Tagged: Atlus, Metal Saga, Opoona
- This topic has 5 replies, 4 voices, and was last updated 16 years ago by Niahak.
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April 13, 2008 at 7:30 pm #4759NiahakModerator
I picked up this game when I got Opoona because it was $15 new and looked sorta interesting.
It seems like it’s an open-ended post-apocalyptic anime-styled RPG. Lots of tanks, apparently multiple endings, no real direction, et cetera. Sounds sort of like Uncharted Waters, but I think UW only had one real ending.
I’ll probably end up trying it at some point… but has anybody played it? Is it something I should wait until I’m out of other things to play, or is it one of those really awesome games nobody ever talks about? :P
April 13, 2008 at 10:05 pm #34206kain611ParticipantI’ve played the recently translated SNES original and well I prefer it. I’m sick like that and like 16 bit graphics:) Anyway here’s a Romhacking link to it:
http://www.romhacking.net/trans/1215/
Yes it is fun(SNES version) never tried the PS2 version. I heard they changed a few things. Let us know how it is…..
April 13, 2008 at 10:20 pm #34207thechieftainParticipantNever tried it, let me know if its good and I will though.
April 22, 2008 at 1:21 am #34208NiahakModeratorWell, I’m about 5 hours in and not really impressed. Mini-review thus far follows.
I was happy with it for a while, but the load times and lack of direction get to me. It’s not so much that I dislike a lack of direction, it’s that the game says it’s completely open-ended, then seems to "want" me to go a certain direction… and deviating from that path is a good way to get killed really fast.
The open-ended stuff aside (since that’s pretty much needed for a non-linear game), the load times are awful. It should not take 2 seconds of loading to enter a store, then 5 seconds more going back to the main part of town.
Plus some stuff is really freaking weird. What’s the point of making a gritty, post-apocalyptic world with then making bizarrely unrealistic design choices? Switchblades do more damage than shotguns, monsters are bizarre (when they make any modicum of sense)… it just takes away a ton of the atmosphere when I’m walking through an abandoned office building… lights dimmed, scrounging through closets for anything useful to sell… then I get into an encounter and I’m fighting (seriously) a rifle standing on two legs. It might’ve even been called "crotch gun". I wonder if the fact that I got the item "junk" after that battle was an intentional bad pun.
I’m going to give this game the old Darwinian chance. I’ll start playing something else, and if Metal Saga starts calling to me, I’ll pick it back up. If not, well, that’s that.
Overall I’d say 7/10 (which looks to be about its average review score) is fair.
The SNES one looks intriguing, but I’m not a huge fan of emulation. It’s not so much that I’m morally against emulation (though I prefer to at least own the original myself), more that I just like playing games on the console.
April 22, 2008 at 1:50 am #34209Taishi CiParticipantYou ever played Steambot Chronicles? I think that’s from the same company. I always see those two games whenever I go to my game store back home…
April 22, 2008 at 2:02 am #34210NiahakModeratorI liked Steambot Chronicles a lot, actually. The nonlinearity of Steambot feels more natural – yes, there are some limits to them but they aren’t hard "if you wander a bit too far off you’ll die instantly" limits.
Also, Steambot was a lot better at giving characters personality. I don’t attribute this to voice-acting but rather to the huge amount of choice and dialogue involved.
I don’t think they’re both from the same company, though. Steambot’s from Irem, and this one’s from Crea-Tech. Both published by Atlus, which has sort of picked up where Working Designs left off.
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