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- This topic has 985 replies, 17 voices, and was last updated 2 years, 9 months ago by
MiDKnighT.
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June 15, 2013 at 5:12 pm #40477
sonic.penguin
ModeratorPaste the fix here.
Also, my tiger generals don't have 'Officer' they have 00000000000000000000000000000000
Also, for some reason my top tactic is disappearing for officers…. will have to test this one more to see why.
June 15, 2013 at 5:39 pm #40478MiDKnighT
ModeratorQuote:Paste the fix here.If you want all tactics INT based it would be:
0xE8400:
00 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 90 10 10 10 10 10 10 10 10 10 00
10 = INT based
90 = auto succeed, INT based
Quote:Also, my tiger generals don't have 'Officer' they have 00000000000000000000000000000000Probably because you don't have the names. The names get added with IPS 1.3 Patch 1 – anything where a modder can customize goes in patch 1 so that patch 2 doesn't overwrite the modder's stuff. Or you can copy in the names manually via hex.
June 15, 2013 at 5:40 pm #40479sonic.penguin
ModeratorI applied both 1.3 1 and 2. Is the address in the guide for adding those yet?
Also, new list with values for weapons/armor needs to be made for the expanded weapons. I keep putting in weapon 19 instead of weapons i want :P
June 15, 2013 at 5:57 pm #40480MiDKnighT
ModeratorQuote:I applied both 1.3 1 and 2. Is the address in the guide for adding those yet?I even made a pretty picture of it:

Note that in the next patch the weapons will be restricted to what the officer can use in their profile. In other words, if an Ax icon isn't in their profile, they won't be able to equip it.
June 15, 2013 at 6:10 pm #40481sonic.penguin
ModeratorSo in other words, the Tiger Generals arent set yet? Just make sure patch 2 doesn't overwrite TP lists, weapon names, costs, etc cause it's taking me forever to rechange everything to update the code
This is what I get w/ the current setup, I believe Sun Shang takes the place of Zhang Bao or Guan Xing, I forget,
but I'm having the same issue w/ Huang Gai and Cheng Pu ie: Guan Yu and Zhang Fei. Maybe I just need to study how the code works a little more…
Are the 3 values after the name "Officer" which i'm assuming can be changed, where the officer ID goes or are there just 255 Officer profiles?
Again, I can't update the shops again until I have the most recent ID's for the new weapons/armors. All my shops are messed up :S
June 15, 2013 at 7:10 pm #40482MiDKnighT
ModeratorAll the officers should default to the "Officer" profile unless you change it. Read the "Profiles" section of the guide a few times to let it digest then if you still have trouble tell me what you're trying to do and send me the ROM.
June 15, 2013 at 9:21 pm #40483sonic.penguin
ModeratorI'll double check since I didn't change anything, there might be leftovers from previous stuff that is modifying it. Benefits of testing out the new stuff is that I still have to manage the old
June 18, 2013 at 9:28 pm #40484MiDKnighT
ModeratorIPS patch 1.3 updated with several bug fixes. Let me know if you discover any buggies with it.
June 19, 2013 at 2:39 am #40485sonic.penguin
Moderator1. Are all the updates/changes posted in this thread?
2. Were those changes only applied to patch 2? If so, ignore 1
June 19, 2013 at 3:34 am #40486MiDKnighT
ModeratorQuote:1. Are all the updates/changes posted in this thread?Yep, just made a new cut with the most recent bug fix.
Quote:2. Were those changes only applied to patch 2? If so, ignore 1Yes, just patch 2 needed but you'll need to manually add names for the new tactics.
June 19, 2013 at 1:23 pm #40487sonic.penguin
Moderatordownloading…. :cactuar:
June 19, 2013 at 1:29 pm #40488sonic.penguin
ModeratorHmm, tactics are messed up. I used Chi Xin and it healed the enemy…
June 19, 2013 at 1:38 pm #40489MiDKnighT
ModeratorQuote:Hmm, tactics are messed up. I used Chi Xin and it healed the enemy…Probably because your tactic tables aren't updated. Make sure the targeting and offensive/defensive are correct:
0xE8400–0xE84FF – Attributes associated with tactic
0xE8500–0xE85FF – Stat level needed to learn tactic
0xE8600–0xE86FF – Slot of tactic
0xE8700–0xE87FF – Priority level of tactic
0xE8800–0xE88FF – Tactic cost table
0xE8900–0xE89FF – How to target the tactic
0xE8A00–0xE8AFF – Targets all or not
0xE8B00–0xE8BFF – Elemental damage type
0xE8C00–0xE8CFF – Damage Potential 1
0xE8D00–0xE8DFF – Damage Potential 2
0xE8E00–0xE8EFF – Offensive/Defensive Tactic
June 19, 2013 at 1:38 pm #40490MiDKnighT
ModeratorI'm hoping that if I learn DoaEditor well enough I can add a tactic tab to do all this setup.
June 21, 2013 at 3:35 am #40491sonic.penguin
ModeratorPatch 1.2 part 2 still overwrites Item ID Tables for Bonus hits and TP Gain chances per level.
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