Forest Ruins HQ
The walkthrough picks up after returning from the Tower of the Way with Diadora, and after recruiting Nofret.
At the fourth floor strategy room, the group will be talking about attacking Fort Arc. It has to happen, so that the True Chronicle cannot be used to send the HQ away. Go down to the first floor by Moana, and you’ll see Hotupa run in saying Atrie is here. More insight on the One King, and what may possibly happen if the One King is not stopped. Hotupa goes off into other worlds to find more information after this.
After this, go up to the fourth floor strategy room. Liu has news that the Order has pulled troops from Grayridge, and just plan on meeting our army at Fort Arc. Choose to attack Fort Arc. Nova is recruited before you choose parties. There are three parties – one starting with Hero and Nova, another with Logan and Asad, and a final one with Diulf, Nimni and Chrodechild. Fill up the rest with your best warriors.
Fort Arc
As Hero enters, you begin in battle with a Cynas Captain and two Cynas Mages. These goons should provide little resistance to Hero’s party. Diulf, Nimni and Chrodechild then get to make short work of the same enemy Order combo. The team then flips the lever. Logan and Asad then have the same group to trounce, and one more lever to hit.
At the north end, you meet Resno and Vaslof. Vaslof’s magic defense seems to have improved, though you should still focus on drilling him with magic spells. He has more like 4000-4500 HP in this battle. Resno is a little over 3000. Just be sure to focus all of your efforts on one of them to make it a 4 on 1 battle, and get a Defense Canopy up after turn 1. Your rewards are Order Armor and Crescent Axe.
Vaslof and Resno touch the False Chronicle and gain memory of their fight against Hero at Ladzaa Fortress. Vaslof and Resno are amazed, and won’t believe Hero that Valfred did it.
Further ahead, and Sophia comes out. She summons four Dust Minions. You can’t really damage these guys, only 30-70 damage. Get a Defense Canopy up to absorb the two front line hits you take per turn. You cannot win this battle, and after three turns it ends. Then, Sophia’s 10th Chronicle shows it’s true form. Everyone has to flee.
Forest Ruins HQ
Hero appears in his room at HQ. Report on Fort Arc Seige for 30000 potch. Rest up, give Nova some Mark of the Stars abilities, then put Logan / Liu in your party.
Woodlands Village
With Liu in your party, go along the path and talk to everyone. Liu will talk to Hao-Shi, the disgruntled scribe. Talk a bit, until you speak of the Magedom of Janam disappearing. Not much else you can do at this point, but remember Hao-Shi’s location. And remember to always bring Liu when you go to talk to him.
Grayridge
Go outside the Ch Hall. Enter the Ch Hall and speak with our old friend Gilliam from long ago. He tells of Valfred losing Grayridge’s loyalty after many losses to your company. After the talk, ask him to join you.
Forest Ruins HQ
Absolutely positively save your game right now. Then go talk to Moana. Defend Grayridge should be a request up, by Gilliam. Send three groups of able fighters to go defend Grayridge from the sand monsters. You have to succeed, but many characters should be able to do the job for you. Some say you need everyone over 110 strength but I think it’s higher than that. Try to aim for 3 groups full of 140+ attack to be sure to pass it. Report this quest and if you succeed, you will gain 50000 potch. If you lose, you will gain 5000 potch and be unable to recruit Gilliam.
Grayridge
Back to the Grayridge Ch Hall. Gilliam will thank you for aiding Grayridge, and you can then recruit Gilliam. Again, if you failed, Gilliam will not join you if you go to talk to him.
Sign up for That World in the Ravine. Liu heads this quest, but fill up his party and come back in 15 days. Just 100 potch for a reward.
Forest Ruins HQ
To continue the story after the botched attack on Fort Arc, go to where Erin, Logan and Semias are in the castle. Go left of Semias to see a scene with Diadora and Nova. Turns out, after Nova received a Mark from the Chronicle of the Sacred Twin Blades, he blacked out.
Go to the third floor, and the west wing. Talk to Luvais about how he is from Ladzaa. Now, new quests have popped up. Luvais’s Outings and About Fierce Regalia. To complete Luvais Outings, just take Hero over to Mislato River. Take the first north path, go all the way north, then follow east and northeast to Ladzaa Fortress. Eventually, you come to the Ladzaa Fortress ruins, and our friend Luvais is here, just looking.A nice talk about his past. Make the haul out of Mislato now.
Report on Luvais’s Outings for 100 potch, and About Fierce Regalia for 1000 potch.
