LoCC Wei Playable Characters
Legend of Cao Cao Walkthrough
Character Ratings – Let me tell you a bit about the characters and how they stack up. It also includes some extra info on the classes. First of all, EVERYONE can class change twice. Once at level 15, again at level 30. You can class change by buying this stamp like item from the shops. They’ll have it later. You’ll probably start encountering this item in the chapter where you save Liu Bei from Lu Bu. Just get Cao Cao near Liu Bei and they’ll have a conversation. Then Liu Bei will thank Cao Cao and give him a stamp like item.
Cao Cao
– Main character. Cao Cao is an excellent all around character with some awesome tactics. His attack tactics isn’t his main strong point, it’s his stats boosting tactic. That tactic boosts pretty much all his stats (except for mind, or magic power in RPG terms) for a random number of turns. His Wind and Fire Attack spells are weak, but can come in handy once in awhile. He can also heal, but again, it’s weak. Cao Cao probably ranks second to Diao Chan and Dian Wei for being the hardest to hit. But that doesn’t mean you should be careless. There is an easy way to equip Cao Cao with some of the easist to find special treasures that can really beef him up. His Sword of Heaven, (the default sword he comes with) Silver Armor (from XuZhou chapter) and the Wind God Shield (from Yuan Shao) will reduce both physical and tactical damage by a grand total of 30%. None of his growth can go up any high so don’t ever waste your stats boosting beans on him.
Xiahou Dun
– Definitely a top 5 character. He has excellent growth and really good reflex. He has the third highest reflex after Dian Wei and Diao Chan (but either tied or a little below Cao Cao). Xiahou Dun can execute quite a few double attacks and dodge often. He is tied with Xu Chu for raw power. You might consider giving Xiahou Dun 12 luck beans to turn his luck growth to A rank, but it’s pretty hard.
Xiahou Yuan
– He is a good all around character with good growths. You might want to use 5 defense beans to increase it from B to A. It’s pretty easy to do, but I wouldn’t try it with his other stats. Xiahou Yuan can die ONLY if you play the “evil” route in Ding Jun Mountain. That means your bar has to be red and you must be stupid enough to walk up to Huang Zhong to duel. If you’re playing the good route, Xiahou Yuan will only get defeated rather than get killed if the duel is triggered. A very easy to escape death.
Cao Ren
– Decent mounted character, but you have Xiahou Dun and Zhang Liao. Forget this guy when you get Zhang Liao. If you still want to use him, you should definitely give him 1 strength bean to increase his strength growth. Yes, 1 bean is enough to make him stronger, but still not as good as Xiahou Dun or Zhang Liao.
Cao Hong
– Crap. Just ditch him as soon as you can. Cao Hong is an armor unit, and armor units have one advantage; they can travel normally in water terrain. Very helpful in Wu chapters. That doesn’t save Cao Hong though. I wouldn’t waste my beans on him either.
Yue Jin
– Better than Cao Hong and has potential, but Li Dian has better potential. It takes 6 strength beans to boost his strength growth from B to A. While you only need 2 luck bean to go from B to A. Neither of them are hard to accomplish. Boosting reflex requires 18 beans, very hard so I wouldn’t bother.
Li Dian
– Li Dian’s strength is in his potential, not his original stats. You need to give him some beans to really make use of him. You need 4 strength beans to go from B to A, 1 intelliegnce bean to go from B to A, and 8 reflex beans to go from B to A. Intelligence is pointless so I wouldn’t waste my time with intelligence, but if you bring up his strength and reflex, he becomes better than Pang De.
Xun Yu
– He’s an attack based tactican. USE ALL tacticans. They don’t need any boosting since their main strength is their intelligence, and every single one of your tacticans have S rank intel growth from the start. I think their real weakness is that it’s hard to increase their armor’s experience points. You have to take damage for it to go up. One of the most obvious ways is to get hit by tactics since they can take tactical damage better than the physical units. The other way is to walk up to an enemy tactican and wack him with a physical attack, he’ll counter with his own physical attack doing very little damage and giving you some armor experience points. This trick works for all your tacticans.
