You’ll meet Wallace who nurses you back into shape. Also, Mayor Doffish is here. Nice guy. Read the bookshelf in the room for recipes; Purblind Bow, Blinding Bow, Pixie Boots, Tricksie Boots, Spirit Bracer, and Elfin Charm.
The villagers aren’t any nicer. Head to the weapon shop for a Terrible Tattoo (cursed) and a Mini Medal. Talk to the guy in the southeast part of the room. Your recovery speed impressed him and he says you can go buy some weapons. Of course they are spendy but worthwhile upgrades. The item shop has a blue treasure (Mini Medal for me) and a bookshelf with recipes; Lunar Fan, Moon Axe, Solar Fan, Full Moon Axe, Sun Crown, and Apollo’s Crown.
Head to the Inn. Some guy in the southwest is really drunk. Sneak back and earn their trust by stealing their Mini Medal in the treasure. Just rest to the evening now and go to the Church. Time to go through the Wormwood Canyon it seems. Back to the church though to get some recipes in the northwest corner; Soul Breaker, King Axe, Erazor-Wing Boomerang, Tempest Shield, Raging Bull Helm, and Payback Pumps.
Head out and go north, then east across the bridge. East a tad more then north and west. Enter this area and you’ll see the lake to your left. Look south and east though for a smaller hole in the wall. You can still fit through if you search it though. A Lucida Shard within, along with Wallace. Wallace gives us a valuable hint, something about a sentry statue at the Bowhole to the west.
Wallace runs off and you see Serena as you leave. She is looking for something, it is near the foot of the Guardian statue. So return to Wormwood Creek and just outside the weapon shop (to the west of it) is a statue you can search. After the scene, go to the church this time and talk to everyone. The lady implies it is around, so go to the northeast and investigate the stone. You find a Serene Necklace. Return this to the place where Wallace was, and you’ll watch a scene.
Now that we have a way to get in, time to head west of Wormwood Creek. In Western Wormwood, you should see a big place on the map in the northwest corner. This is The Bowhole.
Take a right as you enter and there is a blue chest at the far right; a Lump of Iron Ore for me. Northeast for another blue chest (Prayer Ring) and southwest for a third blue treasures (Gleeban Groat). Okay, work your way west from here. The straight-north path has a fence blocking it, so you’ll have to work clockwise. The far northeast (thin path) has a locked door from the inside. But that center door you should already see the ghost there in front of the seal. Talk to Serena and she will be able to evaporate the seal. Off goes Serena, so enter.
Ignore the holes as you enter north and go to the far north. There is a ghost that teaches you a new party trick: the Weird Dance. I don’t think it really matters which hole you take though the west and north one connect quickly. So, we’ll take the west one.
Once you fall to B1, raid the jars (I found a Mini Medal on the west end and an Angel’s Statue on the north end). Take the northwest route now to reach a jar, blue chest (Gold Rosary), and red chest (Mini Medal). The northeast stairs down continue on but first go east all the way and follow that path to unlock a door. Raid the east hole’s jars as you follow south. In the southeast is a red treasure (3000 Gold Coins) and a staircase up. Of course, this leads to that door that was locked on the east end before you entered the sealed door. Makes for an easy escape though you probably have Evac anyway. Back in B1 continue west and go north when you can. You can unlock a door just north of you that was locked from the other side if you tried to get through. Just west of here is another red treasure, this time a Prayer Ring. In the southwest is a blue treasure and another statue. Not much else for us here, so just go to the far northeast to that staircase going down to Bowhole B2.
First, something worth saying in this room. It is one of the best places to level up because you will run across Liquid Metal Slimes (you might recognize them as Metal Babbles). They yield an otherworldly amount of EXP (10000+EXP). This is your new best place to level up, putting Metal Slimes and Metal Medleys to shame. They do have 8-9 HP so hopefully you have weapon abilities that allow you to attack multiple times (Flailing Nails comes to mind but there are many others). Now, let’s explore. In the southeast we have a blue treasure (Gold Rosary for me) and a red treasure (Pair of Light Gauntlets). Head to the north for a Holy Talisman. To the west for a blue treasure (Gleeban Guinea) and some jars. Take the southwest path to find the stairs (the south path leads to a blocked entry).
