------------------------------------------------------------------------------- www.lordyuanshu.com Walkthroughs with pics Suikoden Tierkreis DS www.lordyuanshu.com/category/suikoden-tierkreis-ds 1 www.lordyuanshu.com/suikoden-tierkreis-citro-characters-faq-guide 2 www.lordyuanshu.com/suikoden-tierkreis-janam-empress-consort-mission-requests 3 www.lordyuanshu.com/suikoden-tierkreis-walkthrough-porpos-kin-chronicles 4 www.lordyuanshu.com/suikoden-tierkreis-faq-pharamond-mission-recruits 5 www.lordyuanshu.com/suikoden-tierkreis-guide-cragbark-shams 6 www.lordyuanshu.com/suikoden-tierkreis-walkthrough-recruit-lugenik ------------------------------------------------------------------------------- Index a) Updates b) Introduction c) Walkthrough d) Recruit 108 Starbearers e) Ending ------------------------------------------------------------------------------- a) Updates March 25 2009 - Guide started April 07 2009 - Guide about 99% completed. ------------------------------------------------------------------------------- b) Introduction This walkthrough FAQ is for Suikoden Tierkreis DS. This FAQ can be viewed with pictures at www.lordyuanshu.com/category/suikoden-tierkreis-ds This walkthrough FAQ may not be changed, redistributed, plagiarized, and so on. If you would like to host the FAQ give me an email and we will talk, but for the time being it will only be on lordyuanshu.com and Gamefaqs. Thanks again, enjoy. Contact Lordyuanshu at http://www.lordyuanshu.com/forums/ ------------------------------------------------------------------------------- c) Suikoden Tierkreis Walkthrough Guide This is the beginning of the Suikoden Tierkreis Walkthrough FAQ. Note that throughout the guide, all optional / missable recruits are recruited as early as possible, so use the ctrl + F search function to find any character. The game starts off with an unnamed Hero from Citro Village, who unfortunately talks so fast you'd think he's on speed. Hero is very different from past Suikoden main characters, his lone comparable would be Hugo but even Hugo wasn't as immature as our mysterious Citro Village warrior. He has some close companions with Jale and Marica, and a kid named Liu who came around mysteriously. Citro Village Hero wakes up to some shenanigans with Liu and Marica. Marica joins you while Liu follows along (meaning Liu cannot be used in battle and is in your entourage). Press Y to check out Marica and Hero if you like, then save with the blue thing nearby at the Gathering Place. Where is Jale? Elder Rajim is Marica's father and you will need to talk to him too, but first Dirk calls you from the Town Square. Talk to the villagers to learn about your already-capable allies, and of the strange Liu. Dirk is the blue-clad guy you first see, he's an ordinary guy but he's older and experienced. After some deliberating, Hero and friends decide to take on Mission 1 at the Eastern Hills, which is to quell the laggarts rebellion. Tell Dirk you are ready to go. Leave the square and go to the Elder's House. You meet Sisuca, Marica's sister and Hero's new mother. Rajim speaks with you, and they don't want you to go, but exit out and head to the General Store to get Jale. He is a smart, quiet young man, and hands you Medicine x4 which he said he bought for you (though he received it for free). Jale is a monk-type fighter with bare fists for now. Talk to the people in this area before you head out, and get used to the shop set-up. There is a trade shop where you can trade in hide from monsters or other items you come across in your adventures. This is really one of the only reasonable ways to get Potch in Suikoden Tierkreis. Different prices at different places (seasons might change things too, not sure), so try to keep a general idea so you can buy low / sell high. There is a weapon / armor / accessory shop here, but you won't have the Potch to do much here until after Mission 1. Speaking of, go to the town square to get the details from the elder. Some more goofiness from the kiddies, then you can head out of town with your party of four. The Laggart's Lair seems to be on the Eastern Hill. Outside of the village, you can fight around for a few levels if you want, trying out the Defense Corps unite attack (though it doesn't seem that powerful to me). Normal attacks should suffice most of the time, make use of the auto-normal fight tactic to speed up an already quick system. Note that your HP is restored upon gaining a new level. Dirk likely won't gain any but getting the rest up to 2 or 3 helps. Farmer's Village Southeast of Citro is Farmer's Village, where a man named Yadima greets you. Liu happens to know him. Not much you can do here but he also complains about the Laggarts. Northeast of here to reach the Eastern Hills - as you get close, Dirk gives you the run-down on how physical attacks work. There are three types - slash attacks, pierce attacks, and strike attacks. Slash attacks would be a one-handed sword, pierce attacks being bow / arrow and spears, while strike attacks would be fists or the Hero's Cudgel. Citro Plains - Eastern Hills As you enter, two Laggarts come out and attack. Not to hard to mop them up, but some members sense something eerie ahead. Don't go back, just head east in and the path will start to go northwest for a Mega Medicine. At the next intersection go west again for Cherry Incense, which is useful in that it heals all party members. Northeast to exit, but make use of the save point before you go. In the new area, check out the nice scenery and follow the path until your party camps for the night. Time to go back, but as you reach the cliff some strange energy flows and you see a Guardian off in the forest. Hero begins to see things that the others don't. The party decides to check out the Forest Ruins, and the party will then magically appear at Flesaria Forest East, and the Hero's funny imagination rears it's head again. Save and then make your way into the west ruins. New enemies like Thorn Mushrooms are in here, and monsters like this are doing 20-25 damage now instead of the 5-10 you were dealing with earlier. Remember, all the Cotton Threads and other tradable items you are earning, you will be able to turn this into Potch (makes up for not earning any fighting enemies). Continue west in the ruins until you reach Skull Guts. Strange but powerful enemy here, doing 25 or so damage with regular attacks. Use Medicine if you need to, and just regular attack. It probably will take off more than using all 4 characters for Defense Corps unite. Iron Ore obtained. More Skull Guts come your way. You can choose to plow through them, or run to the other end. Turns out it is a dead end, but something is shining in the light. It's a strange book that provides a sensation for Hero, Marica and Jale. The three then have a renewed confidence from this, because they can now use the Mark of the Stars. This is essentially Rune Magic from past Suikoden's, except of course you have a standard MP count instead of 6 level 1 spells, 3 level 2 spells, etc. Anyway, Hero can use fire magic - Fire Breath. Jale can use a Bind Flash ability for 100 points and Prlyss (low probability). Finally, Marica has Water Rune type magic, able to heal 1 ally with Healing Gleam. Use the two attack spells for 100-110 damage on these Skull Guts, and you should have no problem (use Healing Gleam if you have to). Iron Ore x3 obtained and probably will level up to around 6. Afterwards, Liu and Dirk attempt to touch this mysterious book, but they don't acquire the same powers the other three did. The party leaves with this Shining Legacy book, and this time the Hero and Jale seem to think the forest was a valley. The group agrees they shouldn't talk about this in public. Mission 1 is completed. Citro Village Return all the way back to Citro Village. The village is a ruckus as a Marica lookalike stormed through asking about a Renegade. She was swinging a battle axe around though, something Marica would not do. Seems this clone has went off to the northern forest, which is Mission 2 for you now. Before leaving though, save, and hit up the Trading Post. Sell off all that loot you can across from enemies, for 3000-4000 worth of Potch hopefully. Buy a bunch of Leather Armor for your main three combatants, and then some accessories too if you like. This should get their defense up to speed. As you leave the village, Dirk stays back. You don't need his help anymore, he claims. Flesaria Forest Jale says that the Flesaria Forest just appeared out of no where. Jale also tells about the three seasons, each lasting 30 days; Sprout, Bud and Flower. It only takes two days to reach Flesaria Forest, so choose it on the main map and go there. Just as you enter, you see a Wanderer Caravan. Talk to these merchant types, Hotupa the guy and Moana the lady. They seem to have an idea as to who this Marica clone is. Hotupa joins your entourage (not your active battle party). The enemies within Flesaria Forest are nothing to write home about, though having that new armor from Citro Village certainly can't hurt. The enemies only do 15-25 damage, but monsters like Fanged Baboons have a bit of HP. Googly Tree Buds, Geldi Monkeys and Saw Kingfishers are everywhere. Southeast in this initial area is a dead end, but you can talk to one of the Wanderer's in the center to rest (this guy senses something amiss as well). Northeast to exit to a new area. As you walk around here, strange men come about. A middle aged man and a young man are looking for something, but they stop you and mess with you for a bit, but eventually leave. Take the southeast route now until you reach a Black Monster. It is a Saw Kingfisher, but this one is different - magic takes off little on it. Physical attacks are probably best, and stay healed, though a mysterious woman dispatches the enemy eventually. Uh, her name is Marica too. Marica? They are the same person but this Marica alludes that there is 'another world' out there. Hotupa knows about this multiple worlds. This Marica came from the northern Fortress Ruins. Probably worth checking out. This new 'Marica?' is skilled, with a strong attack and some neat abilities - Autoshield (sometimes raises physical defense at battle start), Heavy Tremor (200% physical damage but unbalanced), and Vengeance (raises counter rate). Also Healing Gleam. Put her on the front lines. Southeast from here is an exit to the world map, but go north and west a ways to reach a sideways blue square, meaning a new area in the forest. Follow the path but when you get a chance, go north and wrap west for a Mint. East for another fork and southeast for a Mega Medicine. Northeast now for a Save Point and a strange ruins. Forest Ruins Go north for the Weathered Forest Ruins. Hotupa checks things out, and then you can go west to enter these ruins. West some more through the passageway, and southwest out towards the light. South at the next upside down T leads you to where Marica? came. It is a gateway. Hotupa knows a great deal about these as evidently all Wanderer's seem to. Different gateways lead to different worlds. Just as you are chatting about this, a Renegade enemy comes out of the portal and right by you. You have to follow it and kill it - the second Marica tells you that only someone from the Renegade monsters original world can kill it. Which is why she went through the portal to come here in the first place. Go to the entrance of these ruins to catch up to the Renegade Saw Kingfisher. Powerful attacks at about 40-50 to front line characters, but you can dodge this somewhat frequently. Heal if you must, Heavy Tremor is nice though you become unbalanced. Regular attacks would be fine too. Mega Medicine is your reward and your level probably reaches 10. It is now time for Marica? to return to her original world. Go to that gateway warp, and Hero gets the idea to go with her! Everyone else kind of then goes along with it. You at first reach a Corridor. This is like a purgatory of sorts on your way to a new world. Everyone then takes the path to the other Marica's world...but Hero can't seem to go there. He keeps ending up at the Corridor. Everyone returns to the Corridor to talk about it. Hotupa says that some unlucky individuals cannot go through gateways to different worlds, Hero must be one of these people (though it is not said exactly why). The party then leaves as Marica 2 finally goes to her initial world. Mission 2 accomplished. Back out at your world at the Forest Ruins, Hotupa asks to touch the book. Sure enough, he sees the same vision of people fighting that Jale, Hero and Marica did. Hotupa tells you of a huge library at Cynas, north of here. Wanderers like Hotupa can also 'seal' these gateways so monsters and anyone else cannot enter (though they can be unsealed by other Wanderers). Hotupa joins you - he is an axe wielder who can use Earth Rune-type magic with Defense Shield (ups physical defense for 5 turns). Leave the gateway area and Hotupa talks about the town before Cynas, Grayridge Village. Further west now but the party is reminded that they need to go report back to Marica's dad at Citro Village. Liu tells them to go on, and that he'll go back and tell them. Liu is no longer a companion. After this, Moana comes by and tells you about making Potch. She sets up side quest missions to defeat monsters, fetch quests, etc. So before you leave, head back east into the Ruins area. It seems to have been cleaned up, and you can talk to Moana or save your game. Report on the two missions you have completed so far. For reporting on 'Get Rid of Eastern Laggarts', you acquire 500 potch, then reporting on 'Track Down Marica's Double' nets you a Bone Axe. No new quests to take on, so head out west to the front entrance (west from the gateway). Choose Flesaria Forest North. Flesaria Forest Nth Watch out for the Mossball's around here, they have a slime-type magic attack for 40-45 damage, and it may cause Poison. Travel northwest as you enter, ignoring the northeast path (it leads to a beautiful dead end but a dead end nonetheless). Once you get to the middle area with a few paths, go southwest until you reach the next area. Take the north route right away, which leads to a sign. Gineh Valley to the west, Grayridge Village to the eastern path going north, the one towards Grayridge. Exit out and you can now make your way to Grayridge. Grayridge Village Once a bustling mining town, Grayridge is now suffering with the mines being closed. Mining has been closed for 20 years. Go to the Inn to speak to a lady clerk, who talks about the Order of the One True Way. The people here are followers of The Order. Rest and save here if you want, then go to the Vendor Trade Shop. It is indeed robbery here, but do make use of the trade market for cashing in your Herbal Medicine / Wool Varn and anything else you have in quantity. Interesting people at the Alley, namely the kid on the far right. Finally, head to Outside Ch Hall. You will see Logan and Gilliam arguing, as Logan wants to see his daughter. Go up to talk to Gilliam to ask for a Pass, but evidently you have to wait 5 days for it! The party is in outrage and Secretary Macoute hears it. What a guy he is. You are also introduced to the Innkeeper's daughter Erin. After this talk, your mission is accomplished. Time to return to the Inn to rest. Logan is the Innkeeper and after some talking, you'll be in your room. Erin comes in and it turns out she's just pretending to follow Secretary Macoute. Her father is happy to hear this as he thought she really went to the dark side. Anyway, Logan joins you (in place of Hotupa). Erin tells of an abandoned mine near town. Go there once you are ready. As you enter, Logan and Erin try to touch the book. Turns out Erin and Logan see the same images of people fighting fiercely. They both learn Mark of the Stars abilities, but since Erin is not in the party you cannot see her stats yet. Logan though learns Melt Attack, 60% physical damage + no element during turn. Up ahead you see a lift, which Logan explains. But you cannot use it until you are on your way up. Gray Turtles lurk. They do about 30 damage with physical attacks, but also have a hide function that doubles their defense, so you'll take off a meager 15 damage. But often times all three will use the hide function so they essentially waste a turn, even if their defense is higher. Spiked Lizards do about the same damage, maybe more like 35-40 damage. Shell Baboons aren't much to speak of either. Take the eastern route since you cannot use the lift, and it will wrap north and west. At the upside-down T, the south path leads to a ladder going down that you saw by the lift in the south. Silkworm Cocoons are down here, and if you attack them physically (at least hand-to-hand), you will get poisoned (or cursed?) Use magic of course. Follow this path all the way southeast until you reach an Iron Shield, which would be nice if you have a character who used a shield. Back up the ladder and to that upside-down T. This time go west. This leads to another upside-down T. West is a dead end. Or so it looks to be. Travel west through the wall, then south, and east through another wall for a Revival Statue. You can assume what this item does - revives a member, but only in battle since the dead are restored after battle at 1 HP (not that you know though, I doubt you've died...) Return to the path and continue north to a T, with a ladder to the west. Take the east route though, and go east through the wall for an Iron Sword. Not really sure what to do with this since Hero should probably stay with the Cudgel, and if you got the Bone Axe for the second Mission, you might have that on Jale already (and it's stronger than the Iron Sword). Actually though Hero can equip the Iron Shield with it (which is +20 defense) and that makes up for the lost attack from the Cudgel. Might want to put Hero on the middle part of the front line after this. Back to the T and go west down the ladder to B1. Seems there is a gateway down a few floors according to Hotupa. He explains that with this gateway, we could simply use it and return to the one in the Forest Ruins. You cannot use it here though, even if you try Marica makes the decision for you. Take the southwest route into a glowing yellow room. Follow the path south until you reach an upside down T; north is a quick dead end, so continue east for another fork. The south route is a dead end, so go all the way east and then south for a long ways until you reach a west / south fork. Head south to grab an Iron Ore, then take that west path. Another west / south fork, but just go west for a ladder going down to B2. Save and rest up. Since a save point is here, something important is probably coming up. It's a big, red, Six-Eyed Worm. Don't bother with Bind Fist, Fire Breath, and Melt Attack - physical attacks are 2 to 3 times more powerful in this fight. Six-Eyed Worm has a weaker attack for 20+ on each member that it likes to use. It will also use a physical attack but that can be dodged close to 50% of the time with the Hero, and it's only slightly stronger (30-35 damage). Eventually you might get stunned, so be sure to have people ready to use Medicine to keep your HP up in case you cannot act when you need to heal later. Close to 1500 HP will do this monster in, and you will likely get near level 15, along with a Bone Club and Gold Ore as rewards. Give the Bone Club to Logan (Hero still has the Iron Sword / Shield combo), then return back to save at the save point. Further east to reach the lift, but you aren't taking it yet without going further in. Sure enough, east some more and you are in a room with a ton of treasure. This seems to be where they are hiding it. Macoute has been embezzling all the jewelry and such. Check out the book for a vision. Grab the Noble Steel book. All of your members will gain a powerful new Mark of the Stars ability, so check it out. Hero has Masterpiece for an automatic critical hit, while Marica has the valuable Rain of Spears for water damage on all enemies. Jale's Two-Way Strike is nice at 200% damage but does damage to himself. You've seen Logan'sTremor before, it leaves you unbalanced. Ride the elevator up, then go south to exit the mine. But Macoute is here waiting with Gilliam. Gilliam doubts Macoute, but you must fight Gilliam with two Cynas Conscripts. The Cynas Conscripts use physical attacks, but take off just 15-20 HP. Gilliam is not much better, though he has a powerful attack of his own for about 50-90 damage but he becomes unbalanced from using it. Rain of Spears by Marica is nice to wear everyone down - Gilliam has a high defense, so you might want to purge the Conscripts and then work on him. He has a bit over 1000 HP I believe, but once he is alone it will go quick especially with the Bone Club carving him up. Two Revival Statues, a Broadsword and an Iron Mail are your rewards. Give the Broad Sword to Hero to go with his still awesome Iron Shield. Iron Mail is very nice, give it to Jale to improve his defense. Macoute then has his world fall down on him. Gilliam goes to report on him, but you tell him not to. Back at Grayridge, save your game then head to the shop to sell off your tradeable items you scavenged. The stuff here is still very expensive so it's debatable as to whether you should buy it. Go to the alley and talk to the first girl at the top that you see. This is Anya, someone who complains about Macoute. Outside Ch Hall, you will be escorted to see Logan and Erin. Macoute finally gives you your pass to go to Cynas. Hero mentions that strange Noble Steel book, but Macoute knows nothing about it. On your way out, 'Filthy Rich' the Shady Man, stops you. He thanks you for going further as he won some money. Don't worry about recruiting him yet, you'll see him again. Head back to the Inn to talk to Erin and Logan once more. You have a new mission - to take Erin along with you to Cynas to see exactly what this order is about. Logan wants to come with but he has to stay back and support Grayridge Village. It seems Fort Arc is before Cynas, according to Hotupa. Return to the Inn - Erin is a support member who restores HP of one ally per turn, so put her in as support. Hotupa can re-join the party, though he is underleveled compared to your other members (probably at level 9 or so). Fort Arc North of Grayridge is the Order military base, Fort Arc.Not much to do here besides talk to the guards and go through. However you see that strange duo you saw at the forest earlier, and the yellow armor clad Captain rushes in to make sure they are allowed to go through. Cynas Finally, you reach Cynas after this. Automatically you explore around, meeting a flirtatious man who runs off. Unfortunately though, since a dissident is running around they close The Tower of the Way which is what you wanted to enter. Check out the rest of town - not much to sell at the trade shop, but the Weapon Shop has much more reasonable prices than the Grayridge Shop you visited previously. Load up on new accessories for your mage types and front line fighters. The Order Bow is nice for Hotupa and / or Marica. Iron Talons can go to Jale and the Broad Sword is good on Hero. Buy some body armor (Thundergod Garb's are fine). Go to the Inn when you want to advance the story. In the middle of the night, an old man gets sick. Evidently, you can't get a doctor, as the clerk stops you. It is predetermined whether the man will recover or not, and you will all get arrested if you get a doctor. Thankfully, the old man is well by the next day. However, he is upset you helped him as he doesn't want to get labeled a dissident himself! These people are even crazier than the Grayridge folk. Anyway, the next day the party is able to get into the Tower of the Way. Hero asks the Archivist about the strange Citro Forest Ruins book he came across, but the Archivist needs to have it for some time to know. But the strange Young Man and middled aged man are right there, so it might not be a good idea to leave it there. The Young Man mentions something about Diadora (the archivist) and then the middle aged guy says the book is a False Chronicle. The young man seems to be named Conon and the middle aged man Fergus. Fergus then knows the Mark of the Stars is in your power. Meanwhile, the party discusses the situation. Not much else they could have done but ran with the books, as those other two guys surely know about them. Your mission is accomplished, but you have to get out of here as a new Mission is accepted. However, as you leave the Tower, an Order Soldier tells you that Lord Chancellor Valfred is about to share some words of wisdom. Valfred addresses the followers of the Order of the One True Way. He speaks well, and lightning strikes just as he prophesizes. After the speech, you see those Archivists running after you. Neither side will budge, so these two fight you. You only do 5-10 damage on these guys no matter what you use, but their attacks are not that powerful either. Just stay rested. Note that they seem to have a Mark of the Stars themselves. After three turns, the battle is over. General Vaslof shows up after this. He is one of the 'Auster Folk'. They are a tribe of giants in the northeast mountains, that look similar to the FFX Ronso. He actually sympathizes with your side and allows you to run off. Not much else to do here, so bail on the town of Order and go to Fort Arc. Fort Arc Just as you get by the guards, it turns out there is an emergency order from headquarters to arrest two boys, two girls, and a Wanderer. Uh oh. Just run south out of Fort Arc. Grayridge Seems Grayridge is safe, but something is amiss Outside Ch Hall. Strange indeed, the Captain says that they order troops are headed south...to subjugate Citro Village! Erin runs off to the Inn to talk to her dad, and the party follows. Afterwards, you can go talk to people down the alley. Talk to Anya with Erin in your party for some added dialogue. Back to the Inn to talk to Logan. He doesn't know anything since the Order Army doesn't tell him. Gilliam might but it would be too hard to see him. Instead, the party decides to hurry to Citro Village, with use of the Gateway at the Grayridge Mine. Logan has a rope to use. Your Mission is accomplished, and you now have a new one - head back to Citro through the Forest Ruins and the mine. At the Grayridge Mine, you bump into Semias. He bets you 100 potch that you will run into him again, as he has to leave the area because of The Order. Go up to that lift when you regain control, and take it to the cellar. From there, you have to retrace your footsteps back up to the area with the glowing gateway below (or ignore the mine elevator and just go down the northwestern stairs on the 1st floor to get there). The party uses the rope as a ladder. The gateway indeed leads to the Forest Ruins in Flesaria Forest. When you return, ask your friends (Logan, Erin, Hotupa for help). Marica and Jale run off to Citro Village to gather warriors to fight. Your remaining members go out of the gateway area and bump into Moana. Hotupa tells her what is going on, and then tell her to touch the book - she indeed sees the visions as well. Back in enemy camp, you see the Order soldiers with the Captain. They are told to look for strange kids using strange powers. Obviously they are talking about you, and those strange Archivists are here too to get you. Back in the Forest Ruins, you are with Logan and Erin. Some of the wanderers standing cannot use Mark of the Stars. Marica and Jale have returned and everyone is at the grand hall. Save your game in the center, then head to the hall. In the room where Moana is, go north and then west a bit to reach the hall. Dirk, Liu and Rajim are here. The plan is to use your surrounding forest to your advantage, fighting this much larger force one unit at a time. Rajim reluctantly agrees to have you guys fight them first at the fortress. Talk to Liu when you are ready to get going. You have 6 members so three groups of two is the best you can do. The Hero makes a confident speech and your new Mission is accepted and under way. Looks like Jale and Hotupa are about to be ganged up on, but Hero and Marica show up. You fight two Cynas Conscripts, one being an archer in the back who does terrible damage and a soldier in the front that likes to defend. Just plow through with regular attacks. A Revival Statue is your reward. Unfortunately, Hero and Marica then come across an injured Dirk. Logan runs in too, and the Archivists are here. Dirk couldn't handle their Mark of the Stars. Logan and Dirk flee, with Marica and Hero preparing to duel with the Archivists. This is another pointless battle where you can only do 5-10 damage on these guys. Again though, Conon and Fergus don't do anything scary either. Three more turns of sparing, and the battle ends automatically. A flashing light allows Hero and Marica to escape. The party talks some more back at the castle, but decides to go back out there to deal with the Archivists after they learn that they're right in front of the castle. Liu actually joins the party at level 10. Rest, save, do