Tagged: Destiny of an Emperor, Destiny of an Emperor Mods, Destiny of an Emperor roms, Destiny of an Emperor Sun Ce, Destiny of an Emperor Sun Quan, Destiny of an Emperor Wu, Flames of Wu mod, Gan Ning, Han Dang, Huang Gai, Lu Su, Lu Xun, Pang De, sonic.penguin, Sun Ce, Sun Jian, Sun Quan, Taishi Ci, Wu, Yuan Shu, Zhang Hong, Zhou Tai, Zhuge Ke
Flames of Wu Mod updated! New features inclhuohude:
*New dual colored menu/status screens
*New “Spoils of War” addition which allows for a *RARE* case where extra gold, food, or items will drop
*Items now sell for 50% of their original value instead of 75%
*Portrait modifications to a few characters whose portraits didn’t fit the style of the others.
….and many more additional portraits in game!
If you enjoy this mod, you might enjoy playing some of my other projects found here:
Rise of Ieyasuclass=”bbcode_url”>Rise of Ieyasu
Hey wait till I've cleared Ieyasu, it is nearly done.
Maybe this mod will actually see some representation of Liu Yong, Wang Lang, Yan Baihu, the Shanyu Tribe, and Shi Xie. The part where Lu Meng ambushes Guan Yu would be an extremely fun area to highlight. Perhaps even Zhuge Dan (and how Wu influenced that rebellion) could be utilized. The amount of storylines are endless…
is there anyway to apply the code in lu bu 2.0 with the tactics and make 8 or is 6 all u can work with?
Adding 8 would require a HUGE amount of rebalancing (again) and I don't really want to do that >.> Plus, the coding of Rise of Lu Bu is somehow slightly different than the current one and it doesnt like some of the newer stuff, considering it was on the frontier of the new code. So I guess the answer is: YES, it is possible, but I wont likely be adding it. You can always try adding it yourself and see if it works It does however, make use of the Unique tactic code which should still provide you with a HUGE range of tactics to use.
Okay, question, is the area of Jingzhou including ChangSha, guiyang, etc and south of there still Jingzhou?
This mod is already turning out better than I expected… I've swapped around chapters and really am liking the entire new dynamics at the beginning of the game.
Anyways, Chapter 1 is about complete Now moving on to Chapter 2
Koei sometimes uses the names Jingbei (North Jing) for the parts north of the Yangtze and Jingnan (South Jing) for the province because it's so huge, but that's not canonical.
Similarly, they sometimes split Yi into two or three provinces (Hanzhong and/or the tribal south being promoted), but again, that's not canonical.
The extreme south, though (even further south than Ling Ling), is Jiaozhi, not Jingzhou. It roughly corresponds to the western half of Sun Quan's vanilla DoaE lands, although the cities there belong at least 500 miles northeast of where DoaE has them. Hui Ji, for example, is modern Suzhou, about fifty miles west of shanghai… whereas DoaE has it a good 800 miles or so away, near where Hong Kong is!
Thanks for the info Atma. I remember Shi Xie from ROTK 6 who never really grew very large simply because the foreign tribes always invaded his lands every time he would take over one.
Yeah, they are quite a bit off, but rearranging the whole map for that? Pfff. Anyways, which would you prefer to see as a Gullwing location that transports you south of the canal clogging castle (forget the name)
Do you really need that canal to be clogged? Changing the map around would seem to remove the necessity of that event. Does removal of that event create bugs?
nope, its unnecessary. But the reason I am teleporting south of it is b/c those cells are uneditable in DOAEditor which leaves that cell Chapter 7 enemies, thus, I have to totally skip the castle/canal event atm. Maybe Niahak can make that cell chapter editable? The cells around the Wu cave are also uneditable…
Define "cell" here? I can probably make them editable, just need to know where/how to find 'em.
I assume you mean a map region?
I assume you mean a map region?
Yep, the cell where the mountain exploding guy is/canal. Also the Wu cave map region is uneditable. Now I'm fine with not changing the map, but would editing the chapter on that cell be an issue? I could even do it in the hex (probably) if I wasn't so lazy
We;ve added stuff also to the romhacking guide as there is info on how to change the bandits/pirates/rebels portraits and stuff. Don't know if that will help in allowing them to be editable in DOAEditor. I do know that they use multiple values for stats based on what chapter youre in.
One cool hack for this mod might be to give the Wu guys a "terrain" advantage when fighting near water (ie…where pirates would show up). The Wu guys were known for their naval skills. So for example if fighting near water the Wu guys might have an automatic vigor/Qi Shou + castle/cheng nei applied or if we got crazy with it maybe a mini-guard/Ji Rou or mini-zeal/bei ji. That would decrease the difficulty for the first chapter(s) in the Wu area and make it more difficult when they are away from water.
Now you're getting into DOAE2 kind of programming, heh. Well yeah, they were exceptional on water, yet they are famous for using Fire (ChiBi?) so perhaps souped up fire tactics would be a good route, granted, water tactics never really got utilized because its so limiting… Anyways, Chapter 1 is Dong Zhuo, Chapter 2 returns your party south. I wont divulge too much, as I don't want to spoil it
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