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The walkthrough is awesome!! Love to see that – commentary with the screenshots, looks great. Glad you liked the whole mountain pass appearing and then collapsing event. There’s a few innovative things we did with this one – the transition into chapter 5 I think is especially cool.
Midknight has a manual of sorts here: http://doaerhguide.wikidot.com/yuan-shao-s-revenge?fbclid=IwAR1k0RTeHtyz4U-czLEpfvRYx4rAf1XIVyuQWrAjEONoQxf9AVuoO4lxteg#toc0 which explains the stats as follows:
Leadership (LDR) – How strong of a leader they are. You would want to put someone with high LDR at the front of your party. Leadership can also affect duel outcomes if someone in your party gets into a duel, it can also affect negate (LDR+INT of party leader) vs enemy’s party leader and retreat (LDR+AGI of party leader vs enemy’s party leader). LDR can also factor in to any tactics with LDR in the attributes.
Strength (STR) – Officer attacking strength. Used for physical damage and dueling. STR can also factor in to any tactics with STR in the attributes.
Intelligence (INT) – Officer tactic strength (for INT based tactics). Also used for enemy officer artificial intelligence and intelligent officers are smarter about accepting duels. INT can also factor in to any tactics with INT in the attributes.
Agility (AGI) – Affects order of turns in battle and agility based attacks. There are also several agility based tacitcs. AGI can also factor in to any tactics with AGI in the attributes.
Vitality (VIT) – Helps with physical and tactic defense. It is also used for healing power (along with INT). Also adds to the AC value of armor. VIT can also factor in to any tactics with VIT in the attributes.
Political (POL) – The ability to manipulate events to your advantage. This affects tactics like Doubt and Mislead but also affect recruitment and gold/items gained after battle. POL can also factor in to any tactics with POL in the attributes.