This is the third and final part of the DQVI Guide, following the 2nd part of the Dragon Quest VI Realms of Revelation Walkthrough.
With this Plush Rug, go back to Alltrades and then the Dream World. We need to get to Sorceria. Zoom over there and go to the house in the far northwest, with the two old folks. The old man in bed is Old man Soren and he will be pleased to see that Magic Carpet back and bringing memories back for him. Soon it will be fixed up and we now have a Magic Carpet.
Zoom over to Alltrades and then back to the Real World. Go on some grass and whip out the Magic Flying Carpet and you can take this wherever you want. First, work your way to the far southwest. You want to work your way north of this continent and you will see a small blue house. Enter it. Check the barrels in the northwest for a Mini Medal and speak with the people to hear about Ali. Rest up and get back outside on your Carpet and go north on this continent (or you can just walk).
It’s snowing here, pretty bad. The kid in town is frozen, and go into the Inn nearby to see a bunch of others frozen. Downstairs is a guy who charges us to stay at the Inn even though he is a guest himself. Check the rest of the village out, everyone is frozen still. In the northwest is the church, we can at least save there after we try to talk to the Nun.
North of the Inn and a tad east is a house with a Fur Hood. North of here is a house where you find an old man in the basement. He doesn’t have many nice things to say but we can take a Mini Medal from his drawer. Old man does tell us not to go to the northeast shrine. So what’s our next destination we should go to? Well, we’ll go to that shrine.
Head north and east just a tad to find this shrine. A lady is here, it is tricky to get to her sliding around the ice but not too bad. She seems kind of creepy though, and tells you to go talk to Colburn at the nearby village.
Exit out of here and return to the iced village (to get off the ice easy, go to the northeast corner of her throne area and go north, east, then south to leave). Head to the old man’s house, and as you go downstairs, Terry will be leaving. Speak with the old man to tell him about the lady at the shrine. He still won’t say much other than you better stay away from there. But head back to that lady and she will be surprised Colburn didn’t tell you her name. She then says that she will lift the curse on the village. She then introduces herself as Gerda, the Snow Maiden. Also known as the Snow Queen.
The scene then shifts to the village, where the blizzard subsides and the people begin to thaw. Time to exit out of here and go back to the village.
Mingle with the people that we didn’t get a chance to speak with earlier. Most wonder about Colburn and why he suddenly ‘disappeared’. Go to the weapon shop and say ‘no’ to his prompt, then you are allowed to buy from him (though he has nothing special).
The church is where Ali Kazam is. We thought he’d be gone, but thanks to the village being frozen for 50 years, he is okay. He does know about the Legendary Sword too. He gives you all the answers you need – the password to enter the Grotto is ‘Frizzam’ and then he talks about three phrases. The first phrase has to do with being a trustworthy fellow. The second phrase has to do with bearing arms, and the third is about some chap being out of his depth in cold water.
Time to go north of town and north of that shrine.
Skate across the ice to the big locked door. Recite the password, and Hero will automatically say Frizzam. Then the door comes alive and talks to you. Choose the first answer (I come possessing a heart of truth). Second phrase, choose the last one (The blade that bears untold power…). Finally, third phrase is the second answer (Unleash it from the icy depths). If you answer any of them wrong, you will be transported out of the Grotto after done talking with the door. If not, the door opens and you get to go in.
Next room here we need get straight north to the staircase down. Go up down the middle, then left, up, right, down, right, and up to get to the stairs.
In this area, you will see different ice. Don’t walk on this yet – we won’t fall through, only if we walk on the same spot of ice twice. So go northeast first past the stairs for 1900 Gold Coins. Down the stairs you just passed, and go south in this room for a Mini Medal treasure chest. Back west in the room upstairs to where that new ice is. Travel north across it and down the staircase on that other end.
This room we’re back to the ice that we slide on. Just go north and up the stairs. Interesting puzzle in the next room. It is a square with those blocks of ice that we cannot walk on twice. The sign we see says “North — West — East — South”. Obviously, this refers to the order in which we have to hit those four switches. Stick on the edge and go left all the way, north all the way, and then hit the switch on the north end (without hitting the north-most spot that you’ll need to touch later). Now wrap back like a snake to the west switch and continue on the exterior to make it to the east side and then south. From this point you should have some room to make it to the north via the ice path in the northeast of this little room.
As you get in the room and go north, Terry comes in. Hero moves out of the way to let Terry get the Sword of Ramias. But it’s rusty so he prefers the Sunderbolt Blade. After the talk with him, go north for a Rusted Sword.
Head over to the Church to speak with Ali. Ali Kazam will be disappointed with it too, but then says that you should trek south from Alltrades Abbey to find a town that can do something about this. Unfortunately the people that can help us are in Turnscote which if you have been to before you know the locals are not friendly. But Ali hands over the Turnscote Pendant.
If you have been to Turnscote, then just Zoom over there. Otherwise Zoom to Alltrades and travel south along the east coast.
You are stopped by the guard again upon entering this rogue town. But after showing him the Turnscote Pendant, you get in.
Head to the Casino in the middle of town. There is not much else going on and the armor / weapon / item shop has nothing special. Within the Casino, pay 100 to go see the dancers. Then take the staircase down to find a Pair of Fishnet Stockings and a Pretty Betsy. Exit out and take the southeast door to get out of the Casino.
Take the well and into the house. The lady says Mo the Mole is at the bar. Check her drawer for a Thief’s Key and then leave. The well to the right has a Scarewell and nothing else, but take down the Scarewell to get a Seed of Agility.
Back out of the well and look south (flip the camera around) and you will find a door. Not much here so enter the building just north of that. There are two doors here, you will want the furthest one away to get near the bar. Speak with everyone including the dancer. Play Patty-cake with her for +5 to your style. East of her are two treasures; Seed of Life and a Seed of Wisdom. Up the stairs now to talk to Mo the Mole. He doesn’t know about the Swordsmith, but he’s willing to look.
