Suikoden 3 Hugo Suikoden III Index : Walkthrough/FAQ
Hugo Chapter 1
You’ll start off seeing Hugo riding around and eventually you’ll be in Karaya. Talk to the villagers when you get the chance; you’ll get some donations of weak items. Jimba advances the story, as he prompts your mother and Luce to come out. Tomorrow you’ll be leaving to Vinay Del Zexay as the Grasslands messenger for the peace treaty. After this conversation, head to the northeastern-most hut to rest.
In the morning you’ll be leaving and will have some options when you get out. Heading to Duck Village first is a smart choice, to check out the shops and potentially the Lottery. Brass Castle and ultimately Vinay del Zexay are your goals so head that way. In Brass Castle, upgrade your weapons to level seven if you can and get some Belt’s of Strength at the Item Shop. In the center area, Lulu will get bumped into by the knights and some talking will ensue. Pick the first option and move on and you’ll be on the left side of the Brass Castle. Quickly re-enter the center area and go to the trainer to hone your skills some more. You can stop at the Rune Mage if you’d like but you probably won’t have too much business there so go to the Zexen Forest.
Not much to do here except pick the herbs and find a Recipe. In fact I’d ignore all of this so that you don’t clutter up Hugo’s inventory; just head through the forest to Vinay del Zexay. Now there is another scene here and lots to do. First, take the left path and go in the gate; this is the Lightfellow house. Give Jimba’s Pendant to the Butler and you can ask for things; if you ask for money he’ll give you 5000 Potch and if you say “Is that all?” he’ll give you another 5000. Kind of shady for a nice Karayan like Hugo but money is money.
You may wish to buy some more Lottery Tickets here. Be sure to walk by the center market area, as you’ll meet Guillaume and Melville. West of here, by the Rune Shop, is Alanis who talks to her friend Elliot about the secret password to the Saint Loa Knights. These kids then run off and into an alley, so follow them and climb the ladders. You’ll be prompted a password at the window so choose “The Three Knights of Zexen”. Inside you’ll end up agreeing to help Melville prove his father was no liar, and in turn prove that Guillaume is a fraud. Meet them at the town gate and go outside now, to your new destination.
Melville and Alanis have a pretty decent Unite actually. Furthermore, this cave is pretty straight-forward. There are rooms that head straight north like the one you start in, and then there are those that wind up and down, where you must be careful not to fall down. At the second of these rooms you’ll see some bandits. They shouldn’t be an issue so continue on and Guillaume will trap the three kids and separate them from Hugo, Lulu and Sergeant. The latter three will have another bandit battle of their hands while Guillaume will duel Melville. Melville can’t win and will usually die in the first turn, but this is enough time for Alanis and Elliot to flip the switch and allow the other three in. After the scene you’ll be out of here, and you can go to Brass Castle or wherever now. If you return to Vinay del Zexay, the Saint Loa Knights will leave you.
Definitely go to Brass Castle though, if for no better reason than to upgrade your physical skills. A tough, optional battle is on the horizon and it’s good to be prepared should you wish to attempt it. Anyway, go to the Inn when you are ready and rest; the next day you go back and deliver the message. When you are back at the council building, they’ll again treat you like shit and make you wait. Just give it to the Zexen messenger though, it’s less hassle. You’ll leave so head back to the Inn.
During the night you’ll be talking about the advantages of Grassland. Hugo will then hear Zexen’s come and they end up waiting outside of the Inn. They’ll go in and attempt to apprehend you but you’ll have fled. Continue westward and you’ll see two orange Zexen’s and a Zexen Knight. The Knight takes off a ton, so be careful. Heal up and continue out of Vinay del Zexay. As you walk up the ramp you’ll get put in a pincer attack with four Zexens; two knights and two orange Zexens. At the Vinay del Zexay exit, Leo and Percival will be waiting for you. You can choose “No Chance!” to fight them, but it is a tough fight. If you choose the other one, Fubar will come in and you can flee. If you chose to fight however….
It is Leo, Pervical and two Zexen Knights. This is a tough battle so hopefully you can get off a Breath of Ice and especially Hugo’s Wind of Sleep. This put everyone but Leo to sleep and then I went to work on Leo for three turns. Once he was wounded, the battle ended and Fubar just saved us. Run through the Zexen Forest and onto the Brass Castle, where a scene will ensue at the center area. Lulu will be busy being stupid and loud, while an insolent Zexen fan will cause Leo to spot your party. I don’t know who I’d rather kill at this point, the Zexen guy or Lulu.
You’ll be dumped in an underground area via the kitchen chimney. Fortunately you’ll be on the Grassland side and can head to Plain Amur. In the distance (on the second screen) you’ll see Karaya Village on fire. Sergeant acts swiftly and you should too; save and unequip all of Lulu’s possessions. By the way, the monsters here have been upgraded and the Dark Bunny has a Screw, if you didn’t get it in Geddoe’s quest (for Gadget Z).
In Karaya you’ll be at the scene that all three of the main characters experienced. As you walk in, Lulu will run off to “protect our families” while Sergeant chases him. You’ll see Chris looking at Jimba’s armor as you walk in. Lulu runs up to her and Chris kills him instinctively. You can duel her here or ask her some questions if you choose “Why!?”, but either way the knights will leave. The three of you that are left bury Lulu and Hugo gets some harsh lessons about war. The chapter ends as you go off to Duck Village.