Growlanser V Randall Walkthrough FAQ

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Written by Lord Yuan Shu   
Growlanser 5 V Randall
 
Randall
Twenty years have passed and peace is becoming harder to keep.  
 
As you gain control and leave your house, you'll notice Randall is much more built up than Seldous and his friends were.  
 
Felmentia
Head west up the stairs when you get to the wilderness and you will be in Felmentia.  
 
Enter the Inn to the far west in town.  A man is waiting for you, Dr. Randall.  It is Alasdir and he has some documents for Dr. Randall.  He then proposes that Dr Randall join the expedition and Randall agrees.  Alasdir joins you as you are to head north.
 
Leave town and travel north.  A guard is near - go northwest to exit to the construction site.
 
Construction Site
Head across the bridge to meet Lady Sherris.  After you talk to everyone and attempt to head to teh ruins north, something happens.
 
Sherris will go after the big Screaper in the northwest.  You will join her later with Alasdir once you clear out the rest of the enemies.  At first you will need to kill a few to get some space, then reach the workers in the south and southwest.  Tell them to flee and after a bit two more enemies come from the south.  Clear them all out and then gang up on the Screaper.  Stay healed and make use of Randall's huge assortment of magic spells.  
 
Once the battle is over you'll hear more sounds from the southeast.  A huge Screaper is over here.   
 









Underground Ruins
When you wake up you'll be in some ruins.  Speak with Alasdir to wake him up.  You can save but forever reason you cannot rest to the east (Randall says something about the monsters being around even though the floor is clear).  Chances are you could use it after the previous battle too especially in terms of Randall's MP.
 
Rush through the next floor, taking the first left as you go north.  The purple enemy requires a Sand Shot to kill and the Spectre is a tough one to down.  You'll want to go through the southern stairs to meet up with Captain Sherris.
 
Now clearing the area will be much easier.  Gang up on the Spectre's and once the floor is clear, head to the north room for some Archives.  The Blue Liquid is also here.  Northeast of here is the room with the machine switch that you need to shut off - also a Parry treasure.  
 
 Randall Sheri
 
Save again and when you are ready, head up the stairs that you found Sherris.  The Knight Screaper  is here but you are concerned with going through the west door first.  There are a group of monsters in this left area and once you clear them out, have Randall get the Green Pills in the left part of the area.  Now you should go into the inventory and check your special items, and use either the Blue Liquid or Green Pills to create your resin!  Epoxy Resin in fact.  
 
You need to use this Epoxy Resin on the Knight Screaper with Randall when he is close enough.  Then you can attack the thing and stay healed.  This will be another long fight and I lost Alasdir along the way.  If you stay healed, Sherris should be able to do a decent amount of damage throughout the fight to finish the job.
 
Might as well leave the place and you will be greeted by the soldiers.  Speak with Sherris and then the captain.  The captain will wish to go into the ruins.  As you go in, you can rest where the save point is now.  Bring the captain a floor down to the Archives room and you will have a chance to take 3 of 4 books.  For sure take the blue one as that deals with the ruin's history.  Afterwards, leave for Felmentia.  
 
At the Inn, talk to the keeper and then the guy in the room.  Sherris comes and joins once again.  Leave town and go north all the way past where the guard was blocking you.  In this area you'll see a frog like moss statue.  Northeast of this is a switch and east of this is a shaft - the shaft opens if you step near the switch.  
 
Then you'll see Vulcans around here.  You can herd them to that northeast spot, then go press the switch to send them down in the pit.  You need to drop three of them in here, and enemies start coming out after you drop the first one (think of it as a demo).  The enemies are easily slaughtered by Sherris as long as you are on top of it.  After the third goes down there, water comes up and Randall's scenario is finished.
 
Randall Water
 

 

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