This is the fifth part of the Suikoden Tierkreis Walkthrough Guide. The walkthrough resumes after returning from the Scribes Woodland Village.
Pharamond
As you get there, you get one good piece of news at least. Hotupa has linked the Gateway here with the one at Forest Ruins HQ, so there is no reason to keep the army stationed at Pharamond. That said, the enemy is planning an attack so hurry to Forest Ruins HQ and then back to Pharamond.
Forest Ruins HQ
Your friends are happy to see you. Everyone is gathered in the strategy room, and you can’t leave Forest Ruins HQ. So go up to the 4th floor room to chat. Four of the 7 Chronicles have been stolen from the company.
Word comes in that Vaslof and his beasts are facing off at Fort Arc with the Magedom of Janam. You have two parties to fill out here – one starting with Hero and Liu, the other with Chrodechild and Fredegund. Might want to get a magician or two with the latter pair. Then, the groups head off through the gateway to Pharamond.
Pharamond – Wilds of Veile
Hero goes off to the northeast to meet the enemy, which has amassed near Pharamond.
In this new Wilds of Veile area, going east all the way initially leads to a dead end. If you take the last north route, you meet three auster soldiers. Use Defense Canopy right away, because these guys are powerful front line fighters. They have stiff physical defenses, but I had the Ice Queen using Spear Torrent and the austers just couldn’t handle it (900 damage to all each time). After this battle, the scene shifts to Fredegund and Chrodechild.
The two ladies run into Beardsley. Unless you have a weak party, this should be easy. Beardsley uses magic in the back, fire and poison-like magic for about 100 damage. The Conscripts take off insignificant damage so long as you can use Fredegund’s barrier. They do have a stingy D, along with Beardsley. So the battle will last a while. Fortunately, our friend Beardsley drops an Old Tree Spear, and two Revival Statues.
Once this battle is over, you take control of Hero’s party. Go northeast to go to a new area. East all the way to meet Vaslof. Time for yet another battle against him and two Austers. This time though, you can take him. It was very easy for me since I had Sphiel, and he Spear Torrent makes short work of all of them. Vaslof didn’t even get a chance to attack, stuck in the back row. With Liu’s Defense Canopy, you should be safe from physical attacks. As stated, any kind of magic will rip these three apart. You’ll level up to 34 or so, and acquire the Beetle Axe and two Mega Medicine.
Vaslof and Hero chat for a bit, wondering why his Austers have joined the order. After a bit, Resno runs in and tells him to get back. Mission accomplished, as Resno and Vaslof leave.
Cynas
Meanwhile in Cynas, Valfred sees that Hero is doing a lot since he has returned. It seems Valfred has plans for Dirk. Report on Nab the Intruders for 1000 potch and Defend Pharamond! for 30000 potch.
To advance the story, we are to go to the meeting room. But there are things to do that we haven’t had a chance to do, so let’s do them. Bring Chrodechild and Fredegund with.
Pharamond
Walk towards the castle, to see Yula. Talk to her twice, and she’ll go into the castle with Chrodechild. Use Basic Falcon, and you should be alright (though she takes off a ton herself). Chrodechild will level up all the way to 40 or so.
Note that there is a ‘cheat’ of sorts regarding Yula. If you just bring Fredegund first, Yula and Fredegund will fight and Fredegund will go up to level 40 or so. Afterwards, you still have to fight this battle with Chrodechild to get to level 40. So bringing Fredegund first allows you to level up both Fredegund and Chrodechild to level 40. Something to consider certainly. *Thanks to LYS user ‘Dante’ for this trick.
After the duel, Yula gets the vision after touching Chrodechild’s blade. As a Starbearer, she joins you, realizing the Order is a threat. Re-enter the palace after recruiting Yula. Talk to the two kid swordsmen, and Quillard once again says that Fredegund should be punished. Quillard runs off outside of the city.
Wilds of Veile
Take the route you took with Hero to meet the Austers. East past where you fought Vaslof is a new area, where some Cynas Conscripts are messing with Quillard. Nothing tough here, though there are three of them (Spear Torrent blew them away in round 1).
Quillard is happy to see Amaralicht here to save him. The Divine Edge shines after this, with Quillard and Amaralicht proving to be Starbearers. You have recruited Amaralicht and Quillard.
Cragbark
Time to head for the Furious Roar Tribe. Put Lycia in your party, and from Cragbark, go back to the plains above and enter. Now go straight north from Cragbark. Lycia should mention that something dangerous is here.
Lycia is in a duel with Chein. Regular attacks work best (300+ damage with Argent Fists). Heal with Mega Medicine – Chein has two types of attacks, a regular one for 80 damage and a Mark of the Stars stab for about 110. She has a high agility so be cautious about healing, but if you die it’s not game over either.
