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October 24, 2011 at 12:44 pm #19089
DragonAtma
ModeratorAha! Someone else who realizes that RoTK2 is awesome!
I did some examinations of it not too long ago; http://www.gamefaqs.com/boards/588628-romance-of-the-three-kingdoms-ii/60385988 has my findings.
October 24, 2011 at 4:19 pm #19090sonic.penguin
ModeratorQuote:Mr.unfy. Please enjoy yourself for the time being.Maybe its a Miss or Misses eh? :huohu:
October 24, 2011 at 10:33 pm #19091unfy
Moderatorre: welcome
TY!
re: Mr. unfy
yup, a mister.
re: awesomeness of rotk2
damn straight. looking forward to starting a separate thread when it's time :3
October 24, 2011 at 10:42 pm #19092Niahak
ModeratorHey unfy! Always good to see another coder around :)
Quote:Still have a lot of general data entry to go (date of birth, loyalty to wu/shu/wei/etc, personality traits, areas they can be found as free generals, etc) but the base stats are there. Data entry is tedious, and coders hate doing it, particularly when it comes to 400some generals.You might look for a way to extract this data from a ROM into a spreadsheet, and load it from it saved to a CSV file or something. I'm positive there are ways you can automate this somehow.
Quote:Let alone the joys of attempting to write an AII specialized in this (as much as anyone could in my school) in college, so if you're stuck on anything here I'd be glad to give pointers! I'm guessing you're going to want to build some heuristics to find a way for rulers to pick actions for each turn. That's going to be tough, but I'm sure it's very doable.
Quote:awesomeness of rotk2I'm torn here, since I loved how streamlined RTK2 is as a whole, and the music is great (even though there's so little of it!), but I thought RTK3 was where created factions started being viable and stats started to approach reasonable accuracy. It's been many years since I played RTK2 much, though. Regardless it's a noble project!
I've thought of creating an RTK-esque construction kit for some years now, since I want to see more experimentation on the subject (along the lines of Gemfire, Genghis Khan 2, and – why not – stuff like space sims and crap). I'm a sucker for any game that allows for the martial epic style of RTK.
October 24, 2011 at 11:34 pm #19093DragonAtma
ModeratorKeep in mind that RoTK2 allows you to have a ruler and one follower — which is the same as Gongsun Zan (scenarios 1&2), Wang Lang (scenario 1), Yang Feng (scenario 2), Kong Rong (scenario 2), and Jin Xuan The Invincible (Scenario 4). Furthermore, my force rankings — http://www.gamefaqs.com/boards/588628-romance-of-the-three-kingdoms-ii/51115451 — have no less than sixteen choices (five in scenario 1, five in scenario 2, four in scenario 4, one each in scenarios 5&6) where New Ruler would be better.
Ah, to have an RoTK-style editor…
October 25, 2011 at 2:53 pm #19094Lord Yuan Shu
KeymasterGreetings unfy! Welcome to LYS aka Huo Hu's land huohu
Sounds like a pretty cool project on your hands. Look forward to hearing more about it. I too favor RTK3 but I've had some good times with RTK2, probably my second favorite. The thing I always remember from that game is when you have a high war character you can just maul through weaker-war enemies so fast with Charge. Cool music in the game too.
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 25, 2011 at 3:46 pm #19095sonic.penguin
ModeratorQuote:The thing I always remember from that game is when you have a high war character you can just maul through weaker-war enemies so fast with Charge. Cool music in the game too.As is also the case in Nobunaga's Ambition LOD. Having Kenshin, Shingen, or Yukimura gave you such a huge advantage over other officers even with 5 less WAR stat. You would wind up doing 3x more damage with them essentially conquering the whole country with 1 officer.
October 25, 2011 at 4:34 pm #19096DragonAtma
ModeratorAs far as I know, RoTK2's war directly affects both damage inflicted and damage taken; therefore, 100 war vs 50 war will deal about four times as much damage (double damage inflicted, half damage taken).
As a result, I've seen officers with Dubya-ish stats and 100 soldiers attack Huang Zhong (or other super-high war officers) with only 3-4 soldiers… AND LOSE!