Now go to the fourth floor strategy room to talk to Resno and Vaslof. He wants to go convince his fellow Auster Folk, so time to head to Lugenik, city of Auster Folk. Vaslof and Resno are recruited. Sounds like in order to get there, we will have to go through the desert and up Mount Svatgol.
Desert of Janam
Just head east and look for that north route up. You are now allowed to take it.
Mount Svatgol
Travel north, until you reach an upside down T. Go west, then south to see Gorno. If you have an Auster male with like Vaslof or Muro, they will recognize this guy. Gorno is an outcast from the village because he opposes the Order, so naturally once he learns you are fighting the Order he joins. After recruiting Gorno, you can take the west ladder down to Grayridge Mine (even though on the map it seems like Grayridge is much farther away). But be careful here – you might run into a Fanged Silkmoth. They have an absurdly strong attack all + sleep ability, that can put you in a dire position real quick. Please run from this monster at all costs. Just follow the path, take the ladder down in this first area, and then follow the path northeast until you reach a fork. North and east a bit leads to the lift that takes you to Grayridge. From here, travel to the southeast and look for an eastern path that leads to a Moonlight Sword. Then go to the far southeast corner and look to go west through a slim wall for Spun Silvr Armr. Go back all the way north to the lift, then east to go up some stairs.
Grab the Uncut Emerald west of you, then west further through a wall for an Emerald Ring. Back down that rope, then west to the lift. From here, travel southwest to the ladder going up. Northeast of here to get to the ladder leading up to Mount Svatgol. East from where you recruited Gorno, to get back to that first fork. Go north this time, which leads to another upside down T. Southeast for a Silver Ore, then the north route for yet another upside down T. North is a dead end, so go west all the way through thet wall for a Strength Sash, and then take the north route to exit out to a new area, outside of the cave-like part.
Run through this area as it winds left to right. After taking the north exit to a new area, look for an east path as you go north. This leads back outside but further south for a Demon Hammer. Back to where you veered off to this east route, and continue on north, but head the northeast wall as you walk. You should walk through the wall for a Mystic Medicine. Just walk right west back through that wall, and continue west (you can ignore the north part, since that just led to that treasure you got via the shortcut). Exit out to the exterior.
Go south, and as the path splits, travel southeast to enter the cave. Go right through the east wall, and work your way south and southwest for Sterling Armor. Back west, to the exterior. Continue on westward, ignoring the eastern splits. Back in the caves, you’re going to want to take the south path at the first fork, which leads southeast to that treasure you saw earlier (Roasted Corn). Return and take the north path in the caves. If you work your way northeast (hugging the wall for a shortcut), you can reach the yellow crystal signifying the exit.
But you can also travel southwest to a new area as well (you will pass those shining white borders in this new place). South is a dead end, but if you go east and southeast through a wall, you can see a treasure. But the controls are a headache, trying to navigate through these walls. It might be a dead end anyway, as you can head to the northeast, and follow this route south all the way to a Diamond. Just go back west and exit out to the northwest to that final room.
Again, in the northeast of this room is the yellow exit. But if you go northwest and go through the west wall, you can grab a Dragon Helm before you leave.
Lugenik
Lugenik is but a day away. It is a cliff city. Vaslof first says he wants you to talk to Chief Kashgar. You can rest at the Inn, save, and check out the shops here. Powerful weapons, armor and accessories that will be tough to afford, but a few things may be worth getting. Not much going on at the street, so go to the Chief’s. The Chief is not willing to believe our story, and Kashgar tells you to leave. Vaslof then tells you outside about the Auster Folk’s first ancestor Ordovic.
Save your game, then go towards the Ancestral Altar. Two Oracle Soldiers stop you, but Vaslof knows we must press onward. Work on one of them first, with Vaslof’s Earthspasms 300% damage attack probably wasting one of them real quick. This battle should put you past level 45 once you complete it, then you can see the huge Altar wherer Vaslof wants to talk to Ordovic.
Sure enough, after some talking the Chronicle of Noble Steel shines and a voice is heard. Some dust scatters, and Ordovic appears. Ordovic goes to tell Chief Kashgar about his foolishness. Finally, Kashgar is able to touch the book of Noble Steel and see the truth. Hard to believe they wer e so confused that they were fighting with the One King and the Order. Kashgar is recruited after this.
Forest Ruins HQ
With the Auster Folk as allies, go back to HQ and report on Make Allies of Auster Folk, for 30000 potch and Hell Fists.
After this, go to the Gateway at HQ. Hotupa is just getting back from visiting other worlds, specifically one where there is a very sophisticated magical kingdom, even more so than the Magedom. They might have an idea about the One King, but they would not tell. Rest, save, then go to the Strategy Room hallway.
