Flesaria Forest Nth
Time for the long trek to the land of Porpos-kin. Start off by entering Flesaria Forest North, and instead of taking the route towards Grayridge, you want to go west towards Giney Valley. Just as you get outside though you are stopped by Meruvis. He comes with a friend, Gadburg, who is a blacksmith from Astrasia responsible for forging the Blades’ weapons. Chrodechild wants him stationed at your Forest Ruins HQ for your support and also so that he can privately do work for the Blades without the Mage Lord watching (so that Mage Lord doesn’t steal his services for himself).
Anyway, at Flesaria Forest North, just go west to the second screen. Then west some more and north for a sign. Northwest towards Giney Valley and you will be on the world map.
Travel west until you get to a west / east split. Take the east route as it wraps north and west for a Peach Juice. There are big Sledge Mantis’ around here, with 1500+ hp but only take off 50 to one ally or 25 to all. Not too tough. There are two paths to a new screen west – the lower one should be taken first for Mixed Herbs, then take the upper one going west to advance. This northwestern path leads to another northwest /southwest fork. Take the southwest route until you reach a new area.
From the entrance of this new area, go straight west for a Healing Incense. Go all the way northeast now to a new screen (underneath those big rock mushrooms). This nets you a Truffle Stew. Go back to the last area and go all the way northwest out of Giney Valley.
Tehah is just up ahead. Very icy village. Something seems to be going on just as you enter (common Tierkreis theme), but first go to the residence. Talk to the strange old man in the west part of the house – this Sotah is like a Tierkreis encyclopedia for you. If you keep talking to him and reading about stuff, eventually you can ask him to come with. He won’t yet but later on when your HQ is bigger, check back.
Look at the vendor in town. Nothing too special in terms of Weapons / Armor / Accessories but it’s probably worth checking out incase there is something that is a fit for your party. Rest, save, and go to the Plaza. Guess who is here? That wonderful guy Macoute has been stationed here to recruit for The Order of the One True Way. These mountain folk don’t buy his garbage though. Some little kid comes in and denounces Macoute at the end, then Hero comes forth and taunts Macoute too. Macoute can’t handle the humiliation and leaves.
Just as your business at Tehah has finished, Luvais shows up. You’ve seen this guy all over. He assures you that the Order will not be sending military force this far, and then he runs off. You’ll see him again, but it’s time to go to the Ch’olui Mountains.
A neat snowy mountain. Take the north route looking for west paths (second one leads to a Fur Cape). Northeast from this point until the path begins to wrap northwest. The party makes a stop in the new area, where that kid is. He tells you that the snowslides are a deathtrap for you, but maybe old Dogha could help you. This kid is Nhazu by the way, Dogha’s Apprentice. The top of the mountain is to the west, but go northeast when you gain control to Dogha’s hut. Northeast in this new area, but look for a southern path when you can for a Ch’olui Cabbage. Northwest has a Janam Potato. Time to check out that northeastern hut.
Dogha is inside, as Nhazu calls him out. Dogha does not seem confident in you, but assure him you will do as he says. Now with Dogha at your side, go back southwest to that sign. Then go west from there like it says and look for a route to the next screen. North and east for a Wool Hat, then head a long ways west to the next screen.
This is the snowslide area. You are advised by Dogha to go north despite Liu’s reservations. Follow Dogha and you will dodge a snowslide. Follow that route he suggested west and to a new screen. South when you can, then go east back to that previous area through this new path. Grab the Wool Robe, then go back west and southwest in the next area. Nhazu and Dogha leave you, with their work done. Actually though, go back north and northwest for a pair of Fur Shoes. Now go southwest to exit out to the world map.
This is the place you are looking for. Home of the Porpos-kin, it is 6 days away. But when you get there it is truly amazing. Attempt to enter this huge Conch Shell of a town. As you do so, you meet a few human wanderers. They tell you that these Porpos-kin are stingy towards humans. Fortunately you have Cougar.
Cougar introduces himself as a member of the Furious Roar Tribe. They are actually willing to hear your party out now. Cougar shows you to Nimni, the lead warrior of the Porpos-kin (who you fought earlier). Nimni apologizes for the previous fight and wants to show you to priestess Neira. Evidently this priestess is waiting for you at thet Temple of the Sea God Ninulneda; the guardian diety of all Porpos-kin. So, choose to go to this temple.