Exit out of that building and try to go north, but you’ll bump into that guy and he walks you to his shop. You don’t have to buy from him. North of here to see an old guy seems to know about the Legendary Swordsmith, but then says he forgot. Check the drawer by him for a Mini Medal and a Rogues Gallery dreamscape. Look south for the bar, but take the west path and then go south to reach the side door. This has some barrels, one has a Mini Medal. Also a Fashion Forge in here. Exit out of the bar, and you want to follow the path all the way east, to the other side of the gate but don’t exit. Instead of far to the south and enter west to the building you see in the southeast corner of the village. A bank is here but go left out of the bank for 2500 Gold Coins and a Seed of Wisdom.
Time to find Mo. Exit the town and go just east of the Inn for the Church. The Priest will be talking to someone about Welda. Speak with the Priest and he turns into Mo the Mole. But he leaves and says next time won’t be so easy.
Head to the Casino, and go to where the bunny dancers are (pay the 100 Gold). Go down the steps and you will see ladies talking, but one of them is Mo the Mole.
Last time to find Mo the Mole now. Exit to the southeast of the Casino building, and then go north all the way. Then west to where the old guy with the outdoor bed is, and then southwest and take that door that leads to the bar and the style shop. The bartender looks different this time; answer no to both questions, and then say you have some business with him. After this go up to the two people here and they will talk about the Swordsmith Ol’ Cole.
Having caught Mo the Mole three times, we can go down to his house in the Well to find him. Give him the 2000 Gold and he tells you the story of this Swordsmith Cole. But Welda lives in this village and we can find her north of the hidden bar. Head to her house, but she’s not here. Leave Turnscote.
Go north to the shrine on foot. There may be a Mini Medal here but I think I listed it earlier in the walk-through. Anyway, you will see a red-haired girl at one of the northern graves, this is Welda. No matter what you say she will be mad and leave, telling you to never visit her.
So head back to Turnscote and go to that northeast house to visit Welda in the basement. Tell her yes and when she says to look her in the eye, just don’t move for 10-15 seconds. She then trusts you and you hand over the Rusted Sword, but she needs some time to finish it so off we go for the other Legendary relics. Talk to her again and then leave (you will hear her work as you leave).
Stay in the Real World after leaving Turnscote. This time get out your rug and make your way to the southwest continent. It is surrounded by mountains, so we must go to the southern part of this continent by the small chain of islands to get on land. Then walk over to the water on this continent, and get the carpet across the water and land in the desert by the ruined castle.
This is Castle Graceskull. Don’t take the well to the west, it takes you to the Dream World. First, head up the ramp directly north. Talk to the guy and look around to find nothing but ruins. Head back down and take the well.
So we’re back in the Dream World Graceskull. Head east and a guard stops you, telling you to get inside. He leads you into the monstrous structure to the north. Speak with everyone in this area, and then go up the stairs. You then see the king give a talk to the soldiers, and they go off. The Armour of Orgo is to the right. Nice and shiny. Head upstairs on the left end now. In the east room you see the Princess and Queen arguing over this decision. A Mini Medal is in this room. Take the southwest stairs to be outside the Ceremonial Room. Continue east to go outside and speak with the bard. Enter this huge area at the very top. Lots of books here, and a guy dubious of the King’s plot. Search the northeast bookshelf to find a Burning Altar dreamscape.
Now back down and exit this huge castle structure. Enter the door to the right on the exterior. This is the kitchen, so pick up the offering of snake-venom soup + dried frog. Now we can bring this ceremonial offering up there, but first check the pots for a Seed of Agility. Upstairs to the right and take the Pretty Betsy. Upstairs again for some uneasy folks in front of the Priest, one of which alludes to being the one who was supposed to bring the offering up, so clearly it’s no problem we took this task.
Time to take the Ceremonial Offering up to the Ceremony room. Talk to the guards, then go to the throne room to speak with the King. King Falle then heads up to the Ceremony Room. Return back up there and watch this horrendous scene. Captain de Klein and Slyde run in. Then they leave and you will follow with them.
We have to get the Armour of Orgo. The Captain grabs it, and we run downstairs. Watch the destruction, as those on the exterior are screwed. Captain removes some floorboards in the left building to go underground. Remember this place, but you’ll leave with the soldier as everyone else is heading out of the Castle. As we leave the Castle, we teleport back to the Real World with the Castle Graceskull ruins. Hmm.
Stay in these ruins and go up the ramp. On the left side here is the ruins of that smaller building on the left. This is where the Captain left the armour, remember? So use the Golden Pickaxe to uncover a hidden staircase in the upper-right corner of that building. Take the stairs and then go to the south to search the grey block at the far south. This reveals another staircase (the treasures here are empty, by the way). Down on this lowest floor, go north to see a corpse, the armour and some graffiti. Whoever left the graffiti wanted a true hero to get the armour. The Armour of Orgo is better than the Platinum Mail, so we gave that to Carver.
So uh, how do we get those three empty treasures? Take the well and Castle Graceskull will be there and the same thing happens (guard notices you, takes you in). The treasures are a Mini Medal, Tempest Shield (Aeolus’s Shield), and a Seed of Strength. Only Carver + Hero can equip the Tempest Shield but it is great (only Power Shield is better that you have right now). Just exit and take the Well and you should be back to the Real World and can continue on.
Zoom over to Alltrades, take the well to get to the Dream World, and then Zoom over to King Medford’s. With 71 Mini Medals we can now get the Metal King Helm. Everyone knows how awesome the Metal King / Metal Babble gear is, and the Metal King Helmet is no exception. This helmet owns, both in terms of defense and style. Give it to Carver because Hero will have an elite Helmet of his own soon. Once we acquire 80 Mini Medals, a Glombolero is our reward (Mysterious Bolero).