whatever, then go out by the Gateway. Keep going west to the next area to meet the enemy. Fortunately, an unidentified allied force comes from the other side in a pincer attack! Another set of allies comes and uses earth magic on the Order Army. These allies show up afterwards. Asad, Captain of the Second Mage Company of the Magedom of Janam, and Chrodechild, a female from the Magedom of Janam who represents the Blades of Night's Veil. The Archivists run off afterwards, and Hafin comes in. Mission Completed, as you meet your new friends in the Greeting Hall. For some reason, your party is unsure about the alliance even though they are humbled. Talk to Asad to learn that there are researchers in Janam that study those mysterious books you own. Also Chrodechild will talk about the Kingdom of Astrasia, her hometown. It was taken over by The Order Army a few years back and they've since joined the coalition against The Order. Go out and talk to your friends - you may want to use this time to report your quests to Moana. The World's Largest Library Mission nets you 500 potch. Expose Macoute's Evil gives you 5000 potch! That is a little nicer. To The Library at Last! is the next Mission but it gives you just 50 potch. Escape from the Order gives you 5000 potch. Warn Citro Village nets you 5000 potch and Defend Citro Village provides 10000 potch. Talk to everyone in the castle and it is suggested you go to Citro Village to talk to Marica's father. As you leave the Forest Ruins, Dirk is all depressed because he let the party down. Strangely, Diadora shows up and tries to convince Dirk to switch sides. Dirk seems reluctant but interested at the same time. Now that you have visited everyone in the Forest Ruins, just go to the meeting room and accept Asad's offer of alliance. Asad and Chrodechild join Marica and Hero as they begin their journey to Janam. Before you leave, Liu suggests naming your group - your company name. Choose whatever you like. ------------------------------------------------------------------------------- Now that you have a Company name, it is time to meet this Magedom of Janam. Time for us to head to Janam's Imperial Capital - the Mage City El-Qaral, by following the Mislato River eastward. On the way, Meruvis comes to alert the Magedom ahead of time, so that getting an audience with the Magelord is easier. Mislato River Mislato River is a scenic pleasure. Luvais greets you as you enter - you have seen him before, at Fort Arc. Luvais helped you by telling the Magedom about the Order attack, allowing them to come as reinforcements. Luvais runs off but remember him, he'll show up later on. Raparo Birds, Stealth Birds and the like are no match for you and your new magedom friends. Travel east on the Mislato River, through a screen and east more for a north / east fork. North leads to a magedom guard stopping you from going further. You will run into a few of these. Continue east to a save point. Another guard to the north telling you to go east. Continue going eastward and you will see yet another guard to the south telling you that you cannot use that path. Further east, look for a south path that nets you a Mislato Salmon. Back north and east to exit out of Mislato River. Magedom of Janam - El-Qaral El Qaral is a lively place. It is very red. The large building is where his Lordship Danash VIII is. Chrodechild leaves the party as she doesn't want an audience with the lordship, and she knows Lady Shairah wouldn't like it if she showed up either. Danash VIII greets the Citro Village Heroes while Hero acts all immature in front of him. But he praises you nonetheless, and Shams is awestruck. Danish wants you to check out the Arcane Academy, a place that knows almost as much about the Chronicles as Cynas. The Magedom Chronicle is there as well. Looks like we will need Rizwan's help, the Second Empress Consort. Asad leaves for reasons unknown. First of all, check out the weapon shop - there will be plenty of good weapons here but it depends which weapons you like to use for which characters. Magedom Sword is nice for Hero to go with the Iron Shield, while the Silver Spear, Iron Fists and Iron GreatSword are nice too (though the GreatSword doesn't allow you to have a shield unfortunately). Fill up your party at the Inn, giving them the new weapons / armor. At the Plaza, you hear of a lady with a husband in the City of Salsabil. We will go there later. Now go towards the Arcana Academy, where you will meet a beautiful woman named Rizwan, who is in charge of the academy. Further inside you meet the Chronicle Researcher Mubal. A new chronicle is shown to you, and you get yet another vision about the Mark of the Stars, and more new powers. You acquire the Fierce Regalia Chronicle, and Mubal joins you to see how these abilities work. As everyone leaves you and you prepare to go to your village, Chrodechild comes by. She gives you some words of wisdom about the Magedom and their potential motives. On your way back to the Forest Ruins, you will talk to Mubal a bit about the forest that 'just appeared'. Forest Ruins At HQ, Moana gathers everyone at the hall. So head there. Hero tells everyone about the deal with Janam. Time to officially designate Forest Ruins as your headquarters, and you get to name the Castle. Mission Accomplished. Meanwhile, you see a scene with Lord Chancellor Valfred talking with Diadora, that archivist lady. They are looking to regain the Eighth Chronicle, something you probably will run across. After that sequence, Hotupa senses a strange visitor from the Gateway and summons Hero. Atrie has come to this world from another gate. He says in a different world there were different people living in these Forest Ruins, evidently a much older, sky-blue armor clad Warrior. Afterwards, Hotupa and Hero remember that the character in the visions they have is the character the kid described. Hmm. Back in the Castle, Moana tells you of three new requests already in from the Magedom of Janam! First of all, report on To The Magedom of Janam - 10000 potch for this. You also have these three new requests. Take 1st Empress Consort Shairah's Mission. El-Qaral At El-Qaral, go ahead and meet up with Shairah. She is actually General Commander-in-Chief Shairah, but is more laid back in public. She has a recon mission for you, to go to Ladzaa Fortress. You can get here by following the Mislato River north, a previously inaccessible area with the Magedom Guards guarding it. Just as you accept the quest and prepare to go on, Danash VIII stops you to chat.He asks that Chrodechild stay back with him, and then you are allowed to form a party around Hero and Asad. Mislato River Enter Mislato River, and go west past the save point. North when you can, then look for a northwest bridge that leads to a Sapphire Rod, very powerful for someone like Liu. West a bit more for a Magedom Sword, which you may have already bought. Now check the northeast part of this area for the exit. A wonderful looking sluice gate is up ahead - this is Ladzaa Fortress, in The Order's control. Head east until you can go north. From this point, you should be able to wind back west and northwest eventually until you see Meruvis and a jerk named Roberto, who does not like Hero at all. Everyone stops the chatter though to see a commotion - a strange robed beast is trying to flee the order. Despite the fact that you are not supposed to be involved, Hero jumps right in and decides to intercept the Cynas enemies. These Cynas Conscripts do about 30 damage, but you should maul them in 3 turns or less. With the pursuers repelled, the party stops to meet this Beast-Man named Cougar. Cougar joins your active party - put him in the front line so he can show his beastly ways. Asad can be thrown in the back row. Time to make your way to the Magedom of Janam so that Cougar can find a doctor and recover. Magedom of Janam As you return with Cougar, Asad leaves to report what happened. Meanwhile, head to the Inn but as you do some people notice there is a non-human with you. Eunice and an older guy. Now at the Inn, the beast-man tells you more of his past - he is from a different world, from the Tribe of the Furious Roar. In the middle of the story, that strange guy who saw you comes in. He is the doctor Zahra and he wants to treat you! The best doctor in the Magedom. Eunice acts as his nurse. Cougar recovers thanks to this nutty doctor. Forest Ruins Time to head back to the Gateway in the Forest Ruins, where Hotupa directs the beast back to the Furious Roar world. Unfortunately, Cougar cannot make his way back and freaks out over this. At this point, an aged Wanderer named Wahie comes out and tells you some good advice. Cougar cannot use this gateway, because he needs to use the one that got him in this world (which is the gateway at Ladzaa Fortress). With the Fortress being under Order control, Cougar has no where to go. So Cougar decides to join your cause in the meantime. Wahie is also recruited, and you can meet with him at any time in the Corridor. As you exit out and head back towards the HQ, Zahra and Eunice are here! They followed you, as Zahra wants to work on your allies. And you do need a doctor, so Zahra and Eunice are recruited to your company. Again as you get closer to the main part of your castle, you hear that you are under attack from strange enemies to the north! They snuck up on the castle in no time. Head to the front entrance past the gateway to find Porpos-Kin? An odd aquatic tribe from the western sea. The head porpos demands the Chronicles, and a battle ensues with whoever you chose to go with Hero and Liu. Just gang up on the Porpos Soldiers up front to get to the stronger one in the back, who likes to use skill that stuns on occasion and does 50 damage. The soldiers have around 500 HP, with the main Porpos having a bit more. Nothing too hard though. 2 Mega Medicines and a Trident are your rewards for this victory. The main Porpos seems to want to explain things, but then thinks better of it saying that they don't trust humans. The porpos army flees. More stuff going on back at HQ. This time it is Dirk paying us a visit. He walks right in past the wanderer. Hmm. Act like you are heading towards the audience hall / chronicle area, and you then see a scene. Bad things happen. Flesaria Forest North You then find yourself in Flesaria Forest. Continue westward, then north quite a bit. Eventually you catch up to the group of Dirk, Nova and the mysterious woman. Nova is a strange looking Order officer, and he challenges you to a fight. Like the Archivists fight, you cannot win this, and will do 10 damage max on him. Meanwhile, Nova is more powerful than any other foe so far, doing 80+ damage per regular attack. Three turns and it's over, typical Tierkreis un-winnable battle. Nova and the rest leave after this. Forest Ruins Fortunately, the Chronicles seem ok. Even though they were 'burned', it seems they were not harmed at all? Clearly these are more than just books. This also explains why you were still able to use the Mark of the Stars after the books were 'burned'. Time to report on the last few quests you have done. Scout Out Ladzaa Fortress nets you 20000 potch. Get Cougar Back Home rewards you with a Wtr Dragn Claws and Argent Fists. Great weapons. 1st Empress Consort Shairah is a small 5000 potch reward. Leave and exit the Forest Ruins - Sisuca randomly shows up and mentions that you have 10 allies now! Strange. Go back to the Forest Ruins, and a man will say that Jale ran off somewhere! At the front entrance, Jale will likely get smacked around by Selen. Selen is Jale's mom. She comes around every blooming flower season if you enter / re-enter via the north end. You likely will not have a chance to fight her early on, it is only when you come back during a blooming flower season and Jale is +20 in the level department. So we'll come back and try this later. Accept the Gateway to Infinity Mission Request. Send Hotupa since he's a Wanderer and some others. The Mission will last 10 days so they will be back after that. Grayridge Head to Grayridge with Erin as your support. You will see a mysterious boy and an older guy at the Mine. It's actually not a boy after further investigation, it is a synthetic android with this aged inventor. The inventor wants you to leave and give him space to work on this elevator lift. Okay. Just go east to see Anya. Remember her from before on the streets? She is taking a break in the Mine since the Order has pressed hard on the villagers to follow The One True Way. Just tell Anya to come with your company, and she gladly will. Not sure if you need an extra space in your party since she doesn't fight, but I had an extra spot anyway. Forget about the elevator inventor for now, we'll get him later when HQ grows. Try to go to the Ch Hall in Grayridge. You will be stopped by that Luvais guy. He tells you not to get close to these Order soldiers in case they recognize you. Luvais leaves abrubtly again, but we'll come across him later. Forest Ruins Back at the Forest Ruins HQ, check out the Gateway. Talk to the Wanderer to go to the Corridor area. You can do your Nintendo Wi-Fi junk with Wahie here. For now though, go west a few screens until you find a strange wanderer mumbling about Windows. Every Suikoden fan knows about Windows. Anyway, this Wanderer won't say much besides that. Fortunately, talking to him opens up a new request. Talk to Moana, and she has that optional mission for you. Bring whoever you want as this mission is bound to fail. It takes just 5 days. This wanderer's name is Tongatihi. As far as the main storyline is concerned, might as well tackle 3rd Empress Consort Kureyah's Mission. She is Shams' mother. Citro Village Go to the Elder's House to talk to Sisuca. She gets ready to move in at the HQ. Everyone else in town just talks about Dirk. Forest Ruins Back from the ruins, and your group should be finished with Window Information and maybe Gateway to the Infinity. Tongatihi is disappointed that he didn't find out more about Window's, but this isn't the last we'll hear from him. You get just 100 potch. 10000 potch however for the Gateway to the Infinity, as you are now ready to accept quests from other worlds. As you finish this, that window guy Tongatihi may have another quest for you - Windows Beyond The Gateway. He needs more information or else his head is going to hurt. This one lasts 10 days. El-Qaral Now it's time to go to the Magedom for 3rd Empress Consort Kureyah. At El-Qaral, just head to the Prince's Palace. You meet the vivacious Kureyah here. She would like to head to her homeland of Salsabil, which might be a good idea for you to get to see a new region. Kureyah then gossips about the other empresses and about the Lordship's interest in Chrodechild. Hero keeps trying to discredit his forces but eventually you can head out to bring her to Salsabil. Salsabil Go through the Mislato River. Take the southwest path, and this time you are actually let through. Grab the Silver Spear as the first thing you see, then go south to a new area. You might fight some new enemies around here like Inpu. These guys only do 40 damage or so, but they are a welcome relief in terms of yielding experience. Anyway, in the new area, go straight south until you can go east or north through a different route. Go north for a Bronze Axe, then head southeast then northeast. After a long walk, you reach an Iron GreatSword. West a bit, north, and east to exit to a new area. Just go south here, east a bit, then south more. Eventually you are stopped. A few guys run in and label a female in your party a ruffian. These guys prepare to fight you. They are a joke though - their front line crumbles in a matter of attacks, and the back guy can't move round 1 because he has a front line weapon :) Just pummel the Ruffian Head in round 2 and he'll go down. 2 Mega Medicine and 1 Revival Statue are your rewards. This ruffian head tells you about the Salsabil Liberation Army. They seem to work for them. When you regain control, go southwest for 5000 potch, then take the eastern path south. Exit out and you are but 5 days from Salsabil. Salsabil Enter Salsabil. Kureyah wants to go straight to the Viceroy's Mansion so go there. You meet Kureyah's parents; Masrur the Viceroy of Salsabil and his wife Furat. They are nice people and take care of the Inn for you tonight. You are to head back the next day for Kureyah. This place reminds me of Kirov in Suikoden I. Especially the music. Check out the Armor Shop. Buy a few Silver Mail for some nice armor on your front line fighters. Especially if you took the Iron Shield off of Hero to put a second Magedom Sword on him (not a bad idea, considering how easy battle has been so far). Time to go to the Trade Harbor. Across the sea to the east is the United Kingdom of Ritterschild. When you are done exploring, go to the Inn. Talk to the guy a bit about Salsabil's history, and of the hoodlums that run the Salsabil Liberation Army. Looks like Kureyah is pushing her father to provide more funds to the Magelord to improve her position! We have got to head all the way back to El Qaral now to bring the 3rd Empress Consort Kureyah back to the Prince's Palace. El-Qaral As you get back to the Palace, Shams is home. Shams and his mommy go off and talk about what happened while they were away. Mission Accomplished. After this, you meet Captain Asad's subordinate Nakil. Nakil joins you as the Order from Grayridge is planning another attack on your castle. Save and quickly make your way back. Forest Ruins HQ As you get in, Moana says that The Order just left Grayridge! Asad, Chrodechild and everyone else is at the Grand Hall. Time to think of a strategy as there are twice as many troops as last time with the Fort Arc reinforcements. The strategy is to have the mage group and the blades fight the back while Hero and friends take the forefront. This is a way to test the strength of your team members at HQ and to not show the enemy your own reinforcements initially in the blades and mages. Form your party. Jale, Hero and Logan lead the groups. You should have 3 members for each one now, with at least three support members. On the enemy side, it is that same Order Officer you saw at Fort Arc back a long time ago. Still talking trash about your army. The enemy then begins it's assault! Jale's group is up first, fighting three Cynas Conscripts. These battles can actually be hard if you have under-leveled or under-equipped characters. The Conscripts are a bit stronger, taking off 40-50 on your tougher guys and close to 100 on your weaker characters. I had Sisuca and Zahra in this battle and they gained 7 levels after victory, close to level 20 for everyone. Next battle against the Conscripts will be with Logan and his group. You are fighting two Conscripts and a Cynas Archer in this pack. This was actually hard, with Logan and Marica my front liners only able to do 50-60 damage each attack, and Hotupa being worthless at level 10 in the back row (20 damage attacks but his healing and defense shield helped). Finally, it is time for the Hero's battle against three Cynas Conscripts. Another somewhat tough battle for your group, but after this, the Order attack is squashed. At the Forest Ruins Grand Hall, everyone is glad that the reinforcements weren't even needed. Preparations for further attacks will be discussed later. Talk to Moana now to report on some old quests. Escort Me To Salsabil gives you 10000 potch, Defend The Castle! gives you Argent Grt Swrd / Sapphire Rod, and 3rd Empress Consort Kureyah gives you 5000 potch. For the Windows Beyond the Gateway Mission, it seems like even other worlds don't know about Windows. You get 100 potch for this, and then Hero talks about that mission in particular. Go to the Corridor now, and go west a few screens to Tongatihi. Hero makes a point to him. Then ask him to make windows for you. After some thinking, Tongatihi is now your ally. You can talk to him in the area east of the Grand Hall, and he can change the color scheme of your Windows. There should be two more quests, 1 being the other Empress Consort Mission that you haven't completed, and the other should have just popped up - Find Somebody. You are to meet some woman out east at Salsabil about a manhunt. Salsabil Head to the Inn, unless you need to buy new weapons / armor for new allies you brought over. In the room at the Inn, the stern woman is waiting. You meet Morrin from the east, and her bodyguard Yovel. These two are looking for Icas. Remember him? He was looking for ladies back in Cynas. Agree to look for this guy, though it may be hard. Forest Ruins You automatically return to Forest Ruins. Talk to Moana to get your reward for that mission, 1000 potch. We must fill up new members Mark of the Stars and it is now time to take on 2nd Empress Consort. After taking this on, Moana goes and gets Mubal since you need him to go with to the Arcane Academy. Bring decent allies. El-Qaral As you enter and go to the Arcane Academy, you are stopped by Taj, Prince Shams' attendant. Offer to go see what Shams has to say, since Mubal will need some time at the Arcane Academy anyway. At the Prince's Palace, Shams tells you of his younger sister, daughter of Lady Rizwan. Her name is Manaril. Shams implies that Third Empress Consort Kureyah and Lady Rizwan do not get along. Taj gives you a key that leads to the cellar of the Arcane Academy. Take the Academy Key and go there. Rizwan greets you. They have created 'dreambeasts' for you to fight and show off your Mark of the Stars. The first summoned enemy is the Rock Dragon. Use your best Mark of the Stars abilities - this thing has a ton of hit points, and does decent damage. Having a defensive shield up wouldn't hurt, or just stay on top of healing. A Gold Ore and Revival Statue are your rewards. Rizwan and Mubal thank you for your work, and go off to talk more about researching. Now use that Academy Key on the cellar door east of you. It opens, so go in. Go down 5+ flights of stairs until you reach a Mage Soldier. Talk to her a few times, then continue further to see Manaril, Rizwan and Mubal. Rizwan treats Manaril like dirt in the midst of her power lust regarding these Mark of the Stars. Hero of course gets in his I'm going to do whatever I want mode, but Taj is here to remind you that it would be a disaster if you attacked on behalf of Prince Shams. Run the hell out of there now and go to Prince's Palace. Shams explains that Manaril can see the content of the Chronicles, like Hero and his friends. Manaril can also act as a reader, which is how the mage arts are created. Really though, the point is to show that while the Order is scum, the Magedom is shady as well. Talk with Mubal a bit, and then the Mission is complete. Go to the residence and leave, then a Shady Old Woman comes up and talks some junk about Rizwan. Forest Ruins As you get back, Moana tells you of a special request from the Magelord to aid him in the assault on Ladzaa Fortress. First, report on Help Research Chronicles (10000 potch) and 2nd Empress Consort Rizwan (5000 potch). Notice that you have a new quest, Arcane Academy Tour. Some Mage Art students would like you to hook them up at the Arcane Academy in El-Qaral. They are at the west part of the Mislato River. You automatically meet them after accepting the Mission. The leader is Geschutz, with Buchse and Minen at his side. These three are actually from the United Kingdom of Ritterschild. They want to see the Fierce Regalia chronicle, but of course Hero doesn't let these guys see it. Back at the Forest Ruins, the storm is here again. It's Selen again, this time though Jale is at level 20. Even then, this battle is damn tough. Selen gets critical hits at astounding rates, which take off about half of Jale's defense. If she does her body slam tactic, it's over. You'll either die that turn or get stunned, lose a turn, and watch her pummel you some more. It's possible you could win, Selen has a good deal of hit points, but you pretty much have to save / load and pray she doesn't use her body slam technique. You may get lucky and she will waste turns guarding. Inside HQ, talk to Moana about Arcane Academy Tour. You get 100 potch for your troubles. Just go to the Grand Hall to advance the storyline. It seems the Magedom is finally ready to assault Ladzaa Fortress. You can tell Liu you need some more time, but you might as well go ahead and prepare for the assault. Save if you have to, but then choose your party by talking to Liu. It will be Hero, Cougar and two characters of your choosing. Make sure they are equipped properly. Mislato River The scene then shifts to Mislato, with Shairah getting the Blades of Night's Veil and your company ready for the opening onslaught. Asad doesn't like that you are being used as bait. Hafin and Nakil stop him from complaining to Shairah. Cougar and Hero talk about how there is an Order of the True Way in Cougar's World as well, and Cougar is fighting against them. After talking for a bit the battle horn sounds and you can walk east. You will fight some very easy random battles, but eventually will come across the Cynas Captain. The archers in the back attack quick for about 40-50 damage. The Captain has a Mark of the Stars type ability for about 60-100 damage on a front line fighter. A Revival Statue and two Mega Medicine are your rewards. Further east and north for another Cynas battle. It's tough and there is a mage involved, but afterwards the party senses something amiss. The mages haven't made their attack, while Roberto comes running in wondering where your party was. Agree to aid them, and go all the way west. Ladzaa Fortress Just as you get there, you see the Magedom of Janam get slaughtered by those beasts you saw earlier at Cynas. Oh that's right, I forgot Cynas employed them. Vaslof in particular was the one to let you leave back at Cynas. You have a friendly talk with them, but soon battle looms. This is the hardest battle yet, with these two doing 90-120 damage on your front line fighters. Again, you can't damage them. Just staying alive against these two is a chore. Vaslof lets you go, so Hero and Cougar run back discouraged at the failed attack of Ladzaa. These Auster Folk are just too difficult to get through, regardless of who is sent at them. Forest Ruins The party talks more about the failed attempt, and how to get past these Austers. Mission Accomplished. Return to Moana to talk about the Ladzaa Fortress Siege some more, and gain 30000 potch for your effort. Go towards the Gateway. That Wanderer Man tells you that Atrie is back. Atrie talks about the other owner of this place. It seems there is an Order of the True Way in every world! Scary thought. Atrie then leaves saying he'll come back when he gets more information. Liu then comes to you and tells you of this great idea. Everyone goes over it at the Grand Hall. Basically, attack from water, but you cannot do this through ships. So? Get the aid of the Porpos-Kin. The new mission is accepted, and Cougar goes with Liu and Hero so that there is a non-human along. Put a fourth member in and a support, and it's time to go off. We have a long way to go - through Giney Valley, to Tehah Village, then through the Ch'olui Mountains. It would be easier to go through the Kingdom of Astrasia, but that is not an option. ------------------------------------------------------------------------------- Flesaria Forest Nth Time for the long trek to the land of Porpos-kin. Start off by entering Flesaria Forest North, and instead of taking the route towards Grayridge, you want to go west towards Giney Valley. Just as you get outside though you are stopped by Meruvis. He comes with a friend, Gadburg, who is a blacksmith from Astrasia responsible for forging the Blades' weapons. Chrodechild wants him stationed at your Forest Ruins HQ for your support and also so that he can privately do work for the Blades without the Mage Lord watching (so that Mage Lord doesn't steal his services for himself). Anyway, at Flesaria Forest North, just go west to the second screen. Then west some more and north for a sign. Northwest towards Giney Valley and you will be on the world map. Giney Valley Travel west until you get to a west / east split. Take the east route as it wraps north and west for a Peach Juice. There are big Sledge Mantis' around here, with 1500+ hp but only take off 50 to one ally or 25 to all. Not too tough. There are two paths to a new screen west - the lower one should be taken first for Mixed Herbs, then take the upper one going west to advance. This northwestern path leads to another northwest /southwest fork. Take the southwest route until you reach a new area. From the entrance of this new area, go straight west for a Healing Incense. Go all the way northeast now to a new screen (underneath those big rock mushrooms). This nets you a Truffle Stew. Go back to the last area and go all the way northwest out of Giney Valley. Tehah Village Tehah is just up ahead. Very icy village. Something seems to be going on just as you enter (common Tierkreis theme), but first go to the residence. Talk to the