Home › Forums › Destiny of an Emperor › Destiny of an Editor (permanent beta test mode active)
Tagged: Destiny of an Editor, Destiny of an Emperor, Huo Hu, Niahak, ROM Hacking, Xian Zhu Xuande, Zhuge Liang
- This topic has 1,129 replies, 26 voices, and was last updated 10 years, 12 months ago by
MiDKnighT.
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February 2, 2013 at 8:44 pm #27472
Niahak
ModeratorI didn't modify anything with expansion in this release… if you're still running into that issue, I'm not sure how we can troubleshoot it :|
February 2, 2013 at 9:19 pm #27473MiDKnighT
ModeratorSonic is this the same problem you send me the ROM for last time? Here's what I did last time to fix:
New Text Banks:
1. Zero out page 0F (old system page, 0x3C010-0x4000F)
2. Put the new text bank there (including duel text):
0x3C010:
809DBCCDE3FF1A354F637588C5D5F104
21304D657EA1C4DC04214058687986A1
A78A8A8A8A8A8A8A8A8A8A8A8A8A8A8A
0x3C210:
83838383838384848484848484848485
85858585858585858686868686868686
86ABABABABABABABABABABABABABABAB
0x3C390:
15382D3490A266F0F2342DFBCE63F00A
38E0ECF0EB322D34F0DE3433ECF462FB
3534343B90A62EF0F42D3F3D342E2EFB
D0E9D0EF313B3033347AFDFFF4A0A9D0
B1F0E83EA01FD0B2F0F063FDFFCEB3D0
A9312D3065340AFBD026F0E8A02DF57B
0AFDFFF4A0A33130333B680A663E643D
333433FBF0EB90A63364343B63FDFFF5
0A37E0DE353B343390A63364343BFBD0
EB2F342D2D3E2D63FDFFF40A37E0DE35
3B343390A63364343BFBD0EB2F342D2D
3E2D63FDFF1F342DF0F43F2EB0A9AE28
FBD059D0E835303234FBF47A0AFDFFF4
A0A31A181B1B1413B0EBA0A63364343B
7AFDFFF5A0A2F4A089D0EB323E3C31F0
F2CEB0FDFF18EAF5FBF0ACF0E32F80E6
F01A34337AFDFFFBF4612EB0F03DFBD0
653B3E2E2F0AFB32F0EC353833343D32
34B0EBB0B763FDF0A568A096333E6431
2F90B33031383BF0EA68FBD0E83B3430
33EEB0FDFFF580A3653832F0E82D383E
642E7AFDFFF4FBF0512E90E8332D3066
FB2EEE2F2E7B0A0A1710171017107AFD
FFF5612EB0F03DFB3630D0EB2E3F3434
337AFDFFF462A096D060F0F03DA083D0
B4300A2D34303BFDF0BF2D383E2D7AFB
FFF5612EFBF0F03D0A2DF0AA687AFDFF
189083323B34303DFBD060313B3E3E33
A066D0EF313B3033347AFDFFFBF5A0A2
F4A06531F0F22F3B343390E8300A332D
30667AFDFFF5A0A2F48065313E2F37B0
E6343D0A663E643D3334337AFDFF103B
CE86643DF0F42DF0F03362FBF4FBD0A3
323B34302D3B68FDF0BC353E6436372F
EC103BCE86643DF0F42DF0F03362FBF5
FBD0A3323B34302D3B68FDF0BC353E64
36372FECF5AEAEFBF0E32F0A3F3B3068
0AFBD0523630F0F02E63FDFFF4FB1890
65F0E62F2F342DFBF0372E90E8333E62
FDF059B01AF0EB36FBD060302D3C3834
2E7AFDFFF462FB0EF0560EB0E1809AD0
E86638343B330A300A313B3033347AFD
FFD05CF0E1A074F0F43F3F343D2E0A66
F0E53DFDD0A9353032340AFBF57AFDFF
F462FBD0A9353E6436372FFBD059300A
3237383B337AFDFFF4FBD0A9353E6436
372FFBF06AEBFDFFF0BA8E7633F0B12E
FBF0E8A02DF57BFDFFF4FBD076F0A2A0
2DF0F07AFDFF180A3237F0AA343D3634
B0A63462FBF4A0E8300A3364343B63FD
FF313B3037FBFF000000000000000000
If it's still broken after doing that send me ROM + save state.