Head straight north in B3 to grab a blue treasure (Agility Ring). Take the east stairs now and follow the path all the way south and west for a Gold Bar. Take the middle path west and you will find the stairs down to B4.
In this room, rest up and walk north across the thin bridge. On the other side is a tough boss, Gadrongo. Well, unless you spent quite a bit of time farming Liquid Metal Slimes, then maybe he’s not so tough. He has a strong regular attack and uses it often to start the battle. Also has some powerful attack-all abilities. However Gadrongo seems to have a low HP count and if you get lucky with a Coup de Grace for the Gladiator (instant 100 tension), that can make this a short battle. 12500 EXP, 3050 Gold Coins and an Ethereal Stone.
We now have the ability to venture forth into the realm of the mighty Greygnarl, Hero of the Heavens. Search the pedestal after the battle for the Wyrmlight Bow. Time to leave lest you wish to grind some more levels with the slimes.
From all the grinding, I reached level 40 with Martial Artist. At the top of the stairs is Grandmaster Wun Tun Punch. New quest: 098 Slowly, Slowly, Critty Golem. You need to defeat three golems with regular critical hits to show your strength. Now remember, you don’t have to use a Martial Artist for these critical hits, but the critical hits must be natural (not with the help of an ability). But the best way to do this is to take your level 40 Martial Artist and build them up in the Thief class, getting all the Deftness bonuses.
Also hit level 40 with the Mage. Go to the Inn and rest. Wanda and Wandine come out. Seems you need to be equipped with their wand (Faerie Staff) and deal the death blow to ten Wight Priests. Quest 096 Faerie Nearly There. Easiest place to fight Wight Priests is probably at Swinedimples Academy; Old School. Right as you enter you will see them, sometimes they come in packs of 2 even. Here’s a hint to complete this easily; you don’t need your Mage to do this. You just need someone who can equip the Faerie Staff. So give it to someone stronger like your Paladin, and then you can use Egg On + Oomph and he should be able to take out a Wight Priest in one attack. Your reward for finishing this quest is a scroll called Mage’s Manual.
Level 40 for the Thief sends you back to Dourbridge. Buster is in the southwest house, far-west door, if you forgot. Quest 100 Busted asks you to steal back the Lunar Diamond from a Sorcerer in the basement level of Gerzuun. This is actually really easy, I stole a Lunar Diamond on the first try from a Sorcerer. The tricky part is finding them, because the jail area in Gerzuun is the only ‘basemen’t part (it is the staircase down in the center). The Sorcerers seem to spawn the least often here, behind the trolls and armour types. After you steal the Lunar Diamond, there is a scene with Baden and Buster. Return back to Dourbridge to talk to Buster and he rewards you with the Thief’s Theory and 10000 gold coins. Thief’s Theory makes stealing much easier.
To continue on, head to Wormwood Creek and travel west just a bit to Wormwood Canyon. Travel southwest. You’ll see a sign that tells you what to do. So go further southwest and shoot the arrow for a scene. As you do, Mayor Doffish is right behind you. Of course, they warm up to you after seeing that you can build a bridge out of light.
Walk across the bridge and then south in the new screen. You are now in Wyrmtail. Travel south a ways, and take the west and north path only if you want to stock up on Tanglewebs. Further south and you will find the exit to the next area, Wyrmwing.
This area is easy to exit, but you can go south and on a plateau to find some more things to farm; Thunderballs. But the one annoying part about running around these areas are the Terrorhawks who are damn persistent when it comes to avoiding them. Try to do a 360 spin move to get them off your heels or try to get a rock or something to get in their route. Head to the west end of the Wyrmwing to find a beach. At the far south end of the beach are pinches of Glass Frit. Northwest in this area to exit out to the Wyrmtail.
But now we’re on the west side of the Wyrmtail. Just go north to the next area, Wyrmsmaw. East is a dead end here, so go northwest instead. You will see stairs leading further north as you pass northwest, and these lead to lava and a place to pick Lava Lumps. Time to continue clockwise a long ways, until you reach the far east and then can go south up some stairs (ignore the north path for now that you passed). Just south of here and you will be where you want to be. But first, go further south if you want to farm Fisticups. Northwest now to find Upover.
