Home › Forums › Other Video Games › Original Three Kingdoms game – Sanguo Shishi
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Terranigma Freak.
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December 2, 2006 at 11:13 pm #22740
Taishi Ci
ParticipantWhat do you mean by action sequences? And how would it shift back and forth from them to normal gameplay?
A raid, I could understand. But duels should probably have a system similar to the one you already have.
December 3, 2006 at 1:08 am #22741Sun Gongli
ParticipantThe duels I was thinking would be a series of passes back and forth, and you have to time your swing or parry right.
As for the raids… let’s say that Gan Ning initiates raid on, say, Li Dian’s unit. There are five levels for every skill, and Gan Ning’s Raid skill is at level 5. The battlefield disappears, and we get a close up on Gan Ning. The player now controls Gan Ning on horseback directly, attacking and slaughtering soldiers.
Level 1: You get twenty seconds (or so) to do damage. +5% chance to confuse the enemy, plus a five point morale drop for every fifty soldiers killed in the raid. You cannot hurt the enemy general, but you can stun him.
Level 2: You get thirty seconds. Confuse chance stays the same. You still cannot hurt the enemy general.
Level 3: You can now attack the enemy general directly, allowing you to injure him, but not cause him to retreat/kill him.
Level 4: You get forty seconds and the confuse chance goes up to +10%. It is now possible to cause the enemy general to retreat.
Level 5: You get fifty seconds. If you kill more than fifty enemies, the enemy WILL be confused. Morale plummets 10 for every twenty soldiers killed.
So, Gan Ning gets fifty seconds of riding on horse back, swinging his sword around and killing people. If he sees Li Dian, he can even attack him and defeat his unit simply by defeating Li Dian. However, if Gan Ning himself is defeated, not only is the raid unsuccessful, but Gan Ning will be forced to retreat.
Now, if you’re playing as Li Dian and this happens to you, you control your general and can attempt to stop the other general’s raid or defend against it by rallying your troops. Riding out among your troops will cause them to quickly reform and be more dangerous targets for the raider. Li Dian isn’t much of a match for Gan Ning in physical combat, but he can still shoot his bow from horseback and hope to defeat Gan Ning that way, or he can attack him from behind. (You can go all out, but Gan Ning’s got about twenty STR points on Li Dian.)
Now, wounding a general wound do one of several things:
– Cause his STR to go down. (If he’s nearly dead, then it’ll drop down DRASTICALLY.)
– Cause his morale to plummet even more.
– Cause his ATK and DEF to go down.
– Halt the unit’s movement.
– Push the unit back one space.
You can also wound a general during duels, of course, and health lost in a raid/duel carries over.
December 3, 2006 at 4:06 pm #22742Terranigma Freak
ParticipantHey Sun Gongli, when I said I want the game to be hard, I mean I want it hard strategically. The game should tests your skills in strategy, not how many levels you gain. The problem with many so called strategy rpgs is that they allow you to level up as much as you want. The game basically plays like your average run of the mill RPG. In the Legends and Fire Emblem games, you really don’t have the luxury of leveling up in your troops some more if you can’t win a battle. I’m hoping you can implement something like that in your game as well.
December 4, 2006 at 12:19 am #22743Sun Gongli
ParticipantYou can’t choose which generals you bring into battle in this game, so there’s not really any leveling up. Units, on the other hand, do gain experience and can be upgraded. And you can get items to boost general’s stats. But these items don’t make a general a lot more powerful – Liu Shan decked out with every item in the game would still not be a match for Cao Cao.
I can’t say a lot about the battles, but I will say that strategy is required for a good deal of them.
December 4, 2006 at 2:51 am #22744Taishi Ci
ParticipantOh, that reminds me: do the path splits occur like in Dynasty Tactics, where you pick from choices between battles? Or do you have to fufill certain conditions in battle to alter your path? I’m guessing a little of both.
December 4, 2006 at 3:36 am #22745Sun Gongli
ParticipantExactly. Yuan Shu’s focuses mostly on his decision to proclaim himself Emperor. If you choose not to, then Sun Ce will join Yuan Shu’s forces, and there will actually be battles where Sun Ce will be the commander on behalf of Yuan Shu. Choose to become emperor, and Sun Ce will abandon you.
However, the first branch of the Wu storyline depends entirely on the outcome of the battle of Xiangyang (Sun Jian vs. Liu Biao) and has nothing to do with choices made.
Some smaller storyline branches (not even branches, really) include:
– Wei and Wu can both get Zhang Xun to join their forces. He’ll show up every now and then as an additional force, though he won’t play a large role, but he’s a welcome addition for either kingdom.
– You can choose which battles to participate in. Certain ones HAVE to be done, but smaller scale ones can be safely ignored, though they may have adverse effects on later battles (if Cao Cao doesn’t deal with, say, the Tai Shan rebels, then they’ll show up to fight for Yuan Shao at Guandu).
December 20, 2006 at 5:10 pm #22746Terranigma Freak
ParticipantHey Sun Gongli, I got something you might want to check out.
http://www.dmajohnson.com/fefactory/’
Check out this site. I know the guy who runs it and he’s making an engine that’ll allow people to develop their own strategy rpgs. Kind of like RPGmaker but for Strategy RPGs instead. I know it doesn’t directly relates to your project, but I think you might want to chat with someone doing something smiliar and might be able to share ideas with each other. Just tell DMA Terranigma Freak sent you.
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