Lycia talks a bit with Chein and then Hero. Chein looks to be the only human from the Furious Roar world to have came here.
Back at Cragbark, go to the house of the king. Chein is here with Tigre. Tell her it’s okay to touch the book, and she does get the visions everyone else had. As a starbearer, Chein is now recruited.
Pharamond
Enter the throne room. Now that you have defended Astrasia, talk to Guntram. He is surprised about Liu but even more surprised about the Woodsland. Guntram talks of it being a place where nearby people go who have given up hope, and seems to think some lady has made her way there.
Head to the Inn, and take out any Scribes (like Liu) if you have them in your party. Put Guntram Chrodechild and Fredegund in your party.
Noslaw Woods
Inside the Noslaw Woods, go east a few screens (assuming you came from the south end). Eventually you run into a strange, wild man named Bosche. He is the Adventurer’s Adventurer. Then he runs off, wanting to show you his beautiful wife. So travel east just a tad more, to meet Lathilda. Hopefully you brought some of the Astrasia people, like Fredegund, Guntram, or Chrodechild. Lathilda will then go talking about how she used to live there but left after the Order took control (note how she mis-spells her husbands name as ‘Bosch’). Go ahead and take her to Pharamond, to show her the new Astrasian capital.
Bosche and Lathilda will be amazed at the new, peaceful Pharamond. Bosche decides it would be a good idea to fight by your side and clear out the Order for his wife. Lathilda too joins your army.
Woodland Village
Talk to the Scribe-man with a unique portrait, further to the left along the ‘Path’. He seems to want to follow Liu, but he still won’t. Keep checking back with him after important plot events pass.
Giney Valley
You may be able to do this quest earlier, but I forgot about this character and must have had Liu in my party when I went through Giney Valley (because the character doesn’t show up if you bring Liu, so don’t take him). Anyway, from the east entrance, take the northwest path, and you should see a blue figure ahead.
The mysterious woman asks about the Elder Scribe, Liu. Then she walks off. We’ll see her later.
Forest Ruins HQ
At your HQ, make sure Yula and Chrodechild are not in your party, then go to the Blades of Night’s Veil part of HQ (2nd floor, west end). Yula and Chrodechild will be talking about the legendary blademaster Mourgent. Build up Yula at the Noslaw Woods (close to level 30). Then return to HQ, take her out of the party, then talk to Moana.
She has a request from Gadburg so sign up for that.
Ruins near Citro Village
You appear in these strange ruins. Gadburg calls for Mourgent. Hard to believe this swordsman is still around, but Mourgent walks right on down. After some chatting, it seems like Yula has been following us. She just runs up and challenges Mourgent to a duel. Just use Basic Falcon, that is all she really has with just three Chronicles at her disposal. He has but 500-600 HP, and it is a short battle (not even sure if winning is essential). But afterwards, Mourgent is pressured to join by Gadburg and Yula, and he finally does. You have recruited Mourgent.
Forest Ruins HQ
Return to your HQ, and report on Request from Gadburg. You gain 50000 potch and the Evil-Eye Sword.
We have been doing optional recruits for a while, but to advance the story, go to the strategy room. Luo-Tao tells us that he can sense where a Chronicle is. He is going to go to where the Chronicles are, and work on finding out where the other four are.
After this talk, go to the first floor. Moana tells you that Elder Rajim is here. Elder is by the back entrance, so Hero and Liu go chat with him. Rajim goes to mess with Liu because of the tattoos, and Rajim seems to get a vision. Evidently Elder Rajim is a starbearer as well.
Hero then goes and has a chat with Zenoa. Ask her a bunch of questions – it’s actually quite insightful, but information you probably had a good idea on before this. Liu leaves, as he has to stay here in the event Diadora shows up and Liu would then have to use that power which the Elder Scribe used.
Sign up for Return of Megion, and you’ll need to bring Diulf and his crew back to Cragbark.
Cragbark
Once you are at Cragbark, you meet two new Roar – Eusmil and Nictis. They are Megion’s crew. Tigre tells you about the Decaved Ruins, northeast of Cragbark. You’ve already been here and met Megion once before (if you remember, it’s the ruins past the exit once you get to the end of Ch’olui Mountains).
So rest up, gather your party, and enter those Mysterious Ruins the same way you did earlier (through the mountains).
Mysterious Ruins
This place is strange in that you’ll find some tough monsters, and some really low level monsters. head south all the way, then west. West all the way is a dead end, but the north route before that is a Lazuli Rod, very powerful and worth getting.