Neira is an interesting looking Porpos. She all of a sudden turns against you and says that the Order of the One True Way stole the Beads of the Maiden from them. Clearly, that is where the hatred stems. The spirit of the Sea God Ninulneda then leaves Neira after this talk. Hero is willing to retrieve it though.
Nimni joins you, as Nimni knows the Coastal Cave area well. He replaces the one optional character you brought along (which was Jale hopefully so you can level him up around 25 or so and beat Selen, if you still haven’t). Before venturing onward, you may check out the weapon shop and get a Trident for Nimni. A Shell Backplate is nice too. And the Silver Boots are arguably the best accessory you can buy to this point.
Coastal Cave Near Naineneis
This cave is rather massive at first glance. Don’t be overwhelmed though, just follow. As you enter and go north, the first set of Bds of Priestss are recovered. There are several sets of them evidently.
North more and look for an eastern route. A northeast / southeast split after this, but the latter is a dead end. So go northeast for a Seashell Shield. Next, go back to the beginning area where you initially took an east path, and this time go north a tad more and west. Then southwest, all the way for a Trident.
To the north, we have an interesting phenomenon – hot springs, five different ones. Took the second one from the right first. Northeast up here for a Shell Backplate. Second spring from the left is a dead end, and the eastmost hot spring is a dead end for us too. The first spring from the left though leads to 30000 potch (on the left as you are going north). Then take the middle spring of the five.
Go a long ways north, then east when you can for Adept’s Shoes. Back west to the path, and all the way north for Mystic Medicine. West from here and eventually north to a new area. East across this misty room, and rest up before entering the next area. It’s a huge crab and it has prevented the Porpos-kin from gathering their treasures. Liu surmises that this is probably a renegade, which makes sense considering the Porpos-kin cannot defeat it. Not that tough of a battle though. Use Masterpiece by the Hero and Two-Way Spear with Cougar. This will take off massive damage though Cougar can only do this once. Stay healed as this boss has 2000-2500 HP so it may take a bit. The crab has a fire breathing attack for 50-70 damage on everyone, so heal from that. A Rainbow Thread and Giant Crab Meat are your rewards for this monstrosity.
Afterwards, the last beads seem to be the equivalent to a book for humans! It provides a new vision for everyone, including Nimni. Just as you are leaving…Conon seems to have been onto you. It is just Conon the Archivist here, and you can actually win this battle. Your magic points may be limited from the last battle, unless you gained some levels and in turn restored your status. Either way, you should have plenty of Masterpiece’s left for the Hero to use. Use Two-Way Spear by Cougar if you have it, and Liu can cast attack magic or set up barriers. Though with Hero’s Masterpiece, Conon’s 2000 HP or so will evaporate real quick. Little EXP for you, but you obtain Ninja Garb and a Revival Statue.
Has Conon lost his powers, or are you just getting stronger? At any rate, it’s time to return to Naineneis. Go to the Temple of the Sea God Ninulneda, as the sea God once again takes control of the Priestess and orders the Porpos-kin to fight alongside you against the Order of the One True Way. The support of the Porpos-kin is now yours.
As you leave the area, Liu asks the priestess her opinion about the beads and books. Go to the entryway to speak with Numnu, a little pink Porpos-kin. She runs off and won’t join yet.
On your way back to the Forest Ruins, stop by the Village of Tehah. Check out the Weapon Shop / Inn and talk to everyone – one of the villagers (innkeeper) offers soup (assuming you are in the ‘sprout’ season. Hero loves the soup, then a huge man comes in. It is his concoction. He doesn’t tell his name or join, but this event sets up a Mission Request later that will allow you to recruit him. Note that if you try to taste soup later on, do so during the ‘blooming flower’ season instead of ‘sprout’.
The Porpos-kin beat you back here. Nimni brought Nemne and Nomno. Nomno just sleeps. A messenger has come about the Magedom. Just exit out and re-enter the Forest Ruins. Luvais comes and greets you again! He says the Grayridge Chapter is planning to attack you once again. He also tells you the Order may send in spies to act like they are allies but are actually members of the Order. The party decides to just attack them head on without Magedom help.
