Shining Force I Kane Walkthrough FAQ |
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| Written by Lord Yuan Shu | ||||
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Pau Prairie Pau Prairie is like a trailer park that moves around the plains here. Lots of stuff to do and some valuable characters are here for you. Meet with General Elliott in the south, and then check the southeast building for a Long Sword. This is useful for Max. You will meet Earnest in a train, a cool looking dude. A Bread of Life is west of him, and so is the weapon shop. Nothing really new here besides the Long Swords. Head to the very northwest part, with the Priest in the building. Work your way to the northwest part of the house to see Jogurt fall down - you need to do this to Recruit Jogurt. Enter the northeast train and get the Legs of Haste. You will need to talk to Queen Koron a few times to get them to drive off. Once the Pau trains have rode off, Kokichi should fly into the screen (only if you saw him fly in Bustoke!). He'll join you and uses Power Spears and flies! One of my personal favorites and is the definition of versatile. Northwest of where you start off you'll see Vankar, another knight. He's pretty generic but he's closer to being a good knight as opposed to some of the worse ones.
Battle outside Pau Prairie General Elliott is waiting for you outside - a LONG way east. The enemies that head your way at first are nothing new, but one of the Lizardmen has a Heat Axe, and he'll drop it when he dies. But if he hits you with it, it'll likely kill ya. The Artillery is a new enemy, one that has some dangerous long range capabilities. It's low HP allows it to be easily rushed and destroyed though. Careful with Elliott. He won't move if you attack him from afar, but if you get right next to him he'll begin hunting out Max. And his high attack usually either kills or mortally wounds any ally. Gang up on him to defeat him.
Pau Trains You'll hear about Earnest going in against Balbazak. Once you raise your characters and promote anyone (make sure you promote a Warrior at level 10 to make use of that Heat Axe).
Entering Uranbatol Make use of your new characters and get your recently promoted characters some quick experience to make up for their lost stats. The enemies are so spread out that they'll be easy to kill - once you get there. After the battle you can enter the lower door or the upper door. If you take the upper one you'll see a scene with Earnest pummeling a Cerberus. If you take the lower door you'll have to take the northwest stairs in Uranbatol to meet up and recruit Earnest. Not much to do in town besides rest up and promote characters.
Uranbatol Harbor As for winning the battle, be patient and let the Seabats come to you - with your best defenders lined up in front. The northern enemies are a conglomeration of weaker ones you've fought in the past. The Cerberus are of course the most dangerous with their armor penetrating flame attacks. Like most bosses you've fought recently, Balbazak doesn't move. But he does restore HP each turn. Have your Power Spear users snipe at him and throw your Heat Axe user in front to do some damage too - you should be able to maul him especially if you spent some time leveling up. Balbazak gives you the boat but Darksol kills him immediately for betraying them. End of Chapter 4 - The Great Fortress of Balbazak Start of Chapter 5 - Gateway to the Hidden Shrine Battle at Sea I You start off on your ship, but enemies are approaching it. Mostly Shellfish and Conch enemies, don't underestimate them though because their status ailments can prove to be annoying. The Pegasus Knights aren't really any more difficult than they were before, and it's been a while since you've fought them. The only real strategy is to let the flying enemies come to you and just absorb the hits with your highest leveled tank. This is another great battle for leveling up with no real dangerous enemy (just annoyances with status effects).
Waral This is a nice looking resort village. Notice the two empty stands to the west by the king's palace - the king himself runs them. In fact the weapon shop has new weapons for basically everyone but your spellcasters. You'll notice with the Elven Arrow that you can now attack from three spaces away (though you got one of those in the previous chapter). Also grab all the treasures in the king's shops :). One is the Mobility Ring which you'll grow to love - it makes any unit improve movement by 2. Imagine Guntz with 6 movement instead of 4? Makes a big difference. As for your ship, you have to wait a bit so you might as well explore some more. Get in the boat and you can find the friar to save, etc. Further south past the buoies and your ship will get caught and sent to a new part of the island. Your party is good at ruining ships. Talk to this other friar once you wake up, and then enter the blue crystally area. Follow the Skeleton and a battle starts.