Then again, there WAS the seige of Chencang, where Hao Zhao's army of ~1000 held off Zhuge Liang's 100,000 for the twenty days or so it took for wang shuang's reinforcements to arrive. And yes, that really happened (and wasn't just made for the novel), just as Gan Ning's force of 100 really did raid Cao Cao's army of 400,000 — and all 100 came back alive.
On a side note, as you bring more officers, simultaneous attack tends to be better than charge; if you've got five officers surrounding the enemy leader and all do simultaneous attacks, that's twenty-five attacks!
October 25, 2011 at 5:17 pm #19097Lord Yuan Shu
KeymasterQuote:Maybe its a Miss or Misses eh? :huohu:lol, yea right. If we've had 1 female post here, well, I don't remember it.
Quote:As far as I know, RoTK2's war directly affects both damage inflicted and damage taken; therefore, 100 war vs 50 war will deal about four times as much damage (double damage inflicted, half damage taken).As a result, I've seen officers with Dubya-ish stats and 100 soldiers attack Huang Zhong (or other super-high war officers) with only 3-4 soldiers… AND LOSE!
Yea, it always seems to be that way but particularly so in RTK2. Of course, training also has a huge part of it too.
Quote:On a side note, as you bring more officers, simultaneous attack tends to be better than charge;Simul attacks definitely dominate more. Less risk / soldier loss than charge.
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Huo Hu's Adventure started Destiny of an Emperor hackingOctober 25, 2011 at 11:58 pm #19098unfy
ModeratorGlad to see there's some interest in the project.
I'll get a new thread going (including responses to some existing comments) the next time I have an update so as to not continue to hijack the greetings thread.
Went through DOE, DOE2, and several DOE hacks. I never did beat doe-caocao though… got into Jing Zhou and decided the battles really wanted save state abuse which destroys the game :(. Author did a great job with the mod though… it really kicks ass.
Still haven't picked up the paper back set for the novel, really need to. Done plenty of reading online, but actually just reading through the novel would be neat.
TY for warm welcomes, btw.
October 26, 2011 at 1:49 am #19099DragonAtma
ModeratorAlso, simul attacks never kill the target officer; charges sometimes do, and fire (if it wiped out the target's unit) always do. if you know you're going to wipe out some poor fool's army, why risk killing off officers you can recruit?
Only real uses for charge:
(1) You need to get through an enemy unit (e.g. you're on fire and completely surrounded by units and fire)
(2) It's a small battle say, two units vs two units), and you need to do damage before the month ends (and, thus, enemy reinforcements arrive).
…although you can usually have that 100+100 army being 80+40+40+40, where simuls may be better…
October 26, 2011 at 3:16 am #19100unfy
Moderatorre: charge
I farmed province 10 for items for a while as Ma Teng once. I'd take the province, leave a strong war general behind (Ma Chao or whoever), the enemy would attack… and I believe the battle would usually end up with the CASTLE PLAINS MOUNTAINS … thus I could quickly charge with my general into the advancing enemy to more quickly widdle down their numbers without fear of busting through to the other side. When the enemy was low on soldiers, I'd flee then immediately re-attack. Yay for AI abuse.
I believe I eventually ended up just leaving the general there to fend off attacks as a means of depleting enemy soldier / trained soldier counts. Believe at the same time my "replenishing province" had a constant supply of 100 trained / armed soldiers i'd just give / shuffle to the returning high war general. Again, yay for AI abuse.
Charge's randomness makes it a fairly risky thing to use in general. Will you inflict a lot of damage, or little and get repelled / break through ? Will you kill the other general ? Will you die yourself ? In Le'Emporer, charge was much more useful.
I do know that I'll be wanting to adjust charge / simul attack stuff. How simul works in latter rotk's makes a bit more sense… but with the math of rotk2 it'd make it useless. but again, that should be for another thread :D
October 26, 2011 at 12:33 pm #19101sonic.penguin
ModeratorUnfy you should try the DOAE Rise of Lu Bu Mod :D
October 27, 2011 at 4:10 am #19102unfy
ModeratorQuote:Unfy you should try the DOAE Rise of Lu Bu Mod :Duhmmmm… download link doesn't work.
October 27, 2011 at 9:16 am #19103sonic.penguin
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