Now a scene in Flesaria Forest. Your wanderer look-out member fortunately does not fall for this ruse. However they have advanced quite far already, and Hero taunts the lead ‘refugee’. You then begin a battle against three Cynas Men. These three like to guard, and their attacks only take off 40 or so anyway. Meanwhile, 600 damage or so should do them in. Repel this weak effort by The Order, and you will be back in the Strategy Room with Luvais. Luvais joins you after this, he has provided so much help and is eager to join. He likes your prospects more than the Magedom.
In the main hall, Nakil tells you about the Auster who disappeared from Ladzaa Fortress that led the mages to try to attack again, but fail. Nakil then says it is time for another attack, but Hero and Liu are mad that they have to clean up the Magedom’s problem. Anyway, tell him to wait for a bit so you can report on your Missions. For Make Allies of the Porpos, you obtain 10000 potch.
Lots of new requests actually. Sign up for Demon Hunting in Gineh. The Peddling Wanderer wishes for you to get rid of this demon with a horn at Giney Valley. Before you go over there to do that, equip your new Mark of the Stars abilities that you gained. And outfit your new character’s with Mark of the Stars (Luvais and the Porpos-kin in particular).
Bring a decent party here. If you explored Giney Valley well, you may have already came across this dead end where the Demon is. It is the waterfall is the west-most section of Giney Valley. The exit to the World Map is in the northwest, but if you work your way all the way south, you can go to the southwest for a waterfall area. It is empty, but when you get out and move on two wanderer’s run out saying there is a beast. It doesn’t seem to be attacking anyone though, so head back over to the waterfall.
This Auster man is actually nice, and just glad to meet someone understanding like Hero. After you find Muro, just talk a bit about his journey and then you can recruit Muro. Just ask him to join and he’ll do all the heavy lifting. Report on Demon Hunting in Gineh for 10000 potch.
Next, sign up for Order Approaches Naineneis. We must repel the Order for our newest allies. Nimni and Hero join up and automatically go to Naineneis.
A porpos greets you and tells the two of you the situation. Then you go off to the Coastal Cave.
Some Order Soldiers are here but so are Dromon and his fellow pirates from the Lonomakua waters. He has Felecca and Xebec at his side. The three of them get in a battle with these Cynas Conscripts and use a unite that wipes one of them out. Looks like they won’t be needing your help, but it’s nice to meet them. Nimni tells you that they are from the northwest chain of islands called the Lonomakua Islands governed by the Lonomakua Chiefdom. These three go off for a Hot Spring bath. But actually they stop back so that Felecca can pet the Porpos. We’ll see more of them later.
Back here, go to the trade post to see that pair you saw when you first visited. The kid is Tuhululu and the mom is Rekareka. She thinks she’ll run across you again, which is true.
Go to the Inn / Shop. It’s that gambler Semias. Looks like you lose the bet, but he doesn’t force you to pay. Semias then says he’s off, looking to make the biggest bet ever. Nothing else to do here, so return to the Forest Ruins HQ.
Forest Ruins HQ
Go to the area of HQ where Logan, Sisuca and Erin reside. You should see that gambler. Semias has not been recruited.
Report on your last quest, Order Approaches Naineneis. We still get 30000 potch for this, despite doing nothing. Next, sign up for Find the Chef. You have to go to El-Qaral to make this Mission happen, but stop by Mislato River along the way.
Take the path like you are going to Salsabil, and you will get ambushed again by those ruffians. The weaker ones take off 25-30 with their attacks, though they are quick. The Ruffian Head has a more powerful Mark of the Stars attack for 70+ damage. Nothing you shouldn’t be able to handle in a few turns though. These guys fall back once again, though Hero tries to explain to him the true nature of your alliance with the Magedom.
Go to the Imperial Palace to talk to Asad. He says your request is to find the cook Wustum, who you ran into at Tehah Village. He tells you the back story of how Wustum got mad at the Mage Lord and Shairah, and then left. Hero decides he might ignore this quest. But head to Tehah Village to at least see what Wustum is up to.
Talk to the Innkeeper. Turns out the chef Wustum left as the Magedom soldiers were after him. Maybe they headed up into the mountains?
Time to traverse these mountains once more. As you get north to the second screen, go west towards the top of the mountain. Quickly you will see three Magedom Soldiers and Wustum. The soldiers are going to tie him up. Actually though, this level 10 guy can hold his own and wins the fight with regular attacks. Tell him to just come to your place and ignore the magedom. You might get in trouble with the Magedom for having him there, but who cares really. They are starting to look more shady by the minute.