Xun You
– He’s a healer and uses support based tactics. Use him. Here’s another tip if you’re having trouble raising the weapon experience points of any of the tactic based guys. You might consider spamming your tactics when victory is clearly in sight. That extra few turn of spamming could net you about 10 weapons experience point in a few turns. This trick works for all your tacticans.
Dian Wei
– IN-FREAKING-SANE!!! Sadly, despite his historical profile giving him a 100 point strength, he is limited by his class abilities. His strength won’t be as high as Xu Chu or Xiahou Dun or Zhang Liao. But he has so many advantages it’s not even funny. Ok, this guy has the best reflex growth tied with Diao Chan. That means Dian Wei will have a much higher accuracy than other. It’s virtually impossible to hit him; can pull off critical and/or consecutive attacks like mad. Can use 2 of the best special weapons in the game. And the only one able to pull off 4 critical attacks!!! If you equip the Twin Whips, you have a character who can pull off 3 critical attacks in one turn if you’re lucky! Sure, the odds of pulling off a consecutive attack plus a critical twice is rare, but seeing 2 critical attacks is not. His class is martial artist type meaning most terrain can’t slow him down and can travel like normal in water! Wait wait wait! Dian Wei has tactics that can be used despite his low intel! First of all, his lower strength isn’t an issue when you use his strength boost tactic (looks just like an up arrow icon) making up for his slightly lower strength–and his strength not bad to begin with–along with even deadlier tactics when he class changes. This guy can lower people’s reflex (yellow down arrow icon I believe) and can poison people. While poison’s damage isn’t high, especially with Dian Wei, poison can cause all sorts of headaches. It can do damage and poison enemies for a random amount of turns, or it can do damage and not poison. It can also poison and not do damage, and it can completely miss. Poison can slowly drain enemy’s HP, very nice! Reflex down reduces the same amount no matter the intelligence!!! Oh and if you still want to make him more powerful, give him 11 luck beans to increase his luck growth.
It’s pretty hard to do, but the rewards are great.
Cheng Yu
– Same as Xun Yu. Alternate between him and Xun Yu, or use both at once, it’s up to you.
Guo Jia
– Kind of a dark magic like class. You’ll probably be using his poison as his main offensive attack. His class give him better healing abilities compared to Chen Yu and Xun Yu, but not as good a Xun You and Man Chong. He can also lower enemy stats and cause other status problems to the enemies. Also, Guo Jia can die and alter what happens in Battle of the Red Cliff. Saving Guo Jia means you have to retreat from battle where you prusuit Yuan Shang and Yuan Xi further north. In this battle, you have to bring both Guo Jia and Zhang Liao. At the beginning of the battle, choose to retreat and Guo Jia survives. If you choose to stay and fight, Guo Jia dies at the end of the chapter. Also, keep in mind that even though you saved Guo Jia, you can’t use him for 2 chapters. I thought I’d tell you so you won’t freak out when he’s not selectable in the character selection screen. If you’re a perfectionist and wants to keep him alive, you’ll never see the bonus battle where Cao Cao flees after the lost in Red Cliff.
Yu Jin
– He’s a foot based archer so his attacks are a bit more versitile than Xiahou Yuan, but he can’t move as far as the mounted ones. Forget this guy, he sucks. Use Xu Huang if you want a foot based archer. He’s surprior in every way!
Xu Chu
– It’s Xu Chu for crying out aloud!!! Ok, want more convincing? Like Dian Wei, he can use tactics. Yeah, his earth based tactics don’t hurt as much until he gets the really powerful ones, but he also has the ability to travel freely on rough/mountainous terrain. Also, he can lower enemy’s defense to make use of his already high strength. Plus, Like Dian Wei, you might find yourself playing defensively in some chapters waiting for enemies to come to you. What better way to screw them up when you can lower their defense or cause a little extra damage while the enemies are trying to approach you!? Also, unlike the tacticans, tactics aren’t you main weapon, so you have no need to worry about MP. Once it runs out, you can attack with your regular attacks. It doesn’t get any better than this. Oh yeah, he’s the only one who can equip the featherless arrow allowing him to attack like an archer. His only weakness is naval battles. If you still want to make him better try giving him 11 reflex beans to give him a big jump. It’s pretty hard, but like Dian Wei, the results are spectacular.