strange old man in the west part of the house - this Sotah is like a Tierkreis encyclopedia for you. If you keep talking to him and reading about stuff, eventually you can ask him to come with. He won't yet but later on when your HQ is bigger, check back. Look at the vendor in town. Nothing too special in terms of Weapons / Armor / Accessories but it's probably worth checking out incase there is something that is a fit for your party. Rest, save, and go to the Plaza. Guess who is here? That wonderful guy Macoute has been stationed here to recruit for The Order of the One True Way. These mountain folk don't buy his garbage though. Some little kid comes in and denounces Macoute at the end, then Hero comes forth and taunts Macoute too. Macoute can't handle the humiliation and leaves. Just as your business at Tehah has finished, Luvais shows up. You've seen this guy all over. He assures you that the Order will not be sending military force this far, and then he runs off. You'll see him again, but it's time to go to the Ch'olui Mountains. Ch'olui Mountains A neat snowy mountain. Take the north route looking for west paths (second one leads to a Fur Cape). Northeast from this point until the path begins to wrap northwest. The party makes a stop in the new area, where that kid is. He tells you that the snowslides are a deathtrap for you, but maybe old Dogha could help you. This kid is Nhazu by the way, Dogha's Apprentice. The top of the mountain is to the west, but go northeast when you gain control to Dogha's hut. Northeast in this new area, but look for a southern path when you can for a Ch'olui Cabbage. Northwest has a Janam Potato. Time to check out that northeastern hut. Dogha is inside, as Nhazu calls him out. Dogha does not seem confident in you, but assure him you will do as he says. Now with Dogha at your side, go back southwest to that sign. Then go west from there like it says and look for a route to the next screen. North and east for a Wool Hat, then head a long ways west to the next screen. This is the snowslide area. You are advised by Dogha to go north despite Liu's reservations. Follow Dogha and you will dodge a snowslide. Follow that route he suggested west and to a new screen. South when you can, then go east back to that previous area through this new path. Grab the Wool Robe, then go back west and southwest in the next area. Nhazu and Dogha leave you, with their work done. Actually though, go back north and northwest for a pair of Fur Shoes. Now go southwest to exit out to the world map. Naineneis This is the place you are looking for. Home of the Porpos-kin, it is 6 days away. But when you get there it is truly amazing. Attempt to enter this huge Conch Shell of a town. As you do so, you meet a few human wanderers. They tell you that these Porpos-kin are stingy towards humans. Fortunately you have Cougar. Cougar introduces himself as a member of the Furious Roar Tribe. They are actually willing to hear your party out now. Cougar shows you to Nimni, the lead warrior of the Porpos-kin (who you fought earlier). Nimni apologizes for the previous fight and wants to show you to priestess Neira. Evidently this priestess is waiting for you at thet Temple of the Sea God Ninulneda; the guardian diety of all Porpos-kin. So, choose to go to this temple. Neira is an interesting looking Porpos. She all of a sudden turns against you and says that the Order of the One True Way stole the Beads of the Maiden from them. Clearly, that is where the hatred stems. The spirit of the Sea God Ninulneda then leaves Neira after this talk. Hero is willing to retrieve it though. Nimni joins you, as Nimni knows the Coastal Cave area well. He replaces the one optional character you brought along (which was Jale hopefully so you can level him up around 25 or so and beat Selen, if you still haven't). Before venturing onward, you may check out the weapon shop and get a Trident for Nimni. A Shell Backplate is nice too. And the Silver Boots are arguably the best accessory you can buy to this point. Coastal Cave Near Naineneis This cave is rather massive at first glance. Don't be overwhelmed though, just follow. As you enter and go north, the first set of Bds of Priestss are recovered. There are several sets of them evidently. North more and look for an eastern route. A northeast / southeast split after this, but the latter is a dead end. So go northeast for a Seashell Shield. Next, go back to the beginning area where you initially took an east path, and this time go north a tad more and west. Then southwest, all the way for a Trident. To the north, we have an interesting phenomenon - hot springs, five different ones. Took the second one from the right first. Northeast up here for a Shell Backplate. Second spring from the left is a dead end, and the eastmost hot spring is a dead end for us too. The first spring from the left though leads to 30000 potch (on the left as you are going north). Then take the middle spring of the five. Go a long ways north, then east when you can for Adept's Shoes. Back west to the path, and all the way north for Mystic Medicine. West from here and eventually north to a new area. East across this misty room, and rest up before entering the next area. It's a huge crab and it has prevented the Porpos-kin from gathering their treasures. Liu surmises that this is probably a renegade, which makes sense considering the Porpos-kin cannot defeat it. Not that tough of a battle though. Use Masterpiece by the Hero and Two-Way Spear with Cougar. This will take off massive damage though Cougar can only do this once. Stay healed as this boss has 2000-2500 HP so it may take a bit. The crab has a fire breathing attack for 50-70 damage on everyone, so heal from that. A Rainbow Thread and Giant Crab Meat are your rewards for this monstrosity. Afterwards, the last beads seem to be the equivalent to a book for humans! It provides a new vision for everyone, including Nimni. Just as you are leaving, Conon seems to have been onto you. It is just Conon the Archivist here, And you can actually win this battle. Your magic points may be limited from the last battle, unless you gained some levels and in turn restored your status. Either way, you should have plenty of Masterpiece's left for the Hero to use. Use Two-Way Spear by Cougar if you have it, and Liu can cast attack magic or set up barriers. Though with Hero's Masterpiece, Conon's 2000 HP or so will evaporate real quick. Little EXP for you, but you obtain Ninja Garb and a Revival Statue. Has Conon lost his powers, or are you just getting stronger? At any rate, it's time to return to Naineneis. Go to the Temple of the Sea God Ninulneda, as the sea God once again takes control of the Priestess and orders the Porpos-kin to fight alongside you against the Order of the One True Way. The support of the Porpos-kin is now yours. As you leave the area, Liu asks the priestess her opinion about the beads and books. Go to the entryway to speak with Numnu, a little pink Porpos-kin. She runs off and won't join yet. Tehah Village On your way back to the Forest Ruins, stop by the Village of Tehah. Check out the Weapon Shop / Inn and talk to everyone - one of the villagers (innkeeper) offers soup (assuming you are in the 'sprout' season. Hero loves the soup, then a huge man comes in. It is his concoction. He doesn't tell his name or join, but this event sets up a Mission Request later that will allow you to recruit him. Note that if you try to taste soup later on, do so during the 'blooming flower' season instead of 'sprout'. Forest Ruins The Porpos-kin beat you back here. Nimni brought Nemne and Nomno. Nomno just sleeps. A messenger has come about the Magedom. Just exit out and re-enter the Forest Ruins. Luvais comes and greets you again! He says the Grayridge Chapter is planning to attack you once again. He also tells you the Order may send in spies to act like they are allies but are actually members of the Order. The party decides to just attack them head on without Magedom help. Now a scene in Flesaria Forest. Your wanderer look-out member fortunately does not fall for this ruse. However they have advanced quite far already, and Hero taunts the lead 'refugee'. You then begin a battle against three Cynas Men. These three like to guard, and their attacks only take off 40 or so anyway. Meanwhile, 600 damage or so should do them in. Repel this weak effort by The Order, and you will be back in the Strategy Room with Luvais. Luvais joins you after this, he has provided so much help and is eager to join. He likes your prospects more than the Magedom. In the main hall, Nakil tells you about the Auster who disappeared from Ladzaa Fortress that led the mages to try to attack again, but fail. Nakil then says it is time for another attack, but Hero and Liu are mad that they have to clean up the Magedom's problem. Anyway, tell him to wait for a bit so you can report on your Missions. For Make Allies of the Porpos, you obtain 10000 potch. Lots of new requests actually. Sign up for Demon Hunting in Gineh. The Peddling Wanderer wishes for you to get rid of this demon with a horn at Giney Valley. Before you go over there to do that, equip your new Mark of the Stars abilities that you gained. And outfit your new character's with Mark of the Stars (Luvais and the Porpos-kin in particular). Giney Valley Bring a decent party here. If you explored Giney Valley well, you may have already came across this dead end where the Demon is. It is the waterfall is the west-most section of Giney Valley. The exit to the World Map is in the northwest, but if you work your way all the way south, you can go to the southwest for a waterfall area. It is empty, but when you get out and move on two wanderer's run out saying there is a beast. It doesn't seem to be attacking anyone though, so head back over to the waterfall. This Auster man is actually nice, and just glad to meet someone understanding like Hero. After you find Muro, just talk a bit about his journey and then you can recruit Muro. Just ask him to join and he'll do all the heavy lifting. Report on Demon Hunting in Gineh for 10000 potch. Next, sign up for Order Approaches Naineneis. We must repel the Order for our newest allies. Nimni and Hero join up and automatically go to Naineneis. Naineneis A porpos greets you and tells the two of you the situation. Then you go off to the Coastal Cave. Coastal Cave Some Order Soldiers are here but so are Dromon and his fellow pirates from the Lonomakua waters. He has Felecca and Xebec at his side. The three of them get in a battle with these Cynas Conscripts and use a unite that wipes one of them out. Looks like they won't be needing your help, but it's nice to meet them. Nimni tells you that they are from the northwest chain of islands called the Lonomakua Islands governed by the Lonomakua Chiefdom. These three go off for a Hot Spring bath. But actually they stop back so that Felecca can pet the Porpos. We'll see more of them later. Naineneis Back here, go to the trade post to see that pair you saw when you first visited. The kid is Tuhululu and the mom is Rekareka. She thinks she'll run across you again, which is true. Go to the Inn / Shop. It's that gambler Semias. Looks like you lose the bet, but he doesn't force you to pay. Semias then says he's off, looking to make the biggest bet ever. Nothing else to do here, so return to the Forest Ruins HQ. Forest Ruins HQ Go to the area of HQ where Logan, Sisuca and Erin reside. You should see that gambler. Semias has not been recruited. Report on your last quest, Order Approaches Naineneis. We still get 30000 potch for this, despite doing nothing. Next, sign up for Find the Chef. You have to go to El-Qaral to make this Mission happen, but stop by Mislato River along the way. Take the path like you are going to Salsabil, and you will get ambushed again by those ruffians. The weaker ones take off 25-30 with their attacks, though they are quick. The Ruffian Head has a more powerful Mark of the Stars attack for 70+ damage. Nothing you shouldn't be able to handle in a few turns though. These guys fall back once again, though Hero tries to explain to him the true nature of your alliance with the Magedom. El-Qaral Go to the Imperial Palace to talk to Asad. He says your request is to find the cook Wustum, who you ran into at Tehah Village. He tells you the back story of how Wustum got mad at the Mage Lord and Shairah, and then left. Hero decides he might ignore this quest. But head to Tehah Village to at least see what Wustum is up to. Tehah Village Talk to the Innkeeper. Turns out the chef Wustum left as the Magedom soldiers were after him. Maybe they headed up into the mountains? Ch'olui Mountains Time to traverse these mountains once more. As you get north to the second screen, go west towards the top of the mountain. Quickly you will see three Magedom Soldiers and Wustum. The soldiers are going to tie him up. Actually though, this level 10 guy can hold his own and wins the fight with regular attacks. Tell him to just come to your place and ignore the magedom. You might get in trouble with the Magedom for having him there, but who cares really. They are starting to look more shady by the minute. Back to the Forest Ruins HQ to report that Find The Chief quest and gain 100 potch. Besides the Icas quest that you cannot do yet (not enough young females), you should see the Sorry to Keep Bugging You! Mission from the other-world Marica?. Marica? is now a companion. Grayridge Mine The scene then fades to Grayridge. Marica? suddenly just asks Hero to fight it by himself! After one Hero attack, the battle ends. Marica? was trying to see if Hero really was from another world - if so, he should have been able to defeat that Renegade. This is an easy request to fulfill, and when you return, you get a haul. Report on Sorry to Keep Bugging You! for 50000 potch. Forest Ruins HQ About this time, it was 'blooming flower' season. From my experience, Selen seems to show up every other blooming flower season, but I only fought her twice (meaning I fought her on the first blooming flower season, lost, then tried to fight her the next one but she didn't show up. The third blooming flower season though she showed up right away (coming from the front entrance of course)). Selen beat me before with Jale at level 18 or so, but Jale is now level 25 and has the Argent Fists. This battle should be more feasible now assuming you don't get unlucky with Selen's 'Mark of the Stars' attack. Looks like Kasumi's Shrike Rune from Suikoden I. There is potential knockdown for both you and Selen so it can really swing the fight. You will need to use some Mega Medicines, and Two-Way Strike when your HP is full. Selen only has 1000 HP but if you fought this earlier, you know it is a tough fight. Jale should level up to about 28 after this fight, making him even more of a monster in battle. And you will recruit Selen afterwards. Selen as an Ally can be used in battle with the Shrike Strike Mark of the Stars attack. This should be it as far as side quests for now. Return to the Strategy Room and talk to Nakil. Agree to help them get started at Ladzaa Fortress one more time.A new mission is accepted, as Hero and Cougar join with two members of your choosing to storm Ladzaa. You also have the Porpos-kin in one group, with Nimni, Nemne and Nomno. I put Muro in there to be a beast in the front-center. Hero (Argent Grt Swrd, Warrior Armor, Adept's Shoes) and Cougar are so overpowered, so I just put some under-leveled characters with them in Marica and Logan. Choose your party and then it's time to go off. El-Qaral El Qaral is your first stop. Unless you need to save or go to the Weapon Shop, just go straight to the Imperial Palace to meet up with Danash VIII. Danash praises your party but talks down to Chrodechild and the blades. It seems Danash is pitting the Blades between your company. Just go straight to the Blades area after this. Some of the blades and Roberto are falling for the Mage Lord's trap. Hero explains everything and Chrodechild is happy. After this, go to the Imperial Palace and talk to Asad. Tell him you are ready for Ladzaa Fortress. Ladzaa Fortress The key to Liu's plan is Nimni and the Porpos-kin. Hero and friends are to lure out the Austers, and then Nimni and his friends will rush through the river and open the gates. As you run north, Roberto comes up to tell you that the way to the bridge is secure. You're ran this route plenty of times. Go north, then east all the way, then north. The path then wraps northwest. The bridge is open this time as you run across the first area of it. The second area though, you see those Austers. But Vaslof is not with them this time. You can take these three. They have about 600-700 HP, with decent defense and they take off 50. Heal if you need to Three Mega Medicines for the win. Hero talks some trash, and sure enough Vaslof and Resno come back out. You still cannot do much damage to these two, and they still take off anywhere from 80-120 damage on you. Stay healed, the battle ends in 3 turns like all of these types of battles. Hero can't get through these great beasts, but this is when the Porpos-kin make their strike. Nimni and friends sneak up on the Order Soldiers inside. The porpos-kin have to defeat a Cynas Captain, Cynas Conscript and Cynas Archer. Nothing too hard, though your party isn't exactly stacked. Lots of raining spears on everyone with Nimni and Nemne, and stay healed. All will go up to level 22-23 if they are not there already. Hero rushes in after this, with the gate open. More magedom soldiers come along with the blades, Asad and Roberto. Ladzaa Fortress is back in the hands of the magedom, thanks to you. After the battle, the party finds there are no hostages! The hostages must have been taken up north. Next order of business is getting Cougar home with Hotupa's help. Just head straight left to an open room and Hotupa find's the Gateway. The party reaches the corridor through this new gateway. Hero tries to go to Cougar's world, but he cannot. Cougar would have liked him to see Chief Diulf. Cougar leaves this time, and it works. When you get back from the corridor, Hafin and Liu come in to congratulate you. There is a next step according to Asad. We must secure the northern Order base where the hostages are being held. Might as well tell Asad you are ready for that. Hero is to stay on standby at Ladzaa until Lady Shairah arrives. Shouting is heard as Liu and Hero talk, so run left to see what it's about. Everyone is celebrating, with the prisoners released. But it's likely a trap, just as Jowy did in Greenhill back in S2. The magedom soldiers don't listen to you, so just run back to Chrodechild and tell her. She says something like this happened at Pharamond. Sure enough as you leave, Liu and Hero turn back to watch something very bad happen. Asad runs in to tell you that the Blades of Night's Veil have been detained, and taken back to the Mage City. Mission Accomplished, but you have a new one. Put someone in your party to go with Liu, Hero and Asad. Time to head out. El-Qaral Make your way back to El-Qaral through Mislato River. When you get there, just go to the Inn and talk to the Innkeeper. You will be in a room talking to Asad. He tells you what you probably figured - the Mage Lord is using the Blade's of Night's Veil as the scapegoat for the losses at Ladzaa Fortress, even though they have no reason to think they would be in collusion with the Order. Taj comes in as you are about to leave. It looks like Princess Chrodechild is being forced into the inner chamber with Lord Danash. At this point, Hero and Liu decide they've had it with the Magedom. Asad joins your cause, and after you recruit Asad, Taj will leave to tell Prince Shams. Taj asks you to take Princess Manaril before you leave. There may not be another chance to take her if you don't this time. Agree to split up and take the two princesses. Asad will go to get Chrodechild and the Blades of Night's Veil. Hero will go get Princess Manaril from the Arcane Academy. Form two full parties, and go off to the Academy. After the first floor, you will have some Janam Soldiers to fight through. They do about 40-60 damage and have around 600. Winning this battle will get your supporting characters up to around level 24. Keep going down the stairs until you see that strange Mage Soldier at the bottom. Just run through the west to see Manaril passed out on a bed. Hero forces her to come with. Head back out - I guess the Mage Soldier doesn't care you're taking a princess? As you attempt to exit at the top, you come across the Rock Dragon again. I had Liu with so I spammed Silence Sand for 400 damage. Masterpiece did close to 500 each time. He has close to 3000 HP so this battle will take you a few turns. You gain a Revival Statue and should have your supporting characters at level 25 now. Rizwan comes in after this. She is cruel, caring more about the Chronicle downstairs (that you didn't take) than her daughter, who she says will die soon anyway. Time to bail, just as you do Asad sees you. Before you leave, stop by the Prince's Palace. Shams sees Manaril. Shams however cannot go with - he needs to stay, in hopes of becoming ruler of the Magedom so he can act more reasonably than Mage Lord. Mislato River As you leave, Mage Lord comes here with Lady Shairah. Danash VIII had anticipated this would happen. Tell him you don't need control of the Magedom - you have your own forces. Shairah brands you a traitor, and sends the guards at you. First you fight a battle with the Blades of Night's Veil. Use Medicine if you have to heal, which you may as these enemies do 50 damage and attack before you often. Next is Asad's battle against the Janam Soldiers. Finally, a battle with Hero and friends against three Janam's. You get 3 Mega Medicines for each of these battles, so a total of 9. The Mage Lord continues to try to sell his land to Hero. As you leave, Danash VIII tells his troops not to pursue. Hafin and Nakil make some comments about Asad. Mission Accomplished. After you exit out Mislato River, the scene shifts to Cynas with Diadora. Valfred wonders about the Chronicle in El-Qaral. As you exit, a strange light emits around the Forest Ruins HQ. Forest Ruins HQ The castle has become huge! Plus there is a lake out back. Strange. Lots of talking with Roberto, Manaril, Moana and friends. Hero brings in the first Chronicle for Asad and the Blades to touch. Sure enough they feel it. Manaril explains that they didn't see the lake or the castle grow, because they are Starbearers. Manaril knows a lot about the Mark of the Stars. Before you go off checking the new HQ, Chrodechild asks you if you would help them unify Astrasia later. Chrodechild, Meruvis, Asad and Roberto are allies. You may want to sort out their Mark of the Stars abilities right away, then go around exploring. ------------------------------------------------------------------------------- This is the fourth part of the Suikoden Tierkreis Walkthrough, resuming the guide directly after the Blades of Night's Veil join and the HQ upgrades. Forest Ruins HQ Check out the new place. Several more floors to look at, and people who were initially at one place have moved around. On the second floor on the right is Mubal's area where he works with the Chronicles. Bring Manaril there. She wants to help Mubal (who still wants to stay - the Chronicles are more important than the Magedom to him). Mubal actually touches the Chronicle and responds to it! It seems being a Starbearer can happen at any time even though Mubal had been touching the Chronicle before. After this talk, Mubal and Manaril are recruited. Go to the nearby Mark of the Stars red orb and issue out abilities to your new friends, then continue exploring. Wall all the way up to the top. Hero will make a comment about that guy at the Grayridge Mine who works on lifts. Maybe he'd work on ours now that we have like 5 floors? Go back down to the first floor with Moana, and save. Enter the west room and go up the stairs and through that upper-west exit to see Jale and Marica. They found some neat clothes, and Hero decides to try them on. Afterwards, a cut scene. It seems like Hero has the clothes from the Hero in the visions they have. These will be Hero's new clothes. Further left from this part, and soon you'll be outside by the lake! Anya is out here, and if you go further west, you'll find Yadima of all people in the fields. He seems a little discouraged about the state of the field. Go back to the center area to talk to Moana. She is startled by your armor, but then you hear from her that someone showed up at the Gateway. Head there. Atrie is here, surprised to see that sky-blue armor. You talk for a bit but it's interrupted by Hotupa running in. Atrie leaves for now and you can head back to the HQ. Specifically the strategy room. Turns out, half of the Ch'olui Mountains have disappeared. Everyone wants to see if the surrounding villages like Astrasia and Naineneis. Also it seems the Tribe of the Furious Roar have appeared. Roberto wants to go along with this mission to meet the Furious Roar. Fill up your party, and finally you can go talk to Moana about quests. Report on your old ones first. Ladzaa Portress Siege Again gives you 30000 potch. Rescue the Prisoners gives you 20000 potch and Goodbye, Magedom! was 5000 potch but much more value than that in terms of recruited characters. There are a ton of new quests for you to take on, and you can now do the Icas quest. Actually not quite yet, as Chrodechild cannot be put into the party right now. So sign up for Plowin' the Field, which appears once you talk to Yadima in the western fields past the lake at HQ (and you had to have talked to him at his ranch southeast of Citro Village earlier in the game - you can still go there if you haven't). Anyway, Yadima needs some strong-types to plow the field for 1 day. Asad, Muro, Jale and Selen are good to send if they aren't in your party already. Maybe old Gadburg in support. Meanwhile, sign up for Make My Son a Man. You met the mother Rekareka and her son back at Naineneis, Porpos-land. If you talked to them again after liberating Naineneis, then this quest should show up right away after HQ expands. Her son is Tuhululu. Head to the Inn, where Anya would stand back when the HQ was smaller. You will find Rekareka and Tuhululu here. Just go talk to Rekareka about the details - she wants someone strong to accompany her son to a new world to buy some things. She'll send another request when the time is right to do that. So, go report on Make My Son a Man. You only get 100 potch, but then I Need Laggart Pelts shows up. This is from Rekareka. You need to form another 5 person party. They'll be gone for 5 days. Make a short trip to the Grayridge Mine. If Hero went to the top floor of the new HQ, he should have said something about a lift. Sure enough, go to the mine and tell the Inventor that it will be interesting. The inventor and his android Yod go with. The inventor is named Balsam. Balsam says that your castle looks promising with an area already designed for an elevator, but that with his special 'units' it will take 5 years or so to complete. Well, you can bypass this by ripping out Yod's unit, but that's too not nice. However there is a 'pump'. You remember seeing it in the treasure chest at Naineneis. However you cannot get there yet. Put Mubal in your party, for a reason to be discussed shortly. Next, sign up for Salsabil Liberation Army. Hero automatically appears in south Mislato River to talk to the Liberation Army. The ruffians talk to you a bit about their motives and you learn the leader is named Misrach. Misrach seems to understand you - he says they need some time for self-reflection. Salsabil Since you're in the area, just go to Salsabil. Enter the residence to see that shady old woman Nuzhat. She would be glad to join but she needs a place to be. To make this happen, you need to get the lift / elevator working. Forest Ruins HQ As you return to HQ, Marica tells you the basement is haunted! Hero goes down there himself and some strange lady appears. She's not too happy to see a kid running the show, but it will have to do. The Tablet of the Promise aka the 108 Stars of Destiny Tablet. Ingraved are the names of the Starbearers. This is Zenoa, as Hero recognizes this name he hasn't seen before. Zenoa is recruited. Go back up to talk to Moana to get results on your jobs. Salsabil Liberation Army nets you a measly Mislato Salmon as a reward. I Need Laggart Pelts turns out to be a success at 30000 potch, Rainbow Thread, Rainbow Cloth and Silk Cloth. Tuhululu does a good job. Rekareka commends Tuhululu for his good work. After this, Rekareka and Tuhululu are recruited to your company.Then report on Yadima's quest, Plowin' The Field. If you brought a strong group you'll succeed and gain 5000 potch, Citro Tomato, and a Janam Potato. Now to officially recruit Yadima, go talk to him at his field. Sign up for Taking Care of the Tablet. There is only one person you need to send on this mission - Sisuca, Hero's 'mom'. Now agree to the Special Proposal