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- This topic has 985 replies, 17 voices, and was last updated 2 years, 11 months ago by
MiDKnighT.
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October 19, 2011 at 12:48 pm #39580
MiDKnighT
ModeratorOctober 19, 2011 at 5:57 pm #39581sonic.penguin
ModeratorQuote:38610 -> 64 50 78 8C 96 82 AA BE BE F0 F0 F0 FA
Trident
Bow
Sword
Battleax
Scimitar
Crossbow
Lance
Bo Ye
Wan Sheng
Nu Long
Qing Guang
Qing Long
Halberd
Change that FA at the end to FF and the Halberd has an attack power of 255.
This list is out of order at the bottom. It should read Qing Guang, Nu Long, Qing Long.
October 19, 2011 at 6:17 pm #39582MiDKnighT
ModeratorOctober 19, 2011 at 6:39 pm #39583Lord Yuan Shu
KeymasterQuote:I've been working on sprites stuff lately.That's great. I need to put in Destiny of an Emperor 2 Yuan Shu sprite.
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 19, 2011 at 6:44 pm #39584MiDKnighT
ModeratorI already have the assembly code in place to have 126 more sprites stored in 3 ROM pages (expanded ROM). The trick now is converting the DoaE2 sprite format to DoaE1 sprite format in mass… Just a matter of re-arranging their positions.
October 19, 2011 at 7:20 pm #39585sonic.penguin
Moderatorupdated, read on first page
October 19, 2011 at 7:49 pm #39586MiDKnighT
ModeratorOctober 20, 2011 at 2:51 am #39587MiDKnighT
ModeratorAdded "– Loading New Sprite Banks for Up to 210 Sprites (Expanded ROM)" section and added more info about soldier gains and critical hit formula.
October 26, 2011 at 10:05 pm #39588Lord Yuan Shu
KeymasterHave a question, and I want to bump this thread up anyway.
Quote:— Changing Sprite ColorsThis is actually pretty easy. Just change line 0x3C610 using the color palette below:
How do we know the order of the characters? I found the area and see Liu Bei and friends, but just curious how I'm going to know who I'm editing?
Doesn't seem to be in the same order as they are in hex – (ie Pirate Force 01, Brigand Force 02, Bandit Force 03, Rebel Force 04, Zhou Chao 08, etc).
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 26, 2011 at 11:13 pm #39589DragonAtma
ModeratorYou'd be dealing with palette colors, not individual characters; if you gave Guan Yu dark green clothes, you'd also be giving dark green clothes to Huo Hu, Liu Feng, Dong Zhuo, Rebel Force, etc.
October 27, 2011 at 12:12 am #39590MiDKnighT
ModeratorQuote:You'd be dealing with palette colors, not individual characters; if you gave Guan Yu dark green clothes, you'd also be giving dark green clothes to Huo Hu, Liu Feng, Dong Zhuo, Rebel Force, etc.Exactly. There are 4 character color palettes in the game for sprites. Every sprite has one of those 4 palettes. If you change one of those palettes you're changing about 25% of the sprites.
October 27, 2011 at 12:40 am #39591Lord Yuan Shu
KeymasterThanks for the clarification dudes. Makes sense now.
Considering that, I won't make too many alterations. Changing the Zhang Fei green to 3C (more of a sea green) and getting rid of that hideous pink (last hex – 14) for a darker purple (04). We'll see..
Changed the portrait color too. Hot pink is now red / maroon, Clown Barf is now Aqua-ish
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 30, 2011 at 12:39 am #39592sonic.penguin
ModeratorIs there a faster way to add 0's to the rom for expansion other than holding down the '0' key for hours on end. I tried to copy and paste but it just made 30's lol.
October 30, 2011 at 2:13 am #39593MiDKnighT
ModeratorI just used cut and paste (of zeros)
October 30, 2011 at 4:38 am #39594Lord Yuan Shu
KeymasterWell as Niahak said in the DoaEd thread you can expand the file with WindHex and the values become FF but it doesn't matter until you change them anyway.
Quote:3. Copy all the data that currently exists at $3C010-$40010… and paste it to $7C010-$80010 (this is the "master" code of the game, for lack of a better term. It must stay at the end of the ROM).This step has been a bitch so far lol. Windhex has no copy / paste, and while Hexecute does have copy paste it only lets me copy as far as the screen can scroll down / up (ie when you try to scroll further down it stops going with lol). So this would take like 20 separate copy pastes to do but I might do it just to get it over with huohu
*edit – Well, I dumped the binary data from 3C010-40010 and then inserted it at 7C010 to 80000. So maybe I'm ok. But just to be sure, I leave 3C010-40010's data in there right? So essentially this end-game hex is at the end of 40000 and 80000.
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