Path to Metapha Starting off, you may wish to split up to the left and right to mop up the Seabats and Skeleton / Cerberus combos. The center enemies are stationary. The Ice Worm is a new enemy here as well. Their attack / defense is poor, but they have the Cerberus like ability to spew stuff but they like to use Freeze. Further to the north the Cerberus will charge you and the Skeletons fall back. Notice the Skeleton's are a bit tougher with elevated defenses. The Master Mage can deal fatal damage with Freeze 2 but also are weak with defense. After it is defeated, you'll hear the voice from the Orb of Light pool. Unfortunately as you are about to investigate Metapha Path it is blocked off by the Master Mage. Waral
Battle on the Sea II The Gargoyle is the new enemy here but like the other foes, he has nothing really dangerous to fear. He can make a weird face to stun you but that's about it. And remember, the Conch's and Shellfish will reappear when defeated. End of Chapter 5 - Gateway to the Hidden Shrine Beginning of Chapter 6 - Descendent of the Sacred Dragons
Rudo Not much at the weapon shop besides Guardian Staves. Buy everyone that can equip one a Guardian Staff because they can't be purchased elsewhere. Check for Lyle in the westmost building. He is a centaur / ranger type who can attack from long range but has the movement of a Knight. He may be worth a test run though the battle ahead will be tough for him. Battle outside Rudo The first group includes 3 Ice Worms and 3 Master Mages. This group can be dangerous especially the Mages since they'll act right away. The next group includes 6 Golems. They have crazy defenses, even your toughest characters will have a hard time. Plan on using a lot of Blaze, if you have someone like that with. The High Priest has Heal 4 (all cure basically) and a deceptively strong attack. The Dullahan has a similar defense to the Golems but a much more dangerous attack. The Master Mage of course can screw you over in such a clustered area.
Dragonia Check the northwest building and go through it to meet Bleu the dragon. He is timid and scared of you, but Karin comes to talk some sense into him. She leaves but then screams - an enemy has her! Bleu saves her and then joins. Back in town you'll see your nemesis Kane out there. Talk to him and he says to rest up and get ready for the showdown. If you put Bleu in this battle, just let him build up with the Gargoyles to the north. Heading to the east is obviously more difficult, with Cain being able to instantly kill several of your characters. The Golem wall should not too be too much of an issue if you have a Blaze user around. Try to snipe at the Dullahan and Master Mage protecting Cain's south side. They won't move until you move up the stairs. Cain can use Death on you and as stated before his physical attack is unstoppable. This is why you kill the lower two enemies first because you'll need to gang up on him and kill off the High Priest too of course. About all else, keep Max protected! After the battle, Kane comes to his senses. Try to enter the shrine, then come back and you'll see Kane in the lower left corner. Talk to him and the two of you can open the door. Follow him in but Darksol will begin battle against him. Everyone will be gone, so head back to Rudo.
Rudo To Demon Castle There are some annoying new enemies, like the Belials. They'll cast Bolt and tend to get towards you when you're clustered. So stay spaced out until you defeat them. Same with the Master Mages. A large portion of your party may fall behind and by the end it'll likely be a worn out group of fliers that are killing the last Bowman and High Priest.
Demon Castle Mishaela herself will retreat north to her den area. You'll take care of her last of course, after acquiring the Sword of Light and other items. The Belials you should be careful with. You don't want to waste heal spells early on because you'll need them for Mishaela and her Bolt 2's. A useful thing to do is use the Power Ring on Max when he has the Sword of Light. Sometimes he can get a double attack and kill Mishaela in one fell swoop! End of Chapter 6 - Descendent of the Sacred Dragons Beginning of Chapter 7 - The Lost Civilization
Prompt Head to the southwest and towards the king underground. For some reason he doesn't trust you and immediately throws you in jail. Search the cell door and Boken lets you out. Go talk to the king...and it's like he never even threw you in jail in the first place. He mentions Alef and Torasu at the tower fighting Darksol. Search behind the King to find Kane in bed. Talk to him but he'll be sleeping. As you leave, he tells the king to give you permission to go to the Tower of Ancients. So he lets you! Leave the castle area of Prompt. Return north and to the hotel like house in the west with the little white north in the middle of it. Search that note...and it's a note from Musashi the Samurai saying he's going to join! This is good news because he's one of the most powerful characters in the game - but slow and poor movement. To Tower of Ancients This is an underrated battle. The last few enemies really will push your team to the edge. Definitely don't leave Max vulnerable because the Torch Eyes can do a static high-teens damage, and those Wyverns can do the same with their fire breath. And they will gang up on you. After this battle, rest up at Prompt and then head to the Tower of Ancients.
Tower of Ancients A Demon Master is at the far north of this stage. They have Freeze 3, so be wary of these enemies. Try to snipe from afar at the enemies if you can (specifically the Steel Claw and Torch Eye). If you have a flying character you can just fly across to get the Valkrie, basically the best weapon for the Paladins (though this is the only one in the game :( ). The group with two Torch Eyes in the northwest is best fought with a few flying characters to ambush the enemies from the sides. If you didn't grab the Valkryie earlier do so now. The Demon Mage has Freeze 3 but it's defense is as poor as it's predecessors. It drops a Demon Rod (cursed). As you reach the top of the tower, you're late. And Darksol is ready to kill you. Fortunately Kane comes in to distract him but dies in the process. Return back to Prompt.
