Vandal Hearts Island of Madness Walkthrough Guide

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Written by Lord Yuan Shu   
Vandal Heart Yuzu Villagers
 
Battle 7 - Village of Yuzu - 9 Villagers - 7 Evil Statues
Items - Herb, Mushroom, Moon Pie, Mage Oil
Okay, this battle can be very difficult your first time through.  The goal is to not kill the villagers, but you only need one to survive to win.  So without killing the villagers, you must destroy the evil statues controlling the villagers.  Of course, every time you counter attack you're going to kill a villager (unless they block!)
 








  
 
 
 
You can try to kill the northwest statue first but that's a little risky and Kira may not be able to kill it with one attack.  So, take your entire party towards the south wall and go east, killing the statue along the way.  Push the yellow crate east twice and then all the villagers will head to the north wall and take the long route.  Wait a turn or so, just long enough so that the villagers can't make it to your side of the gate (press circle on them to see their movement range).  Have Ash and Grog or Clint push the yellow block east a few times and then north to block the center gate.  
 
Now have your archers or Eleni take out the nearby statue, and you can also have Eleni kill the statue that is on the north side of the gate.  Also, with one of your characters in the back be sure to pick up the Moon Pie that is by the gate you just passed further west (it's the first step that goes down a level, you can see the weird indentation).  
 
At this point it's just a race to the east wall to defeat those two statues.  If you get too close they'll throw Piercing Light at you.  The villagers will likely be against the west wall right now.  Going uphill here, you'll likely lose some time.  The treasure over here is a Mage Oil.  
 
Wait to push the two blocks west.  As you'll see, there are a few villagers that are a good distance ahead of the big group.  This big group lags back because there are so many so this can be a problem.  Gather all of your members near those two yellow blocks and then wait a turn for that big group to get a little farther away, and then push those blocks west.  There should be three, maybe two statues here if you defeated the west-most one at the beginning of the stage.  If one of the villagers gets too close to you, Spellbind them with Eleni to paralyze them.  Remember, the villagers cost money if you kill them, just like if an ally were to die.
 
A few more items to get before you destroy the last statues to end the battle.  The spot against the north-central wall is a Mushroom.  In the chest is an Herb.  As you defeat these last statues, try to get all of your characters to level 10 if you can (you'll see why in a second).
 
Vandal Hearts Magnus Cursed
 
Village of Yuzu
After the battle you'll hear of Magnus Dunbar and the curse that befell them when they came back from their mission.  Once the conversation is finished go to the Dojo.
 
Since you should have most if not all of your characters at level 10, go here and promote them.  Ash only have one choice, but the other characters have two choices.  The best suggestion is a balanced party, so for example have Kira and Diego be different classes.  The new classes are Hawknight, Monk and Guardsman.  A Guardsman is basically just a bulkier and slower Swordsman, a Monk has some healing abilities but is more attack-based than a healer, and a Hawknight is really powerful against melee fighters but weak versus a bow.  
 
To be exact, I generally have Clint be a Guardsman, Diego a Hawknight, Grog a Swordsman, Kira a Bowman, Huxley a Ninja and Eleni definitely should be a Sorcerer - they're one of the most powerful classes in the game.  
 
For the new classes like Hawknight and Monk and Guardsman, you get new weapons.  However you should go to the Shop and sell your old ones, and then you'll have to buy new weapons for all the other characters and new defensive equipment for everyone (you do this every chapter basically).
 
The tavern has some interesting information.  A young man dropped a banana in a poisonous swamp - remember this.  
 
Vandal Hearts Amon Sara
 
Battle 8 - Ygdra Canyon - 10 Madsoldiers - 5 Guarddogs
Items - Elixir, Macroman, Mad Book, Mood Ring
This battle starts off as you see three of Magnus' former soldiers.  They're fleeing from those crazy madsoldier enemies.  Ash comes and says he'll save them, so Dolan, Amon and Sara have joined.  Dolan is a swordsman like Clint / Grog, Amon is a bow user like Kira / Diego and Sara is a priest like Huxley.  They are all weak with poor equipment and aren't promoted, by the way.  You're going to want to get Amon and Sara up a level so they can be promoted after the battle.  
 
You're going to need to rush to the switch to stop the water so you can get both parties by eachother.  Dolan is like Ash in this battle - if either dies, you lose.  Also I'll just say that there is a very important item here, the Macroman, so you'll want to make sure you leave enough time / enemies to get it.
 
To start, move the Dolan group to the south part of the bridge on the ground, so that they're ready to go through once the water stops.  Retreating towards the tree and treasure in the northeast is the last thing you want to do.  Get the Mad Book in the southwest by where the party starts, and then rush towards the switch, killing all dogs in the way with your new promoted party.  
 








  
 
Once the switch is pushed rush over and kill the Madsoldiers on the other side and have someone get the Mood Ring in the southeast.  Once you kill the first set of Madsoldiers that were at the northwest starting point you'll see the other four begin to move.  You're going to want to Spellbind at least one of them so you can get over to where they were and get the Macroman one spot east of the northwest corner.  The treasure on the other side is an Elixir if you want it.
 
