Home › Forums › Other Video Games › Original Three Kingdoms game – Sanguo Shishi
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Terranigma Freak.
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November 26, 2006 at 10:18 pm #4220
Sun Gongli
ParticipantOh, here’s another thing: Fog of War. Weather conditions will influence how far you can detect enemies in battle. The "Scout" skill allows you to reveal enemy units near a certain square.
Level 1: 50% chance to reveal a unit within a 1-square radius. Will not reveal enemies waiting in ambush.
Level 2: 65% chance.
Level 3: Range increases to 2 squares.
Level 4: Range increases to 3 squares, can not find ambushed units at 25%.
Level 5: 90% chance to find non-ambushing units. 50% chance to find hidden units.
Once a unit is sighted, it can disappear again by moving out of range. Every turn, units found via scouting disappear again.
November 26, 2006 at 10:18 pm #22726Sun Gongli
ParticipantThought some people might be interested in this.
I also posted this on SoSZ, but now that I have Yuan Shu’s force’s officers done, I figured I’d post it on here.
I’m making my own Three Kingdoms game. This isn’t some dream project I’ll never get started on – I actually have work done on it. (I could always use help, of course.)
The game is called "Sanguo Shishi"/"Epic of the Three Kingdoms."

The premise is that you play as one of the many forces during the Later Han/Three Kingdoms era. The following forces/rulers are available:
- Shu
- Wei
- Wu
- Jin
- Yuan Shao/Yuan Tan/Yuan Shang
- Yuan Shu
- Gongsun Zan
- Dong Zhuo/Li Jue
- L? Bu
- Yellow Scarves
- Ma Teng/Ma Chao
- Liu Biao – No story mode planned
- Liu Zhang – No story mode planned
- Nanman
- Nanyue (Trieu Au)
As you can see, Yuan Shu is right up there. The game will play similar to the Legends of (blank) series, only mixed with a bit of Dynasty Tactics and various combat systems from ROTK. In addition, there will also be a duelling minigame.
There are over 700 officers total, 130 or so with their own portraits and sprites. The game is mostly based on history, but there are a few novel elements as well, such as the inclusion of Zhou Cang, Guan Suo, and other fictional characters. Each of the Three Kingdoms will have 33 unique officers, while the other forces will have significantly less, but still impressive rosters. In addition, there are branching storylines. (One of Yuan Shu’s storylines sees Sun Ce and his crew stick with him and become his officers.) There will also be an officer editor/creator as well as support for custom battles (no idea how complex I can make them yet though).
So, here are some portraits of the various officers, starting with Yuan Shu’s force (whose officers happen to all be completed):

Yuan Shu

Ji Ling

Zhang Xun
And now Wu (some of these guys also show up in Yuan Shu’s force in certain battles):

Sun Jian

Cheng Pu

Han Dang

Huang Gai

Sun Ce

L? Fan

Zhou Yu

Chen Wu

Lu Su

Jiang Qin

Zhou Tai

Sun Quan

Taishi Ci

L? Meng

Ling Tong

Zhu Ran

Zhuge Jin

Sun Jiao

Sun Shao

Gan Ning

Sun Hao
The following officers are left to do:
– Xu Sheng
– Ding Feng
– Quan Cong
– Zhuge Ke
– Zhu Huan
– Tao Huang
– Lu Kang
– Bu Zhi
– A few surprises
And now for Wei:

Cao Cao

Cao Hong

Cao Ren

Guo Jia

Xu Chu

Xu Huang
And Shu:

Liu Bei

Guan Yu

Zhang Fei

Zhao Yun
And finally:

L? Bu
What I need for this game are people who can draw the 32×32 tiles for terrain, etc., as well as make animated unit/soldier/general sprites based on designs I will provide.
The game is free, but it is nowhere near complete yet.
Here’s a picture of the officer editor, by the way:

