Home › Forums › Destiny of an Emperor › DoaE Artificial Intelligence Enhancements + New Tactics
Tagged: Destiny of an Emperor, Destiny of an Emperor hack, Destiny of an Emperor hacking, Destiny of an Emperor Rom, DoaE artificial intelligence, NES AI, NES Artificial Intelligence, NES hacking, ROM Hacking, Yuan Shu
- This topic has 645 replies, 10 voices, and was last updated 4 years, 9 months ago by
MiDKnighT.
-
AuthorPosts
-
August 1, 2012 at 10:07 pm #44185
MiDKnighT
ModeratorGuard fix is done:
0x40A0: 0190
0x4220:
C010D01A205083C000D0034CB582A901
9D2062EAEAEAEAEAEAEAEAEAEAEAC013
0x4260:
2062C011D047205083C000D0034CB582
A90E9D2062EAEAEAEAEAEAEAEAEAEAEA
EAEAA90E9D2062EAEAEAEAEAEAEAEAEA
0x4360:
E8E8BD2062C900F002A000E8E8BD2062
C900F002A000CACACACA600000000000
0x58D0:
00000000000000000000A90E2082C4A4
79B9D061C902D0094612661166104CCA
98B90062C900D0064612661166104CCA
0x398D0:
1006461266116610A67AA9012082C4EA
EAEAEAEAEAEAA478A57A4901AABD2E62
August 1, 2012 at 10:28 pm #44186sonic.penguin
ModeratorWell you asked, heh. Will give this a try and let you know, thanks for looking into it.
August 1, 2012 at 10:29 pm #44187sonic.penguin
ModeratorErr, something went wrong when I got attacked, glitched up! Might have to reapply things.
August 1, 2012 at 10:32 pm #44188sonic.penguin
ModeratorYeah, tried it again, is freezing upon impact :P
August 1, 2012 at 10:33 pm #44189MiDKnighT
ModeratorNot happening for me. Did you change the stuff in the IPS patch drastically? If not I'd just apply the latest IPS patch.
August 2, 2012 at 12:18 am #44190sonic.penguin
Moderatorand that would be…. where
August 2, 2012 at 12:19 am #44191sonic.penguin
ModeratorIt might have just been that I missed an update with all these neat and great updates
August 2, 2012 at 12:28 am #44192Xu Yuan
ParticipantYou are working like a man possessed! While I would love the RTKXI-esque skill system suggested earlier, I can only imagine how much work that would all take. But talk about making every officer truly unique with those.
Keep up the great work!
August 2, 2012 at 12:29 am #44193MiDKnighT
ModeratorQuote:and that would be…. whereIn the guide of course. 8)
August 2, 2012 at 12:30 am #44194sonic.penguin
Moderatorokay, I see your update was Aug 1, but it says 1.2 patch? Anywho, it works
August 2, 2012 at 12:31 am #44195MiDKnighT
ModeratorQuote:okay, I see your update was Aug 1, but it says 1.2 patch? Anywho, it worksCool, let me know how Guard/Protect/Defend work. Appreciate the testing.
August 2, 2012 at 12:36 am #44196MiDKnighT
ModeratorQuote:You are working like a man possessed!Indeed, I've been obsessed the last 3 weeks.
Quote:While I would love the RTKXI-esque skill system suggested earlier, I can only imagine how much work that would all take. But talk about making every officer truly unique with those.I agree that making each offer unique is a good thing. I do have another idea in mind for that that would be easier to do… Maybe a first step towards making unique officers.
August 2, 2012 at 12:46 am #44197Xu Yuan
ParticipantYour variable Officer Types is a very good first step towards that. You've moved from just the basic General/Strategist/Tactician, to something much more.
Though I have to say I am curious to know what your other plan to make officers unique will be.
(On that note one thing I've seen woefully unused has been weapons and armor, they just seem so basic and to try to branch them out a little might help in making a different experience)
August 2, 2012 at 3:14 am #44198DragonAtma
ModeratorLE GASP!
XU YUAN BROKE THE CODE!
But yes, it'll help flesh things out. And it'll also show that stats are NOT everything.
August 2, 2012 at 3:21 am #44199sonic.penguin
ModeratorQuote:LE GASP!XU YUAN BROKE THE CODE!
As a consoloation prize you will now get a free leather hand bag from 'honeybank' the spambot… NoOOOOoooooOOOoooo!
-
AuthorPosts
- You must be logged in to reply to this topic.

