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	<title>Comments on: SMT Devil Survivor Walkthrough FAQ: Naoya COMPs Guide</title>
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		<title>By: mundo amnaoo</title>
		<link>http://www.lordyuanshu.com/smt-devil-survivor-walkthrough-faq-naoya-comps-atsuro#comment-5090</link>
		<dc:creator>mundo amnaoo</dc:creator>
		<pubDate>Sat, 17 Oct 2009 09:42:36 +0000</pubDate>
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		<description>AWESOMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

THHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAANNNNNNNKKKKKKKKKKSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS</description>
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		<title>By: Trazz</title>
		<link>http://www.lordyuanshu.com/smt-devil-survivor-walkthrough-faq-naoya-comps-atsuro#comment-5007</link>
		<dc:creator>Trazz</dc:creator>
		<pubDate>Thu, 03 Sep 2009 02:15:14 +0000</pubDate>
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		<description>can say this is an exception:)</description>
		<content:encoded><![CDATA[<p>can say this is an exception:)</p>
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		<title>By: seraph</title>
		<link>http://www.lordyuanshu.com/smt-devil-survivor-walkthrough-faq-naoya-comps-atsuro#comment-4966</link>
		<dc:creator>seraph</dc:creator>
		<pubDate>Tue, 18 Aug 2009 00:40:03 +0000</pubDate>
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		<description>Shin Megami Tensai Nocturne Devil Survivor
The Battle against the Morning Star, Lucifer
This battle is unlocked once you reach the final day on a plus game, traveling anyone’s path except Yuzu’s. This battle will appear in blue print under Nagato-cho after you defeat Belzaboul, but will disappear if you climb the Diet Building. Each time Lucifer changes attack stages his health and magic points fully recover, his defensive statistics increase, and his overall health and magic point values increase.
Tyrant: Lucifer		Level: 99	Health and Magic Points:  Unknown	
Lucifer will not attack you until you attack him, so position your party accordingly. After the initial attack, he begins to summon teams of high-level demons. (Level 80 to 90) 
Lucifer randomly does throughout the entire battle.
Lucifer is strong against every element and nullifies status based attacks in this stage.	
Maragidyne		Attack All	Tyranny
Mabufudyne		Phys Jump	Speed: Thirty
Mighty Hit		Pierce
After sustaining sufficient damage, Lucifer will enter stage two.
Upon entering stage two, starting with his first attack icon, Lucifer will cast Megilodyane. Megilodyane is an almighty attack that requires no magic points to activate; it targets all of your teams. Megilodyane becomes progressively stronger with each use. After about three times it becomes Un-survivable, dealing 900 plus almighty based damage to everyone.
Lucifer is strong against every element and nullifies status based attacks in this stage.
Megidolaon		Attack All	Tyranny
Mighty Hit		Phys Jump	Speed: Thirty
Hassohappa		Dragon Eye
After stage two sustains sufficient damage, Lucifer will enter his final stage. Lucifer will use Megilodyane during all of his attack turns.
Lucifer repels physical damage, absorbs lightning based damage, nullifies status based attacks, and is strong against all the other elements in this stage.
Megidolaon		Attack All	Tyranny
Drain			Elec Jump	Speed: Fifty-Five
Maziodyne		Dragon Eye
	












Shin Megami Tensai Nocturne Devil Survivor
The Battle against the Morning Star, Lucifer
Team One (Assault Team)
Human: Seraph		Level: 99	Health and Magic Points:  903/412
Strength: 26		Magic: 26	Vitality: 40	Agility: 23
Megido			Pierce		Blitzkrieg
Deathbound		Phys Jump	
Mediarahan		Phys Repel

Kishin: Zouchou	Level: 99	Health and Magic Points:  999/272
Strength: 38		Magic: 40	Vitality: 40	Agility: 18
Drain			Pierce		Double Up
Deathbound		Mana Aid	
Samarecarm		Phys Repel