West all the way through the middle path leads you to those three Roars. This is a rare difficult battle, especially if you haven’t built the Roars up much. Focus on Megion first, because he’ll up his attack power and then has an attack that will do 300+ damage. The other two are just minor nuisances, though their regular attacks are just a tad worse than Megion’s. My roars were about level 25-26 going into this battle, but reached 34-35 afterwards.
The enemy roars wonder about the One King after the battle, coming to their senses a bit. Hero and Diulf prompt them to touch the Chronicle. The roars regain some of their memory, and are then grateful to fight by your side – you have recruited Megion, Eusmil and Nictis.
Forest Ruins HQ
Report on the Return of Megion Mission for Wtr Dragon Claws.
Sign up for My Husband’s Birthplace and Zenoa Interview. Just 1000 potch and 100 potch, worthless quests. A lot of these types popping up now.
Order Soldiers in Plains could be good, as you get a pretty random assortment of characters. Roberto wants to go, as does Chein and Ouragan even. But they don’t actually fight in battle (unless you put them in). Anyway, these three Cynas Conscripts have stellar defenses, and pack quite a punch too. All they do is regular attacks though, and guard. Your characters will go up to about level 33 for victory.
Run straight north to the next screen. North more (west path going north) to reach some different looking Order soldiers, including that Captain stationed at Fort Arc back in the day. Funny stuff from Ouragan here, and a fight breaks out. Use magic if you want to take out the Cynas Archers in the back, otherwise just push through the Conscript up front and the battle is yours.
Next though, we have a battle against the Cynas Captain, along with a Cynas Archer and Cynas Mage. The Captain is a bit more powerful than the others you’ve fought, while the mage tends to use regular attacks more than actual magic. Still, taking out the back row first might be a better idea, so that you can control who gets attacked a little better. By the end of this battle, you should be level 35 or so.
Return to Forest Ruins HQ (actually, you do automatically). Report on Order Soldiers in Plains for 50000 potch.
Pharamond
Go to the second floor of the Inn in Pharamond. At this point you should see Savina by the window – if not, you might need to wait longer or talk to Icas and see if he mentions it (I had to do neither, however). Agree to help her save Darrow, but he is in Cynas so Hero tells her it will take some time. At any rate, Savina is recruited for the time being.
Forest Ruins HQ
Get ready to do Gather Animals! For this, you will need high speed (running man icon) and luck (yellow star). Leveling people up at the Wilds of Veile to 33-34 should start to weed out the characters that have naturally high speed and luck. Now remember there are weapons / accessories that up your other stats. At Pharamond, you can buy a bunch of Treasure Swords, equipping 2 on some characters for a total of +60 luck! Along with the Noble gear, you should be able to get enough characters with at least 80-100 agility and luck. Send these parties out to Gather Animals, and you get 5000 potch and Pekklar Meat for your troubles.
Finished up some pointless quests, like Servillah and Eusmil for 1000 potch. Atrie’s World wasn’t worthless though actually. You get a Scale Shield, and also Moana says that the group that went to the other world saw someone from our own world there.
Grayridge Mine
Hotupa and Hero appear at the Grayridge Gateway. Hotupa saves this Scruffy Man, who continues to cry. He leaves, and thankfully you are automatically transported to Grayridge town. Put Logan in your party.
Go down the alley, all the way to the right. Logan recognizes Lubberkin, as they both were miners. He is upset at the Grayridge he has come home too, so he joins your cause against the Order. Lubberkin is recruited.
Cragbark
Now that you have completed the Gather Animals! Mission (see above), you can recruit Autar. Go to the town square to see Autar, and he will join you right after.
Forest Ruins HQ
Sign up for The Green Stone. Turns out Len-Lien has Liu’s stone. You get to see into Liu’s love life for a second, and report Liu’s Green Stone mission for 100 potch.
Enough side-questing. Go to the second floor, east section. Where the Chronicles are. Talk to Luo-Tao and he can sense the Chronicles now. It seems the Archivists have them, and they are bringing them closer to the castle! It could be a big attack.
Go to the fourth floor strategy room now. You have four parties here to help split up and get the Chronicles back. Hero and Liu are one, with Logan and Jale as another, Asad, Chrodechild and Manaril as the third and finally Neira and Nimni lead the fourth party. Diulf has a group but you don’t control them. Lots of members to fill in, just make sure you have balanced parties (a magician / healer type, along with two front line fighters).
Mislato River
As this starts off, the Porpos-kin encounter Conon near the Magedom part of Mislato River. Conon turns into a monster! Wtr Dragn Conon is your new enemy. Use high powered magic attacks, like Spear Torrent and Sleep Frost (I had Ice Queen in this battle, along with Niera’s magical brilliance). Two-Spear Attack is quite powerful by Nimni. Wtr Dragn Conon uses 100+ attack physical attacks, and a Spear Torrrent himself for 100-180 damage if unprotected with Magic Canopy. Also, this boss has over 3000 HP, probably closer to 4000. Your reward for victory is an Evil-Eye Sword and Dragon Hide. The Porpos-kin regain the Cerulean Flux.
