Home › Forums › Destiny of an Emperor › "Defend" Enhancements
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sonic.penguin.
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August 6, 2012 at 7:13 pm #44718
MiDKnighT
ModeratorFixing the "gaining 255 TP" thing:
0x58C0:
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August 6, 2012 at 7:14 pm #44719MiDKnighT
ModeratorFixing the "gaining 255 TP" thing:
0x58C0:
18C9F09002A9008D0070600000000000
4A4A4A4A4A4A60000000A90E2082C4A4
79B9D061C902D006461266116610B900
62C900D00CBD22624A90064612661166
104CCA98000000000000000000000000
A91E2082C4A5751007A90010034C0099
A678BDD061C902D0F4204088C996B002
A90020C09885B720CB8620C0981865B7
85B7A678204088AAA5B7E0DCB0014A20
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FE6118ED00706900C9F09002A9008DFE
612069D60070A90085B7A678A9809DD0
614C0099000000000000000000000000
August 6, 2012 at 7:14 pm #44720MiDKnighT
ModeratorFixing the "gaining 255 TP" thing:
0x58C0:
18C9F09002A9008D0070600000000000
4A4A4A4A4A4A60000000A90E2082C4A4
79B9D061C902D006461266116610B900
62C900D00CBD22624A90064612661166
104CCA98000000000000000000000000
A91E2082C4A5751007A90010034C0099
A678BDD061C902D0F4204088C996B002
A90020C09885B720CB8620C0981865B7
85B7A678204088AAA5B7E0DCB0014A20
B098186DFB61CDF861900AADF86118ED
FB6120B098ADFB61186D00708DFB61AD
FE6118ED00706900C9F09002A9008DFE
612069D60070A90085B7A678A9809DD0
614C0099000000000000000000000000
August 6, 2012 at 10:43 pm #44721sonic.penguin
ModeratorCurrently 591F is set to 99. I changed it to 00 and still nothing. I tried recopying all the code and nothing… for some reason I'm failing with writing in the new code :wasted:
EDIT: Okay wait, I'm an idiot, give me a sec…
EDIT2: Okay, so I must've been trying that new "no strategist" code and renigged on the code, thus I had no strategist and my TP was 0 no matter what. It's working now. Gonna try and spot the bugging dialogue now too
August 7, 2012 at 12:09 am #44722unfy
ModeratorI voted for 'all battles' just cause I'm a wussy.
Surely you could make the patch for "only ID'd battles" and then offer a nop'd or hacked quickie to make it 'all battles' for modders that want it that way ?
August 7, 2012 at 12:37 am #44723sonic.penguin
Moderator(high fives unfy) If it were just limited to boss battle I would feel that it would be mostly useless. One thing I hate is that after most every battle you never want to even use TP to take people down simply b/c the cost is so high and who would walk into a boss battle w/ no TP and spend the first 5 turns gathering TP while your guys get pounded?
August 7, 2012 at 1:26 am #44724unfy
Moderatorsp: indeed (not using TP when venturing to the next gate)
This is particularly true for the last three chapters of the game (liu zhang and beyond).
As a kid and not really knowing too much better… I even did the trek to Ru Nan via a party full of smoke pots … just so I could avoid random encounters. Might have done similar for the first bit of Liu Zhang area.
Granted, as an adult I don't do such things… but am still generally very wary of using TP when trekking to the next gate. Speaking of which, some of those surprise encounters in Lu Bu were zomg hehe. The reduced TP usage in lu bu mod made it less of an issue though.
In the Yuan Shao mod, I was cautious with TP usage, but did allow myself *some* usage between gates. The higher available TP probably helped with this.
To kind of hit on something mentioned earlier… the early game TP restoration… I dunno if this is such a big deal. In my play throughs the early game generally does just fine for me concerning TP usage. Although… being able to Wu Jian a bit more in RE's or heal a bit more in the RE's would be helpful (ie: coming across li ru or some other Yan Re using guy and not having to ultra fear it cause of not wanting to use TP).
I don't think total TP available should really factor in too much, personally. At > 100TP, there are plenty of tactics that cost only 5-10, and in early game, 5-10 is still common if i recall correctly… so… I don't see why total TP would matter.
I wonder what the original game design intention of limited TP was. To keep the game focused on physical pounding (given party layout in original, this could make sense)… or to keep tactics as a more 'special use' kind of thing…. which then begins to break down towards end game when enemy strategists are everywhere.
edit: i discovered the forum recognizes bracket hr bracket! … ok… maybe it doesn't
ok… so maybe it's just less than hr / greater than.
August 7, 2012 at 1:38 am #44725unfy
Moderatornon serious idea:
hijack the food function in overworld / walking and append / replace with a slow TP regen as you walk kind of thing :bon:
August 7, 2012 at 3:12 am #44726DragonAtma
ModeratorI thought about suggesting that, but it feels abusable.
If you do consider it,
consider going logarithmic (base 2, of course).EDIT: Actually, skip the logarithmic, since a better formula is already in the game!
As you may recall, food usage is (I think) roundup(tot.soldiers/1000) per tile. Instead, use that to determine how much the TP counter increases per step, with each rollover (at 256, of coruse) being 1 TP recovered. There are probably a couple quirks needed [say, adding 5 to roundup(tot.soldiers/1000)], but…
August 7, 2012 at 3:26 am #44727MiDKnighT
ModeratorQuote:Surely you could make the patch for "only ID'd battles" and then offer a nop'd or hacked quickie to make it 'all battles' for modders that want it that way ?I did. There's a switch to turn that on.
August 7, 2012 at 3:59 am #44728MiDKnighT
ModeratorIn one of my recent changes I was dumb and broke Ji Mian and Ce Mian. Now fixed:
0x4220:
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August 8, 2012 at 4:19 pm #44729MiDKnighT
ModeratorI've been testing the defend gaining TP thing in a mod test and I'm finding that I'm using it a lot! Mission accomplished: Defend serves a major purpose now.
August 8, 2012 at 9:27 pm #44730sonic.penguin
ModeratorMy feelings exactly. Now maybe figure out how to up the cost of the inn…
August 8, 2012 at 9:57 pm #44731MiDKnighT
ModeratorQuote:My feelings exactly. Now maybe figure out how to up the cost of the inn…In other words… GET TO WORK! :)

Now Atma will chime in and say. "Inn cost should be the square root of current INT divided by pi multiplied by current level and squared". :finger:
But really…inn cost? I thought inn cost in the original game was fine. If it's too expensive you die. Or maybe that's where you're going with it :)
August 8, 2012 at 10:10 pm #44732DragonAtma
ModeratorNow you're just being silly. Solo Song Yong levels of silly.
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