In the strategy room, Nimni tells of an ability he has from the Cerulean Flux Chronicle. Nova makes plans for seeing his daughter Sophia, and your company starts to get ready for the Auster Folk’s arrival. As you go to leave the strategy room, you see a scene in Cynas.
Cynas
Valfred is talking to Dirk. Dirk is then in a room, gaining power from the Furious Roar Chronicle.
Forest Ruins HQ
Back at HQ, the Chief of the Auster’s is here. He brought those oracles you beat up, Indrik and Diiwica. Have them touch the Noble Steel Chronicle. Indrik and Wiiwica are recruited. Rest, save, and go to Liu in the strategy room hall to set forth on Fort Arc once more.
Hero and Nova start out as one group, and then you have Neira / Nimni as the second group and Vaslof / Resno as the third. Put some magicians with Vaslof / Resno, and probably one front line fighter and one magician with the Porpos-kin. Put two of your strongest allies with Nova and Hero. Mission Accepted, and it is time to go.
Fort Arc
Those Sand Monsters are still here. Diadora starts by sending some of these sand monsters away immediately. Neira and Vaslof run ahead to trounce the remaining Sand creatures.
Your first battle is with Neira and friends. These Dust Minions love using Silence Sand on you for about 100 damage. So setting up a Magic Canopy is a good start for preventing heavy damage, especially once the Auster’s get in battle. Physical attacks don’t do much, but Spear Torrent is very nice against these two. After three Spear Torrents (1500 HP or so), these enemies should be gone.
The Auster Folk is next. Their physical attacks should do the trick, especially Vaslof’s Earthspasm. Finally, it is time for Hero and Nova to run down main street.
Sophia is still in the form of that sand monster. Liu comes from behind to counter Sophia’s power. Time for a battle against Dust Sophia. Unless you have Auster’s in your party, or Spear Torrent, it’s hard to do damage to Sophia. Physical attacks are still worthless, less than 100 damage. So Nova won’t be providing much, and really Hero can’t do much either. Hopefully you kept those Auster’s in your party, but if not let’s hope you have Spear Torrent to use. If you rely on weak, 80 HP physical attacks, this will take a long time. Sophia likes to use Silence Sand, and can use physical attacks on everyone (long range). Sophia also has an annoying stun tactic to knock down all allies at once.
Some scenes, and you appear back at Forest Ruins HQ.
Forest Ruins HQ
Report on Rescue Sophia! for 40000 potch. Put Tsaubern, Yula and Savina in your party.
Fort Arc
Go to Fort Arc from Forest Ruins HQ, and walk through main street. See those side passages as you go? Ignore the first right one, but take the second east passage. Continue east, and then up the stairs. Eventually you see Darrow, and if you brought Savina, she will call out to him. Darrow is recruited. Note that you do not have to complete the ‘Find Darrow’ quest. You can recruit Darrow anyway.
Make sure Yula and Tsaubern are in your party.
Lugenik
As you enter, you hear some strange music. Along the main street, the crowd is roaring. Some traveling performers are here. They seem to look like Yula. These two head off, saying they want to go by Cynas to perform, despite you telling them not to.
Grayridge
Go outside the Ch Hall. Turns out these performers went to Cynas and back, but those in Cynas didn’t find their dances to be interesting. Such is the way of life when it is predetermined. Tell them to help you, and they introduce themselves as Yomi and Chihaya. You then recruit Chihaya and Yomi, the traveling performers.
Forest Ruins HQ
Lots of small, worthless-type requests to take care of. Sign up for North Star Cuisine, and talk to Wustum. Kind of funny, kind of awkward. Report on North Star Cuisine now for a Dragon Patty and Crab Stew.
Sign up for Oracle Quarrel?! Hero will go and talk to those two Auster Folk Oracles that you fought earlier. Diiwica and Indrik go and talk to Ordovic about his past, about dying as a Starbearer and reviving as one once more. After this talk, return back and report on Oracle Quarrel?! for Hell Fists.
Next, there is another Hero request called SHOWDOWN!!! It is sent in by Gorno, who would like to test his artisan ability with someone else from another world. Two identical Gorno’s go at it here. For SHOWDOWN!!! you acquire Sun Necklace, Moon Necklace and Venus Ornament. Definitely worth doing for these accessories.
To continue on with the story, go to the physician center (2nd floor, on the right). Diadora is here, saying she was about to find Hero. Sophia wants to talk. Sophia says the Chancellor Valfred gave her the Mark of the True Chronicle. The 10th False Chronicle is now in your hands – the Chronicle of Boundless Amber. Sophia passes out and can’t tell you any more.
