Home › Forums › Destiny of an Emperor › DoaE Artificial Intelligence Enhancements + New Tactics
Tagged: Destiny of an Emperor, Destiny of an Emperor hack, Destiny of an Emperor hacking, Destiny of an Emperor Rom, DoaE artificial intelligence, NES AI, NES Artificial Intelligence, NES hacking, ROM Hacking, Yuan Shu
- This topic has 645 replies, 10 voices, and was last updated 4 years, 9 months ago by
MiDKnighT.
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August 14, 2012 at 4:39 am #44320
MiDKnighT
ModeratorBecause of the secret sauce random number, nobody, not even Zhuge Liang, knows the outcome of a duel before it happens.
August 14, 2012 at 5:00 am #44321DragonAtma
ModeratorOf coruse, but it's not the outcome that matters — Zhuge Liang knows his strength and the enemy's strength exactly, whereas Zhang Fei would be forced to estimate both.
August 14, 2012 at 1:03 pm #44322MiDKnighT
ModeratorZhang Fei is like a drunk Italian in a bar. He doesn't care how strong you are he just wants a good fight.
August 14, 2012 at 1:13 pm #44323DragonAtma
ModeratorWhat about Song Yong? Does he also think he can take on the world?
August 14, 2012 at 1:15 pm #44324MiDKnighT
ModeratorAugust 14, 2012 at 1:21 pm #44325DragonAtma
ModeratorYet there are some 18-war officers he can outright crush…
August 15, 2012 at 12:54 am #44326MiDKnighT
ModeratorFixed a NASTY bug that could corrupt your playthrough and mess up Max TP and make the game go haywire. Pretty much took me all day to figure it out.
0x3A7C0:
F4C6F410F0A678C6F3A5F39DE461E005
0x3A7FF: 2002A9EA
0x3A90F: 4C0CA9A91E2082C460
0x783BF:
A5AD0A0A18A678E0099004A20986784CDFA6
0x7A910:
0000A90E2082C4A578C90AB002E678A6
784C02A9000000000000000000000000
IPS patch updated (patch 2).
August 19, 2012 at 1:58 pm #44327MiDKnighT
ModeratorBug fix:
0x799BB: 4C96A8
0x7A8A6: A90E2082C4
August 19, 2012 at 2:27 pm #44328MiDKnighT
ModeratorAnother nasty bug…stack overflow…
Fix:
0x799BB: BA86BFE02B90034C40A74C96A8
0x7A8A6: A90E2082C4
Uploaded new IPS patch.
August 19, 2012 at 4:12 pm #44329MiDKnighT
ModeratorStill have a handful of bugs to flush out. :(
August 19, 2012 at 4:48 pm #44330sonic.penguin
ModeratorWell at least it's moving in the right direction? I still say that the unique officer lists help to create that *special* dynamic to each officer
August 19, 2012 at 5:00 pm #44331MiDKnighT
ModeratorYa, unfortunately that feature introduced a lot of problems. It might take me a few days to flush out all the buggies.
August 19, 2012 at 5:02 pm #44332sonic.penguin
ModeratorWorth it in the end? I think so
August 19, 2012 at 5:09 pm #44333MiDKnighT
ModeratorAbsolutely. This is a great feature IMO…once I can get it stable…
August 19, 2012 at 6:35 pm #44334MiDKnighT
ModeratorOK should see less stack overflows with this one too:
7A910:
0000A90E2082C4A578C90AB002E678BA
E0E090034C02A9A6784C02A900000000
But I haven't caught all of them yet.
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