Xu Huang
– He’s the only other foot based archer besides Yu Jin. Xu Huang is also suprior to Yu Jin in every way. Like many others, he require reflex beans if you want him to become unstoppable. Of course with so many people needing reflex beans, it could be hard to decide. Give Xu Huang 6 of them if you want to see the results.
Man Chong
– He can heal, use him!!!
Liu Ye
– He’s the only catapult you get. Catapults aren’t very accurate or powerful, but they can attack from very far away, and they function just like archers giving you more damage on mounted units. One more thing, he can hit 5 units at once and gets his own exclusive catapult that can poison enemies. He’s an accquired taste. Very unique and fun to use. Some of you might not like him though. He’s hard to level up at first, but once he class changes he can attack 5 units at once. Liu Ye and Zhang Liao are my number one choice for reflex beans. Catapults miss often due to low reflex growth, but if you can give him 9 or more reflex beans, you’ll have better results. Oh yeah, he could also use 9 strength beans. There’s not much competion for these, so I would definitely give those to him as well. If you manage to give him 9 of both beans mentioned above, you’d be crazy not to bring Liu Ye to battle!
Zhang Liao
– He’s Zhang Liao!!! He is a little weaker than Xiahou Dun, but like Li Dian, he has good potential. Unlike Li Dian, he’s still quite a worthy addition to your team without using the stats beans on him. My advise, use reflex beans on him to make him on par with Dun. Oh yeah, according to the chinese sites, they recommend getting Zhang Liao when he’s under level 15 for the best results. Enemy levels are based on the average level of your team.
Diao Chan
– She’s like a mini Dian Wei, but not quite. She’s really weak and has low HP. She can also use the 2 awesome weapons Dian Wei can use, and has her own special tactics. She has a tactic that can boost other people’s (but not her own) strength. She can remove status affects…..when she’s at her highest class, she can automatically recover and remove status affects on all units surrounding her at the beginning of each turn. She also has a tactic that can suck enemy’s HP and restore her own. Actually, Guo Jia and Jia Xue also have this tactic but it’s inaccurate. I brought this tactic up because Diao Chan can use the shooting stars. That means she can confuse people and have 100% accuracy when she (or Guo Jia and Jia Xue) uses the HP drain move. If you lost Dian Wei, then I suggest you give all your strength boosting beans to Diao Chan and try to get her strength up. Give her 4 luck beans to boost luck, and 13 leadership beans to boost defense growth. It’s boosting her defense that’s the toughest part.
Jia Xue
– Another Guo Jia on your side. Nothing wrong with that.
Cao Pi
– LAME! Seriously, don’t waste your time on him. You have Xiahou Yuan and Zhang He.
Zhang He
– If you don’t want to use Xiahou Yuan, you can use Zhang He. Forget that turd Cao Pi. Without the beans, Zhang He still has superior luck and reflex compared to Xiahou Yuan. But he doesn’t join as early as Xiahou Yuan.
Sima Yi
– Only mounted tactician in the game. Use him. He also has this wind based tactic that can hit pretty much every enemy anywhere on the map. Provided they’re not in places that protects them from wind tactics. It’s pretty cool how you can take a good chunk of many enemies’ HP before you even get near them.
Pang De
– If you skipped out on Li Dian and Yue Jin, Pang De is the armor unit to use. He is very powerful. In the “evil” path, Pang De can die, but like Xiahou Yuan, it’s extremely easy to avoid. Just don’t touch Zhou Cang, or if you do, make sure you land the final blow killing Zhou Cang. Otherwise, you’ll get into a cinematic duel and get killed instead. Also, in evil path, Pang De gets the award for killing the most people via cinematic battles. Don’t bother with beans. Pang De joins too late to make use of them. Besides, he’s quite powerful without them.
Cao Zhang
– He’s better than Cao Ren and quite powerful. He’s not too bad, but don’t waste your beans on him since he joins pretty late. Not bad if you need an extra character.
Bonus Hidden Character
– This guy is only playable if you choose the “good” path. He is a famous person from Shu. A good character, though you probably already have the same type of unit with better stats by the time you get him. Like Cao Zhang, don’t bother with the beans. He also joins with a special weapon.