Home › Forums › Destiny of an Emperor › Destiny of an Editor (permanent beta test mode active)
Tagged: Destiny of an Editor, Destiny of an Emperor, Huo Hu, Niahak, ROM Hacking, Xian Zhu Xuande, Zhuge Liang
- This topic has 1,129 replies, 26 voices, and was last updated 10 years, 12 months ago by
MiDKnighT.
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July 3, 2013 at 3:21 am #27597
MiDKnighT
ModeratorOK I have uploaded the DoaEditor with the tactics page to Niahak's server. Link is:
http://www.niahak.org/doaed/DoaEdv098q.zip
IPS Patch 1.3 View:

Less than IPS Patch 1.3 View:
July 3, 2013 at 3:06 pm #27598ludmeister
ParticipantYou'll probably get real tired of hearing me say it, but I'm loving all the amazing progress you're making on tactics. Are these screens just mockups, or are these tabs functional? This will make tactic editing much more accessible. As for your GUI, I'm not sure it needs to be much more streamlined; after all, you're taking something that's fairly complex and putting edit-capability into the common person's hands. I think what you've designed does that.
I apologize that I haven't written a nitty-gritty post on the expanded equipment list yet. Hopefully after this Sunday I'll get a chance to do that. It'd be awesome for expanded equipment to get a tab in DoaE as well!
When all else fails... manipulate the source code.
July 3, 2013 at 3:24 pm #27599MiDKnighT
ModeratorQuote:I apologize that I haven't written a nitty-gritty post on the expanded equipment list yet. Hopefully after this Sunday I'll get a chance to do that. It'd be awesome for expanded equipment to get a tab in DoaE as well!I'm planning on it actually. That's next after the "Profiles" page which is almost done. Now that I'm able to figure some stuff out in DoaEditor I'm hooked on getting some stuff out that will make modders' lives easier.
And yes, the Tactics page is fully functional, give it a whirl!
July 3, 2013 at 3:35 pm #27600MiDKnighT
ModeratorAfter I finish the profiles page, an "Items" page is next. Item names, cost, weapon damage, etc…
In fact, speaking of that, if you can give me a "damage" formula I can add a damage calculator like I did with the tactic calculator. You've worked on the physical damage stuff more than I have…
July 3, 2013 at 9:12 pm #27601MiDKnighT
ModeratorI just re-uploaded version 98q with the profiles page added:
http://www.niahak.org/doaed/DoaEdv098q.zip
And here's the latest view of the profiles page:

Changes:
– Profiles page added. Prior to IPS patch 1.3 we just treat everybody as having the same profile "Officer".
– The "profile" box on the officer page now refreshes with the current profile names.
– The "highest tactic" box on the officer page now pulls the tactics in order from the officer's profile.
– On the profile page you can edit the profile name, what tactics they learn at every level up to level 60 (IPS 1.3), and profile enemy probabilities. You need the latest IPS 1.3 patch to use the last one which I also just uploaded.
July 4, 2013 at 5:22 am #27602Zhuge Liang
ParticipantIncredible work out there, MidKnight. You're doing great.
DoaE gave birth to Huo Hu.
July 4, 2013 at 1:13 pm #27603MiDKnighT
ModeratorThanks Zhuge Liang. I can't believe it's taken me this long to get into DoaEditor coding. Yes there was a tough learning curve at first and Niahak helped me out a lot with that but once you get the hang of it it's not so bad.
July 4, 2013 at 5:55 pm #27604MiDKnighT
ModeratorLudmeister question for you. I'm starting to look at an items page and I noticed that you have the items laid out differently than the base DoaE ROM. In the original DoaE ROM an item covers more than one hex value (like officer names). Example:
24 Gullwing ->
28 Gullwing
And in the item pointers table the entries for 24-28 point to the same place (the Gullwing name).
But in your enhancement "Gullwing" has 4 different pointers and names. Are 3 of these expanded items? Which one is the real "Gullwing"? I'm just wondering how to load these in DoaEditor. Should I treat 24-28 as separate items or the same item?
July 4, 2013 at 6:36 pm #27605ludmeister
ParticipantWell… I've noticed that only one of the IDs work for those items that have the same names. The rule of thumb that I found was that the first ID is the one that should be referenced. However, in the Gullwing example I believe I used ID 28… bah, I'm not able to check on that right now; I'm out of state and don't have my notes. Grrr! :oops:
EDIT- Oops. Rather, I think I always used the last ID whenever there were multiple IDs for the same name. I don't remember there to be any exceptions. I used 0x30 for Resurrect, and 0x38 for Power Pill, if memory serves.
When all else fails... manipulate the source code.
July 4, 2013 at 6:56 pm #27606MiDKnighT
ModeratorOK so I guess what I'll do is use the last item # in the list and mention the item range on the item page (like Niahak did with officers). Also just checked in a ROM and it was using the last item # for most references.
July 5, 2013 at 3:05 am #27607MiDKnighT
ModeratorProgress for today:

I still plan on adding:
Weapon Damage (for weapons only)
Weapon Displayed Damage (for weapons only)
Armor AC (for armor/helmets only)
Agility based attack item bonus (list of 7 items)
Smoke pot timer control (for smoke pot only)
Elixer Strength (for elixers)
I might also add:
Damage Calculator (for weapons/armor/helmets)
Critical Hit control (not sure how to display though)
July 6, 2013 at 2:30 am #27608MiDKnighT
ModeratorItems page is pretty much done. Just have to do some touch ups and testing:
July 6, 2013 at 1:59 pm #27609sonic.penguin
ModeratorShops…
July 6, 2013 at 2:09 pm #27610sonic.penguin
ModeratorSince when could you set critical hit potential per weapon? I like how this is set up :)
July 6, 2013 at 3:04 pm #27611MiDKnighT
ModeratorQuote:Since when could you set critical hit potential per weapon? I like how this is set upYou can't. It affects all weapons. But perhaps that could be a future enhancement? I definitely want to do shops but I'm not sure I will have time to get it done before I leave for a 2 week vacation tomorrow. I plan on expanded the shops AND making them editable in DoaEditor. Maybe I can get a bare bones page with the existing shops up by tomorrow. That's the best I can do in such short time.
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