Now it’s Logan’s turn. He meets Fergus, who is looking for Hero. Fergus too turns into a monster, this time it’s StlGiant Fergus. Even with Defense Canopy up, this boss almost takes off 100 per physical attack. Use Logan and Jale’s Two-way attacks for 500 damage, and keep them healed for the 30 damage run-off from using those abilities (plus the 100 they acrue from the physical attacks by the StlGiant Fergus). Uncut Sapphire and Giant’s Armor are your rewards, in another long battle with a boss that has 4000+ hp. Fergus then turns into the Chronicle of Noble Steel.
Chrodechild and Asad get to fight Sophia and Nova. Nova has a ton of HP in this battle, and acts as his usual tank-self. Probably close to 4000 damage before he even gets on his knees (near death). His physical attacks are brutal even with a shield up, while Sophia can carve you up with a staff attack. Even though your party is probably doing fine, Hero has to jump in with his group. The battle is pretty much the same, Nova takes another 5000 HP or so and then the battle ends.
Just as it looks like Hero and Asad’s group are in trouble, Manaril starts chanting and draws something from the Chronicle. Sophia passes out, and you regain the Fierce Regalia Chronicle.
Last is the Furious Roar Chronicle, and guess who comes up to HQ with the Chronicle. None other than Dirk, up to meet Diulf. Hero and Liu go out to meet him but they start at the top of the castle, so you can run down and save /rest along the way. Or change your party. Go to the front entrance to see Dirk.
He says Chancellor Valfred gave him this Furious Roar Chronicle. Dirk turns into a pink beast, Demon Beast Dirk. The Demon Beast likes to roar, and then used a rolling attack for 120-140 damage on everyone (but halved if you have Defense Canopy up, which you should). It’d help if you brought someone who could heal everyone a little instead of having to use multiple people to heal with Medicine. Dirk also has a Flame Explosion spell for high magic damage on one ally. Liu’s Silence Sand is effective to the tune of 700+ damage, which he should use after he puts a Canopy or two up. Dirk has a ton of hp, probably near 6000. Your characters will level all the way up to 37-39, and gain a Demon Horn. Head back inside the castle.
Cynas
After seeing the Citro Village folks talks about Dirk, the scene shifts to Cynas where Valfred is congratulating Dirk on his efforts. He has been promoted as an Archivist of the One True Way. The location of the 10th world is mentioned.
Forest Ruins HQ
Hero gets word from the Magedom of Janam about a possible attack on the enemy. For now though, report on some missions. Engage the Archivists nets you 10000 potch. Also had sent out a group to Marica’s? World, to see that Marica is the Tenkai Star there. This is worth doing even if you already did the Jale / Atrie one, because you get a Crescent Axe.
It was bud season, so I visited with Namna once again. And finally, the dialogue changed and I was able to recruit Namna. I probably visited Namna almost 10 times, but maybe the earliest time to recruit is after the last plot event (recovering the Chronicles).
Go to the port area, where the Lonomakua Pirates are. Talk to them, specifically Xebec, a few times. Then head back to Moana. A new request should have shown up, Letter from Lonomakua. Accept this quest, and fill up the Pirate party. Xebec will recognize the name Hina Aumakua, a blood relative of the Lonomakua Chief. They’ll go off on this quest, which takes a whopping 40 days.
Return to report on Letter from Lonomakua, for 10000 potch. Also you get a scene with the Dromon Pirates returning, as they bring Hina with. You recruit Hina, daughter of the Tribal Council Head of Lanamakua, Kane Hekili Aumakua.
Also sign up for I Can’t Take My Mask Off! Hero tries to yank Yovel’s mask off, but it doesn’t work. Morrin comes in to re-assure Yovel. The party then talks to Balsam about this super strong glue. Evidently all you need is some Squidcreeper Sap to counter it. However these King Squidcreepers are not in this world! Hero can’t go, but Yovel still wants to. Now report I Can’t Take My Mask Off! for 100 potch.
To follow up, sign up for Seek Squidcreeper Sap. As you read the directions carefully, the enemy is underwater. So fill up your party with Porpos-kin to take out this squid. When you return, you get 50000 potch, Fish Guts, Whale Tusk, and Prismatic Peach for reporting Seek Squidcreeper Sap.