Finally we have reached the famed Upover. Rest at the Inn if you want, and then go down the well to the west. There is always something useful down these wells. This time you learn a new party trick, the Sultry Dance. The item shop has a blue treasure. Outside the shop, go up the mountain via the stairs. There is a guard who won’t let you past, but go inside the nearby house. The mayor believes your story and says you can go through the Magmaroo to see Greygnarl. Search the bookshelf for a Dragon Slayer, Dragontail Whip, Xenlon Rod, Dragon Shield, Dragon Mail, Dragon Dress, Xenlon Robe, Dragon Top and Dragon Trousers.
You can take the cave now to the east, but explore the rest of the village. Down the stairs to the west and you can see the guy who makes their dragon drink. Further west to get to the west part of town. Check the nearby house for Uber Falcon Blade, Uber Miracle Sword, Uber War Hammer, Empowered Shield, Sacrosanct Armour, and a Mega-Magical Hat. Down the stairs with two more houses, one being the armour shop and the other having a blue treasure. Lots of nice expensive things at the Armour Shop, but something that is valuable yet cheap would be the Glommer’s Gloves for a huge Deftness increase (great if you’re stealing a lot). The weapon shop has a Mini Medal in the chest and then you can blow whatever you have on new weapons. You are seeing more and more weapons that you are able to use in battle to attack-all enemies with a spell.
Speak with the guard in the northeast by the cave. He now lets you in The Magmaroo. Travel northwest until you see a southwest path. Take this all the way out to a blue treasure (Phial of Magic Water). Return in and take those stairs up in the northwest.
On L2, travel west for 1500 Gold. Then go east all the way for a Seed of Defense. Time to take those stairs going up to L3. Up here, you are first going to want to walk north through the lava steps to the staircase down. This is a part of L2 that you couldn’t reach previously. A Mini Medal is here. Back up the stairs and go all the way south until you reach the cliff area. West here until you reach a south path; it leads to a Phial of Saint’s Ashes. Further west now and enter the door. Take the staircase in this room to L4.
Much bigger area here. Ignore the steps up right by you and take the west route for a few jars (though I only extracted a Jug of Fresh Water here). Back to the steps and go up, following the path west and then south. You are now on the lowest area after a set of steps south and one east. Go to the far southeast for a Hades’ Helm. Of course, this is cursed so don’t equip it. Work your way west now, and then north. There are a few paths to take but only north leads to anything important (the exit). Stick to the west wall as you go north to avoid lava.
Only one route on L5. Take this all the way south for a Pair of Safety Shoes. Back inside and east up those stairs to L6. South to the Summit. Run up and search the blue treasure (Gleeban Groat).
Ahead you see Greygnarl, the Hero of the Heavens, who says you are an agent of the House of Gitt. Time for the boss battle against this beast. His regular attack is decent, but he only attacks once. The thing to beware of is the clouds of Blinding Light that does 50-60 damage unless you defend. The Lightning attack is tough too but that’s 30-40 damage per character. However, you should be able to do massive damage with a Gladiator who uses Double-Up and then Dragon Slash, a simple combination. Even better using Oomph. 15.5k experience points and a Dragon Scale.
After the scene, go to leave for a quick chat. Then cast Evac.
Seems like enemies are attacking. Heal up. The mayor isn’t going to do anything, so just go down the steps and confront these Gittish clowns. Two Stenchurions and a Fright Knight. Might be good to focus on the Fright Knight first since he likes to cast Zing on his fallen allies.
Lieutenant Hootingham-Gore comes in and takes out the Fright Knight. More scenes, and then you should go and talk to the old lady in the northeast who we saw at the summit. She says to get some Drunken Dragon, so go do that. It’s down the stairs and in that big lab room. You now get a keg of Drunken Dragon for Greygnarl. What’s more is that we can Zoom right to the Summit now. But first, Zoom to Stornway to put all of your members in the reserve party. Then Zoom to the Summit.
Old Greygnarl wants his Drunken Dragon right away. Now that he’s happy he gives you the Gittish Seal.
Then, you get in a battle with an Aggrosculpture. Shouldn’t be hard for you, but you’ll get 2k EXP. Then you get the Dragon Warrior Helm, Dragon Warrior Armour, Dragon Warrior Trousers and Dragon Warrior Boots. Equip these and talk to the dragon, and you are then surrounded by Wyverns.