from Geschutz, those strange guys from before. They are at the entrance to Mislato River once again. Turns out Geschutz has received an order from his country to aid your company. They belong to a special part of the Ritterchild's Army, the Belfar Agency. Janam evidently took that chronicle away from their country during a bitter war. Geschutz, Buchse and Minen are then recruited to your army. Return and report on some quests. Special Proposal nets you a Rifle, while Taking Care of the Tablet with Sisuca rewards you with a Broom and 10000 potch. You really want to do the Taking Care of the Tablet request because the Broom is one of the elite Rod-type weapons in the entire game. Just a few requests left to finish up. Sign up for Sisuca and Nemne, a quest led by Anya. Not sure who to bring with this quest really. Also sign up for Get Rid of Citro Monster. There is an unidentified black monster in the Citro Plains. It could be a Renegade, right? Well, Marica? shows up. This other Marica joins you as you end up in the Ruins area near Citro Plain. This thing is downright powerful, and fast to boot. 80-120 damage with physical attacks and lots of HP. After about 2000 damage, the battle ends and instead Marica? is alone in battle against it to finish it off. She cannot do it though. After the battle, some strange character runs up and chases the monster off. Turns out this monster is a Formless Demon. The strange man and Marica? run off, so hopefully the man takes out that demon. Back to Forest Ruins HQ to report on Sisuca and Nemne? Turns out that Sisuca was just teaching her how to sing. You gain 1000 potch for this. But Get Rid of Citro Monster nets you 30000 potch. Not much else you can do, so fill up your party to go to Tehah Village to continue the main storyline. Tehah Village Go to the residence as you enter. Ask Sotah for knowledge, and when you're done ask him to join. Before HQ expanded he would reject, but now he says very well. Sotah is recruited. Check out the rest of town. It's definitely strange here, people are hateful towards Dogha and are bothered by the weather. Speak with Nhazu at the plaza. He has a sense something is going on but is not sure. Leave the village now. Marsinah Plains This is a new area, and the second world-map-style plains. Go straight west. A bull-like enemy appears here, the Pekklar. Use your best skills to take out the 2000 or so HP, especially since there is a good chance you'll gain a level and restore your HP / MP afterwards. After this tough Pekklar fight, two more of them appear! But two beast-men come to take them out. Actually three of them use a unite attack. Afterwards, Roberto and Hero know they are in the presence of the Furious Roar Tribe. This is Diulf, the leader Cougar was telling you about. Servillah is the female. For some reason Diulf does not know Cougar, only Servillah and Lycia. The three of them leave to their stronghold of Cragbark. West more to reach Cragbark. Cragbark You meet a bunch of the tribesman, including old Tigre. Talk to everyone when you get a chance, there is a strange Furious Roar member named Autar here. There are some really nice accessories for you to spend your money on, and Tai Chi Garb is good too. Gold Spear would be nice if it wasn't 140,000 potch. Go to the Inn. Guess who it is? Our favorite human Macoute. Diulf wastes no time berating him. To the Hse of the King next. Inform him of Macoute and the Order's evil ways, and the tribe will agree; they need to prepare for a potential attack. Diulf takes pride in not needing help so they reject your alliance. However there is lodging at the Inn for you, so go there for the night. Cynas In Cynas, Valfred and Diadora talk about the 9th world. Turns out Sophia is going to get a Chronicle. Tribe of the Furious Roar Meanwhile, during the evening, Roberto wakes up Hero. Nova and that strange girl from before with Dirk are here. Evidently they knew of the Royal Pavilion where the False Chronicle was. Time for a battle with Nova and the girl. The female likes to use Defense Shield and Nova will guard often. I had Zenoa with, so Defense Canopy is a nice way to start the battle. Use Masterpiece with Hero and Two-Way Strike with Roberto. Even with defense up, Nova does 80-100 damage. The mysterious female will use that sand spell that Liu uses for decent damage (unless it's on a magician like Zenoa then it's only 50-60). It's a tough battle with Nova having nearly 2500-3000 HP. Once he is done, the battle ends. Afterwards, Dirk comes forth. Dirk tells Sophia to flee. Dirk somehow gets the Furious Roar Tribe to think that you are in alliance with him, since Hero can't speak against Dirk. This is not good, as Diulf orders you out of the village. Just as you do, Chrodechild comes in. Astrasia is still in command of The Order troops, however they are sending an army to subdue the Furious Roar Tribe. Despite being told not to help, it would probably be in your best interest to aid them so that the Order doesn't take control of their land (and Chronicle). Naineneis Before going back to Forest Ruins HQ, head here. Since you can finally go here, enter the Trading area and search the treasure. Hero asks for the pump once more. The trader doesn't hassle you since he knows you know the inventor. Forest Ruins HQ As you get back, Moana greets you. Everyone is to gather at the Grand Hall, but let's do some things first. Report on Journey to the West for 20000 potch. Now that you have access to Naineneis, a request has came from there under Porpos Abducted. It seems to be those Lonomakua Pirates! You met them if you did the earlier quest regarding the Order attacking Naineneis. Naineneis As you get there, the porpos-kin deny anything happening. But when you stop talking to them, they talk to themselves, worrying about the situation. Coastal Cave The party appears at the Coastal Cave. Dromon was actually protecting this porpos from the humans who sell the porpos-kin. They then suspect you of the wrongdoing. Time for battle against Dromon, Felecca and Xebec. This battle is quite hard, they have Mark of the Stars abilities and they pack quite a punch. Not to mention the knife-throwing can hit your back row. Defense Canopy is essential for reducing the attack damage, especially the powerful Dromon. Even with your defense raised, he takes off close to 100. I ganged up on Felecca with Masterpiece and other high-powered attacks. She has close to 1500 HP. Xebec has about this much too. Like most enemies, Dromon is not too hard by himself. This is a tough battle though - your surviving members will raise their levels all the way to 32-33! Nimni and friends run in to explain the situation. Turns out Numnu is playing tricks on the Pirates. Forest Ruins HQ The scene shifts back to the HQ. Priestess Neira is here. The sea God gives Numnu a tongue lashing, and orders Numnu to join your company. Numnu is recruited. Search around HQ dining hall (floor 1 - go west) to see the sleeping Nomno. Hero tries to wake him, but no good. Return to where the Porpos-kin are (two floors up - Asad's floor). As you get in the Porpos-kin room, Namna is here asking about Priestess Neira (assuming it is 'bud' season). Namna leaves but you will see her again. Then talk to Nemne. She says that Nomno worked so hard at Ladzaa Fortress that he doesn't have any more energy. Hmm, what to do. Go back to where Nomno is near, on floor 1. Talk to Wustum, and a flash of light. Looks like Nomno just needed food. Nomno officially is recruited. Go a floor above this to talk to the Elevator guy. Give Balsam and Yod the pump, and the elevator can be finished. And Yod is spared. 10 years for the elevator to be created now. Err, 10 days Balsam means. Report on Porpos Abducted for a Trident (not very powerful at this point). Sign up for 'Chancellor's Age'. Anya is the support for this quest. Not sure who to bring for this either, probably just high-level characters. It likely does not matter. Also sign up for Find Icas. This is finally do-able, since you can use Chrodechild now. Put Chrodechild, Marica, Sisuca, Manaril and Erin in the group (Minen might work too). Citro Village This is not a mission or anything, but put Minen, Buchse and Geschutz in your party. Then go to the town square and talk to Khemia. Turns out Khemia has created quite the gun, though it is not perfect it has great potential. This goofy guy Khemia is now recruited to work on guns. Forest Ruins HQ Back at HQ, check out the weapon shop / blacksmith. There are now upgraded weapons for these gunners, much stronger weapons than before. Burst Rifle and Altered Pistols cost a bit, but it's worth it for them. Report on Find Icas. You get 500 potch, but another quest relating to Icas pops up. You have to bring him to Morrin (though the quest says Moana). Then report on Chancellor's Age to find out that for 1000 potch. Go up to floor three. The lift is now complete says Balsam! Balsam tells you that while spending time here, he touched the Chronicle and saw the vision. It seems Yod is even a starbearer. Balsam and Yod are now recruited. Travel to the cellar via the elevator. A strange, empty room. Remember at Salsabil Kingdom, that old lady who wants to join but didn't have a room? Now that you have the elevator working, get ready to travel to Salsabil. Before you go, send some strong members out on Yadima's next request (Plantin' the Field part 2). Also might want to sign up for Mass Production of Guns?!, from Khemia. He wants to know about the mass gun production theory over by the Ritterschild islands. Might as well send Geschutz, Buchse and Minen along for this. Last, sign up for Bring Icas to Me. The Hero has to do this personally. Tell Icas he can join, and Icas will be recruited. After you recruit Icas, you still have to take him to Salsabil. As you go to leave, Morrin is already at your HQ! Yovel is with her. To make matters crazier, some random guy appears saying he'll kill Icas. Time to fight this assassin. This guy only has 1000 HP or so. The assassin flees, and Hero impressed the young ones here. Yovel and Morrin are now recruited. Might as well report on Bring Icas to Me, for 1000 potch. Now, to Salsabil with Mubal. You finally have a room for Nuzhat, who is still at the Residence (assuming you have the elevator / lift working). Nuzhat gladly joins, and the party then appears at the cellar. Nuzhat creates that same room she had at the Arcane Academy, where Dreambeasts are summoned. Why not test it out? A battle looms against a Blaze Dragon. Lots of HP, but not a lot of attack power (blaze-all takes off only 20-25 on everyone, regular attack about 50-60). Not too hard but not too rewarding either (minimum EXP for anyone over 23). However you can talk to her and train against different Dreambeasts any time you would like. Since you are back at HQ, report on your quests. Mass Production of Guns?! nets you Prototype Guns, Prototype Rifle and 50000 potch. Quite a haul I'd say. Report on Plantin' the Field 2 for a Sugar Cane. This quest doesn't disappear, as it seems to be a way to earn money / items. A new quest appears - Something For You, from Atrie. This appears once you get Nuzhat recreated with her dreambeasts. Atrie just gives you the God-Beast Sword, and you guys go to the cellar to try it out. Talk to Nuzhat and the Dreambeast battle begins against a Razor Dragon. This beast has a powerful wave attack for 70-90 damage on everyone, and a tail swipe for 100 damage to the front line. Having Defense Canopy would be smart - fortunately we have Atrie for that and his powerful Healing Wave tactic (200 hp restoration for each member). This battle will take a long while, as the beast has close to 3000 HP it seems. Lizard Skin is your reward. Atrie then leaves, so go report on Something For You - You also get a Crescent Axe for your trouble. Put together a formidable party, and go off to the Coastal Cave. Coastal Cave You have to go to the back of this cave. If you don't remember, head straight north to the 5 hot springs, and take the middle one. Things actually seem to be configured different this time, because you are sent to a third floor. So explore this third floor. If you go left and north as you get out, this passage leads to a Godspeed Talisman. Back to the main path and go north, skipping the east path which is a dead end. North more through a big room, skipping the next west path you see which is another dead end. straight north once you get out, you'll reach a dead end that leads east to a Lazuli Spear, a very powerful weapon. Return to the far south. When you drop down a hole, you are on the second floor. This is where you go straight north until you reach a dead end / empty treasure. Take the west route just south of here until you get to the steamy area. Those pirates are still hanging out here. Talk to them, and they wonder why they haven't built a hideout in all this time. Hero thinks that maybe they just up and forgot about it. The Porpos-kin will go search Lonomakua to see if anything changed. After a search, Nimni says a chunk of the Lonomakua chain islands disappeared. The party then appears back at the Coastal Cave thankfully. All three pirates then touch the Chronicle, and they have the vision. The hideout was on Kealohilani Island and the pirates finally remember. Dromon is set to go, but he wants to fight your party first. These three haven't changed from the earlier fight. Use Defense Canopy or Defense Barrier to prevent those physical attacks from mowing you down. Work on Xebec first, as with Masterpiece and a little more damage, he can be down in turn 1. Felecca has about 1500 HP instead of Xebec's 1000, but she'll go down quick too. It's Dromon with his high attack and 2000 HP that is the worry, but he should be left for last so they cannot gang up on you in the early turns. Again, your allies will level up to 31-33 or so. Dromon, Xebec and Felecca get ready to board the ship and join your company. Finally, Dromon, Xebec and Felecca are recruited. Forest Ruins HQ Return back to HQ. The Assassin will greet you again. He asks about Icas, then leaves. Hmm. Naineneis As you get here, the Assassin is here too. What's he up to? Oh, nothing. Forest Ruins HQ Back here, the assassin is back. He wants you to go show him that Icas really is here. Then leaves. It was 'bud' season, so Namna was back to check on the Sea God aka Neira. Again Namna leaves, but will be back later. Ch'olui Mountains Travel up these mountains to see what really happened. Go towards 'the peak', and when you go west a bit you'll reach the cliff where the mountains disappear. Hero makes a comment, and you can get the Wtr Dragon Claws.Exit out to the west down this rope, to put you in the western plains where the Furious Roar Tribe appeared. Head south to a temple where a purple Roar tells you to turn back. You should head back, but you can enter this temple here. It is a GREAT place for leveling up to the low 30's, one of the best options right now. Tehah Village After examing Ch'olui Mountains, return back to Tehah Village. Go to the Plaza to see Nhazu. He too seems to be all negative about Dogha. Agree to go take him up to Dogha's hut. The party will then appear there, on Ch'olui Mountains. Even Dogha believes himself to be a senile old man. Strange how people's opinions on people and things change as things disappear / re-appear. Return back to HQ. Forest Ruins HQ Talk to Moana to see Search for Nhazu! Nhazu has been gone since yesterday, and the townspeople are worried. Sign up for it, and you'll be at Tehah Village. Talk to the villagers and they assume he's at the mountain. You then appear at Dogha's hut, who claims he can't help in the search. He does some thinking though and remembers something. Just east of his hut is a ledge with a rope that Nhazu probably went down. Follow the path to see Nhazu bundled up in a corner. Talk to him, and the two of them begin to remember some more things. You'll appear back at Tehah Village after this. Some talking, and a few of the villagers change their opinion on Dogha. Not much to be said after this, besides Nhazu wanting to come to your company but is planning to rest for a bit. As you return back to Forest Ruins HQ, Dogha and Nhazu beat you to it. Dogha leaves us, not believing the visions from the Chronicle. Nhazu is recruited however. After you recruit Nhazu, exit and re-enter Forest Ruins HQ from the back entrance. Dogha and Nhazu will both be here. Speak with Dogha to recruit him. He seems to want to stay and protect Nhazu. Report on the Search for Nhazu! Mission. You get 10000 Potch. Now, Get Rid of the Snow Fairy appears. Prepare your party for the Ch'olui Mountains, I'm bringing the Ch'olui classics Dogha and Nhazu (actually nevermind - after going through, the snow fairy will not appear if you bring Dogha). Ch'olui Mountains Head for the peak, then taking a north route in the west area towards that statue. But someone else is there. This girl seems educated about a fight 1000 years earlier. This is Maybelle, reborn from the Warrior of Light Raphelancia. She thinks you to be the sky-blue armor clad hero Ru'ukahthis. Hero runs far away from this girl. Go back towards Dogha's house. Travel northwest from here to see the Snow Fairy (again, if you brought Dogha, you will not see her). The Snow Fairy gets in battle with you and tosses a 200 damage snow magic attack on you. Time to retreat back to your base to talk to Dogha. Forest Ruins HQ I returned with Asad in my party, and he heard back news about Nakil. Asad leaves your party for now. Not sure how long it takes for him to come back, maybe a season or two it seemed. It just turned bud season, so I went to see the Porpos-kin. Sure enough, Namna was there seeing Neira. Hero mentions that Namna comes around an awful lot, but Namna then leaves. Talk to Dogha by the back entrance. He seems to know this Snow Fairy, and he tells you to tell her that you are full. Return to Ch'olui Mountains. Ch'olui Mountains Go back to where you met the Snow Fairy. This time, tell her that you are full (third choice). Just ask her to join you, and Sphiel willing does. Aftering recruiting Snow Fairy Sphiel, leave this mountain. Forest Ruins HQ Report on Get Rid of the Snow Fairy. You acquire Ch'olui Cabbage. Great. Sign up for Find My Fated Lover next. As soon as you sign up, Maybelle finds you and professes her love once again. Hero is mean to her and she leaves. Report on the quest right away for 10000 potch. Get on the elevator and go to the fourth floor, and then east all the way into Hero's room. Marica and Jale run in, wondering what is going on. Jale takes Maybelle outside. Now put a female in your party, and leave the HQ via one of the exits. Maybelle seems to be watching you. Say 'that's it, I can't take it anymore', and the scene will fade to Hero and Maybelle in Hero's room. "You want me to touch it, like this?", she says. After she touches it she has a vision, but makes Hero mad and he leaves. Re-enter the room and talk to her to recruit Maybelle finally. Went outside and walked around for 15 days or so to pass the season, and Nakil comes back with Asad. Asad saved Nakil, and now Nakil is recruited. Recruiting Nakil has been a problem for some, along with Hafin.Wasn't too hard for me though. Mislato River After the above scene with Asad and Nakil (may be switched around to Hafin instead there), head to Mislato River with Asad in your party. Just as you enter, you will run into Hafin. He has deserted the Magedom as well, and that's all you have to do to recruit Hafin. Finally, it's time to advance the story. After about 15 recruits and hours of side quests. Forest Ruins HQ Go to the 4th floor strategy room. Tell them that you're ready to set out, unless you aren't. You then have to form two party's, one led by Hero and the other by Chrodechild. Chrodechild has her Blades with her, Meruvis and Roberto. Hero has Liu with him. Bring decent enough allies with you. Next, you see Order troops rallying, including a Lieutenant you haven't seen before. Hero's troops attack just as Diulf's do, but Hero fights the first battle. You have a Cynas Conscript, Cynas Archer and Cynas Captain. They have tight defenses, but only take off 50-70 at most. 2 Mega Medicines and a Revival Statue are your rewards. Some shouting goes on between Hero and the Roars. Run north a bit until you engage in another battle against that Cynas group. Next, a scene at the enemy camp with some strange lady warrior named Fredegund offering to go out. Turns out the Lieutenant's name is Beardsley. Liu and Hero can sense something is amiss near the Blades of Night's Veil. The Blades recognize her as Fredegund, Chrodechild's sister. Fredegund has the Divine Edge Sword. She wipes everyone out with that sword. Fredegund wipes out Hero's entire team too. But Fredegund's mind starts to get warped, and combined with the advancing troops from the rear, the enemy has to retreat. Furious Roar Tribe You appear at the Roar Tribe's place. Rest, then leave the area and Lycia comes up to chat. Afterwards, go to the House of the King. King Diulf is here. He has an object he wishes you to see, and actually when Diulf touches it, he has the vision. Hero has it too. It is of Cougar, in battle. Hero ends up back at the Inn. Go out, and to the town square. You talk about Cougar with Servillah, Diulf and Lycia. They seem to think that they were destined to be Starbearers in this world for some reason, and agree to join forces with Hero. Plus, you get Furious Roar Chronicle. Time to head back to Forest Ruins HQ, says Liu. Forest Ruins HQ As you get back, Atrie is here. Hero wants to chat with him in his room. Before that, report on Help the Furious Roar! You gain 30000 potch and Argent Fists. Probably should distribute abilities to you new Furious Roar friends. Plus, now that you have a fifth chronicle you have a fifth ability to choose from. You can still only equip 4, but now you can eliminate some of the weaker ones that you don't use anymore. Sign up for Playacting Priestess. Not sure if it matters who you send on this, just pick a full party of high-level characters. However the other two quests on the board you cannot complete. Plowin' the Fields 2 has been hard for me to complete even with characters who average 150 attack power. Furious Roar Goods is a quest where you need all characters to have 100 luck (except the leader of team two, which has to be Hotupa). This will take a while for you, since it's hard getting many characters over 100 luck. The key is buying items at a later city. For now though, you can't exit the castle. You have to go to your room to talk to Atrie. Atrie, Hero, and Liu have a good talk about the worlds, Cougar, the island that appeared in Atrie's world, and more. After Atrie leaves, go to the 2nd floor and west to see the Blades of Night's Veil. Chrodechild apologizes for Fredegund's behavior. Fredegund is the second princess of Astrasia. Some dialogue about Astrasia, and then Hero declares that it is time to invade - Liu agrees. Liu goes to round everyone up and talk. Take this time to go out, move around for a few days, and come back. Report on Playacting Princess for 1000 potch. Cragbark Head here and go to the General Store. If you've done the Icas quest, and have seen the assassin as your HQ, Naineneis, and your HQ again, then the assassin should be in here asking about tribe customs. He talks to you a bit more about why he's after Icas, and really doesn't seem to care much about it anymore. He runs off after asking about Pekklar meat. Forest Ruins HQ Go to the fourth floor strategy room. Servillah offers to infiltrate the place, with how agile Furious Roar members are. After this, go out and travel around for a bit, then come back. Moana has a note from Prince Shams. Go to the third floor, and all the way to the right to see Asad, Mubal and Manaril. Go outside, walk around for a bit, then come back. The Roar ladies will be back, in the strategy room. They bring in someone who knows about the conditions there, someone that Chrodechild knows - Guntram. It seems the Order's control over Astrasia Kingdom is not as strong as one would think. The order's defeats to your company have proved that they can't really predict the future. With Chrodechild on the front line, the citizens should switch over soon. Give the signal to attack. You have two parties, one led by Hero and one led by Diulf. Hero also has Chrodechild. Be sure to equip Diulf with some new armor and maybe a pair of Argent Fists. You have a new mission accepted. Pharamond The scene shifts to Astrasia, with Beardsley and Fredegund. 'We must prepare for a sortie!' says Fredegund. Chaos reigns in Pharamond as the people of Astrasia are taking up arms. As Hero and Chrodechild run in, Diulf offers to take out the fodder for Hero. Unless you picked a weak party or didn't equip Diulf, this should be very easy. You see a few swordsmen after this, one of which calls Fredegund a traitor. This young one is named Quillard. Run further east after this, until you are in the castle and see a strange monster. Take out General Guts, then run east for a battle against Fredegund. During the duel, Chrodechild acquires the Divine Edge Blade. Then you fight her in battle one on one. Just use Basic Falcon, hopefully you score some nice 500+ hp hits. Fredegund uses it too though, so stay healed. Fredegund generally goes before Chrodechild, unless Chrodechild is healing. After the battle, Fredegund regains her senses and the Lieutenant runs off. Astrasia has been restored, Pharamond is yours. Walk out of the room with Hero to come to the swordsman. This young guy is Amaralicht, the guy with the little bro named Quillard. Talk to your friends in this room (Meruvis, Roberto, Diulf) and then go east to see Chrodechild. Fredegund apologizes for wreaking havoc with her blade. Speaking of, Hero touches the blade to get a vision of some sword-wielding warrior from an old vision. Talk to them and decide it would probably be safer to shore up defenses here at Pharamond in case of an Order attack by the One King. Guntram and Fredegund are recruited. You also get Twin: Blades, Twin: Flash and Twin: Flame. Cynas Back in Cynas, we see Valfred talking to Diadora about Princess Fredegund. Forest Ruins HQ Everyone is back at HQ, to gather their forces and move to Pharamond temporarily. Report on Pharamond Siege for 50000 potch. Sign up for Secret of the Black Blades, and send some strong characters (mine were all 160-180 attack power). Go out and walk around for a bit. In fact, go to Pharamond. Check out their weapon / armor / accessory shop - very nice. Buy something like 7 Noble's Boots, for the luck upgrade. And Treasure Swords for massive luck upgrade, and anything else you have money for because there are some powerful weapons here. When you return after 10 days or so, the assassin will be back! His name is Ouragan. You then recruit Ouragan, as he decides to watch over Icas and help out the company. Report no Secret of the Black Blades to get a Black Blade. Head to the Strategy Room. Your forces have packed up their things for the move to Pharamond. Pharamond Just as you get there, Hero takes a nap. Roberto then wakes him up, saying Bandits have invaded the castle. Go up the east stairs onto the rooftop to see Fergus. Just use Defense Barrier, and then Masterpiece him to death. At 500 HP per Masterpiece, it should take about three of them to down Fergus. Liu comes running from the other side now. Follow the path that Fergus took past the ramparts. Sure enough, the Archivists are inside already. Diadora shows you that there is a Gateway, right to this room! That is how they snuck in. From the Gateway, Diadora summons a Cyclops. Use Defense Canopy with Liu, and then Silence Sand for 700-800 damage. Hero's Masterpiece does about 600-700. At this rate, the battle shouldn't take much more than a few turns, even with just Hero and Liu. You gain a Moonlight Stone. Chrodechild runs in. Time to battle these three Archivists. Chrodechild unfortunately was planted in the back row, so I had to use Basic Falcon (not a bad option anyway). Liu can use Defense Canopy again and Magic Canopy to deal with Diadora's powerful magic spear attack (normally 80 on Liu / Hero, 120 on Chrodechild). Sophia can blast you with that Sand magic too. Nova is actually one of the easier targets in terms of attacking you, but his defense is hard to penetrate after they put a shield up on him. After about 5-6 turns, the battle ends. You lose Noble Steel, Fierce Regalia, Cerulean Flux, Furious Roar, and your mission is accomplished. Infinity Liu, Hero and Chrodechild are sent into a bright yellow place. Move around, and things become clear. This is Atrie's World. Then you see Marica in her world. And then some other strange world. Finally, you get teleported to a Woods area. Further east, and you see a settlement. Liu seems to recognize this place. You are greeted by Luo-Tao of the Scribes. Luo-Tao talks about the Ravine of Infinity. He says if you have further questions, speak with your companion Liu-Shen. Figures, Liu was hiding some things. Check out the place, though most won't talk