If you want to continue the story, go to the fourth floor strategy room. A joint attack seems like a good idea, but the Order is being strange in withdrawing already. Something might be up, like at Ladzaa Fortress. The Hero has gotta tell them, and he says Asad, Manaril and Mubal should go with. Manaril just acts as a companion, so you will have another member to choose to bring with.
In Flesaria Forest, the party stops to see a huge light. They hurry to the Magedom.
Magedom of Janam
A huge desert is where El-Qaral used to be. Well, start off by heading south a long ways until you reach an Oasis of sorts. Near the water is a Chakram, a powerful long range weapon.
To the far southeast are some Mysterious Ruins, but we are not worrying about them now. In the far northeast of the desert is an exit that Asad does not allow you to take – to El-Qaral he says. But head west a tad and then straight south from this point – you will come to some more ruins and a red dot, so enter. Manaril and Asad freak out.
Cynas
Diadora too is upset with the Magedom being erased. Valfred says he had to do it with them plotting to attack with your army. Dirk is off to find another False Chronicle.
Janam Desert
From the city ruins, travel south for a ways until you can no further. Then go east to see the exit towards Salsabil.
Salsabil
Thankfully Salsabil is unharmed. Of course, since they are not starbearers, they feel like the Magedom of Janam never existed, and they are under their own power. Go to the Mansion to see Taj first.
Shams and the king and queen are in the far west room. They don’t remember anything either, but history has changed a bit. Still, Shams wishes to join you to fight the Order. Walk around the Trade area – seems that guy forgot about his wife in Janam but still kind of remembers her. A lady west of him mentions the United Kingdom of Ritterschild.
Go to the Inn now. At night, Shams comes by. He hands you the Arcane Academy Chronicle, and you have a vision about the Hero and an explosion. Shams then noticed that everyone forgot about the Mage Lord, their families, and Janam. After the talk, you recruit Shams and then acquire the Ancient Covenant Chronicle.
As you go to leave, Taj accompanies you along the way, but leaves once you reach the Desert. Or is about to, until Dirk shows up. Another battle against Demon Beast Dirk – despite having someone like Taj who cannot use Mark of the Stars, you should still be okay. Hero can do 750 damage+ with Flame Vortex while Asad can do almost 700 if you use Ire and then Masterpieces. Mubal can act as your healer, and Taj should defend the whole time pretty much (try to keep him alive).
The battle ends automatically it seems, and Dirk flees for now. Allow Taj to come along, Shams will finally agree.
Forest Ruins HQ
Hero reports on the Magedom of Janam disappearing. There is a new chronicle there that must be recovered before the Archivists find it. Luo-Tao and Hotupa will go with Hero to find it.
Cynas
Valfred talks of the recent doings. The 10th Chronicle must be found.
Forest Ruins HQ
Go back inside, and report on some quests. I had Find the Sticky Criminal! to report on for 5000 potch. For Hurry to the Magedom you get 10000 potch. A bunch of new quests should have popped up thanks to the desert. Pay Back Time has nothing to do with that but it’s a neat request as the other world slave from Grayridge goes back to the world he escaped to tell them off. Once returning and reporting on the quest, you find out that the town disappeared like Janam. 100 potch is your reward.
I Want to See the Elder is from that mysterious woman you met as Giney Valley a while back. She wants to see the Scribe Elder, which would be Hero’s close friend. Accompany him to North Flesaria Forest to meet the woman. She knows he is the Chronicle of the Tatau Council. The red tattoos symbolize that she is an exile. She then introduces herself as Mun-Shang. She wanted to oppose the order just like Liu, but was banished because of it. She is jealous of Liu, and decides to duel him. Make use of his Sand spell, one of them should almost kill her, while the second surely will (first one might silence her too). Her flame explosion attack can take Liu out in maybe 2 turns, so be careful (could use Magic Canopy on turn 1 if you want). Liu will level up near 39.
Luo-Tao comes up after battle to talk to Mun-Shang. She then leaves. Report on I Want to See the Elder for another 100 potch.
Sign up for Something I Want to Check by Wustum. Chef Wustum wants to have a chat at the table with Prince Shams and Princess Manaril. Prince Shams tastebuds are shot, and this is how Wustum knows the Magedom truly existed. Report on this awesome quest for Salted Guts, Roasted Corn, and that is it.
Flush Out the Criminal was next. Time to find someone smaller than Yod.
Get Rid of Mislato Monster is like the Get Rid of Citro Monster a long while back.
Mislato River
The party appears at Mislato River. That Mystery Warrior is back from the past hunt. This guy finally introduces himself as Enumclaw. This bird beast has a ton of HP, and a tough to penetrate physical and magic defense. After about 5000 damage you will take off zero, and the battle ends. Enumclaw then runs off.