Back to the Forest Ruins HQ to report that Find The Chief quest and gain 100 potch. Besides the Icas quest that you cannot do yet (not enough young females), you should see the Sorry to Keep Bugging You! Mission from the other-world Marica?. Marica? is now a companion.
The scene then fades to Grayridge. Marica? suddenly just asks Hero to fight it by himself! After one Hero attack, the battle ends. Marica? was trying to see if Hero really was from another world – if so, he should have been able to defeat that Renegade. This is an easy request to fulfill, and when you return, you get a haul. Report on Sorry to Keep Bugging You! for 50000 potch.
Forest Ruins HQ
About this time, it was ‘blooming flower’ season. From my experience, Selen seems to show up every other blooming flower season, but I only fought her twice (meaning I fought her on the first blooming flower season, lost, then tried to fight her the next one but she didn’t show up. The third blooming flower season though she showed up right away (coming from the front entrance of course)).
Selen beat me before with Jale at level 18 or so, but Jale is now level 25 and has the Argent Fists. This battle should be more feasible now assuming you don’t get unlucky with Selen’s ‘Mark of the Stars’ attack. Looks like Kasumi’s Shrike Rune from Suikoden I. There is potential knockdown for both you and Selen so it can really swing the fight. You will need to use some Mega Medicines, and Two-Way Strike when your HP is full. Selen only has 1000 HP but if you fought this earlier, you know it is a tough fight. Jale should level up to about 28 after this fight, making him even more of a monster in battle.And you will recruit Selen afterwards. Selen as an Ally can be used in battle with the Shrike Strike Mark of the Stars attack.
This should be it as far as side quests for now. Return to the Strategy Room and talk to Nakil. Agree to help them get started at Ladzaa Fortress one more time.A new mission is accepted, as Hero and Cougar join with two members of your choosing to storm Ladzaa. You also have the Porpos-kin in one group, with Nimni, Nemne and Nomno. I put Muro in there to be a beast in the front-center. Hero (Argent Grt Swrd, Warrior Armor, Adept’s Shoes) and Cougar are so overpowered, so I just put some under-leveled characters with them in Marica and Logan. Choose your party and then it’s time to go off.
El Qaral is your first stop. Unless you need to save or go to the Weapon Shop, just go straight to the Imperial Palace to meet up with Danash VIII. Danash praises your party but talks down to Chrodechild and the blades. It seems Danash is pitting the Blades between your company. Just go straight to the Blades area after this. Some of the blades and Roberto are falling for the Mage Lord’s trap. Hero explains everything and Chrodechild is happy. After this, go to the Imperial Palace and talk to Asad. Tell him you are ready for Ladzaa Fortress.
The key to Liu’s plan is Nimni and the Porpos-kin. Hero and friends are to lure out the Austers, and then Nimni and his friends will rush through the river and open the gates. As you run north, Roberto comes up to tell you that the way to the bridge is secure.
You’re ran this route plenty of times. Go north, then east all the way, then north. The path then wraps northwest. The bridge is open this time as you run across the first area of it. The second area though, you see those Austers. But Vaslof is not with them this time. You can take these three. They have about 600-700 HP, with decent defense and they take off 50. Heal if you need to Three Mega Medicines for the win.
Hero talks some trash, and sure enough Vaslof and Resno come back out. You still cannot do much damage to these two, and they still take off anywhere from 80-120 damage on you. Stay healed, the battle ends in 3 turns like all of these types of battles. Hero can’t get through these great beasts, but this is when the Porpos-kin make their strike.
Nimni and friends sneak up on the Order Soldiers inside. The porpos-kin have to defeat a Cynas Captain, Cynas Conscript and Cynas Archer. Nothing too hard, though your party isn’t exactly stacked. Lots of raining spears on everyone with Nimni and Nemne, and stay healed. All will go up to level 22-23 if they are not there already.
Hero rushes in after this, with the gate open. More magedom soldiers come along with the blades, Asad and Roberto. Ladzaa Fortress is back in the hands of the magedom, thanks to you. After the battle, the party finds there are no hostages! The hostages must have been taken up north. Next order of business is getting Cougar home with Hotupa’s help. Just head straight left to an open room and Hotupa find’s the Gateway.