Some scenes with Dolan and friends after the battle.  You'll be back at Yuzu Village.  Now that you can promote those three, you should do some thinking.  If you made Huxley a Monk, make Sara a Bishop or vice versa.  Try to make Amon the opposite of what you made Diego, you'll see why in a bit.  As for Dolan, he's the third and final of the Clint / Grog swordsman types, so choose whichever of those two classes you like the most.  I tend to choose Guardsman because despite how slow they are, they do pack a punch when they get there.  Swordsman are just too weak and die too often for my tastes while Guardsmen are great meat shields.  Buy new weapons / armor for your new characters and then move on.
 
Vandal Hearts Banana Loris Beach
 
Battle 9 - Loris Beach - 6 Madsoldiers - 3 Bloodghosts - 3 Shooter Imps - 3 Dark Golems
Items - Banana
Your new party should be pretty dominant in this battle.  Use your archers to take out the southwest Bloodghosts and then work on the party that is in the middle of your base party and then Clint / Kira.  
 
Watch out for the poison swamps - the enemy Shooter Imps like to spot up in them and poison themselves.  
 
There really isn't anything much of note in this battle besides the Banana.  Since you probably have your parties split up in this battle, have your south character go to the middle of the plus-shaped poison swamp, in the center of it, and examine.  You'll find the Banana.  This is easiest with a Hawknight who can just fly in there and grab it.  
 
After the battle there will be a campfire and some talking.  Clint will confront Kira about her fighting style.
 
Take that Banana to the Yuzu Village Tavern, and to the young man.  Since you returned it he'll be happy even though he can't do anything with it anymore - he gives you the valuable Key of Earth ( you should have Key of Nova from Chapter 1).  
 
Vandal Hearts Earth Key
 
Battle 10 - Castle Ruins - 6 Madsoldiers - 2 Evil Statues - 2 Dark Golems - 3 Bloodghosts - 4 Shooter Imps
Items - Mage Oil, Iron Boot, Chain Mail, Mood Ring
This one of the first battles that introduces you to elevation and why you hate it when the enemy starts on top.  The Shooter Imps will pick you apart if you don't approach wisely.  Also, you'll have to ride those elevators and you can only do one side at a time, so split your party up evenly.
 
As far as those Shooter Imps up top, you can take care of them when you get there, or you can go against the wall and try to use Eleni's Piercing Rays on them.  Or have a bow and arrow user attack them from below.  Still, it's likely the ground and top enemies will kill at least one of your characters unless you keep them all healed and near the wall, away from arrow attacks.
 
Once you get on top of the structure you should be okay.  The north wall treasure is a Mood Ring and the south wall has Mage Oil.  Push the boulders down against the Evil Statues, but don't rush down there yet.  Go to the center of this top structure and then go west of the healing pits.  You'll see a weird grey colored area that you should search for an Iron Boot.  
 
As you head down the stairs and kill the Evil Statues, the Bloodghosts will rush you.  At least two of them.  You've turned the tables on them though and have the elevation advantage so just have your archers snipe them away.  The golems won't be damaged much by the archers so save them for Ice Storm and Eleni's spells (or Stone Shower for your Monk maybe).   That should about do it, but this is another battle where you have to bring your entire army to the entrance.  First go one spot west of the northeast most point in this area to find a Chain Mail
 
You have the option of leaving and coming back or going in.  There is really no reason to go back, but if you want to save or get something at the shop then do so.  
 
Vandal Hearts Rainbow Storm
 
Battle 11 - Castle Ruins II - 4 Madsoldiers - 2 Dark Golems - 3 Bloodghosts - 3 Shooter Imps - Magnus Dark Lord
Items - None
This is a real test of strength, as Magnus is a pretty powerful boss.  There are no items in this battle and there are a lot of strategies you can try, but the one you shouldn't is to rush up there too fast.  Try not to spread yourself out because you'll get rushed - choose a side and go heavy that way.  The other side will slowly come toward you, so just make sure you respond to the long range shots you'll get from shooter imps.
 
If you go up the center you're going to get lit up.  The first few turns are rough anyway with so many Shooter Imps and high-movement melee fighters.  
 
As you work your way up you'll attract the attention of everyone but Magnus.  Don't move up too far, you don't want to deal with him until he's alone.  You probably won't have a full party for him, but stay spread out.  The one thing he has going for him is Rainbow Storm and it does pretty decent damage to a pretty big group of allies.  Just rush him, stay healed and he won't be able to last more than a few rounds.  
 
Magnus regains consciousness after this fight.  As you talk to him, he gets an arrow in his stomach from the Crimson Troops.  Kane and Dolf are here, and they were behind it the whole time.  How did they know?  In the next scene, Ash makes his way to save Magnus and the others, and the rest of the party catches up to him - that is except for Kira.  
 
Vandal Hearts Kira Spy
 
Battle 12 - Castle Ruins III - 12 Guarddogs
Items - Mage Gem, Gold Coin
Another one of those tricky gimmick battles.  The party is spotted by dogs, and you need to kill them as fast as possible.  
 
When you get to the southeast, look for a weird dirt spot that has a Mage Gem.  In the northeast is a Gold Coin you can get in the same manner.  The guarddogs generally gather up in the northeast and southeast sections anyway.  Just remember, you only have 6 turns to kill them all.  
 
After the battle Ash saves Magnus, Eleni and Huxley.  But they are met by Hel Spites and Dolf Crowley as they leave.  Magnus and Dolf fight and create a time warp.  Magnus, Ash, Sara and Grog have been teleported back in time.  
 
Vandal Hearts Teleport
 
  
 
 
 

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