Carina Sector : Sector Code C
Lots of new things to check out. HP Regen I, Enemy Begone, and Fracastoro are all available (though you may be running out of capacity for sub-apps.)Â All kinds of new weapons and armor, though for the weapons it is up to you whether you prefer rolling the dice on a weaker weapon (Athame Dagger) with high upside (3 attacks).
Before entering Carina Sector, you may wish to acquire the recipe for one of the special fusions; Tyrant Mitra. To fuse Tyrant Mitra you will need to be level 25, and have Fallen Bifrons (16), Night Fomorian (16), and Jaki Ippon-Datara (14). You will find them around floor 3-4 and higher of Bootes Sector.
Many new enemies that will give you trouble if you have not been upgrading your Demon’s consistently. New enemies are always harder anyways since you are experimenting against the unknown. Head south and east for a locked door, a deceased crewman and a Recovery Core x3 forma. West of here for an AT Carite x1. Look for another east path just north of here that is long but leads to a Muscle Drink x1 treasure. North a bit more and east for a route that leads to stairs going up.
In the door and then Jimenez sees a contraption. Space Manipulation point confirmed…Error! Nothing you can do here with your current applications. Return down the stairs and now check out the north area of the 1F. A Recovery Core x3 forma is here, along with a Knockout Gas x3 treasure. In the northwest corner is a DF Carite x1. Take that east route along the north wall. Along the way, grab the Miracle Core x3. East as you get out for a new area.
Within is Mastema. You can say whether you trust Mastema or not, and then re-enter to see that Mastema is just going to hang out here for the time being. South of that room for an AT Carite x1. Go west down the two-square path to speak to a floating pig saying that Master Horkos is eating a ton of food today. If you take that middle path back west you will see another demon talking about Master Horkos’ eating. Anyway, in this big area as you go south you will see a few more locked doors, and then a path going west (at the far south) that leads to stairs going down. Also a path going up to the east. We’ll go to these in a bit, but if you go to the far north you can first heal up (west path after going all the way north) or hit the elevator just east of that. Elevator takes you to 4F, which consequently takes you to a terminal. Might be a good time to return, you may be able to buy something decent now like a Gustible Vest.
Back to the southeast of 1F now. Take that path going up first. Go north and west for an Enemy Search – a Karasu Tengu and Kuda. Back south and go up the stairs to Carina 3F. The north route here looks like a dead end but the wall at the north has a locked door to the east. Up the stairs again to 4F. Looks like this is the production area. Take the east route a long ways and you will come to Amrita Soda x2. And that’s it, so head back down to the basement.
Arthur interrupts to say he found the location of Ship 3. As you go north through the door here in Carina B1F, you see that it is pitch dark. Only way to know where to go is to ‘feel’ your way through by finding the walls. You start by having to go all the way north and all the way east. Then go north three spaces, and west all the way for a door. South for AC Carite x2 and north for a Haunt Plasm x1 and Bead x2. Time to head back into the dark area again. Go east all the way, north all the way, west all the way, north all the way, east a few squares and then north. Take this east through a door for AT Carite x2.
Back to the dark area. West all the way then south three spots. You should be able to head north, west or east at this intersection. Head east a few squares to reach a door. East as you get through, then north for a Terminal. South through another door, and now you are in the dark area once more. Immediately go west as far as you can, then south a few spots until you see a door.
South all the way and west all the way to see good old Jack Frost. He wants an Ice Vest to get back at this demon. New EX Mission: The snowman’s revenge. We’ll have to get one and deliver it shortly. Meanwhile, head north and take the Mental Drink x2. Back to the door and the dark area. Look for a path going south right in line with the red exclamation mark. Enter the door.
We see the Elve, Ship 3, but it has undergone some odd changes. It seems to have turned into Horkos, Glutton of Hell, or rather Horkos has sucked the Elve in and consumed it, and is now using it as armor. Then the bugaboo demon heads out and is absorbed too. You can choose to stay if you like but you’ll lose another 20 HP. Time to head out.
Go visit Mastema in that room on 1F of Carina. Mastema has a way of fusing a certain crystal to your weapons, but needs some things first to carry this out. New Main Mission: Mastema’s Request. I already had a Hathor in the Compendium to buy but had to input a password to get Wilder Jueyuan. Beast and Snake tangle is the password. If you want Hathor it is “Nymph and Angel harem”. Return to Mastema and hand over Hathor and Jueyuan. After this there is a scene with Mastema and Zelenin. The two demons are then fused into a crystal, which we now are calling the Shibboleth. You then acquire the Shibboleth in hopes of using it as a weapon to damage Horkos. And as a means of protecting Zelenin, Mastema sends an ‘angel’ demon with her, Power the Divine. Main Mission: Mastema’s Request complete.