The party reaches the corridor through this new gateway. Hero tries to go to Cougar’s world, but he cannot. Cougar would have liked him to see Chief Diulf. Cougar leaves this time, and it works. When you get back from the corridor, Hafin and Liu come in to congratulate you. There is a next step according to Asad. We must secure the northern Order base where the hostages are being held. Might as well tell Asad you are ready for that.
Hero is to stay on standby at Ladzaa until Lady Shairah arrives. Shouting is heard as Liu and Hero talk, so run left to see what it’s about. Everyone is celebrating, with the prisoners released. But it’s likely a trap, just as Jowy did in Greenhill back in S2. The magedom soldiers don’t listen to you, so just run back to Chrodechild and tell her. She says something like this happened at Phairmond. Sure enough as you leave, Liu and Hero turn back to watch something very bad happen.
Asad runs in to tell you that the Blades of Night’s Veil have been detained, and taken back to the Mage City. Mission Accomplished, but you have a new one. Put someone in your party to go with Liu, Hero and Asad. Time to head out.
Make your way back to El-Qaral through Mislato River. When you get there, just go to the Inn and talk to the Innkeeper. You will be in a room talking to Asad. He tells you what you probably figured – the Mage Lord is using the Blade’s of Night’s Veil as the scapegoat for the losses at Ladzaa Fortress, even though they have no reason to think they would be in collusion with the Order.
Taj comes in as you are about to leave. It looks like Princess Chrodechild is being forced into the inner chamber with Lord Danash. At this point, Hero and Liu decide they’ve had it with the Magedom. Asad joins your cause, and after you recruit Asad, Taj will leave to tell Prince Shams. Taj asks you to take Princess Manaril before you leave. There may not be another chance to take her if you don’t this time. Agree to split up and take the two princesses. Asad will go to get Chrodechild and the Blades of Night’s Veil. Hero will go get Princess Manaril from the Arcane Academy. Form two full parties, and go off to the Academy.
After the first floor, you will have some Janam Soldiers to fight through.They do about 40-60 damage and have around 600. Winning this battle will get your supporting characters up to around level 24. Keep going down the stairs until you see that strange Mage Soldier at the bottom. Just run through the west to see Manaril passed out on a bed. Hero forces her to come with. Head back out – I guess the Mage Soldier doesn’t care you’re taking a princess?
As you attempt to exit at the top, you come across the Rock Dragon again. I had Liu with so I spammed Silence Sand for 400 damage. Masterpiece did close to 500 each time. He has close to 3000 HP so this battle will take you a few turns. You gain a Revival Statue and should have your supporting characters at level 25 now.
Rizwan comes in after this. She is cruel, caring more about the Chronicle downstairs (that you didn’t take) than her daughter, who she says will die soon anyway. Time to bail, just as you do Asad sees you. Before you leave, stop by the Prince’s Palace. Shams sees Manaril. Shams however cannot go with – he needs to stay, in hopes of becoming ruler of the Magedom so he can act more reasonably than Mage Lord.
As you leave, Mage Lord comes here with Lady Shairah. Danash VIII had anticipated this would happen. Tell him you don’t need control of the Magedom – you have your own forces. Shairah brands you a traitor, and sends the guards at you.
First you fight a battle with the Blades of Night’s Veil. Use Medicine if you have to heal, which you may as these enemies do 50 damage and attack before you often. Next is Asad’s battle against the Janam Soldiers. Finally, a battle with Hero and friends against three Janam’s. You get 3 Mega Medicines for each of these battles, so a total of 9. The Mage Lord continues to try to sell his land to Hero. As you leave, Danash VIII tells his troops not to pursue. Hafin and Nakil make some comments about Asad. Mission Accomplished.
After you exit out Mislato River, the scene shifts to Cynas with Diadora. Valfred wonders about the Chronicle in El-Qaral.
As you exit, a strange light emits around the Forest Ruins HQ.
Forest Ruins HQ
The castle has become huge! Plus there is a lake out back. Strange. Lots of talking with Roberto, Manaril, Moana and friends. Hero brings in the first Chronicle for Asad and the Blades to touch. Sure enough they feel it.
Manaril explains that they didn’t see the lake or the castle grow, because they are Starbearers. Manaril knows a lot about the Mark of the Stars. Before you go off checking the new HQ, Chrodechild asks you if you would help them unify Astrasia later. Chrodechild, Meruvis, Asad and Roberto are allies. You may want to sort out their Mark of the Stars abilities right away, then go around exploring.