Home › Forums › Destiny of an Emperor › Restoring Ambushes?
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Lord Yuan Shu.
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October 19, 2011 at 9:19 pm #5231
sonic.penguin
ModeratorMiDKnighT, do you think there is a way to restore the ambushes of
1. Yan Xun
2. Chen Jiao/Wang Lang
3. Xu Huang/Guo Jia /Song Xian
4. Huang Zhong/Wei Yan
They're in the code and I'm assuming happen in a similiar fashion as the Shu ambush, however I have no clue on how to target their events and make them occur. Maybe trace log the shu ambush and find it in a similiar area?
October 20, 2011 at 12:53 am #40592Lord Yuan Shu
KeymasterShu ambush? Like Lu Bu's ambush?
I always thought those battles were weird. There is text that accompanies some of them too (like with Huang Zhong's battle). Figured that Huang Zhong's battle would be somewhere near that bridge by Chang Sha.
Chen Jiao and Wang Lang are weak for Wei standards. That battle is probably early, I would suspect. However, according to the battle code it is right after Si Ma Yi's second battle…
The Xu Huang battle I could see being right before Chin Castle (if you check the battle log, as far as changing who is in what battle, those Wei battles are in the code right before Chin Castle and after Chen Liu Fortress (or whatever that fort is where Sima Yi is the second fight).
Yan Xun is located right after Hui Ji Fortress (Zhou Yu's gate) and Wu Castle. Reasonable to suspect that this would have been a gate before Wu Castle.
Almost like they considered these battles too tedious to take the time to add. Or maybe these battles are all written in there but take some weird trigger to set off (like the Guo Ji thing). I do remember MeteorStrike mentioning that if you can do something in the game, you can figure out how it was done in the code. So these dormant battles / quotes will be hard to figure out their true purpose, though maybe we could still use them somehow.
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 20, 2011 at 4:06 am #40593MiDKnighT
ModeratorI haven't played with those but your best bet is to assign those battles a place on the map, walk into that spot, and see what happens.
October 21, 2011 at 2:09 am #40594sonic.penguin
ModeratorI guess the question is, more or less, how would one go about assigning them. Ie: Hexing in different officers is no problem, but getting the battle to activate along with dialog is another.
October 21, 2011 at 3:04 am #40595MiDKnighT
ModeratorThere's instructions on changing a battle location in the guide. I'd try moving one of those battles. You can do dialog too.
October 21, 2011 at 10:24 am #40596sonic.penguin
ModeratorQuote:MiDKnighTmod
Joined: Jul '10
Posts: 385
There's instructions on changing a battle location in the guide. I'd try moving one of those battles. You can do dialog too.
Even for battles removed from the game? Hmm, okay I'll search for it.
October 21, 2011 at 12:11 pm #40597MiDKnighT
ModeratorQuote:Even for battles removed from the game?Yep, they are still in the battle list.
October 21, 2011 at 12:24 pm #40598sonic.penguin
Moderator1. Yan Xun
2. Chen Jiao/Wang Lang
3. Xu Huang/Guo Jia /Song Xian
4. Huang Zhong/Wei Yan
So these addresses would be for example the Hex + world map location
40 – Chen Jiao *4* – 00 00 00 00
by inputting a location of the world map into these coordinates it would essentially "activate" the said battle that would correspond to the hex (might need to change officers) correct me if im wrong, just trying to be clear.
October 21, 2011 at 12:27 pm #40599MiDKnighT
ModeratorWell I'm not positive it will. Like I said I haven't played with these battles. But if I were to attempt to activate that battle that's what I would do.
October 21, 2011 at 1:06 pm #40600sonic.penguin
Moderatorwhen watching the debugging menu in FCE @ 006X the #'s arent changing as I move around the map.
October 21, 2011 at 1:10 pm #40601MiDKnighT
ModeratorYou need to look at the hex editor looking at RAM (memory). Like so:

And you should be on FCE Ultra version 2.0
October 21, 2011 at 1:16 pm #40602sonic.penguin
ModeratorOctober 21, 2011 at 2:21 pm #40603Lord Yuan Shu
KeymasterLast night playing through the Yuan Shu mod I tried going all over the map post Si Ma Yi Chen Liu Fortress (Si Ma Yi's second battle). Those two ambushes were coordinated into the game right after that battle and before Chin Castle. But of course, they are no where to be found.
I'll try to get these ambushes to work too. Will put one right before Chin Castle. Where would we find the dialog associated with these battles? Could be just a generic pre-battle taunt anyway (which case we can't really edit, because it'd change every instance of that generic taunt in the game).
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 21, 2011 at 2:37 pm #40604MiDKnighT
ModeratorHey LYS, you won't find those battles anywhere because they currently have a map address of "0 0 0 0". If you assign the battle to a real map address and step into that spot I would think the battle would work. Putting the battle right before Chin castle? That's evil!
For taunts there is a section in the guide for that but it only tells you the text location and bank number. You might have to play with switching the values to find the text you're looking for as the Text editor doesn't tell you which text ID and bank it's reading from.
October 21, 2011 at 3:38 pm #40605sonic.penguin
Moderator0 0 0 0 -> makes them events such as talking to the pang tong guy and then pang tong appears. I wonder what makes them random encounters anywhere in the specified zone and not just on a certian map cell like gates and castles.
I see what you mean by assigning them to a cell, once I get FCE 2.0 maybe I can start reading cell data… unless someone wants to give me a direct link here :)
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