Now we go to find the shield. If you remember from Felonia Castle, they mentioned the cave can be reached by boat. Poseidon also has a hint for you. Rest up and Zoom to Amor. Get on your boat and sail south, then east when you can. Take the first path north that you see and it leads to a cave. It’s possible you already sailed here when exploring.
Go north when you enter, and you will be at a four-way. Head north, and then east at the T. South at the next four-way and you will have a Mini Medal. Now go north all the way to another T, and go left (your first left so far). Take a right and go north until you can no further. West of here is a chest with 1900 gold coins. The path south by this has a Seed of Resilience.
Now go east to a four-way and then south to the exit. Remember what the scholar at Felonia said? First, go up and right to the spot where we went south and got the Mini Medal. Go north until you reach the T, then left. Now go down all the way to a staircase going down.
Follow the path west and south here, sticking to the west wall. You will come to a Suit of Spiked Armour. This armor isn’t elite but probably an upgrade for your back-up characters. Back up and take the southeast path that leads to a larger room. The far southeast path is a dead end but the northeast path leads to a Mini Medal.
Looks like a dead end with the Golden Dragon Statue right? Well head south to the wall. See the patch of grass on the other side of the wall? You want to examine this area to find a staircase going down. If you’re having problems finding it, look at the picture.
Take the staircase down just north of you. Now take the stairs down three times, and then take the stairs up twice. If it works, you should see another staircase going up but ignore that and go south down a new path. Down the stairs.
Head west first, then south quite a ways and east when you can. You’re on the other side of the water now and will see a Mini Medal east of you. Return back to the stairs that got us to this level. Stay on this floor but this time go east down the thin path, then it will go north a ways. West all the way now, ignoring the north fork that leads to nothing. Eventually you come to the Shield of Valora. This is the ultimate shield so equip it to the Hero and Evac out.
Rest somewhere and stay in the Real World (unless you have business in the Dream World, like the Medal King’s or Alltrades).
Zoom over to Wellshire in the Real World and then head east over to Weaver’s Peak. We still haven’t been here in the Real World, after all. As you land near where Weaver’s Peak is, enter the blue house on the World Map just south of the hill. An old man looking to create a merchant’s town is here, and he has a Mini Medal in his drawer.
Judith is here, talking about Buddy. The west door that was an Inn is no longer one. Instead go right and up the ramp and into the cave (you will see Buddy and Hero to the north). Head northeast upon entering for some stairs up, and east for another set of stairs. East and south here but southwest at the fork for 880 gold coins, then continue southeast to the exit.
Now just north of you, Buddy and Hero are talking. Don’t go up there yet, instead go west all the way to that ledge. Drop down that ledge for another Mini Medal. Up the ladder we go. Watch the scene with Hero and Buddy. Then go north and northeast to exit (or if you want a Mini Medal and a Pretty Betsy, then jump down the east ledge and into the cave first).
North on the World Map to Weaver’s Peak.
Search by the house just east of you for 10 gold. The bar east of it has a Pot Lid. Upstairs and talk to Buddy, doesn’t matter which option you pick with him. Search the drawers for a Seed of Resilience.
The village shop in the northwest has some nice things, but you have already seen them. Go by the Mayor’s House and get the Mini Medal west of the house. Inside the Mayor’s house and search for a Trailblazing Bandana, then talk to Mayor Spindell.
To the left and go into Hero’s house (Tania’s house). The barrels have a Medicinal Herb and in the drawer you will find a Set of Noble Garb. Talking to Tania, it seems the other Hero was just here. So return to the Mayor’s and talk to the Mayor and then the Hero. The Hero dashes off out of the village.
Return south to the Mountain Pass. You will come to the Hero again, but he’ll run to the west. This Hero is skeptical about joining together, but as you are talking a kid screams for help.
Turns out monsters have invaded the village. Rush back to Weaver’s Peak.
The village is ablaze. Head to the west house and beat up the monsters fighting the farmer. Then go to the house east of this to defeat some more demons. East one more house and go upstairs in this bar to find a monster looking at the guy in bed. Fight this monster off, and then you have to go north of the bar to save the guardsman. The weapon shop is next, although the weapon shop owner looks formidable enough.
West of here is the Church, and we can talk to the Priest to restore our HP / MP for free. Time to clean up the rest of the enemies. There should be one by the well, and then two in the Elder’s house (we’ll save Tania’s house for last). Buddy is also outside of her house fighting a demon.
Enter Tania’s house, and you can either fight the Demon (stronger version) or talk to the other Hero and join up to fight a weaker enemy. You also get Zap for joining up. Time for a battle against a Demon-at-Arms. Much tougher if you didn’t join up. Get Kabuff up a few times, as that will neutralize his physical attacks. He does attack twice per turn. 1800 EXP 320 Gold are your rewards.
Talk to the villagers, though Tania is sad no matter what you choose. Speak with Mayor Spindell, then leave for the pass. Buddy is here and is a little nicer. Now Zoom off to Somnia Castle.
Castle of Somnia
Enter Somnia and you will be stopped by Franco, who took over for Captain Rusty. You are then taken to the castle. At Somnia Castle, King Somnus and Apnea will speak with you. Seems there will be a celebration + feast for Hero finding himself.
Hero cannot sleep and Madame Luca advises you to go around and learn more about your past. So get out of bed, talk to everyone and go downstairs. Then take a left to the guard and hit the flashing blue light for a scene with Captain Rusty. Southwest of this to exit to the outside and another blue light flashback along the path. Now before going downstairs here, continue east and on the top of the castle (exterior) to find another blue light.
