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ludmeister
ParticipantQuote:What's the meaning of Zenbuto? Is it likely the same as Zanmato of FFX or something?You know, that's an interesting question, and the answer is even more interesting now that I've put in a few minutes of research :P
Normally I tend to trust the Wizardry series and spin-offs of that series to get their Japanese weaponry right, since those games feature various Eastern-type classes in their rosters (Samurai, Ninja, Monk, Shugenja, Zenmaster, etc)
Well, in Dungeon Lords, a heavy polearm called a "Zenbuto" was used, and I figured that would be a better rendering than "Halberd" for the coveted treasure.
There's no Wikipedia article for Zenbuto… not sure where good ol' D.W. Bradley found out about it. However, if such a polearm did exist, I'm guessing it was useful for defeating armored cavalry, because…
… when I did a search for Zenbuto, I came up with this slightly different spelling, and a wildly different (and equally cool) weapon:
Zanbato information at ninjato.org
The Zanbato was a huge katana-type weapon, and it seems it was used as an anti-cavalry device when it was employed (the term literally means "horse-chopping saber"), but was so large that it was not practical for melee. According to the article, they could be 12 feet long, so that dwarfs a typical no-dachi.
How's that for a shaky answer? :huohu:
When all else fails... manipulate the source code.
ludmeister
ParticipantQuote:What's the meaning of Zenbuto? Is it likely the same as Zanmato of FFX or something?You know, that's an interesting question, and the answer is even more interesting now that I've put in a few minutes of research :P
Normally I tend to trust the Wizardry series and spin-offs of that series to get their Japanese weaponry right, since those games feature various Eastern-type classes in their rosters (Samurai, Ninja, Monk, Shugenja, Zenmaster, etc
Well, in Dungeon Lords, a heavy polearm called a "Zenbuto" was used, and I figured that would be a better rendering than "Halberd" for the coveted treasure.
There's no Wikipedia article for Zenbuto… not sure where good ol' D.W. Bradley found out about it. However, if such a polearm did exist, I'm guessing it was useful for defeating armored cavalry, because…
Now, when I did a search for Zenbuto, I came up with this slightly different spelling, and a wildly different (and equally cool) weapon:
The Zanbato was a huge katana-type weapon, and it seems it was used as an anti-cavalry device when it was employed (the term literally means "horse-chopping saber"), but was so large that it was not practical for melee.
How's that for a shaky answer? :huohu:
When all else fails... manipulate the source code.
ludmeister
ParticipantQuote:What's the meaning of Zenbuto? Is it likely the same as Zanmato of FFX or something?You know, that's an interesting question, and the answer is even more interesting now that I've put in a few minutes of research :P
Normally I tend to trust the Wizardry series and spin-offs of that series to get their Japanese weaponry right, since those games feature various Eastern-type classes in their rosters (Samurai, Ninja, Monk, Shugenja, Zenmaster, etc
Well, in Dungeon Lords, a heavy polearm called a "Zenbuto" was used, and I figured that would be a better rendering than "Halberd" for the coveted treasure.
There's no Wikipedia article for Zenbuto… not sure where good ol' D.W. Bradley found out about it. However, if such a polearm did exist, I'm guessing it was useful for defeating armored cavalry, because…
Now, when I did a search for Zenbuto, I came up with this slightly different spelling, and a wildly different (and equally cool) weapon:
The Zanbato was a huge katana-type weapon, and it seems it was used as an anti-cavalry device when it was employed (the term literally means "horse-chopping saber"), but was so large that it was not practical for melee.
How's that for a shaky answer? :huohu:
When all else fails... manipulate the source code.
ludmeister
ParticipantQuote:What's the meaning of Zenbuto? Is it likely the same as Zanmato of FFX or something?You know, that's an interesting question, and the answer is even more interesting now that I've put in a few minutes of research :P
Normally I tend to trust the Wizardry series and spin-offs of that series to get their Japanese weaponry right, since those games feature various Eastern-type classes in their rosters (Samurai, Ninja, Monk, Shugenja, Zenmaster, etc
Well, in Dungeon Lords, a heavy polearm called a "Zenbuto" was used, and I figured that would be a better rendering than "Halberd" for the coveted treasure.
There's no Wikipedia article for Zenbuto… not sure where good ol' D.W. Bradley found out about it. However, if such a polearm did exist, I'm guessing it was useful for defeating armored cavalry, because…
Now, when I did a search for Zenbuto, I came up with this slightly different spelling, and a wildly different (and equally cool) weapon:
The Zanbato was a huge katana-type weapon, and it seems it was used as an anti-cavalry device when it was employed (the term literally means "horse-chopping saber"), but was so large that it was not practical for melee.
How's that for a shaky answer? :huohu:
When all else fails... manipulate the source code.
ludmeister
ParticipantQuote:What's the meaning of Zenbuto? Is it likely the same as Zanmato of FFX or something?You know, that's an interesting question, and the answer is even more interesting now that I've put in a few minutes of research :P
Normally I tend to trust the Wizardry series and spin-offs of that series to get their Japanese weaponry right, since those games feature various Eastern-type classes in their rosters (Samurai, Ninja, Monk, Shugenja, Zenmaster, etc
Well, in Dungeon Lords, a heavy polearm called a "Zenbuto" was used, and I figured that would be a better rendering than "Halberd" for the coveted treasure.