Forest Ruins HQ
Go to where Erin is, then go up the stairs as you go west. Enter the room where Manaril is, along with Shams and Taj. Talk to Taj, and he’s ready to touch the Chronicle. Taj is recruited. Not that if you do not go here and talk to him, you don’t recruit Taj. So make sure you do it.
Had some more quests to report on. Manaril and Hina nets you 1000 potch, typical pointless Anya endeavor. Flush Out the Criminal shows us that Autar had an empty adhesive bottle, so he is our prime suspect. Another 1000 potch for this, and yet another job related to this quest opens up.
Get Rid of Mislato Monster nets you a huge prize of 40000 potch and Darkness Cape.
Sign up for Corner the Sticky Criminal, and Hero goes to talk to Autar. Autar claims to know nothing about it, and after talking to Moana, you decide there would have been fur on the bottle. Hmm, it’s someone smaller than Yod and doesn’t have fur. Must be that rascal Numnu. Report on this only nets you 100 potch, but at least you know now.
Magedom’s Two Chronicles is one sent in by Liu. Of course send in the El-Qaral crew, namely Mubal and Manaril but Asad as well.
Salsabil
Meanwhile, go to Salsabil. Enter the trade harbor, to see a Maestro. It seems his music makes people mad. A guard sees him, and then he runs off. Talk to everyone after the commotion, then exit out. After you’ve checked everything out in Salsabil, Tsaubern should come out and introduce himself. He is from the east continent. Tsaubern is in a hurry so he leaves, but it’s good that we’ve talked to him.
Forest Ruins HQ
Back to HQ, and report on Magedom’s Two Chronicles for 1000 potch. They used both chronicles it seems.
Sign up for The Promised Visit. Accept the request to meet at the top of HQ with Tsaubern. Tsaubern is a representative of the United Kingdom of Ritterschild. Tell him it’s okay to touch the Chronicle so he can figure out what really happened to the ‘other large country fighting the Order’. Tsaubern then sees the vision of the Magedom of Janam. After this discussion, you recruit Tsaubern.
Report on the Promised Visit for 10000 potch. Accept One More Mission, created by Tsaubern. Evidently, someone from the Empire of the North Star has come to our HQ, and he wants to know why. Someone in your army is from this area, and you need to find her. Go to the second floor, all the way left (where the Blades of Night’s Veil hang out). You will see Yula, aka Princess Mayula. Yula claims she is just a warrior from the Empire of the North Star. Tsaubern still thinks it is her, as the war priestess of General Daigoh said Mayula left. Report on One More Mission for 100 potch.
Discordant Countermeasures is a quest definitely worth doing. Someone is making a lot of noise over at Naineneis.
Naineneis
Go to the ‘street’, to see that same Maestro. Hero figures out the music is making everyone mad, and the Maestro introduces himself as noble Ramin. He runs off, to practice music elsewhere.
Cragbark
Cragbark is Ramin’s next stop. Hero just takes Ramin after seeing him here. Out in the field, Pekklar see you. Ramin’s music puts everyone in Fury status so you can make short work of these enemies. Ramin has now joined your party.
Forest Ruins HQ
Lots of requests to report on. Discordant Countermeasures nets you 5000 potch. War is an Offering and Taj’s Secret both reward you with 1000 potch.
Sign up for Let Me Perform!, and you’ll be at the Corridor with Wahie.
Pharamond
You then appear at Pharamond. There is another Ramin from another world playing music that makes everyone laugh. Meanwhile, the real Ramin comes up to play his music. They cancel eachother out and Hero takes the other Ramin back to his world. Return and report on Let Me Perform! for 100 potch.
Mysterious Desert Ruins
As you enter the desert, Hotupa comments about how amazing this really is. Note that you always enter from the northwest when you first have the scene with Hotupa and sensing the Chronicle. But if you exit, go to Salsabil, then back to the desert, you can enter from the southeast side. This is what you want to do, so that you can make a short trip to the Mysterious Desert Ruins. From the southeast desert entrance, go north a tad and then east past the rivers. You should spot the Ruins soon.
And upon entry to the ruins, Hero spots someone down. This odd fellow is having a hard time wondering why he passed out, or what he’s looking for. His name is Keflen. After some convincing, Hero goes with Keflen to look for this thing in the Ruins.
Start by heading southeast, and then east for a Mystic Medicine (south more is a dead end). Back to the first split, and go west. This time, south leads to a treasure, the Iris Blade. This is a powerful addition to your blade arsenal. Then go west and north for a dead end.Keflen is still not sure to think, but Hero offers him a place to stay. He goes back to HQ with you, but has not officially joined yet.
Forest Ruins HQ
Back at HQ there was a pointless request (The Seven Imperial Generals) to report on for 1000 potch. Keflen is right by the front entrance, but won’t join officially for a while. Now get your party set and ready to find the Chronicle in the desert.