Well that was an intense battle.
You wake up in the presence of Lieutenant Goreham-Hogg of the Triumgorate. Search the gate when you are in the cell and then it’s time to sleep. Wake up and follow the path to meet Sterling, your friendly neighbor.
Go around and explore. To the south are some guards and a huge, impenetrable shield. In the east is a strange, pointless contraption ran by the Mother Empire as a way to make the slaves do work. Just north of here to see a shield and learn that you can actually walk through it, thanks to the Seal you got from Greygnarl. West to examine the gallows. In the southwest is a huge graveyard. After this, just talk to Sterling and the day is over.
Time to hatch a plan for escape. The next day, go up the stairs and north to the gallows. Head north after the scene, and go up the second floor. Make sure you are equipped. A guard is here and he’s quite tough. Lethal Armours have around 500 HP. But it is your Hero so he should be able to handle it, and a Seed of Defence is dropped as a reward.
Return to Stornway to recruit your allies now, if you haven’t already. Now return to the Gortress and go through door right by that tower you entered previously. To the southeast to speak to a cook and check some jars out. Southwest for some recipes; Ogre Shield, Big Boss Shield, Mythril Helm, Minotaur Helm, Spiked Armour, Sturdy Gauntlets, Heavy Gauntlets, Safer Shoes, and Safest Shoes. Further southwest for a staircase down to Gortress B1. The first cell has some jars (Found a Mini Medal in one of them) but little else we can do with the gated doors.
When you are ready, head to the center of the room to see Lieutenant Goreham-Hogg. Easy battle especially if you have a Paladin handy. You will only have to expect physical attacks for Buff or Kabuff would be nice. Using Forbearance allows your Paladin to block every attack but this likely means death in the even that he uses the attack-all attack (which he seems to use 1/4th of the time). But with Buff you should be okay. As for attacking, Falcon Slash was nice for 400 damage each turn. Goreham-Hogg’s HP is lacking, especially so if you use Sap to expedite the process. 17500 EXP, 3550 Gold Coins, and a Tough Guy Tattoo are your rewards.
It seems maybe he was revived from before, considering he died vs. Greygnarl. At any rate, once the battle is over you can get going. Sterling gets a whistle, he’s excited. But we can get the Ultimate Key next to it. This of course will be of a bit more value for you. Go downstairs to B1 and check the cell by Sterling. It’s a Celestrian. Save the rest of them and get out. There is a scene when you get out. The Starflight Express comes thanks to that Whistle. Guess it was useful after all.
Let’s check some of the areas out that had Ultimate Key locks. Make your way out of this area of the Observatory and go down to L2 and through the green door. Go northeast to open one of the Ultimate Key doors for a Goddess Ring and a Lump of Orichalcum. In the center is Apus Major. Time to update him. Hmm. Strange, and if you talk to the others (including the Celestrians you saved) it seems something fishy is going on here. Head to the top floor now (with Yggdrasil but to the left). This is where the Starflight Express is. Talk to Apus Major, then enter.
Realm of the Almighty
And, we’re here. Go north and the door opens for the pure one. West and in for a White Knight’s Shield. North for a new area. East and northwest to the inner ring, which has a Mighty Armlet on the west end of it. Back to the beginning of the area, and keep going north. Up the stairs after the scene, and then offer up the Fygg Fruits.
During a long scene we meet Goddess Celestria, the daughter of the Almighty Himself, the Grand Architect Zenus. Talk to Apus Major, Stella and Sterling once more. Go to the Express and talk to Sterling a few times and go to Alltrades Abbey. There are sidequests to do and doors to unlock with that new key. If you just want to continue on though, scroll down to the Gittingham Palace.
There are some places we should check out since we have the Ultimate Key. First, go to your ship. Then go to the lowest floor on the ship. Use the key for a Seed of Agility and a Falcon Blade.
Go to the far northeast, to find that well. Go on through to find a Pair of Mayoress’s Mittens.
Gleeba: The Plumbed Depths
Zoom over to Gleeba and enter the Plumbed Depths. Go a bit into B1 until you see a purple magic key door. Enter this and you will find some cells. The east one has a Phial of Saint’s Ashes.
Head to Batsureg. Go north a screen and then east a screen. Gerzuun is in this next area. Enter and take the west path, and then the southeast staircase down. There is a chest here, the Thug’s Mug.
