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wxlancer
ParticipantThanks for the clarification unfy, makes a hell of a lot more sense to a programming illiterate like myself! And all I can really say is, nice work and keep on trucking.
wxlancer
ParticipantSounds great unfy! I don’t know much when it comes to code but it seems like you’re still focused on cracking this open and basically reverse-engineering what you discover – the plan being to add some general changes, but not until after you get underneath all the layers and make it possible for other modders to easily do so as well. Obviously the super-specific stuff is low priority. Again, this is exciting stuff. I haven’t much to say but keep up the good work!
wxlancer
ParticipantWanted to add some suggestions, haven’t yet read through this entire thread to see if they’ve been addressed but am referring mostly to your main first post.
1) I think the most glaring problem with ROTK was the AI. I recall a post on that older shenzhou thread by DragonAtma mentioning that you can change the hex values for other rulers to approach that of Cao Cao’s, but does that fully solve the problem of computer aggression? Obviously its reluctance to attack provinces of more than 400 soldiers is an issue, but is that hex value change enough to make these rulers actually try to win the game? I think passive computer players (especially once the game state “matures”) is by far the single biggest problem that ROTK had. Quite curious as to how you’re handling the AI aspects of this project!
2) A more minor suggestion inspired by your battle changes, notably your suggestion that wind patterns and therefore fire/etc. become more realistic. Might seasonal factors be implemented into the battles? For example fire might be harder to set in winter or regional/seasonal rains might discourage fires but, these conditions might lead to increased consumption of supplies for attackers. Even commanders in modern times have had to account for conditions in their campaigns!
Again, let me know how/if I can help you guys.
wxlancer
Participanthey guys, i just wanted to say that i came to the thread following the decade-long rotk thread over at the-scholars, where you announced in 2007 that you were going to start remaking the game (i am the latest post in that thread which amazingly continues to be active!). while i’m nowhere nearly as deeply expert in the numbers or programming as you/atma, i want to offer my support…rotk was an awesome game whose only real flaw was probably AI behavior and aggression, as well as a crudely ingenious but ultimately nonsensical compatibility system. i commend you guys for undertaking to remake this awesome game…and if there’s some way someone without technical prowess such as myself can help you out, please let me know.
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This reply was modified 12 years, 5 months ago by
wxlancer.
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