Divine: Remiel		Level: 99	Health and Magic Points:  945/383
Strength: 38		Magic: 38	Vitality: 40	Agility: 23
Drain			Phys Drain	Blood Wine
Deathbound		Mana Aid	
Samarecarm		Pierce

Team Two
Human: Yuzu		Level: 99	Health and Magic Points:  839/458
Strength: 23		Magic: 40	Vitality: 23	Agility: 30
Drain			Phys Drain	Magic Yin
Samarecarm		Life Surge	
Media			Dual Shadow

Kishin: Koumoku	Level: 95	Health and Magic Points:  999/270
Strength: 34		Magic: 40	Vitality: 40	Agility: 21
Drain			Elec Drain	Double Up
Samarecarm		Phys Drain	
Prayer			Dual Shadow

Tyrant: Astaroth	Level: 99	Health and Magic Points:  816/272
Strength: 40		Magic: 37	Vitality: 37	Agility: 25
Drain			Null Mystic	Tyranny
Samarecarm		Phys Drain 	
Prayer			Dual Shadow


				



Shin Megami Tensai Nocturne Devil Survivor The Battle against the Morning Star, Lucifer
Team Three
Human: Mari		Level: 99	Health and Magic Points:  696/542
Strength: 22		Magic: 40	Vitality: 35	Agility: 18
Diarahan		Anti-all		Alter Pain
Recarm			Mana Aid 	
Holy Dance		Mana Surge

Kishin: Bishamon	Level: 96	Health and Magic Points:  999/272
Strength: 34		Magic: 40	Vitality: 40	Agility: 22
Drain			Fire Repel	Double Up
Samarecarm		Phys Drain 	
Prayer			Dual Shadow

Megami: Amaterasu	Level: 90	Health and Magic Points:  845/390
Strength: 24		Magic: 40	Vitality: 40	Agility: 23
Drain			Life Surge	Affection
Samarecarm		Phys Drain 	
Prayer			Dual Shadow

Team Four
Human: Amane		Level: 99	Health and Magic Points:  731/486
Strength: 17		Magic: 40	Vitality: 34	Agility: 24
Prayer			Victory Cry	Magic Yang
Fire dance		Life Bonus 	
Megidolaon		Null Phys

Deity: Shiva		Level: 92	Health and Magic Points:  792/264
Strength: 32		Magic: 40	Vitality: 40	Agility: 23
Drain			Payback	Awakening
Samarecarm		Mana Aid	
Prayer			Phys Drain

Deity: Ashura		Level: 94	Health and Magic Points:  999/262
Strength: 32		Magic: 37	Vitality: 40	Agility: 24
Drain			Mana Aid	Awakening
Samarecarm		Phys Drain	
Prayer			Dual Shadow







Shin Megami Tensai Nocturne Devil Survivor After the Battle
Lucifer: haha… Belzaboul was doomed
No soul should possess your wisdom, strength, and beauty.
… Go Abel. Belberith will fall before you. 
The Scarlet Snake is at your side…
Atsuro: Wh-What the hell was that!?
No one told me there’d be a monster like that!
Amane: The Morning Star, Lucifer…
The one who rebelled against god with the sin of pride…
I never even imagined that he would appear in this world himself…
But… you never cease to amaze me. I cannot believe you were able to claim, victory!
Atsuro: That’s right we beat him!
Okay… Let’s keep this up and beat the unholy crap out of Belberith too!
Lets go Seraph!