There's no Wikipedia article for Zenbuto… not sure where good ol' D.W. Bradley found out about it. However, if such a polearm did exist, I'm guessing it was useful for defeating armored cavalry, because…
Now, when I did a search for Zenbuto, I came up with this slightly different spelling, and a wildly different (and equally cool) weapon:
The Zanbato was a huge katana-type weapon, and it seems it was used as an anti-cavalry device when it was employed (the term literally means "horse-chopping saber"), but was so large that it was not practical for melee.
How's that for a shaky answer? :huohu:
When all else fails... manipulate the source code.
ludmeister
ParticipantThank you for your early thoughts Stallion.
Quote:1. I notice that I can't see how much TP each potential tactician can provide the party with before I assign him as a strategist?This will be difficult to do with the lack of space in the ROM, though I realize that it is a weakness in the status screen. When I decided to add Agility to the status screen, my thought process was that T.P. potential was the odd attribute out since it is only a function of Intellect…
TP Capacity * Int / 256 = Officer's TP capacity
It will be unlikely for me to be able to fix this without transferring Status screen stuff to a separate ROM bank.
Quote:2. There seems to be a little glitch where the three bros. (who start with weapons equipped) are set at 5 Wpn and 0 Def like all default officers until they equip/unequip a different item.You're right, and this has bothered me ever since I figured out how to make those initial items come equipped. I'll see what I can do about scouting this issue out and releasing a fix today.
EDIT: Success! Found a fair bit of extra space where I could hack in the initial attack and defense values, and I have updated the patch on my site. Anyone care to ascertain that it's fixed? :P
When all else fails... manipulate the source code.
ludmeister
ParticipantAwesome, Zhuge Liang! I hope you enjoy it.
Sonic– Got some title screen info up in the Hacking thread. Hope it demystifies it a bit.
When all else fails... manipulate the source code.
November 21, 2011 at 3:01 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39904ludmeister
ParticipantAnother little bit of hacking fun, one of those "finishing touches" when you are nearing completion of all the mods that y'all are working on…
Title Screen text hacking
The title screen, replete with copyright info, produced by yadda yadda yadda lives @ 0x3499f-0x34a4f, like so:
0x34990 —- —- —- —- —- —- —- —- |
T0x349a0 1C21 AB0B 1F24 2217 0A0A 2223 1021 23FF | M~~~PUSH__START|
0x349b0 21E5 172A 0A17 1821 1E22 1718 0A1C 1E23 | ~~~c_HIROSHI_MOT
0x349c0 1E1C 1828 100A 0109 0809 2225 122A 0A1C | OMIYA_1989~~~c_M
0x349d0 0A10 1D13 0A1C 0A12 1E63 0A01 0908 0922 | _AND_M_CO._1989~
0x349e0 650F 2A0A 2217 2414 1822 1710 0A01 0908 | ~~c_SHUEISHA_198
0x349f0 0922 A21D 1F21 1E13 2412 1413 0A11 280A | 9~~~PRODUCED_BY_
0x34a00 1210 1F12 1E1C 0A12 1E63 620A 1B23 1363 | CAPCOM_CO.,_LTD.
0x34a10 7C22 E613 1210 1F12 1E1C 0A24 6322 6310 | /~~~CAPCOM_U.S.A
0x34a20 6362 0A18 1D12 6323 290B 1B18 1214 1D22 | .,_INC.~~~LICENS
0x34a30 1413 0A11 2823 6518 1D18 1D23 141D 131E | ED_BY~~~NINTENDO
0x34a40 0A1E 150A 101C 1421 1812 100A 181D 1263 | OF_AMERICA_INC.
Note that I used the ~ character to render formatting bytes.
This renders into these commands/lines of output (I didn't capitalize every letter, just so I could read it better):
21AB 0B Push start
21E5 17 c Hiroshi Motomiya 1989
2225 12 c M and M Co. 1989
2265 0F c Shueisha 1989
22A2 1D Produced by Capcom Co., Ltd./
22E6 13 Capcom U.S.A., Inc.
2329 0B Licensed by
2365 18 Nintendo of America Inc.
The first two bytes above (like 21AB) are the values in the PPU table where the next line of text will begin to be stored. Every line on the screen is 0x20 bytes long. These byte pairs aren't exactly an (X, Y) pair… it's not that simple. Suffice it to say that most of you will want to write text on lines beginning with 21a0, 21e0, 2220, 2260, 22a0, 22e0, 2320, and 2360. The third byte (like 17) is much more understandable– it is how long the line is (23 characters).