Go over to Irving at the Lab and you will hand over that Shibboleth. You now have the Horkos Buster. Rest up and head back to the basement, and shoot that Horkos Buster at Horkos. His bond with the Elve Ship 3 will grow weaker. Horkos then knocks Jimenez back and runs away. As you leave, Zelenin sends in that Horkos has moved to the room above (where Mastema previously was). Make your way back and then again we see Horkos, still fused to the Elve. Shoot as soon as you can as Jimenez will distract him. Horkos flees once more but drops some things; Chakra Pot x1, Sacrifice x1 and Findite, a rare forma.
Back to Irving to learn more about that Findite Forma. This will now enhance the unlock feature of your Main App; you now have Unlock B. With Unlock B we can open doors previously inaccessible; including some on Antlia Sector A and Bootes Sector B. We’ll take a detour to open these doors in those previous sectors, though if you wish to skip ahead to the main guide just pass the next four paragraphs.
If you are going back to Antlia, go to the far north wall on Antlia 1F. Use the Unlock B to go in the door. Then go straight north (another locked door in the northeast that you still cannot open) and then go west. North for another locked door and south all the way for yet another locked door. Head west instead and talk to the High Pixie. This was the regular Pixie earlier but now she has grown into this High Pixie. She says she wants faeries here and then first asks for a Goblin. New EX Mission; Faerie Land establishment I. Quickly summon a Goblin and then deliver that Goblin to High Pixie. EX Mission Faerie land establishment I is complete and you get a Sleeping Stone x1 as a reward. Nothing else you can do here as the rooms behind her are full of nothing.
Now to Bootes to look for Unlock B doors. Head to the northeast of Bootes to find one of the doors (but outside of the Bootes Palace). Two treasures within; 1500 Macca and Bead x1. Go southeast of here and in the corner is another door you can now unlock. You will find some Forma, and the God of Wine, Dionysus. Accept his mission and he will mention a poisonous wine, distilled from the feather of a vicious bird named Zhen. Turns out we will need to negotiate one of these pristine feathers from a Zhen, you cannot kill the bird first. New EX Mission; Death distilled.
Nothing to do with that yet so head to the southwest of this region. Three demons will have you ambushed. Dawson and some other strike team members save you. Mike and Keema are also here. Agree to help them but the enemies are onto you already; EX Mission: Escape Plan has now commenced. Take the right door first to evade the enemies. Next, the left one and then the back door. Finally, the right door to make your way out. But you hear a violin; it is Fiend David, he who plays the tune of death. Having some experience through Carina Sector, you should be able to handle a tough enemy like this. Tyranny from Wendigo and Mitra was a big help, and David is weak against Zio so load up on lightning-users. After victory, EX Mission Escape plan is finished. Death Omen x1 is your reward. Return this to Irving and along with the other Forma, you should now have Enemy Lullaby and Fiend Converter sub apps available. Upon buying Fiend Converter you will unlock Fiend David for fusion creation.
Enter the Bootes palace for the final Unlock type B doors. Go to the east end of 4F to find a door that you can go east through. A Summon Stone x1 is within. Up the stairs now and take the door on 5F at the south end. Lots of lava here, so just go south and look east for Sacrifice x1. Go up a few stairs to 7F and then towards the west part of 7F. This will allow you to go down staircases on the west end to 5F where there are two Unlock type B doors. One has a Bead Chain x1 and the other has Ag Incense x1 (along with AT Bootite II x1 forma.
Now return to Carina Sector. There are Unlock type B doors here that we can search out now that we have this on our Main App. Start off by going south on 1F Carina and then go through the yellow-tape door here going east. DF Carite x2 is within and then you can go east through that door for a shortcut. East a few more steps for another door to scan through. You will be able to get the Recovery Core x5 south of you. Take the north route going east to speak with another demon talking about the amount of production they are going through.
