Home › Forums › Destiny of an Emperor › Hum de dum
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March 9, 2011 at 4:55 am #38646
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ParticipantOh, he's definitely gonna be there to get an arrow blasted through his face. >_>
March 9, 2011 at 10:09 am #38647DragonAtma
ModeratorNonsense! We all know that he shrugs off relentless arrowstorms that would cripple Xiahou Dun ten times over, only to feel pity and join forces with Liu Bei. Any differences between that and the novel are, uhh, accidental typos.
March 11, 2011 at 12:00 am #38648Link
ParticipantGot EVERYTHING rolling perfectly, tilesets, sprites, and faces included (thank God for Photoshop). Chapter 1 is nearly finished.
March 11, 2011 at 5:34 am #38649Link
ParticipantJust realized the limit of 4 officers per party at a time (pretty sure I can fix that if I'm skilled enough, but apparently I'm not lol). I'll have to go through the process of creating a loooooooong billeting list of all the officers that'll ever be available to the player, along with a whole bunch of condition statements. O_O
EDIT: Just an idea to this, instead of the usual Billeting Office with the guy just storing and pulling out officers like a bank, how about I create sort of like a "training area" for the officers-in-waiting, where there's a sprite display of stored away generals. So by walking up to the officer you want and talking to him you can "NEW MEM" him maybe? if that made any sense >_>
March 11, 2011 at 1:46 pm #38650DragonAtma
ModeratorThat's what I would do; make sure to give everyone unique sprites, though.
That is, give everyone a unique sprite/palette combo. Palettes probably should be force-based — all Wu officers red, all Yuan Shao officers yellow, etc.
You should also come up with a reason to make more officers usable. After all, in standard DoaE very few rival officers are any good, especially later on.
March 11, 2011 at 2:33 pm #38651Link
ParticipantOne thing to consider, though. Those who are put in billeting will NOT level up. Every character has a separate level in RMVX, so yeah.
And yes, I will be giving every recruitable officer a unique sprite. Also, I've been editing palettes so that we'll have purple for Han/Dong Zhuo officers, and actual yellow for the Turbans. :p
March 11, 2011 at 3:40 pm #38652DragonAtma
ModeratorBut if the billeters don't level up, then they'll never get unbilleted.
…ironically, the best way to encourage switching forces a lot would be for the billeted officers to level up MORE than the ones in use. It's never been done, but it would definitely encourage you to switch officers from time to time.
March 12, 2011 at 4:29 am #38653Link
ParticipantI'll have to look into that further later on.
For now I think it's more important to actually get something finished before I go back to touch it up. And yes, I'm using this as an excuse for my horrible map designing. lol.
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