Strategies for Victory
Lucifer will not attack as soon as the battle begins, or at all until you attack him, so use these free moves to position your teams in a straight line in front of Lucifer, for counterattacks.
Even if you eliminate all of Lucifer’s health points in stage one or two, he will always keep one. This means you cannot rush him or I would have defeated him in one turn.
Lucifer’s attack range is infinite.
The pierce skill will not defeat physical repel if it is set as a characters skill, it will however defeat the physical drain and buffer skill set. Pierce only works on reflect spells, including all the Automatic Skills that happen when a battle begins.
When you revive a character, their turn icon is forced behind the current teams turn icon.
Used effectively this can give any team infinite turns.
At least one Tyrant class is required in this battle, to counteract Lucifer’s Tyranny skill.
Ignore the demons Lucifer summons; destroy them only during a counterattack. This conserves your turns, and you will need all of them. If you cannot destroy these demons with one or two spells your team is to weak.
Recarm for Infinite turns
You can only perform this technique on stage three.
The team that you decide will do all the attacking must consist of demons, and a team leader that all have agility higher than Lucifer’s. The leader however must have agility higher than Lucifer’s, but lower than the demons on their team. The demons should have the drain skill equipped, and the leader with the Deathbound skill. Do not equip the lead character with a skill set that reduces, absorbs, or reflects physical damage. The demons should use Drain while the leader uses Deathbound. The leader should be the last in battle to attack, just beating out Lucifer. The Deathbound skill will hit Lucifer’s physical repel, and kill the leader. The team that follows them should consist of any two demons equipped with the Prayer, Samarecarm, and Blood Wine skills. The leader should also be equipped with the Prayer and Samarecarm skills. Revive the previous team, pass this teams turn and repeat the process, using the Blood Wine skill to regain magic points as necessary. If done correctly Lucifer should never have another attack.