Outside of the Physician room, Marica runs up. Liu is in trouble. Dirk seems to have taken the Scribe Chronicle from Liu. Liu and Dirk go off to the main street to get some room, so Hero and Dirk can duel.
Dirk uses his Chronicle to neutralize your Mark of the Stars. Dirk’s regular attacks do 70 damage, and he’ll use his strike-back counter move on occasion. Hero takes off 300 each time, but the battle ends after a few turns. Hero then summons some strange powers and can use Mark of the Stars again. Use Healing Glitter to stay healed, and then spam Flame Vortex / Masterpiece for victory. Dirk will go down after about 1300-1500 HP, and Hero goes to level 47 or so. Oh, and you get Beast Armor.
Something strange is going on around Cynas. Hotupa, Liu and Hero try to use the Gateway, but to no avail. Dirk has the one Chronicle that Valfred has not used yet, the Chronicle of the Tatau Council. Dirk summons the power from the Furious Roar Chronicle to stop the Fusion of the 11th world, and the HQ is saved. Dirk leaves a skull in his wake.
Back at the Hall, you talk with Sophia. Four of the eleven worlds have been chosen by the One King. Diadora finds out that the 11th world really has come here – without the True Chronicle, we can only knock the fusions out of range. Sophia is recruited, as the party has to hurry to obtain the 11th World’s Chronicle before the 12th world can be summoned. Diadora got a good look at this new place – it is called Rarohenga. It means Hell.
You have Sophia in your party, so give her some Mark of the Stars abilities. Report on Showdown with Dirk for a Demon Spear.Put Liu and Diulf in your party, along with Hero and Sophia.
Woodlands Village
Go to the path, and talk to Hao-Shi. Now that Rarohenga has appeared, you have some new dialogue with him. But he still doesn’t join, so head back to Forest Ruins HQ. Soon, there should be a quest about cleaning up the Woodlands Village.
Cragbark
With Diulf in tow, head to Cragbark. Go to the Town Square, and talk to Tigre. Diulf tells him to come join your company. Tigre is recruited.
Forest Ruins HQ
Talk to Keflen, by the front entrance. He has been waiting to talk to Hero. Evidently the Chronicle of the Boundless Amber has made him remember some things, and he wants to go back to those mysterious ruins.
Mysterious Ruins – Janam Desert
Easier way to get here is to enter the Janam Desert from the Magedom Ruins or Salsabil on the world map. This way, the trip to the Mysterious Ruins is a stone’s throw away.
Upon entry, go south and take the west route. At the next fork, continue west so that the path leads to that north dead end. The Chronicle of Boundless Amber starts to glow. A mysterious man appears. Keflen recognizes him as Belemuel, the spirit of the bearer of the Tensyo Star. Keflen gains the confidence to stand up to the One King, and becomes a Starbearer. You now recruit Keflen and recruit Belemuel.
Rarohenga
You fight an enemy as you enter, one who has about 4000 HP. Rarohenga actually isn’t that big, just travel north until you can go west, then wrap around south and east to a new area.
Valfred is here. He has the 11th Chronicle with him so that’s not good. You battle him for three turns, and you do 0 damage to him on all attacks. Use Magic Canopy and just defend and stay healed up. Afterwards, the Shining Legacy Chronicle that belongs to Hero starts to shine, and you can then do damage on Valfred. This lasts just one turn though, as Valfred flees to Cynas to finish up the ritual of calling the One King.
Enter the Mysterious Ruins in the previous screen, just north of this second area. Travel east then south for a Darkness Stone. Continue east and go north for another pair of Hell Fists. Further east, ignoring the south path you see, and you’ll walk a long way to a weird light blue android. It’s not working so we’ll leave it for now.
Forest Ruins HQ
Hero tells Moana to assemble the troops at the Strategy Room. First though, we need to talk to Moana. Report on Check Out Rarohenga for an Iris Axe. Sign up for Find Someone in Rarohenga.
Rarohenga
Enter the Mysterious Ruins to see that Scribe Man by three strange monsters. Defeat these Pawns, and then this guy will introduce himself as Kow-Low. He was reluctant to leave the Woodland’s Village but he wanted to save a girl. Take the east routes until you see the girl, attacked by two more Pawns.
After the battle, the girl has a way to chase these Pawns off. Her name is Rufa. Rufa doesn’t say much, but you recruit Rufa and recruit Kow-Low after this.
Forest Ruins HQ
Lots of requests to report on. Find Somebody in Rarohenga nets you 30000 potch. Rarohenga? rewards you with 1000 potch. Correcting our Error gives us just 10 potch.
