Home › Forums › Destiny of an Emperor › I've Got a Job for Anyone That Knows the Map Well – Any Volunteers?
- This topic has 13 replies, 3 voices, and was last updated 4 years, 9 months ago by
The Dust Gamer.
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AuthorPosts
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February 5, 2014 at 8:55 am #53463
MiDKnighT
ModeratorNeed someone to grab the latest DoaEditor (from me) and save all the location IDs and graphics types for each region. Also need someone to organize the new tiles for all but the world map. That would include:
Inn/House
Cave
Inside Castle
Fortress
Town
Burnt TownIe…sort the tiles in a way that makes sense. For example cave tiles are different colors. Make a file called 2_CaveGreen with all the tile IDs for it.
Any takers for either job?
July 4, 2021 at 7:31 pm #54651The Dust Gamer
ParticipantStuck on editing map.
There is more dust, than anything in the world!
July 5, 2021 at 4:10 am #54652The Dust Gamer
ParticipantNope, my thought was real, i thought that this is event based map. But is there way to edit after event ? Events like that are in cave too, bridge building. But how can Boneduke edited it’s blocks and location???
There is more dust, than anything in the world!
July 5, 2021 at 4:11 am #54653The Dust Gamer
ParticipantCan anyone help me?
There is more dust, than anything in the world!
July 5, 2021 at 2:22 pm #54654MiDKnighT
ModeratorI remember there was two copies of that region. One before the event and one after. Per DoaEditor the region in question is at 0x30010:
606060606060601160600701030C6060
600221C058010C60600B0A1260060A60
60606012606060606060601260606064
606060126060645F070707F407071313
010010101010100060 = grass tile, etc…
If I search for a similar pattern I find it at 0x34010
6060606060606011606007010A0C6060
600221C058010C60600B0A1260060A60
60606012606060606060601260606064
606060126060645F070707F407071313
0108101010101000So I would suggest changing these tiles.
More information can be found at
DoaEditor doesn’t load that region as it’s not in the normal region locations.
July 5, 2021 at 4:29 pm #54655Boneduke
ParticipantYes, there are a handful of regions with a before & after version. They are useful if you want to e.g. open up access to a new area of the map and tie it to a previous event having to have happened first. Qingzhou however is not very useful in this way because it changes, and then reverts back to its previous form (in the original game it is like 1 – no cave behind the city, 2 – cave behind the city, 3 – no cave again). I believe the events in question are Battle 02 and Battle 03. So if you space out the game time between those two battles you can have your updated map visible – however as soon as Battle 03 occurs it will revert back. And I believe Battle 03 is also tied to a major storyline event (probably, what triggers Liu Bei to take over throne in original DoaE) so its probably hard to delay that for too long.
What I found helpful when changing these dynamic areas was to do it like this:
1) make a copy/paste of your original region layout (e.g. from 0x30010 as Midknight mentions)
2) modify the map in DoaEditor to reflect how you want the updated layout to look and save the ROM
3) open the ROM in hex editor, copy/paste the new code and put it in the other location (e.g. move the code from 0x30010 to 0x34010)
4) paste the original code that you set aside in step 1 back into 0x30010In this way you can use DoaEditor to change the map for the updated area, even though DoaEditor doesnt technically allow for this (feature request idea!)
All of the dynamic regions have their duplicate area relatively in the same place also, e.g. 0x30010 is at 0x34010. Just making another one up, but for instance 0x30580 would be at 0x34580 – been a few years but I remember it was the case
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This reply was modified 4 years, 9 months ago by
Boneduke.
July 7, 2021 at 11:54 am #54786The Dust Gamer
ParticipantThanks for big help, brothers. I got very helpful infos.
There is more dust, than anything in the world!
July 9, 2021 at 8:54 am #54797The Dust Gamer
ParticipantIf you change doae palette colors like town,castle,village,house etc., it wont break map editing in doaeditor. I just wonder, how to change world map to night edition, cant find way to look it more like night with waters as well.
There is more dust, than anything in the world!
July 9, 2021 at 9:25 am #54798MiDKnighT
ModeratorNo it won’t break DoaEditor. In fact I think DoaEditor will actually read the new colors. Pretty cool eh?
July 9, 2021 at 3:15 pm #54799The Dust Gamer
ParticipantPretty cool eh?
Yes, actually.
There is more dust, than anything in the world!
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