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MeteorStrike
ParticipantI tried checking up here a few hours ago and the site was down. I then started to worry if it was hacked. I mean, since I'm the latest member, and due to my current posting rights, I wondered if I would be suspected of being party to a site hacking…
I'm a paranoid person, including, but not limited to, paranoia about being blamed for crap I didn't due as a result of a timing issue, or being at the wrong place at the wrong time, etc. I'm glad the site is back up. Hopefully, it wasn't a hacking issue so that I don't get blamed for it. ^_^'
January 2, 2012 at 5:47 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40016MeteorStrike
ParticipantFor Destiny of an Emperor 2, the first value's highest bit determines if everyone should be grouped into the same tile or not. If set, you will have all the Generals occupying the same tile on entrance, and if cleared, they will be forming a line. The next 2 highest bits determines the direction they will face. 0 = North, 1 = South, 2 = West, 3 = East. The next highest bit determines if the Palettes and Patterns need to be reloaded or not. This is done for those caves when a Warp Point simply takes you to a new screen within the same cave, which makes it seem as a smooth transition. (EDIT: I believe this is also used for Castle Palaces that have a back room) The 4 lowest bits are then the Y-Low coordinates of the destination point.
For DOAE 1, I believe all this info is the same. In fact, for DOAE 2, there are no warp points at all that use the smooth transition bit, which tells me the code for Warp Points was clearly copy-pasted into DOAE 2, otherwise they wouldn't have bothered coding in something that they didn't even use in DOAE 2 in the first place.
MeteorStrike
ParticipantOK, I uploaded the Damage Calculator that I had from 2009. Let's see if I can post a link to it now…
http://meteorstrike.000space.com/NES/Destiny_of_an_Emperor/DamageCalc.php
It's pretty much the exact same file except I fixed up the HTML Tables a little bit so it looks a little better.
Note that this script is for physical attacks. It is not for tactics or any of that other stuff. I only hacked it because I was always curious about the damage formula myself and how the soldier count was a factor in it. I think MidNight might be more interested in the other details, but at least that script should answer #1 and #2. The rest of the questions are probably much easier to answer, because the damage formula, (I think) is probably the biggest one to trace, so hopefully the rest should be easy. (I think MidNight already did some work on the other questions too.)
MeteorStrike
ParticipantNice, I just realized my username is a tag and there is another topic referencing it… Well, it's been 2 years, so I guess this project is no longer active, but reading this reminded me that I should upload the Damage Calculator again to my new site. Since its a javascript page, anyone interested in knowing the formula can just look at the javascript code. I'll have to remind myself to upload it later.
I'm actually taking another break from DOAE for now. My recent rush to complete the DOAE 2 map generator before my vacation time ended left me a little exhausted. I didn't spend nearly as much time on it as I did on DOAE 2 stuff back in 2010, or on DOAE 1 back in 2009, but the anxiety of trying to finish before the new year while playing Megaman X2 and X3 on the side, and going to meet up with chicks at the strip clubs left me a little overwhelmed. :p
I'm going to try and finish my quarterly goals for this coming quarter at work a little early, and then I will look into the DOAE 1 map generator, and then if I still have time, I might explore some of these other questions, but I think 12AM is already looking into this stuff. He might come and help answer the remaining questions if this get bumped with my new message. :)
MeteorStrike
ParticipantHi Zhuge Liang!
I wasn't aware there was a mod out there for DOAE 2. Just to be clear, the codes I posted are for DOAE 2, with the translated patch from Magic Destiny, and by "DOAE 2", I mean the actual Destiny of an Emperor 2 game, not DOAE 1 "version 2.0" or anything like that… Just want to make sure we are talking about the same game here, because as far as I know, I am not aware of any DOAE 2 hacks out there other than the translation patches. :)
MeteorStrike
ParticipantHey, don't worry about bandwidth usage. It's supposed to be unlimited bandwidth, even with their free service. The lag problems are ( most likely ) due to the number of servers they use for the free service. I actually like 000space. Even for the free stuff they offer, it's freaking amazing. My only complaint is the lag, but hey, it's free… I might consider testing out a paid account for a while and see if it's worth the money. I hope they accept paypal. But that said, you might get timeouts and "bandwidth restrictions" if there are too many requests at a time. Aside from that though, I believe you should be able to hit the site without restrictions.
Oh, and hey DragonAtma. The politeness doesn't bother me, but the over-politeness makes me feel a little awkward at times, because it makes me feel like people think I'm a **** and that they have to tippy-toe around me to avoid upsetting me. I don't like to have to tippy-toe around other people either. The other day, I met a stripper at a club and she got upset about a discussion we had. I didn't even say anything that should have upset her. I mean WTF? Those strippers can be so sensitive! So I know what it feels like to be on that other side of having to watch out for other people's feelings at every little thing I say, and that can be so annoying…
The other thing that makes me feel a little awkward is over-appreciation. Ever watched the movie Crush? Well, think of it like that, but instead of a hot girl with a crush on you, it's a bunch of guys from a ROM site. Yikes! I don't deserve that kind of attention and appreciation, so it feels creepy like that. But, if any of you IS a hot girl that just loves the DOAE work I do, then hey, by all means! ;)
MeteorStrike
ParticipantHey, thanks! That should make a few things easier when posting.
BTW, the random poker thing is not random. It's actually a page hit counter. It's on a Base-14 number system to coincide with the 14 possible numbers ( 2 – Ace + Joker ). The only random factor there is that the suit of the cards are random, but the actual card value is in series, eg:
2-2-2, 2-2-3, 2-2-4 … 2-2-K, 2-2-A, 2-2-Joker, 2-3-2, 2-3-3, etc. I actually had that idea years ago, and 000space lets you upload php, so I made a php page hit counter custom script.
Also, I think you guys think waaay too highly of me. I mean seriously, NES hacking is not that hard, especially when you get the hang of it. I might have a little bit of an advantage over some of you since I code for a living, but NES assembly is hardly the most difficult thing. I know I sound a little arrogant sometimes in my posts, but I'm really not, ( it's not really arrogance so much as it's over-excitement at getting some of these nifty things working :) ) and this kind of work is not hard at all when you get the hang of it. You'll see that after a while, you guys will get to be just as good at it. But hey, as long as your opinion about me gets me some perks on the message boards, I certainly wouldn't mind that! :)
Niahak, when I finish the DOAE 1 generator, I'll post some of the details so you can add them to your generator. Brace yourself though, because if you want to make a -good- map editor, it's going to cost you a few headaches…. you'll see… (*evil laugh*) Although I'm about ready for a little DOAE hacking break…
MeteorStrike
ParticipantAaannnd…. that didn't work either… OK, I give up… Im going to bed…
MeteorStrike
ParticipantOhh… I wanna try the file upload at least, since nothing else is working…
MeteorStrike
ParticipantWow, I guess it's true what DragonAtma said, if you add an external link, it won't let you add a new topic… too bad, you guys are on your own! :P
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