Sign up for Get Rid of Woodland Monster. You remember these Requests, coming from Citro and Mislato before. Time to check out the Noslaw Woods. Sure enough, Enumclaw is here. He says these Formless Demons show up whenever the boundary between worlds is unstable.
Hero goes with Enumclaw and comes across a flying demon. Just wail on it for a few turns and Enumclaw will interfere and send the demon away. After this, Hero talks to Enumclaw. Enumclaw admits to bearing the Teni Star. Hero convinces him, and you then recruit Enumclaw.
Return to HQ and report on Get Rid of Woodland Monster for 50000 potch and a Death Helm. Now, sign up for Clean Up the Woodlands, sent in by a Porpos-kin.
Noslaw Woods
Upon starting the ‘Clean Up the Woodlands’ quest, you appear at Noslaw Woods. More of those Pawns to wipe out.
Woodlands Village
Liu and Hero run over to the Woodlands Village to see the Pawns haven’t made their way here yet. Hao-Shi talks some more junk about Liu and the humans he brought in, but he ultimately wants to save the place so he joins as a companion. Fight a few more Pawn battles, and the village is safe. Afterwards, Hao-Shi continues his bitter ways but does finally decide to join your company. You finally recruit Hao-Shi.
Forest Ruins HQ
Go report on Clean Up the Woodlands for 50000 potch. Put Balsam, Yod and Liu in your party and go out.
Rarohenga – Mysterious Ruins
Enter the Mysterious Ruins of Rarohenga, and take the east route that leads all the way to the northeast and then west and south to a strange android. With Balsam and Yod, they realize this thing is just like Yod. It seems to have been constructed just for battle against the One King. We will call this android Zayin. Hero asks Zayin to join, and Zayin is then recruited.
Okay, there should be a mission A Monster Like Zayin that is available to you. Sign up for the quest and you’ll end up at the Wilds of Veile. Take the second northeast path to the next screen, then continue northeast to see it. Evidently this is Prototype Version 12, code name Lamade. This thing is programmed to kill the One King but unfortunately it is programmed to think any human is the One King. You have to destroy it, but it isn’t as hard as it sounds. Sleep Frost can really cripple this guy – he only pulled off an 80 damage drain attack on turn one. He does have well over 5000 HP though, so the battle may take a bit. Return back and report on A Monster Like Zayin? for a Giant God Fist
Fort Arc
Stop by Fort Arc as you return from Rarohenga. Actually though, enter Fort Arc from the north or south so you can easily walk through and see Mun-Tsang. Assuming you were following earlier and met her at Giney Valley, she will join here if you have Liu in your party. Mun-Tsang is then recruited, which makes 108 Starbearers just like any other Suikoden.
Of the 108 Starbearers, 93 of them can be used in battle. Try to pick out about 12-16 that you like and level them up around the Rarohenga Mysterious Ruins until they reach level 50-52.
Forest Ruins HQ
Go to the strategy room, and everyone surmises that it will take the Chancellor a while to use the 11th Chronicle, since it has always been a while for him to summon a new world after he gets a new chronicle. Everyone begins to get ready for the seige on Cynas, but take the Hero over to the gateway.
Here, you will see Atrie. He too is getting ready to take down the enemies trying to go to the One King’s world. Atrie mentions that the Hero you and Atrie have seen in the Chronicle visions actually had a son, who was lost in a gateway portal. Hmm.
Head to the third floor and go right to the Chronicle area. Talk to Mubal about one of the Chronicles lighting up while we were in Rarohenga. Next, check out the Tablet Room to see Diulf, Diadora, Ordovic and Zenoa talking about how to defeat the One King (since they’ve all been a part of an effort to stop the One King in previous worlds).
At this point, talking to Liu in the strategy room starts the siege and is the point of no return if you wish to do jobs, grind, recruits, etc. So make sure you save and recruit everyone by this point.
Cynas
You see Valfred at the top of the Tower of the Way.
Forest Ruins HQ
Marica visits Hero in his room. Time to go to the Strategy Hall to decide who is going to be in your final army. Hero and Liu are in one party, then there are three more parties with just the leaders (Asad, Chrodechild and Diulf).
Cynas
The party is greeted by some crazy townspeople. Then, two Akephaloi’s appear. The villagers tell them to attack you and then you’re in a battle. After you take these monsters out, the villagers run on. You should too.
