Home › Forums › Destiny of an Emperor › Destiny of an Emperor TP Costs
- This topic has 25 replies, 7 voices, and was last updated 17 years, 11 months ago by
Xian Zhu Xuande.
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May 11, 2008 at 3:26 pm #34875
thechieftain
ParticipantYongify these nuts. :evil:
I like it.
May 12, 2008 at 7:21 am #34876antlan87
ParticipantHow about "You’ve been Yonged/Yongified!"?
May 12, 2008 at 6:30 pm #34877thechieftain
ParticipantI yonged my old lady last night.
May 25, 2008 at 12:40 am #34878Xian Zhu Xuande
ParticipantNiahak, how do you suppose they would represent the experience required for each level?
1 0 18 13547 35 181060
2 20 19 17040 36 202073
3 50 20 21232 37 225188
4 95 21 26263 38 250614
5 162 22 31797 39 278583
6 263 23 34884 40 309349
7 404 24 44579 41 343191
8 602 25 51944 42 380417
9 897 26 60045 43 421365
10 1267 27 68956 44 466408
11 1811 28 78759 45 515956
12 2518 *1 29 89542 46 549978
13 3438 30 101403 47 627686
14 4634 31 114451 *2 48 687775
15 6189 32 128730 49 750868
16 8210 33 144591 50 817116
17 10636 34 161957 51 999999 *3May 25, 2008 at 2:32 am #34879Xian Zhu Xuande
ParticipantNiahak, do you know how boolean values are usually represented?
Is it 00 and 01?
May 25, 2008 at 10:54 am #34880Fallout
Participanttrying to go to higher levels, are we? :D
May 25, 2008 at 5:06 pm #34881Xian Zhu Xuande
ParticipantMay 28, 2008 at 4:26 am #34882Niahak
ModeratorXian Zhu Xuande said:
Niahak, how do you suppose they would represent the experience required for each level?
*CHART*
This is really, really weird.
I thought I had found nothing, and it may indeed be nothing, but look at 3B670:
0405040504041400003200005F0000A2
That is as far as the pattern properly holds up.
At first I thought it was just a coincidence, but now I look at it, this is stored in little-endian format!
(little-endian means that the byte order is reversed for purposes of calculating the values represented. Everything we’ve seen has been big-endian thus far, usually because it’s been just single-byte. Now I think of it, soldier amounts for level schemes could also be little-endian; remind me to look that up later – too tired to remember now)
see:
140000 = 20
320000 = 50
5F0000 = 95 …
…
070100 = 000107->dec = 263
Boolean values are generally 00-01 or I’ve occasionally seen them 00-FF. Generally a nonzero value is true, but if a specific value is used it’s always used.
May 28, 2008 at 4:54 am #34883Xian Zhu Xuande
ParticipantOoo… okay…
That’ll be a bit of a pain in the ass to edit… maybe I can find a way to do this whilst working with a PHP program. It might not be too hard to increase them all on a scale and export new hexadecimal values…
May 28, 2008 at 4:38 pm #34884Xian Zhu Xuande
ParticipantI was thinking about it and I guess 999999 isn’t really the limit. You could set levels at an even higher value and the game would probably handle them fine. But there’s probably a concern, too. I bet if you set five levels to take place above 999999, and someone gains those levels and then speaks to the sage in Ji Zhou, their experience total will again become 999999, thus enabling them to gain those five levels a second time…
For that to be possible we would have to edit the value applied by the sage. It may be stored in the little-endian format as well, though.
I wonder what those values following the levels are… hmmm!
May 28, 2008 at 5:02 pm #34885Xian Zhu Xuande
ParticipantNevermind. Level 51 is specified in the code (999999). How about that!
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