much. The weapon / armor / accessory shop is absolutely loaded with goodies, but you are still probably broke from Pharamond. Go along the path and talk to the scribes, especially the far-west one. He seems to be a friend of Liu. Go to the vacant home to chat with Liu about his past, of scribes, and tells you why he didn't tell Hero earlier. Cynas The scene shifts to Cynas once more, with Valfred thanking the Archivists. Scribe Woodland Village Back in Scribe-land, save and leave the house. Luo-Tao greets you, to bring you to the venerable one. Enter the Pth to Grt Tree after this talk. Noslaw Woods You are now in the thick Noslaw Woods. Go straight north and you will quickly see a huge tree castle. Lao-Kwan seems to be the honored one inside. Liu freaks out once he sees Len-Lien. Lao Kwan is an old lady, but she has some sage information for us. Valfred of the Order has acquired the True Chronicle. After a long talk, it still is not entirely clear to the Hero. But something is going on outside - time to check it out. Diadora is outside. She realizes the Elder Scribe drew your party here. Diadora tries to trick you to giving her the Chronicles, but don't fall for it. She summons some monsters, and it's time to fight two Mage Art Gadgets. Use your Defense and Magic Canopy to set up a defense, though you might not necessarily need it. They just shake each turn, not doing much. Diadora tries some stuff after this, but fails. Then she leaves. But you hear a scream north of you, so go check on Lao-Kwan. Liu gets a special title after this, and you gain the Tatau Council after another vision. Time to find a way back to your world to continue your fight against the Order. Save your game, then leave that area. The other scribes come here and denounce you, until Luo-Tao stands up for you. He agrees to join you in your fight against the Order. After you recruit Luo-Tao, check out the rest of the village if you'd like. As you leave, Len-Lien agrees to join you too. Noslaw Woods As you exit out of the village, you find yourself in the Noslaw Woods. Ignore the south path that leads to the grassy area (dead end). Instead, go west and look for the next south path which has a Sky-Rend Bow. Now go further west, ignoring the northwest dead end and go southwest to a new screen. In this area, just weave your way west to a new area. West in the third area to see a dead end, but a treasure past this. Go south, west, and work your way north to that treasure - it is a powerful Master Robe (high end Suikoden mage armor since Suiko I). Southwest and you are out of the woods. Turns out you are just north of Naineneis. Head back to Pharamond, but you are stopped at Naineneis, where a Porpos-kin tells you to hurry back. So do that. ------------------------------------------------------------------------------- The walkthrough resumes after returning from the Scribes Woodland Village. Pharamond As you get there, you get one good piece of news at least. Hotupa has linked the Gateway here with the one at Forest Ruins HQ, so there is no reason to keep the army stationed at Pharamond. That said, the enemy is planning an attack so hurry to Forest Ruins HQ and then back to Pharamond. Forest Ruins HQ Your friends are happy to see you. Everyone is gathered in the strategy room, and you can't leave Forest Ruins HQ. So go up to the 4th floor room to chat. Four of the 7 Chronicles have been stolen from the company. Word comes in that Vaslof and his beasts are facing off at Fort Arc with the Magedom of Janam. You have two parties to fill out here - one starting with Hero and Liu, the other with Chrodechild and Fredegund. Might want to get a magician or two with the latter pair. Then, the groups head off through the gateway to Pharamond. Pharamond - Wilds of Veile Hero goes off to the northeast to meet the enemy, which has amassed near Pharamond. In this new Wilds of Veile area, going east all the way initially leads to a dead end. If you take the last north route, you meet three auster soldiers. Use Defense Canopy right away, because these guys are powerful front line fighters. They have stiff physical defenses, but I had the Ice Queen using Spear Torrent and the austers just couldn't handle it (900 damage to all each time). After this battle, the scene shifts to Fredegund and Chrodechild. The two ladies run into Beardsley. Unless you have a weak party, this should be easy. Beardsley uses magic in the back, fire and poison-like magic for about 100 damage. The Conscripts take off insignificant damage so long as you can use Fredegund's barrier. They do have a stingy D, along with Beardsley. So the battle will last a while. Fortunately, our friend Beardsley drops an Old Tree Spear, and two Revival Statues. Once this battle is over, you take control of Hero's party. Go northeast to go to a new area. East all the way to meet Vaslof. Time for yet another battle against him and two Austers. This time though, you can take him. It was very easy for me since I had Sphiel, and he Spear Torrent makes short work of all of them. Vaslof didn't even get a chance to attack, stuck in the back row. With Liu's Defense Canopy, you should be safe from physical attacks. As stated, any kind of magic will rip these three apart. You'll level up to 34 or so, and acquire the Beetle Axe and two Mega Medicine. Vaslof and Hero chat for a bit, wondering why his Austers have joined the order. After a bit, Resno runs in and tells him to get back. Mission accomplished, as Resno and Vaslof leave. Cynas Meanwhile in Cynas, Valfred sees that Hero is doing a lot since he has returned. It seems Valfred has plans for Dirk. Report on Nab the Intruders for 1000 potch and Defend Pharamond! for 30000 potch. To advance the story, we are to go to the meeting room. But there are things to do that we haven't had a chance to do, so let's do them. Bring Chrodechild and Fredegund with. Pharamond Walk towards the castle, to see Yula. Talk to her twice, and she'll go into the castle with Chrodechild. Use Basic Falcon, and you should be alright (though she takes off a ton herself). Chrodechild will level up all the way to 40 or so. After the duel, Yula gets the vision after touching Chrodechild's blade. As a Starbearer, she joins you, realizing the Order is a threat. Re-enter the palace after recruiting Yula. Talk to the two kid swordsmen, and Quillard once again says that Fredegund should be punished. Quillard runs off outside of the city. Wilds of Veile Take the route you took with Hero to meet the Austers. East past where you fought Vaslof is a new area, where some Cynas Conscripts are messing with Quillard. Nothing tough here, though there are three of them (Spear Torrent blew them away in round 1). Quillard is happy to see Amaralicht here to save him. The Divine Edge shines after this, with Quillard and Amaralicht proving to be Starbearers. You have recruited Amaralicht and Quillard. Cragbark Time to head for the Furious Roar Tribe. Put Lycia in your party, and from Cragbark, go back to the plains above and enter. Now go straight north from Cragbark. Lycia should mention that something dangerous is here. Lycia is in a duel with Chein. Regular attacks work best (300+ damage with Argent Fists). Heal with Mega Medicine - Chein has two types of attacks, a regular one for 80 damage and a Mark of the Stars stab for about 110. She has a high agility so be cautious about healing, but if you die it's not game over either. Lycia talks a bit with Chein and then Hero. Chein looks to be the only human from the Furious Roar world to have came here. Back at Cragbark, go to the house of the king. Chein is here with Tigre. Tell her it's okay to touch the book, and she does get the visions everyone else had. As a starbearer, Chein is now recruited. Pharamond Enter the throne room. Now that you have defended Astrasia, talk to Guntram. He is surprised about Liu but even more surprised about the Woodsland. Guntram talks of it being a place where nearby people go who have given up hope, and seems to think some lady has made her way there. Head to the Inn, and take out any Scribes (like Liu) if you have them in your party. Put Guntram Chrodechild and Fredegund in your party. Noslaw Woods Inside the Noslaw Woods, go east a few screens (assuming you came from the south end). Eventually you run into a strange, wild man named Bosche. He is the Adventurer's Adventurer. Then he runs off, wanting to show you his beautiful wife. So travel east just a tad more, to meet Lathilda. Hopefully you brought some of the Astrasia people, like Fredegund, Guntram, or Chrodechild. Lathilda will then go talking about how she used to live there but left after the Order took control (note how she mis-spells her husbands name as 'Bosch'). Go ahead and take her to Pharamond, to show her the new Astrasian capital. Bosche and Lathilda will be amazed at the new, peaceful Pharamond. Bosche decides it would be a good idea to fight by your side and clear out the Order for his wife. Lathilda too joins your army. Woodland Village Talk to the Scribe-man with a unique portrait, further to the left along the 'Path'. He seems to want to follow Liu, but he still won't. Keep checking back with him after important plot events pass. Giney Valley You may be able to do this quest earlier, but I forgot about this character and must have had Liu in my party when I went through Giney Valley (because the character doesn't show up if you bring Liu, so don't take him). Anyway, from the east entrance, take the northwest path, and you should see a blue figure ahead. The mysterious woman asks about the Elder Scribe, Liu. Then she walks off. We'll see her later. Forest Ruins HQ At your HQ, make sure Yula and Chrodechild are not in your party, then go to the Blades of Night's Veil part of HQ (2nd floor, west end). Yula and Chrodechild will be talking about the legendary blademaster Mourgent. Build up Yula at the Noslaw Woods (close to level 30). Then return to HQ, take her out of the party, then talk to Moana. She has a request from Gadburg so sign up for that. Ruins near Citro Village You appear in these strange ruins. Gadburg calls for Mourgent. Hard to believe this swordsman is still around, but Mourgent walks right on down. After some chatting, it seems like Yula has been following us. She just runs up and challenges Mourgent to a duel. Just use Basic Falcon, that is all she really has with just three Chronicles at her disposal. He has but 500-600 HP, and it is a short battle (not even sure if winning is essential). But afterwards, Mourgent is pressured to join by Gadburg and Yula, and he finally does. You have recruited Mourgent. Forest Ruins HQ Return to your HQ, and report on Request from Gadburg. You gain 50000 potch and the Evil-Eye Sword. We have been doing optional recruits for a while, but to advance the story, go to the strategy room. Luo-Tao tells us that he can sense where a Chronicle is. He is going to go to where the Chronicles are, and work on finding out where the other four are. After this talk, go to the first floor. Moana tells you that Elder Rajim is here. Elder is by the back entrance, so Hero and Liu go chat with him. Rajim goes to mess with Liu because of the tattoos, and Rajim seems to get a vision. Evidently Elder Rajim is a starbearer as well. Hero then goes and has a chat with Zenoa. Ask her a bunch of questions - it's actually quite insightful, but information you probably had a good idea on before this. Liu leaves, as he has to stay here in the event Diadora shows up and Liu would then have to use that power which the Elder Scribe used. Sign up for Return of Megion, and you'll need to bring Diulf and his crew back to Cragbark. Cragbark Once you are at Cragbark, you meet two new Roar - Eusmil and Nictis. They are Megion's crew. Tigre tells you about the Decaved Ruins, northeast of Cragbark. You've already been here and met Megion once before (if you remember, it's the ruins past the exit once you get to the end of Ch'olui Mountains). So rest up, gather your party, and enter those Mysterious Ruins the same way you did earlier (through the mountains). Mysterious Ruins This place is strange in that you'll find some tough monsters, and some really low level monsters. head south all the way, then west. West all the way is a dead end, but the north route before that is a Lazuli Rod, very powerful and worth getting. West all the way through the middle path leads you to those three Roars. This is a rare difficult battle, especially if you haven't built the Roars up much. Focus on Megion first, because he'll up his attack power and then has an attack that will do 300+ damage. The other two are just minor nuisances, though their regular attacks are just a tad worse than Megion's. My roars were about level 25-26 going into this battle, but reached 34-35 afterwards. The enemy roars wonder about the One King after the battle, coming to their senses a bit. Hero and Diulf prompt them to touch the Chronicle. The roars regain some of their memory, and are then grateful to fight by your side - you have recruited Megion, Eusmil and Nictis. Forest Ruins HQ Report on the Return of Megion Mission for Wtr Dragon Claws. Sign up for My Husband's Birthplace and Zenoa Interview. Just 1000 potch and 100 potch, worthless quests. A lot of these types popping up now. Order Soldiers in Plains could be good, as you get a pretty random assortment of characters. Roberto wants to go, as does Chein and Ouragan even. But they don't actually fight in battle (unless you put them in). Anyway, these three Cynas Conscripts have stellar defenses, and pack quite a punch too. All they do is regular attacks though, and guard. Your characters will go up to about level 33 for victory. Run straight north to the next screen. North more (west path going north) to reach some different looking Order soldiers, including that Captain stationed at Fort Arc back in the day. Funny stuff from Ouragan here, and a fight breaks out. Use magic if you want to take out the Cynas Archers in the back, otherwise just push through the Conscript up front and the battle is yours. Next though, we have a battle against the Cynas Captain, along with a Cynas Archer and Cynas Mage. The Captain is a bit more powerful than the others you've fought, while the mage tends to use regular attacks more than actual magic. Still, taking out the back row first might be a better idea, so that you can control who gets attacked a little better. By the end of this battle, you should be level 35 or so. Return to Forest Ruins HQ (actually, you do automatically). Report on Order Soldiers in Plains for 50000 potch. Pharamond Go to the second floor of the Inn in Pharamond. At this point you should see Savina by the window - if not, you might need to wait longer or talk to Icas and see if he mentions it (I had to do neither, however). Agree to help her save Darrow, but he is in Cynas so Hero tells her it will take some time. At any rate, Savina is recruited for the time being. Forest Ruins HQ Get ready to do Gather Animals! For this, you will need high speed (running man icon) and luck (yellow star). Leveling people up at the Wilds of Veile to 33-34 should start to weed out the characters that have naturally high speed and luck. Now remember there are weapons / accessories that up your other stats. At Pharamond, you can buy a bunch of Treasure Swords, equipping 2 on some characters for a total of +60 luck! Along with the Noble gear, you should be able to get enough characters with at least 80-100 agility and luck. Send these parties out to Gather Animals, and you get 5000 potch and Pekklar Meat for your troubles. Finished up some pointless quests, like Servillah and Eusmil for 1000 potch. Atrie's World wasn't worthless though actually. You get a Scale Shield, and also Moana says that the group that went to the other world saw someone from our own world there. Grayridge Mine Hotupa and Hero appear at the Grayridge Gateway. Hotupa saves this Scruffy Man, who continues to cry. He leaves, and thankfully you are automatically transported to Grayridge town. Put Logan in your party. Go down the alley, all the way to the right. Logan recognizes Lubberkin, as they both were miners. He is upset at the Grayridge he has come home too, so he joins your cause against the Order. Lubberkin is recruited. Cragbark Now that you have completed the Gather Animals! Mission (see above), you can recruit Autar. Go to the town square to see Autar, and he will join you right after. Forest Ruins HQ Sign up for The Green Stone. Turns out Len-Lien has Liu's stone. You get to see into Liu's love life for a second, and report Liu's Green Stone mission for 100 potch. Enough side-questing. Go to the second floor, east section. Where the Chronicles are. Talk to Luo-Tao and he can sense the Chronicles now. It seems the Archivists have them, and they are bringing them closer to the castle! It could be a big attack. Go to the fourth floor strategy room now. You have four parties here to help split up and get the Chronicles back. Hero and Liu are one, with Logan and Jale as another, Asad, Chrodechild and Manaril as the third and finally Neira and Nimni lead the fourth party. Diulf has a group but you don't control them. Lots of members to fill in, just make sure you have balanced parties (a magician / healer type, along with two front line fighters). Mislato River As this starts off, the Porpos-kin encounter Conon near the Magedom part of Mislato River. Conon turns into a monster! Wtr Dragn Conon is your new enemy. Use high powered magic attacks, like Spear Torrent and Sleep Frost (I had Ice Queen in this battle, along with Niera's magical brilliance). Two-Spear Attack is quite powerful by Nimni. Wtr Dragn Conon uses 100+ attack physical attacks, and a Spear Torrrent himself for 100-180 damage if unprotected with Magic Canopy. Also, this boss has over 3000 HP, probably closer to 4000. Your reward for victory is an Evil-Eye Sword and Dragon Hide. The Porpos-kin regain the Cerulean Flux. Now it's Logan's turn. He meets Fergus, who is looking for Hero. Fergus too turns into a monster, this time it's StlGiant Fergus. Even with Defense Canopy up, this boss almost takes off 100 per physical attack. Use Logan and Jale's Two-way attacks for 500 damage, and keep them healed for the 30 damage run-off from using those abilities (plus the 100 they acrue from the physical attacks by the StlGiant Fergus). Uncut Sapphire and Giant's Armor are your rewards, in another long battle with a boss that has 4000+ hp. Fergus then turns into the Chronicle of Noble Steel. Chrodechild and Asad get to fight Sophia and Nova. Nova has a ton of HP in this battle, and acts as his usual tank-self. Probably close to 4000 damage before he even gets on his knees (near death). His physical attacks are brutal even with a shield up, while Sophia can carve you up with a staff attack. Even though your party is probably doing fine, Hero has to jump in with his group. The battle is pretty much the same, Nova takes another 5000 HP or so and then the battle ends. Just as it looks like Hero and Asad's group are in trouble, Manaril starts chanting and draws something from the Chronicle. Sophia passes out, and you regain the Fierce Regalia Chronicle. Last is the Furious Roar Chronicle, and guess who comes up to HQ with the Chronicle. None other than Dirk, up to meet Diulf. Hero and Liu go out to meet him but they start at the top of the castle, so you can run down and save /rest along the way. Or change your party. Go to the front entrance to see Dirk. He says Chancellor Valfred gave him this Furious Roar Chronicle. Dirk turns into a pink beast, Demon Beast Dirk. The Demon Beast likes to roar, and then used a rolling attack for 120-140 damage on everyone (but halved if you have Defense Canopy up, which you should). It'd help if you brought someone who could heal everyone a little instead of having to use multiple people to heal with Medicine. Dirk also has a Flame Explosion spell for high magic damage on one ally. Liu's Silence Sand is effective to the tune of 700+ damage, which he should use after he puts a Canopy or two up. Dirk has a ton of hp, probably near 6000. Your characters will level all the way up to 37-39, and gain a Demon Horn. Head back inside the castle. Cynas After seeing the Citro Village folks talks about Dirk, the scene shifts to Cynas where Valfred is congratulating Dirk on his efforts. He has been promoted as an Archivist of the One True Way. The location of the 10th world is mentioned. Forest Ruins HQ Hero gets word from the Magedom of Janam about a possible attack on the enemy. For now though, report on some missions. Engage the Archivists nets you 10000 potch. Also had sent out a group to Marica's? World, to see that Marica is the Tenkai Star there. This is worth doing even if you already did the Jale / Atrie one, because you get a Crescent Axe. It was bud season, so I visited with Namna once again. And finally, the dialogue changed and I was able to recruit Namna. I probably visited Namna almost 10 times, but maybe the earliest time to recruit is after the last plot event (recovering the Chronicles). Go to the port area, where the Lonomakua Pirates are. Talk to them, specifically Xebec, a few times. Then head back to Moana. A new request should have shown up, Letter from Lonomakua. Accept this quest, and fill up the Pirate party. Xebec will recognize the name Hina Aumakua, a blood relative of the Lonomakua Chief. They'll go off on this quest, which takes a whopping 40 days. Return to report on Letter from Lonomakua, for 10000 potch. Also you get a scene with the Dromon Pirates returning, as they bring Hina with. You recruit Hina, daughter of the Tribal Council Head of Lanamakua, Kane Hekili Aumakua. Also sign up for I Can't Take My Mask Off! Hero tries to yank Yovel's mask off, but it doesn't work. Morrin comes in to re-assure Yovel. The party then talks to Balsam about this super strong glue. Evidently all you need is some Squidcreeper Sap to counter it. However these King Squidcreepers are not in this world! Hero can't go, but Yovel still wants to. Now report I Can't Take My Mask Off! for 100 potch. To follow up, sign up for Seek Squidcreeper Sap. As you read the directions carefully, the enemy is underwater. So fill up your party with Porpos-kin to take out this squid. When you return, you get 50000 potch, Fish Guts, Whale Tusk, and Prismatic Peach for reporting Seek Squidcreeper Sap. If you want to continue the story, go to the fourth floor strategy room. A joint attack seems like a good idea, but the Order is being strange in withdrawing already. Something might be up, like at Ladzaa Fortress. The Hero has gotta tell them, and he says Asad, Manaril and Mubal should go with. Manaril just acts as a companion, so you will have another member to choose to bring with. In Flesaria Forest, the party stops to see a huge light. They hurry to the Magedom. Magedom of Janam A huge desert is where El-Qaral used to be. Well, start off by heading south a long ways until you reach an Oasis of sorts. Near the water is a Chakram, a powerful long range weapon. To the far southeast are some Mysterious Ruins, but we are not worrying about them now. In the far northeast of the desert is an exit that Asad does not allow you to take - to El-Qaral he says. But head west a tad and then straight south from this point - you will come to some more ruins and a red dot, so enter. Manaril and Asad freak out. Cynas Diadora too is upset with the Magedom being erased. Valfred says he had to do it with them plotting to attack with your army. Dirk is off to find another False Chronicle. Janam Desert From the city ruins, travel south for a ways until you can no further. Then go east to see the exit towards Salsabil. Salsabil Thankfully Salsabil is unharmed. Of course, since they are not starbearers, they feel like the Magedom of Janam never existed, and they are under their own power. Go to the Mansion to see Taj first. Shams and the king and queen are in the far west room. They don't remember anything either, but history has changed a bit. Still, Shams wishes to join you to fight the Order. Walk around the Trade area - seems that guy forgot about his wife in Janam but still kind of remembers her. A lady west of him mentions the United Kingdom of Ritterschild. Go to the Inn now. At night, Shams comes by. He hands you the Arcane Academy Chronicle, and you have a vision about the Hero and an explosion. Shams then noticed that everyone forgot about the Mage Lord, their families, and Janam. After the talk, you recruit Shams and then acquire the Ancient Covenant Chronicle. As you go to leave, Taj accompanies you along the way, but leaves once you reach the Desert. Or is about to, until Dirk shows up. Another battle against Demon Beast Dirk - despite having someone like Taj who cannot use Mark of the Stars, you should still be okay. Hero can do 750 damage+ with Flame Vortex while Asad can do almost 700 if you use Ire and then Masterpieces. Mubal can act as your healer, and Taj should defend the whole time pretty much (try to keep him alive). The battle ends automatically it seems, and Dirk flees for now. Allow Taj to come along, Shams will finally agree. Forest Ruins HQ Hero reports on the Magedom of Janam disappearing. There is a new chronicle there that must be recovered before the Archivists find it. Luo-Tao and Hotupa will go with Hero to find it. Cynas Valfred talks of the recent doings. The 10th Chronicle must be found. Forest Ruins HQ Go back inside, and report on some quests. I had Find the Sticky Criminal! to report on for 5000 potch. For Hurry to the Magedom you get 10000 potch. A bunch of new quests should have popped up thanks to the desert. Pay Back Time has nothing to do with that but it's a neat request as the other world slave from Grayridge goes back to the world he escaped to tell them off. Once returning and reporting on the quest, you find out that the town disappeared like Janam. 