Shin Megami Tensai Nocturne Devil Survivor Second and third play through revelations
I choose to follow Naoya/Cain during my first play through the game. 
I choose to follow Amane during my second play through of the game. 
Upon retrospect, I should have done this in reverse.
To unlock Remiel, you must follow Naoya’s route.
To unlock the Metatron, you must follow and defeat Amane’s route in the game. 
The Metatron fusion will become available after the credits roll.
To unlock Lucifer, all you must do is defeat him. This fusion becomes available once you create a Metatron angel. You can see Lucifer’s statistics by looking at the demons necessary to fuse Loki.
To unlock Loki, you must follow Amane’s route, and defeat him atop the Diet Building.
To unlock Bishamon, Koumoku, and Zouchou follow any route except Yuzu’s, and defeat each guardian in their respective temple during the final day. 
Upon defeating the game for a second time, I decided to improve upon my Lucifer strategy. 
Now that I have access to higher-level Tyrant fusions, I decided to try a “Tyrant lock”.
To create a “Tyrant lock”, just put a Tyrant class demon in everyone’s team. The Tyranny auto skill will infinitely push the opponents turns away.
The base strategy consists of the following.
Step 1: Position everyone directly in front of Lucifer.
Step 2: Attack him with the assault team only.
Step 3: Regardless of the damage Lucifer takes, he will begin to summon demons.
This will interrupt the Double up ability.
Step 4: Continue your attack with the assault team.
Step 5: You should have dealt enough damage to Lucifer to cause him to enter state 2.
Step 6: Once Lucifer enters state 2, he will immediately cast Megilodyane.
Step 7: Heal each team and pass their turns until the assault teams turn.
Step 8: Attack him with the assault team; they should be able to cause enough damage in two turns to make Lucifer enter stage 3.
Step 9: If you are using the “Tyrant lock”, just defeat the demons Lucifer summons, then concentrate on him.
If you are using the “Recarm” trick, just look for an opening to initiate it.
After the above revelations I made a few adjustments to my teams to better deal with Lucifer.
I replaced Remiel in team one with the Tyrant Lucifer.
Tyrant: Lucifer		Level: 99	Health and Magic Points:  
Drain			Pierce		Tyranny
Deathbound		Phys Jump	
Samarecarm		Phys Repel
I replaced the goddess Amaterasu in team three with the Tyrant Loki.
Tyrant: Loki		Level: 99	Health and Magic Points:  
Drain			Anti all		Tyranny
Prayer			Phys Drain	
Samarecarm		Dual Shadow
I replaced Shiva in team four with the Metatron angel.
Divine: Metatron	Level: 99	Health and Magic Points:  
Drain			Victory Cry	Blood Wine
Prayer			Elec Drain	
Samarecarm		Force Drain</description>
		<content:encoded><![CDATA[<p>Shin Megami Tensai Nocturne Devil Survivor<br />
The Battle against the Morning Star, Lucifer<br />
This battle is unlocked once you reach the final day on a plus game, traveling anyone’s path except Yuzu’s. This battle will appear in blue print under Nagato-cho after you defeat Belzaboul, but will disappear if you climb the Diet Building. Each time Lucifer changes attack stages his health and magic points fully recover, his defensive statistics increase, and his overall health and magic point values increase.<br />
Tyrant: Lucifer		Level: 99	Health and Magic Points:  Unknown<br />
Lucifer will not attack you until you attack him, so position your party accordingly. After the initial attack, he begins to summon teams of high-level demons. (Level 80 to 90)<br />
Lucifer randomly does throughout the entire battle.<br />
Lucifer is strong against every element and nullifies status based attacks in this stage.<br />
Maragidyne		Attack All	Tyranny<br />
Mabufudyne		Phys Jump	Speed: Thirty<br />
Mighty Hit		Pierce<br />
After sustaining sufficient damage, Lucifer will enter stage two.<br />
Upon entering stage two, starting with his first attack icon, Lucifer will cast Megilodyane. Megilodyane is an almighty attack that requires no magic points to activate; it targets all of your teams. Megilodyane becomes progressively stronger with each use. After about three times it becomes Un-survivable, dealing 900 plus almighty based damage to everyone.<br />
Lucifer is strong against every element and nullifies status based attacks in this stage.<br />
Megidolaon		Attack All	Tyranny<br />
Mighty Hit		Phys Jump	Speed: Thirty<br />
Hassohappa		Dragon Eye<br />
After stage two sustains sufficient damage, Lucifer will enter his final stage. Lucifer will use Megilodyane during all of his attack turns.<br />