Zoom to Coffinwell now. There is a guy inside a cell, you have to go down the well in the west part of town to find him. He still wants to ‘escape’, so we have a new quest; 011 The Not-So-Great Escape. He wants Hammer Handrills, so we need to turn to Alchemy. We need one pair of regular Handrills (Gleeba weapon shop), Iron Ore x1 (should have that already) and Iron Nails x5. The Iron Nails are what makes this quest lame. You’ll have to go find some random enemies that will have them to steal (Clockwork Cuckoo) and then pray that it’s actually the item you want instead of some dumb Chimaera Wing. Actually had a lot more luck getting them from Killing Machines (either stealing or via drop) and they are just outside the Gortress (Gittingham Empire). Your reward for completing 011 The Not-So-Great Escape? An Unhappy Hat. Actually a good hat, and don’t worry, it’s not cursed.
Zoom over to Doorbridge. Go to the right side of the river, on the lower part. Now go to the other side of that building (right by where the item shop guy is) and you should see a ! sign so press X to unlock a door and go through. Then down the stairs. Some really nice stuff at this place, especially defensive equipment. Expensive though but that’s to be expected at this point.
Check out Max Meddlin’s. He has a huge cell on the east end of his tent with a Mini Medal, Demon Whip, Skull Ring, a Phial of Saint’s Ashes and 3000 gold.
Last Ultimate Key place to backtrack to. In the castle, take the southwest stairs down. Three cells to open and two jars, could be something decent or could yield nothing.
In case you haven’t done a Gladiator quest, go to Gleeba and then sail east. There is a really tiny island in Hermany that you are looking for. Thunderballs spawn here but also there is the level 40 Gladiator quest. Unscrupulus Maximus is here. The level 15 Gladiator quest just requires you to kill 10 Drackals with Double Up. New quest is 105 Challengus Maximus. We need to kill a Green Dragon with a Double-Edged Slash after using Double Up. We also need to become poisoned first (envenomation). So where do we find Green Dragons? Try Magmaroo. Zoom to the Summit and then go down a level to start seeing them on that floor laden with lava. Just wait until they get poison breath to work on your Hero and then use Double-Edged Slash to defeat the Green Dragon (assuming you’ve already used Double Up). Do this three times and the quest is complete. Return to the little island in East Hermany to speak with Unscrupulus Maximus. Your reward for completing 105 Challengus Maximus is the Gladiator’s Guide ability. Put this scroll in your Gladiator’s inventory to allow use of it.
Gleeba – Mirage Mahal
My Paladin was at level 40 recently as well. The level 40 Paladin quest is at the top of the Mirage Mahal in Gleeba. Speak with Brunhild and agree to quest 108 Top-Flight Knight Fight. We need to bring a companion with only one health point remaining back from the bring of death with H-Pathy in five separate battles.
Easiest way to do this? Get an Ally to 1 HP via poison / lava damage and then get in battle. Use H-Pathy. There you go. Or get a level 1 ally and head to Angel Falls, take minimal damage until they reach 1 HP and use H-Pathy. Return to Brunhild to complete Quest 108 Top Flight Knight Fight and your reward is the Solar Flair Ability. In your inventory it is called the Paladin’s Primer; put that in your Paladin’s inventory.
When you are finished side questing, continue on to the Gittingham Palace via the Starflight Express. Or just Zoom to the Gortress. Then head to the center of this island, towards the north. You will see an area surrounded by a purple shining light. Make sure you have saved and rested before entering the castle.
Within, Lieutenant Hootingham-Gore is waiting for us. He attacks twice per turn and has spells like Frizzle and Swoosh (which sometimes goes ‘haywire’ and does more damage). The Karmours should be your first focus, as they do have a bit of HP, decent defense and protect Hootingham. He also likes to put Bounce up so don’t bother with magic; just focus on physical attacks. A Gladiator with Double Up should be fine. 18500 EXP, 4314 Gold Coins, and a Phial of Sage’s Elixir.
Enter the Gittingham Palace (maybe return to rest after that boss battle). A long path to the west or a long path to the east. The west path leads to a staircase going up. Then go south all the way to the entrance of the castle (but on the upper level) and you will find a Mini Medal. Probably a good idea to just Evac and re-enter the Castle now.