Now go back south and down the stairs to 1F. head west and north to the kitchen for a flashback scene. Southeast to the courtyard for a scene. Exit the courtyard to the northeast for a scene in the library with the scholar and the chancellor. Finally, one more scene, head back to the throne room for one with your father, King Somnus. He then wakes up after this and you fall asleep.
In the morning, you are presented with the Helm of Sebath. Give Sebath’s Helmet to the Hero and he should now have all three pieces of the legendary defensive equipment.
Make any preparations you need to make at Alltrades or the Medal King’s. Then go to the Real World and from Alltrades, get on your boat and go underwater. The mermaid shrine is right where you brought the mermaid to her friend (southeast of Ghent + Murdaw’s Keep). When you reach the Mermaid’s we should go north underwater (right where the river is in between the two northeastern continents). You will come to a castle.
Sail your boat south to land it, and then go west. See those guards? Well rest up, they’re tougher than they look. It’s a Dragooner and a Uber Killing Machine. No matter what level you are, they will be tough. So use Kabuff and Magic Burst right away with Ashlynn. They are strong versus most attacks but Double-Up is sure to take off quite a bit and finish off either of these enemies. 1800+ exp and open the doors to find a Mini Medal and another Tempest Shield.
Leave and rest up, then return. We will have to defeat two Uberkilling Machines, and this will be very hard. We need Ashlynn to survive long enough to at least get off Magic Burst, which should be a huge help. Double Up with Carver should do the rest, and Hero can use Zap. In addition to 2300+ exp, we get a Mini Medal and a Gringham Whip. This Gringham Whip is the real treasure here, it makes Ashlynn’s attack respectable and increases her Style.
Exit out and rest up. We had just reached 80 Mini Medals, so we can visit King Medford to get the Glombolero (Mysterious Bolero), splendid armor for a magician (weak defensively but often times will absorb magic).
Make your way to the Real World and Zoom over to Turnscote. Just as you go to visit your lady blacksmith friend in the northeast part of town, she is finished with the Sword of Ramias. Equip this legendary sword and the Hero will be much improved offensively.
Rest up. Are you ready? It’s time to bring all the Legendary equipment to a special place. That place is in the Real World, west of Felonia. You may have been to this shrine already, but you will see four spots on the ground. You can change the symbol with the button near the symbols. The top symbol is for Sun, the right is for Cross, the button is for Heart, and the left is for Lightning. There are some un-used symbols, so just cycle through to find the right ones.
Afterwards, a light is emitted from a dark floating castle. Then a battle ensues with Stormsgate Citadel. Do your normal battle strategy; Kabuff and use Sap on the Citadel to take off a ton more damage. Magic is weak but that’s okay when you can take off so much with physical attacks (plus, the Stormsgate Citadel has weak attacks for the most part). It’s a good thing you can take off so much as his exorbitant amount of hit points if what keeps this battle lasting for a while.
As you enter Stormsgate Citadel, some monsters approach you. They are about to jump you, but it seems some Demon Lord Dhuran calls them off.
Take the left door here and you will see a room with a corpse as you enter. Visit with the corpse to hear this is Lord Zenith’s Castle, but it has been usurped by the Demons. To the right and search the drawers for a Seed of Life and an Yggdrasil Leaf. Exit out of here and go to the main area. Instead of going straight north though, take the west and east side doors to learn more about this castle’s origin and Master Dhuran.
When you want to continue, head north and up the stairs to meet the huge and intimidating Dhuran. He first summons an Iron Tortoise and an Uberkilling Machine. Focus on the Uberkilling Machine first, as it has nasty abilities and the tortoise spends a lot of time defending anyway. Furthermore, once the Uberkilling Machine is done this will give us time to heal everyone fully before finishing off the Iron Tortoise. 1800+ EXP is your reward for victory.
After this battle, there is no time to rest. Dhuran now summons Terry, the most powerful human in the world. It helps if you made sure everyone was healed up before slaughtering the Tortoise in the last battle, otherwise you may need to heal starting off. Cast Kabuff a few times to get ahead with that, though he will use Kasap too. Terry has a physical attack that attacks all allies, Kabuff is a huge help with that. The Sunderbolt Sword is very dangerous when he uses that (70 damage to all and 170 if you are using Double-Up with Carver). Gust Slash is a weak wind attack on one ally that he will occasionally use. Terry has quite a bit of HP (2500) so don’t expect this to be a short battle. Don’t hold anything back though, we will be fully restored after this battle. Terry drops 1300 EXP.
Now business is about to pick up. Dhuran has seen enough and is ready to intervene himself. He pulls a Rubicante and restores your HP for you. Then a boss battle commences. This will be one of the toughest ones you have faced yet. He does waste a lot of turns on the Disruptive Wave attack, and he only sometimes goes twice per turn. But he hits for a lot of damage, so you will need Kabuff up. Since he will use Disruptive Waves to cancel it, spend more time putting it back up. He mostly uses physical attacks, so Kabuff is a huge help. If he uses Bound, use Drain Magic to remove his wall. If Ashlynn is with, feel free to use Magic Burst towards the end for a few hundred damage. Dhuran has about 3000 HP so you will need to continue to stay ahead of him with Kabuff and healing so he doesn’t wreck your party. 5500 EXP and 2300 Gold Coins are your reward for besting Dhuran.
Dhuran is surprised you have won, but he lets you know that himself and the other bosses aren’t anything compared to Archfiend Mortamor. Dhuran is gone and then we can tend to Terry. Answer how you would like and then Milly comes out to clear things up with Terry. Terry then joins you.
Leave this castle and you will go back down to ground level. Then the castle goes up to the Dream World.
Now that we have Terry, let’s take care of something. Put him in your main party. Zoom over to Arkbolt, and go to the upper exterior. To the southwest is the training room but in the southeast down the stairs is the prison. Remember, that green dragon is here. Now that you have Terry, you can recruit the Green Dragon Lizzie. Lizzie starts off with the Dragon class and is a tank. Give her a try.