East more and you have a few options. A door going east and then a door going north. East is a Terminal. Take the north door and follow that path west, south a tad, east and south to a Soma Drop x1, 32o0 Macca, and Revival Bead x2. Stairs going northeast, so climb them to a different part of Carina 2F. West and south through a door, and then east and south for a heal spot. Take that southwest route to see Horkos, still barely fused to that Elve Ship. Fire that Horkos Buster once more and Horkos will be in bad shape. Still, he manages to flee with the Elve Ship. You obtain a Bead Chain x1, Vi Incense x1 and then MacCleary calls in to say he seems to have something like a signal from the Elve’s ship. Horkos is nearby in the east room. Go there and fire away to finally send Horkos packing. He goes in hiding while the Elve is destroyed.
Time to go inside to recover the graviton radio. Also, Bugaboob is inside. Jimenez finds him. With the Graviton Radio it is time to depart. Main Mission Graviton Radio Recovery is complete. Turns out you get a hold of the Schwarzwelt Joint Project. After the meeting it is time to make haste and get the pig’s Rosetta.
Your group rests and you meet Louisa Ferre. A well informed girl. Meanwhile the pig attacks but Arthur gets the Plasma Shield up in time. New Main Mission: Carina’s Rosetta. Enter Carina and you will get a signal. Head up the stairs and Horkos will flee once more; but you acquire the Swine’s Hoof. Return this to Irving for him to examine. Irving turns the Swine’s Hoof into a new function for your Demonica, the Phase Shifter. After you obtain Phase Shifter A, rest up and head out.
Return to that 2F scan spot to shift phases. Take the northwest exit to go through a few doors and then take the Calm Core x3 forma and go up the stairs. Detox Core x3 will be waiting just as you get up to Carina 3F. Further east and through a door for another Detox Core x3.
Now south and west and you will find three doors leading to dark rooms.
Enter the middle door and go south until you can go west, then go west all the way. Look south for an entrance to a St Incense x1. Return to the dark area and go south when you can, then east when you can for another door to open. East and north for another entrance to the dark area, but instead go east and north all the way for a DF Carite II x2 forma. Back to the southwest door, and you see that forma just south of here? Make your way here in the dark area and enter to grab the Divine Shield x1. All the way east for a Terminal, then follow the north path until you reach a locked door. Go through it and follow until you get Chakra Drop x3. Follow the path for another Phase Shifting experience.
Head north, west and south. Follow this path until you get Bead x2. Up a tad and west for more Type A Phase Shifting. In this new area of 3F you can wrap around counter clockwise for a Miracle Core x3, and then turn around. You can go north and west through some doors out of the phase shift, but first head northeast and look for some stairs to 4F, then wrap around counter clockwise and grab the AC Carite x1 forma. Nothing else here so go back down to 3F and then take the northern path going east in this area for Detox Core x5. Now go south into the ‘dark’ area (not the phase area). Work your way south, west, and counter-clockwise so that the forma in this area is west of you. Return to the dark area entrance by the stairs going up. Head south and east until you see a door going south; go through. Now head straight west, north and west through another door. You are in a new ‘phase’ area instead of a dark area.
Follow this phase area south and take the southwest route. Likely will come across a Jirae Seal x1 forma. If you take the north route here it leads to the beginning of the phase shift in this area (and it’s a one-way door so it’s a lot of backtracking if you take it). South of here for a terminal in the phase shift. route. Return east and stay the path as it leads to a Summon Stone x1. East more for the stairs going up.
As soon as you get up here, a marker on the map for a large enemy. We can assume this is Horkos. Head west for a Miracle Core x1 forma. Take the nearby terminal as you get close to the Horkos room, and then rest up. You want allies that can cast Zio or Agi spells. Doppelganger is nice to have around because any attack at him by Horkos will just be reflected. Horkos has a strong attack so having something like Arm Shot to reduce his attack power is a must. Don’t do it any more than three times though or else he will cancel it. Horkos will also go on a Grocery Run to pick up a Katakirauwa, which he will then eat shortly thereafter. The more HP from the Katakirauwa that you take off, the less that Horkos will be healed. Horkos also has a ‘Taking a Bite’ ability that can do about 70-80 damage plus absorb half of that. But Air Dive is the scariest move he has, taking off 100+ damage to all members. Helps to have that Doppelganger to reflect it for 100 or so damage to Horkos. This is a long battle as he has 1800 HP but stay healed and go through your demons if you have to; focus on Fire and Elec attacks to get group beat downs. Tyrant Horkos will then be available through fusion.
You obtain Stomach Acid and Rosetta Car. You emerge back at the Red Sprite, rewarded for your victory as Main Mission Carina’s Rosetta is complete.
oh god i hated david so much
STAREDOWN STAREDOWN STAREDOWN ALL OF YOUR DEMONS ARE GONE HAHAHAHA