Home › Forums › Destiny of an Emperor › Destiny of an Editor (permanent beta test mode active)
Tagged: Destiny of an Editor, Destiny of an Emperor, Huo Hu, Niahak, ROM Hacking, Xian Zhu Xuande, Zhuge Liang
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October 13, 2007 at 1:43 am #26695NiahakModerator
I’d like to see said Ghost Cao in the game :)
I’ve been working on this editor for the last few hours. Once I figured out the early stuff, the parser was easy… except that FF doesn’t always come before the name (triple-names, like Tai Si Ci and Zhu Ge Liang *never* have it)… and there is one officer (the Pirate guys who steal the sword) that has an extra 8ish bytes. I’m leaving those guys out, as I have no idea what those extra bytes do yet.
So far all it does is parse the names (honestly, that’s the hard part ;) )…
Alas, I have no visual editor for the UI, so the UI will need lots of tweaking. That’s why it looks ugly right now.
Time for a break for dinner… I’ll probably continue this some tomorrow.
October 13, 2007 at 5:48 pm #26696Perhong_AngtongParticipantWow, this thing is nice! It will be easier to use that an hex editor.
http://www.youtube.com/pananning
http://pananning.blogspot.com
http://openmedia.ca/lockdownYeah... Pretty much...
October 13, 2007 at 9:33 pm #26697NiahakModeratorUpdate!
I didn’t mention it earlier, but the parsing’s mostly done.
The tough part now will be setting up all the drop-downs for stuff like soldier amounts… and then there’s writing back to the ROM, but that shouldn’t be too bad as long as I remember to deal with those goofy Pirate guys and their not-following-rules.
I am planning to not include portrait-changing in the first release (though there will be portrait-color-changing), since I don’t have a preview function it’s just too unpredictable. Not really useful.
Probably will be busy tonight; with some luck I’ll have motivation to work on this and hopefully finish the first release tomorrow!
October 14, 2007 at 1:42 am #26698Lord Yuan ShuKeymasterLooks nice man….and sounds like a good idea to not include the portraits in version 1 and anything else that is iffy.
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 14, 2007 at 2:15 am #26699Xian Zhu XuandeParticipantNiahak said:
I am planning to not include portrait-changing in the first release (though there will be portrait-color-changing), since I don’t have a preview function it’s just too unpredictable. Not really useful.
If you included the portrait that wouldn’t be all that bad. People could always load the officer they want to copy parts from, take notes, and enter the values into the officer they want to change. Sure beats doing the same through Hex values! It would make the work I’m doing much easier too! :)’);
October 14, 2007 at 9:49 pm #26700NiahakModeratorOK, here’s what I’ve got now:
The officer portrait bit will probably just be plaintext entry for now, with improvements coming later.
I filled out all the soldier values (thanks to your tables, it was pretty easy, actually)… and actually very few enemy DP values are used. I thought it was pretty strange.
So sprites, sprite color, enemy DP and the soldier amounts are all drop-downs, as I had hoped would be possible.
The highest-tactic drop-down should be fun (would anyone happen to have a plaintext list of all the tactics?)… other than that, it should just be outputting back to the ROM that’ll be tough.
May continue later tonight, but in any case I’ll hopefully have something to show (i.e. for you to download :) ) in a few days.
October 15, 2007 at 12:45 am #26701Xian Zhu XuandeParticipantNiahak said:
The highest-tactic drop-down should be fun (would anyone happen to have a plaintext list of all the tactics?)… other than that, it should just be outputting back to the ROM that’ll be tough.
Highest tactic? It is just a rating of how many level-relative tactics the officer would have access to. If you give them 1E they can access every tactic appropriate to their intelligence (aside from, obviously, Ce Mian, and a few others). If you give them a low value like 01 they cannot use tactics regardless of their intelligence (e.g. Sima Yi would have no tactics). I don’t think 1F is used but Zhuge Liang should be double-checked just for reference. I don’t think 00 is used, but it might be worth including. Values above that do not need to be supported. There is no specific equivalent for each setting unless you want to go through them and assign them to an equivalent party level. (I would approach it, instead, through the documentation).Is it possible to store location values for the officers downloaded from the ROM and sort them alphabetically in the editing list?’);
October 15, 2007 at 12:59 am #26702NiahakModeratorNo, by "fun" I meant it’ll be fun building up the table for it :) The actual drop-down should be easy compared to, say, soldiers.
I thought about doing the alphabetizing thing, but I’m going to make sure saving’s working first. Once that’s done, alphabetizing should be pretty simple.
October 15, 2007 at 9:36 pm #26703Xian Zhu XuandeParticipantOkay, as for Tactic Level, 1F does matter with an intelligence of 250+.