Time to find that castle that rose. Get to the Dream World, and take your Magic Carpet to the southeastern continent. Take the river that runs just west of this continent and look for a path to land. You will then need to get closer and then get in the Magic Carpet again and fly across the water to find this amazing place.
We have arrived at Cloudsgate Citadel which is home to Lord Zenith. Take the left door as you enter and speak with the young boy in the plant room for Yggdrasil Dew. Search the drawers on the east part of the room for an Yggdrasil Leaf and a Mini Medal. Take the stairs down on the east end here and you will see a farmer with an Egg, and the church.
Back up and out the path to the south to the main entrance. Take the northeast door for the library. Talk to the scholars and then search the northern bookshelves to find the Royal Waterway Dreamscape and the Slime Time dreamscape. The southern shelves have a Dragon’s Peak dreamscape and then you can head out (you couldn’t get these in the Dark version of this castle, if you were wondering).
The west door has three women within talking about Pegasus. Back out and head through the main north door. You will meet with Lord Zenith, who talks to you about Mortamor and Pegasus. This is the fourth and final thing that was sealed away by Mortamor (along with Alltrades, Medford and Sorceria). He says you need to go down in this castle and bring back Pegasus, and Lord Zenith will restore his powers.
When you regain control, search behind the throne for a Mini Medal. Now return to the area where you found the Yggdrasil Leaf and the Mini Medal. The well was blocked off by the guard, but the guard now lets you through so jump down the well. Uh, it’s a dead end? But climb back up the ladder / well and you will be teleported to a tower.
Pegasus Tower – Pillar of Pegasus
South to exit the World Map. North to a huge tower, this is where we will find Pegasus. Lots of poison in the first area, but the damage is so negligible at this point that I wouldn’t bother to go west to avoid it, just head straight north through the Ultimate Key doors.
Avoid the spots on this floor. Head north a tad and then east through a gold / blue door. Search the pots for a Seed of Strength and then a Frighturn. The frighturn is not easy but it drops a Seed of Resilience after the fight. Down the ramp and speak to the old man who was once a caretaker for the great Pegasus.
Exit out of there to the main area, and go up the ramp and across the two thin stretches of floor that have the barrier. The damage won’t be much but head up that north ramp to a new area.
On this floor, head south and west for a staircase down to a Mini Medal. Back to the previous intersection and go east, but the staircase on this side is a dead end. Continue south instead and in the southwest corner is the staircase up to 3F.
Take the east route all the way until you see an Yggdrasil Leaf. But don’t go up the steps in the center just yet. Go northeast along that thin ledge and at the end where you see the gray engraving on the ground, you can get left to get inside the castle area. Take the three chests, a Mini Medal, Seed of Life and the Dragonsbane. This would have been nice a while back, but it was a good upgrade for Lizzie. Head out of this area and go back to the center ramp up, and straight north to the castle entrance.
Four sets of stairs here but all of them lead to a dead end besides the northwest ones. So take those. Straight east all the way on the next floor for another set of stairs up. On this next floor, go west, down and back east for a Fire Claw. The other chest you see you can get to by going west, south, and east. But it is a Mimic, though it does drop a Seed of Life so that is worth getting. Take the southwest exit either way, to the upper exterior of the castle.
Don’t take the elevator you see east of you quite yet, instead go east and southeast for a Seed of Strength. Then go up that blue elevator. Put Ashlynn in your party before going forward, for her Magic Burst.
Here you will see a stone replica of Peggy Sue. Then something begins to happen, the same process that happened with our Hero and Carver. Unfortunately monsters intervene and you have to defeat them first. The High Djinks is the leader, with the most HP (close to 1000). Also with him is the Silhouette + Devilmoth. Take the Silhouette out as it has deadly instant-death attacks to worry about. Magic Burst will do the rest, though it’s not really necessary. This battle isn’t too hard. Now we can continue on with the process. Peggy Sue can fly, oh my. You now have acquired the Celestial Reins, which allow her to fly. Just ‘use’ them and then you will be flying.
Explore the rest of the World Map here. There should be some un-explored parts just northeast of Ghent. Check out the village here.
What an interesting village. The house with the dog guarding the door has a Seed of Resilience + Mini Medal. House northeast of this has a Pretty Betsy, and then to the southeast for a bunch of pots (one with a Seed of Wisdom. The far one is an Urnexpected that drops a Phial of Amor Seco Essence.
The house with the dog, we may be able to do something with this later. So talk to the townsfolk and then leave. One thing to note is that outside of Dullerton we will find Liquid Metal Slimes. Spam Hatchet Man or multiple-attack skills like Falcon Slash / Multifists. Defeating one nets you 10,000 EXP, so you can see why it’s rewarding.
Now I know we could have went here much earlier, but I go now since I just want to get the Mini Medals so we can get closer to 90. Furthermore, it will be easier to win some of the best prizes now that Goowain is probably close to level 30. If you don’t know how to get here, it is in the Dream World, so use the Celestial Reins there. At the far west of the map you will see a sluice gate and a castle north of it, this is Sledge’s Slimopolis. You could have gone here earlier by using a Well and then opening the gate, but this is good enough. Right before you enter the castle, choose your Lineup and only put in a slime like Goowain.
Enter and go northwest to search the Inn for a Slime Gooniform and a Mini Medal. Talk to everyone and then go to the Bar and take the stairs down. See the green slime-shaped hole in the wall? Since you only have a Slime with, you can walk through. What a great Slime Community here. The ‘church’ in the northwest represents the Goodess and will heal you fully by talking to the slime. Check out the well for a Suit of Slime Armour. Hammer’s House in the northeast has two Mini Medals, which puts us at 88.
