Chrono Trigger DS § Entries:

Chrono Trigger DS Review + Release Date

Finally a great port for Chrono Trigger is coming out on November 25th 2008 for the DS. We have seen Final Fantasy Chronicles be released for PS1 with a port of Crono Trigger. Unfortunately the PS1 ports were doomed by a terrible lag. Chrono Trigger DS is a seamless transition from the original cart, with some added content along the way.

Chrono Trigger Walkthrough

Leene Square
Head out of your house and north to Leene Square. You can play some games here to win silver points. In the north area, you see a blonde girl running around. If you get in her way, you won’t knock her down. But if you move by her you’ll knock her down. Talk to her about this, then get her pendant and bring it back to her. This is Marle. Agree to take her along for a walk.

Marle will have all sorts of fun. Everyone will eventually hint that you need to go to the north part of the fair to see Lucca’s Time Machine Invention. Before though, try to accumulate 50 Silver Points. This will allow you to buy two Bronze Helmets, a big difference from the Hide Cap. Of course, buy the Bronze Blade from Melchior. And don’t ask Marle to sell the pendant to him.

As you are about to go to Lucca’s spot in the north, Marle will want candy. Just wait as she orders. Then go north to see Lucca. Her dad Taban is here too.

Marle wants to try Lucca’s Telepod. First, Crono goes on and is teleported to the right Telepod. Now it’s Marle’s turn. But something goes wrong, and off she goes. Must be that strange pendant. Go up to it with Crono after everyone leaves, and it will be time for Crono to follow Marle. Crono succeeds in following Marle and seems to have brought the pendant with as well.

600 A.D. The Middle Ages
Truce Canyon
Three Blue Imps ambush Crono. Dispatch them quickly. Continue along to the west to a new screen, and then follow counterclockwise until you fight a few more blue imps. Crono should gain a level and learn the Cyclone Technique soon.

West after the second battle with Blue Imps and you will see a treasure – a Potion. South and east for a Power Glove. Further south to see a few imps kicking around a Roundillo. Take them out for 7 exp and 3 tech points. South and you are out of Truce Canyon.

One of my favorite tunes starts to play, the overworld theme for 600 A.D. Middle Ages. Head south into town. Seems as though King Guardia XXI is leading everyone in a bitter war against the “Fiendlord”. The southern residence has the Blacksmith Banta who is forging a bell for the King to symbolize his love for Queen Leene.

At the Inn there are many to speak to. The upper floor yields a box that looks cursed and cannot be opened. There will be a time for this later. One of the guys at the bar mentions Queen Leene has been found at Truce Canyon but was not acting herself. Hmm. Soon you will see an adventurer named Toma come in. Spare the 10 gold and listen to what he has to say. Something seems afoot at the western cathedral according to Toma, but once he hears that Queen Leene is found in the canyon his fears are calmed.

Guardia Forest
Head towards the castle, through Guardia Forest. Go east and fight a few Roundillo’s and a Green Imp, who can take a hit and throws rocks. Southeast from here and look for a shiny blue thing on the ground – it’s a Strength Capsule. You will come across many shiny blue things like this so keep your eyes peeled. Unfortunately there are also blue marks on the ground like the one in the southeast of this area that are traps (two Roundillo Riders pop out).

Northeast of here and search the bushes. One will cause three roundillo’s to pop out. The one west of here though, a white monster comes running out and drops a Shelter. Now head west and north all the way (the far northeast is where one of those mysteriously sealed treasures lies).

Guardia Castle
The guards chastise Crono as he gets in, but then “Queen Leene” comes in to save him. First things first, go west and downstairs, talk to everyone, and rest. You will learn more about Sir Cyrus and a monster named Yakra out west. Now go back upstairs and all the way east and down the stairs for the dining hall. Grab the Ether at the bottom, and you can sample the food in the upper left chair at the table.

Back up and north towards the king. He thanks you for helping Leene. Then talk to the Chancellor, and follow him up the northwestern stairs. Stop when you see a treasure chest though (100 Gold) and another mysterious treasure. Next floor is the top, with the strange Chancellor who is startled as you talk to him. Look for the Bronze Armor in the room to the east. Crono should have a Bronze Blade, Bronze Armor, Power Glove and Bronze Helmet.

Time to go up the next flight of stairs, on the other end. Grab the Potion and go talk to the ‘queen’. She wishes to talk to Crono in private. Grab the Ether, and then talk to her. Turns out as you may have guessed, it’s Marle. Just as she discloses who she is, she is ‘torn apart’. Where did she go now?! Go back downstairs and you will run into Lucca. This is when she tells you that Marle is Princess Nadia which is why everyone thinks Marle is the Queen Leene. Lucca then explains that Marle is gone because with the search party called off for the REAL princess, Marle expires as her descendant is not found.

