Destiny of an Emperor Walkthrough Guides
The guides that started it all!
Reply To: DoaE / DoaEditor Prioritized Bug List
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I was trying to get Boneduke’s mod working with some of the newer bug fixes and discovered that the new fixes had broken the first officer profile (profile 00). This fixes it: 0xE97E0: B9F08A2980C980F004A9008503600000 A9012082C4A90085B385B485B585B985 BA85BB85BFA44DB9F0832940C940D008 A5B965BC85B9E6BFA44DB9F0832920C9 20D008A5B365B685B3E6BFA44DB9F083 2910C910D008A5B465B785B4E6BFA44D B9F0832908C908D008A5B565B885B5E6 BFA44DB9F0832904C904D008A5BA65BD 85BAE6BFA44DB9F0832902C902D008A5 BB65BE85BBA44BB910644A4A4A4A4A8D 30644CE0970000000000000000000000 8E38648C3964A9EF8500A98F8501AE31 … Read more
Reply To: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com )
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Ludmeister increased it slightly. I don’t remember by how many. It’s the default in the IPS 3.0 version.
Reply To: DISCOVERY!!! DoaE1 with DoaE2 sound engine along all music
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I really never got into the music / sound stuff. Mainly because I play these mods had 1.5 or 2x speed with the sound off. I’m still trying to get over DOAE burn out after redoing my Yuan Shao 3.0 mod. Maybe when I get … Read more
Reply To: DISCOVERY!!! DoaE1 with DoaE2 sound engine along all music
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MiDKnighT, can you address the sound effects located within rom like town, fort, shop themes etc.? Or are you already know where stored values given to sound effs? For example, in original rom 11 value in hex indicating that it is chest opening sound eff. … Read more
Reply To: Replies should update the Last Post time
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Check it now and it should be updated. bbPress forum isn’t the best and you have to manually run a tool to re-calculate freshness, which I just did. I try to stay on top of it but sometimes forget. I added “Recent Replies” to the … Read more