100 potch is your reward. I Want to See the Elder is from that mysterious woman you met as Giney Valley a while back. She wants to see the Scribe Elder, which would be Hero's close friend. Accompany him to North Flesaria Forest to meet the woman. She knows he is the Chronicle of the Tatau Council. The red tattoos symbolize that she is an exile. She then introduces herself as Mun-Shang. She wanted to oppose the order just like Liu, but was banished because of it. She is jealous of Liu, and decides to duel him. Make use of his Sand spell, one of them should almost kill her, while the second surely will (first one might silence her too). Her flame explosion attack can take Liu out in maybe 2 turns, so be careful (could use Magic Canopy on turn 1 if you want). Liu will level up near 39. Luo-Tao comes up after battle to talk to Mun-Shang. She then leaves. Report on I Want to See the Elder for another 100 potch. Sign up for Something I Want to Check by Wustum. Chef Wustum wants to have a chat at the table with Prince Shams and Princess Manaril. Prince Shams tastebuds are shot, and this is how Wustum knows the Magedom truly existed. Report on this awesome quest for Salted Guts, Roasted Corn, and that is it. Flush Out the Criminal was next. Time to find someone smaller than Yod. Get Rid of Mislato Monster is like the Get Rid of Citro Monster a long while back. Mislato River The party appears at Mislato River. That Mystery Warrior is back from the past hunt. This guy finally introduces himself as Enumclaw. This bird beast has a ton of HP, and a tough to penetrate physical and magic defense. After about 5000 damage you will take off zero, and the battle ends. Enumclaw then runs off. Forest Ruins HQ Go to where Erin is, then go up the stairs as you go west. Enter the room where Manaril is, along with Shams and Taj. Talk to Taj, and he's ready to touch the Chronicle. Taj is recruited. Not that if you do not go here and talk to him, you don't recruit Taj. So make sure you do it. Had some more quests to report on. Manaril and Hina nets you 1000 potch, typical pointless Anya endeavor. Flush Out the Criminal shows us that Autar had an empty adhesive bottle, so he is our prime suspect. Another 1000 potch for this, and yet another job related to this quest opens up. Get Rid of Mislato Monster nets you a huge prize of 40000 potch and Darkness Cape. Sign up for Corner the Sticky Criminal, and Hero goes to talk to Autar. Autar claims to know nothing about it, and after talking to Moana, you decide there would have been fur on the bottle. Hmm, it's someone smaller than Yod and doesn't have fur. Must be that rascal Numnu. Report on this only nets you 100 potch, but at least you know now. Magedom's Two Chronicles is one sent in by Liu. Of course send in the El-Qaral crew, namely Mubal and Manaril but Asad as well. Salsabil Meanwhile, go to Salsabil. Enter the trade harbor, to see a Maestro. It seems his music makes people mad. A guard sees him, and then he runs off. Talk to everyone after the commotion, then exit out. After you've checked everything out in Salsabil, Tsaubern should come out and introduce himself. He is from the east continent. Tsaubern is in a hurry so he leaves, but it's good that we've talked to him. Forest Ruins HQ Back to HQ, and report on Magedom's Two Chronicles for 1000 potch. They used both chronicles it seems. Sign up for The Promised Visit. Accept the request to meet at the top of HQ with Tsaubern. Tsaubern is a representative of the United Kingdom of Ritterschild. Tell him it's okay to touch the Chronicle so he can figure out what really happened to the 'other large country fighting the Order'. Tsaubern then sees the vision of the Magedom of Janam. After this discussion, you recruit Tsaubern. Report on the Promised Visit for 10000 potch. Accept One More Mission, created by Tsaubern. Evidently, someone from the Empire of the North Star has come to our HQ, and he wants to know why. Someone in your army is from this area, and you need to find her. Go to the second floor, all the way left (where the Blades of Night's Veil hang out). You will see Yula, aka Princess Mayula. Yula claims she is just a warrior from the Empire of the North Star. Tsaubern still thinks it is her, as the war priestess of General Daigoh said Mayula left. Report on One More Mission for 100 potch. Discordant Countermeasures is a quest definitely worth doing. Someone is making a lot of noise over at Naineneis. Naineneis Go to the 'street', to see that same Maestro. Hero figures out the music is making everyone mad, and the Maestro introduces himself as noble Ramin. He runs off, to practice music elsewhere. Cragbark Cragbark is Ramin's next stop. Hero just takes Ramin after seeing him here. Out in the field, Pekklar see you. Ramin's music puts everyone in Fury status so you can make short work of these enemies. Ramin has now joined your party. Forest Ruins HQ Lots of requests to report on. Discordant Countermeasures nets you 5000 potch. War is an Offering and Taj's Secret both reward you with 1000 potch. Sign up for Let Me Perform!, and you'll be at the Corridor with Wahie. Pharamond You then appear at Pharamond. There is another Ramin from another world playing music that makes everyone laugh. Meanwhile, the real Ramin comes up to play his music. They cancel eachother out and Hero takes the other Ramin back to his world. Return and report on Let Me Perform! for 100 potch. Mysterious Desert Ruins As you enter the desert, Hotupa comments about how amazing this really is. Note that you always enter from the northwest when you first have the scene with Hotupa and sensing the Chronicle. But if you exit, go to Salsabil, then back to the desert, you can enter from the southeast side. This is what you want to do, so that you can make a short trip to the Mysterious Desert Ruins. From the southeast desert entrance, go north a tad and then east past the rivers. You should spot the Ruins soon. And upon entry to the ruins, Hero spots someone down. This odd fellow is having a hard time wondering why he passed out, or what he's looking for. His name is Keflen. After some convincing, Hero goes with Keflen to look for this thing in the Ruins. Start by heading southeast, and then east for a Mystic Medicine (south more is a dead end). Back to the first split, and go west. This time, south leads to a treasure, the Iris Blade. This is a powerful addition to your blade arsenal. Then go west and north for a dead end.Keflen is still not sure to think, but Hero offers him a place to stay. He goes back to HQ with you, but has not officially joined yet. Forest Ruins HQ Back at HQ there was a pointless request (The Seven Imperial Generals) to report on for 1000 potch. Keflen is right by the front entrance, but won't join officially for a while. Now get your party set and ready to find the Chronicle in the desert. Buried Mage City Enter the Desert Ruins where the Magedom of Janam once was. From the northwest entrance, go east along the north wall until you see that north exit (that you can't take). A tad west and a good deal south to find the Magedom ruins. Hotupa and Luo-Tao are in shock, and wonder why the building ruins are still here. More importantly, Luo-Tao senses the Chronicle within the ruins. Go to the Plaza Ruins for a Party Dress to the west. Nothing at the Imperial Palace Ruins, but check out the Arcane Academy Ruins. The Cellar seems to be in perfect condition. Go to where Manaril's room was. Diadora beat you to it though. Actually though, Diadora had this Chronicle for some time. The Chronicle of Endless Travels is within her staff. Hotupa puts away her first Gateway but she continues to summon them. Finally, a battle with Diadora and two Generals Guts. Luo-Tao's Healing Wave is very nice here. I had Hotupa attacking with the Crescent Axe and Hero using Masterpiece on the frontline and then Vortex on Diadora. It's hard to see the amount of damage you do to Diadora with the screen rotating just as you hit her, but she has around 4000 HP or so. She has a lightning attack on one character for 120-140 HP and Spear Torrent for 100 or so damage on everyone. You gain a Moonlight Stone and Mystic Medicine for victory. Choose to bring Diadora with you. Hotupa opens the Gateway left by Diadora, and you can go right to Forest Ruins HQ. Forest Ruins HQ Diadora will be sleeping in bed, but the Doctor would like Liu to watch over her to prevent her from escaping. Report on Find the Desert Chronicle! for 10000 potch. Salsabil Royal Palace Go to Salsabil, and then the royal palace. This is the first time that our Ruffian friend shows up, Misrach. But actually Misrach is the head of the Salsabil Self-Defense Volunteers. Hero wants him to remember fighting you as the Salsabil Liberation Army. Hero takes Misrach to Mislato River to show him, and gives him a Chronicle to touch. Misrach joins your party after this. Forest Ruins HQ Go to the second floor, and east to the doctor's office. Diadora complies with you, and hands over the staff. Hero touches it and gets a vision of the end of Diadora's world. The Chronicle of Endless Travels was the True Chronicle of her world. After some talking, Diadora asks if Hero wants to go to the Gateway to wait for her. Save, and do so. At the Gateway, Diadora says she can create a Gateway to reach the Tower of the Way, so that we can steal the 10th Chronicle. Cynas - Tower of the Way Diadora really does take you through the gateway to the Tower. The True Chronicle isn't here like she had expected, but we should cautiously explore for it. You start on the 4th floor. South of here leads to an east / west fork. West leads to a lift that goes down, but we need to travel up. So take the east route, and just go straight north to a new room. Here, you see Nova, Sophia and Valfred. Nova gets his butt kicked, and then Diadora gives away our position. Unfortunately, Beardsley and Dirk run in as well. Too many enemies here, so Diadora just uses her ability to teleport Hero, Liu, Nova, and herself back to Forest Ruins HQ. Forest Ruins HQ Nova finally regains consciousness back at the castle, and tells that the 10th Chronicle is carried by Sophia. Nova wants to go and recover her from Valfred's grasp, but is too tired out right now. The party can no longer use a gateway to the Tower of the Way, since Valfred knows Diadora is not on his side anymore. Report on To the Tower of the Way for 10000 potch. Buried Mage City Go to the Arcane Academy, and as you go down the stairs, notice that the second to the last staircase has an open door to your right. Enter it to see three individuals. One is Miss Nofret. They're bandits, looting the undergrounds here. If you choose the first option you will fight them, nothing too hard. Either way, she tells you to bring a prince and a princess, so go to Salsabil and put Shams and Manaril in your lineup. Then return to Nofret. Nofret genuinely believes your group. Forest Ruins HQ Back at HQ, sign up for Help Them Dig. Bring strong members - not sure how strong, but you can tell whether their response to the quest is positive or not. When you go to report on Help Them Dig, you acquire 10000 potch, Noble Shoe's and Magic Armband. Also, Nofret tells you to come visit her with Manaril and Shams again. She gives Shams and Manaril some things from their parents, then Hero asks for Nofret's help. Nofret is then recruited. Save your game, and head to the fourth floor strategy room to begin mobilizing towards Cynas. Forest Ruins HQ The walkthrough picks up after returning from the Tower of the Way with Diadora, and after recruiting Nofret. At the fourth floor strategy room, the group will be talking about attacking Fort Arc. It has to happen, so that the True Chronicle cannot be used to send the HQ away. Go down to the first floor by Moana, and you'll see Hotupa run in saying Atrie is here. More insight on the One King, and what may possibly happen if the One King is not stopped. Hotupa goes off into other worlds to find more information after this. After this, go up to the fourth floor strategy room. Liu has news that the Order has pulled troops from Grayridge, and just plan on meeting our army at Fort Arc. Choose to attack Fort Arc. Nova is recruited before you choose parties. There are three parties - one starting with Hero and Nova, another with Logan and Asad, and a final one with Diulf, Nimni and Chrodechild. Fill up the rest with your best warriors. Fort Arc As Hero enters, you begin in battle with a Cynas Captain and two Cynas Mages. These goons should provide little resistance to Hero's party. Diulf, Nimni and Chrodechild then get to make short work of the same enemy Order combo. The team then flips the lever. Logan and Asad then have the same group to trounce, and one more lever to hit. At the north end, you meet Resno and Vaslof. Vaslof's magic defense seems to have improved, though you should still focus on drilling him with magic spells. He has more like 4000-4500 HP in this battle. Resno is a little over 3000. Just be sure to focus all of your efforts on one of them to make it a 4 on 1 battle, and get a Defense Canopy up after turn 1. Your rewards are Order Armor and Crescent Axe. Vaslof and Resno touch the False Chronicle and gain memory of their fight against Hero at Ladzaa Fortress. Vaslof and Resno are amazed, and won't believe Hero that Valfred did it. Further ahead, and Sophia comes out. She summons four Dust Minions. You can't really damage these guys, only 30-70 damage. Get a Defense Canopy up to absorb the two front line hits you take per turn. You cannot win this battle, and after three turns it ends. Then, Sophia's 10th Chronicle shows it's true form. Everyone has to flee. Forest Ruins HQ Hero appears in his room at HQ. Report on Fort Arc Seige for 30000 potch. Rest up, give Nova some Mark of the Stars abilities, then put Logan / Liu in your party. Woodlands Village With Liu in your party, go along the path and talk to everyone. Liu will talk to Hao-Shi, the disgruntled scribe. Talk a bit, until you speak of the Magedom of Janam disappearing. Not much else you can do at this point, but remember Hao-Shi's location. And remember to always bring Liu when you go to talk to him. Grayridge Go outside the Ch Hall. Enter the Ch Hall and speak with our old friend Gilliam from long ago. He tells of Valfred losing Grayridge's loyalty after many losses to your company. After the talk, ask him to join you. Forest Ruins HQ Absolutely positively save your game right now. Then go talk to Moana. Defend Grayridge should be a request up, by Gilliam. Send three groups of able fighters to go defend Grayridge from the sand monsters. You have to succeed, but many characters should be able to do the job for you. Some say you need everyone over 110 strength but I think it's higher than that. Try to aim for 3 groups full of 140+ attack to be sure to pass it. Report this quest and if you succeed, you will gain 50000 potch. If you lose, you will gain 5000 potch and be unable to recruit Gilliam. Grayridge Back to the Grayridge Ch Hall. Gilliam will thank you for aiding Grayridge, and you can then recruit Gilliam. Again, if you failed, Gilliam will not join you if you go to talk to him. Sign up for That World in the Ravine. Liu heads this quest, but fill up his party and come back in 15 days. Just 100 potch for a reward. Forest Ruins HQ To continue the story after the botched attack on Fort Arc, go to where Erin, Logan and Semias are in the castle. Go left of Semias to see a scene with Diadora and Nova. Turns out, after Nova received a Mark from the Chronicle of the Sacred Twin Blades, he blacked out. Go to the third floor, and the west wing. Talk to Luvais about how he is from Ladzaa. Now, new quests have popped up. Luvais's Outings and About Fierce Regalia. To complete Luvais Outings, just take Hero over to Mislato River. Take the first north path, go all the way north, then follow east and northeast to Ladzaa Fortress. Eventually, you come to the Ladzaa Fortress ruins, and our friend Luvais is here, just looking.A nice talk about his past. Make the haul out of Mislato now. Report on Luvais's Outings for 100 potch, and About Fierce Regalia for 1000 potch. Now go to the fourth floor strategy room to talk to Resno and Vaslof. He wants to go convince his fellow Auster Folk, so time to head to Lugenik, city of Auster Folk. Vaslof and Resno are recruited. Sounds like in order to get there, we will have to go through the desert and up Mount Svatgol. Desert of Janam Just head east and look for that north route up. You are now allowed to take it. Mount Svatgol Travel north, until you reach an upside down T. Go west, then south to see Gorno. If you have an Auster male with like Vaslof or Muro, they will recognize this guy. Gorno is an outcast from the village because he opposes the Order, so naturally once he learns you are fighting the Order he joins. After recruiting Gorno, you can take the west ladder down to Grayridge Mine (even though on the map it seems like Grayridge is much farther away). But be careful here - you might run into a Fanged Silkmoth. They have an absurdly strong attack all + sleep ability, that can put you in a dire position real quick. Please run from this monster at all costs. Just follow the path, take the ladder down in this first area, and then follow the path northeast until you reach a fork. North and east a bit leads to the lift that takes you to Grayridge. From here, travel to the southeast and look for an eastern path that leads to a Moonlight Sword. Then go to the far southeast corner and look to go west through a slim wall for Spun Silvr Armr. Go back all the way north to the lift, then east to go up some stairs. Grab the Uncut Emerald west of you, then west further through a wall for an Emerald Ring. Back down that rope, then west to the lift. From here, travel southwest to the ladder going up. Northeast of here to get to the ladder leading up to Mount Svatgol. East from where you recruited Gorno, to get back to that first fork. Go north this time, which leads to another upside down T. Southeast for a Silver Ore, then the north route for yet another upside down T. North is a dead end, so go west all the way through thet wall for a Strength Sash, and then take the north route to exit out to a new area, outside of the cave-like part. Run through this area as it winds left to right. After taking the north exit to a new area, look for an east path as you go north. This leads back outside but further south for a Demon Hammer. Back to where you veered off to this east route, and continue on north, but head the northeast wall as you walk. You should walk through the wall for a Mystic Medicine. Just walk right west back through that wall, and continue west (you can ignore the north part, since that just led to that treasure you got via the shortcut). Exit out to the exterior. Go south, and as the path splits, travel southeast to enter the cave. Go right through the east wall, and work your way south and southwest for Sterling Armor. Back west, to the exterior. Continue on westward, ignoring the eastern splits. Back in the caves, you're going to want to take the south path at the first fork, which leads southeast to that treasure you saw earlier (Roasted Corn). Return and take the north path in the caves. If you work your way northeast (hugging the wall for a shortcut), you can reach the yellow crystal signifying the exit. But you can also travel southwest to a new area as well (you will pass those shining white borders in this new place). South is a dead end, but if you go east and southeast through a wall, you can see a treasure. But the controls are a headache, trying to navigate through these walls. It might be a dead end anyway, as you can head to the northeast, and follow this route south all the way to a Diamond. Just go back west and exit out to the northwest to that final room. Again, in the northeast of this room is the yellow exit. But if you go northwest and go through the west wall, you can grab a Dragon Helm before you leave. Lugenik Lugenik is but a day away. It is a cliff city. Vaslof first says he wants you to talk to Chief Kashgar. You can rest at the Inn, save, and check out the shops here. Powerful weapons, armor and accessories that will be tough to afford, but a few things may be worth getting. Not much going on at the street, so go to the Chief's. The Chief is not willing to believe our story, and Kashgar tells you to leave. Vaslof then tells you outside about the Auster Folk's first ancestor Ordovic. Save your game, then go towards the Ancestral Altar. Two Oracle Soldiers stop you, but Vaslof knows we must press onward. Work on one of them first, with Vaslof's Earthspasms 300% damage attack probably wasting one of them real quick. This battle should put you past level 45 once you complete it, then you can see the huge Altar wherer Vaslof wants to talk to Ordovic. Sure enough, after some talking the Chronicle of Noble Steel shines and a voice is heard. Some dust scatters, and Ordovic appears. Ordovic goes to tell Chief Kashgar about his foolishness. Finally, Kashgar is able to touch the book of Noble Steel and see the truth. Hard to believe they wer e so confused that they were fighting with the One King and the Order. Kashgar is recruited after this. Forest Ruins HQ With the Auster Folk as allies, go back to HQ and report on Make Allies of Auster Folk, for 30000 potch and Hell Fists. After this, go to the Gateway at HQ. Hotupa is just getting back from visiting other worlds, specifically one where there is a very sophisticated magical kingdom, even more so than the Magedom. They might have an idea about the One King, but they would not tell. Rest, save, then go to the Strategy Room hallway. In the strategy room, Nimni tells of an ability he has from the Cerulean Flux Chronicle. Nova makes plans for seeing his daughter Sophia, and your company starts to get ready for the Auster Folk's arrival. As you go to leave the strategy room, you see a scene in Cynas. Cynas Valfred is talking to Dirk. Dirk is then in a room, gaining power from the Furious Roar Chronicle. Forest Ruins HQ Back at HQ, the Chief of the Auster's is here. He brought those oracles you beat up, Indrik and Diiwica. Have them touch the Noble Steel Chronicle. Indrik and Wiiwica are recruited. Rest, save, and go to Liu in the strategy room hall to set forth on Fort Arc once more. Hero and Nova start out as one group, and then you have Neira / Nimni as the second group and Vaslof / Resno as the third. Put some magicians with Vaslof / Resno, and probably one front line fighter and one magician with the Porpos-kin. Put two of your strongest allies with Nova and Hero. Mission Accepted, and it is time to go. Fort Arc Those Sand Monsters are still here. Diadora starts by sending some of these sand monsters away immediately. Neira and Vaslof run ahead to trounce the remaining Sand creatures. Your first battle is with Neira and friends. These Dust Minions love using Silence Sand on you for about 100 damage. So setting up a Magic Canopy is a good start for preventing heavy damage, especially once the Auster's get in battle. Physical attacks don't do much, but Spear Torrent is very nice against these two. After three Spear Torrents (1500 HP or so), these enemies should be gone. The Auster Folk is next. Their physical attacks should do the trick, especially Vaslof's Earthspasm. Finally, it is time for Hero and Nova to run down main street. Sophia is still in the form of that sand monster. Liu comes from behind to counter Sophia's power. Time for a battle against Dust Sophia. Unless you have Auster's in your party, or Spear Torrent, it's hard to do damage to Sophia. Physical attacks are still worthless, less than 100 damage. So Nova won't be providing much, and really Hero can't do much either. Hopefully you kept those Auster's in your party, but if not let's hope you have Spear Torrent to use. If you rely on weak, 80 HP physical attacks, this will take a long time. Sophia likes to use Silence Sand, and can use physical attacks on everyone (long range). Sophia also has an annoying stun tactic to knock down all allies at once. Some scenes, and you appear back at Forest Ruins HQ. Forest Ruins HQ Report on Rescue Sophia! for 40000 potch. Put Tsaubern, Yula and Savina in your party. Fort Arc Go to Fort Arc from Forest Ruins HQ, and walk through main street. See those side passages as you go? Ignore the first right one, but take the second east passage. Continue east, and then up the stairs. Eventually you see Darrow, and if you brought Savina, she will call out to him. Darrow is recruited. Note that you do not have to complete the 'Find Darrow' quest. You can recruit Darrow anyway. Make sure Yula and Tsaubern are in your party. Lugenik As you enter, you hear some strange music. Along the main street, the crowd is roaring. Some traveling performers are here. They seem to look like Yula. These two head off, saying they want to go by Cynas to perform, despite you telling them not to. Grayridge Go outside the Ch Hall. Turns out these performers went to Cynas and back, but those in Cynas didn't find their dances to be interesting. Such is the way of life when it is predetermined. Tell them to help you, and they introduce themselves as Yomi and Chihaya. You then recruit Chihaya and Yomi, the traveling performers. Forest Ruins HQ Lots of small, worthless-type requests to take care of. Sign up for North Star Cuisine, and talk to Wustum. Kind of funny, kind of awkward. Report on North Star Cuisine now for a Dragon Patty and Crab Stew. Sign up for Oracle Quarrel?! Hero will go and talk to those two Auster Folk Oracles that you fought earlier. Diiwica and Indrik go and talk to Ordovic about his past, about dying as a Starbearer and reviving as one once more. After this talk, return back and report on Oracle Quarrel?! for Hell Fists. Next, there is another Hero request called SHOWDOWN!!! It is sent in by Gorno, who would like to test his artisan ability with someone else from another world. Two identical Gorno's go at it here. For SHOWDOWN!!! you acquire Sun Necklace, Moon Necklace and Venus Ornament. Definitely worth doing for these accessories. To continue on with the story, go to the physician center (2nd floor, on the right). Diadora is here, saying she was about to find Hero. Sophia wants to talk. Sophia says the Chancellor Valfred gave her the Mark of the True Chronicle. The 10th False Chronicle is now in your hands - the Chronicle of Boundless Amber. Sophia passes out and can't tell you any more. Outside of the Physician room, Marica runs up. Liu is in trouble. Dirk seems to have taken the Scribe Chronicle from Liu. Liu and Dirk go off to the main street to get some room, so Hero and Dirk can duel. Dirk uses his Chronicle to neutralize your Mark of the Stars. Dirk's regular attacks do 70 damage, and he'll use his strike-back counter move on occasion. Hero takes off 300 each time, but the battle ends after a few turns. Hero then summons some strange powers and can use Mark of the Stars again. Use Healing Glitter to stay healed, and then spam Flame Vortex / Masterpiece for victory. Dirk will go down after about 1300-1500 HP, and Hero goes to level 47 or so. Oh, and you get Beast Armor. Something strange is going on around Cynas. Hotupa, Liu and Hero try to use the Gateway, but to no avail. Dirk has the one Chronicle that Valfred has not used yet, the Chronicle of the Tatau Council. Dirk summons the power from the Furious Roar Chronicle to stop the Fusion of the 11th world, and the HQ is saved. Dirk leaves a skull in his wake. Back at the Hall, you talk with Sophia. Four of the eleven worlds have been chosen by the One King. Diadora finds out that the 11th world really has come here - without the True Chronicle, we can only knock the fusions out of range. Sophia is recruited, as the party has to hurry to obtain the 11th World's Chronicle before the 12th world can be summoned. Diadora got a good look at this new place - it is called Rarohenga. It means Hell. You have Sophia in your party, so give her some Mark of the Stars abilities. Report on Showdown with Dirk for a Demon Spear.Put Liu and Diulf in your party, along with Hero and Sophia. Woodlands Village Go to the path, and talk to Hao-Shi. Now that Rarohenga has appeared, you have some new dialogue with him. But he still doesn't join, so head back to Forest Ruins HQ. Soon, there should be a quest about cleaning up the Woodlands Village. Cragbark With Diulf in tow, head to Cragbark. Go to the Town Square, and talk to Tigre. Diulf tells him to come join your company. Tigre is recruited. Forest Ruins HQ Talk to Keflen, by the front entrance. He has been waiting to talk to Hero. Evidently the Chronicle of the Boundless Amber has made him remember some things, and he wants to go back to those mysterious ruins. Mysterious Ruins - Janam Desert Easier way to get here is to enter the Janam Desert from the Magedom Ruins or Salsabil on the world map. This way, the trip to the Mysterious Ruins is a stone's throw away. Upon entry, go south and take the west route. At the next fork, continue west so that the path leads to that north dead end. The Chronicle of Boundless Amber starts to glow. A mysterious man appears. Keflen recognizes him as Belemuel, the spirit of the bearer of the Tensyo Star. Keflen gains the confidence to stand up to the One King, and becomes a Starbearer. You now recruit Keflen and recruit Belemuel. Rarohenga You fight an enemy as you enter, one who has about 4000 HP. Rarohenga actually isn't that big, just travel north until you can go west, then wrap around south and east to a new area. Valfred is here. He has the 11th Chronicle with him so that's not good. You battle him for three turns, and you do 0 damage to him on all attacks. Use Magic Canopy and just defend and stay healed up. Afterwards, the Shining Legacy Chronicle that belongs to Hero starts to shine, and you can then do damage on Valfred. This lasts just one turn though, as Valfred flees to Cynas to finish up the ritual of calling the One King. Enter the Mysterious Ruins in the previous screen, just north of this second area. Travel east then south for a Darkness Stone. Continue east and go north for another pair of Hell Fists. Further east, ignoring the south path you see, and you'll walk a long way to a weird light blue android. It's not working so we'll leave it for now. Forest Ruins HQ Hero tells Moana to assemble the troops at the Strategy Room. First though, we need to talk to Moana. Report on Check Out Rarohenga for an Iris Axe. Sign up for Find Someone in Rarohenga. Rarohenga Enter the Mysterious Ruins to see that Scribe Man by three strange monsters. Defeat these Pawns, and then this guy will introduce himself as Kow-Low. He was reluctant to leave the Woodland's Village but he wanted to save a girl. Take the east routes until you see the girl, attacked by two more Pawns. After the battle, the girl has a way to chase these Pawns off. Her name is Rufa. Rufa doesn't say much, but you recruit Rufa and recruit Kow-Low after this. Forest Ruins HQ Lots of requests to report on. Find Somebody in Rarohenga nets you 30000 potch. Rarohenga? rewards you with 1000 potch. Correcting our Error gives us just 10 potch. Sign up for Get Rid of Woodland Monster. You remember these Requests, coming from Citro and Mislato before. Time to check out the Noslaw Woods. Sure enough, Enumclaw is here. He says these Formless Demons show up whenever the boundary between worlds is unstable. Hero goes with Enumclaw and comes across a flying demon. Just wail on it for a few turns and Enumclaw will interfere and send the demon away. After this, Hero talks to Enumclaw. Enumclaw admits to bearing the Teni Star. Hero convinces him, and you then recruit Enumclaw. Return to HQ and report on Get Rid of Woodland Monster for 50000 potch and a Death Helm. Now, sign up for Clean Up the Woodlands, sent in by a Porpos-kin. Noslaw Woods Upon starting the 'Clean Up the Woodlands' quest, you appear at Noslaw Woods. More of those Pawns to wipe out. Woodlands Village Liu and Hero run over to the Woodlands Village to see the Pawns haven't made their way here yet. Hao-Shi talks some more junk about Liu and the humans he brought in, but he ultimately wants to save the place so he joins as a companion. Fight a few more Pawn battles, and the village is safe. Afterwards, Hao-Shi