Leave Guardia Castle and then fight some battles with Lucca around Guardia Forest. It would help to have her learn Flamethrower so that you can have the dual tech Fire Whirl.

Manolia Cathedral
Head on over to Manolia Cathedral. You may have already been here, but it doesn’t take too much to see these ladies are nuts. Search the blue spot on the floor and a battle looms. There is a hairpin here (Guardia’s Royal Crest). Use Fire Whirl to burn through three of these Naga enemies. Not too difficult but they do yield 320 Gold.

Another Naga comes in, but a frog with a sword comes in to slash it away. Go with the frog despite Lucca’s phobia. Frog is like Crono, a master with the sword. They have the same exact armor (assuming you got the Bronze Helm for Crono earlier), but Frog fights with a Bronze Sword instead of Bronze Blade. As you see he is of the Water element, similar to Marle (though she is Ice-based). Lucca is the Fire Elemental user while Crono specializes in Lightning Elements.

Play the piano to continue on. It opens a path to the east. Take the left path for an Athenian Water and Potion. Take the north path up the stairs and all the way to a spiked door and a Steel Saber (+5 attack from the Bronze Blade). Now by the spiked door, you can see a skull on the left side. Work your way over there and hit it to lower the spikes. Two soldiers locked in here, along with a Strength Capsule on your left. They say the Queen is in the back, and there is a shrine somewhere for the Fiendlord.

Return south a bit, to the other room. Search the white thing on the desk for a hidden Naga Bromide. Three Underlings will come out to stop you, but a Fire Whirl should do them in. The three treasures are an Ether, Maiden’s Suit and a Potion. The Maiden’s Suit will bring Lucca’s physical defense closer to average (+8 from Padded Vest).

Go to the east end now. You will have to go through some Vipers, but they shouldn’t be hard. The room in the far northeast has the Queen and Chancellor. Well, they are impostors. Take the the Ether and 100 Gold, but as you leave they turn into Vipers. The room south of here is the break room for the monsters.

Time to head up the north path. Evade the enemies as best you can, but you’ll have to fight the two Vipers and two Nagas at the end. Good time to use Fire Wheel. At this point Frog learned Slurp Flash, which also triggers X-Strike, a good dual tech between Frog and Crono.

New area now. The blue spot on the floor is a save point. We are almost finished with A Vanished Princess. Up the stairs and west for a Shelter. Take the left route now, and the stairs will turn into a slide as you go. Evade the Underling and then the Mad Bats. Hit the skull switch to lower the spikes in the center room.

Circle around clockwise now, grabbing the Panacea and Potion. Two Underlings and two Bats are ahead. The Underlings are brutes but one little Fire Whirl will maul them. Continue going clockwise, hitting the next skull switch you see to lower more spikes. Head to this center room now to defeat the two Diablos and three Underlings. Grab the Iron Sword for Frog (+2 from Bronze Sword) and then go to the piano and press A. You’ll play the tune, and a door to the north opens. Might have to fight a battle on your way there. Also, the note changes (If you’re that determined to get through, by all means).

A few battles to fight in this area, with Underlings and Nagas. Good time to use a Shelter at the northwest save point if you are low on techs. The Chancellor and the real Leene are ahead. Leene flees, and then the Chancellor turns into Yakra. Yakra has weak regular attacks (10-15 damage) but will counterattack almost all of your attacks. The only time he won’t counter is if he is too close to a certain character (this is a good strategy, to wait and only attack with characters that are right by him. Otherwise he counters the entire party for 10-15). He also has a scream attack on all members for the same amount of damage. That’s about all there is to this one, though Yakra will bust out the Needle Spin for 45-50 damage to one character. X-Strike him to death (about 170+ damage each time). Only 50 EXP and 5 TP for this win (600 gold though).

Before leaving, grab the Mid-Ether and the real Guardia Chancellor from the chest. Talk to Leene and thankfully you will automatically return to Guardia Castle.

Guardia Castle
Frog is disgraced that he failed to protect Queen Leene. He leaves the castle, while the King and Queen wonder about that girl that appeared at Truce Canyon. Lucca suggests that Marle / Princess Nadia might be where she disappeared. Go up the stairs to find out.

Marle indeed comes back, and admits to being the princess of years later. Time to head back to Truce Canyon, as Lucca will use the Gate Key on that portal which takes you back to 1000 A.D.

1000 A.D.
Guardia Castle
Lucca heads off upon returning. Time to take Marle back to the Castle. Buy her a Maiden’s Suit and Iron Blowgun first.

