Suikoden 5 Stormfist Ending
Suikoden V Index : Walkthrough/FAQ
Stormfist Finale and Onward
Your first trip to the overworld. Better than traveling on ships the entire time right? Fight around for a while, but you can’t go anywhere (attempts to cross the bridge will be met by the annoying Lyon). Head to the forest when ready, and take the north path that Sialeeds suggests. The path is hard to follow at some points, but after a while of going north you’ll see a fork going northwest or east. Take the east to get the Goose tactic, another solid choice for your current party. Further north is another crossroads, with the north path giving you a Mega Medicine. West leads you to the cabin.
Those same goombas from before (in town assaulting Belcoot) are here. Belcoot charges right in and downs two of them, and then the front guards come in. There are five of them but nothing you can’t handle. Marina will cry profusely and then a man will appear at the door and then leave; hmm, maybe he’s going to tell someone? Head out of here now.
Now you head out the front way rather than the back way. There are two roads that jut out from the main path, but both are hard to see. The first is on the right side of the road and leads to a Feather Ornament (head defense), while the second one of the left side of the road is a Silence Orb. The Orb is a bit farther down, and try to just walk against the wall to make sure you find it.
You’ll see as scene with Gizel and the guy who was watching you. Afterwards you’ll be at the Inn with things settled down. You’ll have some talking and choices to make but nothing important. In the morning, Marina doesn’t feel well but the party and Belcoot must hurry to the arena for the match. Head to the royal seats for it to take place. Belcoot will stumble in, half asleep. Childerich will destroy him, and you’ll get the chance to stop it.
Head to the infirmary where Belcoot is being tended to by the doctor. Marina will admit to poisoning him “because she didn’t want him out of her reach”. Quite selfish, but Georg suspects something greater controlling this. Anyway, head to the jail to talk to Zegai, and then back to the Queen’s room. Talk to them, but don’t leave yet. Talk to everyone else in town (Shoon in the jail, Norma in town, Belcoot/Marina at the inn) and then talk to your dad to leave.
The Godwin’s send you off happily, and then there is a cutscene of the two Godwins discussing things. The dad seems to be the insightful one who realizes that Gizel’s schemes are being found out by you and your friends, thus ruining your loyalty towards them. Gizel seems overconfident. Meanwhile, your family plans on standing firm against the Godwin’s but in secrecy.
You are then asked to accompany Lymsleia as she has journeying to do before she marries Gizel. Head to the east palace (leave through the east part of town) but don’t forget to check the trade shop for some more Salt. Anything else you’d like to buy or upgrade, you should do that before you leave. Once in the overworld, head east and you’ll find it. Chat with the folks here, but head north into the big building, and then further north into the rune room. You’ll talk about how things have been steadily worse since the Dawn Rune has been gone. A mysterious woman will them come to insult you for your incompetency.
The others waiting outside didn’t see the woman go in or out, so you’re left to go on to Lunas and let the guards deal with the woman. Before you go, get the treasures in the northeast (Cape), northwest (Glass Slippers), southwest building (Arrowhead Tactic), southeast (Sunbeam piece), far east (Sleep Orb) and a Cheesecake from the person just west of the Sleep Orb. Be careful with the Sleep Orb, it is hard to find, but if you find the white-brick road that leads across the water and then wraps south, you’ve found it.
Now you must head north of here, and look for the Sanctuary of Lunas, where you are to meet Isato and Haswar. She is a cousin to Sialeeds and your mother, and her and Miakis accompany Lymsleia with her trials. You are then allowed to roam around freely while this is going on, so get the two treasures just east of this building for a Jewel Necklace and a Defense Ring. Venture south and east, into the buildings along the way to get an Old Book 5. The person just west of the room will give you some juice. The bottom floor should be your next destination, where a scene will take place. One cleric will bicker about the succession, saying cousin Haswar should have taken over instead of Arshtat. This leads to more historical information about the two. Haswar will then join you, but before you return to the mansion, get the Water Orb and the Magical piece in the bottom-floor rooms that are right by you.