Buried Mage City
Enter the Desert Ruins where the Magedom of Janam once was. From the northwest entrance, go east along the north wall until you see that north exit (that you can’t take). A tad west and a good deal south to find the Magedom ruins.
Hotupa and Luo-Tao are in shock, and wonder why the building ruins are still here. More importantly, Luo-Tao senses the Chronicle within the ruins. Go to the Plaza Ruins for a Party Dress to the west. Nothing at the Imperial Palace Ruins, but check out the Arcane Academy Ruins. The Cellar seems to be in perfect condition. Go to where Manaril’s room was. Diadora beat you to it though.
Actually though, Diadora had this Chronicle for some time. The Chronicle of Endless Travels is within her staff. Hotupa puts away her first Gateway but she continues to summon them. Finally, a battle with Diadora and two Generals Guts. Luo-Tao’s Healing Wave is very nice here. I had Hotupa attacking with the Crescent Axe and Hero using Masterpiece on the frontline and then Vortex on Diadora. It’s hard to see the amount of damage you do to Diadora with the screen rotating just as you hit her, but she has around 4000 HP or so. She has a lightning attack on one character for 120-140 HP and Spear Torrent for 100 or so damage on everyone. You gain a Moonlight Stone and Mystic Medicine for victory.
Choose to bring Diadora with you. Hotupa opens the Gateway left by Diadora, and you can go right to Forest Ruins HQ.
Forest Ruins HQ
Diadora will be sleeping in bed, but the Doctor would like Liu to watch over her to prevent her from escaping. Report on Find the Desert Chronicle! for 10000 potch.
Salsabil Royal Palace
Go to Salsabil, and then the royal palace. This is the first time that our Ruffian friend shows up, Misrach. But actually Misrach is the head of the Salsabil Self-Defense Volunteers. Hero wants him to remember fighting you as the Salsabil Liberation Army. Hero takes Misrach to Mislato River to show him, and gives him a Chronicle to touch. Misrach joins your party after this.
Forest Ruins HQ
Go to the second floor, and east to the doctor’s office. Diadora complies with you, and hands over the staff. Hero touches it and gets a vision of the end of Diadora’s world. The Chronicle of Endless Travels was the True Chronicle of her world. After some talking, Diadora asks if Hero wants to go to the Gateway to wait for her. Save, and do so.
At the Gateway, Diadora says she can create a Gateway to reach the Tower of the Way, so that we can steal the 10th Chronicle.
Cynas – Tower of the Way
Diadora really does take you through the gateway to the Tower. The True Chronicle isn’t here like she had expected, but we should cautiously explore for it.
You start on the 4th floor. South of here leads to an east / west fork. West leads to a lift that goes down, but we need to travel up. So take the east route, and just go straight north to a new room.
Here, you see Nova, Sophia and Valfred. Nova gets his butt kicked, and then Diadora gives away our position. Unfortunately, Beardsley and Dirk run in as well. Too many enemies here, so Diadora just uses her ability to teleport Hero, Liu, Nova, and herself back to Forest Ruins HQ.
Forest Ruins HQ
Nova finally regains consciousness back at the castle, and tells that the 10th Chronicle is carried by Sophia. Nova wants to go and recover her from Valfred’s grasp, but is too tired out right now. The party can no longer use a gateway to the Tower of the Way, since Valfred knows Diadora is not on his side anymore.
Report on To the Tower of the Way for 10000 potch.
Buried Mage City
Go to the Arcane Academy, and as you go down the stairs, notice that the second to the last staircase has an open door to your right. Enter it to see three individuals. One is Miss Nofret. They’re bandits, looting the undergrounds here. If you choose the first option you will fight them, nothing too hard. Either way, she tells you to bring a prince and a princess, so go to Salsabil and put Shams and Manaril in your lineup. Then return to Nofret. Nofret genuinely believes your group.
Forest Ruins HQ
Back at HQ, sign up for Help Them Dig. Bring strong members – not sure how strong, but you can tell whether their response to the quest is positive or not. When you go to report on Help Them Dig, you acquire 10000 potch, Noble Shoe’s and Magic Armband. Also, Nofret tells you to come visit her with Manaril and Shams again.
She gives Shams and Manaril some things from their parents, then Hero asks for Nofret’s help. Nofret is then recruited.
Save your game, and head to the fourth floor strategy room to begin mobilizing towards Cynas.
When you go to Pharamond to recruit Yula, go with Fredegund in your party only first. You get to fight yula and level fredegund (to from 32 to 40 for me) and then you get to do it all over again with Chrodechild
Oh really? You get to fight her twice then if you don’t have Chrodechild with the first time?
