Home › Forums › Destiny of an Emperor › Destiny of an Editor (permanent beta test mode active)
Tagged: Destiny of an Editor, Destiny of an Emperor, Huo Hu, Niahak, ROM Hacking, Xian Zhu Xuande, Zhuge Liang
- This topic has 1,129 replies, 26 voices, and was last updated 10 years, 12 months ago by
MiDKnighT.
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AuthorPosts
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March 24, 2012 at 4:45 am #27220
Jiang Wei
Participantfinally back my porject was taking some time now are we able to add random battles across the map to annoy people yet or are we limited to the current number of forced battles?
March 24, 2012 at 12:38 pm #27221sonic.penguin
ModeratorIm assuming you mean "scattered boss battles"? Or just random encounters? Anyways, no one yet has figured out how to add EXTRA boss battles. But you can add up to 4-5 unused boss battles to add a few more battles such as: Huang Zhong battle, Xu Huang battle, etc. They just have to be placed on the map.
April 12, 2012 at 2:21 am #27222Jiang Wei
Participantok cool so i can make my boss guantlet bridge? though i need 12 addtional battles for the 16 battle epic guantlet bridge, the prize well stil deciding between an epic new hero or an epic gear
April 22, 2012 at 12:39 am #27223sonic.penguin
ModeratorNevermind, fixed my own problem :cheers:
April 27, 2012 at 4:21 am #27224cabalpapa
ParticipantNiahak, I noticed that one of your posts mentions the editor being able to move warps around. I haven't figured out how to do that using the editor, as of yet. Can anyone point out to me how this is done using the editor? I'd like to be able to do as much as I can before I get into the realm of hex modifying things, lol.
April 27, 2012 at 11:03 pm #27225sonic.penguin
ModeratorNiahak, cell 238 is not displaying properly. It is missing a row on the map editor, the bottom row*
April 27, 2012 at 11:04 pm #27226sonic.penguin
Moderatornevermind, im just blind :P
April 28, 2012 at 2:03 am #27227cabalpapa
ParticipantI could have sworn I made a post on this thread, and it doesn't seem to be showing up… have we maxed out the number of responses able to be seen in this thread? I was asking if the Editor tool allows us to move warps around, because I don't see how to do that right now with the editor (Niahak mentioned that was a feature that was added). That would be tremendously helpful, and one less thing I would try to have to figure out how to edit using hex…
April 28, 2012 at 3:13 am #27228sonic.penguin
ModeratorAt this point, no. Here is the issue w/ warps, some warps have multiple exits, ie: caves, depending on which cell you exit from you can wind up in two different locations. This is particularly prevalent in the Yang Zhou cave and Wei Caves I found.
Also, some warps are for castles, others for caves, and others for castles that are actually caves!
It's weird, but also there is the problem of resurrection warps from castles which have a different exit than the regular exit, oddly enough.
April 28, 2012 at 3:21 am #27229Lord Yuan Shu
KeymasterQuote:and others for castles that are actually caves!Yep, good old Ru Nan. The cave-entrance sound it makes when you go in is a dead giveaway.
Quote:It's weird, but also there is the problem of resurrection warps from castles which have a different exit than the regular exit, oddly enough.Agreed. It's a safe bet to check all the locations around the castle to see what might be in there. The Gullwing spot is there for all the Gullwing cities (usually one spot below the castle, sometimes one spot above depending on the terrain around the castle).
All that said, it's not terribly hard to change the warps in the hex once you get used to finding things in the hex and double-checking in FCE Ultra.
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Huo Hu's Adventure started Destiny of an Emperor hackingApril 28, 2012 at 4:05 am #27230Niahak
ModeratorCabalpapa – The editor does allow you to move warps around (with the caveats people mentioned above – Gullwings still output you to the old spot unless you fix them manually). The game actually handles the multi-warps on the two town tiles gracefully.
To move a warp, right-click on a square with a warp and choose the warp you want to move. Then right-click where you want to move the warp to and choose "set warp location".
The new warp location DOES have to be a warpable tile (e.g. cave, castle, town).
April 28, 2012 at 6:07 am #27231cabalpapa
Participantwell, that will help me some… my learning curve on hex editing appears to be steep… but I have the time and dedication, and general learning ability that I think I can figure this all out.
April 28, 2012 at 3:15 pm #27232sonic.penguin
ModeratorQuote:well, that will help me some… my learning curve on hex editing appears to be steep… but I have the time and dedication, and general learning ability that I think I can figure this all out.good! Looking forward to trying out a finished product.
Quote:Agreed. It's a safe bet to check all the locations around the castle to see what might be in there. The Gullwing spot is there for all the Gullwing cities (usually one spot below the castle, sometimes one spot above depending on the terrain around the castle).Usually below, BUT, it can be used to put anywhere. For example, once a castle w/ a gullwing warp is conquered, you can move that Gullwing location anywhere. I used this little trick in the Rise of Ieyasu mod to make certain areas inaccessible until a particular castle was conquered. This idea can be VERY good in conjunction with some interesting new map edits that you dont want players to access until later in the game.
April 28, 2012 at 3:28 pm #27233Lord Yuan Shu
KeymasterHmm. Trying to understand what you mean about the Gullwing spot. So say you conquer a castle and you don't want the user to go back there – you put the Gullwing spot elsewhere? Just randomly in the field or at another castle?
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Huo Hu's Adventure started Destiny of an Emperor hackingApril 28, 2012 at 3:40 pm #27234sonic.penguin
ModeratorExactly. I did this in the Rise of Ieyasu mod to move the player to a whole new area that was "isolated" with no bridge/ground access. In the ROI mod, this was done by porting your party to the "Sea" or "Plains" which essentially allowed me A LOT more freedom with map edits that didn't connect everything together.
If you're playing the mod, you'll see what I mean.
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