Home › Forums › Destiny of an Emperor › Ideas for New Tactics
- This topic has 16 replies, 4 voices, and was last updated 4 years, 3 months ago by
MiDKnighT.
-
AuthorPosts
-
July 6, 2021 at 10:14 am #54773
MiDKnighT
ModeratorBoneduke and I were throwing out ideas for new tactics. Thought I’d save them here so we don’t forget them.
-
* Boneduke: Imagine a lifesteal type tactic in DoaE – like healed the attacker for however much damage he did. Could use it like “bribe” or something where you convince some enemy soldiers to switch sides during battle (basically like Osmose in Final Fantasy).
* Boneduke: Combo anything would be cool e.g. attack + haste
* MiDKnighT: A steal type attack. Try to pull from lud’s item drop code.
* MiDKnighT: A way to defend against charge. Ie…a counter attack if the enemy charges. Ie…the person doing the charge takes some damage in doing so if the defense is up.
* Boneduke: A way of super charging elemental attacks. Think Zeal/Rally but only for a specific elemental for early/mid game.July 6, 2021 at 10:51 am #54775Boneduke
ParticipantWhat do you think about broadening the thread to be able any and all enhancement ideas – beyond just tactics?
July 6, 2021 at 11:37 am #54776MiDKnighT
ModeratorWhat do you think about broadening the thread to be able any and all enhancement ideas – beyond just tactics?
Only if it doesn’t mess with the internal game engine too much. The expanded treasure enhancement created a ton of bugs as did some of the other major enhancements.
July 6, 2021 at 3:35 pm #54777MiDKnighT
ModeratorJust brainstorming for now. Gonna do some more testing / bug fixing before I even attempt to try any of these.
July 6, 2021 at 5:43 pm #54781Boneduke
ParticipantA way of super charging elemental attacks. Think Zeal/Rally but only for a specific elemental for early/mid game.
Yeah its funny I never thought about Zeal/Rally as a debuff to the enemy – more like a buff to the allies – make them hit for 2x damage. But you can also think about it like a debuff, e.g. the enemies are 2x more susceptible to damage. From a lore perspective could probably think of some interesting tactic names that would imply the enemy is more susceptible to fire, water, etc damage.
Other ideas:
A Charge2 – e.g. a Charge that hits every enemy.
As we discussed more abilities that are dependent on external factors – with access to many more dmg tactics for me its now way more appealing to have Flood only usable near water, Boulders only usable near mountains, might be pushing it but would be really awesome to have some tactics (e.g. Siege Engine, Battering Ram) only usable in Castle battles
More thinking along the lines of “Combo anything would be cool e.g. attack + haste” – also attack + stun, attack + blind/confuse, or attack + negate. I could see some of the Earth attacks like Boulders also incorporate a stun would be awesome. In my mod when I called the confuse ability “Blind” the idea I had in mind was I think from Red Cliff movie, where one army all points their shields in a certain direction at the same time, and it reflects the sunlight into the enemies eyes – probably there’s some kind of attack that could incorporate this flavor as well…
July 7, 2021 at 11:24 am #54783The Dust Gamer
ParticipantBetter ideas, wish luck both you.
(basically like Osmose in Final Fantasy
Is it wasnt “SWAP” magic?
There is more dust, than anything in the world!
July 7, 2021 at 11:28 am #54784The Dust Gamer
Participant* MiDKnighT: A steal type attack. Try to pull from lud’s item drop code.
Like it begins in from FF3.
There is more dust, than anything in the world!
July 10, 2021 at 2:56 pm #54808The Dust Gamer
ParticipantI got an idea, but not tactic. Is it possible to create an item like tp recovery like in DoaE2? Putting defend’s tp recovery code and using it (perhaps editing coins can be useful or maybe not).
There is more dust, than anything in the world!
July 10, 2021 at 3:42 pm #54812MiDKnighT
ModeratorI got an idea, but not tactic. Is it possible to create an item like tp recovery like in DoaE2? Putting defend’s tp recovery code and using it (perhaps editing coins can be useful or maybe not).
This has been discussed before. Yes it should be possible – not really low hanging fruit though. It would take some work.
August 4, 2021 at 12:36 pm #54890Boneduke
ParticipantGiven that we have 255 tactics now it would be helpful if many of the non-dmg tactics could be duplicated. For example, it would be cool to have like 8 or 10 instances of Doubt, Confuse (forget the original names – the tactics that stun the enemy, or that cause him to attack his allies).
With many variants of such tactics it would be possible to have e.g.
A stun that has a chance to succeed, modified by STR
A stun that has a chance to succeed, modified by INT
A stun that auto succeeds
A stun that has a chance to succeed, and affect all enemies
A stun that auto succeeds against all enemies
And moreProfiles could have some more variety then – for instance a STR general would have a tactic that stunned enemies with a name like “Bash” or something, whereas an INT general would have a tactic that stunned enemies but with a name like “Doubt” – with different modifiers as well.
August 5, 2021 at 6:54 am #54892MiDKnighT
ModeratorDuplicating tactics is not hard. That is low hanging fruit. Very doable.
August 14, 2021 at 7:24 am #54898Boneduke
ParticipantThere is a tactic that effectively uses a Gullwing, I wonder is it possible to have a tactic that uses other items, specifically a Smoke Pot. In my mod I renamed it to Disguise – like it was stealing the enemy’s banners and uniforms. Would be an interesting tactic to do something similar, and then after the battle you have the normal during of Smoke Pot effective. Does the code for that Gullwing tactic basically just do the same thing as if you used the item? I wonder if it could be duplicated and the item ID simply changed?
August 14, 2021 at 9:11 am #54899Lord Yuan Shu
KeymasterGui Huan is the tactic you’re thinking of. But it acts a little different than using a Gullwing right? I believe it sends you to the throne room in whatever city Liu Bei is in.
Welcome to Lord Yuan Shu Walkthrough Guides ·
Huo Hu's Adventure started Destiny of an Emperor hackingAugust 14, 2021 at 9:21 am #54900Boneduke
ParticipantAh this is the one I mean, not sure if it was in the original DoaE or not:

Midknight – btw I temporarily added it to Wen Chou to test and can see there is some UI issue.
August 14, 2021 at 9:29 am #54901MiDKnighT
ModeratorI wrote that tactic and yes it calls Gullwing type code. The colors have always been off on that one when used in battle. Yes I think the smoke pot thing is doable. I’ll look at these once the YS ROM is done.
EDIT: Just thought of a major issue with doing this. Calling a tactic from the world map. I don’t think that’s been done.
-
AuthorPosts
- You must be logged in to reply to this topic.