That’s good information. Like you say, Yula will allow Chrodechild / Fredegund to level up very high for that point in the game.
Thanks again Dante..
No, thank you for giving this whole walk through. Also, this information pertains to the Trading guide more than this one. But I believe it is actually cheaper to buy the raparo meat in Salsabil and you can get more money if you sell the Iris stone, Iris Lazuli, Life Lichen, and Pekklar meat in Salsabil as well. My strategy is just going from the Woodland Village to Naineneis, Cragbark, Pharamond, Tehah Village, Grayridge (skipping over HQ and Citro Village) and then finally Salsabil. I have yet to gain access to Lugenik so this way is with all other cities. This is what I buy/sell:
Woodland Village:
Buy – Glow Beads, Dried Truffle, Pekklar Meat, Life Lichen, Gold Ore, Giant Bug Shell, Eternal Feather
Sell – Demon Corn Ear, Raparo Meat, Giant Crab Meat, Dragon Hide, Demon Horn, Butterfly Wing
Naineneis:
Buy – Rainbow Cloth, Rainbow Thread, Scorpion Hide, Giant Crab Meat
Sell – Silk Cloth Wool Cloth, Lizard Frill, Silver Ore, Fish Guts
Cragbark:
Buy – Fish Guts, Silver Ore, Iris Stone, Gazelle Fur, Dragon Hide, Silk Thread, Silk Cloth, Iris Lazuli
Sell – Sunlight Stone, Whale Tusk, Eternal Feather, Glow Bead, Large Emerald
Pharamond:
Buy – Lizard Frill & Demon Corn Ear
Sell – Rainbow Cloth, Rainbow Thread, Silk Thread, Piercer Beak, Giant Bug Shell, Scorpion Hide, Gazelle Fur, Uncut Emerald, Gold Ore, Dried Truffle
Tehah Village:
Buy – Whale Tusk, Demon Horn, Butterfly Wing, Netherlion Horn
Sell – (Nothing)
Grayridge:
Buy – Uncut Emerald, Sunlight Stone, Piercer Beak, Wool Cloth, Large Emerald
Sell – (Nothing)
Salsabil:
Buy – Raparo Meat
Sell – Iris Stone, Iris Lazuli, Pekklar Meat, Life Lichen
So that’s my strategy. I can make (I believe) around 1 mill each round. That is after I did a round or two already and am ablt to stock up and sell (to the MAX) every item I listed down. It is ideal for me to start off with around 200,000 so that I can buy every item when I stop at any village. Hope this works for ya, if it needs any correcting, feel free. I just hope it’s all correct.
Oh wow. Thanks Dante, I never did much trading, at the end I wish I did though. It is hard to build up enough $ to buy stuff otherwise. I will refer to this next time I go through.
And I think I’ll link here from the Trade Guide since this is some good supplementary information.
Actually, i’m doing something faster :
1° Check the prices of every item at Naineneis and Pharamond
2° Naineneis : buy everything that is sold cheaper than at Pharamond (around 70% of the items are cheaper at Naineneis than Pharamond)
3° Pharamond : sell every item you bought at Naineneis, and buy every item sold cheaper than at Naineneis.
4° Naineneis : sell every item you bought at Pharamond. Repeat from 2°.
Since the trip is really short, you get around 250 – 300 000 each round. You cut the time to search for the righ items to buy and buying them in each town since you have to get most of the available items from one town, and the others in the other town. With this you’re doing trade with every item and getting acess to new weapons/armor along with it. I have 42 items available in the market at the moment. Which is more than you can find in the trade guide made by Nivis ( http://www.lordyuanshu.com/suikoden-tierkreis-trade-guide-walkthrough-faq )
was wondering if you can help me with some of the side quest.
1.Furious Roar Goods
2.Astrasian Goods
3.Gather animals 2
i don’t know about the first two but at the third,,,just below here
Haha, I hated those side quests, that’s why they’re not in this guide…
However I’m sure someone surfing this site has done them. Maybe someone will be kind enough to provide a detailed explanation on those three :)
Hi! I just recruited Hina after getting the chronicles back but when I speak to Moana the quest “I can’t take my mask off” doesn’t show up. Did I miss something? Could anybody give some help?
Thanks a lot
I had that same problem earlier. I found that you talk to Felecca (I think that’s the name of the female Dromon pirate) after you recruit Hina, the young Porpois-kin that was messing with the pirates, and Autar from the Tribe. She’ll talk about how cute they are, and then I went to Moana and the quest appeared! I think that’s how it works.
im terrible in trading,,,,
can someone tell me what the best and valuable item to be traded?and where i trade that? thx…
with the gather animals 2,,,i think should have the agility and luck around 110