Lucifer repels physical damage, absorbs lightning based damage, nullifies status based attacks, and is strong against all the other elements in this stage.<br />
Megidolaon		Attack All	Tyranny<br />
Drain			Elec Jump	Speed: Fifty-Five<br />
Maziodyne		Dragon Eye</p>
<p>Shin Megami Tensai Nocturne Devil Survivor<br />
The Battle against the Morning Star, Lucifer<br />
Team One (Assault Team)<br />
Human: Seraph		Level: 99	Health and Magic Points:  903/412<br />
Strength: 26		Magic: 26	Vitality: 40	Agility: 23<br />
Megido			Pierce		Blitzkrieg<br />
Deathbound		Phys Jump<br />
Mediarahan		Phys Repel</p>
<p>Kishin: Zouchou	Level: 99	Health and Magic Points:  999/272<br />
Strength: 38		Magic: 40	Vitality: 40	Agility: 18<br />
Drain			Pierce		Double Up<br />
Deathbound		Mana Aid<br />
Samarecarm		Phys Repel</p>
<p>Divine: Remiel		Level: 99	Health and Magic Points:  945/383<br />
Strength: 38		Magic: 38	Vitality: 40	Agility: 23<br />
Drain			Phys Drain	Blood Wine<br />
Deathbound		Mana Aid<br />
Samarecarm		Pierce</p>
<p>Team Two<br />
Human: Yuzu		Level: 99	Health and Magic Points:  839/458<br />
Strength: 23		Magic: 40	Vitality: 23	Agility: 30<br />
Drain			Phys Drain	Magic Yin<br />
Samarecarm		Life Surge<br />
Media			Dual Shadow</p>
<p>Kishin: Koumoku	Level: 95	Health and Magic Points:  999/270<br />
Strength: 34		Magic: 40	Vitality: 40	Agility: 21<br />
Drain			Elec Drain	Double Up<br />
Samarecarm		Phys Drain<br />
Prayer			Dual Shadow</p>
<p>Tyrant: Astaroth	Level: 99	Health and Magic Points:  816/272<br />
Strength: 40		Magic: 37	Vitality: 37	Agility: 25<br />
Drain			Null Mystic	Tyranny<br />
Samarecarm		Phys Drain<br />
Prayer			Dual Shadow</p>
<p>Shin Megami Tensai Nocturne Devil Survivor The Battle against the Morning Star, Lucifer<br />
Team Three<br />
Human: Mari		Level: 99	Health and Magic Points:  696/542<br />
Strength: 22		Magic: 40	Vitality: 35	Agility: 18<br />
Diarahan		Anti-all		Alter Pain<br />
Recarm			Mana Aid<br />
Holy Dance		Mana Surge</p>
<p>Kishin: Bishamon	Level: 96	Health and Magic Points:  999/272<br />
Strength: 34		Magic: 40	Vitality: 40	Agility: 22<br />
Drain			Fire Repel	Double Up<br />
Samarecarm		Phys Drain<br />
Prayer			Dual Shadow</p>
<p>Megami: Amaterasu	Level: 90	Health and Magic Points:  845/390<br />
Strength: 24		Magic: 40	Vitality: 40	Agility: 23<br />
Drain			Life Surge	Affection<br />
Samarecarm		Phys Drain<br />
Prayer			Dual Shadow</p>
<p>Team Four<br />
Human: Amane		Level: 99	Health and Magic Points:  731/486<br />
Strength: 17		Magic: 40	Vitality: 34	Agility: 24<br />
Prayer			Victory Cry	Magic Yang<br />
Fire dance		Life Bonus<br />
Megidolaon		Null Phys</p>
<p>Deity: Shiva		Level: 92	Health and Magic Points:  792/264<br />
Strength: 32		Magic: 40	Vitality: 40	Agility: 23<br />
Drain			Payback	Awakening<br />
Samarecarm		Mana Aid<br />
Prayer			Phys Drain</p>
<p>Deity: Ashura		Level: 94	Health and Magic Points:  999/262<br />
Strength: 32		Magic: 37	Vitality: 40	Agility: 24<br />
Drain			Mana Aid	Awakening<br />
Samarecarm		Phys Drain<br />
Prayer			Dual Shadow</p>
<p>Shin Megami Tensai Nocturne Devil Survivor After the Battle<br />
Lucifer: haha… Belzaboul was doomed<br />
No soul should possess your wisdom, strength, and beauty.<br />
… Go Abel. Belberith will fall before you.<br />
The Scarlet Snake is at your side…<br />
Atsuro: Wh-What the hell was that!?<br />
No one told me there’d be a monster like that!<br />
Amane: The Morning Star, Lucifer…<br />
The one who rebelled against god with the sin of pride…<br />
I never even imagined that he would appear in this world himself…<br />
But… you never cease to amaze me. I cannot believe you were able to claim, victory!<br />
Atsuro: That’s right we beat him!<br />
Okay… Let’s keep this up and beat the unholy crap out of Belberith too!<br />
Lets go Seraph!</p>
<p>Strategies for Victory<br />
Lucifer will not attack as soon as the battle begins, or at all until you attack him, so use these free moves to position your teams in a straight line in front of Lucifer, for counterattacks.<br />
Even if you eliminate all of Lucifer’s health points in stage one or two, he will always keep one. This means you cannot rush him or I would have defeated him in one turn.<br />
Lucifer’s attack range is infinite.<br />
The pierce skill will not defeat physical repel if it is set as a characters skill, it will however defeat the physical drain and buffer skill set. Pierce only works on reflect spells, including all the Automatic Skills that happen when a battle begins.<br />
