Home › Forums › Destiny of an Emperor › Destiny of an Editor (permanent beta test mode active)
Tagged: Destiny of an Editor, Destiny of an Emperor, Huo Hu, Niahak, ROM Hacking, Xian Zhu Xuande, Zhuge Liang
- This topic has 1,129 replies, 26 voices, and was last updated 10 years, 12 months ago by
MiDKnighT.
-
AuthorPosts
-
February 14, 2013 at 10:25 pm #27517
Niahak
ModeratorI don't see any particular risk in loading all the blank lines at this point, but then I expect you guys to try this out and let me know if modifying them breaks anything :)
http://www.niahak.org/images/DOAE/DoaEdv098m.zip
The new bank (everything after the last duel text) has plenty of room for new text.
This is still a beta, of course, so keep that in mind.
February 15, 2013 at 1:00 pm #27518MiDKnighT
ModeratorI see all the blank lines but is that it? I thought the 2 new banks would give us a lot more blank lines.
February 15, 2013 at 1:29 pm #27519Niahak
ModeratorIt all depends on how many text pointers are set up. I can set up more, of course – but it has to happen as part of the expansion process for now.
By pointers I mean this stuff:
0x3C010:
809DBCCDE3FF1A354F637588C5D5F104
21304D657EA1C4DC04214058687986A1
A78A8A8A8A8A8A8A8A8A8A8A8A8A8A8A
0x3C210:
83838383838384848484848484848485
85858585858585858686868686868686
86ABABABABABABABABABABABABABABAB
There are only 48 of them – no reason more can't be added.
February 15, 2013 at 2:26 pm #27520MiDKnighT
ModeratorI'd say use all of them. I threw in a few just as an example but we should use the whole text bank(s) if it's there. I'm sure sonic who wants every battle to have custom taunts and wants to write volumes for villagers to speak would appreciate. :thumleft:
February 15, 2013 at 9:20 pm #27521sonic.penguin
ModeratorQuote:I'd say use all of them. I threw in a few just as an example but we should use the whole text bank(s) if it's there. I'm sure sonic who wants every battle to have custom taunts and wants to write volumes for villagers to speak would appreciate. :thumleft:That would be ideal, granted, I've stripped quite a few townspeople of their dialogue, plus there are quite a few lines of unused dialogue in the rom that I was able to steal space from for battle taunts. I would definitely appreciate if there could be at least 96 seperate lines that could be used for more story additions via battle taunts.
February 17, 2013 at 7:06 pm #27522MiDKnighT
ModeratorBuggy fix for the duel thing sonic discovered:
0x4FD0:
20A08EA5AD65AE20D386C955B005A902
4CDE8FC9AAB005A9164CDE8FA9176060
February 20, 2013 at 2:16 am #27523Niahak
ModeratorHey guys,
Planning an update in the next few days or so that allows text blocks that DoaEditor reads in to be configurable, the same way table files and such can be swapped out for other values. This way any new text banks you crazy guys add can be supported without me having to re-release.
That way you can add more pointers to the set in bank 3, change a value in a text file, and be able to use them instantly.
I'm also planning to update the expansion code to automatically add a total of 255 pointers in the third bank. Because why not :)
February 20, 2013 at 3:01 am #27524sonic.penguin
ModeratorIndeed, why not! :)
So I'm guessing that would work like the spritetable and such? Sounds decent. So far I haven't had any bugs w/ the latest release. Onwards and upwards eh?
February 20, 2013 at 2:28 pm #27525MiDKnighT
ModeratorQuote:Hey guys,Planning an update in the next few days or so that allows text blocks that DoaEditor reads in to be configurable, the same way table files and such can be swapped out for other values. This way any new text banks you crazy guys add can be supported without me having to re-release.
That way you can add more pointers to the set in bank 3, change a value in a text file, and be able to use them instantly.
I'm also planning to update the expansion code to automatically add a total of 255 pointers in the third bank. Because why not
I'm not sure exactly what you mean but I guess we can play with it when the next release comes out to see.
I was thinking we should have 255 pointers for *every* text bank?
Ie… shouldn't the new banks (0A and 0B) allow 255 each?
Again, thanks for all the great work on this! Will be super cool to have all this new room for text!
February 20, 2013 at 4:37 pm #27526sonic.penguin
ModeratorTHAT many additional lines would be cool… except that with battles you can only use 96 for a opener and closer and thus it becomes most important for space… unless you add more sprites to the game.
February 20, 2013 at 4:42 pm #27527MiDKnighT
ModeratorThere's plenty of room for more sprites.
February 20, 2013 at 5:56 pm #27528sonic.penguin
ModeratorNot just more sprites, but more moving ones/ with dialogue to place in towns.
February 20, 2013 at 8:42 pm #27529Lord Yuan Shu
KeymasterAnyone ever get the rest of those DoaE 2 sprites? I remember MidKnight painstakingly did that first set years ago. That is still my favorite part of these mods, getting the DoaE 2 sprites in there.
Welcome to Lord Yuan Shu Walkthrough Guides ·
Huo Hu's Adventure started Destiny of an Emperor hackingFebruary 20, 2013 at 9:38 pm #27530sonic.penguin
ModeratorActually, I have done a 2nd one that is about 90% complete. Some unique designs I made which you can find sported in Rise of Ieyasu 2.0 like the ninja. I've also made some new ones for the Flames of Wu mod including a dragon >_>
February 20, 2013 at 10:30 pm #27531Niahak
ModeratorQuote:I'm not sure exactly what you mean but I guess we can play with it when the next release comes out to see.I was thinking we should have 255 pointers for *every* text bank?
Ie… shouldn't the new banks (0A and 0B) allow 255 each?
Again, thanks for all the great work on this! Will be super cool to have all this new room for text!
Technically in 0A and 0B 255 are possible in each, but you need to set up the pointers first. I'm not crazy enough to make new ones on the fly because that's really dangerous for the 4 in-game banks (01-04).
So what I'm doing is adding the setup for the first 255 pointers into the expansion code, and allowing the text table setup to be modified like the .TBL files for those who care to push things further.
-
AuthorPosts
- You must be logged in to reply to this topic.

