Home › Forums › Destiny of an Emperor › Destiny of an Editor (permanent beta test mode active)
Tagged: Destiny of an Editor, Destiny of an Emperor, Huo Hu, Niahak, ROM Hacking, Xian Zhu Xuande, Zhuge Liang
- This topic has 1,129 replies, 26 voices, and was last updated 10 years, 12 months ago by
MiDKnighT.
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October 4, 2011 at 8:54 pm #27010
sonic.penguin
Moderatorlol, nicely said MidKnight :)
October 5, 2011 at 1:00 am #27011Niahak
ModeratorQuote:Once again, I recommend including an "always there" 304×285 minimap (one pixel per tile). Shouldn't be hard to find room for it, especially if it's a detatched window.Yep, that's the eventual plan. I'm just trying to get a prototype in place to figure out how easy it is to pick individual blocks on it.
Quote:I like the minimap idea. Actually, this whole program is starting to remind me a lot of the civilization 3 editor.That's pretty much what I was shooting for (not the editor specifically, but a Civ-ish minimap selector).
Maybe eventually I can find a way to do away with the block concept entirely (and let the user modify the map freeform), but I'll probably stick with the blocks for now.
Quote:GET TO WORK!!!:lol: :lol: :lol:
I don't think I'll be working on it until Thursday or so (may not get anything done until the weekend), but I'm hoping to get a decent prototype out by Sunday sometime. I'll be on vacation in a couple weeks with no access to a computer, so that seems like a good stopping point.
October 5, 2011 at 1:04 am #27012sonic.penguin
ModeratorQuote:I'll be on vacation in a couple weeks with no access to a computer, so that seems like a good stopping point.Go ahead, dash our dreams :P
October 5, 2011 at 1:18 am #27013MiDKnighT
ModeratorQuote:I'll be on vacation in a couple weeks with no access to a computer, so that seems like a good stopping point.October 5, 2011 at 12:21 pm #27014sonic.penguin
ModeratorIs it that the castle north of xu zhou can't be edited due to the cave up that appears up there?
Tried multiple times and it wont save changes on those sets of tiles
October 6, 2011 at 9:31 pm #27015sonic.penguin
ModeratorAfter trying out the map function extensively I agree w/ Midknight, it would be a lot easier to have a grayed out area so you can match up stuff that needs-a-matching like paths/rivers and areas you are trying to block out w/ impassible and/or make passable.
October 7, 2011 at 12:51 am #27016Niahak
ModeratorPlanning on the greyed out area feature (eventually, would like to figure out this location stuff first)…
So the reason that we get this:

is because that region reports itself as being at (18, 9) when CLEARLY it belongs at (18, 16).
Note that every other region on the map is perfectly fine, aside from this one. I don't think where I'm reading the value from is the problem…
Here's the full map (8 meg).
Please flip through it and see what's missing/mismatched.
Sonic.penguin – I'll test that stuff here tomorrow or the next day. I'll let you know what's up if that area isn't updating.
Any thoughts, MiDKnighT? I think I'm stumped.
October 7, 2011 at 1:15 am #27017sonic.penguin
ModeratorI did a big edit in the YT area and i remember maps werent matching up somehow
October 7, 2011 at 2:13 am #27018MiDKnighT
ModeratorNiahak, maybe I mislabeled one of the Regions (if I'm understanding the problem correctly). Should be an easy fix right? Just re-label that Region?
EDIT: Looking deeper…
October 7, 2011 at 2:25 am #27019MiDKnighT
ModeratorOK Niahak, it's my fault. I had an error in my region list:
14208 – 1424F – 09 – 12 – above the above zone
15138 – 1517F – 09 – 12 – 2 under Xu Zhou (Tie Men Xia)
The first one in the region table is NOT correct.
The fix would be to change the first occurrence of 09-12 in the MapLocations.txt to OF-12.
The missing region below Luo Yang is nowhere to be found. I can't seem to find it in the ROM. It's nowhere near any of the other regions. Maybe it's because it's a special region with an event.
October 7, 2011 at 3:09 am #27020Niahak
ModeratorWow, that would do it. I hadn't even remembered that I was reading those out of a file (that's how long it's been since I did anything with this stuff)…
As for the other sections, let me know if you run into any trouble. It shouldn't be too hard to find them using James' DOAE Map.
October 7, 2011 at 3:33 am #27021MiDKnighT
Moderator– The missing one northwest of Jian Ye was the one that was misplaced that can be corrected by replacing the first occurrence of 09-12 with 0F-12 in MapLocations.txt.
– The missing one south west of Jian Ye starts at 14010 (earlier than expected) and is 11-12
– The missing one due west of Jian Ye is all water so it may just be from a standard water template.
– The missing one south of Luo Yang… I can't seem to find it anywhere… Move on without it for now… That one is a "special" Region because an event happens on it (bridge being added). It should probably not be edited anyway for now.
October 7, 2011 at 10:29 am #27022sonic.penguin
Moderatoris there something special about the section of map above xu zhou? Whenever I edit that area it never saves the map. I thought it was different because it inserts the cave there in the back but it doesn't seem to save map sections there at least for me.
October 7, 2011 at 12:02 pm #27023MiDKnighT
ModeratorThe more I see it the more I think that regions where events happen (like bridges being added, caves showing up) are special and probably *should not* be edited until we know more about how that system works.
October 8, 2011 at 5:00 pm #27024Niahak
ModeratorQuote:is there something special about the section of map above xu zhou? Whenever I edit that area it never saves the map.Sorry I didn't check on this earlier.
Could it be that there are two forms of this map – pre-event, post-event? I'm only speculating, I haven't gotten a chance to debug this problem just yet.
I've got another release for you all – 96b, which adds a separate-window minimap function with zoom in and out. It's a little clunky (I wrestled with a way to fix the panel sizing for about an hour) but I'm pretty happy with the performance and intuitiveness of it.
Planned other features (for the map editing)
-A way of highlighting the currently selected map in the selector
-Uneditable tiles for nearby regions (where applicable)
-Better zoom functions
-Possibly adding multi-region edit
-Auto switch back to the main window when selecting a region
-Display on-map where "tunnels" / "warps" are, if not a way to edit them
-Display on-map where battles are
No promises on when I'll get to these, though :)
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