Sign up one of your Slimes and then they will go do battle. The first few will be easy to do, but the later ones are hard (though the Metal King Shield is very nice and you should do this whole sidequest just for that). You can even win items more than once, but it is a lot harder.
When you are done here, we will head back to Cloudsgate to report on Pegasus.
Time to report to Lord Zenith about acquiring Pegasus. He has some words for you and then gives Pegasus more power – if we press X, now Pegasus can fly to the Dread Realm.
So if you are ready and rested up, fly with Peggie Sue and press X. When you get to the Dread Realm, things are weird. Peggie Sue lands and your party feels much heavier than before. You also have no MP and no HP.
Quickly enter this town. Check the Inn; you can rest, but it is still dark and you wake up with 1 HP. The Inn does have a Mini Medal. The northwest house has a Chimaera Wing and then a Seed of Resilience down the stairs and through the locked door. Also down here is the old guy Max Wynne who was at Dullerton Village in the Real World. He hands you his Old Pipe to give to his wife when you get back to that world.
Talk to everyone else, though don’t challenge the blue demon up the stairs. It will whoop your 1HP party.
Exit the village and go west for the Lotus Lagoon. Enter the Bar and search the drawers for some worthless stuff, then get in line for the Spa.
As you head clockwise you will pass a huge structure which seems to have a door. When you begin to walk south, hold left to walk west and you can enter this structure. Search for a Mini Medal and then go through the Ultimate Key door. Take the well and you will be back in the Real World. Still with 1 HP though and no MP to Zoom, so get on Pegasus and Fly to a staircase on the World Map to the Dream World.
Make a quick detour to the Dream World to drop off your Mini Medals. You should have 90 now which will net you the Dragonic Diligence. You can then learn the Dragon class that Lizzie obviously already learns from.
Go to Dullerton in the Real World and talk to that dog Silver blocking the door. He grabs the Old Pipe from you. Talk to the old lady inside for a while and she hands over Wynne’s Tools, so we can take Peggie Sue back to the Dread Realm and visit Desparia.
Back at Desparia, speak with Wynne to drop off Wynne’s Tools. He is so delighted because he knows his wife is well. You can now have him make custom armour for you – either a Shield, a Helmet or Armour. I would choose Shield or Helmet. Either way, once you decide you will go to bed.
In the morning, Max Wynne is gone. But whatever you chose will be finished next your bed. So we acquired the Shield of Max Wynne and now leave the place. Somehow the place has turned around? You have your HP and MP back as well. Just to the north you see the north grave is not being looked at by that guy, so go up there and take the Mini Medal.
Check around town to get a different tune from the people. The guy at the bar in green will sell weapons now – the Blizzard Blade is nice, but before you commit go down and talk to Max Wynne. He will wake up the armor shop guy and you can check out the crazy armour here. You will want to load up on Gigant Armour’s + Ogre Shield’s for your brutes like Carver and Lizzie.
Now that you have your HP, go to the top of the stairs and stomp on that demon, then we can leave and explore. The path to the east is long and through all kinds of different terrains, but the monsters here provide good EXP. To the far east we come to a town.
Look at the armour here. Silver Shield would be great for Ashlynn. The house north of this has a Pretty Betsy. Outside and check the graves in the northeast for a Seed of Life.
Now head to the far northwest to talk to an old man. He tells about a better time, back when Sage Isaac was around. East and up the ramp and get the Mini Medal in the garden. Check the house that it is next to to find a rich guy with a nice robe. Check his bookshelves for the Corpse Casino dreamscape. The northeast house has a Kamikazee Bracer. Go upstairs to meet Morgan Gainmore, who won’t have much time for you. You can take his treasures but they are just Mimic enemies. But they both drop Seed’s of Life, so that’s cool.
Interesting weapons at the shop, including a really expensive but strong Great Bow. Look at the Casino here. For 150,000 casino coins, we can acquire the Metal King Armour. And for 300,000 casino coins we get the Flail of Destruction, a dominant weapon that attacks all enemies. But ah, I don’t like the Casino that much, so.
After you have visited everything, take the northwest exit to the mine. You will fight Liquid Metal Slimes here, so keep your eye out if you want a great reward. At the first intersection, take a right and follow the long path. Skip the north path to a staircase down and follow it all the way to a Seed of Strength. Go back and take the staircase path to some graves and a guy. Nothing special though so worth skipping. Either way, back to the original path and go north this time.
Take this original path up for a while, and then right at the fork. Another fork quickly so go down to a staircase. Down here you can go west and south for a Mimic (that of course drops a Seed of Life). Up ahead just the path north as the west path is a dead end. This path north turns east a long ways and then back south. The west path leads to a priest who tells about the Sage being imprisoned. Further south for the stairs down.
Follow this path north and west and north again until you reach a treasure. Great treasure right? It’s empty, but it has a note in it from Morgan Gainmore. Cast Evac (or walk out for the EXP especially since there are Liquid Metal Slimes within). When you are out, go to Morgan Gainmore’s house and pay him the 5000 for his advice. At the forest in the northwest there is a hidden lake with a treasure that the Sage of this town left.
Buy some more gear if you can (Though the 5000 gold to Gainmore probably was your profit from the cave). You may have already been to this spot in the woods northwest of this town, but it’s not too hard for find if you haven’t.
When you get here, everyone is here. They are all waiting for the lake to drain so they can get the treasure. Talk to the left-most guy and say yes – magically, the lake is drained. Now you have to do this the right way otherwise this scene will loop over and over. If you take the western route down, talking to the villagers, all of them will die besides one and you will have to fight that one for the treasure (Averill, and he is easy). But instead head right immediately and then you can just get the treasure yourself. This shows that the treasure is empty so the villagers stop caring. After much discussion they have learned their lesson and go on back to town.