continues his bitter ways but does finally decide to join your company. You finally recruit Hao-Shi. Forest Ruins HQ Go report on Clean Up the Woodlands for 50000 potch. Put Balsam, Yod and Liu in your party and go out. Rarohenga - Mysterious Ruins Enter the Mysterious Ruins of Rarohenga, and take the east route that leads all the way to the northeast and then west and south to a strange android. With Balsam and Yod, they realize this thing is just like Yod. It seems to have been constructed just for battle against the One King. We will call this android Zayin. Hero asks Zayin to join, and Zayin is then recruited. Okay, there should be a mission A Monster Like Zayin that is available to you. Sign up for the quest and you'll end up at the Wilds of Veile. Take the second northeast path to the next screen, then continue northeast to see it. Evidently this is Prototype Version 12, code name Lamade. This thing is programmed to kill the One King but unfortunately it is programmed to think any human is the One King. You have to destroy it, but it isn't as hard as it sounds. Sleep Frost can really cripple this guy - he only pulled off an 80 damage drain attack on turn one. He does have well over 5000 HP though, so the battle may take a bit. Return back and report on A Monster Like Zayin? for a Giant God Fist Fort Arc Stop by Fort Arc as you return from Rarohenga. Actually though, enter Fort Arc from the north or south so you can easily walk through and see Mun-Tsang. Assuming you were following earlier and met her at Giney Valley, she will join here if you have Liu in your party. Mun-Tsang is then recruited, which makes 108 Starbearers just like any other Suikoden. Of the 108 Starbearers, 93 of them can be used in battle. Try to pick out about 12-16 that you like and level them up around the Rarohenga Mysterious Ruins until they reach level 50-52. Forest Ruins HQ Go to the strategy room, and everyone surmises that it will take the Chancellor a while to use the 11th Chronicle, since it has always been a while for him to summon a new world after he gets a new chronicle. Everyone begins to get ready for the seige on Cynas, but take the Hero over to the gateway. Here, you will see Atrie. He too is getting ready to take down the enemies trying to go to the One King's world. Atrie mentions that the Hero you and Atrie have seen in the Chronicle visions actually had a son, who was lost in a gateway portal. Hmm. Head to the third floor and go right to the Chronicle area. Talk to Mubal about one of the Chronicles lighting up while we were in Rarohenga. Next, check out the Tablet Room to see Diulf, Diadora, Ordovic and Zenoa talking about how to defeat the One King (since they've all been a part of an effort to stop the One King in previous worlds). At this point, talking to Liu in the strategy room starts the siege and is the point of no return if you wish to do jobs, grind, recruits, etc. So make sure you save and recruit everyone by this point. Cynas You see Valfred at the top of the Tower of the Way. Forest Ruins HQ Marica visits Hero in his room. Time to go to the Strategy Hall to decide who is going to be in your final army. Hero and Liu are in one party, then there are three more parties with just the leaders (Asad, Chrodechild and Diulf). Cynas The party is greeted by some crazy townspeople. Then, two Akephaloi's appear. The villagers tell them to attack you and then you're in a battle. After you take these monsters out, the villagers run on. You should too. But who decides to show up, Macoute of all people. He seems out of his mind, and after some talking he just turns into Angel Macoute. He surprised me and used a sleep attack on round 1 on everyone, not cool. Macoute tends to use regular attacks more often though, so as long as you stay healed he should not be a problem. Macoute does have a ton of HP and is strong against magic, but you can maul your way through Angel Macoute. With Diadora you can use Gate to Nowhere for an instant kill occassionally. The party runs forward towards the Tower of the Way and sees Diulf, who passed by some citizens himself. You can rest, but then just go into the Tower of the Way. Go west to enter 1F. Continue west to get an automatic scene with some Order fellows, and a 'servant'. Take out the Horn Guts, which has a lot of HP, and the back row won't be able to hold up past a round. If you go west, you have an exit to the exterior which leads to nothing. So continue north and the scene will fade to Asad and his group. Two Dullahan's are in the way. They have close to 4000 HP but have a terrible defense like many recent enemies have had. This time physical attacks and magic take off quite a bit, while Dullahan generally uses regular attacks for ~150 damage. Not a very hard battle, and Asad pulls the activation switch to open the first elevator. You are now on the 2nd floor. Go east all the way for an unusual enemy, a One-King Pawn. Further east and the Hero will be by the lift. This time, you have Chrodechild in the area to cut down the path that leads to the lever. You have to fight two Rooks. These guys have like 1500 HP, so don't be distracted by the 'boss' theme - they aren't anything like that. Hero makes his way to the third floor. Skip the first south path, and take the next one. You will see Beardsley ahead. He too has given his soul to Valfred and turned into Angel Beardsley. But, he has the same terrible defense that Angel Macoute had. You should have no problem doing 1000 damage with powerful physical attack marks, and Beardsley only has 5000-6000 HP so he won't last long. Angel Beardsley just used physical attacks - the good part is, even at level 53-55 you will gain decent EXP. Just run north and you'll get near the lift - now it is time for Diulf to fight a Fallen Angel. For some reason, Fallen Angel did not even act in the 3 turns that it was alive. It has a decent physical defense, but Sophia was made alert and her Bind Lightning took off over 1700. A Death Skull and Darkness Stone are your rewards. Another lift activated. Now, we are on the fourth floor. East is a dead end, so go south a long way until you can go east. That first north path is a dead end, so continue east and then back north. Continuing north leads to the room you always saw Valfred in during the Cynas scenes, but it is empty. Go back to that intersection and go east this time, and you'll be in this newer area with a really nice view. Valfred is going to buy some time so the 12th world can come. Two Dullahans come your way. Just use this battle to make sure you are healed up, especially if you didn't before you walked in this area. Old Valfred is up next, and he has a set of Gigas Arms fighting with him in the back row. Not sure about this set up, with Valfred taking the front lines and getting mauled by Hero and friends. His HP is in the 5500 neighborhood, but for some reason he just used physical attacks, along with the Gigas Arms. Put up both Canopy's incase Valfred decides to use magic. Even after Valfred is defeated, the battle does not end. The Gigas Arms will also use a weird poison-like attack for 80 or so. You are rewarded with a Demon Hammer, Revival Statue and Old Vestments. Unfortunately, it is too late. The One King has been summoned. Hero runs right at him and it's time to fight. Your party HP / MP is restored thankfully, but this battle is not for the weak at heart. You take off 0 damage to this strange being. After three turns, the battle ends (Tierkreis couldn't end the game without one more no-damage-for-3-turns gimmick battle). The Chronicle of Shining Legacy shines, and another battle starts. This time you can do 1 damage to the One King. Citro Village Hero wakes up at Citro. Go to the Town Square, talk to everyone, then go east to talk to your main party. You will have to repeat this day three times, and then the fourth day, choose 'it's the same thing'. Forest Ruins HQ Hero goes to the HQ. Liu, Jale and Marica follow him. After you go to the Strategy Room, everyone else comes back too. Time to go out and figure out what happened with the One King. You can head to Citro first or just go to Cynas. Diadora gives you the Rarohenga Chronicle, the Chronicle of Resonant Horror. Nothing much at Citro Village really. So just head to Cynas. Cynas Cynas looks crazy, with huge green lights heading into the sky. Go back to HQ to report on the condition of Cynas. Forest Ruins HQ Also you can report on Cynas Siege for 30000 Potch and Check Things Out for 10000 potch. Save, and go to the strategy room. Time for your big decision. Do you want to go with the only strategy you know to work? Everyone seems willing. If you choose yes, you get Game Over. So choose no. After splitting out, it turns out Mubal and Manaril have some information at the second floor Chronicle area. Turns out if you have all 12 Chronicles you may be able to damage the One King. You have 11 Chronicles but the last one is by 'Other Cynas', the ruin-like interpretation of Cynas. Other Cynas Just run left to a new area. Travel east but stick to the north to find a Death Helm. Northeast to continue to a new area, then north to another. Go east and southeast in this new place. Eventually you will have to go west and you can see a treasure to the south as you go - it is a Soul Reaper, a powerful weapon. Further west for the exit. As you go north in this area, look west for a Crimson Cape. Continue north to the next area, rest up, and continue north. Eventually you reach the area where the 12th Chronicle is, but a battle looms against a Queen. Queen has a laser attack on the front line for about 150-250 damage per character. However spells and regular attacks do a number on the Queen. She does have close to 8000-9000 HP though, easily one of the biggest counts you've faced so far if not the biggest. You gain an Uncut Diamond and Goddess Breath. Watch the remaining parts of the Chronicle visions. Forest Ruins HQ Go to the Gateway area to tell Hotupa to spread the news about the 12 Chronicles. Rest, save, and go to the Strategy Room. You have the choice to go on ahead with everyone to take on the One King. You can take some time to go through the castle and speak with everyone. When you are ready, rest at your room and then the following day it is time to get all the teams ready to take out the pillars and storm the One King's tower. Note that with the new Chronicle you have more abilities - make sure the Hero has Two-Way-Thrust and Ire. This combination is deadly. Cynas Negating all of the barriers caused a giant statue of the One King to appear in place of the Tower of the Way. Don't worry about being stuck with Jale and Marica, you can switch them out momentarily when Moana comes by. Make sure you have at least one magician (goes without saying) but try to get someone with Magic Canopy and Healing Tide (the most powerful heal-all mark). Magic Canopy will need to be used right away. For the record, I'm bringing Liu, Diadora and Ordovic. Many combinations will work, but the main boss is much harder than what you've seen so far in Tierkreis. Save and head to the Stat of the One Kng. Hero sees Valfred's perpetual day, and Valfred of course does not want to give this up. He condemns Hero and then you begin a battle against Death Valfred. Start the battle off by using Ire on Hero (and I did this with Ordovic too). Liu and Diadora put up a Magic and Defense Canopy respectively, and then you can just tear into Valfred. Death Valfred didn't act in turn one so you have a turn to put up buffs. Hero using Two-Way-Thrust (300% damage plus negligible damage to Hero) did about 4400 damage. Use your best spells and physical marks with your remaining characters, and Death Valfred won't be able to last past two runs. Valfred just used a physical attack for 100 damage (200 without a shield). Death Valfred drops the Robe of Death and the Beast King Swrd. Beast King Swrd is very powerful and provides a huge boost to your other stats, but it's hard sacrificing the total attack power you get from wielding two elite one handed weapons (God-Beast Sword and Giant God Fist). One King Statue Hero makes a speech and then you regain control. Exit out and save or change your party if you want. On the first floor, take the west path for Ultimate Fists. Then continue east and north to a split. Take the first north path you come to for a Gungnir Lance. The second north path quickly takes you south until you reach two more paths. Take the western one, as it leads a long ways to another Goddess Breath Rod. The initial south path takes you to a new area, and another intersection as you go north. Take the northwest route for a staircase down to a Totem Pole. Powerful weapon but it requires both hands unfortunately. Return back down and take the right path to a strange area, one that has the Mark of the Stars tablet and looks like a dark version of your HQ. The Tablet of Promise here only has 1 star left, the Tenkai star. Grab the Star Armor and save. Star Armor is a great deal better in three stats compared to the Warrior Armor I had on Hero up to this point. On the fourth floor, continue west and north until you reach two paths leading south. Take the western one and follow the long route to a Hero's Cape. Return back and take that first south path that you skipped. It goes to a staircase. Sixth floor now. Make your way to the east side of the room, and as you go north look for a west route that leads to the 5th floor and set of Hero's Armor. Back to the sixth floor, then take that northeastern route to another staircase going back to the fifth floor. Take the southeast path here to the fourth floor. Continue to the third floor and then you will find the Master's Gloves. These are great for accuracy. Okay, return to the fifth floor and go north for a Goddess Raiment. Follow the path north and to the sixth floor, and follow that path until you see a west exit to take. Rest up as you go through this side area. Ahead comes the One King. Hero uses the Chronicles, and then a battle begins against the One King. Start off by using Defense Canopy and Magic Canopy, hopefully both on turn 1. The other two characters I had use Ire to get in Fury Status. Two-Way-Strike and Thrust your way through the One King. He won't last more than a few turns, and he uses a physical attack for 150+ damage each turn. You will level up to 59 or so after the fight. But there is another fight with the One King. Definitely get up your Magic and Defense Canopy on turn one. This One King will use an avalanche attack for 120 to 150 damage with the Magic barrier up. One King also has a blue laser attack that goes through two allies for 120-150 damage. You will need at least one person using Healing Tide almost every turn. This really isn't too dangerous though so long as your Canopy's are up and you have Healing Tide accessible. Use Ire and then your best physical marks and this boss shouldn't last much more than 3 or 4 turns. After turn 3, it might be wise to replenish your MP. Because immediately after you fight the One King's third form. Have your physical mark users get Ire up, and of course Magic Canopy and Defense Canopy. At this point your MP might be exhausted especially Hero with his Two Way Thrusts at 90 MP a pop. This is why I like Ordovic, who can take off 200% damage while using 30 MP each time - and he has over 500 MP. So, after the Canopy's are up, have one character use Healing Tide (Liu) and then the other (Diadora) can replenish MP counts and attack or heal if needed. One King will put up a barrier of sorts on turn one, really reducing the damage you are able to do. On turn two One King probably will use the crystally-blue attack on everyone for around 200 to each person, assuming you have a Canopy up. Definitely will want Healing Tide after that. One King Third Form also uses a physical attack on two party members, about 110-150 damage with a barrier up. The dangerous part about the One King is his agility is high so he often goes ahead of you, plus he may catch you while you are reloading your MP (hopefully not). Liu was a bit slower so it made healing a risk - Hero is generally fast so he can be an emergency healer at times. You will find yourself scrambling through your Mystic Medicines, but there is no reason to hold back on your MP replenishing items, this is it. Enjoy the ending and the extra scene with Atrie if you collected all 108 Starbearers. ------------------------------------------------------------------------------- D) Recruit 108 Starbearers ------------------------------------------------------------------------------- There are 108 Starbearers in Suikoden Tierkreis just as there are 108 Stars of Destiny in the other Suikoden's. There are some things to be aware of with many of the optional recruits, so if you want all 108 and the best ending, pay attention and make sure you don't miss out on anyone. The 108 Starbearers will be listed as they are available in the game. 1. Hero - Automatic recruit. 2. Marica - Automatic recruit. Joins at Citro Village 3. Jale - Automatic recruit. Joins at Citro Village 4. Liu - Automatic recruit. Joins at Citro Village 5. Hotupa - Automatic recruit. Wanderer who joins at Forest Ruins 6. Moana - Automatic recruit. Wanderer who joins at Forest Ruins 7. Logan - Automatic recruit at Grayridge. 8. Erin - Automatic recruit, Logan's daughter who acts as spy under Macoute. 9. Mubal - Joins Company upon entering the Magedom and stays to learn about the power of Chronicles. 10. Zahra - Doctor found at the Magedom who joins to treat Cougar. 11 Eunice - Nurse for Zahra, who also joins your company after treating Cougar. 12. Wahie - Joins after you get Cougar. Hotupa will attempt to send Cougar to his own world, but he is unable to go. Wahie comes out and tells you some Gateway advice, and joins after this. You can go to him to do your Nintendo Wi-Fi stuff. 13. Sisuca - With 10 characters recruited, head out via the front exit of your HQ and Sisuca will show up. She'll say 'wow, you have 10 characters' and head out. Later, return to Citro Village and go to the Elder's House. Have her get ready to go to your HQ, and she will join you there. 14. Anya - After returning from the Magedom of Janam, put Erin in your party and go to Grayridge. Check out the mine and go northeast to see Anya. With Erin in your party, you can recruit Anya. Note that earlier as you leave Grayridge you can get extra dialogue with Anya if you have Erin in your party, but it is not required for Anya's recruitment. 15. Selen - Selen is Jale's mom. During the 'blooming flower' season, Selen will show up if you enter the Forest Ruins HQ from the front entrance. The first time Selen shows up, you are likely level 16 or so and Selen will not even bother to battle you. Selen seems to show up every other blooming flower season, and the next time you meet her you should be about level 20 or 21 with Jale. With some luck, you can take her down. But if she knocks you down with her Shrike move, you're in trouble. Even still you'll be burning through Mega Medicines trying to survive. Two-Way Strike obviously will do the bulk of the damage but it requires Jale to be almost full HP to survive the turn. Hope that Selen wastes turns blocking. If you still have trouble with her, return to fight her after the Coastal Cave - if you bring Jale along for that he will be about level 25, making the battle much easier. Once you beat Selen, she joins your army. Recruitment note : After returning from the Magedom of Janam, visit Grayridge Ch Hall to get a scene with Luvais warning you. This is an important event for a recruit later on. 16. Tongatihi - Once you return from the Magedom and have access to the Corridor area, head there and travel east to a new screen. Once you see a young wanderer, talk to him and his name is Tongatihi. Return to Moana and sign up for Window Information. It is a request from Tongatihi and you can send whoever, because it is bound to fail. After reporting on this quest, a new quest should open up called Windows Beyond the Gateway - this too will be a failure so don't worry. After reporting on Windows Beyond the Gateway just go to the Corridor and talk to Tongatihi. Ask him to make Windows for you, and Tongatihi will decide to join. Talk to him in the castle to change the color scheme of your Windows. 17. Gadburg - Blacksmith for the Blades of Night's Veil. Chrodechild decides to station Gadburg at Hero's Forest Ruins HQ so the Mage Lord can't steal his services. Gadburg can use the Spark command (appears below 'run' in the main battle command menu). Spark instantly kills enemies lower in level than you but you don't gain items after battle that you otherwise would have. Gadburg also sells you some nice weapons / armor, and gets more options as you trade more goods throughout the game. 18. Muro - After you go through Giney Valley and Tehah Village, return back to your HQ. There should be a new request, Demon Hunting in Gineh. Go to Giney Valley, specifically the west end. Because in this west-most area, just go straight south and west when you can. You should see some Wanderers running out. Enter the southwest area by the waterfall to see Muro, an Auster Folk. If you don't see him, exit the area, run back east, and then you should see the scene with the Wanderers running (and Muro should have appeared in the southwest waterfall area of Giney Valley). Muro is a useful recruit because he allows you to get Gorno earlier in the game. 19. Luvais - Luvais was mentioned a bit above, but you can recruit him after visiting Tehah Village for the first time. As stated above, you will see Luvais at Fort Arc, Mislato River, and then an optional scene at Grayridge CH Hall. Many people miss Luvais here. If you have met him there, Luvais will then show up after you finish checking out Tehah Village for the first time. Return to your HQ and Luvais should show up as you enter from the front. Luvais tells you the Order is on there way. You will have to repel a weak effort from some Cynas Conscripts and the Captain. After this, Luvais will join your army. 20. Nimni - Joins you initially as you enter the Coastal Cave to retrieve the Porpos-kin beads. After you return, Nimni joins with Niera as the main rep of the Porpos-kin at your HQ. 21. Neira - Priestess Neira joins after you find the Bds of Priestss. She takes a while to come to your HQ but is a very worthwhile member as a magician in battle. 22. Nemne - Pink Porpos-kin who joins with Nimni. 23. Nomno - Dark skinned, sleepy-head Porpos who also joins with Nimni. Note that Nomno does not officially join until after the Blades join and HQ expands. Nomno will be tired from the battle and sleeping in the west area of 1F. Check Nomno out, then go to the third floor west side room to find the Porpos-kin, and chat with Nemne. She says Nomno is just exhausted. Also in Nomno's sleeping area is the cook Wustum (who we will have recruited by this point). Talk to Wustum and a scene happens with Nomno - he just needed some food. Nomno is then officially recruited. 24. Wustum - Upon returning from the Coastal Cave / Naineneis storyline sequence, check out Tehah Village Inn during Sprout season. It is said this dialogue can be accessed even outside of Sprout season - but anyway, talk to the Innkeeper (far left behind the counter) and you will have an opportunity to test some soup. Assuming your leader quests are clear, head back to HQ and sign up for Find the Chef from Shairah. Asad cannot be in your party, if you are doing this later. Go to El-Qaral Imperial Plaza to talk to Asad. After this conversation, head back to Tehah Village and talk to that Innkeeper. She says Wustum went to the mountain. Sure enough, go towards the peak of the Ch'olui Mountains to see some Janam mages encounter Wustum. Wustum beats them down with his bare fists. You will end up 'failing' the quest, but this is good since it means you recruit Wustum. Wustum can be missed if you do not recruit him by the time the desert is here. 25. Semias - You meet this gambler at the Grayride Mine, where he makes a bet that he will see you again some time. After you finish the 'Make Allies of the Porpos' request, you can go to Naineneis and find Semias. He is the peculiar looking red-clad guy as you enter the Inn. He says he's going off to make the biggest bet he has ever made. Return to your HQ, and go west of Erin and Logan on 1F and you will see Semias. Talk to him to recruit him. - WHEN HQ UPGRADES Recruitment note : Now that HQ is upgraded and Neira is at your HQ, Namna will visit Neira on the third floor west room every bud season. Absolutely make sure to stop by and talk to Namna, because Namna will leave but you still need this dialogue to recruit Namna a bit later. Namna is often missed so do not forget. 26. Chrodechild - After serving the Magedom, joins automatically. 27. Meruvis - Another Blade of Knight's Veil who joins with Chrodechild. 28. Roberto - Blade of Knight's Veil who joins with Chrodechild. 29. Manaril - Automatically recruited after saving her at the Arcane Academy. Bring Manaril to the 2nd floor Chronicle room and Mubal officially joins also. 30. Asad - After serving the Magedom, Asad joins your company automatically. 31. Zenoa - Once our HQ expands, leave and enter and go to the basement floor (easier to reach from the back entrance). Zenoa is down here and joins with the Tablet of the Starbearers. 32. Yadima - As HQ expands, check out the western exterior. Past the dock where Anya is, you will find Yadima and his fields. One pre-requisite to seeing Yadima here is to visit him at his hamlet southeast of Citro Village, on the plains. If you talked to him there, you will find him at the fields at HQ. After talking to Yadima, go to Moana and sign up for Plowin' The Field. Send your strongest characters with the highest attack, like Jale, Selen, Muro, Asad, etc. After you succeed you will want to go talk to Yadima and you will then recruit him. 33. Rekareka - The mother wanderer who you see at Naineneis as you initially enter. After you make allies of the Porpos-kin, return to Naineneis Trade Shop to see that pair again. The mother is Rekareka and the son Tuhululu. If you have done this you will see a Make My Son a Man request after the HQ expands. Sign up for the request, and go towards the 'Inn' type area on floor 1 of the HQ - just west past Semias. Anya normally would be found on the right side of this room, but now you see Tuhululu and Rekareka. Rekareka informs you on the quest she put up. So, go report on that quest now that you have the information and another quest should show up - I Need Laggart Pelts. Not sure who to send but I figured Hotupa is a good start. Once you succeed at I Need Laggart Pelts, you can report for 30000 potch, Rainbow Thread, Rainbow Cloth and Silk Cloth. Also, Tuhululu and Rekareka will officially join your company after this. 34. Tuhululu - See Rekareka above. 35. Geschutz - Optional, missable recruit from Ritterchild. The first request from him is after you do the 2nd Empress Consort's mission and have checked out the Arcane Academy. Geschutz and his friends pose as 'students' from Ritterschild, but really want to get their hands on a Chronicle. After this first meeting, you don't hear back from them until after your HQ expands and Asad, Chrodechild, etc join your Company. A new 'Special Proposal' appears from Geschutz, so accept and go meet him again at Mislato River. Geschutz has been instructed to join your company in the fight against the Order. 36. Buchse - Recruited with Geschutz. 37. Minen - Recruited with Geschutz. 38. Sotah - Wise sage of Tehah Village. If you speak to him as you enter and check out his Encyclopedia three or four times, you can ask him to join but he won't join your company quite yet. Come back after your HQ has expanded and ask Sotah to join and he will. He adds to your EXP gained if a support member and has plenty of knowledge for you. 39. Balsam - You first meet Balsam and Yod early on at the Grayridge Mine. It is not until later when your HQ expands that you can go talk to Balsam and ask him to look at the elevator. Back at your Forest Ruins HQ, Yod and Balsam will check out your elevator but determine that they need a pump and will have to take it from Yod. If you remember though from Naineneis, that treasure chest at the Trade Shop had a pump. Go to Naineneis, and tell the Trade Shop owner that the original owner of the pump needs it back - he gladly gives it to you. Return to Balsam and Yod at your HQ and they will get the Elevator going and both will then join your army (note that it takes 10 days for the elevator to be finished). 40. Yod - Recruited with Balsam, read above. 41. Khemia - Go to Citro Village with the Ritterschild trio (Geschutz, Buchse, and Minen). Khemia seems to have created a decent gun, not perfect but it has potential. Khemia then joins to work further on guns for your company. Also there will be new guns available from your weapon shop at HQ after recruiting Khemia. 