Unfortunately those at the castle don’t look favorably on Crono (the irony, after just saving their kingdom). The Chancellor in particular leads the charge, and before you know it, Crono is being prosecuted. Crono’s behavior on the date with Marle is in question. Whether you are guilty or not doesn’t really matter. If you are not guilty you are to be executed in 3 days anyway.

Prison Towers
Crono wakes up in jail. Take a drink to restore your HP / MP, and the pink bag is an Ether from a sympathizer. Save your game and then bang on the doors a few times. You will have one guard to maul and you can rest for free afterward so you can unleash anything you want.

Can’t get in the west cell with the chests at the moment so go upstairs and use Cyclone on the Sentries. Obviously they are easy to defeat once they are not behind the shields. Take the stairs going up on the west end to see two more cells. Again, the west-most one will not open, but the other one does. However a Lancer will be brought to life here.

Time to take the stairs going east (southmost ones). You’ll come to a Royal Guard. Defeat him and open the gate as four treasures are within (two Mid-Potions and two Ethers). However, as you are leave a huge enemy with a spiked wrecking ball comes in. This is Gaoler. Fortunately he’ll miss often, so just unload with Cyclone on him. He does have a Crushing Blow for 50-60 damage, so heal up after your second attack on him.

Take the stairs going up to the east end after this, but Crono will be ambushed by two Royal Guards. In the next area, you see a Royal Guard on patrol. Wait for him to turn his back and rush in to knock him out without a battle. Search him for a Mid Potion. Further east for another Royal Guard. Defeat him and go into the nearby cell for a Mid Potion and a guy ready for a guillotine. This is Fritz from the Truce Market. Go through the door here and take the Bronze Armor. Obviously, those two skeletons turn into Lancers, so just Cyclone them when they get close to each other. You may wish to return and rest, but to continue just take the northwest exit in the guillotine room, and you’ll have another opportunity at a Royal Guard to hit for a Mid Potion.

Next area has two Sentry’s. Beat them up and then go southwest, down the stairs. Inside the first cell is a Shelter, and the nearby cell has a body that turns to bones upon examining. Back up the stairs and take the ones going up and west to see a path to the exterior of the tower. Climb the wall down to a new path, which is one of the cells you couldn’t get into. It has a Shelter and a pit to jump in. This is the real prize – 1500 Gold and a Silver Sword (+3 attack from Steel Saber). Back up a few levels and climb back up the exterior tower wall. This time we take the stairs going up on the east end.

Fight a few Royal Guards, and then you see the Warden. He’ll flee but Lucca comes in and knocks him out. Read the note that is nearby – just use physical attacks on the Head of the machine ahead to destroy it’s means of healing. Oh, and take the five Mid Potions from the Warden. Rest and save your game.

Up ahead is the Dragon Tank. Just use regular attacks on the Dragon Head as if you target multiple parts, it will heal. The Dragon Tank doesn’t really take off much initially, though it can attack both members by running them over. 40 EXP 5 ability points and 500 gold coins. Watch the Chancellor’s funny face before you use him as a bridge. Take the Shelter as you go down the stairs.

Guards on the first floor are ready to stop you. However Princess Nadia comes out and orders them to stand down. The King then comes out and denounces her, but Marle then decides to leave with you. Head through the east route in the forest to a gate, which takes us to the Bangor Dome.

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Bangor Dome
Nothing to do here but there is a huge sealed door near you. Exit this place and go south to the Trann Dome.

Trann Dome
Talk to the first guy. He’ll be glad to see you have cash. Buy the Pocket Blaster(+6 for Lucca) and then three pairs each of Iron Suits and Iron Helms. This should vastly improve your defense especially your females. Use the Enertron to restore your HP / MP. Head out and go north of both domes.

Site 16
As you enter, head east and evade the rat-like creature to grab the valuable Berserker Ring. Put this on Crono and he’ll go around and one-hit kill most of the enemies around here (but he cannot be controlled so no tech-using). Anyway, go north after getting the sword and then east a bit to see a Silver Sword treasure. Further north, evading more of those potion-stealing rats, for a Silver Bow (+3 attack for Marle). Continue north through some optional battles and east to a new screen.

Three strange Shadows in this area. You will need Fire Wheel to hit them. Move on eastward to find a path leading south. Take this to the southwest corner for an Ether. If you take this lower path east you will fight two battles of Shadows, so you may wish to remove the Berserk Ring. The above route has that big brown Mutant, who has 300 HP but is slow moving and easy to dispose of with a Berserked Crono. One last Mutant before the exit to the overworld.

