Suikoden Gregminster Beginning Suikoden Index : Walkthrough / FAQ
Suikoden Beginning : Gregminster : Rockland : Lenankamp : Sarady
The original Suikoden for Playstation One. What a game. Name your character and you’ll start off with your dad Teo in the Gregminster Palace. Talk to him and you’ll go up and meet Windy and Barbarossa, leaders of the Imperial Army. Go through the dialog and then leave and meet Kraze. You can get 100 potch in the far east statue. Return home with Teo now and you’ll meet Gremio, Pahn, Cleo and Ted. Nice people. Go through the dialog and you’ll be eating dinner and then you can control your army the next day (after your dad leaves).
You’re supposed to report to Kraze but you can leave and do some other things. I tend to do that, as building up now is risky but allows the next few things to be easy. You can go to Rockland to the east (Mt. Seifu further east) or Lenankamp to the south. Definitely build up a few levels around Gregminster if you attempt this, as even the random encounters can kill your level 1 party. Your best bet would be to go to Rockland and talk to Margo (who plays the gold coin under the bucket contest).
You can earn a ton of money early on if you figure out her trick. Not sure what the exact patterns are, but she always does the middle and then left one. After you choose those two correctly (for any betting price), get out of the game and talk to her again. Now you can choose the center one and the left one again and quit. With the 10,000 bets, you can do this for as long as you want and be able to upgrade all your weapon / armor / rune needs. Not much to do in terms of runes but you can get level 5 weapons in Lenankamp and decent armor like Pointed Hats and Brass Armor. I managed to run across a Holy Rune from some Mosquitos that dropped it. Holy Rune is nice because it makes your character move faster (run) when in a town or cave by pressing the O button. Best to give to Gremio since he doesn’t have much magical capability anyway.
When you’re ready to continue, talk to Kraze in the Gregminster Palace. He’ll have you go to Leknaat via the Dragon Knights. So leave the palace and go east towards the horse stables to meet Futch and his dragon Black. They’ll take you northeast of Gregminster into a forest that you will have to traverse. Head north past the Futch / Black screen. Go straight north in this screen also. In the next screen, go west for a Medicine and continue north. In this next screen go north a bit, then you’ll be left with going north via the west or east passage.
Take the east passage first for a Leather Coat and then the west for a boss. If you built up/bought weapons/etc this will take one turn. Even if you went straight here this battle won’t be hard. Just attack and use Pahn/Gremio’s Unite. Afterwards Luc (who summoned the monster) will take you to Leknaat.
Follow him and it’ll be a long but linear path. Leknaat will have you go talk to her alone to the north. She’ll hand over the Astral Conclusions and tell you about your destiny playing a large role in this area. As you leave Leknaat will give you a Fire Rune meant for Cleo. Luc will teleport your group out, sans Ted. Well, he’s a little late. You’ll leave to Gregminster.
Return the Astral Conclusions to Kraze in his office. Kanaan will be there and you’ll learn that you are to go to Rockland to the east and bitch at Grady for not paying his taxes. Kanaan will accompany you.
When you show up at the north Rockland house (Grady’s mansion) he’ll talk about the bandits robbing him and Kanaan will believe him.
So you are to go east to Mt. Seifu to liberate the bandits. Go into the mountainous area when you enter. Inside the cave, go north and northeast for some Boots and Medicine. Head west and now you’ll be in a room with several paths. Take the southwest one first for an Antique (? Pot). The first path on the west going north leads to 1,000 bits. The far right path is a dead end while the path left of it is a Defense Rune Piece. Take the middle path (third from the right) and go north.
Now you’re in another multi-path room. Grab the Medicine to your immediate left and then the Escape Talisman north of it. Leggings are a bit south and east, and then north leads to a few short screens. You’ll then be in an really open area with one path to go. When you go to the center of this room you’ll fight a Queen Ant. You’ll have no answer for her so Ted will use a powerful spell (and Kanaan will take note). Continue along the next few paths and get the Thunder Rune Piece in the northeast of the next room and continue south and Save. You may wish to heal as a boss battle of sorts looms.
Kanaan will talk shit to Varkas and Sydonia, the two bandits, but cowers when they send troops. This is an easy battle so mow them down and then it’s a battle vs. Varkas and Sydonia. Focus on one of them, I usually do Sydonia first as Sydonia is easy to kill in one turn. Varkas has some HP and is best left for last. After the battle you’ll capture them and will automatically start at the beginning of Mt. Seifu. Leave and return to Grady and the bandits will say it’s Grady that is the wrong-do-er. You’ll notice Imperial Soldiers beating up some kid in the east part of Rockland. You can fight or not fight this, it doesn’t matter, although it is interesting to kill the soldiers in front of Kanaan and have him not say anything. The more you see of the Imperials, the worse they look.