Return to Greedmore (or rest at the Inn in the other villager since Greedmore’s is so expensive). Return to Morgan Gainmore’s house and he will be in bed, sad that he failed Mortamor. To the west for the other rich guy’s house and he lets you take that wondrous robe – search it to grab the Dragon Robe.
We need to figure out what to do, so talk to everyone in town. The old guy in the northwest has a message for you from Supreme Sage Isaac. He explicitly tells you to search the treasure by the lake.
Sure enough, return to the lake and search the treasure twice. You will find a staircase down to the cave. It is hazy down here. Make your way north and take the west route for a Silver Shield. This was a Medical Herb in the old version, so be happy. Back to the main path and then north for the staircase going up.
Now we are on the World Map and can explore the rest of the Dread Realm. Check the Well nearby to restore your HP / MP for free and Save. Head to the north and east to find Gallows Moor.
Big manly guard north of you. Speak with him and you will have to do battle with this Gallows Giant. It has a powerful attack and a lot of HP for a sub-boss, but should still provide little problem for your experienced force. 6300 EXP for winning and he drops a Mini Medal. Go forth and talk to the Giant’s younger brother, and then a guardian calls down ordering the gate to be opened. We need to defeat Blackmar here to free the Sage Isaac. We will act as prisoners, and he gives you a key (the Jailor’s Key).
You are taken to a jail cell. You can leave freely with the key, so head across the damage spots on the floor to the north. Grab the Mini Medal west of you and then speak with the soldier. Oh hey, it’s Captain Blade from Somnia. Blade hands over four sets of guards’ garb. Go into your bag and ‘use’ the Guards’ Garb and you will have four guards walking in your group.
Go back south and past the damage spots. Now you can walk around here without the guards sending you back. You can go in cells and talk to people, and I’m impressed the game has you shut the door as you leave. If you take the outfits off, those in the jail cell will have different things to say. Head on out through the southwest.
Outside, search right outside for a Chain Sickle. Enter the west building for a Seed of Agility. The building at the east end has a Mini Medal and the Baby Escapee dreamscape. Northwest end of town has a well with nothing in it but a Seed of Life in front of a grave. After speaking to the rest of the prisoners, put your Guardian Garb’s on and go through the north door (if you don’t you just get sent back outside). North and up the stairs. Then go down and either path takes you to the stairs up.
The two in the southeast part of this room seem to be looking for people to overthrow the Archfiend, but we can’t disclose our real identity here (guardian garb’s must be kept on). There is a Seed of Magic here. Go up the stairs in the middle of the room to continue on.
There’s a crazy guy here, maybe he’s Blackmar. Head out through the east exit, and then go way to the west on the exterior. You will see a staircase down north of you, so take it. 4800 Gold Coins, a Mini Medal and the Ruinous Shield are down here. Return back up and outside, and then take that ramp on the left side up. Don’t head in the middle area yet though, go to the right tower. Another Mini Medal up here. Now return back into town, but make sure you talked to all the guards and learned about what is going to happen to Anne.
Back in town go to that southeast house and speak with Patricia behind the bar. If you have talked to everyone, you will update her on what is going to happen with Anne. Of course, say you will save her. We are then sent to the food guy, who is the merchant in the northeast part of town. He sends us to Magnus in the southeast, so talk to him. He lets you to the back and you can talk to the Wine carrier and then check out the barrels. Return back south and there is a commotion.
Guards come out, as an execution is imminent. They bring out that other guy in the jail you may have talked to earlier. When a choice is present, no matter what you choose you will be battling these two Prison Guards.
Easy fight to win, but then the Captain and the crazy mage come out. Dogmus and Zozagel are tough, but you should be able to stick with them for a while. Even if you do stay alive Dogmus will just paralyze you and the battle ends.
We’re thrown back in jail, this time without equipment and our key. The party just goes to bed and wakes up early, before the guard even. Three villagers run in to help rescue you. Exit out the jail and go north to meet the villagers and the leader, Erdrick. Tell Erdrick you are ready to go and he hands over four Strength Seeds and the Jailor’s Key.
Time to head in. The guards are passed out so go north up the stairs, and then take one of the next sets of stairs up. The villagers are fighting the guards, and go up to see Dogmus passed out. Continue up as you go up that ramp that leads to Zozagel. Just Kabuff a few times and use your best attacks and you should have no problem fighting just him. Easy fight, so get the 1000 EXP, rest up, and enter the main area at the top.
As you enter you see the vicious entity that is Lord Blackmar. I didn’t find this battle to be too hard to be honest, as Kabuff greatly reduces the damage all of these enemies can do. The ground stomp maneuver that Blackmar uses can take off a bit, but sometimes he’ll miss the move entirely and other times some of the characters will dodge it. He also has a flame belching attack that does a decent amount of damage, but I had Lizzie along so it didn’t bother her at all. Blackmar has a tough defense but Double Up still blows through it (and it’s worth using because the enemy’s attacks aren’t very dangerous, save for a once-in-a-while desperate attack from the Dragooner’s). But if you stay Kabuffed, you will be fine. Falcon Slash by Hero + Lizzie along with Double Up by Carver put Blackmar out quickly. Defeat the Cureslimes as they show up, so they don’t prolong the battle by healing Blackmar (Blackmar does have Kazing so he can revive his dead allies). 10244 EXP for winning, 1455 Gold and a Silk Tuxedo for winning.
The aftermath is a happy time. Erdrick runs in along with the rest of the villagers. Sister Anne is taken away and then Captain Blade runs in. After talking, head back down to the basement with the jail cells and now we can help the Sage to the north. You have to ‘Use’ the Jailor’s Key on him. However this is not Isaac, but his brother Benjamin. Benjamin hands over the small glowing orb.
Unfortunately, in the morning an evil spirit decides to take out everyone in town and turn them to stone. Go outside and then you see to the north that the dog is fine. Go down the stairs and speak with Benjamin, who put up a barrier and is fine. Everyone else is an animal or stone, so head on out of this place.