When you revive a character, their turn icon is forced behind the current teams turn icon.<br />
Used effectively this can give any team infinite turns.<br />
At least one Tyrant class is required in this battle, to counteract Lucifer’s Tyranny skill.<br />
Ignore the demons Lucifer summons; destroy them only during a counterattack. This conserves your turns, and you will need all of them. If you cannot destroy these demons with one or two spells your team is to weak.<br />
Recarm for Infinite turns<br />
You can only perform this technique on stage three.<br />
The team that you decide will do all the attacking must consist of demons, and a team leader that all have agility higher than Lucifer’s. The leader however must have agility higher than Lucifer’s, but lower than the demons on their team. The demons should have the drain skill equipped, and the leader with the Deathbound skill. Do not equip the lead character with a skill set that reduces, absorbs, or reflects physical damage. The demons should use Drain while the leader uses Deathbound. The leader should be the last in battle to attack, just beating out Lucifer. The Deathbound skill will hit Lucifer’s physical repel, and kill the leader. The team that follows them should consist of any two demons equipped with the Prayer, Samarecarm, and Blood Wine skills. The leader should also be equipped with the Prayer and Samarecarm skills. Revive the previous team, pass this teams turn and repeat the process, using the Blood Wine skill to regain magic points as necessary. If done correctly Lucifer should never have another attack.</p>
<p>Shin Megami Tensai Nocturne Devil Survivor Second and third play through revelations<br />
I choose to follow Naoya/Cain during my first play through the game.<br />
I choose to follow Amane during my second play through of the game.<br />
Upon retrospect, I should have done this in reverse.<br />
To unlock Remiel, you must follow Naoya’s route.<br />
To unlock the Metatron, you must follow and defeat Amane’s route in the game.<br />
The Metatron fusion will become available after the credits roll.<br />
To unlock Lucifer, all you must do is defeat him. This fusion becomes available once you create a Metatron angel. You can see Lucifer’s statistics by looking at the demons necessary to fuse Loki.<br />
To unlock Loki, you must follow Amane’s route, and defeat him atop the Diet Building.<br />
To unlock Bishamon, Koumoku, and Zouchou follow any route except Yuzu’s, and defeat each guardian in their respective temple during the final day.<br />
Upon defeating the game for a second time, I decided to improve upon my Lucifer strategy.<br />
Now that I have access to higher-level Tyrant fusions, I decided to try a “Tyrant lock”.<br />
To create a “Tyrant lock”, just put a Tyrant class demon in everyone’s team. The Tyranny auto skill will infinitely push the opponents turns away.<br />
The base strategy consists of the following.<br />
Step 1: Position everyone directly in front of Lucifer.<br />
Step 2: Attack him with the assault team only.<br />
Step 3: Regardless of the damage Lucifer takes, he will begin to summon demons.<br />
This will interrupt the Double up ability.<br />
Step 4: Continue your attack with the assault team.<br />
Step 5: You should have dealt enough damage to Lucifer to cause him to enter state 2.<br />
Step 6: Once Lucifer enters state 2, he will immediately cast Megilodyane.<br />
Step 7: Heal each team and pass their turns until the assault teams turn.<br />
Step 8: Attack him with the assault team; they should be able to cause enough damage in two turns to make Lucifer enter stage 3.<br />
Step 9: If you are using the “Tyrant lock”, just defeat the demons Lucifer summons, then concentrate on him.<br />
If you are using the “Recarm” trick, just look for an opening to initiate it.<br />
After the above revelations I made a few adjustments to my teams to better deal with Lucifer.<br />
I replaced Remiel in team one with the Tyrant Lucifer.<br />
Tyrant: Lucifer		Level: 99	Health and Magic Points:<br />
Drain			Pierce		Tyranny<br />
Deathbound		Phys Jump<br />
Samarecarm		Phys Repel<br />
I replaced the goddess Amaterasu in team three with the Tyrant Loki.<br />
Tyrant: Loki		Level: 99	Health and Magic Points:<br />
Drain			Anti all		Tyranny<br />
Prayer			Phys Drain<br />
Samarecarm		Dual Shadow<br />
I replaced Shiva in team four with the Metatron angel.<br />
Divine: Metatron	Level: 99	Health and Magic Points:<br />
Drain			Victory Cry	Blood Wine<br />
Prayer			Elec Drain<br />
Samarecarm		Force Drain</p>
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