Back in Gregminster, Kanaan will take Ted to the palace area for some unknown reason (pertaining to his spell on the Queen Ant obviously). So head back to your house and rest. It’ll be nighttime and you’ll get to control McDohl, so head back downstairs to find Ted injured downstairs. A scene shows he got hurt by Windy. He can’t get out what happened to him but Pahn goes out to look for medicine. Eventually Ted wakes up and asks you to take his rune, the Soul Eater rune. You must do so, and from then on your fate changes. Now Pahn, Kraze and Kanaan storm in with soldiers demanding to know where Ted is. Ted comes out himself, knowing the Soul Eater is with McDohl and not him anymore.
You’ll be outside with Gremio and Cleo, with no where to go but the Inn to the southwest. Marie will take you in and the next day you should try to leave the Inn. Imperial Soldiers will come in at the same time and it’ll be trouble. Doesn’t matter what you say, but Viktor will bail you out with some trickery. He’ll leave you once you’re out, so follow him north and agree to his plan to escape Gregminster. He’ll offer Gremio’s wallet in exchange for the guard to turn a blind eye to your group, and you’ll be out. Viktor wants you to check out Leninkamp but you’ve probably already been there. Anyway, stay at the Inn there after Viktor leaves.
As you discuss your fugitive status with Gremio and Cleo, you’ll find they’ll be loyal to you no matter what. When Imperial Soldiers break in, you’ll hear someone from the grandfather clock in the room. Inspect it to find stairs leading down! Quickly enter to flee from the guards and go talk to the group, the Liberation Army. They fight the Imperial Army (Barbarossa, your dad Teo, and those evil bastards Kraze and Kanaan). Humphrey, Sanchez, Flik, Viktor and Odessa are the five, with Odessa being the leader. The decisions you make don’t really matter here, but this will be the beginning of the hero’s dissention towards the Imperial Army.
Try to leave and you’ll see a bandit. After further explanation, he comes on behalf of Vargas and Sydonia, who you just captured. It is now decided that you are to help and Viktor will come with. Back to Rockland with the hero, Gremio, Cleo and Viktor. You don’t need to do anything special beforehand, save for upgrade Viktor’s armor and his weapon maybe. Continue to utilize Margo at Rockland for money, you’ll lose this opportunity after a bit.
Go up to Grady’s mansion when you’re ready and the guard will show up Varkas and Sydonia to you. Viktor gets the idea to burn the house so you can go in without being seen. Head left and soldiers will fight you. Go in where they came from for some Medicine and continue along. Two more soldiers in this next battle, then you’re giving some choices. Head in the first right as you go south for a battle against four Empire Soldiers and the treasures is a Brass Armor. The room on the left is four more soldiers but no treasure, while the right has an Antique (? Ornament) and no soldiers. Enter that last room before the soldiers for 700 bits and 1000 bits, then go all the way to the left for a battle against five Empire Soldiers and one Empire Captain. Nothing too tough, if Cleo has that Fire Rune equipped this battle can be very easy. Go up to Varkas and untie him, while Sydonia unties herself.
Grady will be pissed, but what’s he gonna do? Back to the hideout in Lenankamp now, since Varkas and Sydonia leave. Odessa will go over the Fire Spear blueprint to you and ask you to go with her to Sarady, which is through Mt. Tigerwolf to the west. You have no choice but to go along, although Gremio, Cleo and Viktor will also accompany you. Odessa doesn’t need much and you might as well not build up her weapon.
Mt. Tigerwolf isn’t too tricky; head along and get the Medicine along the way. Further along, take the west path for some Gloves and then north. You’ll go through another screen and get to another fork, where you should go west for a Wind Rune Piece and then north to the next screen. This is the halfway point and you’ll meet Ledon outside his Inn. He’ll get you to come and spend the night, and he’ll drug your party with tea. Fortunately Kessler comes by and he’s a good man, telling Ledon that that is Odessa, leader of the Liberation Army. Ledon will apologize and you can get on your way the next day.
Continue along and you’ll see a treasure in the next screen to the northeast. This is an Antique (? Pot), and go into the next screen. Grab the Medicine and take the eastern path going north for a Clone Rune (great rune for Viktor) and then take the west for 1000 bits and the exit. North is Sarady where there is nothing to do. The item shop sells a Water Rune though, and the Inn is to the east (unlabeled Inn). Spend the night there and go on the deck to talk to Odessa, where Kage will show up and get the Blueprints. Nothing more to do here so leave Sarady and head back to Lenankamp.
Back at the Inn you’ll find the Innkeeper knocked out and saying something about the Imperials. Go to the hideout area. The first path west leads to five soldiers, as does the second. The very south path that goes west leads to more soldiers and a screaming Odessa. Beat the soldiers and Odessa will reveal a kid she was laying on top of. She saved his life, but ended her own. Odessa is then put into the stream to not affect the Liberation Army’s morale. She’ll also give you an earring to give to Mathiu in Seika.
Great walkthrough so far.
I’m playing the PSN port of Suikoden 1. For what it’s worth, when you’re abusing Marco/Margo’s shell game in Rockland at the beginning of the game the first five results are always left, left, right, left, right. I didn’t bother checking the rest as I just quit after five bets and started again.