Sea of Nothingness
Go northwest of Gallows Moor and at the tip of that path with the little mountain, you are prompted to use the Orb of Truth. Do so and you are transported to a strange blue area.
Head north and east to find a shrine. The demon here is a corpse, so go down the stairs in the northeast. Here we see the Sage we need to find, but he is unconscious. Eventually we get into his dreams and see two gigantic enemies (troll + statue palette swaps). The dream then goes to Gallows Moor, to the guillotine.
After the sequence is over, we have to return to Benjamin in the Gallows Moor prison. Benjamin will join our party for a very short period of time. He is not usable in battle but he follows. So head back to the cape northwest of Gallows Moor to get to the prison.
At the prison, Benjamin goes to see Isaac and surmises that his mind is elsewhere. You go back to the dream, but this time you go through and fight the two ugly bosses, Belleau + Cabot. Since you are fighting two brutes, this is another Kabuff fight. Get this up a few times and you will greatly reduce the damage you take. Cabot and Belleau are weak to big hits like Knuckle Sandwich so hack away and supplement your strength with Oomph. Belleau can hurl boulders and this is the most dangerous attack either of them does (takes off 100+ to each and 200 or more if you used Double Up with Carver). 7700 EXP and 1400 Gold are your rewards for winning, along with a Mini Medal.
After the battle, Benjamin and Isaac are truly re-united. They describe their ability to essentially teleport you to where the Archfiend is. Watch the scene as follows. A huge castle falls north of the shrine Isaac is at.
Head up the ramp in the middle and then on either side. Through the door at the top-center. What a huge hallway here. Just go straight north and you will be in an area with the arrow tiles on the floor. Just hit the one straight north of you, and then go one or two spots east and hit the spot south of you to get to the center by the switch. Then hit it, and the switches go off.
Straight north now for some stairs down. Go northwest in this area for a Mini Medal. Back up the stairs and take the left path with the set of arrows. Then hit the arrows west of you that end up going north, this takes you to a Demon Spear. Hit the steps just south of you and it drops you off shortly after. Now go right to the yellow switch on the ground; again, it renders the arrow spots on the floor useless. The stairs to the north then lead to a shining green light that restores your HP and MP.
Back down the stairs and to where that yellow switch was. We need to hit this to restore the power of the floor steps. So do that and take the steps east (which lead to the northeast corner). Take the staircase by the corner.
You are in a new area with orange bouncy spots. Little trampolines with arrows on them. Take the left one and defeat the Mimic in the chest for a Seed of Life. Then jump down to the right and go back up the stairs (further west is a dead end). Ok back at the beginning of this area now and go north past two of the gold arrow trampolines and take the second-most north one that goes west. There is a treasure north of you but you can’t get it yet, so take the north-most jump to the left. This eventually takes you to the far northwest corner. Hit the next two gold trampolines (skipping the stairs) and you can get that treasure, the Golden Tiara. This thing is sweet and raises your style big time, so if you haven’t gotten past some of the Style contests this would help. Now circle back around to the northwest and then east to get to those stairs going down. Step on the weird blue tile here, and it acts as an elevator for this platform.
Climb back up the stairs and then jump off either side. Go up the stairs north of you. South a long ways in the following room and you will reach a new area where you can see a treasure northeast of you. Take it for a Copy of Dragonic Diligence. Back west to go in that northern room.
Things are dark here, and we only can see when lightning strikes. Take the west route until you reach the southwest corner, then begin going north but take the route that goes east into the center (as opposed to north along the wall to the northwest corner). So continue that route east and south to those three treasures you initially saw. The left one is a Mini Medal, the middle one has a Mimic (that drops a Seed of Life), and a Princess’s Robe. The Robe is very nice. Now go back west and north along that western wall. You want to go all the way east now and this will be a long path but you will see a lone treasures up here. It is the unbelievably powerful Metal King Sword. Now that door you passed? This leads to Mortamor. Are you ready? Even if you are I would suggest leaving and coming back later, as you just finished a few long side routes.
Chateau de Sass Style Contests
Having finished at 3 with the Magic Carpet, this was one thing I waited to do to the end. Level 4 should be very easy to do with all the nice equipment you have for women, and withAshlynn + Milly having particularly high style counts. The Gold Tiara and Princess’s Robe that you just acquired should be helpful but 250 should be an easy benchmark at this point. A pair of Glass Slippers is your reward.
Level 5 is men only. I went with Hero, though he had no bonus for being a Dancer or Luminary. Miracle Sword, Sacred Armour, Shield of Valora, Turnscote Pendant and Metal King Helm put him at 291. Winning the level 5 style contest nets you the Platinum Headgear, which is essential for the level 7 challenge ahead.
Level 6 you need 310 by anyone. But with the Princess’s Robe and the Golden Tiara, this is easy. Give these to Ashlynn and you get the 50 point bonus along with them already being high in style. Combined with a Gringham Whip, Magic Shield + Glass Slippers, it should be easy to accomplish. Your reward is a Shimmering Dress, which doesn’t have the highest defensive power for defensive power but it does reflect magic.
Level 7 is the one you want to do, to get the valuable Sage’s Stone. We only need 260 but it must be a monster. Fortunately the Slime Knight Goowain can equip the Platinum Sword, Platinum Headgear, Platinum Mail, + Platinum Shield. This is a plus 50 bonus in addition to giving a good boost for style. The Sage’s Stone is invaluable, as it is basically a Multiheal for free.
Level 8 style contest nets you the Happy Hat. The Happy Hat is nice but I was lacking a maxed Luminary character and you need to reach 376 so that’s not easy. But the Sage’s Stone is the real prize here anyway.
Visit King Medford as you probably have all 100 Mini Medals if you have been following the DQVI guide. Your reward is the Robust Lingerie.