Tagged: Lelcar, Rune Cannon, strategy battles, Suikoden
- This topic has 11 replies, 6 voices, and was last updated 12 years, 8 months ago by Jiang Wei.
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April 20, 2006 at 9:38 pm #4005Taishi CiParticipant
Which Suikoden did you think had the best strategy battles?
April 20, 2006 at 9:49 pm #17744Lord Yuan ShuKeymasterSuikoden IV had the worst, by far, those Rune Cannon battles were ridiculous.
I kind of liked V’s…but it was either really chaotic or really simple. The enemy would be aggressive in some wars and you could never match up the right units, it at least it was hard. This is especially so in the battle of Lelcar when you fight on two fronts.
I’d say one or two. I liked the system in two better but so many battles were automatic after a certain amount of turns.
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Huo Hu's Adventure started Destiny of an Emperor hackingApril 20, 2006 at 9:58 pm #17745Taishi CiParticipantAren’t most of 5’s battles after Lelcar two-front? I never really had problems with those battles, I just wonder why after a certain point your units never have more than 100 troops (except the Dahak).
2’s battles remind me of the Langrisser series.
December 18, 2007 at 7:30 am #17746XiahouJiaParticipantI’ve played only V but I enjoyed battles there. I found them easy enough with beavers on your side. Lindwurm (I hope I spell it right) Cavalry was also a nice unit to have. While those two were the main strike of my army, others were used as support units or hit’n’runners.
December 19, 2007 at 6:23 am #17747Lord Yuan ShuKeymasterWere Lindwurm the dragon knight units?
When I think of the Suikoden V wars I’ll always remember those beavers. Quick through the water, gnawing on boats, loved them.
The hardest battle for me was protecting Lordlake. Of course this is because the enemy is on top of you and sends all of their forces against you – whereas in most battles they stand pat allowing you to set the tempo of the battle.
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Huo Hu's Adventure started Destiny of an Emperor hackingDecember 19, 2007 at 7:30 am #17748XiahouJiaParticipantLindwurm = Willhelm + Mueller. The dilemma was whether to include Richard as the 3rd character as they are all related storywise and +9 attack never hurts or add a support character as the Willhelm’s unit has extreme offence but poor defence.
December 19, 2007 at 1:19 pm #17749NiahakModeratorI always used Lindwurm cavalry with one of the doctors, so each attack they’d recover 10 soldiers. Usually that kept them healthy enough to do a lot of damage before I needed to heal them manually.
February 11, 2008 at 1:18 am #17750antlan87ParticipantI enjoyed 4’s version of 1’s battle when you grew mint, at least until I started killing +40000 mushrooms in one attack. In 2 I found that most of my units seemed useless and damage seemed rather random. In 4 I could do every ship battle without any losses, so that detracted a little. I enjoyed 5’s Kessen 3 esque unit control, and I enjoyed mixing up my unit formations, though I accidentally used the beavers in a land battle once, and ended up using them as a decoy unit.
February 11, 2008 at 3:12 am #17751Lord Yuan ShuKeymasterI think 1’s war stuff is really good at first when you don’t have 3 Ninja’s to predict every move the enemy is going to take. The first battle against Kwanda is fun especially, because you only have like 20 some odd members with you.
Yea antlan, 2 can be really random with those war battles. I always relied on a super unit with high attack, generally Luc with Shu and Hanna or whoever else has like a +3 attack….. or an overpowered Ridley unit.
V was fun but like my post above, it would get a little chaotic especially when the enemy was on the attack (like on lordlake). Beavers were fun to use though.
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Huo Hu's Adventure started Destiny of an Emperor hackingFebruary 11, 2008 at 4:58 am #17752antlan87ParticipantI enjoyed using the beavers to kill any naval bosses just for the fact that these supposedly great commanders got their asses handed to them by giant fur-balls.
February 11, 2008 at 6:30 am #17753NiahakModeratorI think so far I’m torn between 2 and 5.
1’s was too rock-paper-scissors.
2’s was mostly good but felt too random. I loved how you could pick-and-choose units, though.
3’s was quite exploitable with firefly, but gets brownie points for being based on your actual characters – finally a reason to have more than 15 good chars!
4’s had too wide a disparity between good and bad chars and felt too basic after 3’s. Compared to the rest of the game, though, it was pretty good :wink:
5’s was quite good except (as LYS said) it got way too tough to track what was going on. Some imbalance here too – give Zerase one of the suppliers and use Star a few times…
For strat battles I think 5 was a good step. If the next one’s turn-based but otherwise similar I’ll be quite happy, or if they cut down some timing issues. Additional complexity wouldn’t hurt, either :)
And yeah, beavers were funny to use in the water.
July 17, 2011 at 8:17 pm #17754Jiang WeiParticipantwell number 5 chaos was more realistic while number 3 had that build three badass units and you were unbeatable
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