This time on L1 we take the eastern path. Two chests on the east side as we travel north; a Reckless Necklace and a Mini Medal. The Reckless Necklace is cursed so don’t bother. Further north and just continue northwest and out. In this new area, further northwest for six treasures. The red treasures are 5000 Gold Coins, Celestial Spear and a Mini Medal. Three blue treasures too (Phial of Finessence, a Mini Medal and Special Medicine for me). Take the stairs and read the book called Secrets of the Supreme Sage. It tells how to become the Sage vocation, probably the best vocation you can be in the game. Anyway, quest 115 Sages in the Pages asks you to defeat five Great Trolls with Frizz. However we don’t fight Great Trolls until the final dungeon, so hold your excitement for a little bit. Go back to the previous room (skip the stairs up) and take the southwest path that leads to the exterior of the castle.
Take the first door that you see for a Seed of Deftness. Exit back out and continue until you reach a new room to enter. Enter it. Nothing in the chasm-room in the northeast, so just go clockwise. You’ll come across a Dark Shield on the pedestal. Further along and you’ll work your way to a center room with a staircase going up to L2 and a heal spot on the floor (it is aqua blue). Up the stairs to L2 now.
New, tougher enemies up here. A bookshelf in the northwest part of the room with recipes; Demon Spear, Falcon Knife Earring, Demon Whip, Archdemon Whip, Cobra Claws, and the Executioner’s Axe. South for some jars, and then take the northeast staircase going up. There are books to read in this isolated part of L3. Recipes include Happy Hat, Elevating Shoes, Lucky Pendant, Princess’s Robe, Queen’s Robe, Empress’s Robe, Prince’s Pea Coat, King’s Coat, Spellward Circlet, Marquess’s Mittens, Monarch’s Mittens and an Emperor’s Attire. Back down the stairs now to L2, and take the east route outside.
Out here, take the east and then north route until you reach a Seed of Skill. Now go south all the way and to the center, to see a door to enter. Go through and then up to L3. Go counterclockwise to the southeast part of this place for a blue chest and a Mini Medal. Take the southwest exit out, rest up, and go on for a boss fight.
Lieutenant Goresby-Purrvis is here, the last of the Triumvirate. Buffing your defense will help as he has an onslaught of physical attacks, and goes twice per turn. And he attacks fast. Might be wise to increase your agility to keep up with him. Multislash is four attacks spread out amongst your characters. You can eat those up with Forbearance by a Paladin, just will need someone else to heal the Paladin since they’ll be busy. If you’re having trouble get a few Gladiator type in there to double up and hack away with a Falcon Blade. Your rewards are 20000 EXP, 4550 Gold, and a Fizzle Foil.
Might want to leave and save, or at least return to the blue heal spot to rest up. North through the door past Purrvis and you’ll see something bad. Time for your own battle with King Godwyn. You’ll fight two forms and this is the first one, so if you’re having trouble here that’s a good way to gauge where you’re at. Godwyn will attack twice per turn about half the time it seems. He’ll use weak physical attacks, but can throw balls from his staff for 40-50 damage each (attacks twice to random allies) and has Kafrizz which does 80-100 damage to one ally. Stay healed and try to conserve your MP because we’ll need it in the next battle.
Time to fight King Godwyn again, but he’s much more dangerous this time. His physical attacks are much more damaging and he has a more potent fire spell (Inferno) but he doesn’t use it that often. Kafrizz is what he uses most often for 80-100 damage. This time though he also has a Disruptive Wave ability that removes different buffs on your allies (Oomph, Buff, etc). However we can fight back by using Sap, and you’ll want to do this because otherwise we’ll be stuck in a long battle. You really only might have one ally able to attack per turn with all the healing. This form of Godwyn almost always attacks twice and with more devastating maneuvers so you’ll be busy recovering. So that means you’ll need one really strong character (likely your Hero) who can dish out a lot of damage all by himself. 26500 EXP, 6000 Gold, and a Sceptre of Gitt.
More scenes. Then we have to go back to L2 and when you get there, you see a scene with the door evaporating. Make your way to L1 quickly to restore your MP / HP, then go through that door on L2.
Ahead we have the Oubliette dungeon. B1 just has us going clockwise through jail cells. So follow to the end to B2.