Prompt - to Metapha You'll need the Orb of Light to continue forth to the path. Inside you will meet Adam the robot. He is a good guy and tells you to use the Orb of Light up ahead. Do so and you'll eventually be led by Adam to where the Chaos Breaker is. Unfortunately, a boss robot named Chaos is here to stop you! This battle is like the Balbazak one in that it is so small that the entire group of enemies will be bearing down on you after long. In turn it is a good one to build up in. Have a good tank on the right side to deal with the Jets, and then kill the Demon Mages to the west as soon as possible. If you go too far north up that west path, Chaos and friends will just rush you. This is bad but even if it happens they'll clutter up and will only be able to attack with a few units at a time. This is a wonderful battle for leveling up Alef, Torasu and Alex. Up ahead you'll place the Sword of Light and Sword of Darkness in the left and right altars respectively. Then you can get the Chaos Breaker up ahead. This has a higher attack and can use Freeze 3 is used in battle...but I miss the Bolt 2 of the Sword of Light. Anyway, go on and use the Orb of Light and return to the king in Prompt.
Road to Runefaust This is another crappy terrain battle unfortunately. You may even consider it too much of a hassle to kill the Skeletons far to the east. The center is clearly the hardest part, with the Cerberus charging out at you and the Minotaurs not too far behind. Once you've cleared this area it should be easy to take out that last Armored Skeleton to end the chapter. End of Chapter 7 - The Lost Civilization Beginning of Chapter 8 - Rise of the Ancient Castle
Runefaust Not much to buy here besides Buster Shots for your archer types. You'll hear from everyone around here that King Ramladu has turned against you. Enter the castle area and a battle will begin. Battle versus King Ramladu Grab the Atlas Axe and a Halberd in the southeast - both are extremely worth it considering they are rare items. You will get your first Chimaera test early on here, and make sure you can gang up them. The enemies to the north are for the most part stationary. So, have everyone take out the group in the northwest corner, and then begin to work your way east. You can use the ice blocks in the center as a way to guard yourself and keep the weaker characters protected. One of the Armored Skeletons drops another Atlus Axe. After defeating all of the enemies, the ice blocks melt and you now have to fight a ton of machines - and this time King Ramladu himself gets involved. Ramladu is stationed to the north and won't move, so focus on the 20 or so enemies below you. The Torch Eyes can kill several characters if they are all left alive so begin to whittle their forces down. You'll have casualties either way with the amount of enemies near you. Using Egress first to revive those who died in the previous battle should be done immediately. If you thought Kane had a good attack, wait until you see King Ramladu. Instant kills galore, and his attack looks pretty cool too. He has Aura 3 to heal, but that's really not that effective since he's just one person. As usual with bosses, you are best off rushing him and doing all the damage you can - he'll knock out a few characters along the way surely. Shortly after, Ramladu regains his senses and apologizes for fighting you. It's too late though and he passes. Return to town one last time to rest and take the west stairs this time in the castle area. When you get outside, head to the far west cape. Use the Chaos Breaker to get Dark Dragon's castle to appear. Now enter that little gate area that looks like the place where you fought your very first battle.
Castle of Ancients - Colossus Trio This battle is tough at the beginning. You're going to get assaulted from both sides by Blue Dragons and Chimaera's. Do whatever you have to do to kill them all, and you have no choice but to wait for them to come to you. The Horseman above should be easy kills and the once you finish off the Armored Skeletons you can start worrying about the eastern Chimaera's because they'll probably be on top of you. By the time you clear everyone out in the center, the Freeze and Blaze Colossus' will be upon you from the west and east respectively. They really aren't that difficult though their evade rate can be annoying. The Bolt 3 Colossus is at the top. Obviously that's the toughest one but it should be by itself once you get there. It's slow movement allows you to get in close enough to gang it up like usual. Darksol revives Dark Dragon You'll want to split your party in 2 likely, unless you are way overleveled in which case you can just head straight north. Otherwise though, head west / east with your party and mop up both sides. Destroy the four Torch Eyes in the middle at the same time, and the Blue Dragons will fly towards you once you get close to this area. Darksol himself does not have that strong of a physical attack, but his Soul Blaze attack does about 30 damage on a group of characters. Not to mention over 100 HP. So you'll want to spread out during this fight. Unfortunately, with his last powers Darksol summons Dark Dragon! You must defeat it!
Dark Dragon Also you'll notice two areas where Armored Skeleton's regenerate for a long while. There are about 20-25 Armored Skeleton's on each renegeration spot. When you combine this with the fact that Dark Dragon doesn't move, it's a great spot to level your characters up to speed while Dark Dragon cannot attack.
You may wish to leave the center Dark Dragon alone until you defeat the other two. Having some flying characters allows you to attack Dark Dragon from all sides, which helps. Physical attacks seem to work best and have the ability to go twice. Freeze / Blaze / Bolt 4 aren't bad either for quick damage. Torasu is a good one to have around with his Aura 4 incase things get messy. The ending is sad :(
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