42. Nuzhat - Bring Mubal to Salsabil after HQ expands and after you have the lift working. Enter the 'Residence' to see that strange woman you saw earlier at the Magedom. This is Nuzhat. She gladly joins and turns the cellar into that same dreambeast room that the Arcane Academy had. You can test it out but you will find the EXP yielded here is quite weak. Still, Nuzhat is recruited and has value in being able to increase magic damage in battle as a support member. 43. Icas - You first meet him at Cynas, flirting with girls. Icas then comes up after you visit Salsabil for the 3rd Empress Consort. After this, there is a request at Forest Ruins HQ detailed 'Find Somebody'. Go to the Inn at Salsabil to meet Morrin and Yovel. They are looking for Icas, but he will be hard to find. It is not until a bit later when HQ expands and some new young females join that you can recruit Icas. You need 'young females', Selen does not count for example. Marica, Sisuca, Erin, Manaril, Chrodechild and Minen are good choices though. So basically, right after HQ expands and you recruit the latter three. Sent a full group of these females and you will find Icas. Another quest will appear labeled Bring Icas to Me. The Hero has to personally bring Icas to Salsabil. Tell Icas he can join and he will be recruited. Turns out as you go to leave, Morrin is already at HQ with Yovel. As you are out here with those three, an Assassin comes by for Icas. Fend him off (he has about 1000 HP), and he will flee. Yovel and Morrin are now recruited as well. 44. Morrin - Recruited with Icas above. 45. Yovel - Comes with Morrin. 46. Numnu - Rascal Porpos-kin who you first meet at the Entryway of Naineneis, after you return with the Cerulean Flux. Later on you will see an 'Order Attacks Naineneis' request where you will meet the Lonomakua Pirates, and shortly after you will see a 'Porpos abducted' request. The villagers are quiet about it but know that the Porpos is at the Coastal Cave. You have to work your way to the back (all the way north and then the middle spring). Within you will see that Numnu is the abducted Porpos and went willingly. You will fight the Dromon Pirates, a tough yet rewarding battle, and then Numnu will be back at HQ being scolded by the Sea Goddess Ninulneda. Numnu is recruited. 47. Dromon - Dromon is the leader of the Lonomakua Pirates and you will see some scenes with him before you get a chance to recruit him. First, you meet him after 'Order attack on Naineneis' and then again after the Porpos-kin faux abduction (you fight him and his friends after the latter request). After this, return to the Coastal Cave. At the middle spring that you take, this time it sends you to a third floor. Grab some treasures here like the Godspeed Talisman and the Lazuli Spear, then drop down the hole to level two. You can travel to the back of the cave to find the Lonomakua Pirates. You will chat with them and they wonder why they haven't built a hideout after all this time. The Porpos-kin then go search Lonomakua to see if anything has changed. Nimni says that a chunk of the Lonomakua Chain Islands disappeared, and then the party appears back at the end of the Coastal Cave. Dromon, Xebec, and Felecca have the vision too, but Dromon wishes to fight you first before joining. The battle is the same - hopefully you brought new characters to level up to 31-33, but they must be formidable because the battle is still difficult. Defense Canopy helps a lot as usual. Dromon, Xebec, and Felecca are recruited after this. 48. Felecca - Joins with Dromon. 49. Xebec - Joins with Dromon. 50. Nhazu - Nhazu is first encountered at Tehah Village and through the Ch'olui Mountains. After the HQ upgrades and the west half of the mountain disappears, go to Tehah Village to see Nhazu talking junk about Dogha. But agree to take him up to see Dogha's hut. Even Dogha has nothing but bad things to say about himself. He has lost his identity without the mountain. Return back to your Headquarters. A new quest will be up, Search for Nhazu! Sign up and you'll be at Tehah Village to learn the details. Speak with the townspeople who think Nhazu is up at the mountain. You will then appear at Dogha's hut, who you should talk to and he eventually gets a lead. Go east of his hut for a ledge which can be used with a rope. Follow the path to see Nhazu in the corner. Talk to him and Dogha and Nhazu will start to remember their past a bit. Back at Tehah Village you will talk some more, and then head back to Headquarters. Nhazu will beat you to HQ and join. 51. Dogha - Comes to HQ with Nhazu after the above events, but you have to talk to Dogha, exit, enter HQ and talk to him again to recruit Dogha. 52. Sphiel - The Snow Fairy. She can be recruited after getting Dogha. Sign up for Get Rid of the Snow Fairy, and do not put Dogha in your party. Go to Ch'olui Mountains, towards Dogha's house. Go northwest of his house to see the Snow Fairy. The Snow Fairy will not be here if you have Dogha. Anyway, she battles you with tough snow magic. Retreat to your base and talk to Dogha. He says to tell her you are full. Return, tell her you are full, and she is recruited. 53. Maybelle - While you are at the Ch'olui Mountains getting Sphiel, you might want to head towards the peak and look for a north route that leads to a huge statue. This girl here knows about a fight 1000 years ago and this Maybelle was the lover of Ru'ukahthis. Hero runs away at this point. At HQ, Find my Fated Lover will be available. Sign up and Maybelle comes out to profess her love for Hero. Report on the quest for some potch, and head towards Hero's room. Once inside, Jale will have to come in and take Maybelle away. Now put Marica in your party (or any young girl) and leave HQ. Maybelle will come by and say something. Say 'that's it, I can't take it anymore' and the scene will turn to Hero and Maybelle in his room. Have her touch the book and have the vision - she is finally recruited. 54. Nakil - A tricky recruit. It is important to be active using Asad after your HQ expands. Eventually as you enter through the front entrance, Asad will say he has to go off. After a short while (it took 15 days / passed a season for me) Asad will come back with Nakil. This is all you need to do to recruit Nakil. 55. Hafin - After Asad returns from saving Nakil, head to the Mislato River with Asad in your party and you will see a scene with Hafin. He has deserted the Magedom to join your company with Asad and Nakil. Hafin is then recruited. Note that these two recruits can be switched in order, but they both must be finished by the time the desert is here. 56. Diulf - Joins automatically after defending Cragbark from the Order. 57. Servillah - Joins automatically after defending Cragbark from the Order. 58. Lycia - Joins automatically after defending Cragbark from the Order. 59. Gorno - Recruiting Gorno at this point is very risky proposition and maybe not worth the effort. Gorno is at Mt. Svatgol, and you won't head here for a long time in the game. But after the HQ expands and you recruit Muro and Balsam, you can begin to make your way to Gorno. Go to the Grayridge Mine with Muro and two other quality members. Even in the lower 30's, your party will struggle here especially with the Fanged Silkmoths. They can do a sleep-all attack on everyone in your party, one of the few really deadly enemies in the game. Take the 'lift' to the 'lowest floor'. This is only recently accessible to you, and it is where all the tough enemies are. It's a long walk but you will eventually come to Mt Svatgol, along the way in the mine you will find a Moonlight Sword, Uncut Emerald, Emerald Ring, and a Spun Silvr Armr. This is another reason for the trip. Once you get to Mt. Svatgol, go east but look for a south path to find Gorno. With Muro in your party, he will be recruited. You have to walk all the way out. Gorno is a support character who raises physical attacks and will sell accessories at the HQ. 60. Chein - This is a tricky recruit if you don't know where to look. You have to put Lycia in your party, and go to Cragbark. Travel directly north of it on the Marsinah Plains and you will come across Chein. This battle can be won, but it doesn't have to be. Chein is tough so you could lose. Head to Cragbark and the Hse of the King 61. Autar - Autar can be recruited right after recruiting Diulf and the Roar Tribe. Talk to Autar at Cragbark and then 'Gather Animals!' will appear at your HQ. To succeed in this quest, you need every character with 80 in the speed and luck department. Leveling them up at the Marsinah Plains would be an easy way to get characters close enough in both categories. Just pick characters that are naturally high in both, especially speed. Luck can be augmented big time with Treasure Swords and Noble Shoes, luck raising gear from Pharamond. After completing 'Gather Animals!', report on it and then visit Autar at the Town Square and he will be recruited. 62. Guntram - Popular citizen of Pharamond, he joins automatically as you storm back to take Astrasia. 63. Fredegund - Sister of Chrodechild, joins automatically upon taking Astrasia back from the Order. 64. Ouragan - Assassin who you first meet after finishing the Icas and Morrin events. You have to defeat him in battle, and then he leaves. At this point I went and recruited the Dromon Pirates, and by the time I got back Ouragan was at the HQ talking about Icas. Next go to Naineneis to see a scene with the Assassin again. Return to your HQ and the Assassin will be there, and will ask Hero to show him that Icas is still at your HQ. Hero does so, and Assassin leaves again. After returning from recruiting Diulf and the Roar, then talking to Atrie, leave for Cragbark General Store. The Assassin will be here and talks to you a bit more about his motives for following Icas. He doesn't seem to care much anymore. At this point I took Pharamond back over and walked around for maybe 15 days / the next season, and Ouragan was back at the HQ. Turns out he wants to join your company so he can continue his adventures. 65. Luo-Tao - After visiting the Scribes with Liu, Luo-Tao will join automatically. 66. Len-Lien - Joins your company with Luo-Tao. 67. Yula - Yula I believe becomes available after returning from the Scribes' Village. Bring Chrodechild with and talk to Yula along the way to the Pharamond Castle. Chrodechild will be in a duel with Yula. Use your Basic Falcon and Mega Medicine if you need to. Yula should not be too tough for someone as statistically gifted as Chrodechild. Even better, she'll gain several levels, all the way to 40 for me. By touching the sword, Yula got a vision. She is then recruited after this. 68. Amaralicht - With Fredegund and or Chrodechild in your party, go to the Pharamond Castle to see Amaralicht and Quillard. Quillard will make a comment about the 'traitor' Fredegund, and then run off. You have to go find him now, and Quillard has made his way to the Wilds of Veile. Head northeast past where you encountered the Auster Folk. In the next screen you will see some Order soldiers messing with Quillard - they shouldn't be too hard for you to mop up. Afterwards, Quillard apologizes and both Quillard and Amaralicht will join your army. 69. Quillard - See Amaralicht above. 70. Lathilda - After returning from the Scribe's Village, talk to Guntram at the Pharamond Castle. He talks about the Woodsland and has a feeling that some lady from Astrasia now lives there. Take out any Scribes in your party, and put in Chrodechild, Fredegund and Guntram into your party. Go to the Noslaw Woods, and travel east a few screens (from the south end). You will come across Bosche, a wild guy. He runs off a bit further to show you his beautiful wife Lathilda. The Astrasia people you brought with recognize her and is glad to hear that the Order is no longer in control of Pharamond. They then travel to Pharamond with you to see that it is indeed peaceful. In order to keep it that way, they join your army. 71. Bosche - Joins with his wife Lathilda. Recruitment note : After returning from Scribe's Village, go through the east entrance to Giney Valley without Liu in your party. In the next screen you should see a dark shrouded figure, asking about the Elder Scribe. Then she walks off, but it is important to see this event right now. You will then see a request from her labeled 'I want to see the Elder'. Complete this and then you will see her much later. 72. Mourgent - Make sure Yula and Chrodechild are not in your party, and then go to the Blades of Night's Veil's area at HQ (2nd floor, west end). Yula and Chrodechild will be talking about a legendary blademaster named Mourgent. Now take Yula over to Noslaw Woods or Wilds of Veile to level up in the low to mid thirties. Sign up for Request from Gadburg, and you will appear at those strange ruins by Citro Village. Gadburg calls for Mourgent who actually walks right up. Yula has been following your party and challenges Mourgent. Use Basic Falcon and it won't be a long battle, he has but 500-600 HP. Use a Mega Medicine if you need to. Mourgent is then convinced to join your company by Gadburg and Yula, and he does. Mourgent is an elite swordsman in battle with True Falcon. 73. Elder Rajim - After Luo-Tao begins to work on finding where the Chronicles are, go talk to Moana. She says Elder Rajim is by the back entrance, so go there with Hero and Liu. Rajim touches Liu and gets the vision - he is a starbearer as well it seems. Rajim joins your company. 74. Megion - After the Ch'olui Mountains disappear, travel through the peak and down the rope to that northeast end of Marsinah Plains. Try to enter the ruins, and as you do Megion talks to you. A bit after returning from the Scribe's Village you should see a request labeled Return of Megion. Level up Diulf and his crew at the Wilds of Veile or Mt Svatgol to get them in the mid 30's to make this battle easier. Then go to Cragbark to meet two roar friends of Megion, Eusmil and Nictis. Tigre will mention those Decaved Ruins northeast of Cragbark that you have been to. Rest up and head through the Ch'olui Mountains to get to the Mysterious Ruins. There are some really tough enemies in these ruins and some really easy ones. Take the southwest route and then north for a Lazuli Rod. Now go back a bit and look for a north route going west. You will meet the three Roars led by Megion up ahead. It is imperative you have those Roar Tribe members of your own leveled up and outfitted nice, because this can be a tough battle. Megion in particular can wreak havoc by upping his attack and taking off upwards of 300 damage without a barrier. The other two are a tad weaker than Megion and really don't have many powerful abilities. With some underleveled Roars I managed to win with the group leveling up from 25-26 to 34-35. Hero and Diulf have the group touch the Chronicles to get a vision of the One King. They then decide to fight by Diulf's side. Eusmil, Nictis and Megion are recruited. 75. Nictis - Joins with Megion above. 76. Eusmil - Joins with Megion above. 77. Savina - On the second floor of the Inn at Pharamond, you will find Savina. You have to have Icas in your army, and if she won't show up at the Inn you may need to rest or go through a plot event to get her to appear. She is looking for her lover Darrow (you've met them at Cynas before), but Darrow is stuck in Cynas. Savina will be recruited for now. 78. Lubberkin - Sign up for Atrie's World after returning from the Scribe's Village. Report on the quest to learn that your participants saw someone from our own world in another world. Now, to the Grayridge Mine. Hotupa and Hero appear at the Grayridge Gateway to see this scrubby man, who is crying. He leaves and thankfully you appear at the Grayridge town. Go to the Inn and put Logan in your party, and then go down the alley to see that man cowering by a wall. Logan recognizes him as Lubberkin, both miners. Lubberkin is sad the town has fallen to the Order, and he decides to join you and Logan at your company. 79. Namna - Namna is the Porpos-kin you have hopefully been visiting for many bud seasons up until now. After you have defeated the Archivists after they turn into Chronicle Monsters (Dirk being the last), you should be able to get a different dialogue from Namna. Namna usually just checks up on Niera and says it's time to leave, but at this point Neira should stop Namna from leaving and order Namna to join your company. I visited Namna 8-10 times up until this point, not sure if that influences it but make a habit of visiting Namna every Bud season. Otherwise, if you wait too long the dialogue will never change and you won't be able to recruit Namna. 80. Hina - At the port area outside of the castle to the west, talk to the Dromon pirates, specifically Xebec. He will spew out several lines about the past of Lonomakua. Speak with him a few times and then go to Moana to see a new request up. Put the Pirate party in and Xebec will recognize the name Hina Aumakua, who has the same blood as the Chief. This quest is a whopping 40 days, so walk around for a while and return to see the pirates have brought Hina back. She may be little but she is a powerful magician and daughter of the Tribal Head Kane Hekili Aumakua. 81. Shams - After the Janam event, go to Salsabil to see things have completely changed. After you talk to Shams and stay at the Inn, he will come by again and tell of what happened and express his desire to join. Shams then joins with the Ancient Covenant Chronicle. 82. Taj - Taj initially comes with Shams as you leave Salsabil, though he does not know what really happened and cannot use the Mark of the Stars. You will fight Dirk with him, and afterwards he will continue to be in your service. However, you have to later go to Shams' room and talk to Taj there, and it will be time for him to touch the Chronicle and see the truth. Taj is then recruited. 83. Tsaubern - After you have escaped to the castle with Shams and Taj (after defeating Dirk), return back to Salsabil and check out the entire town. After checking each spot, you can try to leave and Tsaubern stops you. He is from Ritterschild but is in a hurry so he leaves, but promises a visit. Return home to HQ and sign up for 'Promised Visit'. You will be at the top of your HQ with Tsaubern - turns out he is a rep from Ritterschild. Have him touch the Chronicle and he'll have those visions of the Magedom. Tsaubern is then recruited. 84. Ramin - Ramin is the Maestro you first come across as you return to Salsabil. Ramin is at the Trade Harbor making music, making everyone mad. Hero chases him off, and then return to HQ to sign up for Discordant Countermeasures which is based in Naineneis. Head to the 'Street' to see that same Maestro. Hero can tell that music makes people mad, and he runs Maestro out of there. Go to Cragbark now, the Town Square. Hero won't let him play music here as the Roar would annihilate Ramin, so Hero drags him out to Marsinah Plains. A battle with Pekklars begins, and everyone is in Fury status. These should be easy to maul and you now know what Ramin does in battle - occassionally provides Fury status upon start of battle. It is less likely than passive Fury Marks but still has some value. Ramin then joins the army. 85. Diadora - Joins automatically after defeating her at the El-Qaral Arcane Academy while looking for a Chronicle with Luo-Tao. Diadora is an elite magician and provides extra scenes at the end of the game if you use her. 86. Misrach - You meet this 'ruffian' much earlier in the game, but doesn't join until after the desert event and immediately after acquiring the Endless Travels Chronicle. Misrach is the leader of the Salsabil Liberation Army, and you fought him during the 3rd Empress Consort mission (and possibly again if you visited that southeast Mislato River area again). Also there was a Salsabil Liberation Army request where you see Misrach too. Anyway, after the battle at the bottom of the Arcane Academy with Diadora, make your way to Salsabil. Go to the royal house to see Misrach. He doesn't remember fighting you at all since Janam is not around anymore. After returning to Mislato River and then touching a Chronicle, Misrach remembers and has even more reason to join and fight the Order. I was really looking forward to using Misrach but he's quite mediocre. 87. Nova - After storming the Tower of the Way with Diadora, you will flee and bring Nova along as well. He is passed out but joins automatically after this. 88. Nofret - Once you return with Nova and Diadora from the Tower of the Way, make your way to the El-Qaral ruins, Arcane Academy. As you go down the stairs you will see a new room open to the right at the second to last level. Take this route to meet some bandits led by Nofret. You can fight her by choosing the first option, she isn't hard. Go to Salsabil and put Manaril and Shams in your party, then return to Nofret. Nofret trusts that these two are truly royalty. Back at Forest Ruins HQ, there should be a new request to help them dig. Bring strong members - not sure how strong, but your strongest should suffice (check their specific responses to make sure). After succeeding, take your rewards and then put Shams / Manaril back in your party to go visit Nofret. Nofret is recruited after this. 89. Vaslof - Enemy general who turns to the Hero's side after the failed attack on Fort Arc. Vaslof touches the Chronicle and remembers what happened with Ladzaa Fortress, and joins automatically. 90. Resno - Joins automatically with Vaslof. 91. Gilliam - This is a tough recruit, so read closely. You meet Gilliam at the very beginning when you initially go to Grayridge. After the first failed attack on Fort Arc, go to visit Gilliam at the Grayridge Ch Hall. Valfred is losing the confidence of Grayridge. Ask Gilliam to join, but he can't yet. Now please save your game. You have to succeed with flying colors on this upcoming request or else you will not be able to recruit Gilliam. Sign up for 'Defend Grayridge' and send three groups to defeat the sand monsters. Try to load up with strong members, at least over 110+ each and preferably 140+. You need 3 full groups so you might be stretching it a bit, though your army should have sufficient depth at this point for a quest of this nature. If you succeed completely, you gain 50000 potch. Now there is a semi-complete ending to this too, if you gain 5000 potch and the Order never attacked. This is not the result you want, as you will not be able to recruit Gilliam (at least as far as I know). So, make sure you save and succeed completely with 50000 potch - then go to Grayridge Ch Hall to talk to Gilliam and recruit him. 92. Chief Kashgar - Joins automatically after Ordovic comes. 93. Ordovic - Auster spirit who joins after visiting Lugenik with Vaslof. One of my personal favorites with his high attack power, and really high MP for a front line fighter. 94. Indrik - An Auster oracle who you fight at Lugenik and then joins automatically with the Chief. 95. Diiwica - Another Auster oracle who fights you at Lugenik and then joins automatically with the Chief. 96. Sophia - Joins automatically after finally taking out Dust Sophia at Fort Arc. Another powerful mage. 97. Darrow - Hopefully you recruited Savina from Pharamond Inn (read above). After you storm Fort Arc and take back Sophia, put Savina in your party and head to Fort Arc. Heading from Forest Ruins HQ, go through main street but take the second east passage. Continue east, up the stairs, and after some walking you will run into Darrow. If you brought Savina, she will call out to him and Darrow will join. You do not have to complete 'Find Darrow' to recruit him either. 98. Yomi - Put Tsaubern and Yula in your party, and go to Lugenik main street. Some performers are here and they say that they are off to Cynas to perform. With Tsaubern and Yula still in your party, go towards the Grayridge Ch Hall to see those performers once more. Cynas didn't like their dances. Ask them to help you, and they will introduce themselves as Yomi and Chihaya. You then recruit them, 99. Chihaya - Joins with Yomi above. Recruitment note : After Rarohenga appears, go to Scribe's Village with Liu and talk to Hao-Shi. If you have noticed as you progress, Hao Shi has new things to say to you, and he has more to say. He still will not join, but you will now have to look for a 'Cleaning up the Woodlands' request. 100. Tigre - After Rarohenga appears, bring Diulf to Cragbark Town Square. Talk to Tigre and Diulf will convince Tigre to join. He is a decent front line fighter but is adept at being a healer. 101. Keflen - You first can meet Keflen as soon as the desert of Janam appears. You will find him knocked out, and then will venture through these Mysterious Ruins to the west end. Keflen doesn't remember much, but after Rarohenga appears and you attain the Chronicle of Boundless Amber, talk to Keflen at your HQ. He seems to have remembered some more things and wants to go to those Mysterious Ruins once more. So go to those Mysterious Ruins just southeast of El-Qaral ruins. Make your way to the back, west end, once more. The Chronicle of Boundless Amber will begin to glow and a strange man appears. Keflen recognizes this man as Belemuel, spirit of the bearer of the Tensyo Star. Keflen gains confidence in his past and decides to fight the One King alongside you and Belemuel. Both Keflen and Belemuel are then recruited. 102. Belemuel - Recruited with Keflen - read above. 103. Kow-Low - You see Kow-Low at the Scribe's Village (he is the west-most character). After Rarohenga appears and after you see Valfred there, return to your HQ and sign up for Find Someone in Rarohenga. So go to Rarohenga, and then those Mysterious Ruins in the northwest part of Rarohenga. Within you see that Scribe Man with three Pawn enemies - defeat them and then this Kow-Low guy will follow you. He was reluctant to leave the Woods but had to save a girl. Continue going east within to find a girl being attacked by a few more pawns. The girl has a way to chase the Pawns off. Her name is Rufa and they both join after this scene. 104. Rufa - Joins with Kow-Low after the 'Find Someone in Rarohenga' request. Read above for more details. 105. Enumclaw - If you have been keeping up on requests throughout the game, you have seen 'Get Rid of Citro Monster' and 'Get Rid of Mislato Monster'. After the Mislato one you should have had more dialogue with this Enumclaw fellow who hunts these Formless Demons. Sign up for 'Get Rid of Woodland Monster' which appears after Rarohenga. Make your way to Noslaw Woods and you will see Enumclaw after entering. Enumclaw can sense when the worlds become unstable and a Formless Demon is about to come. Hero will go with Enumclaw and eventually you run across this demon. Fight it for a while and then Enumclaw interferes to send the monster away. Enumclaw afterward admits he is the Teni Star and Hero then recruits Enumclaw. 106. Hao-Shi - As stated in the Recruitment note above, Hao-Shi is the ugly, grouchy Scribe you meet at the village. After certain story events, Hao-Shi will have added dialogue including after Rarohenga appears. Talk to him then, and he'll still be opposed to leaving the village. After seeing Valfred at Rarohenga, a bunch of quests open up including 'Clean up the Woodlands'. The party will appear at Noslaw Woods after signing up for the quest. Beat a few Pawns and then Hero and Liu go to the Woodlands Village. Hao-Shi is still not willing to help until Liu convinces him. Hao Shi will follow you as you defeat some more Pawns, and then the village is safe. Afterwards, Hao Shi can finally be recruited. 107. Zayin - Strange cyborg found at the deepest part of the Rarohenga Mysterious Ruins. You can visit him initially as you enter Rarohenga, but you will have to bring Balsam and Yod. They realize that Zayin is an android like Yod. Balsam gets Zayin going, and he has a dangerous arsenal of attack magic marks, not to mention a natural back-row regular attack (not that you'd ever use it). 108. Mun-Tsang - She is mentioned in a Recruitment note above, because you need to meet her at Giney Valley (towards the east end) without Liu in your party. 'I Want to See the Elder' appears, a request by this strange woman. She sees Liu at Flesaria Forest and is recognized as a banished Scribe. After taking Rarohenga, put Liu in your party and go through Fort Arc. Mun-Tsang will be recruited here, which should be the last Starbearer for you. ------------------------------------------------------------------------------- E) Ending ------------------------------------------------------------------------------- Everything has been done by me, Lordyuanshu, and any copying of it is illegal. If you would like to host this walkthrough FAQ on your site, email me. If you'd like to see my online guide (basically the same, but picture-laden) There is also exclusive content below not in this Walkthrough FAQ. You should only see this FAQ on Gamefaqs + Lordyuanshu.com Walkthrough FAQ's. If I add it to other sites I will update this part. If you have questions visit my forum. Or comment on the different walkthrough pages below. Contact Lordyuanshu http://www.lordyuanshu.com/forums/ http://www.lordyuanshu.com/category/suikoden-tierkreis-ds