At 255 INT, 1F: Ce Mian replaces Ji Mian
At 250 Int, 1F: Jin Xian replaces Wan Fu
– – – – – – – – – –
So, do you think Sima Yi would be more dangerous with Ce Mian or Ji Mian?
Do you think Sima Yi would be more dangerous with Jin Xian or Wan Fu?
October 15, 2007 at 9:51 pm #26704Lord Yuan ShuKeymasterOh definitely Wan Fu. The ability to restore all 40,000 of his soldiers is daunting. The difference between Ce Mian and Ji Mian isn’t much but Ce Mian is probably tougher to deal with.
By the way, Si Ma Yi has 250 INT in the regular game and doesn’t have Jin Xian obviously…it must work different for the allies party I guess.
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 15, 2007 at 10:26 pm #26705Xian Zhu XuandeParticipantlordyuanshu said:
Oh definitely Wan Fu. The ability to restore all 40,000 of his soldiers is daunting. The difference between Ce Mian and Ji Mian isn’t much but Ce Mian is probably tougher to deal with.
Yeah, Wan Fu sounds best by far. I was wondering how interesting it might be if he could do some heavy-duty healing across the party, but any player experienced enough to want to take on a more difficult version of the game would kill officers, generally, one at a time. Wan Fu is by far the greatest threat.
Ce Mian, though… that is sounding neater and neater.With Ji Mian support from fellow officers he should be quite a challenge.
Sima Yi 2.0
http://jpeirce.com/stuff/doae/simayi_02.png
lordyuanshu"]By the way, Si Ma Yi has 250 INT in the regular game and doesn”t have Jin Xian obviously…it must work different for the allies party I guess.
The intelligence requirement of Jin Xian is 255. :) Zhuge Liang is the only officer who can learn Jin Xian without hax.’);
October 15, 2007 at 10:46 pm #26706NiahakModeratorHere’s the quick table I built for tactics: should be at appropriate levels.
00=(none)
01=(none)
02=Lian Huo (Fire lv1)
03=Wuo Jian (Fire prot)
04=Shui Tu (Water lv1)
05=Chi Xin (Heal lv1)
06=Cheng Nei(Reduce Castle def)
07=Qi Shou (Agility up)
08=Ye Huo (Fire lv2)
09=Shui Jian(Water prot)
0A=Shui Xing(Water lv2)
0B=Jie Ce (Counter enemy effect)
0C=Fu Bing (Extra attack)
0D=Tong Xian(Heal lv2)
0E=Yan Re (Fire lv3)
0F=Shui Lei (Water lv3)
10=Yin Xian (Heal lv3)
11=Ji Rou (Reduce enemy attack)
12=Bei Ji (Attack up)
13=Yi Xin (Enemy loses turns)
14=Li Jian ("Charm" enemy)
15=Hong Shui(Water lv4)
16=Da Re (Fire lv4)
17=Wan Fu (Heal lv4)
18=Ji Mian (Prevent enemy attack)
19=Tui Lu (Chance of retreat)
1A=Gui Huan (Auto retreat to LB)
1B=An Sha (Destroys enemy general)
1C=Shui Long(Water lv5)
1D=Huo Shen (Fire lv5)
1E=All Except Jin Xian/Ce Mian
1F=Jin Xian (Heal lv5) & Ce Mian (prevent enemy tactic)
/edit: Tactic dropdown implemented. Poor Guo Tu and Zhang Ren don’t get any tactics! Meanwhile Song Yong has Wuo Jian :)
Something’s very wrong here. Zhu Ge Liang and Xu Zhe both have a value of 01 for that… rather odd. Si Ma Yi has 1E, at least…
October 15, 2007 at 11:12 pm #26707Xian Zhu XuandeParticipantIs Bei Ji really a level 12 tactic?
From my experience they must be in the highest rankings to have access to that.
Edit: The tactic values do not correlate with in-game levels to any extent. They are their own unique table of tactic progression. The only way to see what really applies on any given level is to sit down and hax the ROM to see how skills progress.
You might take Sima Yi and increment him up one stage at a time to see what new noteworthy tactic he learns at each level. That would be a good way to explain the table.
October 15, 2007 at 11:22 pm #26708NiahakModeratorKeep in mind 12 corresponds to level 18 (since these are hex values).
I may take a look over that later; I’m not even sure if any generals have a 12 for tactics.
Any thoughts on the ZGL-having-01 bit?
Also, I’ve run into some strange values on portrait backgrounds. Some characters have values of 80, some others have increasingly odd values.
It seems like if they have a special portrait (and thus a special background) they wouldn’t need a background color corresponding to it… could this be used somewhere else as well?
October 16, 2007 at 2:02 am #26709NiahakModeratorLooks like 80 is just another shortcut for "blank", not sure about the others.
Final screenie before I get into exporting.
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