But who decides to show up, Macoute of all people. He seems out of his mind, and after some talking he just turns into Angel Macoute. He surprised me and used a sleep attack on round 1 on everyone, not cool. His attacks other than this are quite weak. The physical attacks are strong but to only one ally. Macoute is extremely suspectible to physical attacks, and also the instant-death from Gate to Nowhere (Diadora Mark). It’s worth using Gate to Nowhere to get that Instant Kill early on.
The party runs forward towards the Tower of the Way and sees Diulf, who passed by some citizens himself. You can rest, but then just go into the Tower of the Way.
Go west to enter 1F. Continue west to get an automatic scene with some Order fellows, and a ‘servant’. Take out the Horn Guts, which has a lot of HP, and the back row won’t be able to hold up past a round. If you go west, you have an exit to the exterior which leads to nothing. So continue north and the scene will fade to Asad and his group. Two Dullahan‘s are in the way. They have close to 4000 HP but have a terrible defense like many recent enemies have had. This time physical attacks and magic take off quite a bit, while Dullahan generally
uses regular attacks for ~150 damage. Not a very hard battle, and Asad pulls the activation switch to open the first elevator.
You are now on the 2nd floor. South a long ways for a Crazed Shield. This shield is absurd, with a +30 attack and +60 defense. With how easy this game is you have probably opted to go with two swords instead of 1 and a shield, but this Crazed Shield makes you think twice with such a high defense and lessening the attack drop-off. Back to the north, and go east all the way for an unusual enemy, a One-King Pawn. Further east and the Hero will be by the lift. This time, you have Chrodechild in the area to cut down the path that leads to the lever. You have to fight two Rooks. These guys have like 1500 HP, so don’t be distracted by the ‘boss’ theme – they aren’t anything like that.
Hero makes his way to the third floor. Skip the first south path, and take the next one. You will see Beardsley ahead. He too has given his soul to Valfred as the Rarohenga Chronicle has been fused into him, and made him turn into Angel Beardsley. But, he has the same terrible defense that Angel Macoute had. You should have no problem doing 1000 damage with powerful physical attack marks, and Beardsley only has 5000-6000 HP so he won’t last long. Angel Beardsley just used physical attacks – the good part is, even at
level 53-55 you will gain decent EXP.
Just run north and you’ll get near the lift – now it is time for Diulf to fight a Fallen Angel. For some reason, Fallen Angel did not even act in the 3 turns that it was alive. It has a decent physical defense, but Sophia was made alert and her Bind Lightning took off over 1700. A Death Skull and Darkness Stone areyour rewards. Another lift activated.
Now, we are on the fourth floor. East is a dead end, so go south a long way until you can go east. That first north path leads to a dead end, so continue east and then back north. Continuing north leads to the room you always saw Valfred in during the Cynas scenes, but it is now empty. Go back to that intersection and go east this time, and you’ll be in this newer area with a really nice view.
Valfred is going to buy some time so the 12th world can come. Two Dullahans come your way. Just use this battle to make sure you are healed up, especially if you were caught off guard and didn’t heal before this battle. Old Valfred is up next, and he has a set of Gigas Arms fighting with him (in the back row, for some reason). Not sure about this setup, with Valfred taking the front line hits right away and getting mauled by Hero and friends. His HP is in the 5500 neighborhood, but for some reason he just used physical attacks, along with the Gigas Arms. Put up both Canopy’s incase Valfred decides to use magic. Even after Valfred is defeated, the battle does not end. The Gigas Arms will also use a weird poison-like attack for 80 or so. You are rewarded with a Demon Hammer, Revival Statue and Old Vestments.
Unfortunately, it is too late. The One King has been summoned. Hero runs right at him and it’s time for a fight. Your party hp / mp is restored thankfully, but this battle is not for the weak at heart. You take off 0 damage to this strange being. After three turns, the battle ends (Tierkreis couldn’t end the game without one more no-damage-for-3-turns gimmick battle). The Chronicle of Shining Legacy shines, and another battle starts up. This time you can do damage to the One King.
Citro Village
Hero wakes up at Citro. Go to the Town Square, talk to everyone, then go east to talk to your main party. You will have to repeat this day three times, and then the fourth day choose ‘it’s the same thing’.
Forest Ruins HQ
Hero goes to the HQ. Liu, Jale and Marica follow him. After you go to the Strategy Room, everyone else comes back too. Time to go out and figure out what happened with the One King at Cynas. You can head to Citro first or just go to Cynas. Diadora gives you the Rarohenga Chronicle, the Chronicle of Resonant Horror.
Nothing much at Citro Village really. So just head to Cynas.
Cynas
Cynas looks crazy, with huge green lights heading into the sky. Go back to HQ to report on the condition of Cynas.