Once you have your text edited and looking pretty, DoaE begins to tell the story. It wipes the screen… and textual abnormalities happen. Well, there's another little place that tells DoaE how to wipe the screen after it's done showing the copyright info:
This string that determines how the Title Screen is wiped is at 0x1d340 – 0x1d362:
21AB 4B 0A
21E5 57 0AFF
2225 52 0A
2265 4F 0A
22A2 5D 0AFF
22E6 53 0A
2329 4B 0A
2365 58 0AFF
Fairly similar to how the Title Screen text is formatted above. The differences are that the length byte (#3) is OR'ed by 40… presumably used as a "fill" function by the DoaE engine. The fourth byte ends up being the "fill character". In this case, it is "0a", or a space.
That's all there is to it!
When all else fails... manipulate the source code.
ludmeister
ParticipantQuote:on another note, something to add to the guide would be how to change the beginning/start up text where people can stamp something onto the intro screenYeah, I've got my documentation on the Title Screen locations… Give me a few moments to get my notes on the subject transferred to the Hacking Guide's comment section.
When all else fails... manipulate the source code.
ludmeister
Participant@ Sonic,
Oh come on you silly… everyone knows computers can't get sick!
So why's my computer so sluggish and leaking all over the table and OMG it's smoking and Ican'tbelieveititsahhhhyayayayaaaahhhhhh
.
.
.
Just remember. Only -YOU- can prevent computer viruses.
When all else fails... manipulate the source code.
November 19, 2011 at 10:33 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39901ludmeister
ParticipantQuote:posting here on the site makes it easier for people to DL and test, especially in beta stages of a mod.Absolutely, and I want to help in my own small way to get the word out about this awesome body of work. I plan to keep posting here as I have interesting things to say as well… when Meteorstrike makes his grand entrance and perhaps begins a DoaE2 hacking document… well, I've uncovered a few things or to about DoaE2 as well :P
Quote:It's a sound idea, I'll add links to all the people with sites, they've certainly earned it.Too kind. Thank you for entertaining the idea, the last thing I wanted to do was to come off as self-serving.
Quote:Sure lud just give me the link.Quote:When you get the new page Lud, just let me know and I'll change the link address to it.It will be http://jeffludwig.com/doae2. I'm going to attempt to get this page up tonight when The Little Dudeâ„¢ goes to sleep for real tonight. May as well not change the link until Monday, though… that'll give me some time to get whatever images I need and such.
When all else fails... manipulate the source code.
November 19, 2011 at 3:24 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39893ludmeister
ParticipantI don't know if this is the right place to post a request like this, but here goes:
I'm getting ready to release version 2.0 of my mod, and I think I'm going to put up a separate little niche for the mod on my site, and if all goes according to plan I should have it up by Monday next week. The niche will be located in the /doae/ directory at my site. At the very least, I would love to be able to link to this Hacking Guide as part of a Resources section in that page, as a respect for all the knowledge that I have soaked in from all of you, but only if MiDKnighT, the contributors to the guide, and LordYuanShu are amenable to the idea. Second, if you linked my name to my website in the guide (just where I'm listed at the top), I would be most grateful. Actually I think it'd be nice to put links to anyone listed up there who has a Destiny of an Emperor site.
Please let me know what think. I hope I haven't overstepped my bounds here, and if I have please feel free to let me know.
When all else fails... manipulate the source code.
November 19, 2011 at 1:24 am in reply to: Destiny of an Editor (permanent beta test mode active) #27127ludmeister
ParticipantQuote:Liu Kui, of all people, is both non-encounterable and non-recruitable. James' officer guide indicates he is encounterable and recruitable.This is interesting… I seem to remember when I played DoaE on my old NES console, I could meet Liu Kui in battle, though I never attempted to recruit him. Though, thinking through all the times I have played via emulator, searching for various better Shu generals to recruit, Liu Kui's name has never shown up. I think there may be two versions of DoaE out there…
Also, I seem to remember the Xiahous and Caos (and Zhang Liao) becoming recruitable normally, at least when playing on the console. This seems to be one of those special deals, and my theory is that after Cao Pi is slain by Sima Yi, every officer which takes part in one of the Cao Wei castle battles (Guang Ling gate, Guang Ling, He Fei fortress and gate, and Ru Nan and gates) is set to recruitable regardless of the table. I added a version of Zhang He to a Ru Nan gate battle in my mod and he is not recruitable until Cao Pi is killed as well.
When all else fails... manipulate the source code.
November 16, 2011 at 7:13 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27119ludmeister
ParticipantNiahak–
Not to pile on, and if you can't get to it particularly soon, it's totally fine, but the two controlling tables for every officer's recruitability, and for every officer's eligibility for participation in random battles have been found! Each officer gets one bit in each table, in order of their IDs. See the hacking guide for details; MiDKnighT put it in the Battles section (thanks MiDKnight! :thumleft: ).
It'd be awesome if, in a future release of DoaEd, a couple of Checkboxes were added to the General's tab so that this could be directly controlled by modders.
Huge props for all you do!
When all else fails... manipulate the source code.
November 16, 2011 at 6:12 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #39881ludmeister
ParticipantMiDKnighT–
MeteorStrike discerned the meaning of "80", "90", and "98" as status bytes… I want to give props to him for that tidbit in beginning the search for Officer statuses in RAM.
When all else fails... manipulate the source code.
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