Back at the mansion, the ceremonial bath is taking place. You, Georg, Lyon and Isato are left to wander around, and when you go north Lyon will hear voices, so you’ll check that out. Head north and you’ll come across a scene with Logg and Lun, father and daughter. Inside, you’ll decide to bring them back to where they are from, Raftfleet, as they are friends of the leader there. In turn, Sialeeds wants you to meet them. Talk to everyone at night, and then go to bed. Logg and Lun don’t fight with you unfortunately. Head due south to Raftfleet, which actually is southeast of the East Palace that you were just at.
Raftfleet is an interesting place to say the least. A beaver named Meroon will run up to Lun and start asking to “play”. Interesting, evidently beavers reside in the forest deep to the south. Well, head east now into the trade shop. The sixth Salt should be here (and the old man behind the trader, Sairoh, is the guy you’re getting all these for. But of course, he can’t be recruited yet). On the left side of the screen is an Inn and a house, which have a Thunder Piece and Fire Sealing Piece respectively. Now continue heading north through the appraisal shop. You’ll get to a fork within a building; the left goes to Dahaka, the main ship, while the other leads right to some more treasures and shops.
Follow the southwest path and you’ll come across the Sacrificial Jizo and the Mega Medicine. The far south doesn’t have much except for a blacksmith (to level 5) and a Silver Robe. The item store to the east of these parts doesn’t have much, but the person in the back hands over a Fish Badge. The Armor shop and Rune shop have some nice things for you, but at this point you can go to the big ship now.
Travel up the stairs and save. Head north now and you can upgrade your skills; further up is Raja and Kisara, who is the wife to Logg. They scold the gold-diggers but Raja admits she was pressured into asking them to get some. Nobles are demanding gold for their mercenaries. Talk some more and then you can head to Sol-Falena.
Before you go, try to be prepared in terms of abilities, weapon level, and armor for Sialeeds, the prince and Lyon. You’ll find out soon enough. Back in Sol Falena, head to the Sun Palace to talk to Ferid and Kyle. Now go talk to your mom. She says you have a plan. Well now, go to bed and you’ll be at the banquet.
Sialeeds will join, and then talk to Ferid to go to bed. A cut scene will occur, with Gizel using the same drug on the guards that he did on Belcoot. You’ll have an Assassin in your room, but you’ll be ready for him with Sialeeds and Lyon. A couple of Unites with Lyon should do him in. Save (in a new spot, I suggest) and then head downstairs for another scene. Careful of the random battles, Godwin soldiers are around.
Now, as you head further south, you’ll get a scene with Childerich and Dolph. Then, they’ll fight you. This was the fight I was telling you to be prepared for. The two of them will just attack, but they both do pretty good damage. If you’re around level 20 and your weapons are level 5, you should be okay. I had Lyon with the Water Rune and the prince with the Lightning rune (with Sialeeds having her standard Wind Rune). Lyon and Sialeeds could heal, while the prince could use attack magic. Careful though; both Dolph and Childerich have high agility and probably will go before Sialeeds, so if you’re healing take this in regard so that the person she heals isn’t dead before she can pull it off. Anyway, use spells and Unites on one (I chose Dolph) and then when that one is dead, things should be easier. If you pull it off (winning isn’t necessary) you’ll get a Prosperity Piece and a rich sum of SP and Potch. Afterwards, Kyle and Zegai will save you just as the other two are recooperating.
~big spoiler~
You are now with Kyle and Zegai, discussing what to do. Whatever you choose, Kyle will go in front of you and Zegai will join you. Not having Kyle sucks but Zegai is an absolute monster, like you would probably suspect. When you leave, you’ll see Georg. He’ll be in a bad mood, and he tells you that your parents are dead, but that your sister is safe. Godwin virtually has the place under their control, and you must flee via the secret passage by the guard’s room. The princess will be fleeing with Galleon and Miakis, but will be cut off by more of the assassins, and by the seemingly traitorous Zahak and Alenia. You are no longer safe here, so you must flee to Lunas. If you wish you can check out what’s left of Raftfleet, but they were smart enough to flee. Anyway, head to Lunas.
Ghote suggests Chagoo came to learn Mahipal’s secret and was murdered because of this. ,