Forest Ruins HQ
Also you can report on Cynas Siege for 30000 potch and Check Things Out for 10000 potch. Save, and go to the strategy room.
Time for our big decision. Do you want to go with the only strategy you know to work? Everyone seems willing. But if you choose yes, it is game over. So choose no.
After splitting out, it turns out Mubal and Manaril have some information at the second floor Chronicle Room. If you have all 12 Chronicles you may be able to damage the One King. You have 11 Chronicles but the last one is by ‘Other Cynas’, the ruin-like interpretation of Cynas./
Other Cynas
Just run left to a new area. Travel east but stick to the north to find a Death Helm. Northeast to continue to a new area, then north to another.
Go east and southeast in this new place. Eventually you will have to go west and you can see a treasure to the south as you go – it is the Soul Reaper, a powerful weapon. Further west for the exit.
As you go north in this area, look west for a Crimson Cape. Continue north to the next area, rest up, and continue north. Eventually you reach the area where the 12th Chronicle is, but a battle looms against a Queen. Queen has a laser attack on the front line for about 150-250 damage per character. However spells and regular attacks do a number on the Queen. She does have close to 8000-9000 HP, easily one of the biggest counts you’ve faced so far if not the highest. You gain an Uncut Diamond and Goddess Breath for your victory. Watch the remaining parts of the Chronicle Visions.
Forest Ruins HQ
Go to the gateway area to have Hotupa spread the news about the 12 Chronicles. Rest, save, and go to the strategy room. You have the choice to go on ahead with everyone to take on the One King. You can take some time to go through the castle and speak with everyone. When you are ready, rest at your room and then the following day it is time to get all the teams ready to take out the pillars and storm the One King’s Tower. Note that with the new Chronicle you have more abilities – make sure the Hero has Two-Way-Thrust and Ire. This combination is absurd when paired with two swords.
Cynas
Negating all of the barriers caused a giant statue of the One King to appear in place of the Tower of the Way. Don’t worry about being stuck with Jale and Marica, you can switch them out momentarily when Moana comes by. Make sure you have at last one magician (goes without saying) but try to get someone with Magic Canopy and Healing Tide (most powerful heal-all mark). Magic Canopy will need to be used right away. For the record, I’m bringing Liu, Diadora and Ordovic. Many combinations will work, but the main boss is much harder than what you’ve seen so far in Tierkreis. Save and head to the Stat of the One Kng.
Hero sees Valfred’s perpetual day, and Valfred of course does not want to give this up. He condemns Hero and then you begin a battle against Death Valfred. Start the battle off by using Ire on Hero (and I did this with Ordovic too). Liu and Diadora put up Magic and Defense Canopy respectively. Tear into Valfred with Hero’s Two-Way-Thrust which did about 4500 damage. Use your best spells and physical marks when your remaining characters are not needed for healing. Valfred just had a physical attack for 100 damage (200 without a shield). Death Valfred drops the Robe of Death and the Beast King Swrd. Beast King Swrd is very powerful and provides a huge boost to your other stats, but it’s hard sacrificing the total attack power you get from wielding two elite one handed weapons (God-Beast Sword and Giant God Fist).
One King Statue
Hero makes a speech, and then you regain control. Exit out and save or change your party if you want.
On the first floor, take the west path for Ultimate Fists. Then continue east and north to a split. Take the first north path you come to for a Gungnir Lance. The second north path quickly take you south until you reach two more paths. Take the western one, as it leads a long ways to another Goddess Breath Rod.
The initial south path takes you to a new area, and another intersection as you go north. Take the northwest route for a staircase down to a Totem Pole. Powerful weapon but it requires both hands unfortunately.
Return back down and take the right path to a strange area, one that has the Mark of the Stars tablet and looks like a dark version of your HQ. The Tablet of Promise here only has 1 star left, the Tenkai Star. Grab the Star Armor and save. Star Armor is a great deal better in three stats compared to the Warrior Amor Hero had on up to this point.
On the fourth floor, continue west and north until you reach two paths leading south. Take the western one and follow the long route to a Hero’s Cape. Return back and take that first south path that you skipped. It goes to a staircase.
Sixth floor now. Make your way to the east side of the room, and as you go north look for a west route that leads to the 5th floor and a set of Hero’s Armor. Back to the sixth floor, then take that northeastern route to another staircase going back to the fifth floor.
Take the southeast path here to the fourth floor. Continue to the third floor and then you will find the Master’s Gloves. These are great for accuracy. Okay, return to the fifth floor and go north for a Goddess Raiment. Follow the path north and to the sixth floor, and follow that path until you see a west exit to take. Rest up as you go through this side area. Ahead comes the One King.
