find the actual map section for it in the ROM, I can load that bank in and tack it onto the map (thus allowing map and chapter editing for it).
Right now I have 227 map sections loading from one bank that starts at 0x14010. The other 50 load from a bank starting at 0x18010. Last I checked, those were the only two sections we knew about…
May 17, 2012 at 10:41 am #42713sonic.penguinModeratorActually, what would be really helpful for DOAEditor would be 2 things.
1.the map coordinates are displayed funny from map-> battle tab. I think in the map view its X, then Y for region, but in the battle tab its the opposite, vertical then horizontal, just something that kind of bugs me XD
2. a new tab that combines the battle and text tab for line openers/closers. Making better mods requires you to edit these puppies a lot, but its a lot of work to manually count through the lines each time I want to edit an opener or closer. First I check the banks, then search all the lines by typing in random hex values until I stumble upon the one I need, or at least close enough I can start counting by line, its a horrible process atm, but necessary if we want to make more story oriented mods that arent just "To the battlefield, destroy Liu Bei's army!" kind of mods.
May 18, 2012 at 8:24 pm #42714sonic.penguinModeratorGetting close to wrapping up the preliminary layout for this chapter. The arrangement of chapters will prevent you from actually leveling up your agility until around the end of chapter 3 which will put players at a slight disadvantage, but it is still doable.
More to come
May 18, 2012 at 8:29 pm #42715cabalpapaParticipantQuote:More to comeWhy does this battle not even look close to fair… for Yan Baihu? lol
May 18, 2012 at 8:54 pm #42716sonic.penguinModeratorDifficulty in this mod is going to be this… Wu was so front-loaded on good generals, that it is going to be difficult to give players a reason to even switch to new party members. Sun Ce really accumulated a lot of talent before even conquering the Danyang area.
May 18, 2012 at 9:02 pm #42717MiDKnighTModeratorMay 18, 2012 at 9:03 pm #42718DragonAtmaModeratorOf course, while Huang Gai is an excellent officer, he won't be too useful in chapter 5 if he still has only 300 soldiers…
May 19, 2012 at 12:06 am #42719sonic.penguinModeratorHah, well, I'm still trying to learn a lot about Wu history, order of officers, etc. Acquiring some officers may be off if ever so slightly but only to make the game more balanced. Like getting Taishi Ci and He Qi AFTER conquering the 4 counties.
May 19, 2012 at 12:13 am #42720cabalpapaParticipantIt will be fun to see how you handle the acquisition of the Lu family. Lu Su was pretty reluctant to join at first, not because he didn't like Sun Ce but because he wanted to stay out of everything while making tons of money from his huge rice plantations…
May 19, 2012 at 1:39 am #42721sonic.penguinModeratorCrud, I forgot about Lu Su… I havent even added the two Zhangs yet… It appears that Sun Ce is going to have all the ub3r guys by the start of chapter 4 >.>
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