Arris Dome
Three new places to go to, but Arris Dome first. The Old Man will greet you. You will learn more about this area, and of Death Peak. Rest up, save, buy any equipment you couldn’t before, and head down the ladder.

A console is ahead but we don’t know the password. Head up the stairs, and all the way north to a new screen (check the note on the frozen vermin). Please take off the Berserk Ring if you have it, otherwise you won’t win the upcoming battle.

Further ahead is a huge robot, aptly named the Guardian. It has two Pods with it, which you must destroy before attacking the Guardian itself (lest you want to provoke it to do an attack of 50-60 damage on everyone each time the Guardian is attacked). The Pods attacks are much weaker and they do not have much HP, so they are easy to kill if you gang up on one at a time. Flamethrower is good to use on the Pods and Crono will likely get his fair share of critical hits. Once both pods are destroyed, the Guardian will count to 5 and then restore the two pods (though they seem to have less HP after being ‘revived’). Don’t use Flamethrower or Fire Whirl on the Guardian, it does 0. Just physical attacks. The Guardian has a ton of HP but yields some nice rewards as well.

In the room ahead is a dead guy who has a seed in his hand. Grab the Mid-Ether and search the guy one more time to hear that you need to catch the rat. It tells you the password to the console (hold L and R, then press A to activate the switch). Probably going to want to head back to rest and save though, then go up to the console below and press the code. The bridge appears.

The Exterminator here will attack anything that moves. Use Fire Whirl to dice these enemies up and grab the Mid-Ether. These Insect enemies ahead are easy to evade if you choose to do so. Take the north path all the way on the next floor to see the Supercomputer. Seems that the Gate we need to get to is at Proto Dome. Marle then hits a button that activates the sequence of Lavos coming in 1999. If you wish to watch this scene you may.

You can explore around a bit more and fight some new enemies like Version 2.0, but there is not much else here to do at the moment. Doan and friend are surprised to see you back, though only a seed has been procured. Doan thanks you and hands you the Jetbike Key, which will allow the party to go through Sector 32.

You can head straight to Sector 32, or you can take a side quest through the Abandoned Sewers.

Abandoned Sewers
The east route leads to some enemies and 600 Gold. Take the west route to find some battles and see some monsters talking about a bridge that used to be there. Rest up and head down the southwest stairs.

Read the note to the west and then walk through this area, not touching anything you see; the cat, the save point, nothing (otherwise a fish battle looms).

Head north in the new area but look for a skinny path east that leads to a switch. This opens a door. More enemies conversing as you follow the path all the way north to a Rage Band. Heal up after this, as Krawlie is ahead of us. When he says his line that’s when he’s going to attack for heavy damage. This will reduce a character’s HP to 1, so make sure to heal immediately. Even his normal attacks do 50 damage but he doesn’t attack that often. Crono and the Berserk Ring can make short work of this fight as he is likely to get a critical hit for 170+ HP.

Heal up and continue south all the way and then west for a Thunder Blade (+2 attack for Crono). Up the stairs now. You can check out Death Peak but it is impossible to climb before long, as the wind will throw you back. But if you stick to the right side and run along and search you can find a Strength Capsule. Keeper’s Dome has a weird machine and an Old Man talking about some inventions and Death Peak.

Time to return back to the Sewers. As you enter, take the west path to hit the switch. This should let you go northwest and to the exit sooner. This is the end of this optional route, so it’s time to continue the story at Sector 32.

Sector 32.
Grab the Mid-Potion right in front of you. Search the vehicle north of you and “Johnny” comes out. The race ahead isn’t too hard. Just try to time a speed burst at the very end, and it’d help if you could get ahead of him before that and have him bounce behind you. Exit Sector 32, and head towards the Proto Dome.

Proto Dome
You have to fight through a few sets of Exterminators here, but use all the Techs you want because an Enertron is ahead. Further to the north is a robot and a nice cut scene. You get to meet Robo, who seems to be a robot with a kind heart. He is willing to head to the factory up north to restore power at this Proto Dome, so that the gateway can be accessed. Choose between Marle or Lucca to stay back (I choose Marle to stay back because Robo has a Cure Beam).

Derelict Factory
North of Proto Dome is the Derelict Factory. Access the front computer with Robo. Take the northwest elevator down to a save point, and then north for a battle and a computer to check out. This opens up the hatch which you should climb down. Fight a few battles as you work you way west and south, then back east looking for a door inside. Grab the treasure on the west end for a Titanium Vest. The right side has a Hammer Arm and a computer. The computer will stop the lasers.

Go down a floor, either with the ladder in the center room or take the elevator. On this floor, take the center route going north.