February 3, 2013 at 2:56 am #27474sonic.penguin
ModeratorOkay, will give it a shot. Also, I linked your DOAE modding video to mine to boost some view counts on it :)
February 3, 2013 at 3:54 am #27475sonic.penguin
ModeratorStill broken… Whenever a duel ends it screws up the rom. Will send you the file.
Just out of curiosity, I'm guessing it doesnt matter if I click 'no' to setting up new portrait and sprite banks b/c they're on the same page… right?
February 4, 2013 at 10:38 pm #27476Niahak
ModeratorQuote:Just out of curiosity, I'm guessing it doesnt matter if I click 'no' to setting up new portrait and sprite banks b/c they're on the same page… right?It shouldn't matter, and if it does I'd really like to know.
The portrait and sprite bank setup code hasn't changed since the beginning. I only made those optional since certain crazy people might want to expand a ROM and use all that space for their own nefarious purposes.
February 4, 2013 at 10:59 pm #27477sonic.penguin
ModeratorIndeed. I guess you have to plan for 'everything' , but I prefer using that room for portraits :)
February 6, 2013 at 2:40 am #27478sonic.penguin
ModeratorSomething isn't reading right w/ the *newest* version of DOAEditor. If I open my ROM as is, it doesn't recognize the portrait banks and has them all marked as 0. I'm still using the previous version (before expansion attempts) to edit and make the portraits work. Still waiting on MiDKnighT to figure out why the dueling is getting broken by the changes…
February 6, 2013 at 4:12 am #27479Niahak
ModeratorQuote:Something isn't reading right w/ the *newest* version of DOAEditor. If I open my ROM as is, it doesn't recognize the portrait banks and has them all marked as 0.Yeah, this is one of the long-term support problems I was hoping to avoid. Older DOAEditors assume a ROM's expanded if it's the previous expanded size, while this one only allows access to expanded features if it's "fully" expanded (1 MB).
February 7, 2013 at 12:32 am #27480sonic.penguin
ModeratorIndeed, but think of it like this, with no long term projects going on, DOAEditor might never have come this far right? So just think of it in the good terms!
February 7, 2013 at 12:47 am #27481sonic.penguin
ModeratorI think I found the error in the code
Quote:0x3C010:
809DBCCDE3FF1A354F637588C5D5F104
21304D657EA1C4DC04214058687986A1
A78A8A8A8A8A8A8A8A8A8A8A8A8A8A8A
you forgot to put an 8 at the last digit which is why it might not work…. will test it now…
0x3C010:
809DBCCDE3FF1A354F637588C5D5F104
21304D657EA1C4DC04214058687986A1
A78A8A8A8A8A8A8A8A8A8A8A8A8A8A8A <— here
February 7, 2013 at 1:12 am #27482Niahak
ModeratorDid that work out? I don't really see what's missing there, myself. Seems like the right number of bytes (48).
February 7, 2013 at 1:16 am #27483sonic.penguin
Moderatorit ends @ A with nothing else… only a 1/2 a byte…. whoops, maybe not. Will try this one last time
February 7, 2013 at 1:19 am #27484sonic.penguin
ModeratorNope, it still locks the game up at the end of the duel…
February 7, 2013 at 1:21 am #27485Niahak
ModeratorThink we need MiDKnighT's assistance on this one.
February 7, 2013 at 1:22 am #27486MiDKnighT
ModeratorYa sorry I haven't looked at it yet. Will look tomorrow.
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