(Kinda outdated. Cheng Pu’s number is different now. :p)
November 27, 2006 at 12:12 am #22727Taishi Ci
ParticipantLooks great. I like Cheng Pu and Cao Cao the best. Why does Zhou Yu have the pheasent tail helmet instead of Lu Bu, though?
Hope to try the demo soon. Also, what are the first few levels for Yuan Shu? The Hu Lao battles?
November 27, 2006 at 1:15 am #22728Sun Gongli
ParticipantTaishi Ci said:
Looks great. I like Cheng Pu and Cao Cao the best. Why does Zhou Yu have the pheasent tail helmet instead of Lu Bu, though?
Several portraits I’ve seen of Zhou Yu have the pheasant tail, and since he’s into the elegant stuff, it seems to fit him more than L? Bu.
Hope to try the demo soon. Also, what are the first few levels for Yuan Shu? The Hu Lao battles?
Close. The Yangren/Luyang battles, whcih the Hu Lao battles are based off of. His role in them historically is limited, since Sun Jian did all of the fighting. But it quickly catapults him into the battles against Yuan Shao and Cao Cao. You have control of Sun Jian during the battles against Dong Zhuo and Yuan Shao, as well.
November 27, 2006 at 3:32 am #22729Niahak
ModeratorLooks good so far! I’m afraid I can’t help so much with art, but I’m around for moral support and proofreading if nothing else.
November 28, 2006 at 10:55 pm #22730Perhong_Angtong
ParticipantLooks very interesting, hope you won’t lag like the problem I have with my TNDOAE (Inspiration problem).
http://www.youtube.com/pananning
http://pananning.blogspot.com
http://openmedia.ca/lockdownYeah... Pretty much...
November 28, 2006 at 11:15 pm #22731Terranigma Freak
ParticipantInteresting, although I personally would like to see a home made ROTK with real depth in battle. I do love strategy rpgs like Legend of Whatever, but since I feel like I’m staisfied with those games, the urge to see another game in the same format isn’t as exciting. Not to mention I will also be building something like that myself with another program.
Still, it looks good. Will this game be hard? My biggest gripe with many strategy rpgs is the lack of difficulty. How about adding a perma death feature like Fire Emblem to make things harder?
How about adding a feature that I mentioned in another thread? How about giving people random stats? By that, I mean set a certain range of what their stats will be. For example, Zhang Fei’s strength can be anywhere between 95-99, but we’ll never know what he’ll get until we play the game. It makes things interesting. Not to mention you won’t see people gripe about stats.
November 29, 2006 at 8:51 pm #22732Sun Gongli
ParticipantOn one hand, I want to make the game accessible for everybody. On the other, I do want it to be challenging without being frustrating. I’ll probably implement difficulty levels.
November 29, 2006 at 9:13 pm #22733Taishi Ci
ParticipantA tutorial stage would probably help. Something with the Yellow Turbans or other rebels of that period, I should think.
November 29, 2006 at 9:40 pm #22734Sun Gongli
ParticipantI was thinking along those lines. There could be three tutorial battles, one for each kingdom:
Shu: Basic commands: fighting the Two Zhangs along with Liu Yu
Wei: Tactics: fighting Yellow Turban remnants
Wu: Duels and advanced warfare: Sun Jian besieging Huang Zu at Jiangxia before the fatal battle at Xiangyang
November 29, 2006 at 9:56 pm #22735Taishi Ci
ParticipantSo the Wu campaign begins with Sun Ce’s conquest of the Southlands? I figured you’d have the tutorial stage as Sun Jian at Chang Sha.
For the storylines, is there a split where Dong Zhuo doesn’t die and you can play as him til the end (and could you do this while still keeping Lu Bu)? And would the Nanman simply be a defense from Shu and a counterattack on Cheng Du, or a full-blown conquest of China?
Also, who were the Nanyue? I can’t remember what role they had at this point.
Lastly, can you recruit enemy officers in this game in the same manner as from Legends of Heroes? I imagine the minor forces, even with the "generic" officers, are going to wind up a little short-handed.
November 29, 2006 at 10:26 pm #22736Sun Gongli
ParticipantThe tutorials really don’t have anything to do with when the campaigns start. They’re simply battles that won’t really make it into the full campaigns. They don’t tie into the story, really.
The Wu campaign actually starts with Sun Jian fighting Xu Chang’s rebellion. Perhaps THAT should be the tutorial battle?
Storylines… there’s not one in which Lu Bu serves him until the end, sorry, though there is one where he discovers Wang Yun, Lu Bu, Li Su, and Shisun Rui’s plot against him.
The Nanman would be not so much a full-blown conquest as it is a quest for independence. It’s not like the Dynasty Warriors 4-ish "we’re going to take it ALL over," but it’s not like the DW5 "we’re only defending our territory from outsiders," either.
The Nanyue were led by Trieu Au, a famous female warrior, and rebelled against Wu during the latter part of Sun Quan’s reign. They were the ancestors of Vietnam.
CERTAIN officers can be recruited given certain conditions: for instance, playing as Sun Ce or Cao Cao, it’s possible to recruit Zhang Xun into your force, and playing as Yuan Shu, certain decisions will bring Sun Ce and company to your table full-time. The minor forces will be a bit sparse in terms of unique officers, but I’m being pretty forgiving on the officers’ stats, even the generics. Yuan Shu doesn’t have a lot of unique officers, but every minor officer I could include is included, and people like Qiao Rui, Yan Xiang, Yang Hong, and Yuan Yin have good stats.
Stats change over time, too: L? Meng, as in the ROTK games, starts out with pretty low INT, and his ATK and DEF aren’t too high, either. But you can level up officers using items gained in battle. Five unique officers in each of the kingdoms (plus some officers in the minor force) have unique, mandatory items that boost their stats at some point.
November 30, 2006 at 12:45 am #22737Taishi Ci
ParticipantWasn’t there one Yellow Turbans battle that had both Liu Bei and Sun Jian? I think it was after most of them had been defeated and it was like a mop-up mission. Although, it might be a little hard to use that for learning about duels.
Ok, sounds like it will be a good game. I’m sure the Lord would be happy to host the demo and perhaps the full games if you’d like to send it to him, and we can have it in the ROMs section.
November 30, 2006 at 3:00 pm #22738Lord Yuan Shu
KeymasterYep sounds like it has a lot of depth to it. Anyway, yeah we can host it or make a section for it on the site when the time comes if you’d like.
Nice to have you here by the way
Welcome to Lord Yuan Shu Walkthrough Guides ·
Huo Hu's Adventure started Destiny of an Emperor hackingDecember 2, 2006 at 10:21 pm #22739Sun Gongli
ParticipantI’m thinking of making the duel and raid sequences as action sequences. That way, you could play as Gan Ning when he launches his 100-man raid on Wei’s camp, or you could play as Wen Yang when he charges his way through thousands of soldiers.
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