Hero uses the Chronicles, and then a battle begins against the One King. Start off by using Defense Canopy and Magic Canopy, hopefully both on turn 1. The other two charactesr I had use Ire to get in Fury status. Two-Way-Strike and Thrust your way through the One King. He won’t last more than a few turns right now, and he just uses a physical attack for 150+ damage each turn. You will level up to 59 or so after the fight.
But there is another fight with the One King. Definitely get the Canopies up on turn one. This One King has an Avalanche attack for 120-150 damage with the Magic Barrier up. One King also uses a blue laser attack that goes through two allies for 120-150 damage.
You will need at least one person using Healing Tide almost every turn. This really isn’t too dangerous though so long as your Canopy’s are up and you have Healing Tide accessible. Use Ire and then your best physical marks and this boss shouldn’t last much more than 3 or 4 turns. After turn 3, it might be wise to replenish your MP.
Because immediately after you fight the One King’s third form. Have your physical mark users get Ire up, and of course Magic and Defense Canopy. At this point your MP might be exhausted especially Hero with his Two Way Thrusts at 90 MP a pop. This is why I like Ordovic; for one, he can take off 200% damage for 30 MP, and two he has a whopping 500+ MP. Have one character use Healing Tide (Liu) and then the other (Diadora) can replenish MP counts and attack or heal if necessary.
One King will put up a barrier of sorts on turn one, really reducing the damage you are able to do. On turn two, One King probably will use the crystally-blue attack on everyone for around 200 damage to each person, assuming you have a canopy up. Definitely will want Healing Tide after that. One King Third Form also uses a physical attack on two party members, about 110-150 damage with a barrier up. The dangerous part about the One King is his agility is high so he often goes ahead of you, plus he may catch you while you are reloading your MP (hopefully not). Liu was a bit slower so it made healing a risk – Hero is generally faster so he can be an emergency healer at times. You will find yourself scrambling through your Mystic Medicines, but there is no reason to hold back on your MP replenishing items, this is it.
Enjoy the ending and the extra scene with Atrie if you collected all 108 Starbearers.
wow… this is amazing. it has every tiny bit of detail.
wow is it finished?
Is there another way of recruiting Gilliam although his quest failed?
Yea, I’ve got the guide finished. Haven’t updated the website version because I’ve been working on a page for all 108 recruits in order! Hope to have that up today or in the coming days at the latest…
As for Gilliam…I think you’re out of luck. I get a lot of emails about him, he’s one of the easier characters to miss because his request is so misleading.
If your group’s strength isn’t high enough, you will get the ‘complete’ but not ‘successful’ results, meaning you get 5000 potch and it says ‘you were not needed’. There is no way to recruit Gilliam after this, at least that I know of. You need the exceptional results (50000 potch). Just use characters with a strength stat over 110-120 to be sure.
Ok, I only had to wait a little bit, until his quest was available again. Now, I was able to recruit him^^
Oh really Sherry? That’s good news, I’m glad you don’t have to pass the Gilliam request on the 1st try. He would have been way too easy to miss.
I’ll have to make mention in the guide that you can still recruit Gilliam after his quest appears again.
Do you have to recruit all 108 stars before getting the 12th chronicle? I can not recruit the last characters after that event o.o
About the season How do we see what season is it because i only seen the Priest once and it has passed the part when Dirk turns into a Monster… Does it means i miss it?
Tenjyoin Asuka – Hmm, I think you have to have them a bit before the 12th Chronicle. Actually, I think the last time you can recruit characters is before your march on Cynas. Sorry this answer took a while.
Vincent – We can see the season in the upper-left corner. Maybe you can only see this on the world map, I forget. But there are three seasons and they change every thirty days. You’re looking to visit Namna during every ‘bud’ season, which is the little seed image. ‘Bloom’ season is when the flower is full and ‘Sprout’ is when it begins to, well, sprout :)
Unfortunately I think if you just started visiting Namna now, you may have a hard time recruiting Namna. You have to visit Namna early and often during Bud season, to finally get Namna to join your army. However, just keep trying to recruit Namna, you have until your march on Cynas to recruit Namna and every other of the 108 Starbearers. Note that the earliest you can begin seeing Namna is when Neira finally comes to your expanded HQ.
you go back to the last spot you saved after you beat the king ?:(
hmm? If you beat the One King it’s over, there is no picking the game up after where you saved.
how can i get the hell outed of cynas after i beat one king.plz help :(
i cant get namma, anyone can help me? becouse when i ask him to join he/she reject it for defend the temple