Take a right immediately from getting down the stairs in B2. You’ll go through the wall and come out by a Mini Medal and a Pair of Battler’s Bracers. Now head to the center of the room to talk to a ghost and then take the staircase down to B3 in the southwest corner.
Head north to some bookshelves; you learn recipes for Empress’s Whip, Kaiser Axe, Silver Shield, Mirror Armour, Catoptric Armour, Celestria’s Raiment, Sage’s Stone, Gold Bar, Agate of Evolution, and Malicite. West for some jars and then north for a bunch of cells. Captured Celestrians are here. Release them and talk to them. Then head northeast to the stairs down to B4.
To along until you get to the four-way with the pit in the center. West and south are dead-ends, so go east and follow that path until you see stairs going down to B5. Follow the long path on B5 until you get to a sideways T (ignore the west path) and go north. Continue along the lengthy path until the stairs to B6.
This time we’re taking a long route counterclockwise. The path is thin so avoiding enemies is tricky. In the far southeast is a blue treasure (Gleeban Gold Piece). Northeast and past the poison. Soon we’ll reach the very bottom with a strange man bound. A boss fight erupts, but we cannot win. Serena comes in after this looking for Corvus. Long scene after this.
We’re back at The Observatory. After talking with Apus Major, walk south and you will be called by the World Tree Yggdrasil. Head up to the top and you get a Fygg to eat. Then to the Starflight Express. You can choose where you want to go here, but you can leave the Realm of Almighty if you choose to go there.
Realm of Almighty
Looks a bit different than it did before Corvus got here. When you gain control, head north across the bridge that appears. When you get across, look west for a red treasure (Mini Medal). The east door is locked so take the center door.
In this area, go north to the four-way fork, then go east and south for a red chest (Mini Medal). Go to the west part of the map to see a bunch of paths (light in the background). First, take the northwest one and then go east up the stairs. Grab the Suit of Mirror Armour. Return to the door with the light in the background.
Now, take the southern-most path and go north for a Seed of Magic. Take the staircase up on the west end of B2 now. North again for the staircase to B1. So now we’re on the top part of L1. Travel north and east down the staircase. Then south through this small area. We come out by a bridge that we can travel east on. All the way east and southeast to climb that red vine for a Seed of Skill. Now go northwest to go past another bridge and then take the north exit to L1.
L2 now. We will start to find Great Trolls here. We need to defeat 5 of them with Frizz (basic mage attack magic). Frizz might be taking off 40+ damage at this point if you’re lucky. Great Trolls still have so much HP, it can be tough to get a read of when they are near death. But just use Frizz to kill 5 of them and then return to the Gittingham Palace. Take a right as you enter, then go north and northwest. Up the stairs to 2F Gittingham and you will see the bookshelf. Quest 115 Sages in the Pages is now complete. Your reward, obviously, is the ability to be a Sage. Try it out. They blow Mages and Priests out of the water. More Sage stuff (quests) in the next paragraph, if you just want to continue in L2 then go to the following paragraph.
Return with a level 15 Sage and you have a quest; 116 Sagier and Pagier. You are required to defeat an Equinox by using the Bang spell (mage). You may have already fought one at the end of a grotto, but that’s where you would find them. Might as well go to the first one, west of Stornway. Equinox was again at the end of it and by this point, he should be simple to defeat (that said he does still use powerful attacks). Just make sure after the first 1000-1500 HP you just start using Bang. I had two Sages using it so that helped. Return to the bookshelf and get the Sage’s Robe as your reward. Very nice boost for your Magic Might / Magic Mending with this robe.
Back in L2, take the southeast route for a blue chest (Phial of Aggressence). In the southwest corner is the exit. Up the invisible blue bridge and then into the next area, L3.
Take the east route until you can go southeast. You saw this treasure on the ledge before – it is Yggdrasil Dew. Now return back to the center of L3. Just to the north is Lieutenant Goreham-Hog, who has been resurrected by Corvus. The battle with him here is just the same as the last time, only you are much more powerful. He still has strong physical attacks and good magic defense, but if you use Kabuff, anad then Double Up with your physical attack characters, you should have no trouble mowing him down. He does drop a Lump of Densinium afterward. Up the stairs and we are on L5 of the Realm of the Mighty.